Miles Sound System

{{Short description|Sound software development kit for video games}}

{{More citations needed|date=September 2014}}

{{Infobox software

| name = Miles Sound System

| logo =

| genre = Application programming interface (API)

| author = John Miles

| developer = Epic Games Tools

| released = {{Start date and age|1991}}

| latest release version = 10.0.62.0

| latest release date = {{Start date and age|2022|03|04}}{{cite web|title=Miles Sound System Development History|url=http://www.radgametools.com/msshist.htm|publisher=Radgametools.com|accessdate=December 18, 2019}}

| latest preview version =

| latest preview date =

| operating system = DOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone

| license =

| website = {{URL|https://www.radgametools.com/miles.htm}}

}}

Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middleware driver library for soundcards to use in DOS applications when no viable alternative was available. Epic Games Tools (formerly RAD Game Tools) acquired the technology from Miles Design in 1995.

The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain without restrictions) in 2000.[http://www.ke5fx.com AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS] on ke5fx.com[http://www.thegleam.com/ke5fx/misc/AIL2.ZIP AIL2.ZIP] READ.ME The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.

Reception

The Miles Sound System was used in its history by over 7,000 video games across 18 platforms, with customers including Sony, Capcom, Epic, and Microsoft.[http://www.radgametools.com/miles.htm miles] on radgametools.com[http://www.radgametools.com/mssgames.html miles customer page] on radgametools.com Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster.{{Cite magazine |date=January 1994 |title=Sound Philosophy |department=Letters from Paradise |magazine=Computer Gaming World |pages=120,122 |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |access-date=August 13, 2024}}

References

{{Reflist|30em}}

Further reading

  • {{cite journal | last=Boyd | first=Andrew | date=September 1998 | url=https://www.proquest.com/docview/219068639/ | title=Dueling Audio Engines | work=Game Developer | publisher=Game Developer | volume=5 | issue=9 | page=51–56 | via=ProQuest}}
  • {{cite journal | last=Brandon | first=Alexander | date=August 2012 | url=https://www.proquest.com/docview/1033308503/ | title=Miles Sound System 9 | work=Game Developer | publisher=Game Developer | volume=19 | issue=8 | page= | via=ProQuest}}
  • {{cite book | last=Marks | first=Aaron | date=2017 | url=https://www.google.com/books/edition/Aaron_Marks_Complete_Guide_to_Game_Audio/VbVdDgAAQBAJ | title=Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers | publisher=CRC Press | page=449 | isbn=9781317636199 | via=Google Books}}