Nightmare Busters

{{Infobox video game

|title = Nightmare Busters

|image = Nightmare Busters SNES Cover art.jpg

|developer = Arcade Zone{{efn|Ported to mobile phones by Cybiko, Rebirth revival by Aurora Game Studio}}

|publisher = Super Fighter Team{{efn|Mobile phone port was published by In-Fusio}}

|producer = Brandon Cobb

|designer = Christophe Gayraud
Jean‑Christophe Alessandri

|programmer = Christophe Gayraud

|artist = Jean‑Christophe Alessandri
Lyes Belaidouni

|composer = Michel Golgevit
Olivier Rabat

|platforms = Super NES

|released = {{vgrelease|WW|December 23, 2013}}

|genre = Action, run and gun

|modes = Single-player, multiplayer

}}

Nightmare Busters is a 2013 run and gun action video game developed by Arcade Zone and Super Fighter Team for the Super Nintendo Entertainment System. It is the first new game for the console in North America since Frogger (1998), fourteen years after being discontinued in North America. A mobile phone version called Flynn's Adventure was released in 2004. A revival titled Nightmare Busters: Rebirth was announced in 2021 for consoles and PC. The game follows the leprechaun twin brothers Flynn and Floyd on their journey to stop Tyrant from infiltrating and turning children's dreams into nightmares. The player is tasked with fighting off enemies by using playing cards and magic attacks across six stages, populated with an assortment of obstacles.

Nightmare Busters was conceived by late programmer Christophe Gayraud, a former Titus Interactive who worked on The Blues Brothers and The Brainies for Super NES. Gayraud acted as co-designer with Jean‑Christophe Alessandri, a freelance art designer who worked on Prehistorik and Prehistorik Man. It was previewed in 1994 and showcased at Shoshinkai 1994, originally slated to be published by Sony and Nichibutsu, but development stopped when Sony abandoned distribution of Nintendo-related products with the introduction of PlayStation in Europe and Nichibutsu dropped the title for unknown reasons. Arcade Zone shut down due to being incapable of publishing their own games, while subsequent decrease of the Super NES market kept it from being released.

Production resumed in partnership with Gayraud and Alessandri, after Brandon Cobb of Super Fighter Team came across with the mobile phone port and was introduced to Gayraud by Eric Thommerot of In-Fusio. Journalists praised the European animation-style visuals, dark fantasy tone, simple gameplay, and responsive controls, but its audio and other flaws were criticized. According to Cobb in a 2016 interview, Nightmare Busters sold the most units for Super Fighter Team.

Gameplay

File:SNES Nightmare Busters.png

Nightmare Busters is a run and gun action game similar to Contra and Gunstar Heroes.{{cite magazine|last=Kohler|first=Chris|url=https://www.wired.com/2014/01/nightmare-busters/|title=Nightmare Busters Is an Awesome New Game for ... Super Nintendo?|magazine=Wired|publisher=Condé Nast Publications|date=January 16, 2014|access-date=2022-11-27|archive-url=https://web.archive.org/web/20140410070440/https://www.wired.com/2014/01/nightmare-busters/|archive-date=2014-04-10|url-status=live}} The game can be played in single-player, or cooperatively with a partner. The game follows the leprechaun twin brothers Flynn and Floyd in their journey to stop the diabolic Tyrant from infiltrating children's dreams and turning them into nightmares.{{cite book|url=https://archive.org/details/nightmare-busters-piko/mode/2up|title=Nightmare Busters|date=2013|publisher=Super Fighter Team|edition=Worldwide|type=Instruction booklet}} There are five stages in total, which include a village, a forest, a cave, and a castle, populated with an assortment of obstacles. The objective of each stage is to reach the end by shooting at every enemy that gets in the way, and fight a boss to progress further. Both Flynn and Floyd can attack with playing cards and magic attacks that can be swapped at will.

