Midgar

{{short description|Fictional city in Final Fantasy VII}}

{{about|the fictional city|the Norse mythological realm|Midgard}}

{{Infobox fictional location

| name = Midgar

| creator = Yoshinori Kitase
Yusuke Naora

| imagesize =

| source = Final Fantasy

| genre = Role-playing video game

| located_in = Gaia

| type = Corpocratic city-state

| ruler = Shinra Electric Power Company

| first = Final Fantasy VII (1997)

| people = Cloud Strife
Barret Wallace
Tifa Lockhart
Aerith Gainsborough
Sephiroth

| image = File:FFVIImidgar.jpg

| caption = A panoramic view of Midgar as seen in 1997's Final Fantasy VII

}}

{{nihongo|Midgar|ミッドガル|Middogaru|lead=yes}} is a fictional city from the Final Fantasy media franchise. It first appears in the 1997 video game Final Fantasy VII, and is depicted as a bustling metropolis built, occupied, and controlled by the megacorporation {{nihongo|Shinra Electric Power Company|神羅電気動力株式会社|Shinra Denki Dōryoku Kabushiki gaisha}}. The city is powered by electricity drawn from reactors which run on {{nihongo3|"magic light"|魔晄|{{Not a typo|Mako}}}}, the processed form of spiritual energy extracted by Shinra from beneath the surface of the planet on which the Compilation of Final Fantasy VII takes place. Shinra's activities drain the world of its life force, the "Lifestream", threatening the existence of all life as the planet weakens. In spin-offs of the game, the city spanned a town named {{nihongo|Edge|エッジ|Ejji}}.

Midgar is a major aspect of the metaseries' industrial or post-industrial science fiction milieu with recurring appearances in related media, and is the centerpiece of Final Fantasy VII Remake and Final Fantasy VII Rebirth. Midgar is considered to be one of the most memorable aspects of the original Final Fantasy VII, and has been well received by critics and the video game community for its cyberpunk aesthetic and dystopian setting. Midgar is featured prominently in discussions about Final Fantasy VII{{'s}} themes of class conflict and environmentalism.

Development

Final Fantasy VII was originally envisioned to be set in an alternate version of New York City, before the development team decided to switch to the fictional city of Midgar. Yusuke Naora, the art director for Final Fantasy VII, designed many of the locations for the game. Contrary to popular belief that Midgar's steampunk aesthetic is influenced by works such as Blade Runner, Naora said that he had the image of a pizza in mind when he originally designed Midgar and its distinctive plate-like structure.{{cite web |url=https://www.usgamer.net/articles/new-final-fantasy-7-video-reveals-midgars-design-was-inspired-less-by-blade-runner-and-more-by-pizza |title=New Final Fantasy 7 Video Reveals Midgar's Design Was Inspired Less by Blade Runner and More by Pizza|first=Nadia |last=Oxford |date=April 12, 2019 |access-date=August 17, 2021 |work=US Gamer}} Other in-game elements themed after pizza include Midgar's mayor Domino and the musical theme "Underneath the Rotting Pizza", which plays in various Midgar levels. Like other story elements in Final Fantasy VII, Midgar's name is inspired by Norse mythology.{{cite book |last1=Gallagher |first1=M.J. |title=Norse Myths That Inspired Final Fantasy VII |year=2020 |publisher=Nielson Book Services |isbn=978-1-83800-960-1}}

