Nintendo DS#Media specifications

{{Short description|Handheld game console}}

{{other uses}}{{Redirect|DS Lite|the IPv6 transition mechanism|DS-Lite}}

{{Use mdy dates|date=December 2024}}

{{Infobox information appliance

| title = Nintendo DS

| logo = File:Nintendo DS Logo.svg

| image = Nintendo-DS-Fat-Blue.png

| caption = Original Nintendo DS in electric blue

| developer = Nintendo

| manufacturer = Foxconn

| family = Nintendo DS

| type = Handheld game console

| price = {{USD|149.99|2004}}{{cite web|date=October 15, 2013|title=The Real Cost of Gaming: Inflation, Time, and Purchasing Power|access-date=August 28, 2020|url=https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power|archive-date=September 15, 2020|archive-url=https://web.archive.org/web/20200915010832/https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power|url-status=live}}

| generation = Seventh

| releasedate = {{Video game release

|NA|November 21, 2004

|JP|December 2, 2004

|AUS|February 24, 2005

|EU|March 11, 2005

}}

| discontinued = Yes{{cite web|url=https://www.nintendo.co.jp/ds/series/index.html|title= ニンテンドーDS: DSシリーズ本体|access-date=February 20, 2022|publisher=Nintendo|language=ja| archive-url=https://web.archive.org/web/20170706221835/https://www.nintendo.co.jp/ds/series/index.html|archive-date=July 6, 2017|url-status=live|ref=none}}

| unitssold = 154.02 million worldwide ({{as of|2016|3|31|lc=y|df=US}}) (details)

| media = Nintendo DS Game Card
Game Boy Advance Game Pak

| cpu = 67 MHz ARM946E-S
33 MHz ARM7TDMI

| memory = 4 MB RAM

| storage = Cartridge save
256 KB flash memory

| display = Two 3" TFT LCDs, 256 × 192 pixels

| connectivity = Wi-Fi (802.11,{{cite web |title=BKENTR001 Exhibits |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/498/~/compatible-wireless-modes-and-wireless-security-types |website=Federal Communications Commission |access-date=7 January 2023 |archive-date=September 21, 2022 |archive-url=https://web.archive.org/web/20220921064923/https://en-americas-support.nintendo.com/app/answers/detail/a_id/498/~/compatible-wireless-modes-and-wireless-security-types |url-status=live }}{{cite web |title=Nintendo DS Specifications |url=https://www.nintendo.co.uk/Support/Nintendo-DS/Product-Information/Technical-data/Product-Information-619794.html |website=Nintendo UK & Ireland |access-date=January 7, 2023 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207094551/https://www.nintendo.co.uk/Support/Nintendo-DS/Product-Information/Technical-data/Product-Information-619794.html |url-status=live }} WEP)

| service = Nintendo Wi-Fi Connection (shut down)

| topgame = New Super Mario Bros., {{nowrap|30.80 million}}{{cite web |url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html |title=Sales Data — Top Selling Software Sales Units — Nintendo DS Software |publisher=Nintendo |date=March 31, 2015 |access-date=May 24, 2014 |archive-date=April 27, 2016 |archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html |url-status=live }}

| compatibility = Game Boy Advance

| predecessor = Game Boy Advance

| successor = Nintendo 3DS

| related = {{Unbulleted list

| Nintendo DS Lite

| Nintendo DSi

| Nintendo DSi XL

}}

| image_size = 250px

}}

The {{nihongo foot|Nintendo DS|ニンテンドーDS|Nintendō Dī Esu|lead=yes|group=note}} is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen",{{cite web|title=Nintendo DS Frequently Asked Questions|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/3904/p/606|publisher=Nintendo|access-date=July 8, 2014|archive-url=https://web.archive.org/web/20160117095231/http://en-americas-support.nintendo.com/app/answers/detail/a_id/3904/p/606|archive-date=January 17, 2016|url-status=dead}} introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom of which is a touchscreen), a built-in microphone, and support for wireless connectivity.{{cite web|author=Darkain|date=January 21, 2005|title=Nintendo DS – WI-FI vs NI-FI|url=http://www.darkain.com/nintendo_ds/nifi.php|url-status=dead|archive-url=https://web.archive.org/web/20050217195147/http://www.darkain.com/nintendo_ds/nifi.php|archive-date=February 17, 2005|access-date=April 2, 2006}} Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance family and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.{{Cite web|title=A Pillar Too Many|date=February 23, 2011|url=http://www.nintendojo.com/features/specials/a-pillar-too-many|url-status=live|archive-url=https://web.archive.org/web/20150202235258/http://www.nintendojo.com/features/specials/a-pillar-too-many|archive-date=February 2, 2015|access-date=January 25, 2019}} On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backward compatibility for Game Boy Advance titles{{cite web |date=December 14, 2009 |title=DSi XL Was Once DS Lite XL |url=http://uk.ds.ign.com/articles/105/1054873p1.html |url-status=live |archive-url=https://web.archive.org/web/20100204211709/http://uk.ds.ign.com/articles/105/1054873p1.html |archive-date=February 4, 2010 |access-date=January 2, 2010}} and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi XL, a larger version of the DSi.

All Nintendo DS models combined have sold 154.02 million units,{{cite web |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |title=Consolidated Sales Transition by Region |access-date=April 27, 2016 |date=April 27, 2016 |publisher=Nintendo |archive-url=https://web.archive.org/web/20160427084600/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |archive-date=April 27, 2016 |url-status=live }}As of March 31, 2016 making it the best-selling Nintendo system, the best-selling handheld game console, and the second best-selling video game console of all time. The DS Lite model makes up a majority (61 percent) of the total number of Nintendo DS units shipped.{{cite web |date=2014-05-02 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1403.pdf |url-status=dead |archive-url=https://web.archive.org/web/20140508062158/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1403.pdf |archive-date=2014-05-08 |access-date=2014-07-19 |publisher=Nintendo}}{{Efn|93.08 million DS Lite units out of 154.02 total DS family}} The Nintendo DS was succeeded by the Nintendo 3DS in February 2011.

{{TOC level|3}}

History

= Development =

Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console.{{Cite web|url=http://gameonline.jp:80/news/2004/02/13013.html|title=Nintendo DS Invented by Advisor Yamauchi - Interview|last=Yamauchi|first=Hiroshi|date=February 13, 2004|website=Game Online citing Nikkei Shimbun|archive-url=https://web.archive.org/web/20040405140350/http://gameonline.jp/news/2004/02/13013.html|archive-date=April 5, 2004|url-status=dead|access-date=April 19, 2020}} On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance or GameCube.{{cite web|url=http://ds.ign.com/articles/541/541729p1.html|title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004.|access-date=October 4, 2007|date=November 13, 2003|publisher=IGN|archive-date=December 11, 2007|archive-url=https://web.archive.org/web/20071211003913/http://ds.ign.com/articles/541/541729p1.html|url-status=live}} On January 20, 2004, the console was announced under the codename "Nintendo DS".{{cite web|date=January 20, 2004|title=Nintendo Announces Dual-Screened Portable Game System|url=http://biz.yahoo.com/bw/040120/206239_1.html|url-status=dead|archive-url=https://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html|archive-date=April 2, 2004|access-date=July 10, 2007}} Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 MB) of semiconductor memory.{{cite magazine|author=Billy Berghammer|date=January 21, 2004|title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS|magazine=Game Informer|url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|url-status=dead|archive-url=https://web.archive.org/web/20070612012800/http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm|archive-date=June 12, 2007|access-date=July 10, 2007}} Current Nintendo president at the time, Satoru Iwata, said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century." He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that had been used to describe the company in years past.{{cite web|url=http://www.n-sider.com/contentview.php?contentid=515|title=Various Satoru Iwata comments regarding the Nintendo DS|author=Glen Bayer|publisher=N-sider.com|date=March 1, 2004|access-date=October 4, 2007|archive-date=October 9, 2008|archive-url=https://web.archive.org/web/20081009134201/http://www.n-sider.com/contentview.php?contentid=515|url-status=live}} In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro".{{cite web|author=Kavanagh, Rich|date=March 13, 2004|title=More Nintendo DS (or Nitro?) specs leaked|url=http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/|url-status=dead|archive-url=https://web.archive.org/web/20101106073212/http://it.vibe.co.uk/technology/2003/12/more-nintendo-ds-or-nitro-specs-leaked/|archive-date=November 6, 2010|access-date=July 13, 2007}} In May 2004, the console was shown in prototype form at E3 2004, still under the name "Nintendo DS",{{cite news | title=Nintendo unveiling new portable | url=http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm | date=May 5, 2004 | author=Kent, Steve | access-date=July 13, 2007 | work=USA Today | archive-date=December 9, 2012 | archive-url=https://web.archive.org/web/20121209140747/http://usatoday30.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm | url-status=live }} which Reggie Fils-Aimé announced would change for launch. On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name.{{cite news |title=Nintendo keeps 'DS' codename, tweaks hardware |url=http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=July 28, 2004 |access-date=July 13, 2007 |work=USA Today |archive-date=October 13, 2013 |archive-url=https://web.archive.org/web/20131013040532/http://usatoday30.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |url-status=live }} Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."{{cite web|title=Nikkei talks with Nintendo's Yamauchi and Iwata|publisher=GameScience |url=http://game-science.com/news/000406.html|url-status=dead|archive-url=https://web.archive.org/web/20060127211555/http://game-science.com/news/000406.html|archive-date=January 27, 2006|access-date=May 27, 2014|quote="If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell." — Hiroshi Yamauchi}}{{cite web|title=Iwata, Yamauchi Speak Out on Nintendo DS|url=http://www.nintendoworldreport.com/news/9256/iwata-yamauchi-speak-out-on-nintendo-ds|date=February 13, 2004|first=Jonathan|last=Metts|publisher=Nintendo Worldwide Report|access-date=May 27, 2014|archive-date=May 28, 2014|archive-url=https://web.archive.org/web/20140528015650/http://www.nintendoworldreport.com/news/9256/iwata-yamauchi-speak-out-on-nintendo-ds|url-status=live}}

