Mario Paint#Successors
{{Short description|1992 video game}}
{{Use mdy dates|date=June 2013}}
{{Infobox video game
|title=Mario Paint
|image=Mario paint box.jpg
|caption=North American box art
|developer= {{Unbulleted list|Nintendo R&D1|Intelligent Systems}}
|publisher=Nintendo
|producer=Gunpei Yokoi
|director=Hirofumi Matsuoka
|designer=
|writer=
|programmer={{plainlist|
- Noriaki Teramoto
- Kenji Imai
- Kenji Nakamura
- Genji Kubota}}
|composer={{plainlist|
- Hirokazu Tanaka
- Ryoji Yoshitomi
- Kazumi Totaka}}
|artist=Hirofumi Matsuoka
|series=Mario
|platforms=Super Nintendo Entertainment System
|released={{vgrelease|JP|July 14, 1992|NA|August 1, 1992|EU|December 10, 1992}}
|genre=Art tool
|modes=Single-player
}}
{{Nihongo foot|Mario Paint|マリオペイント|Mario Peinto|group=lower-alpha|lead=yes}} is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.{{cite web |date=February 17, 2003 |title=クリエイターズファイル 第102回 |url=http://www.gpara.com/contents/creator/bn_102.htm |access-date=June 13, 2011 |publisher=Gpara.com |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930045254/http://www.gpara.com/contents/creator/bn_102.htm |url-status=dead }}{{cite web |title=Engaged Game Software |url=http://www.intsys.co.jp/english/software/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140410192435/http://www.intsys.co.jp/english/software/index.html |archive-date=April 10, 2014 |access-date=August 20, 2009 |publisher=Intelligent Systems Co., Ltd}} Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.
Mario Paint sold very well following its release and is one of the best-selling SNES games, with over 2.3 million copies sold. The game was released to fairly positive contemporaneous reviews; critics highlighted its accessibility, features, innovative design, and educational potential, but criticized limitations on creation that rendered it unviable for serious creation. Retrospective reviews have been more positive, praising the game as "memorable", "addictive", "unique", and "ingenious", and it has been deemed one of the best SNES games of all time. Mario Paint
A successor game, Mario no Photopi for the Nintendo 64, was released in Japan in 1998. This was followed by a series, Mario Artist, released for the 64DD peripheral starting in 1999; however, only four titles were released in Japan only before the next game was canceled by 2000. Similar titles and game creation systems released by Nintendo since, such as WarioWare D.I.Y., Super Mario Maker, and Super Mario Maker 2, include features from and references to Mario Paint; Super Mario Maker in particular was originally envisioned as a Mario Paint sequel for the Wii U.
Gameplay
According to the manual, two parts of Mario Paint are meant to familiarize the user with the SNES Mouse: the title screen, where users can click on each letter in the logo and each element on the screen to prompt a respective Easter egg;{{Sfn|Instruction manual|1992|p=4}} and a fly-swatting minigame, "Gnat Attack", where the player must swat 100 insects before fighting a boss named King Watinga.{{Sfn|Instruction manual|1992|p=30}} The minigame has three levels, and after they are completed, the game starts over with the enemies swarming in and attacking at faster speed.{{Sfn|Nintendo Magazine System|1993|p=39}} Content creation features of the program include a drawing board, a coloring book, an animation tool (called "Animation Land"), and a music composer. Collages can be saved at a time in the program to be loaded at later usage of the software{{Sfn|Instruction manual|1992|p=27}} or recorded to VCR.{{Sfn|Instruction manual|1992|p=30}} In the coloring book, the user can color-in and edit four pre-made black-and-white drawings, including one featuring Yoshi and Mario, another featuring various animals, a greeting card, and an underwater scene.{{Sfn|Instruction manual|1992|p=28}}
