Persona (series)#Gameplay

{{Short description|Japanese video game franchise}}

{{Use mdy dates|date=April 2019}}

{{featured article}}

{{Infobox video game series

| title = Persona

| image = Persona PSP logo.svg{{!}}class=skin-invert

| caption = The logo of Shin Megami Tensei: Persona, the remake of the first game in the series. Each game uses its own font and styling.

| creator = {{ubl|Kouji Okada|Kazuma Kaneko}}

| composer = {{ubl|Shoji Meguro|Atsushi Kitajoh|Toshiki Konishi|Ryota Kozuka|Kenichi Tsuchiya}}

| developer = {{Plainlist|

}}

| publisher = {{Vgrelease|JP/NA|Atlus (Sega), ASCII Corporation|PAL|Deep Silver, Koei, Sega, Square Enix, THQ, NIS America}}

| genre = Role-playing, social simulation

| platforms = {{hlist|

Arcade

|Android

|iOS

|Mobile phone

|Nintendo 3DS

|Nintendo Switch

|PlayStation

|PlayStation 2

|PlayStation 3

|PlayStation 4

|PlayStation 5

|PlayStation Portable

|PlayStation Vita

|Windows

|Xbox 360

|Xbox One

|Xbox Series X/S

}}

| first release version = Revelations: Persona

| first release date = September 20, 1996

| latest release version = Persona 5: The Phantom X

| latest release date = April 18, 2024 (open beta, various regions)

| parent = Megami Tensei

}}

Persona,{{Nihongo foot||ペルソナ|Perusona|group=Jp.}} previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed by Atlus and owned by Sega.{{efn|Other third-party companies such as Ghostlight and NIS America have published games in Europe. Sega began handling North American publishing duties in 2016 under the Atlus brand name, before expanding to European territories in 2019.}} Centered around a series of Japanese role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona,{{efn|This game is generally referred to as Persona 1 or just Persona rather than by its full title.}} was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2024's Persona 3 Reload.

Persona began as a spin-off based on the positively-received high school setting of Shin Megami Tensei If... (1994). Persona{{'s}} core features include a group of students as the main cast, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Beginning with Persona 3 in 2006, the main series came to focus more on, and become renowned for, the immersive social simulation elements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 duology) and Shigenori Soejima (Persona 3 onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology, psychological personas and tarot cards, along with religious, mythological, and literary themes and influences.

Revelations: Persona was the first role-playing Megami Tensei game to be released outside of Japan. Beginning with Persona 2: Eternal Punishment, the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known Megami Tensei spin-off and establishing Atlus and the Megami Tensei franchise in North America. Following the release of Persona 3 and 4, the series also established a strong following in Europe. The series has since gone on to sell over 23 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including anime series, films, novelizations, manga, stage plays, radio dramas, art books, and musical concerts.

Games

=Main series=

  • Revelations: Persona is the first entry in the series, and was released in Japan and North America for the PlayStation in 1996. A port to Windows was released in Japan in 1999. The game was later ported to the PlayStation Portable (PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release. Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are forced to confront an outbreak of demons in their hometown.
  • Persona 2: Innocent Sin is the second entry in the series, released in Japan for the PlayStation in 1999. After the success of Persona{{'s}} PSP port, a port of Innocent Sin was greenlit. For this version, adjustments were made so that it played more like its sequel, along with added features and a new scenario. The port was released in 2011 in all regions. Set in the coastal city of Sumaru, the story follows Tatsuya Suou, a student of Seven Sisters High, as he confronts phenomena generated by reality-altering rumors.
  • Persona 2: Eternal Punishment is the third entry in the main series, released in Japan and North America for the PlayStation in 2000. Like Innocent Sin, it was remade for PSP, and included a new scenario by the game's original writer. The remake released in Japan in 2012, but did not reach the West. The original version was re-released worldwide on PlayStation Network (PSN) in 2013 in response to this. Set shortly after the ending of Innocent Sin, the story follows Maya Amano, a supporting character from the previous game, as she confronts a similar rumor-created threat along with Tatsuya.
  • Persona 3 is the fourth entry in the main series. Developed for PlayStation 2, it released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Persona 3 FES, a director's cut featuring new content and an epilogue, was released in 2007 in Japan and 2008 in North America and Europe. The main portion of FES was later ported to the PSP in Japan in 2009, North America in 2010, and in Europe in 2011 as Persona 3 Portable: it featured a few enhancements such as a female playable character and the ability to control all characters in battle, and some content was adjusted or removed so it could fit on a portable platform. Ports of Persona 3 Portable were released on Nintendo Switch, PlayStation 4, Windows, Xbox One, and Xbox Series X/S on January 19, 2023.{{Cite web |last=Bailey |first=Kat |date=2022-06-12 |title=Persona 3 Portable, Persona 4 Golden, And Persona 5 Royal Announced For Xbox Game Pass |url=https://www.ign.com/articles/persona-3-4-5-xbox-game-pass |access-date=2022-06-12 |website=IGN}}{{cite web |last1=Romano |first1=Sal |title=Persona 5 Royal coming to PS5 and Steam, Persona 4 Golden to PS4, and Persona 3 Portable to PS4 and Steam |url=https://www.gematsu.com/2022/06/persona-5-royal-coming-to-ps5-and-steam-persona-4-golden-to-ps4-and-persona-3-portable-to-ps4-and-steam |website=Gematsu |access-date=15 June 2022 |date=15 June 2022}}{{Cite web |date=2022-10-08 |title=Atlus confirms January release for Persona 3 Portable and Persona 4 Golden |url=https://www.videogameschronicle.com/news/atlus-confirms-january-release-for-persona-3-portable-and-persona-4-golden/ |access-date=2022-10-08 |website=VGC |language=en-GB}} The story takes place in the city of Tatsumi Port Island, following a group of students known as "S.E.E.S." who fight monsters that appear during a time known as the Dark Hour.
  • Persona 3 Reload is a remake of Persona 3, released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 2, 2024.{{Cite web |last=McWhertor |first=Michael |date=2023-06-11 |title=Persona 5 tactics game, Persona 3 remake revealed by Atlus |url=https://www.polygon.com/23754702/persona-3-remake-reload-persona-5-tactica-atlus |access-date=2023-06-11 |website=Polygon}} Reload is a faithful recreation of the original game's narrative, graphically rebuilt in Unreal Engine 4 and functionally updated with numerous gameplay improvements that bring the title in closer parity with succeeding installments of the series. The remake also overhauls the game's presentation with the introduction of a new English voice cast, new story scenarios and additional interactions between characters not featured in either the original Persona 3 or its re-releases.{{Cite web |date=2023-06-11 |title=Persona 3 Reload will feature an entirely new voice cast |url=https://www.videogameschronicle.com/news/persona-3-reloaded-will-feature-an-entirely-new-voice-cast/ |access-date=2023-09-12 |website=VGC |language=en-GB}}{{Cite web |date=2023-06-12 |title=『ペルソナ3 リロード』日本メディア最速インタビュー。オリジナル版のフルリメイクだが『フェス』で追加された本編内の要素が『リロード』にいっさい入っていないというわけではない【週刊ファミ通先行掲載】 {{!}} ゲーム・エンタメ最新情報のファミ通.com |url=https://www.famitsu.com/news/202306/12305877.html |access-date=2023-09-12 |website=ファミ通.com |language=ja}}
  • Persona 4 is the fifth entry in the main series, released for the PlayStation 2 in 2008 in Japan and North America, and 2009 in Europe. The success of Persona 3 Portable inspired the creation of a portable version of Persona 4, titled Persona 4 Golden. As using the PSP would result in cutting too much content, it was instead developed for PlayStation Vita, which allowed for the addition of new features and content. A port of Golden was released for Windows in 2020, with ports for the Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X/S released on January 19, 2023. Persona 4 takes place in the rural town of Inaba, where a group of students investigate a series of killings related to a realm known as the Midnight Channel.
  • Persona 4 Revival is an upcoming remake of Persona 4, announced in June 2025 and in development for PlayStation 5, Windows, and Xbox Series X/S.{{Cite web |last=Webster |first=Andrew |date=2025-06-08 |title=Persona 4 is getting a remake |url=https://www.theverge.com/news/680439/persona-4-revival-remake-trailer |access-date=2025-06-08 |website=The Verge |language=en-US}}
  • Persona 5 is the sixth entry in the main series, released for the PlayStation 3 and PlayStation 4. It is set in Tokyo and follows a group of students as they adopt disguises of thieves to tackle the city's corruption and attain freedom from imposed societal pressures. Persona 5 was released in Japan in September 2016, and in North America and Europe in April 2017. Persona 5 Royal, an enhanced version of the game similar to Persona 4 Golden, was released for PlayStation 4 in Japan in 2019 and worldwide the following year. Ports of Royal for Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S were released in October 2022.

=Spin-offs=

Persona 3 received a Japan-exclusive spin-off titled {{Nihongo foot|Persona 3: The Night Before;|ペルソナ3 ザ・ナイト・ビフォア|Perusona Surī: Za Naito Bifoa|group=Jp.}} it follows a similar cycle of daytime activities and night time combat as the original game, with one player being chosen as the party leader each night. After its closure in 2008, a new free-to-play browser game titled {{Nihongo foot|Persona Ain Soph|ペルソナ アインソフ|Perusona Ain Sofu|group=Jp.}} was released that year; the gameplay focused on players fusing Personas and confronting a threat known as the Qliphoth. Staying exclusive to Japan, it closed down in June 2010.

A fighting game sequel to Persona 4, Persona 4 Arena, was released in arcades in Japan in 2012. Console versions were released in 2012 in Japan and North America, and 2013 in Europe. A sequel, Persona 4 Arena Ultimax, was similarly released in Japanese arcades in 2013, then released in 2014 in all regions for consoles.

A standalone spin-off for the Nintendo 3DS, Persona Q: Shadow of the Labyrinth, was released worldwide in 2014; it features the full casts of Persona 3 and 4, and is classed by Atlus as an official entry in the Persona canon. A sequel, Persona Q2: New Cinema Labyrinth, saw the addition of the Persona 5 characters and was released in Japan in 2018 and worldwide in 2019.

A rhythm game set after the events of Persona 4 Arena Ultimax, Persona 4: Dancing All Night, was released worldwide in 2015. Two follow-ups to Dancing All Night, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, were released together in 2018.

A Dynasty Warriors-style action role-playing sequel to Persona 5, Persona 5 Strikers, was released in Japan in 2020 and worldwide the following year.{{cite web |last1=Romano|first1=Sal|title=Persona 5 Scramble: The Phantom Strikers first gameplay, new details|url=https://gematsu.com/2019/11/persona-5-scramble-the-phantom-strikers-first-gameplay-new-details|website=Gematsu|date=November 4, 2019|access-date=4 November 2019}}{{Cite web|url=https://www.siliconera.com/pre-order-persona-5-strikers-digital-deluxe-to-play-early/|title=Pre-order Persona 5 Strikers Digital Deluxe to Play Early|date=2020-12-10|access-date=2021-02-03|website=SiliconEra|last=Dino|first=Oni|archive-url=https://web.archive.org/web/20210203215011/https://www.siliconera.com/pre-order-persona-5-strikers-digital-deluxe-to-play-early/|archive-date=2021-02-03|url-status=live}}

A tactics spin-off of Persona 5, Persona 5 Tactica, was released in November 2023.{{Cite web|url=https://www.polygon.com/23754702/persona-3-remake-reload-persona-5-tactica-atlus|title=Persona 5 tactics game, Persona 3 remake revealed by Atlus

|date=2023-06-11|access-date=2023-06-11|website=Polygon|last=McWhertor|first=Michael}}

Several Persona mobile games have been made in partnership with other Japanese mobile companies such as BBMF. Their first partnership was in 2006 with the development and release of Megami Ibunroku Persona: Ikū no Tō-hen, a 3D dungeon crawler set during the events of the first Persona game. The companies later collaborated on two mobile games based on the Persona 2 games: {{Nihongo foot|Persona 2: Innocent Sin - Lost Memories|ペルソナ2 罪 ロストメモリーズ|Perusona Tsū: Tsumi Rosuto Memorīzu|group=Jp.}} in 2007, and {{Nihongo foot|Persona 2: Eternal Punishment - Infinity Mask|ペルソナ2 罰 インフィニティマスク|Perusona Tsū: Batsu Infiniti Masuku|group=Jp.}} in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones.