= Launch =

President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion{{' "}} because the touch-based device "allows users to play intuitively".{{cite web | title=Message from the President: To shareholders and investors | work=Investor Relations Information | publisher=Nintendo Co., Ltd. | location=Japan | date=2008 | url=https://www.nintendo.co.jp/ir/en/message/index.html | url-status=dead | archive-url=https://web.archive.org/web/20081221204655/http://www.nintendo.co.jp/ir/en/message/index.html | archive-date=December 21, 2008 | access-date=November 25, 2015}} On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for US$149.99.{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html | last=Harris | first=Craig | date=September 20, 2004 | access-date=August 13, 2007 | archive-date=May 9, 2008 | archive-url=https://web.archive.org/web/20080509205923/http://ds.ign.com/articles/549/549919p1.html | url-status=live }} It was set to release on December 2, 2004, in Japan for JP¥15,000;{{cite web|title=IGN: NDS Japanese Launch Details|url=http://ds.ign.com/articles/554/554890p1.html|access-date=December 27, 2008|website=IGN|date=October 7, 2004|archive-date=January 3, 2009|archive-url=https://web.archive.org/web/20090103125005/http://ds.ign.com/articles/554/554890p1.html|url-status=live}} on February 24, 2005, in Australia for A$199.95;{{cite web|url=http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|title=PALGN: Australian DS Launch|access-date=December 27, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090525223342/http://palgn.com.au/nintendo-ds/1885/australian-ds-launch/|archive-date=May 25, 2009}} and on March 11, 2005, in Europe for €149.99 (£99.99 in the United Kingdom).{{cite web|url=http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|title=Nintendo claims most successful launch ever for DS in Australia|date=February 28, 2005|access-date=December 27, 2008|archive-date=May 15, 2009|archive-url=https://web.archive.org/web/20090515222238/http://www.gamesindustry.biz/articles/nintendo-claims-most-successful-launch-ever-for-ds-in-australia|url-status=live}} The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cited the cold weather as the reason.{{cite web|title=NDS Launches in Japan|url=http://ds.ign.com/articles/569/569911p1.html|date=December 1, 2004|author=Gantayat, Anoop|access-date=July 16, 2007|archive-date=November 3, 2007|archive-url=https://web.archive.org/web/20071103141706/http://ds.ign.com/articles/569/569911p1.html|url-status=live}}

==North America and Japan==

The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for JP¥15,000 on December 2 in the color "Titanium". Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment. Initially, Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "Black Friday").{{cite web |url=http://www.gamespot.com/news/nintendo-reacts-to-ds-demand-orders-share-price-on-the-rise-6113031 |title=Nintendo reacts to DS demand; orders, share price on the rise |publisher=GameSpot.com |date=November 12, 2004 |access-date=October 11, 2012 |archive-date=September 29, 2012 |archive-url=https://web.archive.org/web/20120929082854/http://www.gamespot.com/news/nintendo-reacts-to-ds-demand-orders-share-price-on-the-rise-6113031 |url-status=live }} Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast.{{cite web |date=January 7, 2005|title=Nintendo News, Previews, Reviews, Editorials and Interaction|url=http://www.nintendojo.com/archives/infocus/view_item.php?1105105971|url-status=dead|archive-url=https://web.archive.org/web/20110604115505/http://www.nintendojo.com/archives/infocus/view_item.php?1105105971|archive-date=June 4, 2011|access-date=October 11, 2012|publisher=Nintendojo.com}} At least 1.2 million of them were sold in the U.S. Some industry reporters referred to it as "the Tickle Me Elmo of 2004".{{cite web |date=February 23, 2005|title=Nintendo's DS player emerges as Tickle Me Elmo of 2004|url=http://www.sacticket.com/gamers/story/11763629p-12648524c.html|url-status=dead|archive-url=https://web.archive.org/web/20050223235049/http://www.sacticket.com/gamers/story/11763629p-12648524c.html|archive-date=February 23, 2005|access-date=October 11, 2012}} In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide.{{cite web|date=September 30, 2007|url=https://www.nintendo.com/corp/report/FY06_1Qfinancials.pdf|title=Consolidated Financial Highlights |publisher=Nintendo |url-status=dead|archive-url=https://web.archive.org/web/20070930024617/http://www.nintendo.com/corp/report/FY06_1Qfinancials.pdf|archive-date=September 30, 2007|access-date=October 11, 2012}}

File:BlueSkinnedDS.png

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Although return policies for LCD displays vary between manufacturers and regions, in North America, Nintendo chose to replace a system with faulty pixels only if the owner claimed that it interfered with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days.

Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same time as the system's first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Sega) were released.

==Europe==

The DS was released in Europe on March 11, 2005, for 149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and €189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). By June 28, 2005, 1 million DS units had been sold in Europe, setting a sales record for a handheld console.{{cite web |url=https://www.gamedeveloper.com/game-platforms/nintendo-ds-sales-hit-1-million-in-europe |title=Nintendo DS Sales Hit 1 Million In Europe |website=Game Developer |last=Maragos |first=Nick |date=June 27, 2005 |access-date=February 17, 2025}}

The European release of the DS, like the U.S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European game cases are additionally about {{convert|1/4|in|adj=on|spell=in}} thicker than their North American counterparts and transparent rather than solid black. Inside the case, there is room for one Game Boy Advance game pack and a DS card with the instructions on the left side of the case.

==Australia and New Zealand==

The DS launched in Australia and New Zealand on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.

==China==

"iQue DS", the official name of the Chinese Nintendo DS, was released in China on June 15, 2005. The price of the iQue DS was 980 RMB (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out the use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue name was first used for a device that was based on Nintendo 64 hardware in 2003, after China banned sales of home video games in that region years prior.

==Games available on launch==

class="wikitable sortable plainrowheaders"

! scope="col" | Title

! scope="col" | Publisher

! scope="col" class="unsortable" | NA

! scope="col" class="unsortable" | JP

! scope="col" class="unsortable" | EU

! scope="col" class="unsortable" | AU
& NZ

! scope="col" class="unsortable" | CN

scope="row" | Asphalt: Urban GT

| Gameloft

| {{ya}}

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Daigasso! Band Brothers

| Nintendo

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

| {{na}}

scope="row" | Feel the Magic: XY/XX ({{aka}} Project Rub)

| Sega

| {{ya}}

| {{ya}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Kensyūi Dokuta Tendo (literally "Resident Doctor Tendo")

| Spike Chunsoft

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

| {{na}}

scope="row" | Madden NFL 2005

| Electronic Arts

| {{ya}}

| {{na}}

| {{na}}

| {{na}}

| {{na}}

scope="row" | Mahjong Taikai

| Koei

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

| {{na}}

scope="row" | Metroid Prime Hunters: First Hunt

| Nintendo

| {{ya}}

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Mr. Driller Drill Spirits

| Namco

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Ping Pals

| THQ

| {{na}}

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Pokémon Dash

| Nintendo

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Polarium

| Nintendo

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

| {{ya}}

scope="row" | Rayman DS

| Ubisoft

| {{na}}

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Retro Atari Classics

| Atari

| {{na}}

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Robots

| VU Games

| {{na}}

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | Spider-Man 2

| Activision

| {{ya}}

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Sprung

| Ubisoft

| {{na}}

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Super Mario 64 DS

| Nintendo

| {{ya}}

| {{ya}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Tiger Woods PGA Tour

| Electronic Arts

| {{na}}

| {{na}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | The Urbz: Sims in the City

| Electronic Arts

| {{ya}}

| {{ya}}

| {{ya}}

| {{na}}

| {{na}}

scope="row" | WarioWare: Touched!

