Penguin Adventure
{{short description|1986 video game}}
{{Use dmy dates|date=May 2023}}
{{More citations needed|date=August 2009}}
{{Infobox video game
| title = Penguin Adventure
| image = Penguin Adventure.jpg
| caption = European box art
| developer = Konami
| publisher = Konami
| platforms = {{Unbulleted list|MSX|Mobile}}
| released = {{Unbulleted list|MSX{{vgrelease|JP|28 October 1986|EU|1987}}|Mobile{{vgrelease|JP|31 May 2006}}}}
| modes = Single-player, multiplayer
| director = {{Unbulleted list|Ryouhei Shogaki|Hiroyuki Fukui}}
| designer = Ryouhei Shogaki
| programmer = Hiroyuki Fukui
| composer = {{Unbulleted list|Yoshinori Sasaki|Kenichi Matsubara}}
}}
{{nihongo|Penguin Adventure|夢大陸アドベンチャー|Yume Tairiku Adobenchā|lit. "Dream Continent Adventure"}} is a racing platform game released by Konami in 1986, and a sequel to 1983's Antarctic Adventure. The game marks the professional debut of game designer Hideo Kojima, who participated in the planning.[http://www.famitsu.com/game/news/1229899_1124.html KONAMIのMSX往年の名作がWiiバーチャルコンソールに登場] ([https://translate.google.com/translate?hl=en&sl=ja&u=http://www.famitsu.com/game/news/1229899_1124.html&ei=Vl07TZD-DNyShAemvaCOCg&sa=X&oi=translate&ct=result&resnum=4&ved=0CDwQ7gEwAw&prev=/search%3Fq%3D%2522%25E5%25A4%25A2%25E5%25A4%25A7%25E9%2599%25B8%25E3%2582%25A2%25E3%2583%2589%25E3%2583%2599%25E3%2583%25B3%25E3%2583%2581%25E3%2583%25A3%25E3%2583%25BC%2522%2Bsite:famitsu.com%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26hs%3DUym%26rls%3Dorg.mozilla:en-GB:official%26prmd%3Divns Translation]), Famitsu
The story follows Penta, a penguin who has to bring home a golden apple in order to cure Penguette, the Penguin Princess.
Gameplay
This title significantly expanded upon the gameplay of Antarctic Adventure by most notably adding a greater variety of stages and enemies and role-playing elements: boss fights, purchasable items, and several minigames. Items can be purchased through three different fisherman, in exchange for fish, that give Penta new abilities. One of the items that can be bought is a gun.
Level design and variety have increased from Antarctic Adventure; there are forest levels, ice levels, water-based levels, caves, and even some outer-space bonus levels.{{MobyGames|id=/penguin-adventure|name=Penguin Adventure}} There are several shortcuts, usually hidden underneath holes (which are typically harmful hazards) in the game, that allow the player to go on almost completely different paths. The game features multiple endings, with the hidden good ending available when the player pauses the game a certain number of times.[http://uk.gamespot.com/msx/action/penguinadventure/hints.html Penguin Adventure] {{webarchive|url=https://archive.today/20120716002400/http://uk.gamespot.com/msx/action/penguinadventure/hints.html |date=2012-07-16}}, GameSpot In the bad ending, the princess dies, while in the good ending, she lives.