Many mobile spin-offs are related to Persona 3: there is an RPG side-story titled {{Nihongo foot|Persona 3 Em,|ペルソナ3エム|Perusona Surī Emu|group=Jp.}} an action game prequel set ten years prior to Persona 3 titled Aegis: The First Mission, and an alternate version of Persona 3 featuring different characters titled {{Nihongo foot|Persona 3 Social.|ペルソナ3ソーシャル|Perusona Surī Sōsharu|group=Jp.}} Multiple Persona 3-themed puzzle games have also been developed. An online mobile RPG set around the high school featured in Persona 3, titled {{Nihongo foot|Persona Mobile Online,|ペルソナ モバイル オンライン|Perusona Mobairu Onrain|group=Jp.}} was released in 2009.

Persona 4 likewise received a mobile card game spin-off, titled {{Nihongo foot|Persona 4 The Card Battle.|ペルソナ4 ザ・カードバトル|Perusona Fō Za Kādo Batoru|group=Jp.}}

A mobile spin-off for Persona 5 entitled Persona 5: The Phantom X was announced in 2023, developed by Black Wings Game Studio and published by Perfect World Games.{{Cite web |date=2023-03-17 |title=Persona 5: The Phantom X announced for iOS, Android |url=https://www.gematsu.com/2023/03/persona-5-the-phantom-x-announced-for-ios-android |access-date=2023-03-17 |website=Gematsu |language=en-US}}

=Other Media=

Persona character Joker along with other Sega characters makes a cameo appearance in the intro of the Sonic The Hedgehog movie, made by Paramount after gaining the movie rights to use Sega Characters from Sega of America.

Common elements

=Gameplay=

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| image1 = P4 Golden battle.jpg

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The gameplay of the Persona series revolves around combat against various enemy types: Demons, Shadows and Personas. Main combat takes place during dungeon crawling segments within various locations. The way battles initiate varies between random encounters (Persona, Persona 2) or running into models representing enemy groups (Persona 3 onwards). Battles are governed by a turn-based system, where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles. During battle, either side can strike an enemy's weakness, which deals more damage than other attacks. Starting with Persona 3, landing a critical hit grants the character an extra turn. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. Each party member is manually controlled by the player in all but one Persona title: in Persona 3, all the party apart from the main character are controlled by an AI-based command system. The general gameplay has remained consistent across all Persona games.

Each Persona game also includes unique elements. In Persona, battles take place on a grid-based battlefield, with characters' and enemies' movements dictated by their placement on the battlefield. This system was abandoned for the Persona 2 games: the party has free movement across the battlefield, and is assigned a set of moves which can be changed in the menu during and in between battles. In Persona and Persona 3, there is a lunar phase tied to gameplay, time progression, and the plot. In Persona 4, this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior. Persona 5 introduces elements such as platforming and stealth gameplay to dungeon exploration. The All-Out Attack can be initiated in a "Hold-Up" session, triggered when all enemies are knocked down.

==Personas==

A defining aspect of the series is the use of the "Persona", which are physical manifestations of a person's psyche and subconscious used for combat. The main Personas for the cast used up to Persona 3 were inspired by Greco-Roman mythology. Persona 4{{'s}} were based on Japanese deities; while Persona 5 used characters inspired by fictional and historical outlaws and thieves. The summoning ritual for Personas in battle varies throughout the series: in early games, the party gains the ability to summon through a short ritual after playing a parlor game; in Persona 3, they fire a gun-like device called an Evoker at their head to overcome their cowardice; in Persona 4, they summon their Personas by destroying Tarot cards; in Persona 5, they are summoned through the removal of the characters' masks.

Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflicting status effects. For all Persona games, all playable characters start out with an initial Persona, which can evolve into other Personas through story-based events and use during battle. In multiple Persona games, two or more Personas can be summoned at once to perform a powerful Fusion Spell. In Persona 3, 4 and 5, only the main character can wield and change between multiple Personas; the other characters use a single Persona. During the course of the game, the player acquires more Personas through a system of Skill Cards, represented by Major Arcana Tarot cards. Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family. Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: these range from fusing two Personas in the Persona 2 duology to up to twelve in Persona 4. Starting with Persona 3, the main protagonist of each game has an ability known as "Wild Card", an ability to summon multiple Personas represented by the Fool Arcana.

=Setting and themes=

The Persona series takes place in modern-day Japan and focuses on a group of high school students, with the exception to this being Eternal Punishment, which focused on a group of adults. The setting has been described as urban fantasy, with extraordinary events happening in otherwise normal locations. The typical setting used is a city, with a noted exception being the rural town setting of Persona 4. Although they are typically stand-alone games that only share thematic elements, the Persona games share a continuity, with elements from previous games turning up in later ones. Persona and the Persona 2 games shared narrative elements which were concluded with Eternal Punishment, so Persona 3 started out with a fresh setting and characters. The first in the series is Persona, set in the year 1996. This is followed by the events of Innocent Sin and Eternal Punishment in 1999. At the end of Innocent Sin, the main characters rewrite events to avert the destruction of Earth, creating the Eternal Punishment reality, with the original reality becoming an isolated Other Side. Persona 3 and subsequent games stem from Eternal Punishment. Persona 3 is set from 2009 to 2010, and Persona 4 is set from 2011 to 2012. The Persona 4 Arena games and Dancing All Night take place in the months following Persona 4. In contrast, Persona 5 is set in a non-specific year referred to as "20XX", while Strikers is set several months after the events of Persona 5. The Persona Q series takes place in a separate enclosed world in which the characters of Persona 3, 4, and 5 are drawn into from their respective time periods. Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4.

A central concept for the series is the collective unconscious, a place generated by the hearts of humanity and from which Personas are born. According to the official Persona Club P3 book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Nyx appears in Persona 3 as the antagonist. The major dungeon locations in each game are generated by the latent wishes and desires of humans and are generally used by another force for their own ends. A recurring location appearing in most of the games is the "Velvet Room", a place between reality and unconsciousness created by Philemon that changes form depending on the psyche of its current guest. Its inhabitants, led by an enigmatic old man called Igor, aid the main characters by helping them hone their Persona abilities. While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.{{cite video game |developer=Atlus |title=Persona 3 |date=August 14, 2007 |quote=Junpei: Hey, wait a second! What's going on here!? This isn't the front of the dorm! / Aigis: Everyone!? What's going on...? / Igor: There is no need to worry. I only summoned you here that we might say our farewells. I am rather surprised, though...I did not expect your friends to follow you here.}}

The main character of each Persona game is a silent protagonist representing the player, with a manner described by the series' director as "silent and cool". When the writer for new story content in Eternal Punishment{{'s}} PSP version wished for the main character to have spoken dialogue, this was vetoed as it went against the series tradition. Two recurring characters generated by the collective unconscious are Philemon and Nyarlathotep, the respective representatives of the positive and negative traits of humanity. In Innocent Sin, the two reveal that they are engaged in a proxy contest as to whether humanity can embrace its contradictory feelings and find a higher purpose before destroying itself. Philemon makes appearances in later Persona games as a blue butterfly. Many of the major antagonists in the series are personifications of death generated by the human subconscious. The central theme of the Persona series is exploration of the human psyche and the main characters discovering their true selves. The stories generally focus on the main cast's interpersonal relationships and psychologies. There is also an underlying focus on "the human soul".

Many of the concepts and characters within the series (Personas, Shadows, Philemon) use Jungian psychology and archetypes. A recurring motif are the "masks" people wear during everyday life, which ties back to their Personas. This motif was more overtly expressed in Persona 5 through the main casts' use of masks in their thief guises. The dual lives of the main casts are directly inspired by these themes. Each game also includes specific themes and motifs. Persona 2 focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power of Kotodama"); Persona 3 employs themes involving depression and the darkness within people; Persona 4 focuses on how gossip and the media influences people's views of others; and Persona 5 shows how the main characters pursue personal freedom in a restrictive modern society. Zhang Cheng from The Paper thought the Persona 3, 4 and 5 regarded emotions and bonds as the ultimate weapon against alienation in postmodern society, and calls on everyone to become positive people.{{cite web|author= Zhang Cheng|url=https://www.thepaper.cn/newsDetail_forward_15853989|title=游戏论·作品批评︱《女神异闻录》与桥野桂的后现代政治学|date=2021-12-18|work=The Paper|language=zh-cn}} A recurring element in the earlier entries is ""The Butterfly Dream"", a famous story by the Chinese philosopher Zhuang Zhou. It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly. Philemon's original appearance was based on Zhuang Zhou. The character Nyarlathotep is based on the character of the same name from H. P. Lovecraft's Cthulhu Mythos, and the Mythos as a whole is frequently referenced in Persona 2. The Velvet Room was based on the Black Lodge from Twin Peaks, while Igor and his assistants are all named after characters from Mary Shelley's novel Frankenstein and its adaptations.

Development

The Persona series was first conceived after the release of Shin Megami Tensei If... for the Super Famicom. As the high school setting of If... had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults.{{Cite web |last=Kurokawa |first=Fumio |date=2022-09-27 |title=メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部 |url=https://www.4gamer.net/games/999/G999905/20220813010/ |access-date=2023-09-20 |website=4Gamer.net |language=ja}} The focus on high school life was also decided upon due to the experiences of the series' creators, Kouji Okada and Kazuma Kaneko: according to them, as nearly everyone experiences being a student at some point in their lives, it was something everyone could relate to, representing a time of both learning and personal freedom. In their view, this approach helped players accept the series' themes and the variety of ideas included in each title. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series. The main concept behind the first game was a Megami Tensei title that was more approachable for new and casual players than the main series. The abundance of casual games on the PlayStation reinforced this decision. The game's title, {{Nihongo foot|Megami Ibunroku,|女神異聞録||lit. "Goddess' Odyssey"|group=Jp.}} represented the game's status as a direct spin-off from the series. It was later dropped to further define Persona as a standalone series. After the success of Persona, Innocent Sin began development, retaining many of the original staff. During the writing of Innocent Sin, it was decided that the world of Persona 2 needed a different perspective than that of the current protagonist. This decision laid the groundwork for Eternal Punishment. Following this, the Persona series entered a hiatus while focus turned to other projects, including Shin Megami Tensei III: Nocturne.

The conceptual Persona 3 was submitted to Atlus in 2003 by Katsura Hashino, who had worked as a designer for multiple Megami Tensei games and had been the director for Nocturne. Gaining Atlus' approval of the concept, development started in the same year, after the completion of Nocturne and the Digital Devil Saga duology. Persona 3 was part of Atlus' push to expand their player base outside of Japan. Ideas were being passed around about Persona 4, but the game did not begin official development until after the release of Persona 3. Preparations for Persona 5{{'s}} development began in 2010. The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced with Persona 3. Persona 4 Arena and its sequel were the first non-RPG collaborative project in the series: its success inspired the creation of both Persona Q and Dancing All Night.