The drawing board is where original paintings can be created. A user can choose from 15 colors and 75 patterns.{{Sfn|Instruction manual|1992|p=4}} After choosing, the user can draw with a pen (small, medium, or large) and airbrush; {{Sfn|Instruction manual|1992|p=7}} fill in a closed area the selected texture with the "paint brush" tool;{{Sfn|Instruction manual|1992|p=9}} and create perfectly straight lines, rectangles, and circles that is the color or pattern selected (either fully colored-in, with just an outline, or with a spray-canned outline).{{Sfn|Instruction manual|1992|p=10}} Parts of a drawing can be copied, pasted, and moved to other areas,{{Sfn|Instruction manual|1992|p=14}} rotated vertically and horizontally,{{Sfn|Instruction manual|1992|p=15}} or erased via pens of six various sizes.{{Sfn|Instruction manual|1992|p=8}} An entire painting can also be erased via nine unique visual effects.{{Sfn|Instruction manual|1992|p=8}} Animation Land involves the use of the drawing board's tools for creating four, six, and/or nine-frame animations. Elements of one frame can be copied to others for smooth animations to be created.{{Sfn|Instruction manual|1992|p=22–24}} If a character is being animated, the animation box can be set on a background and move throughout it in a "path" recorded by using the mouse in the "path lever" feature.{{Sfn|Instruction manual|1992|p=24}}
In the animation and drawing features, stamps can be added to each painting and frame, with 120 existing stamps included in the software.{{Sfn|Instruction manual|1992|p=4}} There is a stamp editor that allows the user to create new stamps or edit existing ones via a large tile grid,{{Sfn|Instruction manual|1992|p=39}} with the same 15 colors from the drawing board usable in the stamp editor.{{Sfn|Instruction manual|1992|p=12}} Up to 15 user-made stamps can be saved to a "personal stamp database".{{Sfn|Instruction manual|1992|p=13}} There are also text stamps, such as English, Hiragana, Katakana, and Kanji characters, that can be added and changed in size and color.{{Sfn|Instruction manual|1992|p=17–18}}
The music composer allows users to write pieces either in common time or triple time.{{Sfn|Instruction manual|1992|p=20}} There are 15 instruments samples to use that are notated with different icons, including eight melodic sounds (a piano represented by Mario's head, a bell sound represented by a Power Star, a trumpet represented by a Fire Flower, a pulse wave represented by the Game Boy, a horn section sample represented by a goose, a guitar sound represented by an airliner, and an organ represented by a car), three percussion sounds (a bass drum represented by a Super Mushroom, a woodblock represented by a ship, and a bass pluck represented by a heart), and five sound effects (Yoshi's zip, a dog bark, a cat meow, a pig oink, and a baby hiccup).{{Sfn|Player's Guide|1993|p=69}} The icons are added to a treble clef. Notes that can be added are limited to a range from the B below middle C to high G.{{Sfn|Instruction manual|1992|p=20}} Since no flats or sharps can be added, pieces are restricted to notes of the C major/A minor scale.{{Sfn|Player's Guide|1993|p=71}} Other limitations include composing only in quarter notes,{{Sfn|Player's Guide|1993|p=70}} a maximum number of three notes on a beat,{{Sfn|Instruction manual|1992|p=20}} and a maximum number of measures a song can last (24 bars for {{music|time|4|4}} songs, and 32 bars for {{music|time|3|4}} songs).{{Sfn|Player's Guide|1993|p=71}} Pieces made in the composition tool can be played in the animation and coloring book modes.{{Sfn|Instruction manual|1992|p=25, 27}}
Reception
= Contemporaneous =
{{Video game reviews
|title=Initial reception
| CVG = 91%{{cite magazine |title=CVG Review: Mario Paint |magazine=Computer and Video Games |date=15 November 1992 |issue=133 (December 1992) |pages=82–3 |url=https://retrocdn.net/images/8/87/CVG_UK_133.pdf#page=82 |access-date=October 1, 2021 |archive-date=November 27, 2021 |archive-url=https://web.archive.org/web/20211127045917/https://retrocdn.net/images/8/87/CVG_UK_133.pdf#page=82 |url-status=live }}