The 2020 video game Final Fantasy VII Remake focuses on the city of Midgar due to it being a highly recognizable symbol of the world of Final Fantasy VII.{{cite web |url=https://gematsu.com/2019/06/final-fantasy-vii-remake-producer-yoshinori-kitase-publishes-post-e3-2019-message |title=Final Fantasy VII Remake producer Yoshinori Kitase shares post-E3 2019 message |last=Romano |first=Sal |work=Gematsu |publisher=CraveOnline |date=June 15, 2019 |access-date=June 16, 2019 |archive-url=https://web.archive.org/web/20190615104634/https://gematsu.com/2019/06/final-fantasy-vii-remake-producer-yoshinori-kitase-shares-post-e3-2019-message |archive-date=June 15, 2019|url-status=live}} The iteration of Midgar for Remake had to be redesigned from scratch, as the process of converting the original's 2D backgrounds into a 3D space reveal many "structural contradictions". The planning process began with Midgar's original design, and from there, the team created architectural documents outlining how its various aspects should work. The development team aimed to make Midgar's environments larger and denser while taking into consideration their functionality, as they wanted to expand the city in a way that made sense. The developers set out to make Midgar's environments realistic by adjusting its scale regarding the size between the buildings and the density. In Remake, Midgar's sights and locales references different types of world architecture and channel these influences through the developers' use of materials, light, and space. For example, the city's bus signs heavily resemble their real-world counterparts in New York City.{{cite web |url=https://www.polygon.com/videos/2021/4/12/22380031/final-fantasy-7-remake-midgar-architecture|title=The real architecture behind FF7 Remake's Midgar |first=Simone|last=de Rochefort|date=April 12, 2021|access-date=August 18, 2021 |work=Polygon}} Remake producer Yoshinori Kitase noted that the developmental team wanted to show a different design aesthetic which presents Midgar with strong elements of colour and variety, and the lighting and colouring used in Remake is intended to accentuate the uniqueness of the game world. The development team opted not to use a "photo-realistic approach", but instead something more stylized to honor the artistic designs and choices of the original game. Environment director on Final Fantasy VII Remake Takako Miyake noted that whenever the team extracted Midgar's design elements from the original, they were "focused on combinations that unconditionally inspired excitement, consistency aside".{{cite web |url=https://www.theverge.com/2020/4/9/21213574/final-fantasy-7-remake-midgar-city-design-ps4-interview |title=Redesigning Midgar, Final Fantasy 7 Remake's gritty cyberpunk metropolis |first=Andrew |last=Webster |date=April 9, 2020 |access-date=August 18, 2021 |work=The Verge}} In retrospect, the team praised Midgar's eclectic aesthetic from the original game, as they felt it was the most captivating aspect of its setting, and felt that it is important to ensure each area felt distinct to prevent it from becoming monotonous.

The developers of Remake wanted to show more of the lives of Midgar's ordinary citizens to give players a better sense of it and its culture, which is why they expanded the roles of previously minor characters.{{Cite AV media |url=https://www.youtube.com/watch?v=DCAJADlLg9g |title=Inside FINAL FANTASY VII REMAKE – Episode 1: Introduction |date=March 16, 2020 |type=YouTube video |publisher=Square Enix}} The original game opens with Cloud's first bombing mission with AVALANCHE, as the intention at the time was to start the game in the middle of the action. Remake instead opens with mundane scenes of everyday life for Midgar's citizens, as it developers felt that going straight from the bombing mission into the streets was insufficient to convey the impact the destruction of Mako reactors has on people's lives.{{cite web |url=https://www.usgamer.net/articles/final-fantasy-7-remakes-midgar-is-so-detailed-because-its-developers-want-you-to-feel-bad-about-blowing-it-up |title=Final Fantasy 7 Remake's Midgar is So Detailed Because Its Developers Want You To Feel Bad About Blowing It Up|first=Nadia |last=Oxford |date=March 6, 2020 |access-date=August 18, 2021 |work=US Gamer}} The developers also wanted to add nuance to the events before and after the explosion of the Mako reactor by making players question AVALANCHE's eco-terrorist activities and emphasizing that innocent people suffer regardless of who is responsible for the chaos following the reactor's destruction.