The first three Persona games were developed by Atlus' internal R&D1 studio, the studio responsible for the mainline Megami Tensei games. Beginning with Persona 3, a dedicated team originally referred to as the 2nd Creative Production Department began handling development for the series. The team was later renamed P-Studio in 2012. Hashino remained in charge of the studio until the Japanese release of Persona 5 in 2016, when he moved to found a new department, Studio Zero, to work on non-Persona projects. Aside from Atlus, other developers have helped develop entries in the Persona series. During the pre-production stage of Persona 4 Arena, Hashino approached Arc System Works after being impressed by their work on the BlazBlue series. For Dancing All Night, development was initially handled by Dingo, but due to quality concerns Atlus took over primary development with Dingo being retained as a supporting developer.

=Art design=

File:Persona 3 AD.jpg, who has been the series character designer since.]]

The two character artists for the Persona series are Kazuma Kaneko, a central artist in the main Megami Tensei series who designed characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took Kaneko's place as the character designer from Persona 3 onwards. While designing the characters for Persona, Kaneko was inspired by multiple notable celebrities and fictional characters of the time, along with members of Atlus staff. In Persona and Innocent Sin, the main characters all wore the same school uniforms, so Kaneko differentiated them using accessories. For Eternal Punishment, the main cast were adults, so Kaneko needed to rethink his design procedure. Eventually, he adopted the concept of ordinary adults, and gave them designs that would stand out in-game.

Soejima's first major work for the series was working on side characters for Persona 2 alongside Kaneko. Kaneko put Soejima in charge of the series' art direction after Persona 2 as Kaneko did not want to imprint his drawing style on the Persona series, and also wanted Soejima to gain experience. Soejima felt a degree of pressure when he was given his new role, as the series had accumulated a substantial following during Kaneko's tenure. In a later interview, Soejima said that although he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign.

Starting with Persona 3, each Persona game has been defined by a different aesthetic and key color. It is one of the first artistic decisions made by the team: Persona 3 has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In contrast, Persona 4 has a lighter tone and characters but also sports a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. According to Soejima, blue was the "color of adolescence", and yellow was the "color of happiness". For Persona 5, the color chosen was red, to convey a harsh feeling in contrast to the previous Persona games and tie in with the game's story themes. Its art style was described as a natural evolution from where Persona 4 left off.

=Music=

The music of the Persona series has been handled by multiple composers. The one most associated with the series is Shoji Meguro, who began working on Persona shortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the Velvet Room that became a recurring track throughout the series. During his initial work on the series, Meguro felt restricted by the limited storage space of the PlayStation's disc system, and so when he began composing for Persona 3, which allowed for sound streaming due to increased hardware capacity, he was able to fully express his musical style. His main worry for his music in Persona 3 and 4 was the singers' pronunciation of the English lyrics. He was unable to work on the Persona 2 games as he was tied up with other projects, including Maken X. Meguro also served as the lead composer in Persona 5, using elements of acid jazz and the game's themes for inspiration to achieve the right mood. The music for Innocent Sin and Eternal Punishment was handled by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had originally done minor work on Persona, and found composing for the games a strenuous experience. Spin-offs, such as the Persona Q and Dancing subseries, are usually handled by other Atlus composers such as Atsushi Kitajoh, Toshiki Konishi, and Ryota Kozuka.

Release

The series consists of twenty games, not counting re-releases and mobile games. Persona was the first role-playing entry in the Megami Tensei franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for Persona, the restrictions did not apply. According to Atlus, Persona and its sequel were to test player reactions to the Megami Tensei series outside of Japan. The greater majority of Persona games were either first released on or exclusive to PlayStation platforms. This trend was broken with the release of Persona Q for the 3DS in 2014. All the Persona games have been published by Atlus in Japan and North America. An exception in Japan was the Windows port of Persona, which was published by ASCII Corporation. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact. Since then, Atlus has been releasing ports of the main Persona games for non-PlayStation platforms, beginning with the release of Persona 4 Golden on Windows in 2020, which marked the first time a numbered entry in the series released for PC worldwide. Sega would also assist Atlus in porting Persona 5 Royal and Persona 3 Portable to Windows, in addition to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S throughout 2022 and 2023.{{Cite web |date=2020-06-13 |title=Persona 4 Golden now available for PC |url=https://www.gematsu.com/2020/06/persona-4-golden-now-available-for-pc |access-date=2022-11-03 |website=Gematsu |language=en-US}}{{Cite web |date=2022-06-12 |title=Persona Series Coming Soon to Xbox One, Xbox Series X{{!}}S, Windows PC, and with Xbox Game Pass |url=https://news.xbox.com/en-us/2022/06/12/persona-series-coming-soon-to-xbox/ |access-date=2022-11-03 |website=Xbox Wire |language=en-US}}{{Cite web |date=2022-06-28 |title=Nintendo confirms Persona games are (finally) coming to Switch |url=https://venturebeat.com/games/nintendo-confirms-persona-games-are-finally-coming-to-switch/ |access-date=2022-11-03 |website=VentureBeat |language=en-US}}{{Cite web |date=2022-10-12 |title=Persona 5 Royal Switch Development Is Being Led By Sega |url=https://www.nintendolife.com/news/2022/10/persona-5-royal-switch-development-is-being-led-by-sega |access-date=2022-11-03 |website=Nintendo Life |language=en-GB}} Persona 3 Reload, a remake of Persona 3 (2006), was launched in 2024 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S, making it the first main entry in the franchise to both receive a worldwide simultaneous release, as well as the first to be available on non-PlayStation formats from launch.{{Cite magazine |last=Stewart |first=Marcus |date=2024-02-02 |title=Atlus Confirms Persona 3 Reload, Persona 5 Tactica Are Multiplatform |url=https://www.gameinformer.com/2023/06/14/atlus-confirms-persona-3-reload-persona-5-tactica-are-multiplatform |archive-url=https://web.archive.org/web/20230614161321/https://www.gameinformer.com/2023/06/14/atlus-confirms-persona-3-reload-persona-5-tactica-are-multiplatform |url-status=live |archive-date=June 14, 2023 |access-date=2024-03-02 |magazine=Game Informer}} In a quarterly earnings report from November 2023, SEGA Sammy president Haruki Atami suggested that all future Persona games going forward would follow a similar release and availability cadence in order to meet company expectations of selling at least 5 million units in a new game's first year.{{Cite web |author1=Hirun Cryer |date=2023-11-16 |title=Persona 6 looks set to release across multiple platforms on day one |url=https://www.gamesradar.com/persona-6-looks-set-to-release-across-multiple-platforms-on-day-one/ |access-date=2024-03-02 |website=gamesradar}}

Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more. For Persona 3, Atlus gave publishing duties to Koei. For Persona 4, European publishing was handled by Square Enix. Persona 4 Arena was originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN. Atlus ended up re-publishing the digital PlayStation version in Europe. They had previously digitally published the PSP port of Persona in Europe and Australia. Arena Ultimax was published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe. A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release of Nocturne. A more recent partner was NIS America, which published Persona 4 Golden, Persona Q, and Dancing All Night. Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products. Sega of America and Atlus USA eventually entered into a partnership with European publishing company Deep Silver to publish multiple games in the region, including Persona 5.

=Localization=

The localizations for the Persona series are generally handled by translator Yu Namba of Atlus USA, who also handles localization for multiple other Megami Tensei games. Another prominent staff member was Nich Maragos, who worked with Namba on multiple Persona games until moving to Nintendo of America prior to 2015. The localization of Persona was handled by a small team, which put a lot of pressure on them as they needed to adjust the game for Western audiences: the changes implemented included altering names, changing the appearance of characters, and removing numerous cultural references. An entire alternate main quest was also removed. After Persona, it was decided that future Persona games should be as faithful as possible to their original releases. Namba's first localization project for the series was Eternal Punishment. For the release of Innocent Sin, there was a debate over whether to release it, as it contained potentially controversial content including allusions to Nazism. In the end, due to staff and resource shortages, Innocent Sin was passed over for localization in favor of its sequel Eternal Punishment. Later, when the company developed the PSP ports, the team released the ports of Persona and Innocent Sin overseas so fans attracted by Persona 3 and 4 would be able to easily catch up with the rest of the series. The localization for Persona was completely redone, reverting all the previous altered content and restoring all previously cut content. The port of Eternal Punishment was not localized due to "unusual circumstances", so the company released the original version on PSN instead.

For the localizations of Persona 3 and 4, the team incorporated as much of the original content as possible, such as using Japanese honorifics and keeping the game's currency as yen rather than changing it. As a general rule, they incorporate cultural elements from the original versions unless they would not be understood by the player, such as with certain jokes. Nevertheless, some changes had to be made. In one instance, the character Mitsuru Kirijo was originally an English speaker, but her second language for the localized version was changed to French due to her cultured appearance. School tests also needed to be changed due to similar language-based issues. The Social Links were originally called {{Nihongo foot|"Community",|コミュニティ|Komyuniti|group=Jp.}} but this was changed as the word "Community" had a very specific meaning in English. The new name was inspired by the way the character Igor made reference to the concept using words such as "society" and "bonds". Some in-game Easter egg references were also changed: in Persona 3 references to the larger Megami Tensei series by a character in an in-game MMORPG were changed to reference earlier Persona games, while mentions of a fictional detective in Persona 4 were altered to reference the Kuzunoha family from Eternal Punishment and the Devil Summoner series. Character names have also needed adjustment, such as the stage name of Persona 4 character Rise Kujikawa, and the way characters referred to each other was adjusted to appeal more to a western audience. Persona 5 was also localized in this fashion.

The localized English names of games have also been altered. The banner title for Persona was changed from Megami Ibunroku to Revelations, principally because the team thought the latter name sounded "cool". The Revelations title was removed for Innocent Sin and Eternal Punishment. After the successful release of Nocturne, the "Shin Megami Tensei" moniker was added to the series title to help with Western marketing. This has not been the case for some games: Persona 4 Arena{{'s}} original title, Persona 4: The Ultimate in Mayonaka Arena, was shortened as it sounded "awkward", and the "Shin Megami Tensei" moniker was dropped as it would have made the title too long, which has been applied to every game in the series since. The same change was made for Persona 4 Golden and Persona 5 Royal, with the team dropping "The" that was in the Japanese title because it would have sounded "odd" in English-speaking regions.