Each character is capable of sliding to avoid hazards and perform a dash maneuver to damage enemies. The players can obtain new weapons from treasure chests and barrels, which include alternate shot types: fire cards, an energy axe, a twin shot, a sideshot, a thunder burst, and a shock sphere. Additional items can be found within chests and barrels, or dropped by defeated enemies. Both Flynn and Floyd can collect up to a hundred dominoes to gain an extra life. Each character has a life gauge that allows the player to take two hits from an enemy before losing a life. However, obstacles such as pits or spikes will instantly kill a player.

Development and release

Nightmare Busters was created by Arcade Zone, a London-based game development company established by former Loriciel and Titus Interactive members to create games for home consoles, which had previously developed Legend and Iron Commando on Super NES.{{cite magazine|last=Souibgui|first=Sami|url=https://archive.org/details/Console_Plus_Numero_033/page/52/mode/2up|title=Work In Progress: Arcade Zone - A Few Good Games|magazine={{ill|Consoles +|lt=Consoles +|fr|Consoles +}}|issue=33|publisher={{ill|M.E.R.7|lt=M.E.R.7|fr|M.E.R.7}}|date=June 1994|pages=52–55|lang=fr}}{{cite web|author=Auk|url=https://www.gamatomic.com/reports/280/hyper-devbox-interview-exclusive|title=Dossier - Hyper-Devbox : Interview Exclusive|work=Gamatomic|date=July 20, 2003|accessdate=2022-11-29|language=fr|archive-url=https://web.archive.org/web/20111008102533/https://www.gamatomic.com/reports/280/hyper-devbox-interview-exclusive|archive-date=2011-10-08|url-status=live}}{{cite web|author=Sanjuro|url=http://www.1up-games.com/snes/legend/interview.html|title=Entretien avec les Auteurs de Legend|trans-title=Interview with the Makers of Legend|website=1up-games.com|date=March 13, 2008|access-date=2022-11-27|archive-url=https://web.archive.org/web/20220103001151/http://www.1up-games.com/snes/legend/interview.html|archive-date=2022-01-03|url-status=live}} ([http://www.1up-games.com/snes/legend/interview-english.html Translation] by 1UP!. {{Webarchive|url=https://web.archive.org/web/20220103000920/http://www.1up-games.com/snes/legend/interview-english.html|date=2022-01-03}}).{{cite web|last=Ponce|first=Tony|url=https://www.destructoid.com/pre-orders-for-new-snes-game-nightmare-busters-sold-out/|title=Pre-orders for new SNES game Nightmare Busters sold out|work=Destructoid|publisher=Enthusiast Gaming|date=March 16, 2012|access-date=2022-11-27|archive-url=https://web.archive.org/web/20221127220504/https://www.destructoid.com/pre-orders-for-new-snes-game-nightmare-busters-sold-out/|archive-date=2022-11-27|url-status=live}} The game was conceived by programmer Christophe Gayraud, who worked on The Blues Brothers and The Brainies for the Super NES.{{cite web|last=Whitehead|first=Thomas|url=https://www.nintendolife.com/news/2012/03/interview_super_fighter_team_developing_for_snes_in_2012|title=Interview: Super Fighter Team - Developing for SNES in 2012|work=Nintendo Life|publisher=Hookshot Media|date=March 24, 2012|access-date=2022-11-27|archive-url=https://web.archive.org/web/20120325231139/https://www.nintendolife.com/news/2012/03/interview_super_fighter_team_developing_for_snes_in_2012|archive-date=2012-03-25|url-status=live}}{{cite video game|title=Nightmare Busters|developer=Arcade Zone|publisher=Super Fighter Team|date=December 23, 2013|platform=Super Nintendo Entertainment System|level=Staff roll}} Jean‑Christophe Alessandri, a freelance artist who worked on Prehistorik and Prehistorik Man, served as co-designer with Gayraud and as art designer. Lyes Belaidouni, an art director at Arcade Zone, also provided additional artwork. The soundtrack was composed by Michel Golgevit and Olivier Rabat. It was produced by Brandon Cobb of Super Fighter Team, a California-based game production and publishing house founded in 2005 whose primary focus is producing and publishing new titles for platforms such as the Sega Mega Drive/Genesis and Atari Lynx.{{cite web|last=Kain|first=Erik|url=https://www.forbes.com/sites/erikkain/2013/02/16/nightmare-busters-an-interview-with-super-fighter-team-chief-brandon-cobb/|title=Nightmare Busters: An Interview With Super Fighter Team Chief Brandon Cobb|work=Forbes|date=February 16, 2013|access-date=2022-11-27|archive-url=https://web.archive.org/web/20131015083714/https://www.forbes.com/sites/erikkain/2013/02/16/nightmare-busters-an-interview-with-super-fighter-team-chief-brandon-cobb/|archive-date=2013-10-15|url-status=live}}{{cite web|last=Wallett|first=Adrian|url=https://www.arcadeattack.co.uk/super-fighter-team/|title=Super Fighter Team - Interview|work=Arcade Attack|date=July 19, 2016|access-date=2022-11-27|archive-url=https://web.archive.org/web/20221113020504/https://www.arcadeattack.co.uk/super-fighter-team/|archive-date=2022-11-13|url-status=live}}