| Nintendo

| {{na}}

| {{ya}}

| {{ya}}

| {{ya}}

| {{ya}}

scope="row" | Zoo Keeper

| Success

| {{na}}

| {{ya}}

| {{ya}}

| {{ya}}

| {{na}}

scope="row" | Zunō ni Asekaku Game Series Vol.1: Cool104 Joker & Setline

| Aruze

| {{na}}

| {{ya}}

| {{na}}

| {{na}}

| {{na}}

= Promotion =

The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."{{cite web|url=https://www.nbcnews.com/id/wbna6471849|title=Nintendo DS targets teens, young adults|date=November 15, 2004|publisher=NBC News|access-date=May 24, 2016|archive-date=September 24, 2020|archive-url=https://web.archive.org/web/20200924003738/http://www.nbcnews.com/id/6471849/ns/technology_and_science-games/t/nintendo-ds-targets-teens-young-adults/#.V0TbC5MrLao|url-status=live}}

The Nintendo DS was seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies stated that each system targeted a different audience.{{Cite web|title=Competitive Intelligence: The New Sony PSP Handheld: a Clear Victory of Form Over Function|url=https://www.aurorawdc.com/ci/000311.html|access-date=April 18, 2021|website=www.aurorawdc.com|archive-date=June 8, 2021|archive-url=https://web.archive.org/web/20210608185913/http://www.aurorawdc.com/ci/000311.html|url-status=live}}{{Cite web|title=Nintendo DS targets teens, young adults|url=https://www.nbcnews.com/id/wbna6471849|access-date=April 18, 2021|website=NBC News|date=November 15, 2004 |language=en|archive-date=April 18, 2021|archive-url=https://web.archive.org/web/20210418034710/https://www.nbcnews.com/id/wbna6471849|url-status=live}}{{Citation needed|date=October 2007}} Time magazine awarded the DS a Gadget of the Week award.{{cite magazine|last=Rothman|first=Wilson|date=June 14, 2006|title=Time Magazine: Gadget of the Week|magazine=Time|url=http://www.time.com/time/business/article/0,8599,1204187,00.html|url-status=dead|access-date=February 1, 2007|archive-url=https://web.archive.org/web/20060703110018/http://www.time.com/time/business/article/0,8599,1204187,00.html|archive-date=July 3, 2006}}

At the time of its release in the United States, the Nintendo DS retailed for {{USD|149.99}}. The price dropped to {{USD|129.99}} on August 21, 2005, one day before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue{{cite web | url=https://www.cnet.com/tech/gaming/nintendo-colours-in-ds/ | archive-url=https://web.archive.org/web/20230216130443/https://www.cnet.com/tech/gaming/nintendo-colours-in-ds/ | archive-date=2023-02-16 | date=2008-08-14 | title=Nintendo colours in DS | publisher=CNET | url-status=live}} were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.

= DS Lite =

File:Nintendo_DS_Compare.jpg

The Nintendo DS Lite was announced on January 26, 2006,{{cite web |last=Fahey |first=Rob |date=January 26, 2006 |title=DS Lite officially announced |url=https://www.eurogamer.net/articles/news260106dslite |url-status=live |archive-url=https://web.archive.org/web/20211105224255/https://www.eurogamer.net/articles/news260106dslite |archive-date=November 5, 2021 |access-date=November 5, 2021 |work=Eurogamer}} and was later showcased at E3 2006 in May at the Los Angeles Convention Center.{{cite web |last1=Thomas |first1=Lucas |date=16 May 2011 |title=Nintendo's History at E3: 2006 |url=https://www.ign.com/articles/2011/05/17/nintendos-history-at-e3-2006 |access-date=14 December 2023 |website=IGN}} In Japan, the Nintendo DS Lite was released on March 2, 2006.{{cite web |last=Rojas |first=Peter |date=2006-02-20 |title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo |url=https://www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ |url-status=live |archive-url=https://web.archive.org/web/20170626231958/https://www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ |archive-date=2017-06-26 |access-date=2006-06-01 |publisher=Engadget}} Numerous colors and limited editions were released throughout its lifetime, such as pink casing.{{cite web |date=2006-03-02 |title=Nintendo DS Lite (Pink) |url=https://www.computinghistory.org.uk/det/54236/Nintendo-DS-Lite-(Pink)/ |url-status=live |archive-url=https://web.archive.org/web/20220710065208/https://www.computinghistory.org.uk/det/54236/Nintendo-DS-Lite-(Pink)/ |archive-date=2022-07-10 |website=Centre for Computing History}} Due to lack of supply and excessive demand following the launch, many electronics distributors raised the retail price of the redesigned handheld console. Even though Nintendo managed to release 550,000 units in March 2006{{cite web |author=Ben Parfitt |date=2008-12-02 |title=Japan: DSi sells half a million |url=http://www.mcvuk.com/news/32542/JAPAN-DSi-sells-half-a-million |url-status=live |archive-url=https://web.archive.org/web/20090205183425/http://www.mcvuk.com/news/32542/JAPAN-DSi-sells-half-a-million |archive-date=2009-02-05 |access-date=2008-12-07 |publisher=MCV}} (which was above their initial projections),{{Citation needed|date=December 2008}} the DS Lite was sold out soon after its launch.{{cite web |author=David Radd |date=2008-11-05 |title=DSi Sells Out in Japan in Four Days |url=http://www.gamedaily.com/articles/news/dsi-sells-out-in-japan-in-four-days |url-status=live |archive-url=https://web.archive.org/web/20081210080015/http://www.gamedaily.com/articles/news/dsi-sells-out-in-japan-in-four-days/ |archive-date=2008-12-10 |access-date=2008-12-07 |work=GameDaily |publisher=AOL}} The shortage was supposed to be eased after Nintendo released 700,000 Nintendo DS Lites during April 2006; however, retailers in Tokyo sold out yet again by late May 2006.{{cite web |author=Danny Choo |title=Japan DS Lite |url=http://www.dannychoo.com/post/en/528/Japan+DS+Lite.html |url-status=dead |archive-url=https://web.archive.org/web/20120402020606/http://www.dannychoo.com/post/en/528/Japan+DS+Lite.html |archive-date=2012-04-02 |access-date=2006-06-11}} This shortage would last for most of 2006 and 2007 with retailers all around the country having permanent signage apologizing for the shortage but stating that the arrival time of new stock was unknown. When new product arrived, it would sell out within days. Since restocking was erratic, looking for the product often involved several visits to different retailers, and most of the time without finding the product. This was still the case in Japan as of April 25, 2007, with stores turning away potential customers every day and selling out quickly.{{Cite web |title=Analyst Predicts Wii Shortages Into 2009 |url=https://www.gamedeveloper.com/game-platforms/analyst-predicts-wii-shortages-into-2009 |access-date=2024-06-24 |website=www.gamedeveloper.com |language=en}}

A larger model of the DS Lite was an unreleased alternative to the DS Lite.{{cite web |date=14 December 2009 |title=DSi XL Was Once DS Lite XL |url=http://uk.ds.ign.com/articles/105/1054873p1.html |url-status=live |archive-url=https://web.archive.org/web/20100204211709/http://uk.ds.ign.com/articles/105/1054873p1.html |archive-date=2010-02-04 |access-date=2010-01-02}}

