Nintendo System Development
{{Short description|Defunct R&D division of Nintendo}}
{{Use mdy dates|date=June 2025}}
{{Infobox company
| name = Nintendo System Development Division
| logo = File:Nintendo SDD logo.png
| image =
| image_caption = The exterior of the Nintendo Development Center in Kyoto, Japan. It houses the Nintendo SDD, EAD, SPD and IRD R&D divisions.
| native_name = 任天堂企画開発本部
| native_name_lang = ja
| romanized_name = Nintendō Kikaku Kaihatsu Honbu
| former_name = {{Unbulleted list|Nintendo Network Business & Development|Nintendo Network Service Development|Nintendo Special Planning & Development}}
| type = Division
| fate = Merged with Nintendo Integrated Research & Development
| foundation = {{start date and age|1997}} (as Nintendo Special Planning & Development)
| location = Kyoto, Japan
| defunct = {{End date|2015|09|16}}
| successor = Nintendo Platform Technology Development
| key_people = Masaru Shimomura (General Manager)
| industry = Video games
| products = Nintendo Network services
Various video game titles and peripherals
| parent = Nintendo
| divisions = Network Development & Operations
Software Environment Development
}}
{{Nihongo foot|Nintendo System Development Division,|任天堂企画開発本部|Nintendō Shisutemu Kaihatsu Honbu|lead=yes|group=lower-alpha}} commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a division of Nintendo. It was located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Software Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.{{Cite web|url=https://www.gamebusiness.jp/article/2015/02/20/10584.html|title=任天堂、現状の開発組織体制は4本部+QOL事業開発本部…大企業病にならない本部同士の連携が重要|website=GameBusiness.jp|language=ja|access-date=2019-01-15}}
On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming Nintendo Platform Technology Development.{{cite web|last1=Kohler|first1=Chris|title=Nintendo Consolidates Its Game Development Teams|url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/|publisher=Wired|access-date=15 September 2015}}{{cite web|last1=Rad|first1=Chloi|last2=Otero|first2=Jose|title=Nintendo Reveals Restructuring Plans|url=http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|publisher=IGN|access-date=15 September 2015}}
History
The Nintendo Special Planning & Development team originated from former Nintendo R&D2 staff, and was mainly responsible for ports and in-house development for low profile hardware, such as the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside Japan. The original general manager, Satoshi Yamato, produced all of the software which included in-house software for the Game Boy Advance, and the e-Reader.N-Sider.com. [http://www.n-sider.com/personnelview.php?personnelid=371 Satoshi Yamato Profile] The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. The last general manager, Masaru Shimomura described the Mechanical Design Group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.NOM Magazine. [http://personaltrainerwalking.com/iwata-asks/section-1.html Iwata Asks: Personal Trainer: Walking]
In 2008, Nintendo SPD was renamed to Nintendo Network Service Development, creating the Network Planning Group alongside it. In 2011, the Nintendo NSD development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager. Following the change, the Nintendo Network Business Department was created. The department contained two different groups: the former Mechanical Design Group, which was responsible for developing software titles and peripherals, as well the Network Software Development Group, which was responsible for developing Nintendo Network services. In 2012, the Software Environment Development Department was created, which developed Software Development Kits (SDKs), among experimental technologies.
In 2013, the division was renamed to Nintendo System Development Division. Nintendo consolidated the Nintendo Network Business Department into a department named Network Development & Operations Department which was responsible for handling Nintendo Network service programming in cooperation with Nintendo Network Service Database. With the change, the Mechanical Design Group was dissolved.
On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development.
Network Operations & Development Department
Deputy Manager: Kiyoshi Mizuki
The Network Operations & Development Department was responsible for developing Nintendo Network services, in cooperation with the Nintendo Network Service Database. The department had the Network Software Development Group.