Director Tetsuya Nomura acknowledged that concerns were raised regarding the scope of Remake, but did not feel that expansion of Midgar as a setting would be problematic. He explained that while it takes about seven hours to go through the Midgar section in the original game, he said the overall gameplay of Remake, when taking into consideration travel time involved with traversing a fully three-dimensional map in Midgar along with expanded story content, is enough to cover an entire game. The story and scenario writer for Remake, Kazushige Nojima, said that stopping the game at the point the party departs Midgar would also allow for an adequate amount of planned story scenarios to be incorporated throughout its narrative.{{cite book |title=Final Fantasy 7 Remake Ultimania Book Interview With Nomura, Kitase, And Nojima |year=2020 |publisher=Square Enix |url=https://aitaikimochi.tumblr.com/post/616804865416527872 |access-date=May 3, 2020 |archive-date=January 9, 2021 |archive-url=https://web.archive.org/web/20210109054218/https://aitaikimochi.tumblr.com/post/616804865416527872 |url-status=live}}

Background

Midgar is located on a world referred to as "the Planet" by the characters, and which is retroactively named "Gaia" in some Square Enix promotional material and by Square Enix staff.{{cite web|url=http://uk.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii |title=IGN Presents: The History of Final Fantasy VII |website=IGN |first=Rus |last=McLaughlin |date=April 30, 2008 |access-date=December 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20100311183005/http://retro.ign.com/articles/870/870770p1.html |archive-date=March 11, 2010}}{{Cite web |title=Interview: Kosei Ito Q&A |url=http://gamez.itmedia.co.jp/games/mobile/2004/ffbc/first/inter.html |language=ja |publisher=ITmedia |date=2004 |access-date=December 16, 2014 |archive-url=https://web.archive.org/web/20141222002243/http://gamez.itmedia.co.jp/games/mobile/2004/ffbc/first/inter.html |archive-date=December 22, 2014 |url-status=dead}} Midgar is originally formed from the consolidation of several smaller, independent towns in the distant past; each settlement made up one sector and gradually lost its original name.Jessie: The 8 Reactors provide Midgar with electricity. Each town used to have a name, but no one in Midgar remembers them. Instead of names, we refer to them by numbered sectors.(Final Fantasy VII) The city is ruled by the Shinra Electric Power Company and powered by Shinra's "Mako" reactors.{{Cite book | year=2005 | editor=Studio BentStuff | title=Final Fantasy VII Ultimania Ω | pages=216 | language=Japanese | publisher=Square-Enix | isbn=4-7575-1520-0}} The city has two principal components: an elevated, circular plate supported by a central pillar and a system of smaller columns, and a network of slums beneath the plate. The upper plate contains office buildings and similar complexes, as well as theatres, bars and various residences. The plate is divided into eight sectors, with each sector punctuated by two walls and a Mako reactor. The city's prosperity is due to the abundance of Mako energy near it, and the reactor complex meaning that there is little to no vegetation within or near it. A commuter railway system carries workers to and from the slums, and security measures are implemented throughout the city. A network of maintenance platforms are suspended beneath the plate. Many citizens live in the slums beneath the sections of the plate.Barret: "Look... you can see the surface now. This city don't have no day or night. If that plate weren't there... we could see the sky." ... / Barret: "The upper world... a city on a plate... It's 'cuz of that &^#$# 'pizza', that people underneath are sufferin'! And the city below is full of polluted air."(Final Fantasy VII) Most buildings there are made of collected scrap shaped into dwellings; most lack architectural planning, with the slums as a whole littered with wreckage.