The Nintendo DS Lite was released in Australia on June 1, 2006, and came with a demo for Dr. Kawashima's Brain Training: How Old Is Your Brain?.{{cite web |title=Brain Training demo with DS lite launch in Australia |url=http://gonintendo.com/viewstory.php?id=2830 |url-status=dead |archive-url=https://web.archive.org/web/20090909084154/http://gonintendo.com/viewstory.php?id=2830 |archive-date=2009-09-09 |access-date=2009-04-06 |work=GoNintendo}} The Nintendo DS Lite was released in North America on June 11, 2006.{{cite web |date=2006-05-04 |title=New Nintendo DS Lites The Way For Mario |url=https://www.nintendo.com/newsarticle?articleid=Og1MrMU-BTmhVNcRMku_yhCWtXhjFheh |archive-url=https://web.archive.org/web/20071012183822/http://www.nintendo.com/newsarticle?articleid=Og1MrMU-BTmhVNcRMku_yhCWtXhjFheh |archive-date=2007-10-12 |access-date=2006-06-01 |publisher=Nintendo}} There had been various reports of North American Target, Wal-Mart, Kmart, and Meijer stores having sold Nintendo DS Lite units as early as May 30, 2006, breaking the official launch date.{{cite web |author=Polybren |date=2006-05-31 |title=DS Lite launches early? |url=http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=24673325 |archive-url=https://web.archive.org/web/20070930192431/http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=24673325 |archive-date=2007-09-30 |access-date=2006-05-31 |publisher=GameSpot}} On June 12, 2006, GameSpot reported that the Nintendo DS Lites had sold out at major online retailers, as well as several brick-and-mortar stores in North America.{{cite web |last=Surette |first=Tim |date=2006-06-12 |title=DS Lites up US retailers |url=http://www.gamespot.com/news/6152621.html |url-status=live |archive-url=https://web.archive.org/web/20060615030940/http://www.gamespot.com/news/6152621.html |archive-date=2006-06-15 |access-date=2006-05-31 |work=GameSpot |publisher=CNET}} On June 13, 2006, Nintendo announced that 136,500 units were sold in two days since the DS Lite went on sale in North America, and seemed to be on pace to the 500,000 sold by the original Nintendo DS in its first ten days.{{cite web |date=2006-06-12 |title=Nintendo news: Nintendo DS continues to dominate portable video games |url=http://press.nintendo.com/articles.jsp?id=9872 |url-status=dead |archive-url=https://web.archive.org/web/20070108072705/http://press.nintendo.com/articles.jsp?id=9872 |archive-date=2007-01-08 |access-date=2006-06-14 |publisher=Nintendo}} Shortly after its launch, the DS Lite was sold out at major US retailers; however, it did not have the same ongoing shortages in the US as it did in Japan through 2006 and 2007.

The Nintendo DS Lite was released in Europe on June 23, 2006. In Finland and Sweden, the DS Lite was released on June 22, 2006, due to Midsummer. In just 10 days, Nintendo announced it had sold 200,000 Nintendo DS Lites in Europe.{{cite web |title=Lite up your life! |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=7ag5OAeR36oL-ebBmcOm0xEA7xMSCfAg |access-date=2006-06-23 |publisher=Nintendo}}{{Dead link|date=July 2009}} On June 12, 2006, Chinese media organization Sina.com reported that a container intended for shipment to Europe was stolen, which contained {{HK$|link=yes}}18 million ({{US$}}2.32 million) worth of goods, including black Nintendo DS Lite consoles and games.{{cite web |date=2006-06-12 |title=Robbers steal 18 million worth of NDSL handheld (AP) |url=http://games.sina.com.cn/t/n/2006-06-12/1526154872.shtml |url-status=live |archive-url=https://web.archive.org/web/20081015191702/http://games.sina.com.cn/t/n/2006-06-12/1526154872.shtml |archive-date=2008-10-15 |access-date=2008-01-07 |publisher=Sina.com |language=zh}}{{cite web |date=2006-06-14 |title=$2.32 Million of Black Nintendo DS Lite Gone Missing |url=http://everyjoe.com/technology/232-million-of-black-nintendo-ds-lite-gone-missing-130/ |url-status=live |archive-url=https://web.archive.org/web/20110710205825/http://everyjoe.com/technology/232-million-of-black-nintendo-ds-lite-gone-missing-130/ |archive-date=2011-07-10 |access-date=2008-01-06 |publisher=Play Gadgets}} Later, GamesIndustry.biz reported that Nintendo had confirmed that "A number of White DS Lite made for the UK market were stolen in Hong Kong."{{cite web |last=Gibson |first=Ellie |date=2006-06-19 |title=Nintendo confirms theft of DS Lite shipment |url=http://www.gamesindustry.biz/articles/nintendo-confirms-theft-of-ds-lite-shipment |url-status=live |archive-url=https://web.archive.org/web/20080424021638/http://www.gamesindustry.biz/articles/nintendo-confirms-theft-of-ds-lite-shipment |archive-date=2008-04-24 |access-date=2008-01-06 |publisher=GamesIndustry.biz}}

Nintendo opened its subsidiary, Nintendo of Korea, on July 20, 2006. The DS Lite was the first console to be released in South Korea by the subsidiary,{{cite web |title=Nintendo Opens Korean Offices |url=http://thewiire.com/blog/post/4881-nintendo-opens-korean-offices |url-status=dead |archive-url=https://web.archive.org/web/20090907141429/http://thewiire.com/blog/post/4881-nintendo-opens-korean-offices |archive-date=September 7, 2009 |access-date=2006-12-22 |publisher=The Wiire}} being released on January 18, 2007.{{cite web |title=Nintendo Korea's DS page |url=http://www.nintendo.co.kr/www/intro/eng_intro1.php |archive-url=https://web.archive.org/web/20080206072113/http://www.nintendo.co.kr/www/intro/eng_intro1.php |archive-date=2008-02-06}} Popular Korean actors Jang Dong-gun and Ahn Sung-ki were enlisted to help promote the console. Nintendo of Korea stated they had sold more than one million units in the first year of sale with around 1.4 million sold as of April 2008.{{cite web |date=2008-04-14 |title=Nintendo Korea Press Release |url=http://www.nintendo.co.kr/DS/PressRelease.php |archive-url=https://web.archive.org/web/20080414160851/http://www.nintendo.co.kr/DS/PressRelease.php |archive-date=2008-04-14 |access-date=2010-04-26}}{{cite web |title=Wii Launching Conference |url=http://www.nintendo.co.kr/Wii/Wii_launching/launching02_01.php |url-status=dead |archive-url=https://web.archive.org/web/20170908064711/http://www.nintendo.co.kr/Wii/Wii_launching/launching02_01.php |archive-date=2017-09-08 |access-date=2010-04-26 |publisher=Nintendo.co.kr}}

The DS Lite was reportedly discontinued in April 2011.{{cite web |last=Takahashi |first=Dean |date=April 22, 2011 |title=Nintendo discontinues DS Lite handheld and ends support for GameBoy Advance |url=https://venturebeat.com/2011/04/22/nintendo-discontinues-ds-lite-handheld-and-ends-support-for-gameboy-advance/ |url-status=live |archive-url=https://web.archive.org/web/20211105224254/https://venturebeat.com/2011/04/22/nintendo-discontinues-ds-lite-handheld-and-ends-support-for-gameboy-advance/ |archive-date=November 5, 2021 |access-date=November 5, 2021 |work=VentureBeat}}{{cite web |last=Sliwinski |first=A. |date=April 25, 2011 |title=GameStop no longer stocking Nintendo DS Lite |url=https://www.engadget.com/2011/04/25/gamestop-no-longer-stocking-nintendo-ds-lite/ |access-date=November 5, 2021 |work=Engadget}}

= Sales =

{{Main|Nintendo DS sales}}

As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units. The majority of these were made up of the first revision model, the DS Lite, according to Nintendo.

= Legacy =

{{See also|Nintendo 3DS}}

The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audience. According to Damien McFerran of Nintendo Life, the "DS was the first encounter many people had with touch-based tech, and it left an indelible impression."{{cite news |last1=McFerran |first1=Damien |title=Retrospective: The Awkward Birth of the DS, Nintendo's Most Successful System |url=https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_birth_of_the_ds_nintendos_most_successful_system |access-date=14 August 2021 |work=Nintendo Life |date=19 May 2017 |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028031923/https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_birth_of_the_ds_nintendos_most_successful_system |url-status=live }}

The DS established a large casual gaming market, attracting large non-gamer audiences and establishing touchscreens as the standard controls for future portable gaming devices. According to Jeremy Parish, writing for Polygon, the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones. He stated that the DS "had basically primed the entire world for" the iPhone, released in January 2007, and that the DS paved the way for iPhone gaming mobile apps. However, the success of the iPhone "effectively caused the DS market to implode" by the early 2010s, according to Parish.{{cite news |last1=Parish |first1=Jeremy |title=The DS saved Nintendo while destroying handheld gaming as we knew it |url=https://www.polygon.com/2018/10/22/18000592/nintendo-ds-mobile-casual-gaming |access-date=14 August 2021 |work=Polygon |date=22 October 2018 |archive-date=August 14, 2021 |archive-url=https://web.archive.org/web/20210814221703/https://www.polygon.com/2018/10/22/18000592/nintendo-ds-mobile-casual-gaming |url-status=live }}