class="wikitable plainrowheaders sortable" style="width:100%;"
|+ List of software and online infrastructures developed by Nintendo SDD Network Operations & Development Department |
style="width:26%;"| Title
! style="width:20%;"| Type(s) ! style="width:10%;"| Platform(s) ! style="width:5%;" | {{Abbr|Year|Year of first release date.}} ! style="width:13%;"| Producer(s) ! style="width:13%;"| Director(s) |
---|
style="text-align:center;"
! scope="row"| Wii Shop Channel | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
style="text-align:center;"
! scope="row"| Nintendo Channel | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
style="text-align:center;"
! scope="row"| Nintendo DSi Shop | 2008 | Masaru Shimomura | |
style="text-align:center;"
! scope="row"| Nintendo Zone | Network interface | 2009 | Masaru Shimomura | |
style="text-align:center;"
! scope="row"| Friend List | 2011 | Masaru Shimomura | Kiyoshi Mizuki |
style="text-align:center;"
! scope="row"| StreetPass | Network interface | 2011 | Masaru Shimomura | |
style="text-align:center;"
! scope="row"| Nintendo eShopNintendo. [http://iwataasks.nintendo.com/interviews/#/3ds/eshop/0/0 Iwata Asks: Nintendo 3DS: Nintendo eShop] | 2011 | Masaru Shimomura | Kazuto Nakaya |
style="text-align:center;"
! scope="row"| Nintendo Video | 2011 | Masaru Shimomura | |
style="text-align:center;"
! scope="row"| Nintendo Zone | Network interface | 2011 | Masaru Shimomura | Fumihiko Tamiya |
style="text-align:center;"
! scope="row"| SwapnoteNintendo. [http://iwataasks.nintendo.com/interviews/#/3ds/swapnote/0/0 Iwata Asks: Nintendo 3DS: Swapnote] | 2011 | Kiyoshi Mizuki | Daiji Imai |
style="text-align:center;"
! scope="row"| WaraWara Plaza{{refn|Co-developed by Nintendo Entertainment Analysis & Development (EAD) and Nintendo Software Planning & Development (SPD).|name="Nintendo EAD SPD"|group=co-developed}} | Wii U | 2012 | Kiyoshi Mizuki |
style="text-align:center;"
! scope="row"| Miiverse{{refn|Co-developed by Hatena, Nintendo Network Service Database (NSD) and Denyusha.|name="Miiverse"|group=co-developed}}Nintendo. [http://iwataasks.nintendo.com/interviews/#/wiiu/miiverse/0/0 Iwata Asks: Wii U: Miiverse] | Wii U | 2012 | Kiyoshi Mizuki | Hideto Yuzawa |
style="text-align:center;"
! scope="row"| Nintendo Network ID | | Wii U | 2012 | | |
style="text-align:center;"
! scope="row"| Wii U Chat{{refn|Co-developed by Nintendo European Research & Development (NERD), Nintendo Technology Development (NTD) and Vidyo.|name="Wii U Chat"|group=co-developed}} | Online chat | Wii U | 2012 | | Fumihiko Tamiya |
style="text-align:center;"
! scope="row"| Nintendo eShop | Wii U | 2012 | Kiyoshi Mizuki | Kazuto Nakaya |
style="text-align:center;"
! scope="row"| Miiverse{{refn|name="Miiverse"|group=co-developed}} | 2013 | Kiyoshi Mizuki | Hideto Yuzawa |
style="text-align:center;"
! scope="row"| StreetPass RelayNintendo. [http://iwataasks.nintendo.com/interviews/#/3ds/streetpass-relay-points/0/0 Iwata Asks: Nintendo 3DS: StreetPass Relay Points] | Network interface | 2013 | Kiyoshi Mizuki | Masatoshi Yamazaki |
style="text-align:center;"
! scope="row"| Miiverse{{refn|name="Miiverse"|group=co-developed}} | 2013 | Kiyoshi Mizuki | Hideto Yuzawa |
;Notes:
{{reflist|40em|group=co-developed}}
Software Environment Development Department
Deputy Manager/Producer: Takeshi Shimada
The Software Environment Development Department was responsible for developing online communication infrastructures and middleware tools. The department had the Application Group.
class="wikitable plainrowheaders sortable" style="width:100%;"
|+ List of online infrastructures developed by Nintendo SDD Software Environment Development Department |
style="width:26%;"| Title
! style="width:20%;"| Genre(s) ! style="width:10%;"| Platform(s) ! style="width:5%;" | {{Abbr|Year|Year of first release date.}} ! style="width:13%;"| Producer(s) ! style="width:13%;"| Director(s) |
---|
style="text-align:center;"
! scope="row"| WiiConnect24 | | Wii | 2006 | | |
style="text-align:center;"
! scope="row"| Wii system software | | Wii | 2006 | | |
style="text-align:center;"
! scope="row"| Nintendo DSi Browser | | 2009 | | |
style="text-align:center;"
! scope="row"| Download Play | | 2011 | | |
style="text-align:center;"
! scope="row"| Nintendo eShop | | 2011 | | |
style="text-align:center;"
! scope="row"| Mario Kart 7 | | 2011 | | |
style="text-align:center;"
! scope="row"| Kid Icarus: Uprising | | 2012 | | |
style="text-align:center;"
! scope="row"| Nintendo Land | | Wii U | 2012 | | |
style="text-align:center;"
! scope="row"| StreetPass Relay | | 2013 | | |
style="text-align:center;"
! scope="row"| Tomodachi Life | | 2013 | | |
style="text-align:center;"
! scope="row"| Mario Kart 8 | | Wii U | 2014 | | |
= Mechanical Design Group =
The Mechanical Design Group was responsible for developing software titles and peripherals for Nintendo video game consoles, until it was dissolved in 2013.