| EGM = 8.25/10{{efn|In Electronic Gaming Monthly{{'}}s review, three critics gave it an 8/10, and one gave it a 9/10.{{cite magazine|last1=Harris|first1=Steve|last2=Semrad|first2=Ed|last3=Alessi|first3=Martin|author4=Sushi-X|volume=5|issue=39|date=October 1992|title=Mario Paint|magazine=Electronic Gaming Monthly|page=24}}}}
| GI = 8.75/10{{cite magazine |title=Legacy Review Archives |url=https://www.gameinformer.com/legacyreviews |archive-url=https://web.archive.org/web/20181214131120/https://www.gameinformer.com/legacyreviews |url-status=dead |archive-date=December 14, 2018 |magazine=Game Informer |access-date=3 October 2021}}
| GamePro = 4.75/5{{efn|GamePro gave Mario Paint two 5/5 ratings for graphics and control and two 4.5/5 scores for sound and fun factor.{{cite magazine|author=N. Somniac|date=January 1993|title=Mario Paint|magazine=GamePro|issue=42|page=90}}}}
| TOT = 48%{{cite magazine|last='Misery|first=Steve|date=October 1992|title=Mario Paint|magazine=Total!|issue=10|pages=94–95}}
| rev1 = Control
| rev1Score = 55%{{cite magazine|title=Mario Paint|magazine=Control|issue=9|date=May 1993|page=77}}
| rev2 = Nintendo Magazine System (Australia)
| rev2Score = 70%{{Sfn|Nintendo Magazine System|1993|p=41}}
| rev3 = SNES Force
| rev3Score = 82%{{cite magazine|title=The Guide Directory|magazine=SNES Force|issue=1|date=July 1993|page=94}}
| rev4 = Super Play
| rev4Score = 55%{{cite magazine|last=Bridgeman|first=Jez|date=April 1993|title=Mario Paint|magazine=Super Play|pages=70–71|issue=6}}
| rev5 = Super Pro
| rev5Score = 90%{{cite magazine|title=Mario Paint|magazine=Super Pro|date=January 1993|issue=2|pages=92–94}}
| award1Pub = Nintendo Power
| award1 = Most Innovative{{cite magazine |title=Nintendo Power Awards '92: The NESTERS |magazine=Nintendo Power |date=May 1993 |issue=48 |pages=36–9 |url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20048%20%28May%201993%29/page/n37/mode/2up}}
}}
The Mario Paint and Mouse package sold more than {{Nowrap|1 million}} units by March 1993.{{Cite news|date=21 May 1993|title=Nintendo earnings up 2 percent|work=United Press International (UPI)|location=Redmond, Washington|url=https://www.upi.com/Archives/1993/05/21/Nintendo-earnings-up-2-percent/5012737956800/|access-date=24 December 2021|archive-date=December 24, 2021|archive-url=https://web.archive.org/web/20211224213342/https://www.upi.com/Archives/1993/05/21/Nintendo-earnings-up-2-percent/5012737956800/|url-status=live}} Mario Paint is one of the best-selling SNES games at over 2.3 million copies sold worldwide.{{cite book |title=CESA Games White Papers |publisher=Computer Entertainment Supplier's Association }}
Mario Paint{{'}}s possible age appeal and amount of features were discussed in reviews. While Nintendo Power and GamePro suggested that it had enough features and interactive elements to fascinate a person of any age with "even a remote interest" in artistic ventures,{{cite magazine|volume=39|last1=Sinfield|first1=George|last2=Noel|first2=Rob|title=Mario Paint|date=August 1992|magazine=Nintendo Power|pages=104–105}} other reviews, even from critics who enjoyed the program, suggested the program's limitations made its novelty wear thin to those past its young target demographic{{Sfn|Instruction manual|1992|p=41}} and made its high price tag unjustifiable. Total!{{'}}s Steve Misery argued that the limitations were inexcusable for a title on a console that can have 250 colors on a screen at a time, stereo audio, and instantly changing graphics. Additionally, he noted the program "goes completely overboard in one area, and then misses others out completely", such as the lack of a zoom feature despite there being multiple flashy ways to erase a painting.