At some point in its history, Midgar went to war with the nation of Wutai.Elmyra: "Oh... it must have been 15 years ago... ...during the war. My husband was sent to the front. Some far away place called Wutai."(Final Fantasy VII)Yuffie: "You scared of the Shinra? Then why don't you fall into line and obey them, just like all of the other towns! Those guys are the ones who are really fighting the Shinra!" / Godo: "Shut up! What would you know about this?" / Yuffie: "You get beaten once, and then that's it? What happened to the mighty Wutai I used to know?"(Final Fantasy VII) Shinra developed a means of mass-producing and weaponizing "materia", small spheres of crystallized Mako energy that grant their user magical abilities, as well as an army of genetically enhanced elite military units called "SOLDIER". Shinra ultimately won the war and established Midgar as their seat of power and influence in the wider world by the events of Final Fantasy VII.{{Cite book | year=2005 | editor=Studio BentStuff | title=Final Fantasy VII Ultimania Ω | pages=56 | language=Japanese | publisher=Square-Enix | isbn=4-7575-1520-0}} At one point, Shinra had developed a space exploration program, but following the war with Wutai and the discovery of how profitable processing Mako energy was, Shinra prioritized research on Mako and its applications and consolidated their operations around harvesting Mako energy, effectively cancelling the program.Cid: "And finally we get to the day of the launch. Everything was goin' well... But, because of that dumb-ass Shera, the launch got messed up. That's why they became so anal! And so, Shinra nixed their outer space exploration plans. After they told me how the future was Space Exploration and got my damn hopes up... DAMN THEM TO HELL! Then, it was all over once they found out Mako energy was profitable. They didn't even so much as look at space exploration."(Final Fantasy VII)

Level content

In Final Fantasy VII and spin-off media, player characters may visit multiple sectors within Midgar. Noteworthy sectors include:

  • The Sector 5 slums, home of Aerith Gainsborough and her adoptive mother, Elmyra Gainsborough. A disused church tended to by Aerith and the area adjacent to Elmyra's house are among the few places with greenery in the city.Aerith: "They say you can't grow grass and flowers in Midgar. But for some reason, the flowers have no trouble blooming here."(Final Fantasy VII)
  • The Sector 6 slums, a broken-down passageway between Sectors 5 and 7. Wall Market is its largest and most populated area and serves as a red light district. Noteworthy locations include the Honeybee Inn and Don Corneo's mansion.
  • The Sector 7 slums, where AVALANCHE is headquartered in a bar called "7th Heaven" run by Tifa Lockhart. Inside the Sector 7 slums is the Train Graveyard, a dark and dangerous area of scrapped trains resembling a maze.
  • Sector 0, which contains Shinra's headquarters, a massive building located in the center column of the upper plate which is the tallest structure in Midgar. From their offices, Shinra staff run almost every element of Midgar, from the news media to the reactors that power the metropolis.

Appearances

=Video games=

==''Final Fantasy VII''==

Midgar serves as the setting of the opening section of Final Fantasy VII. The eco-terrorist group AVALANCHE, with assistance from Cloud Strife, engineered successful bombing missions that temporarily put two Mako reactors out of commission by the events of Final Fantasy VII. In retaliation, the Turks destroyed the pillar holding up the section of the upper plate above Sector 7's slums. This caused the plate to collapse and crush the slums below, killing many residents. Shinra executives, hoping that all of AVALANCHE's members would be killed in the incident, blamed it on them to sway public opinion against them.

Following Shinra's capture of Cloud's party during their raid on the company's headquarters, President Shinra reveals his desire to discover the supposed Promised Land,Aerith: "All I know is... The Cetra were born from the Planet, speak with the Planet, and unlock the Planet. And....... then...... The Cetra will return to the Promised Land. A land that promises supreme happiness."(Final Fantasy VII) where a "Neo-Midgar" would be built. He claims this land would be so abundant in Mako that it would flow out of the ground without needing Mako reactors to siphon it, which would increase Shinra's profits exponentially.President Shinra: "It's been said the Promised Land is very fertile. ...If the land is fertile..." / Barret: "Then there's gotta be Mako!" / President Shinra: "Exactly. That is why our money sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own. That is where Neo-Midgar will be built. Shinra's new glory..."(Final Fantasy VII)

Some time later, Shinra moves a large Mako-powered cannon from a military installation in Junon to Midgar. It is modified into a superweapon called "the Sister Ray" through its integration with the city's Mako reactor network, with the goal of destroying an energy barrier Sephiroth conjured to protect himself in the Northern Crater after summoning the planet-destroying spell "Meteor". The cannon succeeds, but a simultaneous attack by a rampaging Weapon damages some areas of Midgar and destroys the upper floors of the Shinra headquarters. At the same time, Cloud's party infiltrate the city, defeating several of Shinra's remaining Shinra and disabling the Sister Ray, which is on the verge of destroying the city due to a power overload incited by Professor Hojo, the head of Shinra's Science Department.