Nightmare Busters was first previewed in 1994 and later showcased to attendees at Shoshinkai 1994.{{cite magazine|title=Special Edition - Shoshinkai: The Showcase for Japanese Video Games|magazine=Nintendo Power|issue=68|publisher=Nintendo of America|date=January 1995|pages=54–55}} It was originally slated to be published by Sony and Nichibutsu, but Carlo Perconti of Arcade Zone explained in a 2008 interview that development of the game stopped as a result of Sony abandoning distribution of Nintendo-related products with the introduction of the PlayStation in Europe, while Nichibutsu dropped the title for unknown reasons. Arcade Zone was shut down due to being incapable of publishing their own titles and no longer able to find interested publishers. However, Cobb claimed that although several companies showed interest in publishing the title, factors such as the subsequent decrease of the Super NES market kept it from being released.{{cite web|last=Kain|first=Erik|url=https://www.forbes.com/sites/erikkain/2013/01/27/new-super-nintendo-game-nightmare-busters-isnt-exactly-new/|title=New Super Nintendo Game 'Nightmare Busters' Isn't Exactly New [Updated]|work=Forbes|date=January 27, 2013|access-date=2022-11-27|archive-url=https://web.archive.org/web/20130130035012/https://www.forbes.com/sites/erikkain/2013/01/27/new-super-nintendo-game-nightmare-busters-isnt-exactly-new/|archive-date=2013-01-30|url-status=live}}{{cite web|last=Crawley|first=Dan|url=https://venturebeat.com/games/consoles-that-wont-die-snes/|title=Consoles that won't die: The SNES in 2013|work=VentureBeat|date=May 3, 2013|page=1|access-date=2022-11-27|archive-url=https://web.archive.org/web/20221127225709/https://venturebeat.com/games/consoles-that-wont-die-snes/|archive-date=2022-11-27|url-status=live}} In 2004, a port of the game called Flynn's Adventure was showcased at E3 2004 and released for mobile phones.{{cite web|last=Brown|first=Damon|url=https://www.gamespot.com/articles/flynns-adventures-hands-on-impressions/1100-6098627/|title=Flynn's Adventures Hands-On Impressions — We give In-Fusio's strange, new platformer a look at E3|work=GameSpot|publisher=CNET Networks|date=May 24, 2004|access-date=2022-11-27|archive-url=https://web.archive.org/web/20131014095921/https://www.gamespot.com/articles/flynns-adventures-hands-on-impressions/1100-6098627/|archive-date=2013-10-14|url-status=live}}{{cite magazine|last=Jones|first=Darran|title=Retroradar: Extra Lives - Recent high profile releases for retro platforms|magazine=Retro Gamer|issue=127|publisher=Imagine Publishing|date=March 22, 2014|page=7}} This version was developed by Cybiko, which merged with publisher In-Fusio late that year, and produced by Eric Thommerot. In 2007, a prototype ROM image of the original SNES version was leaked online, allowing for it to be played via emulation.