Criticisms of the program brought up in reviews include long save times, "impossible" fine detailing, and the fact that only one collage can be saved at a time.{{Sfn|Nintendo Magazine System|1993|p=41}}
Mario Paint was honored by the Parents' Choice Award, a non-profit organization recognizing children's educational entertainment.{{cite web|url=https://www.deseret.com/platform/amp/1993/1/14/19026775/kids-books-toys-videos-honored|title=Kid's; Books, Toys, Videos Honored|agency=Associated Press|date=January 14, 1993|access-date=September 6, 2020}} The game also received a platinum award at the 1994 Oppenheim Toy Portfolio Awards.{{cite book |last=Oppenheim |first=Joanne and Stephanie |author-link= Oppenheim Toy Portfolio Award |title = The Best Toys, Books & Videos for Kids |publisher = Harper Perennial |series = Oppenheim Toy Portfolio Guide Book |volume = 1 |edition = 1st |location = New York |date = 1993 |section= Computer Software/CD-ROM - Life After Arcade: Getting Value From Sega and Nintendo - 'Mario Paint' |page = 279 |isbn = 0-06-273196-3 }} Nintendo Power rated Mario Paint the fourth best SNES game of 1992.{{Cite magazine|date=January 1993|title=Top 10 of 1992|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20044%20%28January%201993%29/page/n117/mode/2up|magazine=Nintendo Power|volume=44|pages=118|access-date=January 23, 2022}}
= Retrospective =
{{Video game reviews
| title = Retrospective reviews
| Allgame = {{Rating|5|5}}{{cite web |last=House |first=Michael Ll|title=Mario Paint - Review|publisher=Allgame |access-date=March 26, 2013 |url=http://allgame.com/game.php?id=7426&tab=review |archive-url=https://web.archive.org/web/20141114125106/http://allgame.com/game.php?id=7426&tab=review |url-status=dead |archive-date=2014-11-14 }}
| JXV = 14/20{{cite web|last=de Anagund|first=L'avis|date=July 30, 2009|url=http://www.jeuxvideo.com/articles/0001/00011216-mario-paint-test.htm|title=Test: Mario Paint|language=fr|work=Jeuxvideo.com|access-date=September 4, 2020|archive-date=October 29, 2020|archive-url=https://web.archive.org/web/20201029100528/https://www.jeuxvideo.com/articles/0001/00011216-mario-paint-test.htm|url-status=live}}
| rev1 = 1UP
| rev2 = Defunct Games
| rev3 = GameCola
| rev4 = Honest Gamers
}}
Calling Mario Paint "perhaps the most ingenious and inspired idea Nintendo ever came up with for a product", AllGame rated it 5 out of 5 stars. Honest Gamers stated, "It has very little flaws, if any, is very addictive, and even a child can use it. The games never get old and none of it ever gets tedious. It is one of the best games for the SNES." US Gamer called Mario Paint "an era-appropriate solution to graphics programs on expensive PCs" which is "at least somewhat responsible for our modern era of 2D indie throwback games". It said, "Every single element ... is engineered to make the act of creation fun in and of itself, even if you're just aimlessly doodling."{{cite web |last=Mackey |first=Bob |date=September 11, 2015 |title=The Road to Super Mario Maker |url=http://www.usgamer.net/articles/the-road-to-super-mario-maker |access-date=November 28, 2015 |publisher=US Gamer |archive-date=September 22, 2017 |archive-url=https://web.archive.org/web/20170922100458/http://www.usgamer.net/articles/the-road-to-super-mario-maker |url-status=dead }} Josh Despain of Defunct Games, however, opined that while it was a "bold and unconventional move" for Nintendo to release a Mario product that was not a game, thus being a "unique piece of video game history", it was nothing more than another simple paint program with a Mario theme.