class="wikitable" width="90%" |
Title
! Year ! Platform(s) ! Director ! Producer |
---|
align="left" | Satellaview
| align="center" | 1995 | align="center" | Hardware | align="center" | Masaru Shimomura | align="center" | Satoshi Yamato |
align="left" | BS Super Mario USA Power Challenge
| align="center" | 1996 | align="center" | Satellaview | align="center" | Toshiaki Suzuki | align="center" | Satoshi Yamato |
align="left" | BS Marvelous Time Athletics
| align="center" | 1996 | align="center" | Satellaview | align="center" | Eiji Aonuma | align="center" | Satoshi Yamato |
align="left" | BS Marvelous Camp Arnold
| align="center" | 1996 | align="center" | Satellaview | align="center" | Yoshinori Tsuchiyama | align="center" | Satoshi Yamato |
align="left" | Nintendo Power (cartridge)
| align="center" | 1996 | align="center" | | align="center" | |
align="left" | BS F-Zero Grand Prix
| align="center" | 1997 | align="center" | Satellaview | align="center" | Toshiaki Suzuki | align="center" | Satoshi Yamato |
align="left" | Excitebike: Super Mario Cup Battle
| align="center" | 1997 | align="center" | Satellaview | align="center" | Yoshinori Tsuchiyama | align="center" | Satoshi Yamato |
align="left" | Pokémon Pikachu
| align="center" | 1998 | align="center" | Hardware | align="center" | | align="center" | |
align="left" | Pokémon Pikachu 2 GS
| align="center" | 1999 | align="center" | Hardware | align="center" | | align="center" | |
align="left" | Poket Hello Kitty
| align="center" | 1999 | align="center" | Hardware | align="center" | | align="center" | |
align="left" | Mobile Adapter GB
| align="center" | 2001 | align="center" | Hardware | align="center" | Masaru Shimomura | align="center" | Satoshi Yamato |
align="left" | Pokémon Party Mini
| align="center" | 2001 | align="center" | Pokémon Mini | align="center" | Shinya Kawada | align="center" | Satoshi Yamato |
align="left" | Pokémon Pinball Mini
| align="center" | 2001 | align="center" | Pokémon Mini | align="center" | Yoshikazu Mori | align="center" | Satoshi Yamato |
align="left" | Sakura Momoko no Ukiuki Carnival
| align="center" | 2002 | align="center" | GBA | align="center" | Toru Osawa | align="center" | Satoshi Yamato |
align="left" | Pokémon Race Mini
| align="center" | 2002 | align="center" | Pokémon Mini | align="center" | Shinya Kawada | align="center" | Satoshi Yamato |
align="left" | Pokémon Shock Tetris
| align="center" | 2002 | align="center" | Pokémon Mini | align="center" | Shinya Kawada | align="center" | Satoshi Yamato |
align="left" | Pokémotion
| align="center" | 2003 | align="center" | Hardware | align="center" | Shinya Kawada | align="center" | Satoshi Yamato |
align="left" | Mario Party-e
| align="center" | 2002 | align="center" | e-Reader | align="center" | Toru Osawa | align="center" | Satoshi Yamato |
align="left" | Game Boy Advance Wireless Adapter
| align="center" | 2004 | align="center" | GBA | align="center" | | align="center" | |
align="left" | Slide Adventure MAGKID
| align="center" | 2007 | align="center" | NDS | align="center" | Kazunobu Shimizu | align="center" | Shinya Kawada |
align="left" | Personal Trainer: Walking
| align="center" | 2008 | align="center" | NDS | align="center" | Naoya Morimura | align="center" | Shinya Kawada |
align="left" | Cooking Guide: Can't Decide What to Eat?
| align="center" | 2008 | align="center" | NDS | align="center" | Hirotaka Watanabe | align="center" | Yoshinori Tsuchiyama |
align="left" | Pokéwalker
| align="center" | 2009 | align="center" | Hardware | align="center" | Masaru Shimomura | align="center" | Junichi Masuda |
Discography CreditsN-Sider.com. [http://www.n-sider.com/games.php N-Sider Database]
Notes
{{Notelist}}
References
{{Reflist}}
{{Portal bar|Video games}}
{{Nintendo developers}}
{{DEFAULTSORT:Nintendo Network Business and Development}}
Category:Nintendo divisions and subsidiaries
Category:Defunct video game companies of Japan
Category:Video game companies established in 1997
Category:Video game companies disestablished in 2015
Category:Video game development companies
Category:First-party video game developers
Category:Companies based in Kyoto Prefecture