Nathan McCree

{{Short description|English soundtrack composer (born 1969)}}

{{Use dmy dates|date=February 2020}}

{{EngvarB|date=February 2020}}

{{Infobox musical artist

| name = Nathan McCree

| image =

| caption = Nathan McCree in 2014

| background = non_vocal_instrumentalist

| birth_date = {{birth date and age|df=y|1969|1|27}}

|birth_place =England

| instrument = Keyboard, piano

| genre = Orchestral, electronic, electro-acoustic

| occupation = Music composer

| years_active = 1993–present

| label = Eidos Interactive

}}

Nathan McCree (born 27 January 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others. He worked also with high-profile names such as the Spice Girls and Orange.{{cite web |url=http://www.dna-music.com/nathan_mccree.html |title=DNA Music – Nathan McCree |archive-url=https://web.archive.org/web/20150923215453/http://www.dna-music.com/nathan_mccree.html |archive-date=23 September 2015}} In 2008, he became full-time Audio Director for Vatra Games where he worked until 2010.{{cite web |title=Nathan McCree biography |url=http://platform-online.net/2013/11/interview-with-nathan-mccree/|access-date=2 April 2014 |work=Interview with: Nathan McCree |publisher=Platform Online |date=27 November 2013 |url-status=usurped |archive-url=https://web.archive.org/web/20131130010657/http://platform-online.net/2013/11/interview-with-nathan-mccree |archive-date=30 November 2013}} After this, he became Audio Director at City Interactive in Warsaw where he worked on Sniper: Ghost Warrior 2 and Alien Rage. McCree then went freelance and set up his own studio in Brno, Czech Republic.{{Cite web|url=https://darylbaxter.com/2015/03/24/interview-with-nathan-mccree/|title=Interview with Nathan McCree|date=24 March 2015|access-date=28 May 2020}}

Early life

McCree was born in England and is the third child of Patrik McCree and Beverly Allison. As a child, he spent time singing in a choir from the age of 6 where he learned about harmonies and progressions from choral music.

Career

He started writing music when he was 11, on a Korg Delta synthesizer bought by his father, he used his 4 track reel-to-reel tape recorder to multi-track. He studied Computer Science at Kingston University and got his first job with Core Design as a programmer.

His job there was to code a music sequencer for the Sega Mega Drive; he wrote some music on it to demonstrate how it worked. His manager liked the music and asked him to write the music for Asterix and the Power of the Gods.

''Tomb Raider''

McCree is known for creating the original music for Tomb Raider. He wrote the entire score for the first Tomb Raider in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games, he was still getting very limited descriptions for what musical elements he needed.

He spent three months working on Tomb Raider II.

After Tomb Raider II, he left to go freelance and he was contracted in to do the music for Tomb Raider III.

He was not contracted to work on Tomb Raider: The Last Revelation, being later replaced by Peter Connelly, who composed Tomb Raider music for another three Tomb Raider games. He interviewed Connelly to replace him at Core Design.

Works

=Audio director=

=Composer=

{{div col|colwidth=25em}}

  • LEGO: Ninjago (2013){{cite web | url=https://www.nme.com/news/gaming-news/original-tomb-raider-composer-teases-announcement-for-gamescom-3028793 | title=Original 'Tomb Raider' composer teases announcement for Gamescom | website=NME | date=25 August 2021 }}
  • Chime (2010)
  • Sleepover (2009)
  • Blend-It (2008)
  • Goosebumps Horrorland (2008)
  • Industrial Ambience (Library music album) (2008)
  • The Price Is Right (2006)
  • Blockbusters{{cite web |url=http://www.dna-music.com/news.asp |title=DNA Music Limited |publisher=Dna-music.com |access-date=21 October 2013 |url-status=dead |archive-url=https://web.archive.org/web/20131021172754/http://www.dna-music.com/news.asp |archive-date=21 October 2013 }}{{cite web|url=http://www.dna-music.com/PDF%20profiles/Nathan%20McCree.pdf|title=Nathan McCree|access-date=21 October 2013|url-status=dead|archive-url=https://web.archive.org/web/20131021172747/http://www.dna-music.com/PDF%20profiles/Nathan%20McCree.pdf|archive-date=21 October 2013}} (2006)
  • Eurosport (2006)
  • FIFA 06 (2006)
  • The Regiment (2005)
  • Custom Play Golf (2005)
  • Breed (2003)
  • Battle Engine Aquila (2002)
  • Laser Squad Nemesis (2002)
  • Christmas in Spiceworld (1999)
  • Tomb Raider III (1998){{cite web |url=http://www.soundonsound.com/sos/may00/articles/tomb.htm |title=NATHAN McCREE & MATT KEMP: Music For Computer Games |archive-url=https://web.archive.org/web/20160303224422/http://www.soundonsound.com/sos/may00/articles/tomb.htm |archive-date=3 March 2016}}
  • Tomb Raider II (1997)
  • Joypad CD Vol. 2: Tomb Raider II (1997)
  • Gender Wars (1997)
  • A Tribute to Lara Croft (1997)
  • Tomb Raider (1996){{Cite web|url=http://www.musicoftombraider.com/2014/03/nathan-mccree-on-original-tomb-raider.html|title=Nathan McCree on original Tomb Raider Soundtrack release|last=Author: H4RR7H|access-date=28 May 2020}}
  • Blam!-Machinehead (1996)
  • Swagman (1996)
  • Skeleton Krew (1995)
  • Asterix and the Power of the Gods (1995)
  • Soulstar (1994)
  • Heimdall 2 (1994)
  • BC Racers (1994)
  • Bubba 'n' Stix (1994)
  • Dragonstone (1994)
  • Universe (1994)
  • Asterix and the Great Rescue (1993)
  • Chuck Rock II: Son of Chuck (1993)

{{div col end}}

=Sound effects=

See also

References

{{reflist}}