In 2006, it was rated the 162nd best game made on a Nintendo system in Nintendo Power's Top 200 Games list.{{Cite magazine|date=February 2006| title=NP Top 200|magazine=Nintendo Power|volume=200|pages=58–66}}. In 2014, IGN ranked it as the 105th best Nintendo game in its list of "The Top 125 Nintendo Games of All Time". IGN editor Peer Schneider cited the game's "smart and playful interface" as a "game changer" and commented that "It effectively erased the barriers between creating and playing, making it one of the most memorable and unique games to ever be released on a console."{{cite web | publisher=IGN | title=The Top 125 Nintendo Games of All Time | date=September 24, 2014 | url=http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time | access-date=September 26, 2014 | archive-date=March 24, 2015 | archive-url=https://web.archive.org/web/20150324190126/http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time | url-status=live }}{{rp|2}} In 2018, Complex listed Mario Paint 35th on their "The Best Super Nintendo Games of All Time."{{Cite web|last=Knight|first=Rich|date=April 30, 2018|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-02-06|website=Complex|language=en|archive-date=January 9, 2022|archive-url=https://web.archive.org/web/20220109005057/https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}} In 2022, IGN rated Mario Paint 22nd on its "Top 100 SNES Games of All Time", noting that the game inspired different variations of popular songs.{{Citation |title=Top 100 SNES Games of All Time - IGN.com |url=https://www.ign.com/lists/top-100-snes-games |language=en |access-date=2022-09-08 |archive-date=January 23, 2012 |archive-url=https://web.archive.org/web/20120123081606/http://www.ign.com/top/snes-games/31 |url-status=live }}
=Legacy=
==In video games==
Several video game developers have cited Mario Paint as an inspiration. Hirokazu Tanaka, a member of Mario Paint
Further references to Mario Paint appear elsewhere in the WarioWare series. WarioWare, Inc.: Mega Microgames! includes Gnat Attack as a microgame. WarioWare: Touched! (2004) for the Nintendo DS includes both a microgame set in Mario Paint
The Wii Photo Channel features editing functionality similar to Mario Paint, and includes several of the special erasers.{{citation needed|date=November 2015}}
Super Mario Maker (2015), a level creation suite, was originally envisioned as a Mario Paint title for the Wii U.{{Cite magazine |date=2015-09-11 |title=What Super Mario Bros.' Creators Think of Super Mario Maker |url=https://time.com/4030885/super-mario-maker-nintendo-wii-u/ |access-date=2023-04-20 |magazine=Time |language=en |archive-date=April 20, 2023 |archive-url=https://web.archive.org/web/20230420222226/https://time.com/4030885/super-mario-maker-nintendo-wii-u/ |url-status=live }} Takashi Tezuka, the game's producer, stated that he "was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy".{{cite web | publisher=Polygon | first=Tracey | last=Lien | date=June 13, 2014 | title=Mario Maker started out as a tool for Nintendo's developers | url=http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers | access-date=September 22, 2014 | archive-date=October 17, 2014 | archive-url=https://web.archive.org/web/20141017181328/http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers | url-status=live }} US Gamer called Mario Paint an essential part of "the road to Super Mario Maker". As a callback to Mario Paint, Super Mario Maker includes interactive title screen easter eggs, the return of the Gnat Attack minigame, and the appearance of elements and characters originally from Mario Paint, including Undodog, a tan dog functioning as the undo button in both games. Its sequel, Super Mario Maker 2 (2019) for the Nintendo Switch, also features references to Mario Paint, including the return of Undodog as a prominent non-player character in the game's story mode.
Super Mario Odyssey (2017) for the Nintendo Switch includes three costumes for Mario—a black tuxedo, an artists' paint-covered apron, and a classical conductor outfit—that are directly based on artworks created for Mario Paint
A remixed Mario Paint soundtrack medley can be played as background music in the Miiverse stage in Super Smash Bros. for Wii U (2014). Mario Paint is also represented in Super Smash Bros. Ultimate (2018) for the Nintendo Switch through an Assist Trophy called "Flies & Hand", where the flyswatter from Gnat Attack attempts to hit both insects and opposing players.
==In animation==
The first episode of Homestar Runner in 1996 was animated using Mario Paint.{{cite web |url=http://www.homestarrunner.com/supernes.swf |title=Super NES |access-date=January 3, 2007 |work=homestarrunner.com |format=SWF |year=1996 |archive-date=September 10, 2012 |archive-url=https://web.archive.org/web/20120910143859/http://www.homestarrunner.com/supernes.swf |url-status=live }} A primitive introduction video made with Mario Paint can be found in the museum section of the site. A later short in the series, "Strong Bad is a Bad Guy", was made using Mario Paint.