Reception

{{VG Series Reviews

|gr = no

|game1 = Revelations: Persona

|mc1 = 78/100 (PS)
78/100 (PSP)

|game2 = Persona 2: Innocent Sin

|mc2 = 75/100 (PSP)

|game3 = Persona 2: Eternal Punishment

|mc3 = 83/100 (PS)

|game4 = Persona 3

|mc4 = 86/100
89/100 (FES)
89/100 (Portable)
87/100 (Reload)

|game5 = Persona 4

|mc5 = 90/100
93/100 (Golden)

|game6 = Persona 5

|mc6 = 93/100
95/100 (Royal){{cite web |url=https://www.metacritic.com/game/persona-5-royal/critic-reviews/?platform=playstation-4 |title=Persona 5 Royal for PlayStation 4 Reviews |website=Metacritic |access-date=April 5, 2020}}

}}

The first Persona was referred to at the time as a sleeper hit, and the success of it and Eternal Punishment helped establish both Atlus and Megami Tensei in North America. In Europe, the series did not become established prior to the release of Persona 3 and 4, both of which were highly successful in the region. According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the release of Persona 3, which was a commercial success and brought the series to the attention of the mainstream gaming community. Persona 4 received an even better reception. The Persona series' success has allowed Atlus to build a strong player base outside of Japan, contributing to the success of other games such as Catherine.{{efn|While primarily referring to and focusing on the European market, Hiraoka is speaking of the Persona series in general in the cited instances.}}

The Persona series has been referred to as the most popular spin-off from the Megami Tensei franchise, gaining notoriety and success in its own right. Io9's James Whitbrook commented that while "here in the west, we've got plenty of awesome urban fantasy, especially from a YA perspective. But what makes Persona interesting is that it's the familiar concept of Urban fantasy, the balance of the mundane "normal" life of the protagonists and the problems they have there with the fantastical nature of the supernatural world that lies beneath all that, from a Japanese perspective. Over here, that's much less common, and the way the series portrays urban fantasy through that lens is what makes it so different, especially from what you would normally expect from Japanese RPGs.". Nintendo Power, in an article concerning the Megami Tensei series, cited the Persona series' "modern-day horror stories" and "teams of Japanese high-school kids" as the perfect example of the franchise. Persona was mentioned in 1999 by GameSpot's Andrew Vestal as a game that deserved attention despite not aging well, saying "Examining Persona reveals three of the traits that make the series so popular - and unique - amongst RPG fans: demonology, negotiation, and psychology". The game has been named as a cult classic. Persona 3 was named by RPGamer as the greatest RPG of the past decade in 2009, and RPGFan listed Persona 3 and 4 in second and fourth place respectively in their similar 2011 list. Persona 3 was listed by Gamasutra as one of the 20 essential RPGs for players of the genre. Persona 4 was also listed by Famitsu as one of the greatest games of all time in a 2010 list.

As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the original Persona, which raised concerns due to its religious implications. Kurt Katala, writing for 1UP.com in 2006 about the controversial content of the Megami Tensei franchise as a whole, mentioned Innocent Sin{{'s}} references to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan. In 1UP.com's 2007 game awards, which ran in the March 2008 issue of Electronic Gaming Monthly, Persona 3 was given the "Most controversial game that created no controversy" award: the writers said "Rockstar's Hot Coffee sex scandal and Bully{{'s}} boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating". Persona 4 has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.

Additional controversy surrounds the three mainline titles with Katsura Hashino at the head—Persona 3 + FES + Portable, Persona 4 + Golden, and Persona 5—as players and journalists observed notable distasteful depictions of homosexuality within the trio of games.{{Cite web |last=Cee |first=Sloane |date=2017-06-28 |title='Persona 5' Can't Champion Marginalized Underdogs Without Queer Characters |url=https://www.vice.com/en/article/persona-5-cant-champion-marginalized-underdogs-without-queer-characters/ |access-date=2024-08-11 |website=VICE |language=en-US}} Persona 3 features an optional interaction with an NPC that attempts to flirt with one of the game's main characters, before being observed to have a small amount of facial hair, leading players to believe this NPC is a transgender woman. Persona 5 also has a non-optional interaction with two seemingly gay men that was the subject of extensive criticism, which was then altered in the Western localization of Persona 5 Royal.{{Cite web |last=Espiritu |first=Abby |date=2020-02-17 |title=Atlus to Change Homophobic Scenes In Persona 5 Royal for Western Release |url=https://www.thegamer.com/atlus-homophobic-scenes-persona-5-royal-western-release/ |access-date=2024-08-11 |website=TheGamer}} However, Persona 4 and its counterpart Persona 4 Golden are noted as the most egregious display of this writing, depicting major character Kanji Tatsumi as potentially being bisexual or gay, and making him the brunt of many homophobic jokes and jabs from another main character, Yosuke Hanamura.{{Cite web |title=Denial of the Self: Queer Characters in Persona 4 |url=https://www.gamespot.com/articles/denial-of-the-self-queer-characters-in-persona-4/1100-6404712/ |access-date=2024-08-11 |website=GameSpot |language=en-US}} Persona 4 Golden, unlike its successors Persona 5 and Royal, adds many interactions in which this behavior from Yosuke is exacerbated. Furthermore, both versions of the game depict another major character as possibly being transgender, which has sparked extensive debate over their identity, creating a large divide within the Persona fanbase.

By November 2024, the series had sold over 23 million copies worldwide.{{cite web |title=As the Persona and Yakuza series fly beyond 20 million sales each, Sega says its JRPG successes are thanks to the power of multi-platform releases | date=November 4, 2024 |url=https://www.gamesradar.com/games/persona/as-the-persona-and-yakuza-series-fly-beyond-20-million-sales-each-sega-says-its-jrpg-successes-are-thanks-to-the-power-of-multi-platform-releases/?utm_content=gamesradar&utm_medium=social&utm_campaign=socialflow&utm_source=twitter.com |access-date=4 November 2024}}

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Related media

=Anime=

The first anime adaptation of the Persona series, a television series based on Persona 3 titled Persona: Trinity Soul, aired in 2008. Trinity Soul takes place in an alternate setting ten years after Persona 3, making it a non-canon entry in the franchise. It was animated by A-1 Pictures, directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by Taku Iwasaki. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma. It was distributed internationally by NIS America.

An anime adaptation of the original Persona 4, Persona 4: The Animation, aired in 2011. The 25-episode series was produced by AIC ASTA and directed by Seiji Kishi. In 2014, a series based on Persona 4 Golden, titled Persona 4: The Golden Animation, was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included in Persona 4 Golden, focusing on the protagonist's encounters with new character Marie.

A standalone prequel anime created by A-1 Pictures, Persona 5 The Animation: The Day Breakers, was released in September 2016 prior to the Japanese release of the game. A full anime series based on Persona 5, Persona 5: The Animation, aired in 2018.

The original Persona 4 anime series was made into a condensed film adaptation titled Persona 4: The Animation - The Factor of Hope; it was released in Japanese cinemas in 2012. Persona 3 has also been adapted into a series of anime films produced by AIC ASTA and featuring staff from Persona 4: The Animation, released in cinemas in Japan and licensed for release overseas by Aniplex. The four films are titled #1 Spring of Birth, #2 Midsummer Knight's Dream, #3 Falling Down, and #4 Winter of Rebirth. They were released from 2013 to 2016. For both Persona 4: The Animation and the Persona 3 film series, one of the main concerns was the portrayal of the lead characters, which were originally dictated by player actions.

=Other adaptations=

Persona was adapted into an eight-issue manga series titled Megami Ibunroku Persona, originally serialized in 1996 and later reissued in 2009. A second spin-off manga, {{Nihongo foot|Persona: Tsumi to Batsu,|ペルソナ 罪と罰||lit. Persona: Sin and Punishment|group=Jp.}} was released to tie in with the release of the Persona 2 games. Set within the same setting of the Persona 2 games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of Innocent Sin. Persona 3, Persona 4, and Persona 5 have all received their own manga adaptations. Another manga based on Persona Q was also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbed Side:P3 and Side:P4. Multiple novels based on Persona 3 and 4 have also been released.

Five stage plays based on Persona 3 have been produced under the banner Persona 3: The Weird Masquerade. They received limited runs and featured separate performances for the male and female versions of the game's protagonists. Persona 4 was also adapted into two stage plays, both produced by Marvelous AQL and receiving limited runs in 2012: Visualive and Visualive the Evolution. A stage play based on Persona 4 Arena was likewise given a limited run in December 2014, and one based on Persona 4 Arena Ultimax ran in July 2016.

Atlus has created or hosted media dedicated to the Persona series. A dedicated magazine originally ran for ten issues between 2011 and 2012, and has been irregularly revived since then. An official talk show released on the official Persona website and Niconico, Persona Stalker Club, began in February 2014. Hosted by freelance writer Mafia Kajita and actress Tomomi Isomura, it was designed to deepen the connection between Atlus and the Persona fanbase. Concerts featuring music from the Persona series have also been performed, and some have received commercial releases on home media in Japan. Action figures and merchandise such as clothing have also been produced.

The series was also represented in the 2018 crossover fighting game Super Smash Bros. Ultimate with the April 2019 downloadable content (DLC) inclusion of Joker, the protagonist of Persona 5. Along with him, a Persona-themed stage, eleven musical tracks from the series, and Mii costumes of Morgana, Teddie, and the main protagonists from Persona 3 and 4 were also featured.{{cite web |last1=Higham |first1=Michael |title=Smash Ultimate Features Persona 3 And Persona 4 With Stages, Music, And Mii Costumes |url=https://www.gamespot.com/articles/smash-ultimate-features-persona-3-and-persona-4-wi/1100-6466314/ |website=GameSpot |access-date=17 April 2019}}

In June 2022, as part of the series' 25th anniversary, Sega expressed in an interview with IGN, their desire to expand the Persona series and other Atlus properties into live-action film and television, as had been done with their flagship property, Sonic the Hedgehog and its 2020 film adaptation. Toru Nakahara, Sega's lead producer on the Sonic the Hedgehog films and the Netflix animated series Sonic Prime, stated of Atlus' games that, "Stories like those from the Persona franchise really resonate with our fans and we see an opportunity to expand the lore like no one has seen — or played — before".{{Cite web |last=Kim |first=Matt |date=2022-06-30 |title=Sega Is Looking to Adapt Atlus Games for Live-Action TV and Movies - Including Persona |url=https://www.ign.com/articles/atlus-live-action-movie-tv-adaptations-sega-exclusive |access-date=2022-06-30 |website=IGN}}

In 2023, actors Jun Shison and Haruna Kawaguchi were appointed as official ambassadors for the Persona series, where they would appear in commercials and other promotional campaigns for the series.{{cite web |url=https://dengekionline.com/articles/210628/ |script-title=ja:『ペルソナ』シリーズ公式アンバサダーに俳優の志尊淳が就任 |trans-title=Actor Jun Shison appointed as the official ambassador for the Persona series |language=ja |work=Dengeki |date=2023-11-16 |accessdate=2023-12-16}}{{cite magazine |url=https://www.famitsu.com/news/202312/15327952.html |title=『ペルソナ』公式アンバサダーに俳優・川口春奈が就任。志尊淳と出演する新ブランドCM&『P5』シリーズ1000万本突破記念CMが公開 |trans-title=Actress Haruna Kawaguchi appointed as the official ambassador for the Persona series, appears in a new branded commercial with Jun Shison celebrating 10 million copies sold for Persona 5 |language=ja |magazine=Famitsu |date=2023-12-15 |accessdate=2023-12-16}}

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See also

Footnotes

=Translations=

=Notes=

{{notelist}}

=References=

{{reflist|refs=

{{cite web|url=https://www.ign.com/articles/persona-games-in-order|title=Every Persona Game and Spin-Off in Order|author=Williams, Callum|publisher=IGN|date=March 22, 2024|access-date=April 25, 2024}}

{{cite web|url=http://ascii.jp/elem/000/000/314/314562/|script-title=ja:【お知らせ】アスキー、『女神異聞録ペルソナ』をWindowsに移植! しかも、おまけつき!|language=ja|publisher=ASCII Corporation|date=February 5, 1999|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20150514185803/http://ascii.jp/elem/000/000/314/314562/|archive-date=May 14, 2015|url-status=live}}

{{cite web|url=http://andriasang.com/com3mi/persona_psp/|title=Persona remake set for PSP|last=Gantayat|first=Anoop|publisher=Andriasang.com|date=February 6, 2009|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20121224212027/http://andriasang.com/com3mi/persona_psp/|archive-date=December 24, 2012|url-status=live}}

{{cite web|url=http://www.siliconera.com/2009/06/12/the-e3-2009-shin-megami-tensei-interview-part-1/|title=The E3 2009 Shin Megami Tensei Interview Part 1|author=Yip, Spencer|publisher=Siliconera|date=June 12, 2009|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20141014220200/http://www.siliconera.com/2009/06/12/the-e3-2009-shin-megami-tensei-interview-part-1/|archive-date=October 14, 2014|url-status=live}}