The game's ending cutscene reveals that the Meteor nearly destroyed Midgar, but it is stopped by the combined effort of a Holy spell summoned by Aerith and the planet's Lifestream. In a post-credits scene set five hundred years later, Midgar is shown to be abandoned and overgrown with greenery.

==''Before Crisis: Final Fantasy VII''==

In the prequel Before Crisis, Midgar experiences an insurgency waged by an earlier iteration of AVALANCHE. The story follows several Turk operatives working with Shinra's armed forces to combat the threat. During the game's events, Midgar is nearly destroyed by the large cannon stationed at Junon, which AVALANCHE had temporarily seized. Eventually, the original incarnation of AVALANCHE was crushed and its name was taken up by a new group that only consisted of a handful of operatives.

==''Dirge of Cerberus: Final Fantasy VII''==

Dirge of Cerberus reveals that while Reeve Tuesti, Yuffie Kisaragi, Vincent Valentine and the Turks managed to evacuate the populace of the upper plate to Midgar's slum sectors prior to the ending of Final Fantasy VII, storms spawned by the intense gravity generated between Meteor and the Planet tore apart several of the city's upper plates.{{Cite book | year=2005 | editor=Studio BentStuff | title=Final Fantasy VII Ultimania Ω | pages=591 | language=Japanese | publisher=Square-Enix | isbn=4-7575-1520-0}} The main antagonistic faction of Dirge of Cerberus is Deepground, a SOLDIER sect developed as an experimental military project by President Shinra prior to his death. Trapped deep underground in Midgar by the effects of the Meteor crisis, Midgar becomes a battlefield during the events of Dirge of Cerberus as the World Restoration Organization (WRO), led by Reeve Tuesti, battles the re-emerged Deepground forces.

==''Final Fantasy VII Remake''==

Final Fantasy VII Remake, the first in a planned series of games remaking 's Final Fantasy VII, is set in Midgar. The narrative of Remake covers the beginning of the original game to the escape from Midgar by the surviving members of AVALANCHE and their allies with expanded story content.{{cite web |url=http://gematsu.com/2015/12/final-fantasy-vii-remake-part-one-scenario-complete |title=Final Fantasy VII Remake part one scenario complete [Update] |last=Romano |first=Sal |work=Gematsu |publisher=CraveOnline |date=December 15, 2015 |access-date=May 5, 2016 |archive-url=https://web.archive.org/web/20160212084916/http://gematsu.com/2015/12/final-fantasy-vii-remake-part-one-scenario-complete |archive-date=February 12, 2016|url-status=live}} The setting of Midgar in Remake is noted for its linear nature; while the upper plate regions were mostly inaccessible in the original game, Remake allows players to explore many of these areas and interact extensively with its residents through new story scenarios.

==Other games==

Midgar has appeared as a level or stage in various Final Fantasy spin-off titles outside of the Compilation metaseries. These include Final Fantasy VII G-Bike; Dissidia Final Fantasy and its sequels Dissidia 012 and Dissidia NT; Theatrhythm Final Fantasy and its sequel Curtain Call; and Final Fantasy Airborne Brigade.

