Origin Systems

{{Short description|Video game developer based in Austin, Texas}}

{{About|the video game developer of Ultima and Wing Commander fame|the digital distribution platform|Origin (service)}}

{{More citations needed|date=September 2014}}

{{Infobox company

| name = Origin Systems, Inc.

| logo = Origin Systems logo.png

| logo_caption = "We Create Worlds"
Company logo during their final years

| type = Subsidiary

| industry = Video games

| fate = Acquired by Electronic Arts, and dissolved

| founded = {{Start date and age|1983|03|04}} in Houston, Texas, U.S.

| founders = {{ubl|Richard Garriott|Robert Garriott}}

| defunct = {{End date and age|2004|2}}

| successor = Destination Games

| location = Austin, Texas, U.S.

| products = Ultima series
Wing Commander series
Crusader series
Strike Commander
System Shock
Wings of Glory

| parent = Electronic Arts (1992–2004)

| homepage = {{webarchive|url=https://web.archive.org/web/19970330131424/http://www.origin.ea.com/english/index.html |date=March 30, 1997 |title=www.origin.ea.com }}

}}

Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.

History

Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media [http://www.rockpapershotgun.com/2008/03/04/warren-spector-interviews-every-bloody-one/]{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=14 | title=Profiles in Programming / Lord British | work=Softline | date=Nov–Dec 1983 | access-date=29 July 2014 | author=Durkee, David | page=26}} Origin was initially based in the Garriotts' garage in Houston, Texas.{{cite web |url=https://www.polygon.com/2015/4/6/8285529/looking-glass-history |title=Ahead of its time: The history of Looking Glass |first=Mike |last=Mahardy |date=6 April 2015 |website=Polygon}} The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.{{cite news | url=https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up | title=Dungeon Delving with Richard Garriott | work=Compute! | date=January 1989 | access-date=10 November 2013 | author=Ferrell, Keith | page=16}}

By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire.{{r|ferrell198901}} By 1989 they had 50 employees between their New Hampshire and Texas offices.{{Cite web|title=35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More|url=https://techraptor.net/gaming/features/35-years-of-influence-look-back-at-origin-systems-creators-of-ultima-and-more|access-date=2020-08-07|website=TechRaptor|date=19 April 2018 }} By 1992, Origin Systems had sold more than {{nowrap|1.5 million}} software units worldwide.{{cite book |last1=Morrison |first1=Mike |title=The Magic of Interactive Entertainment |date=1994 |publisher=Sams |isbn=978-0-672-30456-9 |page=46 |url=https://books.google.com/books?id=5NnLDpBy-zkC |quote=Origin Systems would sell more than 1.5 million units worldwide by 1992.}}

In September 1992, Electronic Arts acquired the company{{cite web|url=http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|publisher=The Escapist|title=The Conquest of Origin|first=Allen|last=Varney|date=October 11, 2005|access-date=April 10, 2011|archive-date=January 9, 2014|archive-url=https://web.archive.org/web/20140109085348/http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|url-status=dead}}{{cite web|url=http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|archiveurl=https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|title=ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS|website=PR Newswire|archivedate=April 4, 2015|date=September 10, 1992|accessdate=September 3, 2021|via=The Free Dictionary}} for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=Electronic Arts And Origin Pool Resources in "Ultimate" Acquisition | magazine=Computer Gaming World | date=November 1992 | access-date=5 July 2014 | page=176}}

By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.{{cite journal|title=Origin|journal=Next Generation|issue=13 |publisher=Imagine Media |date=January 1996|pages=105–8}} In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IX{{'}}s poor reception,{{cite web |url=http://www.frictionlessinsight.com/archives/2002/03/interview-with.html |title=Interview with Richard Garriott, Executive Producer, NCSoft Austin |publisher=Frictionlessinsight.com |date=2002-03-17 |access-date=2019-07-23}} EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.

In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Notable employees

File:Origin logo old.png

File:Origin logo 1990s.png

Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.

Among its prominent employees were (alphabetically by surname):

List of games

class="wikitable sortable"

|+

!Year

!Title

!Platform(s)

rowspan="5" |1983

| rowspan="2" |Caverns of Callisto

|Apple II

Atari 8-bit
rowspan="5" |Ultima III: Exodus

|Apple II

Atari 8-bit
Commodore 64
rowspan="5" |1985

|MS-DOS

Mac
Moebius: The Orb of Celestial Harmony

|Apple II

rowspan="2" |Ultima IV: Quest of the Avatar

|Apple II

Commodore 64
rowspan="10" |1986

|AutoDuel

|Apple II

rowspan="2" |Ultima III: Exodus

|Amiga

Atari ST
Moebius: The Orb of Celestial Harmony

|Commodore 64

rowspan="2" |Ogre

|Apple II

Commodore 64
Ring Quest

|Apple II

rowspan="3" |Ultima I: The First Age of Darkness

|Apple II

Commodore 64
MS-DOS
rowspan="2" |1987

| rowspan="2" |Ultima IV: Quest of the Avatar

|Atari ST

MS-DOS
rowspan="6" |1988

| rowspan="2" |2400 A.D.