{{cite web|url=http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon/|title=Persona Q: Shadow Of The Labyrinth's Story Is Canon|author=Yip, Spencer|publisher=Siliconera|date=June 20, 2014|access-date=January 9, 2015|archive-url=https://web.archive.org/web/20141205055152/http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon|archive-date=December 5, 2014|url-status=live}}

{{cite web|url=http://www.1up.com/news/persona-3-psp-port |title=All About Persona 3's PSP Port |author=Gifford, Kevin |date=August 18, 2009 |access-date=August 18, 2009 |work=1UP.com |archive-url=https://web.archive.org/web/20121018004727/http://www.1up.com/news/persona-3-psp-port |archive-date=October 18, 2012 |url-status=live}}

{{cite web|url=http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|title=Persona 2: Eternal Punishment announced for PSP|author=Romano, Sal|publisher=Gematsu|date=February 28, 2012|access-date=May 28, 2015|archive-url=https://web.archive.org/web/20131014214448/http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|archive-date=October 14, 2013|url-status=live}}

{{cite web|url=http://www.4gamer.net/games/084/G008460/20090514014/|script-title=ja:杉田智和さんと目黒将司氏がPSP「ペルソナ」を熱く語った? 地上デジタルラジオ番組「杉田智和のアニゲラ!ディドゥーーン」ペルソナ特集の収録模様をレポート|author=Mafia, Kajita|language=ja|publisher=4Gamer.net|date=May 14, 2009|access-date=May 12, 2015|archive-url=https://web.archive.org/web/20141208222947/http://www.4gamer.net/games/084/G008460/20090514014/|archive-date=December 8, 2014|url-status=live}}

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{{cite web|url=http://andriasang.com/comuyu/persona_2_hits_tomorrow/|title=Persona 2 PSP Hits Tomorrow!|author=Gantayat, Anoop|publisher=Andriasang.com|date=April 13, 2011|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20121225043807/http://andriasang.com/comuyu/persona_2_hits_tomorrow/|archive-date=December 25, 2012|url-status=live}}

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{{cite web|url=http://andriasang.com/comqub/persona_2_first_look/|title=First Look: Persona 2 Innocent Sin|author=Gantayat, Anoop|publisher=Andriasang.com|date=October 29, 2010|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20121225031840/http://andriasang.com/comqub/persona_2_first_look/|archive-date=December 25, 2012|url-status=live}}

{{cite web|url=http://andriasang.com/comuiy/persona_2_update/|title=One More Persona 2 Innocent Sin Quest Example|author=Gantayat, Anoop|publisher=Andriasang.com|date=March 24, 2011|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20121225042502/http://andriasang.com/comuiy/persona_2_update/|archive-date=December 25, 2012|url-status=live}}

{{cite web|url=http://www.atlus.co.jp/cs/game/pstation/per2_b/p2jworld.htm|title=ペルソナ2 罰|publisher=Persona 2: Eternal Punishment Japanese Website|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20011118003304/http://www.atlus.co.jp/cs/game/pstation/per2_b/p2jworld.htm|archive-date=November 18, 2001|url-status=dead}}

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{{cite web|url=http://uk.ign.com/articles/2012/04/06/persona-3-fes-coming-to-playstation-network|title=Persona 3 Fes coming to PlayStation Network|author=Moriarty, Colin|work=IGN|date=April 6, 2012|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130629062901/http://www.ign.com/articles/2012/04/06/persona-3-fes-coming-to-playstation-network|archive-date=June 29, 2013|url-status=live}}

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{{cite web|url=https://www.usgamer.net/articles/persona-5-the-royal-news-reveal|title=Persona 5: The Royal Japanese Release Date Revealed, Features New Characters and Areas|author=Cryer, Hirun|work=USgamer|date=April 24, 2019|access-date=May 10, 2019|archive-date=May 18, 2019|archive-url=https://web.archive.org/web/20190518095930/https://www.usgamer.net/articles/persona-5-the-royal-news-reveal|url-status=dead}}

{{cite web|url=https://www.ign.com/articles/2019/04/24/persona-5-royal-coming-in-2020-with-new-characters-and-a-third-semester|title=Persona 5 Royal Coming in 2020 With New Characters and a Third Semester|first=Matt|last=Purslow|website=IGN|date=April 24, 2019|access-date=June 17, 2019}}

{{cite web|url=http://gematsu.com/2016/11/persona-5-delayed-april-4-free-japanese-voice-over-dlc-announced|title=Persona 5 delayed to April 4 in the west, free Japanese voice-over DLC announced|author=Romano, Sal|publisher=Gematsu|date=November 16, 2016|access-date=November 16, 2016|archive-url=https://web.archive.org/web/20161116211408/http://gematsu.com/2016/11/persona-5-delayed-april-4-free-japanese-voice-over-dlc-announced|archive-date=November 16, 2016|url-status=live}}

{{cite web|url=http://www.siliconera.com/2015/09/19/persona-5s-fifth-party-member-introduced-as-yusuke-kitagawa/|title=Persona 5's Fifth Party Member Introduced As Yusuke Kitagawa|author=Sato|publisher=Siliconera|date=September 20, 2015|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20150920115124/http://www.siliconera.com/2015/09/19/persona-5s-fifth-party-member-introduced-as-yusuke-kitagawa/|archive-date=September 20, 2015|url-status=live}}

{{cite web|url=http://gematsu.com/2015/02/persona-5-director-discusses-characters-themes-development|title=Persona 5 director discusses characters, themes, and development|author=James, Thomas|publisher=Gematsu|date=February 5, 2015|access-date=February 6, 2015|archive-url=https://web.archive.org/web/20150906140711/http://gematsu.com/2015/02/persona-5-director-discusses-characters-themes-development|archive-date=September 6, 2015|url-status=live}}

{{cite web|url=http://andriasang.com/con0oy/p4_arena_home_date/|title=Persona 4 Arena Home Release Date Set|author=Gantayat, Anoop|publisher=Andriasang.com|date=April 17, 2012|access-date=April 17, 2012|archive-url=https://web.archive.org/web/20150111180556/http://andriasang.com/con0oy/p4_arena_home_date/|archive-date=January 11, 2015|url-status=live}}

{{cite web|url=http://www.atlus.com/forum/showthread.php?t=10001|title=Summon the fighter within: Persona 4 Arena (360, PS3) coming to N.America this summer|publisher=Atlus|date=February 21, 2012|access-date=February 22, 2012|archive-url=https://web.archive.org/web/20131111163401/http://atlus.com/forum/showthread.php?t=10001|archive-date=November 11, 2013|url-status=dead}}

{{cite web|url=http://www.destructoid.com/sony-removes-persona-4-arena-from-european-psn-275248.phtml|title=Sony removes Persona 4 Arena from European PSN|author=MacGregor, Kyle|date=May 22, 2014|publisher=Destructoid|access-date=July 6, 2014|archive-url=https://web.archive.org/web/20150102221846/http://www.destructoid.com/sony-removes-persona-4-arena-from-european-psn-275248.phtml|archive-date=January 2, 2015|url-status=live}}

{{cite web|url=http://www.siliconera.com/2012/01/27/persona-4-the-ultimate-in-mayonaka-arena-arrives-in-arcades-this-march/|title=Persona 4: The Ultimate In Mayonaka Arena Arrives In Arcades This March|publisher=Siliconera|date=January 27, 2012|access-date=January 27, 2012|author=Yip, Spencer|archive-url=https://web.archive.org/web/20131020172450/http://www.siliconera.com/2012/01/27/persona-4-the-ultimate-in-mayonaka-arena-arrives-in-arcades-this-march/|archive-date=October 20, 2013|url-status=live}}

{{cite web|url=http://www.siliconera.com/2014/04/23/persona-4-arena-ultimax-will-hit-japan-august-28th/|title=Persona 4 Arena Ultimax Will Hit Japan On August 28th|author=Sahdev, Ishaan|publisher=Siliconera|date=April 23, 2014|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20150102184254/http://www.siliconera.com/2014/04/23/persona-4-arena-ultimax-will-hit-japan-august-28th/|archive-date=January 2, 2015|url-status=live}}

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{{cite web|author=Romano, Sal|title=Persona 4: Dancing All Night delayed to 2015|url=http://gematsu.com/2014/09/persona-4-dancing-night-delayed-2015|publisher=Gematsu|date=September 20, 2014|access-date=September 20, 2014|archive-url=https://web.archive.org/web/20150412014205/http://gematsu.com/2014/09/persona-4-dancing-night-delayed-2015|archive-date=April 12, 2015|url-status=live}}

{{cite web|url=http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed|title=Persona 4: Dancing All Night story, characters detailed|author=Romano, Sal|publisher=Gematsu|date=December 2, 2013|access-date=February 25, 2014|archive-url=https://web.archive.org/web/20150109135040/http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed|archive-date=January 9, 2015|url-status=live}}

{{cite web|url=https://www.videogamer.com/news/atlus-announces-rhythm-games-for-persona-5-and-persona-3|title=Atlus announces rhythm games for Persona 5 and Persona 3|last=Bell|first=Alice|work=VideoGamer.com|date=August 2, 2017|access-date=August 2, 2017|archive-url=https://web.archive.org/web/20170802131107/https://www.videogamer.com/news/atlus-announces-rhythm-games-for-persona-5-and-persona-3|archive-date=August 2, 2017|url-status=live}}

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{{cite web|url=http://www.gamespot.com/reviews/persona-2-eternal-punishment-review/1900-2626754/ |title=Persona 2: Eternal Punishment Review |author=Gerstmann, Jeff |publisher=GameSpot |date=September 11, 2000 |access-date=May 25, 2015 |archive-url=https://archive.today/20140301004519/http://www.gamespot.com/reviews/persona-2-eternal-punishment-review/1900-2626754/ |archive-date=March 1, 2014 |url-status=live}}

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{{cite web |url=http://www.rpgamer.com/games/persona/personapsp/reviews/personapspstrev1.html |title=Shin Megami Tensei: Persona - Staff Review |author=Glenn, Wilson |date=2009 |publisher=RPGamer |access-date=November 25, 2009 |archive-url=https://web.archive.org/web/20130327170502/http://www.rpgamer.com/games/persona/personapsp/reviews/personapspstrev1.html |archive-date=March 27, 2013 |url-status=dead }}

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{{cite web|url=http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|title=Persona 4 - Staff Review|author=Den Ouden, Adriaan|publisher=RPGamer|access-date=May 5, 2015|archive-url=https://web.archive.org/web/20141116150513/http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|archive-date=November 16, 2014|url-status=dead}}

{{cite web|url=http://www.gamespot.com/reviews/persona-4-golden-review/1900-6400482/ |title=Persona 4 Golden Review |author=Kemps, Heidi |publisher=GameSpot |date=November 21, 2012 |access-date=June 7, 2015 |archive-url=https://archive.today/20141129113348/http://www.gamespot.com/reviews/persona-4-golden-review/1900-6400482/ |archive-date=November 29, 2014 |url-status=live}}

{{cite web|author=VanOrd, Kevin |title=Persona 3 Review |url=http://www.gamespot.com/reviews/shin-megami-tensei-persona-3/1900-6175580/ |publisher=GameSpot |date=July 24, 2007 |access-date=December 16, 2007 |archive-url=https://archive.today/20141201180049/http://www.gamespot.com/reviews/shin-megami-tensei-persona-3/1900-6175580/ |archive-date=December 1, 2014 |url-status=live}}