Outside of the Final Fantasy franchise, Midgar has appeared in the Itadaki Street series, the Super Smash Bros. series, Rampage Land Rankers, and PowerWash Simulator.{{cite web|url=https://www.thegamer.com/midgar-final-fantasy-7-interesting-facts/|title=15 Facts You Never Knew About Midgar From Final Fantasy 7|first=Cade|last= Judd|work=TheGamer.com|date= May 30, 2020|access-date=August 17, 2021}}

{{cite web | url=https://www.destructoid.com/powerwash-simulator-final-fantasy-vii-dlc-midgar-anniversary/ | title=PowerWash Simulator is headed to Midgar for Final Fantasy VII DLC | website=Destructoid | date=31 January 2023}}

=Other media=

Final Fantasy VII: Advent Children expands upon the original ending of VII, and reveals that the survivors of Midgar used debris from the city to build a new town called "Edge" on the outskirts of Midgar, though much of the population suffer from a plague known as "Geostigma".{{Cite book | year=2005 | editor=V-Jump | title=Final Fantasy VII Advent Children Prologue; On the Way to a Smile: Case of Denzel | pages=4 | language=Japanese | publisher=Shueisha | isbn=4-08-779339-7}}

Cultural impact

Julie Muncy from Wired noted that the city of Midgar, along with characters like Cloud Strife and Sephiroth, have achieved a level of cultural impact far beyond the games they originate from and "exist with power outside of their context".{{cite magazine |url=https://www.wired.com/story/final-fantasy-vii-remake-review/|title=Final Fantasy VII Remake Is a Lot of Filler, Mostly Killer|last= Muncy|first= Julie |date= April 10, 2020 |access-date=August 17, 2021 |magazine=Wired}} Stephen K. Hirst from Ars Technica suggested that a major theme of Final Fantasy VII, which involves an armed struggle between members of the working class and a "hyper-capitalist machine hellbent on extracting every ounce of value from the planet" to benefit Midgar's elite, resonated with a generation of players and inspired some to become environmentalist advocates and activists.{{cite news |last1=Hirst |first1=Stephen |title=How Final Fantasy VII radicalized a generation of climate warriors |url=https://arstechnica.com/gaming/2021/07/how-final-fantasy-vii-radicalized-a-generation-of-climate-warriors/ |access-date=August 18, 2021 |work=Ars Technica |date=June 15, 2019 |language=en-us}} The city is the namesake and inspiration behind Midgar Studios, the developer of the role-playing game Edge of Eternity.{{Cite web |url=https://www.windowscentral.com/edge-eternity-wants-beat-final-fantasy-its-own-game-just-9-devs |title='Edge of Eternity' could beat Final Fantasy at its own game one day, with just 9 devs|last=Corden |first=Jez |date=February 12, 2020 |website=Windows Central |language=en-us|access-date=August 18, 2021}}

Midgar has been a popular subject of fan labor, with some fans attempting to recreate the city's likeness in a real world or fictional context.{{Cite web |url=https://kotaku.com/guy-turns-his-ps1-into-final-fantasy-viis-midgar-1684642038 |title=Guy Turns His PS1 Into Final Fantasy VII's Midgar|last=Vas |first=Gergo |date=September 2, 2015 |website=Kotaku |language=en-us|access-date=August 18, 2021}}{{Cite web |url=https://kotaku.com/this-might-be-the-closest-were-getting-to-a-final-fant-514244850|title=This Might Be The Closest We're Getting To A Final Fantasy VII Remake|last=Vas |first=Gergo |date=June 19, 2013 |website=Kotaku |language=en-us|access-date=August 18, 2021}}{{Cite web |url=https://kotaku.com/artist-re-imagines-one-little-corner-of-final-fantasy-v-1787838777 |title=Artist Re-Imagines One Little Corner of Final Fantasy VII

|last=Gach |first=Ethan |date=October 15, 2016 |website=Kotaku |language=en-us|access-date=August 18, 2021}} Midgar city has been digitally recreated by fans within other game worlds like Minecraft,{{cite web |url=https://www.escapistmagazine.com/v2/final-fantasy-viis-midgar-reborn-in-epic-minecraft-build/ |title=Final Fantasy VII's Midgar Reborn in Epic Minecraft Build |last= Shearer|first= Stew|date=December 19, 2020|website=The Escapist |access-date=August 18, 2021}} and Second Life.{{Cite web |url=https://kotaku.com/its-christmas-in-final-fantasys-midgard-at-least-atop-1790091370 |title=It's Christmas In Final Fantasy's Midgar, Atop The Plate At Least|last=Fahey |first=Mike |date=December 14, 2016 |website=Kotaku |language=en-us|access-date=August 18, 2021}}