|Apple II

MS-DOS
rowspan="2" |Times of Lore

|Apple II

Commodore 64
Ultima IV: Quest of the Avatar

|Amiga

Ultima V: Warriors of Destiny

|Apple II

rowspan="17" |1989

| rowspan="2" |Knights of Legend

|Apple II

Commodore 64
rowspan="3" |Omega

|Apple II

Commodore 64
Mac
rowspan="2" |Space Rogue

|Apple II

Commodore 64
rowspan="3" |Tangled Tales: The Misadventures of a Wizard's Apprentice

|Apple II

Commodore 64
MS-DOS
Times of Lore

|MS-DOS

rowspan="4" |Ultima V: Warriors of Destiny

|Commodore 64

Commodore 128
MS-DOS
Amiga
rowspan="2" |Windwalker

|Apple II

Commodore 64
rowspan="11" |1990

|Bad Blood

|MS-DOS

Knights of Legend

|MS-DOS

Ultima IV: Quest of the Avatar

|Master System

rowspan="2" |Ultima VI: The False Prophet

|MS-DOS

Commodore 64
rowspan="3" |Windwalker

|Apple IIGS

Atari ST
Mac
Wing Commander

|MS-DOS

Wing Commander: The Secret Missions

|MS-DOS

Worlds of Ultima: The Savage Empire

|MS-DOS

rowspan="8" |1991

|Bad Blood

|Commodore 64

Times of Lore

|NES

Ultima: Worlds of Adventure 2: Martian Dreams

|MS-DOS

Wing Commander II: Vengeance of the Kilrathi

|MS-DOS

Wing Commander II: Vengeance of the Kilrathi - Speech Accessory Pack

|MS-DOS

Wing Commander II: Vengeance of the Kilrathi - Special Operations 1

|MS-DOS

Wing Commander: The Secret Missions 2 - Crusade

|MS-DOS

Ultima: Runes of Virtue

|Game Boy

rowspan="6" |1992

|Ultima VII: Forge of Virtue

|MS-DOS

Ultima VII: The Black Gate

|MS-DOS

Ultima VI: The False Prophet

|Amiga

Ultima Underworld: The Stygian Abyss

|MS-DOS

Wing Commander

|Amiga

Wing Commander II: Vengeance of the Kilrathi - Special Operations 2

|MS-DOS

rowspan="10" |1993

|ShadowCaster

|MS-DOS

Strike Commander

|MS-DOS

Ultima V: Warriors of Destiny

|NES

Ultima VII Part Two: Serpent Isle

|MS-DOS

Ultima VII: Part Two - The Silver Seed

|MS-DOS

Ultima Underworld II: Labyrinth of Worlds

|MS-DOS

Wing Commander Academy

|MS-DOS

Wing Commander: Privateer

|MS-DOS

Wing Commander: Privateer - Speech Pack

|MS-DOS

Ultima: Runes of Virtue II

|Game Boy

rowspan="11" |1994

|Metal Morph

|SNES

Pacific Strike

|MS-DOS

Pagan: Ultima VIII

|MS-DOS

Pagan: Ultima VIII - Speech Pack

|MS-DOS

Privateer: Righteous Fire

|MS-DOS

Super Wing Commander

|3DO

System Shock

|MS-DOS

Ultima: Runes of Virtue II

|SNES

Ultima: The Black Gate

|SNES

Wing Commander: Armada

|MS-DOS

Wing Commander III: Heart of the Tiger

|MS-DOS

rowspan="6" |1995

|BioForge

|MS-DOS

Crusader: No Remorse

|MS-DOS

CyberMage: Darklight Awakening

|MS-DOS

System Shock

|Mac

Wing Commander III: Heart of the Tiger

|3DO

Wings of Glory

|MS-DOS

rowspan="6" |1996

|Abuse

|MS-DOS

Crusader: No Regret

|MS-DOS

Jane's AH-64D Longbow

|MS-DOS

Transland

|MS-DOS

Wing Commander III: Heart of the Tiger

|PlayStation

Wing Commander IV: The Price of Freedom

|MS-DOS

rowspan="4"|1997

|Jane's Combat Simulations: Longbow 2

|Windows

Ultima Online

|Windows

Wing Commander IV: The Price of Freedom

|PlayStation

Wing Commander: Prophecy

|Windows

rowspan="2" |1998

|Ultima Online: The Second Age

|Windows

Wing Commander: Secret Ops

|Windows

1999

|Ultima IX: Ascension

|Windows

2000

|Ultima Online: Renaissance

|Windows

2001

|Ultima Online: Third Dawn

|Windows

2002

|Ultima Online: Lord Blackthorn's Revenge

|Windows

2003

|Ultima Online: Age of Shadows

|Windows

2004

|Ultima Online: Samurai Empire

|Windows

=Canceled=

  • BioPlus (Add-on for BioForge. Aka. BioForge Plus.)
  • Carl's Crazy Carnival{{cite web|last=Martin|first=Joe|url=https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|title=Origin System's unmade games and rejected ideas - Pitch imperfect|work=Eurogamer|publisher=Gamer Network|date=December 21, 2014|access-date=2020-12-04|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112002824/https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|url-status=live}}
  • Citadel (first-person shooter)
  • Death & Destruction
  • Space Race (racing game in vein of Road Rash and Super Monaco GP)
  • Crusader: No Survivors (cancelled multiplayer expansion for Crusader: No Regret)
  • Crusader 3: No Escape / Crusader: No Mercy / Crusader II
  • Worlds of Ultima: Arthurian Legends
  • Ultima Worlds Online: Origin
  • Harry Potter Online
  • Jane's A-10
  • Privateer 3
  • Strike Team
  • Wing Commander VII
  • Ultima X: Odyssey (2004)

References