{{cite web|url=http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|title=Persona 5 introduces three new party members [Update]|last=Romano|first=Sal|publisher=Gematsu|date=May 10, 2016|access-date=May 21, 2016|archive-url=https://web.archive.org/web/20160511124311/http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|archive-date=May 11, 2016|url-status=live}}

{{cite web|url=http://www.shacknews.com/article/91335/persona-5-release-date-pushed-back-to-summer-2016|title=Persona 5 release date pushed back to summer 2016|author=Perez, Daniel|publisher=Shacknews|date=September 17, 2015|access-date=September 28, 2015|archive-url=https://web.archive.org/web/20150928213652/http://www.shacknews.com/article/91335/persona-5-release-date-pushed-back-to-summer-2016|archive-date=September 28, 2015|url-status=live}}

{{cite web|url=http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|title=Analyzing the Persona 5 Trailer|author1=Ascraft, Brian |author2=Nakamura, Toshi |publisher=Kotaku|date=February 5, 2015|access-date=February 6, 2015|archive-url=https://web.archive.org/web/20150427065331/http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|archive-date=April 27, 2015|url-status=live}}

{{cite magazine|date=July 28, 2016|script-title=ja:続報 (Follow-up) - ペルソナ5 (P5: Persona 5): 好敵手,現る!?|magazine=Famitsu|issue=1443|pages=46–53|publisher=Enterbrain|language=ja}}

{{cite web|url=http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|title='Persona 5' Gameplay News: All-Out Attack, 1 More Are Back & More Combat Details|author=Glennon, Jen|publisher=Digital Times|date=June 14, 2016|access-date=June 15, 2016|archive-url=https://web.archive.org/web/20160811033524/http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|archive-date=August 11, 2016|url-status=dead}}

{{cite web|url=http://www.siliconera.com/2016/08/16/persona-5-details-randomly-generated-dungeon-persona-leveling-fusing-sacrificing/|title=Persona 5 Details Its Randomly Generated Dungeon, Persona Leveling, Fusing, And Sacrificing|author=Sato|publisher=Siliconera|date=August 16, 2016|access-date=August 16, 2016|archive-url=https://web.archive.org/web/20160816210840/http://www.siliconera.com/2016/08/16/persona-5-details-randomly-generated-dungeon-persona-leveling-fusing-sacrificing/|archive-date=August 16, 2016|url-status=live}}

{{cite web|url=http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|title=Persona 5 will let you chat with Shadows, get a job and hang with your cat|author=Farokhmanesh, Megan|publisher=Polygon|date=June 15, 2016|access-date=August 16, 2016|archive-url=https://web.archive.org/web/20160616184108/http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|archive-date=June 16, 2016|url-status=live}}

{{cite magazine|date=June 16, 2016|script-title=ja:続報 (Follow-up) - ペルソナ5 (P5: Persona 5): 勝負はつねに觧ヤかに.|magazine=Famitsu|issue=1437|pages=36–39|publisher=Enterbrain|language=ja}}

{{cite web|url=https://www.destructoid.com/i-translated-the-new-persona-5-trailer-so-let-s-analyze-it-359690.phtml |title=I translated the new Persona 5 trailer, so let's analyze it |author=Tolentino, Joe |publisher=Destructoid |date=May 12, 2016 |access-date=September 24, 2016 |archive-url=https://web.archive.org/web/20160924091025/https://www.destructoid.com/i-translated-the-new-persona-5-trailer-so-let-s-analyze-it-359690.phtml |archive-date=September 24, 2016 |url-status=live}}

{{cite web|url=http://www.polygon.com/2016/9/14/12901558/what-is-persona-explainer-persona-5|title=The Persona Series, Explained|author=Farokhmanesh, Megan|publisher=Polygon|date=September 14, 2016|access-date=September 16, 2016|archive-url=https://web.archive.org/web/20160916095030/http://www.polygon.com/2016/9/14/12901558/what-is-persona-explainer-persona-5|archive-date=September 16, 2016|url-status=live}}

{{cite web|url=https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|title=The Creator of Persona on Life, Japanese Culture, and the Unconscious|author=Kotzer, Zack|publisher=Kill Screen|date=June 5, 2016|access-date=September 16, 2016|archive-url=https://web.archive.org/web/20160916101142/https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|archive-date=September 16, 2016|url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2015/12/09/persona-5-story-and-characters-interview-katsura-hashino.aspx|title=New Persona 5 Details You Won't Find Anywhere Else|author=Wallace, Kimberley|magazine=Game Informer|date=December 9, 2015|access-date=December 15, 2015|archive-url=https://web.archive.org/web/20151213101708/http://www.gameinformer.com/b/features/archive/2015/12/09/persona-5-story-and-characters-interview-katsura-hashino.aspx|archive-date=December 13, 2015|url-status=live}}

{{cite book|script-title=ja:ペルソナ倶楽部P3|trans-title=Persona Club P3|publisher=Enterbrain|language=ja|pages=174–179|isbn=978-4-7577-3095-3|date=November 30, 2006}}

{{cite book|script-title=ja:ペルソナ倶楽部P3|trans-title=Persona Club P3|publisher=Enterbrain|language=ja|pages=4–11|isbn=978-4-7577-3095-3|date=November 30, 2006}}

{{cite book|title=Shin Megami Tensei: Persona 4 The Official Strategy Guide |publisher=DoubleJump Publishing |isbn=978-0-9798848-6-3 |pages=302–303|date=December 1, 2008}}

{{cite web|url=http://p2is.atlusnet.jp/blog/2012/05/post-70.html|script-title=ja:里見さんからコメントが到着!|author=Satomi, Tadashi|language=ja|publisher=Persona 2 Atlus Blog|date=May 11, 2012|access-date=May 28, 2015|archive-url=https://web.archive.org/web/20140603092023/http://p2is.atlusnet.jp/blog/2012/05/post-70.html|archive-date=June 3, 2014|url-status=live}}

{{cite web|url=http://www.atlusnet.jp/express/0704/p3.html|title=Atlus Express 4|language=ja|publisher=Atlus|date=2007|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20140407082949/http://www.atlusnet.jp/express/0704/p3.html|archive-date=April 7, 2014|url-status=live}}

{{cite web |url=http://www.1up.com/news/atlus-announces-persona-3 |title=Atlus Announces Persona 3 |author=Lumb, Jonathan |work=1UP.com |date=March 8, 2006 |access-date=May 22, 2015 |archive-url=https://web.archive.org/web/20150622174911/http://www.1up.com/news/atlus-announces-persona-3 |archive-date=June 22, 2015 |url-status=dead}}

{{cite web|url=http://gematsu.com/2015/03/japanese-persona-magazine-interviews-atlus-staff-persona-5-dancing-all-night |title=Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update] |author=James, Thomas |publisher=Gematsu |date=March 6, 2015 |access-date=March 17, 2015 |archive-url=https://web.archive.org/web/20150315013601/http://gematsu.com/2015/03/japanese-persona-magazine-interviews-atlus-staff-persona-5-dancing-all-night |archive-date=March 15, 2015 |url-status=live}}

{{cite book|script-title=ja:ペルソナワールドガイダンス|trans-title=Persona World Guidance|publisher=SoftBank Creative|language=ja|isbn=978-4-7973-1498-4|date=April 6, 2001}}

{{cite web|url=http://www.siliconera.com/2011/11/23/ah-thats-why-mitsuru-and-akihiko-are-in-persona-4-the-ultimate-in-mayonaka-arena/|title=Ah, That's Why Mitsuru And Akihiko Are In Persona 4: The Ultimate In Mayonaka Arena|author=Yip, Spencer|publisher=Siliconera|date=November 23, 2011|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20131231092310/http://www.siliconera.com/2011/11/23/ah-thats-why-mitsuru-and-akihiko-are-in-persona-4-the-ultimate-in-mayonaka-arena|archive-date=December 31, 2013|url-status=live}}

{{cite web|url=http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed|title=Persona 4: Dancing All Night story, characters detailed|author=Romano, Sal|publisher=Gematsu|date=December 2, 2013|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150109135040/http://gematsu.com/2013/12/persona-4-dancing-all-night-story-characters-detailed|archive-date=January 9, 2015|url-status=live}}

{{cite web|url=http://dengekionline.com/elem/000/000/843/843040/|script-title=ja:『ペルソナQ』をストーリー中心にレビュー。初めて遊ぶ人も大事にした、丁寧なキャラ描写を高評価|language=ja|work=Dengeki Online|date=May 1, 2014|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150317180724/http://dengekionline.com/elem/000/000/843/843040/|archive-date=March 17, 2015|url-status=live}}

{{cite magazine |author= Loe, Cassy |date=February 2010 |title=The Demon Whisperer |magazine=Nintendo Power| issue=251 |pages=70–72 |publisher=Future US}}

{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |title=What Is Shin Megami Tensei: Persona? |author=Hilliard, Kyle |magazine=Game Informer |date=August 4, 2012 |access-date=May 5, 2015 |archive-url=https://web.archive.org/web/20150122070743/http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |archive-date=January 22, 2015 |url-status=dead }}

{{cite magazine|url=http://www.famitsu.com/blog/p3p/1228707_2045.html|script-title=ja:『ペルソナ3ポータブル』クリエーター's BLOG 【第7回】副島 成記氏|author=Soejima, Shigenori|language=ja|magazine=Famitsu|date=October 23, 2009|access-date=June 3, 2015|archive-url=https://web.archive.org/web/20130629202756/http://www.famitsu.com/blog/p3p/1228707_2045.html|archive-date=June 29, 2013|url-status=live}}

{{cite web|url=http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|title=What You Need To Know About The Great Urban Fantasy Series Persona|author=Whitbrook, James|publisher=io9|date=February 19, 2015|access-date=June 3, 2015|archive-url=https://web.archive.org/web/20150512214628/http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|archive-date=May 12, 2015|url-status=live}}

{{cite web|url=https://www.psu.com/news/22399/Persona-5-details--If-youve-played-P3-and-P4-you-should-feel-right-at-home|title=Persona 5 details: If you've played P3 and P4, you 'should feel right at home'|author=Prahl, Kyle|publisher=PlayStation Universe|date=February 4, 2014|access-date=September 5, 2014|archive-url=https://web.archive.org/web/20150504222419/https://www.psu.com/news/22399/Persona-5-details--If-youve-played-P3-and-P4-you-should-feel-right-at-home|archive-date=May 4, 2015|url-status=live}}

"Interview with Cozy Okada and Kazuma Kaneko" {{cite video |date=December 22, 2000 |title=Persona 2: Eternal Punishment |medium=CD-Rom |publisher=Atlus}}

{{cite book|script-title=ja:女神転生10年史: DDS 10th Anniversary|trans-title=Megami Tensei 10 Year History: DDS 10th Anniversary|language=ja|publisher=Atlus|edition=2|isbn=4-7577-0120-9|page=72|date=June 28, 2000}}

{{cite web|last=Ike|first=Sato|title=Atlus' Katsura Hashino Expects Project Re Fantasy To "Take A Long Time Until Completion"|date=December 23, 2016 |url=http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|publisher=Siliconera|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20170606022629/http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|archive-date=June 6, 2017}}

{{cite web|last=Frank|first=Allegra|title=Longtime Persona director hands off series after more than a decade|url=https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|publisher=Polygon|date=May 4, 2017|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20171107075313/https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|archive-date=November 7, 2017}}

{{cite web|url=http://www.4gamer.net/games/272/G027222/20160613013/|script-title=ja:「ペルソナ5」橋野 桂氏インタビュー。“心を盗む怪盗”をテーマにした本作と,20周年を迎える「ペルソナ」シリーズに込められた思いを聞いた|publisher=4Gamer.net|date=August 20, 2016|access-date=August 20, 2016|archive-url=https://web.archive.org/web/20160819164548/http://www.4gamer.net/games/272/G027222/20160613013/|archive-date=August 19, 2016 |url-status=live}}