=Critical reception=

Harry Mackin from Paste Magazine said the opening act of Final Fantasy VII in Midgar is the game's mostly fondly remembered aspect, and that the city recalls the cyberpunk themes of Akira and Blade Runner.{{cite web |last1=Mackin |first1=Harry |title=Final Fantasy VII's Legacy Gets Everything About Final Fantasy VII Wrong |url=https://www.pastemagazine.com/articles/2016/04/final-fantasy-viis-legacy-gets-everything-about-fi.html |work=Paste Magazine |date=April 13, 2016 |access-date=August 18, 2021 |archive-url=https://web.archive.org/web/20170202165741/https://www.pastemagazine.com/articles/2016/04/final-fantasy-viis-legacy-gets-everything-about-fi.html |archive-date=February 2, 2017 |url-status=live}} Konstantinos Dimopoulos from WireFrame concurred, noting that Midgar is a "place that managed to define, encapsulate, and summarise a whole setting – a pithy urban symbol of FFVII{{'}}s world".{{cite web |url=https://wireframe.raspberrypi.org/articles/exploring-final-fantasy-viis-midgar|title=Exploring Final Fantasy VII's Midgar |first=Konstantinos |last=Dimopoulos|date=January 21, 2021 |access-date=August 18, 2021 |work=Wireframe magazine}} Jason Faulkner from GameRevolution opined that Midgar is an exemplary JRPG setting which "stands as one of the best examples of world-building in the genre", and the "crowning achievement" of the entire Final Fantasy series.{{cite web |last1=Faulkner |first1=Jason |title=The Perfect Level: Why Midgar from Final Fantasy 7 is My Favorite JRPG Location |url=https://www.gamerevolution.com/features/376253-perfect-level-midgar-final-fantasy-7-favorite-jrpg-location|website=Game Revolution |date= March 15, 2018 |access-date=August 18, 2021}} Tom Senior from PC Gamer perceived Midgar's "contradictory identity" to be fascinating in its level of detail, "a breathtaking vision of industrial living gone wrong".{{cite web |url=https://www.pcgamer.com/why-i-love-midgar-in-final-fantasy-7/|title=Why I Love: Midgar in Final Fantasy 7|last= Senior|first=Tom |date= December 14, 2016 |access-date=March 16, 2020 |work=PC Gamer}}