Development on the SNES version was resumed in partnership with Gayraud and Alessandri, after Cobb came across with the mobile phone adaptation and was introduced to Gayraud by Thommerot.{{cite magazine|title=Homebrew - Preview: Nightmare Busters|magazine=ReVival|issue=46|publisher=Association RayXambeR|date=Spring 2011|page=21|lang=fr}} Cobb claims that there were no conflicts in order to release the title between Super Fighter Team and Nintendo, with whom they were in contact, as the company does not support nor grants developer licenses for their discontinued platforms but stated that manufacturing was the most expensive process due to high cost of components. Pre-orders for the game opened in 2012 but strong demand prompted Super Fighter Team to double the initial run to 600 copies, which sold out within two to three weeks and as a result, the company increased the number of copies to 1200.{{cite web|last=Whitehead|first=Thomas|url=https://www.nintendolife.com/news/2012/02/new_snes_title_on_the_way_in_2013|title=New SNES Title On the Way in 2013|work=Nintendo Life|publisher=Hookshot Media|date=February 28, 2012|access-date=2022-11-27|archive-url=https://web.archive.org/web/20120229051339/https://www.nintendolife.com/news/2012/02/new_snes_title_on_the_way_in_2013|archive-date=2012-02-29|url-status=live}}{{cite web|last=Whitehead|first=Thomas|url=https://www.nintendolife.com/news/2012/03/new_snes_titles_pre_orders_sell_out|title=New SNES Title's Pre-orders Sell Out|work=Nintendo Life|publisher=Hookshot Media|date=March 19, 2012|access-date=2022-11-27|archive-url=https://web.archive.org/web/20120323051914/https://www.nintendolife.com/news/2012/03/new_snes_titles_pre_orders_sell_out|archive-date=2012-03-23|url-status=live}}{{cite web|last=Verdin|first=Guillaume|url=https://mag.mo5.com/21103/nightmare-busters-double-la-mise/|title=Nightmare Busters double la mise|work={{ill|MO5.com|lt=MO5.com|fr|MO5.com}}|publisher=Association MO5.COM|date=April 27, 2012|access-date=2022-11-28|language=fr|archive-url=https://web.archive.org/web/20221128000228/https://mag.mo5.com/21103/nightmare-busters-double-la-mise/|archive-date=2022-11-28|url-status=live}} Gayraud died of a heart attack on April of that same year, prior to the game's launch. Nightmare Busters launched worldwide on December 23, 2013, becoming the first new game for the console in fourteen years since Frogger (1998) after being discontinued in North America, complete with packaging mimicking officially licensed SNES releases.{{cite web|last=Cox|first=Kate|url=https://kotaku.com/new-super-nintendo-yes-super-nintendo-game-is-in-de-5889091|title=New Super Nintendo (Yes, Super Nintendo!) Game Is in Development for 2013|work=Kotaku|publisher=G/O Media|date=February 28, 2012|access-date=2022-11-27|archive-url=https://web.archive.org/web/20201112010624/https://kotaku.com/new-super-nintendo-yes-super-nintendo-game-is-in-de-5889091|archive-date=2020-11-12|url-status=live}}{{cite web|last=Verdin|first=Guillaume|url=https://mag.mo5.com/45825/nightmare-busters-sous-le-sapin-ou-presque/|title=Nightmare Busters sous le sapin (ou presque)|work={{ill|MO5.com|lt=MO5.com|fr|MO5.com}}|publisher=Association MO5.COM|date=December 23, 2013|access-date=2022-11-27|language=fr|archive-url=https://web.archive.org/web/20221127235353/https://mag.mo5.com/45825/nightmare-busters-sous-le-sapin-ou-presque/|archive-date=2022-11-27|url-status=live}}{{cite web|url=http://www.gameblog.fr/blogs/PGR/p_100644_un-nouveau-jeu-super-nintendo-nightmare-busters-aux-editions|title=Past Game Rebith — Un nouveau jeu Super Nintendo: Nightmare Busters aux éditions Super Fighter Team|work={{ill|Gameblog|lt=Gameblog|fr|Gameblog}}|publisher=Gameblog SAS|date=December 28, 2013|access-date=2022-11-29|language=fr|archive-url=https://web.archive.org/web/20140103002550/http://www.gameblog.fr/blogs/PGR/p_100644_un-nouveau-jeu-super-nintendo-nightmare-busters-aux-editions|archive-date=2014-01-03|url-status=live}}{{cite web|last=Cowan|first=David|url=http://www.joystiq.com/2014/01/21/new-super-nes-cartridge-nightmare-busters-now-shipping-worldwide/|title=New Super NES cartridge Nightmare Busters now shipping worldwide|work=Joystiq|publisher=AOL|date=January 21, 2014|access-date=2022-11-27|archive-url=https://web.archive.org/web/20140122080656/http://www.joystiq.com/2014/01/21/new-super-nes-cartridge-nightmare-busters-now-shipping-worldwide/|archive-date=2014-01-22|url-status=live}} In 2015, Super Fighter Team announced that the game would receive a reprint.{{cite web|last=McFerran|first=Damien|url=https://www.nintendolife.com/news/2015/04/super_fighter_team_is_putting_its_retro_catalogue_back_into_production|title=Super Fighter Team Is Putting Its Retro Catalogue Back Into Production|work=Nintendo Life|publisher=Hookshot Media|date=April 2, 2015|access-date=2022-11-27|archive-url=https://web.archive.org/web/20150405174911/https://www.nintendolife.com/news/2015/04/super_fighter_team_is_putting_its_retro_catalogue_back_into_production|archive-date=2015-04-05|url-status=live}} A "collector's edition" limited to 150 copies was also produced by Past Game Rebirth.{{cite web|last=Verdin|first=Guillaume|url=https://mag.mo5.com/68641/les-packs-collector-de-nightmare-busters-encore-disponibles/|title=Les packs collector de Nightmare Busters encore disponibles|work={{ill|MO5.com|lt=MO5.com|fr|MO5.com}}|publisher=Association MO5.COM|date=April 26, 2015|access-date=2022-11-28|language=fr|archive-url=https://web.archive.org/web/20221128001037/https://mag.mo5.com/68641/les-packs-collector-de-nightmare-busters-encore-disponibles/|archive-date=2022-11-28|url-status=live}}