{{cite web|url=http://www.atlus.co.jp/2pro/voice/kahashino.html|script-title=ja:橋野 桂 [プロデューサー&ゲームディレクター] / スタッフ Voice|author=Hashino, Katsura|language=ja|publisher=Atlus|access-date=May 30, 2015|archive-url=https://web.archive.org/web/20150530112552/http://www.atlus.co.jp/2pro/voice/kahashino.html|archive-date=May 30, 2015|url-status=dead}}

{{cite book |title=Megami Ibunroku Persona Digital Collection: Persona World |publisher=ASCII Media Works|isbn=978-4-7572-0014-2|pages=6–11|date=1993|language=ja}}

{{cite magazine |date=November 7, 2008 |script-title=ja:首都崩壊するまで7日新たな女神異聞録がここから紡ぎ出される| magazine=Famitsu Weekly|page=23 |issue=1040| publisher=Enterbrain |language=ja}}

{{cite magazine|url=http://www.famitsu.com/game/news/2006/07/30/103,1154254841,57787,0,0.html |script-title=ja:ヒューマンアカデミーのイベントで『ペルソナ3』開発者がスタッフにキレられないコツを伝授!? |language=ja |magazine=Famitsu |date=July 30, 2006 |access-date=May 30, 2015 |archive-url=https://web.archive.org/web/20080930031749/http://www.famitsu.com/game/news/2006/07/30/103%2C1154254841%2C57787%2C0%2C0.html |archive-date=September 30, 2008 |url-status=live}}

{{cite web|url=http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|title=A message from Persona Team's Katsura Hashino|author=Romano, Sal|publisher=Gematsu|date=August 13, 2013|access-date=May 17, 2015|archive-url=https://web.archive.org/web/20150421191756/http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|archive-date=April 21, 2015|url-status=live}}

{{cite web |url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1413 |title=Interview - Katsura Hashino |work=Play Magazine |access-date=August 22, 2009 |date=March 5, 2009 |last=Patterson |first=Eric|archive-url=https://web.archive.org/web/20120328002518/http://mag.gomorning.com/index.php?fuseaction=SiteMain.Content&contentid=1413|archive-date=March 28, 2012|url-status=dead}}

{{cite web|url=http://www.1up.com/features/persona-4-afterthoughts |title=Persona 4 Afterthoughts |author=Fitch, Andrew |work=1UP.com |access-date=May 22, 2015 |archive-url=https://web.archive.org/web/20150403090846/http://www.1up.com/features/persona-4-afterthoughts |archive-date=April 3, 2015 |url-status=live}}

{{cite web|url=http://uk.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|title=Persona Mania: Developer Reveals New Details|author=McNeice, Kiera|work=IGN|date=September 1, 2011|access-date=December 4, 2011|archive-url=https://web.archive.org/web/20150618105149/http://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|archive-date=June 18, 2015|url-status=live}}

{{cite book|script-title=ja:ペルソナ2罪 公式ガイドブック 完全版|trans-title=Persona 2: Sin Official Guide Book (full version)|publisher=Atlus|language=ja|isbn=978-4-7577-0081-9|date=1999}}

{{cite book|script-title=ja:ペルソナ2罰 公式ガイドブック完全版|trans-title=Persona 2: Punishment Official Guide Book (full version)|publisher=Enterbrain|language=ja|isbn=978-4-7577-0219-6|date=2000}}

{{cite web|author=Martin, Michael|title=TGS 2014: Atlus Takes Over Lead Development On Persona 4: Dancing All Night|url=http://www.ign.com/articles/2014/09/21/tgs-2014-atlus-takes-over-lead-development-on-persona-4-dancing-all-night|date=September 21, 2014|work=IGN|access-date=February 7, 2015|archive-url=https://web.archive.org/web/20150411011329/http://www.ign.com/articles/2014/09/21/tgs-2014-atlus-takes-over-lead-development-on-persona-4-dancing-all-night|archive-date=April 11, 2015|url-status=live}}

{{cite web|url=http://kotaku.com/5500764/persona-developers-making-newpersona|title=Persona Developers Making New ... Persona|author=Ashcraft, Brian|publisher=Kotaku|date=March 24, 2010|access-date=September 5, 2014|archive-url=https://web.archive.org/web/20141128151338/http://kotaku.com/5500764/persona-developers-making-newpersona|archive-date=November 28, 2014|url-status=live}}

{{cite web|url=http://gematsu.com/2011/08/persona-5-uses-new-internal-engine|title=Persona 5 uses new internal engine|author=Romano, Sal|publisher=Gematsu|date=August 31, 2011|access-date=September 5, 2014|archive-url=https://web.archive.org/web/20150421174757/http://gematsu.com/2011/08/persona-5-uses-new-internal-engine|archive-date=April 21, 2015|url-status=live}}

{{cite book|author=Hashino, Katsura|title=Persona 3: Official Design Works|publisher=Udon Entertainment|page=2|isbn=978-1-926778-43-3|date=July 5, 2012}}

{{cite web|url=http://www.atlus.co.jp/2pro/|script-title=ja:開発スタッフ募集 / ペルソナチーム|publisher=Atlus|access-date=November 14, 2015|archive-url=https://web.archive.org/web/20150609004320/http://www.atlus.co.jp/2pro/|archive-date=June 9, 2015|url-status=dead}}

{{cite web|url=http://dengekionline.com/elem/000/001/011/1011881|script-title=ja:『P5』&『P4D』情報満載の『ペルソナマガジン』最新号が本日発売! 付録は『P4D』特製クリアファイル!!|work=Dengeki Online|date=February 25, 2015|access-date=November 14, 2015|archive-url=https://web.archive.org/web/20150430034513/http://dengekionline.com/elem/000/001/011/1011881|archive-date=April 30, 2015|url-status=live}}

{{cite magazine|url=http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=83412|script-title=ja:『ペルソナQ』がいっそう味わい深くなる開発者インタビュー【週刊ファミ通より全文掲載】|magazine=Famitsu|date=June 21, 2014|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160304112215/http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=83412|archive-date=March 4, 2016|url-status=live}}

{{cite web|url=https://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|title=How one of the PlayStation 2's best RPGs turned into a dancing game|author=Webster, Andrew|work=The Verge|date=September 29, 2015|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160131063129/http://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|archive-date=January 31, 2016|url-status=live}}

{{cite journal |author= Kemps, Heidi |date=August 2008 |title=Game King: An Interview with Kazuma Kaneko |journal=Otaku USA|volume=2 |issue=1 |pages=120–123 |publisher=Sovereign Media}}

{{cite book|chapter=Shigenori Soejima Interview |title=Shigenori Soejima Art Works 2004–2010 |publisher=Udon Entertainment |isbn=978-1-926778-32-7|pages=145–153|date=July 1, 2010}}

{{cite web|url=http://www.1up.com/features/in-character |title=In Character: Kazuma Kaneko |last=Maragos |first=Nich |work=1UP.com |date=September 20, 2004 |access-date=April 28, 2015 |archive-url=https://web.archive.org/web/20151121215636/http://www.1up.com/features/in-character |archive-date=November 21, 2015 |url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2014/07/18/a-glimpse-into-the-mind-of-personas-art-director.aspx|title=A Glimpse Into The Mind of Persona's Art Director|author=Wallace, Kimberley|magazine=Game Informer|date=July 18, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20141110215934/http://www.gameinformer.com/b/features/archive/2014/07/18/a-glimpse-into-the-mind-of-personas-art-director.aspx|archive-date=November 10, 2014|url-status=live}}

{{cite web|url=http://www.usgamer.net/articles/how-you-helped-design-persona-q|title=How You Helped Design Persona Q|author=Parish, Jeremy|publisher=USGamer|date=October 17, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150416202522/http://www.usgamer.net/articles/how-you-helped-design-persona-q|archive-date=April 16, 2015|url-status=live}}

{{cite web|url=http://www.jp.playstation.com/psworld/interview/200807/|script-title=ja:PlayStation.com(Japan)/PS World/インタビュー 副島成記さん|language=ja|publisher=PlayStation Japan|date=2008|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20080724201219/http://www.jp.playstation.com/psworld/interview/200807/|archive-date=July 24, 2008|url-status=dead}}

{{cite web|url=http://www.siliconera.com/2010/09/22/behind-the-design-of-persona-4/|title=Behind The Design Of Persona 4|author=Hou, Laura|publisher=Siliconera|date=September 22, 2010|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20140919065533/http://www.siliconera.com/2010/09/22/behind-the-design-of-persona-4/|archive-date=September 19, 2014|url-status=live}}

{{cite web|url=http://gematsu.com/2014/02/persona-5-game-attaining-freedom|title=Persona 5 is a game about attaining freedom|author=Romano, Sal|publisher=Gematsu|date=February 5, 2011|access-date=September 5, 2014|archive-url=https://web.archive.org/web/20150319163316/http://gematsu.com/2014/02/persona-5-game-attaining-freedom|archive-date=March 19, 2015|url-status=live}}

{{cite book |author=Soejima, Shigenori|author-link=Shigenori Soejima |title= Art of Persona 3|publisher= Atlus|date=August 14, 2007|page=9|asin=B004231LTK}}

Meguro, Shoji. "Persona 3 Original Soundtrack liner notes." (in Japanese) Aniplex. July 19, 2007 SVWC-7380~1 [http://www.game-ost.com/albums/492/persona_3_original_soundtrack/ Scans] {{Webarchive|url=https://web.archive.org/web/20150418185937/http://game-ost.com/albums/492/persona_3_original_soundtrack/ |date=April 18, 2015 }} Retrieved on May 17, 2015.

{{cite web|url=http://dengekionline.com/elem/000/000/741/741181/|script-title=ja:【ほぼ毎日特集#60】アトラス最新作の情報も!? 『真・女神転生』『ペルソナ』シリーズを大解剖「教えて!土屋憲一先生」(前編・ミゲル)|language=ja|work=Dengeki Online|date=November 14, 2013|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20150317211215/http://dengekionline.com/elem/000/000/741/741181/|archive-date=March 17, 2015|url-status=live}}

{{cite web|title=Shoji Meguro interview|url=http://interviews.rocketbaby.net/interviews_meguro_2.html|publisher=RocketBaby|access-date=December 21, 2012|archive-url=https://web.archive.org/web/20020826234017/http://interviews.rocketbaby.net/interviews_meguro_2.html|archive-date=August 26, 2002|url-status=dead}}

{{cite journal |author1=Patterson, Eric L. |author2=Kohama, Dai |date=2008 |title=The horrors of reality TV ... Persona 4| journal=Play |issue=December 2008| publisher=Fusion Publishing}} [https://megatengaku.wordpress.com/readings/interviews/play-the-horrors-of-reality-tv-persona-4/ Scans] {{Webarchive|url=https://web.archive.org/web/20150623052403/https://megatengaku.wordpress.com/readings/interviews/play-the-horrors-of-reality-tv-persona-4/ |date=June 23, 2015 }}

{{cite web |url=http://www.gamesetwatch.com/2009/05/sound_current_reaching_out_to_the_truth.php |title=Sound Current: 'Reaching Out to the Truth - Vocal Tracks in Persona 4' |date=May 11, 2009 |access-date=May 12, 2009 |publisher=GameSetWatch |author=Jeriaska |archive-url=https://web.archive.org/web/20140820214634/http://www.gamesetwatch.com/2009/05/sound_current_reaching_out_to_the_truth.php|archive-date=August 20, 2014|url-status=live}}