Joe Juba of Game Informer lauded the handling of the city in Remake, specifically the expanded detail of its "political conspiracies, everyday desperation, and quiet hope".{{cite magazine |last1=Juba |first1=Joe |title=Final Fantasy VII Remake Review – Old Friends And New Life |url=https://www.gameinformer.com/review/final-fantasy-vii-remake/final-fantasy-vii-remake-review-old-friends-and-new-life |magazine=Game Informer |access-date=April 7, 2020 |date=April 6, 2020 |archive-url=https://web.archive.org/web/20200407000217/https://www.gameinformer.com/review/final-fantasy-vii-remake/final-fantasy-vii-remake-review-old-friends-and-new-life |archive-date=April 7, 2020 |url-status=live}} Marty Sliva of The Escapist approved of the developers' decision to expand the early hours of Final Fantasy VII into a "30-40 hours" experience, noting that he could experience a "new side of Shinra and Midgar", the latter now with its distinct district and fully realized populations instead of the "single amorphous blob of a city" in the original.{{cite web |url=https://www.escapistmagazine.com/v2/final-fantasy-vii-remake-is-weaponized-nostalgia-in-the-best-way/|title=Final Fantasy VII Remake Is Weaponized Nostalgia in the Best Way |last= Sliva|first= Marty|date=April 24, 2020|publisher=The Escapist |access-date=August 18, 2021}} EGMNOW praised the themes of ecoterrorism and war and the prominent role Midgar had in the narrative.{{cite magazine |last1=McCarter |first1=Reid |title=Final Fantasy VII Remake review |url=https://egmnow.com/final-fantasy-vii-remake-review/ |magazine=EGM |access-date=April 7, 2020 |date=April 6, 2020 |archive-url=https://web.archive.org/web/20200407211754/https://egmnow.com/final-fantasy-vii-remake-review/ |archive-date=April 7, 2020 |url-status=live}} Nadia Oxford of US Gamer found that the visual upgrade of Midgar in Remake provides an unsettling observation on how Midgar's expansion damages the planet it is located in environmentally, as well as the parallels of "human excess and hubris" between the real world and the game's world.{{cite web |url=https://www.usgamer.net/articles/in-final-fantasy-7-remakes-intro-video-midgars-past-gives-us-a-chilling-look-at-our-own-future|title=In Final Fantasy 7 Remake's Intro Video, Midgar's Past Gives Us a Chilling Look at Our Own Future|first=Nadia |last=Oxford |date=February 14, 2020 |access-date=August 18, 2021 |work=US Gamer}}

In regards to the remains of Midgar from Advent Children, Destructoid noted the message within its writing regarding the characters' lives in Midgar, as its people are able to move on with their lives, but Cloud is unable to due to past trauma. They compared this to how the team behind Final Fantasy VII and its fans are still attached to it and unable to move on.{{cite web|url=https://www.destructoid.com/the-message-to-fans-in-advent-children-complete/|title=The message to fans in Advent Children Complete|website=Destructoid|date=25 May 2009 |access-date=February 2, 2022}} Kotaku saw the focus on Midgar's ruins as a parallel with psychological trauma due to how some of its survivors suffer from Geostigma, a disease that cannot be fought physically.{{cite web|url=https://kotaku.com/15-years-on-final-fantasy-vii-advent-children-is-a-lo-1845045609|title=15 Years On, Final Fantasy VII: Advent Children Is A Lot Smarter Than I Remember|website=Kotaku|date=14 September 2020 |access-date=February 2, 2022}}

References

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Further reading

  • {{cite web |url=https://www.escapistmagazine.com/v2/get-the-hell-out-of-dodge/|title=Get the Hell Out Of Dodge |last= Main|first= Brendan|date=December 1, 2009|website=The Escapist |access-date=August 18, 2021}}
  • {{cite web |url=https://www.vg247.com/2019/07/22/final-fantasy-7-midgar-politically-charged/ |title=Why Final Fantasy 7's Midgar is one of the most politically-charged video game locations ever|last=Reuben|first= Nic |date=July 22, 2019 |work=VG24/7 |access-date=September 10, 2013}}
  • {{cite web|url=https://www.pastemagazine.com/games/final-fantasy-vii-remake/neo-midgar-and-neoliberalism-the-myth-of-an-apolit/|title=Neo-Midgar and Neoliberalism: The Myth of an Apolitical Game in Final Fantasy VII Remake|author=Jones, Austin|publisher=Paste Magazine|date=April 21, 2020 |access-date=August 18, 2021}}
  • {{Cite book | year=2017 | author= Hutchinson, Rachael | title=Introducing Japanese Popular Culture|at=Nuclear Discourse in Final Fantasy VII | language=en | publisher=Routledge | isbn= 978-1-3157-2376-1}}
  • {{cite web|url=https://www.eurogamer.net/the-video-game-city-week-on-the-vivid-authenticity-of-midgars-slums |title=The Video Game City Week: On the vivid authenticity of Midgar's slums|publisher=Eurogamer |date=June 6, 2022 |access-date=June 6, 2022 |first=Nic |last= Reuben}}