In 2021, a revival titled Nightmare Busters: Rebirth was announced to be in production by Aurora Game Studio with some of the original developers and planned to be published by Pix'n Love Games for consoles and PC. The revival will feature redone graphics and audio, hand-drawn animations, reworked level design and difficulty, and new modes.{{cite web|last=Romano|first=Sal|url=https://www.gematsu.com/2021/04/super-nintendo-game-revival-nightmare-busters-rebirth-announced-for-consoles-pc|title=Super Nintendo game revival Nightmare Busters: Rebirth announced for consoles, PC|work=Gematsu|date=April 28, 2021|access-date=2022-11-27|archive-url=https://web.archive.org/web/20210503235603/https://www.gematsu.com/2021/04/super-nintendo-game-revival-nightmare-busters-rebirth-announced-for-consoles-pc|archive-date=2021-05-03|url-status=live}}

Reception

{{Video game reviews

|GSpot = 7.3/10 (Mobile){{cite web|last=Davis|first=Ryan|url=https://www.gamespot.com/reviews/flynns-adventures-review/1900-6105573/|title=Flynn's Adventures Review — In spite of its flaws, Flynn's Adventures is a step up from most mobile platform games|work=GameSpot|publisher=CNET Networks|date=August 24, 2004|access-date=2022-11-27|archive-url=https://web.archive.org/web/20131014095950/https://www.gamespot.com/reviews/flynns-adventures-review/1900-6105573/|archive-date=2013-10-14|url-status=live}}

|rev1 = Mobile Game FAQS

|rev1Score = 84/100 (Mobile){{cite web|last=Stephanides|first=Costas|url=http://www.mobilegamefaqs.com/reviewfull.php?orig=rev&id=192|title=Flynn's Adventures Review (Review Handset: Motorola V525)|work=Mobile Game FAQS|publisher=Five Suns|date=February 13, 2005|access-date=2022-11-27|archive-url=https://web.archive.org/web/20051031041743/http://www.mobilegamefaqs.com/reviewfull.php?orig=rev&id=192|archive-date=2005-10-31|url-status=dead}}