== In music ==
Since the early 2010s, there has been an online culture of users on forums, Discord, and YouTube creating original songs and covers with Mario Paint{{'}}s music composer and programs replicating it, including Mario Paint Composer, Advanced Mario Sequencer, and Super Mario Paint.{{cite web|last=Henges|first=Elizabeth|date=February 6, 2020|url=https://www.theverge.com/2020/2/6/21122335/nintendo-mario-paint-music-composers-snes|title=Meet the musicians who compose in Mario Paint|work=The Verge|access-date=September 6, 2020|archive-date=September 27, 2020|archive-url=https://web.archive.org/web/20200927163050/https://www.theverge.com/2020/2/6/21122335/nintendo-mario-paint-music-composers-snes|url-status=live}} Mario Paint covers that have garnered coverage from the press include jeonghoon95's rendition of Daft Punk's "Get Lucky",{{cite magazine|last=Greenwald|first=David|date=September 3, 2013|url=https://www.billboard.com/articles/columns/viral-videos/5680109/get-lucky-goes-16-bit-with-mario-paint-cover-watch|title='Get Lucky' Goes 16-Bit With 'Mario Paint' Cover: Watch|magazine=Billboard|access-date=September 6, 2020}}{{cite web|last=Reißmann|first=Ole|date=September 10, 2013|url=https://www.spiegel.de/netzwelt/web/angeklickt-daft-punk-get-lucky-mario-paint-composer-a-921245.html|title=Angeklickt: Daft Punk Get Lucky Mario Paint Composer|work=Der Spiegel|access-date=September 6, 2020|archive-date=August 16, 2024|archive-url=https://web.archive.org/web/20240816152823/https://www.spiegel.de/netzwelt/web/angeklickt-daft-punk-get-lucky-mario-paint-composer-a-921245.html|url-status=live}}{{cite magazine|last=Maloney|first=Devon|date=September 9, 2013|url=https://www.wired.com/2013/09/monday-jam-get-lucky-mario-paint/|title=Man's First Try at Mario Paint Composition Results in Perfect Cover of 'Get Lucky'|magazine=Wired|access-date=September 6, 2020|archive-date=August 16, 2024|archive-url=https://web.archive.org/web/20240816152849/https://www.wired.com/2013/09/monday-jam-get-lucky-mario-paint/|url-status=live}} a cover of Nicholas Britell's theme for the HBO series Succession,{{cite web|last=Grimm|first=Peter|date=October 5, 2019|url=https://gamerant.com/mario-paint-succession/|title=Succession TV Show Theme Remade In Mario Paint|work=Game Rant|access-date=September 6, 2020|archive-date=October 31, 2021|archive-url=https://web.archive.org/web/20211031050711/https://gamerant.com/mario-paint-succession/|url-status=live}}{{cite web|last=Bryan|first=Chloe|date=October 4, 2019|url=https://mashable.com/article/succession-theme-song-mario-paint/|title=The 'Succession' theme song recreated in 'Mario Paint' is simply delightful|work=Mashable|access-date=September 6, 2020}}{{cite web|last=Chitwood|first=Adam|date=October 3, 2019|url=https://collider.com/succession-theme-song-in-mario-paint/|title=The Succession Theme Song in Mario Paint Is Pure Joy|work=Collider|access-date=September 6, 2020|archive-date=March 29, 2020|archive-url=https://web.archive.org/web/20200329080629/https://collider.com/succession-theme-song-in-mario-paint/|url-status=live}}{{Cite web|last=Bitran|first=Tara|date=November 20, 2019|url=https://www.hollywoodreporter.com/lists/succession-theme-song-launched-100-memes-1255958|title='Succession' and the Theme Song That Launched 100 Memes|work=The Hollywood Reporter|access-date=September 6, 2020|archive-date=August 4, 2020|archive-url=https://web.archive.org/web/20200804033002/https://www.hollywoodreporter.com/lists/succession-theme-song-launched-100-memes-1255958|url-status=live}} and axelrod777's cover of the Bob-omb Battlefield level music from 1996's Super Mario 64.{{cite web|author=Kyle|date=May 16, 2018|url=https://gamefreaks365.com/fan-recreates-super-mario-64-music-in-mario-paint/|title=Fan Recreates Super Mario 64 Music in Mario Paint|work=Game Freaks 365|access-date=September 6, 2020|archive-date=March 6, 2021|archive-url=https://web.archive.org/web/20210306104206/https://gamefreaks365.com/fan-recreates-super-mario-64-music-in-mario-paint/|url-status=live}}
Successors
A downloadable version was released in Japan via the Satellaview broadcast service in 1997. Titled {{nihongo|BS Mario Paint: Yuu Shou Naizou Ban|マリオペイントBS版}}, this version was modified to use a standard controller without the need of a mouse.