The DS also enlarged the market for female gamers. According to Nintendo in 2006, 44% of DS owners were female, with the majority of Nintendogs owners being female.{{Cite web |last=Jordan |first=Jon |date=27 October 2006 |title=How DS created a new generation of girl gamers |url=https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ |url-status=live |access-date=2022-05-19 |website=Pocket Gamer |archive-date=May 19, 2022 |archive-url=https://web.archive.org/web/20220519202853/https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ }}

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup that can display images on the top screen in stereoscopic 3D.{{cite web|last=Frum|first=Larry|title=Nintendo to unveil 3-D gaming console|url=http://www.cnn.com/2010/TECH/03/23/nintendo.3d/index.html|publisher=CNN.com|access-date=September 6, 2013|archive-date=October 13, 2013|archive-url=https://web.archive.org/web/20131013201558/http://www.cnn.com/2010/TECH/03/23/nintendo.3d/index.html|url-status=live}}

On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U's Virtual Console, with the first game, Brain Age: Train Your Brain in Minutes a Day!, being released in Japan on June 3, 2014.{{cite web |url= http://www.polygon.com/2014/1/29/5359746/nintendo-ds-games-coming-to-wii-u-virtual-console |title= Nintendo DS games coming to Wii U Virtual Console |last1= McWhertor |first1= Michael |date= January 29, 2013 |website= Polygon |access-date= January 30, 2014 |archive-date= January 31, 2014 |archive-url= https://web.archive.org/web/20140131080446/http://www.polygon.com/2014/1/29/5359746/nintendo-ds-games-coming-to-wii-u-virtual-console |url-status= live }}{{cite news | url=http://www.eurogamer.net/articles/2014-06-04-nintendos-first-ds-title-for-wii-u-now-available-in-japan | title=Nintendo's first DS title for Wii U now available in Japan | first=Tom | last=Phillips | publisher=Eurogamer.net | date=June 4, 2014 | access-date=June 4, 2014 | archive-date=June 8, 2014 | archive-url=https://web.archive.org/web/20140608201653/http://www.eurogamer.net/articles/2014-06-04-nintendos-first-ds-title-for-wii-u-now-available-in-japan | url-status=live }}

Hardware

File:Nintendo-DS-Styli.jpg

The Nintendo DS{{cite web|url=http://problemkaputt.de/gbatek.htm#dstechnicaldata|title=GBATEK – GBA/NDS Technical Info|access-date=December 30, 2016|archive-date=July 27, 2016|archive-url=https://web.archive.org/web/20160727034359/http://problemkaputt.de/gbatek.htm#dstechnicaldata|url-status=live}} design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or draw.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.

It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into it.

= Technical specifications =

class="wikitable"
Mass

| {{convert|275|g|oz|abbr=on}}

Dimensions

| When closed: {{convert|148.7|x|84.7|x|28.9|mm|abbr=on}}
(width × height × depth)

Display

| Two TFT LCD screens:

{{convert|62|x|46|mm|in|abbr=on}}, {{convert|77|mm|in|abbr=on}} diagonal, 0.24 mm dot pitch, 18-bit depth (262,144 colors), 21 mm gap between screens (≈92 lines)

Resolution

| 256 × 192 pixels (4:3 aspect ratio) for each screen

Audio

| Stereo with 16 PCM/ADPCM channels

CPU

| Two ARM processors:

  • 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering{{cite book|last1=Furber|first1=Steve|title=ARM System-on-Chip Architecture|year=2000|isbn=0-201-67519-6|page=344|publisher=Addison-Wesley }}
  • 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode
RAM

| 4 MB PSRAM (expandable via the Game Boy Advance slot, only officially used by the Nintendo DS Browser)

Input

|

  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
Voltage

| 1.65 v

Battery

| Rechargeable 850 mAh lithium-ion battery

Storage

| 256 KB of serial flash memory

Wireless connectivity

| Built-in 802.11 wireless network connection (WEP encryption support only){{cite web|title=Nintendo DS and Nintendo DS Lite – Wireless Router Information|url=https://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp|url-status=dead|archive-url=https://web.archive.org/web/20070626043123/https://www.nintendo.com/consumer/wfc/en_na/ds/routerInfo.jsp|archive-date=June 26, 2007|publisher=Nintendo – Customer Service}}

The system's 3D hardware{{cite conference|url=http://twvideo01.ubm-us.net/o1/vault/gdc07/slides/S3727i1.pdf|conference=Take Control: Game Developers Conference|date=5–9 March 2007|title=3D Tricks: Engineering Innovation on the Nintendo DS|first1=Chuck |last1=Homic |first2=Greg |last2=Oberg|access-date=September 22, 2018|archive-url=https://web.archive.org/web/20120421234338/http://twvideo01.ubm-us.net/o1/vault/gdc07/slides/S3727i1.pdf|archive-date=April 21, 2012|url-status=live}} consists of rendering engine and geometry engine which perform transform and lighting, transparency auto sorting, transparency effects, texture matrix effects, 2D billboards, texture streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel alpha test, per-primitive alpha blending, texture blending, Gouraud shading, cel shading, z-buffering, W-buffering, 1-bit stencil buffer, per-vertex directional lighting and simulated point lighting, depth test, stencil test, render to texture, lightmapping, environment mapping, shadow volumes, shadow mapping, distance fog, edge marking, fade-in/fade-out, and edge-AA. Sprite special effects available are scrolling, scaling, rotation, stretching, and shear. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.

The system has 656 kilobytes of video memory{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html | access-date=July 16, 2009 | archive-date=August 5, 2009 | archive-url=https://web.archive.org/web/20090805085134/http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html | url-status=live }} and two 2D engines (one per screen). These are similar to (but more powerful than) the Game Boy Advance's single 2D engine.

The Nintendo DS has compatibility with Wi-Fi using the IEEE 802.11b standard, optionally with WEP encryption. Wi-Fi is used for accessing the Nintendo Wi-Fi Connection (discontinued on May 20, 2014);{{cite web |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/6026/session/L2F2LzEvdGltZS8xNzQwOTE5NjU3L2dlbi8xNzQwOTE5NjU3L3NpZC9mVTRZbFZyd2FHVnhuNHJMV3lTUnlCb3Y1QXZ0JTdFM1QyeW9pZkZXNzNjQ29WZ0theHBoeW5wblo3TGdXa0hFWiU3RVYzWWZUeVY3b0NyeVYlN0VWbXFiZTMwUyU3RXltVDdzSXBNc1AxT1RWTEczaGRmRm5qTF9BMXAlN0V5ZyU3RUElMjElMjE%3D |title=Service Discontinuation: Nintendo Wi-Fi Connection Service |website=Nintendo Support |publisher=Nintendo of America |access-date=2025-03-02}} play with other users playing the same Wi-Fi compatible game; PictoChat;{{cite web|date=February 2, 2009|title=Nintendo DS wi-fi protocol information|url=http://masscat.afraid.org/ninds/proto_info.php|url-status=dead|archive-url=https://web.archive.org/web/20090202194241/http://masscat.afraid.org/ninds/proto_info.php|archive-date=February 2, 2009|access-date=September 11, 2012}}{{cn|reason=Does not explain what PictoChat is; also WP:SPS|date=March 2025}} or, with a special cartridge and RAM extension, browse the internet. Today these standards are outdated and (in the case of WEP) considered insecure and they are no longer available on most wireless routers.

Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts to decrease.{{cite web |website=Nintendo Customer Service |title=Nintendo DS – Charging the Battery |url=https://www.nintendo.com/consumer/systems/ds/battery_faq.jsp |url-status=dead |archive-url=https://web.archive.org/web/20140123004258/http://www.nintendo.com/consumer/systems/ds/battery_faq.jsp |archive-date=January 23, 2014 |access-date=January 19, 2014}}

Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; however, closing the system while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such as Animal Crossing: Wild World) will also not pause, but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain gamessuch as Pokémon Diamond and Pearl, Zoo Tycoon DS, SimCity DS, Tiger Woods PGA Tour, Digimon World Dawn, Mega Man Battle Network 5, or The Legendary Starfy, the DS will not go into sleep mode.{{cite web |url=http://www.consolewerks.co.uk/console%20info/nintendo-ds-information.html |title=Nintendo DS Fitting Guides, NDSL Repair Guides |publisher=Consolewerks |access-date=September 11, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121109090226/http://www.consolewerks.co.uk/console%20info/nintendo-ds-information.html |archive-date=November 9, 2012 }} Some games, such as The Legend of Zelda: Phantom Hourglass, use the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles,{{Cite web |last=McFerran |first=Damien |date=2021-08-31 |title=Did You Know That Zelda: Phantom Hourglass Borrows Its Most Ingenious Puzzle From Another Game? |url=https://www.nintendolife.com/news/2021/08/did_you_know_that_zelda_phantom_hourglass_borrows_its_most_ingenious_puzzle_from_another_game |access-date=2023-11-08 |website=Nintendo Life |language=en-GB}} or include gameplay sequences that require the console to be closed, such as Looney Tunes: Duck Amuck.{{Cite web |last=Woodward |first=Stephen |date=2007-10-15 |title=Looney Tunes: Duck Amuck Review – Nintendo DS |url=http://nds.gamezone.com/gzreviews/r32341.htm |url-status=dead |archive-url=https://web.archive.org/web/20081105154640/http://nds.gamezone.com/gzreviews/r32341.htm |archive-date=2008-11-05 |access-date= |website=GameZone}}

= Accessories =

{{Main|Nintendo DS accessories}}

Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy or Game Boy Color cartridges), Nintendo emphasized that the main intention for its inclusion was to allow a wide variety of accessories to be released for the system.

Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it.

== Rumble Pak ==

{{Main|Rumble Pak#Nintendo DS}}

The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with Metroid Prime Pinball.{{cite web | url=https://store.nintendo.com/ | title=Nintendo Online Store | access-date=April 2, 2006 | archive-date=April 5, 2006 | archive-url=https://web.archive.org/web/20060405142126/http://store.nintendo.com/ | url-status=live }} In Europe, it was first available with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak was also released separately in those regions.

== Headset ==

The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside Pokémon Diamond and Pearl in North America, and Australia.

== Browser ==

{{Main|Nintendo DS Browser}}

On February 15, 2006, Nintendo announced a version of the cross-platform web browser Opera for the DS system.{{cite press release|url=http://www.opera.com/press/releases/2006/02/15/|title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS|date=February 15, 2006|publisher=Opera Software|access-date=April 2, 2006|archive-url=https://archive.today/20120909/http://www.opera.com/press/releases/2006/02/15/|archive-date=September 9, 2012|url-status=dead}} The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.{{cite web|author=Berit Hanson|date=February 16, 2006|title=Opera for Nintendo DS|url=http://my.opera.com/berit/blog/show.dml/146280|url-status=dead|archive-url=https://web.archive.org/web/20070518001036/http://my.opera.com/berit/blog/show.dml/146280|archive-date=May 18, 2007|access-date=July 3, 2006|work=Berit's Blog}} The browser went on sale in Japan and Europe in 2006,{{cite press release|publisher=Opera Software ASA|date=June 21, 2006|title=Mark your calendars: Opera announces Nintendo DS browser release date in Japan|url=http://www.opera.com/press/releases/2006/06/21/|access-date=June 21, 2006|archive-url=https://web.archive.org/web/20110806062805/http://www.opera.com/press/releases/2006/06/21/|archive-date=August 6, 2011}}{{cite web|author=Chris Playo|title=Japan: Nintendo DS Press Conference|url=http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/|url-status=dead|archive-url=https://web.archive.org/web/20090516013411/http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/|archive-date=May 16, 2009|access-date=April 2, 2006|publisher=NintendoDS Advanced}} and in North America on June 4, 2007.{{cite web|url=http://ds.ign.com/articles/771/771323p1.html|title=GDC 2007: Nintendo DS Browser US Bound|author=Craig Harris|publisher=IGN|date=March 7, 2007|access-date=September 19, 2007|archive-date=July 6, 2007|archive-url=https://web.archive.org/web/20070706145309/http://ds.ign.com/articles/771/771323p1.html|url-status=live}} Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has a web browser available for download from the Nintendo DSi shop for free.{{cite web|title=Nintendo DSi Browser at Nintendo :: Games|url=https://www.nintendo.com/games/detail/JAradEBWIIZzprAROkFTgptzEmcdKPwk|url-status=dead|archive-url=https://web.archive.org/web/20090409091347/https://www.nintendo.com/games/detail/JAradEBWIIZzprAROkFTgptzEmcdKPwk|archive-date=April 9, 2009|access-date=June 19, 2009|publisher=Nintendo}}

== Wi-Fi USB Connector ==

{{Main|Nintendo Wi-Fi USB Connector}}

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access point, allowing a Wii and up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores and the service discontinued in 2014.

== MP3 Player ==

{{Main|Play-Yan}}

The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006, by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the Game Boy Micro, Nintendo DS and Nintendo DS Lite, it is also compatible with the Game Boy Advance SP and Game Boy Advance.

== Guitar grip controller ==

The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS.{{cite web|url=http://www.gamespot.com/guitar-hero-on-tour/previews/guitar-hero-on-tour-first-look-6189175/|title=Guitar Hero: On Tour First Look|author=Brian Ekberg|publisher=GameSpot|date=April 14, 2008|access-date=May 26, 2008|archive-date=February 4, 2013|archive-url=https://web.archive.org/web/20130204140938/http://www.gamespot.com/guitar-hero-on-tour/previews/guitar-hero-on-tour-first-look-6189175/|url-status=live}} The Guitar Grip also works with its sequels, Guitar Hero On Tour: Decades, Guitar Hero On Tour: Modern Hits, and Band Hero.

=Revisions=

{{see also|Seventh generation of video game consoles#Handheld game console comparison}}

== Nintendo DS Lite ==

The Nintendo DS Lite is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens.{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/4111/~/what-is-the-difference-between-the-nintendo-ds-and-the-nintendo-ds-lite|title=What Is the Difference between the Nintendo DS and the Nintendo DS Lite? {{!}} Nintendo Support|website=en-americas-support.nintendo.com|access-date=January 22, 2019|archive-date=March 8, 2021|archive-url=https://web.archive.org/web/20210308124904/https://en-americas-support.nintendo.com/app/answers/detail/a_id/4111/~/what-is-the-difference-between-the-nintendo-ds-and-the-nintendo-ds-lite|url-status=live}} The screens have a maximum brightness of 200{{nbsp}}cd/m2 for the top screen and 190{{nbsp}}cd/m2 for the bottom screen (touch screen).{{Cite web |last=Soneira |first=Raymond Soneira |date=2006 |title=Sony PSP and Nintendo DS Lite LCD Shoot-Out |url=http://www.displaymate.com/psp_ds_shootout.htm |url-status=live |archive-url=https://web.archive.org/web/20200427214640/http://www.displaymate.com/psp_ds_shootout.htm |archive-date=2020-04-27 |access-date=2020-06-14 |website=www.displaymate.com}} The lithium-ion battery (1000 mAh) is capable of delivering 15 to 19 hours of play time on a single charge; a power-saving sleep mode is also available. The console takes roughly three hours to fully charge the battery. The DS Lite uses an AC power adapter that differs from the one used for the original Nintendo DS and Game Boy Advance SP due to a smaller adaptor AC port on the top of the unit.[https://www.nintendo.com/consumer/systems/dslite/accessories.jsp Customer Service | Nintendo DS Lite - Accessories] {{Webarchive|url=https://web.archive.org/web/20160304033149/http://www.nintendo.com/consumer/systems/dslite/accessories.jsp|date=2016-03-04}}. Nintendo. Retrieved on 2013-08-23. The included stylus is 1{{nbsp}}cm longer and 2{{nbsp}}mm thicker than the stylus of the original Nintendo DS.

{{Gallery|File:Nintendo DS Lite (closed).jpg|The Nintendo DS Lite, closed|File:Nintendo DS Lite (top open on).jpg|The Nintendo DS Lite, turned on and fully open|File:Nintendo DS Lite (closeup buttons).jpg|The Start and Select buttons have been moved to below the A, B, X, and Y button group.|File:Nintendo DS Lite (front).jpg|The front, with the volume control slider on the left side, headphone jack on the right and Game Boy Advance slot in the middle|File:Nintendo DS Lite (right side).jpg|Remodeled stylus and relocated power switch|File:Nintendo DS Lite (top with pen and cart).jpg|The Game Boy Advance filler cart and stylus, below the Nintendo DS Lite|title=Nintendo DS Lite hardware gallery|align=center}}

== Nintendo DSi and DSi XL ==

The Nintendo DSi is the second redesign of the Nintendo DS. It is based on the unreleased larger DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

The Nintendo DSi XL features larger screens, and a greater overall size, than the original DSi. It is the fourth DS model, the first to be available as a pure size variation.{{cite web|date=October 30, 2009|title=Corporate Management Policy Briefing/Semi-annual Financial Results Briefing|url=https://www.nintendo.co.jp/ir/en/library/events/091030/09.html|access-date=November 9, 2009|publisher=Nintendo|location=Minami-ku, Kyoto|pages=9–10|archive-date=November 6, 2009|archive-url=https://web.archive.org/web/20091106150931/http://www.nintendo.co.jp/ir/en/library/events/091030/09.html|url-status=live}} It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.{{cite web|url=http://www.gamespot.com/news/dsi-xl-hits-us-and-eu-q1-2010-ds-sales-top-113-million-6238345|title=DSi XL hits US & EU Q1 2010, DS sales top 113 million|access-date=October 29, 2009|author=Tor Thorsen|date=October 29, 2009|work=GameSpot|publisher=CBS Interactive|location=San Francisco|archive-date=November 5, 2012|archive-url=https://web.archive.org/web/20121105131637/http://www.gamespot.com/news/dsi-xl-hits-us-and-eu-q1-2010-ds-sales-top-113-million-6238345|url-status=live}}{{cite web|url=http://www.mcvuk.com/news/read/nintendo-reveals-dsi-ll|title=Nintendo reveals DSi LL|access-date=November 9, 2009|author=Christopher Dring|date=October 29, 2009|work=MCV|publisher=Intent Media|location=United Kingdom|archive-date=October 1, 2012|archive-url=https://web.archive.org/web/20121001192333/http://www.mcvuk.com/news/read/nintendo-reveals-dsi-ll|url-status=live}} While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.