Some publications have stated that Kojima reused the idea for multiple endings from this game in Metal Gear Solid and, to an extent, Metal Gear Solid 2: Sons of Liberty, due to it often being cited as his debut game.{{cite web|last=Todd|first=Ciolek|title=Less than Famous Firsts: Your Favorite Developers' Early Efforts|url=http://bestof2004.1up.com/features/less-than-famous-firsts|publisher=1UP.com|accessdate=1 June 2012|date=October 12, 2011|archive-url=https://archive.today/20120701172713/http://bestof2004.1up.com/features/less-than-famous-firsts|archive-date=2012-07-01}} However, Kojima himself has stated that he only participated in the project for about a month to help plan the game, pitching suggestions such as the slot machine in the shop and how to defeat the bosses.{{cite web |last1=Kojima |first1=Hideo |script-title=ja:最初の仕事です。企画のサポートでアイデア出しを一ヶ月くらいしました。地下のスロットマシンやボス敵の倒し方等は僕のアイデアです。それが認められて?自分の企画を一本任されました。RT @snakesize: 監督は本当に「けっきょく南極大冒険」の制作に携わられてたのですか? |url=https://twitter.com/Kojima_Hideo/status/10822618937|website=Twitter |date=Mar 21, 2010 |language=ja |access-date=5 September 2023}}{{cite web |last1=Kojima |first1=Hideo |script-title=ja:そっちです。RT @hatimaki_create: @Kojima_Hideo あれ?「夢大陸アドベンチャー」の方ではなかったでしたっけ? |url=https://twitter.com/Kojima_Hideo/status/10822886295|website=Twitter |date=Mar 21, 2010 |language=ja |access-date=5 September 2023}}{{cite web |last1=Kojima |first1=Hideo |script-title=ja:『夢大陸アドベンチャー(MSX)』は僕の監督デビュー作ではないです。入社したての86年に上長から企画サポート(アイデア出し)を頼まれて、一時期だけ参加しました。幾つかのボス戦やギミック等は僕のアイデアが採用されてますが、企画/ゲームデザインは別の方です。誤解をされている様なのでw |url=https://twitter.com/Kojima_Hideo/status/427981886875377665|website=Twitter |date=Jan 27, 2014 |language=ja |access-date=5 September 2023}} Additionally, his name does not appear in the credits either. Kojima's first game credit and directorial debut would be with Metal Gear, released for the MSX2 the next year.
Ports
- Zemina, a South Korean video game company, made an unauthorized Master System port with the same title, credited as Kkum-Uidaelyug ({{langx|ko|꿈의대륙|Dreamland}}) on the cartridge, which was published towards the end of the 1980s.
- The MSX version was re-released on several platforms during the years: first on PlayStation and Sega Saturn as part of Konami Antiques MSX Collection in 1997/1999, then on Virtual Console (first for Wii on 24 November 2009, later for Wii U on 29 January 2014) in Japan, and on PC on 11 April 2014 in Japan (as Project EGG).{{cite web |url=http://www.konami.jp/products/dl_win_yumetairikuadv_egg/ |title=夢大陸アドベンチャー |author= |website=Konami Digital Entertainment |language=ja |trans-title=Yume Tairiku Adobenchā |accessdate=2015-01-26 |url-status=dead |archive-url=https://web.archive.org/web/20140420133300/http://www.konami.jp/products/dl_win_yumetairikuadv_egg/ |archive-date=2014-04-20 |via=Wayback Machine}}
- A mobile version was released on 31 May 2006 only in Japan.
Other media
{{Infobox animanga/Header
| name = Penguin Adventure: Penta no daibōken Korokorokokoro no Penko-hime
| image =
| caption =
| ja_kanji = 夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫-
| ja_romaji = Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime
| genre =
}}
{{Infobox animanga/Print
| type = Digital Manga
| author =
| publisher = Konami Digital Entertainment
| demographic =
| magazine = Weekly Konami Magazine
| published = 15 September 2006 - 2 February 2007
| volumes = 20
| volume_list =
}}
{{Infobox animanga/Footer}}
In 2006, Konami Digital Entertainment Tokyo serialized a series of digital comics based on the video game of the same name, titled {{nihongo|Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime|夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫-|lit. "Dream Continent Adventure: Penta's Adventure, Penguette's Colosse Heart"}}.{{cite web|url=http://www.gpara.com/article/cms_show.php?c_id=456&c_num=14|title=『ランブルローズ』『幻想水滸伝』がケータイ漫画に!|publisher=Gpara|accessdate=March 12, 2015|archive-url=https://web.archive.org/web/20130608054106/http://www.gpara.com/article/cms_show.php?c_id=456&c_num=14|archive-date=2013-06-08}}
References
{{reflist}}
External links
- {{moby game|id=/penguin-adventure|name=Penguin Adventure}}
Category:Animal racing video games
Category:Multiplayer and single-player video games
Category:Unauthorized video games
Category:Video games about penguins
Category:Video games developed in Japan
Category:Video games scored by Kenichi Matsubara
Category:Virtual Console games