A sequel to Mario Paint was titled Mario Paint 64 in development,{{cite interview | title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64 | date=July 29, 1997 | subject-link=Shigeru Miyamoto | first=Shigeru | last=Miyamoto | interviewer=IGN staff | url=http://ign64.ign.com/news/1138.html | url-status=dead | archive-url=https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html | archive-date=April 17, 2001 | access-date=November 20, 2015}} and then released in 1999 as the Japan-exclusive launch game Mario Artist for the 64DD. Nintendo had commissioned the joint developer Software Creations, who described the game's original 1995 design idea as "a sequel to Mario Paint in 3D for the N64".{{cite web | title=Mario Artist: Paint Studio / Sound Studio | publisher=Zee-3 Digital Publishing | url=http://www.zee-3.com/pickfordbros/softography/index.php?game=61 | access-date=January 5, 2014 | archive-date=December 10, 2022 | archive-url=https://web.archive.org/web/20221210055018/http://zee-3.com/pickfordbros/softography/index.php?game=61 | url-status=dead }} Paint Studio has been described by IGN and Nintendo World Report as being Mario Paint{{'s}} "direct follow-up"{{cite web |last=Schneider |first=Peer |date=August 22, 2000 |title=Mario Artist: Paint Studio (Import) |url=https://www.ign.com/articles/2000/08/23/mario-artist-paint-studio-import |access-date=January 5, 2015 |publisher=IGN |archive-date=September 16, 2022 |archive-url=https://web.archive.org/web/20220916105332/https://www.ign.com/articles/2000/08/23/mario-artist-paint-studio-import |url-status=live }} and "spiritual successor"{{cite web | title=Nintendo's Expansion Ports: Nintendo 64 Disk Drive | first=Danny | last=Bivens | date=October 29, 2011 | publisher=Nintendo World Report | url=http://www.nintendoworldreport.com/feature/27670/nintendos-expansion-ports-nintendo-64-disk-drive | access-date=September 2, 2014 | archive-date=October 27, 2014 | archive-url=https://web.archive.org/web/20141027170538/http://www.nintendoworldreport.com/feature/27670/nintendos-expansion-ports-nintendo-64-disk-drive | url-status=live }} respectively. Likewise bundled with its system's mouse, Paint Studio includes many features from Mario Paint, including new additions such as a gallery and 3D explorable spaces that can be drawn on. Gnat Attack was also intended to appear in Paint Studio, but it was cut before the final release,{{Cite web |title=Proto:Mario Artist Paint Studio |url=https://tcrf.net/Proto:Mario_Artist_Paint_Studio |access-date=2023-04-20 |website=The Cutting Room Floor |archive-date=April 20, 2023 |archive-url=https://web.archive.org/web/20230420222235/https://tcrf.net/Proto:Mario_Artist_Paint_Studio |url-status=live }} though it was shown on several magazine previews and some reviewers received copies including it.
See also
{{Portal|Video games|1990s}}
Notes
{{notelist}}
References
{{reflist}}
Bibliography
- {{cite book |title=Mario Paint instruction manual |date=1992 |publisher=Nintendo of America |pages=1–34 |ref={{SfnRef|Instruction manual|1992}}}}
- {{cite magazine |title=Mario Paint Nintendo Player's Guide |date=1993 |magazine=Nintendo Power |pages=1–120 |ref={{SfnRef|Player's Guide|1993}}}}
- {{cite magazine |title=Mario Paint|date=July 1993 |pages=38–41|issue=4|magazine=Nintendo Magazine System|ref={{SfnRef|Nintendo Magazine System|1993}}}}
External links
- {{official website|http://www.nintendo.co.jp/n02/shvc/msa/index.html}} {{in lang|ja}}
- {{moby game|id=/mario-paint}}
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Category:Intelligent Systems games
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Category:Video games scored by Hirokazu Tanaka
Category:Video games scored by Kazumi Totaka