DS family comparison table

class="wikitable outercollapse" style="width: 100%; text-align: center;" |
style="width: 10%;" | Name

! style="width: 15%;" | Nintendo DS

! style="width: 15%;" | Nintendo DS Lite

! style="width: 15%;" | Nintendo DSi

! style="width: 15%;" | Nintendo DSi XL

class="skin-invert-image"

! Logo

! 130x130px

! 130x130px

! 130x130px

! 130x130px

Console

| File:Nintendo-DS-Fat-Blue.jpg

| 150x150px

| 150x150px

| 150x150px

In production

| colspan="4" {{N/a|Discontinued}}

Generation

| colspan="4" | Seventh generation

Release date

| {{Video game release|NA|November 21, 2004|JP|December 2, 2004|AU|February 24, 2005|EU|March 11, 2005}}

| {{Video game release|JP|March 2, 2006|AU|June 1, 2006|NA|June 11, 2006|EU|June 23, 2006}}

| {{Video game release|JP|November 1, 2008|AU|April 2, 2009|EU|April 3, 2009|NA|April 5, 2009}}

| {{Video game release|JP|November 21, 2009|EU|March 5, 2010|NA|March 28, 2010|AU|April 15, 2010}}

style="text-align: left;"

! Launch price

| {{Unbulleted list|US$149.99}}

| {{Unbulleted list|US$129.99}}

| {{Unbulleted list|US$169.99}}

| {{Unbulleted list|US$189.99}}

Current price

| colspan="4" {{N/a|Discontinued}}

Units shipped

| colspan="4" | Worldwide: 154.02 million (as of June 30, 2016)

rowspan="2" | Display

| {{cvt|3.03|in|order=flip}}

| {{cvt|3.12|in|order=flip}}

| {{cvt|3.25|in|order=flip}}

| {{cvt|4.33|in|order=flip}}

256x192 px

| 256x192 px

| 256x192 px

| 256x192 px

Processor

| colspan="2" | 67 MHz ARM946E-S & 33 MHz ARM7TDMI

| colspan="2" | 133 MHz ARM9 & 33 MHz ARM7

Memory

| colspan="2" | 4 MB PSRAM

| colspan="2" | 16 MB

Camera

| colspan="2" | No

| colspan="2" | One front-facing and one outward-facing 0.3 MP

Storage

| colspan="2" | 256 KB of serial flash memory

| colspan="2" | 256 MB of internal flash memory with an SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot

Physical media

| colspan="2" | Game Boy Advance Game Pak
Nintendo DS Game Card

| colspan="2" | Nintendo DS Game Card
Nintendo DSi Game Card

Input controls

| colspan="2" |

  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone

| colspan="2" |

  • Power button
  • Volume slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
  • Camera
Battery

| 850 mAh lithium-ion battery
~10 hours{{efn|group="Comparison Table"|name=Battery}}

| 1000 mAh lithium-ion battery
15–19 hours{{efn|group="Comparison Table"|name=Battery}}

| 840 mAh lithium-ion battery
9–14 hours{{efn|group="Comparison Table"|name=Battery}}

| 1040 mAh lithium-ion battery
4–17 hours{{efn|group="Comparison Table"|name=Battery}}

Weight

| {{cvt|275|g}}

| {{cvt|218|g}}

| {{cvt|214|g}}

| {{cvt|314|g}}

Dimensions

| {{ubl

| W: {{cvt|148.7|mm}}

| H: {{cvt|84.7|mm}}

| D: {{cvt|28.9|mm}}

}}

| {{ubl

| W: {{cvt|133|mm|2}}

| H: {{cvt|73.9|mm}}

| D: {{cvt|21.5|mm}}

}}

| {{ubl

| W: {{cvt|136.9|mm}}

| H: {{cvt|74.9|mm}}

| D: {{cvt|18.8|mm}}

}}

| {{ubl

| W: {{cvt|161|mm|2}}

| H: {{cvt|91.4|mm}}

| D: {{cvt|21|mm}}

}}

Regional lockout

| colspan="2" {{good|No}}

| colspan="2" {{maybe|Only for DSiWare and DSi-enhanced/exclusive Game Cards}}

Backward compatibility

| colspan="2" | Physical only
Game Boy Advance Cartridge

| colspan="2" | Physical only
Nintendo DS Game Cards

{{notelist|group="Comparison Table"|refs=

{{efn|group="Comparison Table"|name=Battery|Determined by screen brightness, Wi-Fi, sound volume}}

}}

Software and features

= Nintendo Wi-Fi Connection =

{{Main|Nintendo Wi-Fi Connection}}

Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America, Australia, Japan and Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.

class="wikitable"

|+Nintendo WFC Service launch date by region

!Region

!Launch date

!Compatible launch title

!{{Refh}}

North America

|November 14, 2005

|Mario Kart DS

|{{cite web|date=November 15, 2005|title=Mario Kart, Nintendo Wi-Fi Launch|url=http://www.ign.com/articles/2005/11/15/mario-kart-nintendo-wi-fi-launch|access-date=May 19, 2014|publisher=IGN.com|archive-date=May 21, 2014|archive-url=https://web.archive.org/web/20140521032141/http://www.ign.com/articles/2005/11/15/mario-kart-nintendo-wi-fi-launch|url-status=live}}

Australia

|November 17, 2005

|Mario Kart DS

|{{Cite web|date=2005-11-09|title=Aussie Nintendo Wifi Connection launch details, hotspots and more!|url=https://www.vooks.net/aussie-nintendo-wifi-connection-launch-details-hotspots-and-more/|access-date=2022-01-22|website=Vooks|language=en-AU|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161632/https://www.vooks.net/aussie-nintendo-wifi-connection-launch-details-hotspots-and-more/|url-status=live}}

Japan

|November 23, 2005

|Animal Crossing: Wild World

|{{Cite web|last=Gantayat|first=Anoop|date=2005-10-05|title=Nintendo Finalizes WiFi Plans in Japan|url=https://www.ign.com/articles/2005/10/05/nintendo-finalizes-wifi-plans-in-japan|access-date=2022-01-22|website=IGN|language=en|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161633/https://www.ign.com/articles/2005/10/05/nintendo-finalizes-wifi-plans-in-japan|url-status=live}}

Europe

|November 25, 2005

|Mario Kart DS

|{{Cite web|title=The Game Is On As Nintendo Wi-Fi Storms The Globe|url=https://www.gamesindustry.biz/articles/the-game-is-on-as-nintendo-wi-fi-storms-the-globe|access-date=2022-01-22|website=GamesIndustry.biz|date=February 9, 2006|language=en|archive-date=January 22, 2022|archive-url=https://web.archive.org/web/20220122161630/https://www.gamesindustry.biz/articles/the-game-is-on-as-nintendo-wi-fi-storms-the-globe|url-status=live}}

Additional Nintendo DS Wi-Fi Connection games and a dedicated Nintendo DS web browser were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii.{{cite magazine | magazine=Famitsu | title=The Zen of Wi-Fi | date=March 2006 | url=http://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html | language=ja | access-date=November 13, 2015 | archive-date=December 4, 2019 | archive-url=https://web.archive.org/web/20191204012924/https://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html | url-status=live }} Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.{{cite web|date=February 26, 2014|title=Nintendo Wi-Fi Connection service for Nintendo DS and Wii to end in May|url=https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|url-status=live|archive-url=https://web.archive.org/web/20140227060752/https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw|archive-date=February 27, 2014|access-date=May 20, 2014|publisher=Nintendo of America}}

===Download Play===

{{See also|Nintendo Zone}}

With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.

