Nuke (software)

{{Short description|Compositing and VFX program}}

{{For|the type of denial-of-service attack|Denial-of-service attack#Nuke}}

{{Infobox software

| name = Nuke

| logo = File:NukeApp256.png

| screenshot =

| caption =

| developer = {{ubl|Digital Domain (1993–2007)|Foundry (2007–present)}}

| latest release version = {{#property:P348}}

| programming language = C++,{{cite web |url=https://www.thefoundry.co.uk/products/nuke/developers/ |title=Information for NUKE developers |publisher=The Foundry |access-date=2015-10-03 |archive-url=https://web.archive.org/web/20170227235446/https://www.thefoundry.co.uk/products/nuke/developers/ |archive-date=2017-02-27 |url-status=dead }} Python

| operating system = {{#property:P306}}

| genre = Compositing software

| license = Proprietary

| website = [https://www.foundry.com/products/nuke-family NUKE]

}}

Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS.{{cite web |title=System Requirements {{!}} Nuke {{!}} Foundry |url=https://www.foundry.com/products/nuke-family/requirements |access-date=22 May 2023 |publisher=Foundry}} Foundry has further developed the software since Nuke was sold in 2007.

Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment,{{Cite web|url=http://warcraft.blizzplanet.com/blog/comments/blizzcon-2015-world-of-warcraft-cinematics-the-road-to-legion-panel-transcript/13|title=BlizzCon 2015 World of Warcraft Cinematics: The Road to Legion panel transcript|date=8 January 2016}} DreamWorks Animation,{{cite web|title=Blur Studio use Nuke on Deadpool|url=https://www.foundry.com/insights/film-tv/blur-studios-deadpool|publisher=Foundry}} Illumination Mac Guff,{{cite web|first=Karen|last=Moltenbrey|title=Spoiler Alert|url=http://www.cgw.com/Press-Center/In-Focus/2018/Spoiler-Alert-.aspx|date=13 December 2018|work=In Focus|publisher=Computer Graphics World}} Sony Pictures Imageworks, Sony Pictures Animation, Light Chaser Animation Studios, Framestore,{{cite web |url=https://www.thefoundry.co.uk/case-studies/lincoln/ |title=NUKE helps Framestore make history on Oscar winning Lincoln |publisher=The Foundry |url-status=dead |archive-url=https://web.archive.org/web/20161111060809/https://www.thefoundry.co.uk/case-studies/lincoln/ |archive-date=2016-11-11 }} Weta Digital,{{cite web|url=http://www.fxguide.com/quicktakes/weta-digital-purchases-site-license-of-nuke/|title=Weta Digital Purchases Site License Of Nuke|date=6 July 2009}} Double Negative,{{cite web |url=https://www.awn.com/news/double-negative-procures-nuke-site-license |title=Double Negative Procures Nuke Site License |publisher=AWN}} and Industrial Light & Magic.{{cite web|url=http://www.creativeplanetnetwork.com/the_wire/2009/06/09/industrial-light-magic-ilm-purchases-nuke-site-licence/|title=Industrial Light & Magic (ILM) Purchases Nuke Site Licence|url-status=dead|archive-url=https://web.archive.org/web/20130513014351/http://www.creativeplanetnetwork.com/the_wire/2009/06/09/industrial-light-magic-ilm-purchases-nuke-site-licence/|archive-date=2013-05-13}}

History

Nuke (the name deriving from 'New compositor'){{cite news|url=http://www.accessmylibrary.com/premium/0286/0286-12897444.html|title=D2 Software: Company Profile | work=Computer Graphics World | date=August 1, 2004}} was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame.{{cite web|url=http://www.nukepedia.com/interviews/interview-bill-spitzak/|title=Interview Bill Spitzak}}

Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.{{cite web|url=http://groups.google.com/group/comp.windows.x.announce/msg/f092644cb0af5e7a?dmode=source|title=fltk-0.98 (C++ gui toolkit)|author=Spitzak, Bill|date=January 19, 1998}}

Nuke won an Academy Award for Technical Achievement in 2001.{{cite web|url=http://www.oscars.org/scitech/2001/winners.html|title=2001 Scientific and Technical Awards|date=March 2002|url-status=dead|archive-url=https://web.archive.org/web/20080113143101/http://www.oscars.org/scitech/2001/winners.html|archive-date=2008-01-13}}

In 2002, Nuke was publicly released by D2 Software.{{cite news|url=http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1540884 |title=Digital Domain Nukes market |date=July 12, 2002 |work=Hollywood Reporter }}{{dead link|date=May 2016|bot=medic}}{{cbignore|bot=medic}}{{cite web|title=Digital Domain launches software unit|publisher=AllBusiness.com| date=2002-10-10| url=http://www.allbusiness.com/services/motion-pictures/4862009-1.html| access-date=2008-06-20}} In 2005, Nuke 4.5{{cite news|url=http://features.cgsociety.org/story.php?story_id=3271|date=December 1, 2005|title=D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface.|url-status=dead|archive-url=https://web.archive.org/web/20070607182643/http://features.cgsociety.org/story.php?story_id=3271|archive-date=June 7, 2007}} introduced a new 3D subsystem developed by Jonathan Egstad.{{cite web|title=Interview Jonathan Egstad|url=http://www.nukepedia.com/interviews/interview-jonathan-egstad|website=Nukepedia}}

In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2.{{cite news|url=https://www.fxguide.com/featured/d2_softwares_nuke_acquired_by_the_foundry/|title=D2 Software's Nuke Acquired by The Foundry|date=March 10, 2007|access-date=November 10, 2016}} The Foundry released Nuke 4.7 in June 2007,{{cite news|url=http://www.fxguide.com/qt/49/nuke-version-47-released|title=Nuke Version 4.7 Released|date=October 4, 2007|publisher=fxguide.com}} and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.{{cite news|url=http://digitalproducer.digitalmedianet.com/articles/viewarticle.jsp?id=183309|title=3D stereo workflow, new UI & Python scripting are the highlights|date=14 September 2007|magazine=Digital Producer Magazine|url-status=dead|archive-url=https://web.archive.org/web/20110710125749/http://digitalproducer.digitalmedianet.com/articles/viewarticle.jsp?id=183309|archive-date=10 July 2011}} In 2015, The Foundry released Nuke Non-commercial with some basic limitations.{{cite news|title=The Foundry releases NUKE Non-commercial|url=http://www.evermotion.org/articles/show/9402/the-foundry-releases-nuke-non-commercial|access-date=10 August 2016|publisher=Evermotion|date=15 April 2015}} Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).

References

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