}}

In a preview of the mobile phone conversion, IGN{{'}}s Levi Buchanan noted the visuals for their colorful and detailed sprites, and backgrounds.{{cite web|last=Buchanan|first=Levi|url=http://wireless.ign.com/articles/519/519298p1.html|title=Flynn: The Nightmare Buster — In-Fusio hits the SNES graveyard for this old-school platformer|work=IGN|publisher=IGN Entertainment|date=May 26, 2004|access-date=2022-11-27|archive-url=https://web.archive.org/web/20040613235219/http://wireless.ign.com/articles/519/519298p1.html|archive-date=2004-06-13|url-status=dead}} ([http://wireless.gamespy.com/wireless/flynn-the-nightmare-busterflynn-the-nightmare-buster/526939p1.html Transcription] by GameSpy. {{Webarchive|url=https://web.archive.org/web/20060506173757/http://wireless.gamespy.com/wireless/flynn-the-nightmare-busterflynn-the-nightmare-buster/526939p1.html|date=2006-05-06}}). GameSpot{{'}}s Ryan Davis found the graphics to be technically and aesthetically pleasing, highlighting its dark fantasy tone reminiscent of Rayman, parallax scrolling, and character sprites, regarding Flynn's Adventures to be one of the more visually accomplished mobile games. Davis also commended the simple gameplay for being well realized and responsive controls, but criticized the audio and other flaws. Mobile Game FAQS{{'}} Costas Stephanides mostly concurred with Davis, praising the mobile port for its audiovisual presentation, controls, playability, and overall longevity.

TechRaptor{{'}}s Robert Grosso gave the original Super Nintendo Entertainment System version positive remarks to the European animation-style graphical presentation, straightforward gameplay, and challenge.{{cite web|last=Grosso|first=Robert|url=https://techraptor.net/originals/gaming-obscura-nightmare-busters|title=Gaming Obscura: Nightmare Busters|work=TechRaptor|publisher=TechRaptor LLC|date=June 19, 2015|access-date=2022-11-27|archive-url=https://web.archive.org/web/20201108093253/https://techraptor.net/originals/gaming-obscura-nightmare-busters|archive-date=2020-11-08|url-status=live}} Nicolas Gilles of Obsolete Tears also reviewed the Super NES release, commending the "beautiful" visuals and gameplay.{{cite web|last=Gilles|first=Nicolas|url=https://www.obsolete-tears.com/nightmare-busters-nintendo-super-nintendo-test-1570.html|title=Nightmare Busters (Testé sur Nintendo Super Nintendo): Nightmare Busters, c'est l'histoire d'un jeu qui n'est jamais sorti. Quand on voit la qualité de l'ensemble, on se dit qu'il aurait été vraiment dommage de passer à côté|work=Obsolete Tears|date=January 25, 2017|access-date=2022-11-27|language=fr|archive-url=https://web.archive.org/web/20170131012346/https://www.obsolete-tears.com/nightmare-busters-nintendo-super-nintendo-test-1570.html|archive-date=2017-01-31|url-status=live}} Classic-Games.net disagreed with the other writers when reviewing the SNES version, stating that "Nightmare Busters had potential. With a late game pass to smooth out its rough edges it could have been great. But as is the game is frustrating for all the wrong reasons. With practice you can see all of its content but overall I feel that time is better spent elsewhere."{{cite web|author=lordmrw|url=https://www.classic-games.net/nightmare-busters/|title=Nightmare Busters review|website=Classic-Games.net|date=November 12, 2021|access-date=2022-11-27|archive-url=https://web.archive.org/web/20211112141315/https://www.classic-games.net/nightmare-busters/|archive-date=2021-11-12|url-status=live}} According to Brandon Cobb in a 2016 interview, the game sold the most units for Super Fighter Team.

Notes

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References

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