Download Play is also utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Black and White, an example of a task requiring two different game cards and two handheld units, but only one player.

Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the Nintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From there, a user can select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.

= Multi-Card Play =

Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.

= PictoChat =

{{Main|PictoChat}}

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

PictoChat was not available for the subsequent Nintendo 3DS series of systems.

= Firmware =

Nintendo's own firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.

The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.

Japanese,{{cite web |author1=Nintendo |script-title=ja:ニンテンドーDS Lite取扱説明書 |url=https://www.nintendo.co.jp/ds/support/pdf/dsLitemanual.pdf#page=30 |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20211120044023/https://www.nintendo.co.jp/ds/support/pdf/dsLitemanual.pdf#page=30 |archive-date=20 November 2021 |page=30 |language=ja |format=PDF |url-status=live}} American,{{cite web |author1=Nintendo of America |title=Nintendo DS Operations Manual |url=https://www.nintendo.com/consumer/downloads/ds_english.pdf#page=12 |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20211205084346/https://www.nintendo.com/consumer/downloads/ds_english.pdf#page=12 |archive-date=5 December 2021 |page=12 |language=en |format=PDF |url-status=live}} and European{{cite web |author1=Nintendo of Europe |title=Nintendo DS Manual |url=https://fs-prod-cdn.nintendo-europe.com/media/downloads/support_1/nintendo_ds_19/NDS_Manual_UK_DE_FR.pdf#page=12 |access-date=12 August 2022 |page=12 |language=English |format=PDF |url-status=live |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207094549/https://fs-prod-cdn.nintendo-europe.com/media/downloads/support_1/nintendo_ds_19/NDS_Manual_UK_DE_FR.pdf#page=12 }} consoles support the following languages: English, Japanese, Spanish, French, German, and Italian.

On consoles from mainland China, Chinese replaces Japanese, and on Korean consoles,{{cite web |author1=Nintendo of Korea |title=Nintendo DS Lite 사용설명서 |url=https://support.nintendo.co.kr/Download?category=manual&sfn=DS_Lite_manual.pdf&fn=DS_Lite_manual.pdf |access-date=12 August 2022 |archive-url=https://web.archive.org/web/20220812163737/https://support.nintendo.co.kr/Download?category=manual&sfn=DS_Lite_manual.pdf&fn=DS_Lite_manual.pdf |archive-date=12 August 2022 |page=30 |language=ko |url-status=live}} Italian is replaced by Korean.

Later revisions of the DS released after 2006 feature the added option to toggle screen brightness levels, as with the DS Lite.

Games

{{See also|List of Nintendo DS games|List of Nintendo DS Wi-Fi Connection games|List of cancelled Nintendo DS games}}

{{more citations needed section|date=May 2015}}

= Compatibility =

File:Game-Boy-Nintendo-DS-Slots.jpg game slot on Game Boy Advance SP (below) and Nintendo DS Lite (above)]]

File:Nintendo Game Cartridge Size Comparison.jpg game cartridge, a Game Boy Advance game cartridge, and a Nintendo DS game cartridge. On the far right is a United States Nickel shown for scale.]]

The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the top of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not backward compatible with games made for the original Game Boy and Game Boy Color because the required hardware is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.{{Cite web|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/3900/p/606|title=Can the Nintendo DS or DS Lite Play Game Boy Games? {{pipe}} Nintendo DS Family {{pipe}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=March 17, 2018|archive-date=July 1, 2017|archive-url=https://web.archive.org/web/20170701192538/http://en-americas-support.nintendo.com/app/answers/detail/a_id/3900/p/606|url-status=live}}{{Cite web|url=https://www.nintendo.com/consumer/systems/micro/faq.jsp|title=Nintendo - Customer Service {{pipe}} Game Boy micro - Frequently Asked Questions|website=www.nintendo.com|language=en|access-date=March 17, 2018|archive-date=July 5, 2018|archive-url=https://web.archive.org/web/20180705150657/https://www.nintendo.com/consumer/systems/micro/faq.jsp|url-status=live}}

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Boy Advance link-up modes are not available in Game Boy Advance titles. Only single-player mode is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Console on the Nintendo 3DS (Ambassadors only) and Wii U.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction manual, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Among those games were the popular Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted. Some of the content can stay permanently, even after the GBA game has been removed.

Additionally, the GBA slot can be used to house expansion paks, such as the Rumble Pak, Nintendo DS Memory Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi XL have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour. In certain Wii games such as Band Hero, the player can use a Nintendo DS for additional features.

= Regional division =

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; however, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does not contain the required Chinese character glyph images; this restriction is removed on Nintendo DSi and 3DS systems.{{Citation needed|date=December 2023|reason=Any reference source that DSi/3DS can be playable switchable vice-versa Chinese/Non-Chinese devices/cartridges?}} Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, even though some titles, such as Mario Kart DS are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.

Some Wi-Fi enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.{{Citation needed|date=October 2008}}

The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however.

= Media specifications =

{{Main|Nintendo game card}}

Nintendo DS games use a proprietary solid state mask ROM in their game cards.{{cite web|url=http://files.darkfader.net/ds/files/cartridge.txt|title=First Nintendo DS cartridge information|first=Rafael|last=Vuijk|website=Dark Fader |date=October 11, 2006|access-date=February 10, 2010|archive-date=October 2, 2022|archive-url=https://web.archive.org/web/20221002074532/http://files.darkfader.net/ds/files/cartridge.txt|url-status=usurped}}{{sps|date=March 2025}} The mask ROM chips are manufactured by Macronix and have an access time of 150 ns.{{cite web|url=http://blog.gaingame.com/2010/01/31/nintendo-disassembly-3/|title=Nintendo: NDS Disassembly|date=January 31, 2010|publisher=GainGame's Blog|access-date=February 10, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100225161503/http://blog.gaingame.com/2010/01/31/nintendo-disassembly-3/|archive-date=February 25, 2010}}{{Unreliable source?|date=September 2011}} Cards range from 8 to 512 MiB (64 Mibit to 4 Gibit) in size (although data on the maximum capacity has not been released).Ni no Kuni: Dominion of the Dark Djinn was the first DS game to use a 4-gigabit card. {{cite web |url=http://gonintendo.com/?p=94312 |website=GoNintendo |title=Level 5's press conference – massive info roundup (Fantasy Life announced, Ninokuni's massive DS cart, and much more!) |date=August 25, 2009 |access-date=February 13, 2013 |archive-date=November 3, 2013 |archive-url=https://web.archive.org/web/20131103170010/http://gonintendo.com/?p=94312 |url-status=live }}{{cite web|url=http://www.cubed3.com/news/8133/|title=E3 2007 News |Archaic Sealed Heat (Nintendo DS) RPG Details|first=Adam |last=Riley |work=Cubed3 |date=July 15, 2007|access-date=November 4, 2007|archive-date=September 28, 2007|archive-url=https://web.archive.org/web/20070928003049/http://www.cubed3.com/news/8133/|url-status=live}} Larger cards have a 25% slower data transfer rate than more common smaller cards.{{cite web|url=http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/|title=MechAssault DS Developer Diary|first=Sara |last=Guinness |work=IGN |date=June 16, 2006|access-date=November 4, 2007|url-status=dead|archive-url=https://web.archive.org/web/20070509124121/http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/|archive-date=May 9, 2007}} The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are {{convert|35|x|33|x|3.8|mm|in|abbr=on}} (about half the width and depth of Game Boy Advance cartridges) and weigh around {{cvt|1/8|oz|g|order=flip}}.

Hacking and homebrew

{{Main|Nintendo DS homebrew}}In South Korea, many video game consumers exploit illegal copies of video games, including the DS. In 2007, over 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.{{cite web|url=http://www.chosunonline.com/article/20071211000038|archive-url=https://web.archive.org/web/20100207215151/http://www.chosunonline.com/article/20071211000038|archive-date=February 7, 2010|title=ニンテンドーDSの違法コピーにご注意!|publisher=The Chosun Ilbo|language=ja|date=December 11, 2007|access-date=September 10, 2008}}

Another modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.{{Cite web|author=Datel|date=2007|title=Datel Trainer Toolkit for Nintendo DS User Manual|url=http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf|url-status=live|archive-url=https://web.archive.org/web/20091007175921/http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf|archive-date=October 7, 2009|access-date=June 30, 2021|website=Codejunkies}}

Notes

{{reflist|group=note}}

References

{{Reflist}}