{{cite book|script-title=ja:ペルソナ公式パーフェクトガイド|trans-title=Persona Official Perfect Guide|publisher=Enterbrain|language=ja|isbn=978-4-7577-4915-3|page=355|date=May 13, 2009}}

{{cite web|url=http://www.siliconera.com/2015/02/09/persona-5s-soundtrack-comes-acid-jazz-influences/|title=Persona 5's Soundtrack Comes From Some Acid Jazz Influences|author=Sato|publisher=Siliconera|date=February 9, 2015|access-date=February 10, 2015|archive-url=https://web.archive.org/web/20150210162209/http://www.siliconera.com/2015/02/09/persona-5s-soundtrack-comes-acid-jazz-influences/|archive-date=February 10, 2015|url-status=live}}

{{cite web|author=Greening, Chris|title=Music and soundtrack details for Persona Q|url=http://www.vgmonline.net/music-and-soundtrack-details-for-persona-q/|publisher=Video Game Music Online|date=May 22, 2014|access-date=May 29, 2014|archive-url=https://web.archive.org/web/20140529170608/http://www.vgmonline.net/music-and-soundtrack-details-for-persona-q/|archive-date=May 29, 2014|url-status=live}}

{{cite web|url=http://www.squareenixmusic.com/albums/p/persona2sin.shtml|title=Persona 2 Innocent Sin Original Soundtrack|publisher=Square Enix Music Online|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20120410072019/http://www.squareenixmusic.com/albums/p/persona2sin.shtml|archive-date=April 10, 2012|url-status=dead}}

{{cite web|url=http://www.squareenixmusic.com/reviews/chris/persona2punishment.shtml|title=Persona 2 Eternal Punishment Original Soundtrack|publisher=Square Enix Music Online|access-date=May 26, 2015|archive-url=https://web.archive.org/web/20110915112522/http://www.squareenixmusic.com/reviews/chris/persona2punishment.shtml|archive-date=September 15, 2011|url-status=dead}}

{{cite web|url=http://www.atlus.com/corporate.php|title=Atlus Corporate|publisher=Atlus|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20150315001715/http://atlus.com/corporate.php|archive-date=March 15, 2015|url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|title=Sega Is Now Publishing Atlus U.S.A. Games, But Don't Worry|author=Futter, Mike|magazine=Game Informer|date=March 31, 2016|access-date=April 1, 2016|archive-url=https://web.archive.org/web/20160413104309/http://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|archive-date=April 13, 2016|url-status=live}}

{{cite web|url=http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|title=Localizing Persona: An Interview With Atlus's Yu Namba|author=Ward, Robert|publisher=Siliconera|date=July 20, 2015|access-date=July 20, 2015|archive-url=https://web.archive.org/web/20150720213530/http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|archive-date=July 20, 2015|url-status=live}}

{{cite magazine|url=http://www.famitsu.com/game/news/1215408_1124.html|script-title=ja:東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った|magazine=Famitsu|language=ja|date=May 25, 2008|access-date=May 4, 2015|archive-url=https://web.archive.org/web/20140524071325/http://www.famitsu.com/game/news/1215408_1124.html|archive-date=May 24, 2014 |url-status=live}}

{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |title=Perfecting Persona: How Atlus USA Bloomed |author=Wallace, Kimberley |magazine=Game Informer |date=September 17, 2013 |access-date=May 3, 2015 |archive-url=https://web.archive.org/web/20150503215803/http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |archive-date=May 3, 2015 |url-status=live}}

{{cite web|url=http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|title=Anime Expo '08: Atlus' Shin Megami Tensei panel|author=North, Dale|publisher=Destructoid|date=July 7, 2008|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20150402172351/http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|archive-date=April 2, 2015|url-status=live}}

{{cite web|url=http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|title=The Ugly New Front In The Neverending Video Game Culture War|author=Klepek, Patrick|publisher=Kotaku|date=March 4, 2016|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160309082411/http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|archive-date=March 9, 2016|url-status=live}}

{{cite magazine|url=http://www.famitsu.com/news/201302/02028096.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】|magazine=Famitsu|language=ja|date=February 2, 2013|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20141024074917/http://www.famitsu.com/news/201302/02028096.html|archive-date=October 24, 2014|url-status=live}}

{{cite magazine|url=http://www.famitsu.com/news/201302/09028245.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・後編【翻訳担当者インタビュー|magazine=Famitsu|language=ja|date=February 9, 2013|access-date=June 2, 2015|archive-url=https://web.archive.org/web/20141024111121/http://www.famitsu.com/news/201302/09028245.html|archive-date=October 24, 2014|url-status=live}}

{{cite web|url=http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|title=Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP|author=Jeriaska|publisher=Gamasutra|date=August 13, 2009|access-date=May 9, 2015|archive-url=https://web.archive.org/web/20131114085511/http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|archive-date=November 14, 2013|url-status=dead}}

{{cite web|url=http://www.1up.com/news/anime-expo-atlus-talks-persona |title=Anime Expo: Atlus Talks Persona 4, Trauma Center's Future |author=Fitch, Andrew |work=1UP.com |date=July 8, 2008 |access-date=August 19, 2009 |archive-url=https://web.archive.org/web/20130228183558/http://www.1up.com/news/anime-expo-atlus-talks-persona |archive-date=February 28, 2013 |url-status=dead}}

{{cite web|url=http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ |title=Persona 2: Eternal Punishment Hits PSN Tomorrow |author=Maragos, Nich|publisher=PlayStation Blog|date=February 25, 2013 |access-date=November 1, 2013|archive-url=https://web.archive.org/web/20150502052932/http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/|archive-date=May 2, 2015|url-status=live}}

{{cite web|url=http://www.destructoid.com/sega-to-publish-persona-4-ultimax-in-europe-281396.phtml|title=Sega to publish Persona 4 Ultimax in Europe|author=MacGregor, Kyle|publisher=Destructoid|date=September 19, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20141127154700/http://www.destructoid.com/sega-to-publish-persona-4-ultimax-in-europe-281396.phtml|archive-date=November 27, 2014|url-status=live}}

{{cite web|url=https://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|title=Persona 4 Arena digital rights in Europe back with Atlus|author=Kubba, Sinan|publisher=Engadget|date=June 3, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606103410/http://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|archive-date=June 6, 2015|url-status=live}}

{{cite web|url=http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/ |title=Persona 4 Dancing All Night Coming to Europe Without Delay |author=Hussain, Tamoor |publisher=GameSpot |date=July 1, 2015 |access-date=March 16, 2016 |archive-url=https://archive.today/20150724030542/http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/ |archive-date=July 24, 2015 |url-status=live}}

{{cite web|url=https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|title=Persona 4 Arena|publisher=PlayStation|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150605163249/https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|archive-date=June 5, 2015|url-status=live}}

{{cite web|url=http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|title=Koei to bring Persona 3 to Europe|author=Purchese, Robert|publisher=Eurogamer|date=January 29, 2008|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20110829061035/http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|archive-date=August 29, 2011|url-status=live}}

{{cite web|url=http://www.eurogamer.net/articles/persona-4-dated-for-early-march|title=Persona 4 dated for early March|author=Purchese, Robert|publisher=Eurogamer|date=January 13, 2009|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20130313003239/http://www.eurogamer.net/articles/persona-4-dated-for-early-march|archive-date=March 13, 2013|url-status=live}}

{{cite web|url=http://www.siliconera.com/2011/01/11/ghostlight-bringing-persona-3-portable-plus-a-collectors-edition-to-europe/|title=Ghostlight Bringing Persona 3 Portable Plus A Collector's Edition To Europe|author=Yip, Spencer|publisher=Siliconera|date=January 11, 2011|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20141229040837/http://www.siliconera.com/2011/01/11/ghostlight-bringing-persona-3-portable-plus-a-collectors-edition-to-europe/|archive-date=December 29, 2014|url-status=live}}

{{cite web|url=http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|title=Atlus releases Shin Megami Tensei: Persona in Europe and Australia|author=Lada, Jenni|publisher=Technology Tell|date=August 12, 2010|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606111645/http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|archive-date=June 6, 2015|url-status=live}}

{{cite web|url=http://www.eurogamer.net/articles/2011-08-09-persona-2-innocent-sin-confirmed-for-europe|title=Persona 2: Innocent Sin confirmed for EU|author=Yin-Poole, Wesley|publisher=Eurogamer|date=August 9, 2011|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20110810214922/http://www.eurogamer.net/articles/2011-08-09-persona-2-innocent-sin-confirmed-for-europe|archive-date=August 10, 2011|url-status=live}}

{{cite web|url=http://www.destructoid.com/tgs-nis-to-bring-persona-4-golden-to-europe-early-2013-235442.phtml|title=TGS: NIS to bring Persona 4 Golden to Europe early 2013|author=North, Dale|publisher=Destructoid|date=September 21, 2012|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20140502060134/http://www.destructoid.com/tgs-nis-to-bring-persona-4-golden-to-europe-early-2013-235442.phtml|archive-date=May 2, 2014|url-status=live}}

{{cite web|url=http://www.nintendo-insider.com/2014/09/29/persona-q-shadow-labyrinth-launches-europe-november-28th/|title=Persona Q: Shadow of the Labyrinth launches in Europe on November 28th|author=Seedhouse, Alex|publisher=Nintendo Insider|date=September 29, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20141129112916/http://www.nintendo-insider.com/2014/09/29/persona-q-shadow-labyrinth-launches-europe-november-28th/|archive-date=November 29, 2014|url-status=live}}

{{cite web|url=http://gematsu.com/2015/06/persona-4-dancing-all-night-coming-europe-this-fall|title=Persona 4: Dancing All Night coming to Europe this fall|author=Romano, Sal|publisher=Gematsu|date=June 29, 2015|access-date=June 29, 2015|archive-url=https://web.archive.org/web/20150629203202/http://gematsu.com/2015/06/persona-4-dancing-all-night-coming-europe-this-fall|archive-date=June 29, 2015|url-status=live}}

{{cite web|url=http://gematsu.com/2016/04/nis-america-will-no-longer-publish-atlus-games-europe|title=NIS America will no longer publish Atlus games in Europe|author=Romano, Sal|publisher=Gematsu|date=April 25, 2016|access-date=April 26, 2016|archive-url=https://web.archive.org/web/20160425211707/http://gematsu.com/2016/04/nis-america-will-no-longer-publish-atlus-games-europe|archive-date=April 25, 2016|url-status=live}}

{{cite web|url=http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|title=Persona 5 coming to Europe - courtesy of Deep Silver|last=Yin-Poole|first=Wesley|publisher=Eurogamer|date=July 6, 2016|access-date=July 6, 2016|archive-url=https://web.archive.org/web/20160706133953/http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|archive-date=July 6, 2016|url-status=live}}

{{cite web|url=https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation|title=Revelations: Persona for PlayStation|publisher=Metacritic|access-date=May 16, 2015|archive-url=https://web.archive.org/web/20150516193904/http://www.metacritic.com/game/playstation/revelations-persona|archive-date=May 16, 2015|url-status=live}}

{{cite web|url=https://www.metacritic.com/game/shin-megami-tensei-persona/critic-reviews/?platform=psp|title=Shin Megami Tensei: Persona for PSP|publisher=Metacritic|access-date=May 16, 2015|archive-url=https://web.archive.org/web/20150516193930/http://www.metacritic.com/game/psp/shin-megami-tensei-persona|archive-date=May 16, 2015|url-status=live}}

{{cite web|url=https://www.metacritic.com/game/persona-2-innocent-sin/critic-reviews/?platform=psp|title=Shin Megami Tensei: Persona 2 - Innocent Sin for PlayStation Portable|publisher=Metacritic|access-date=May 26, 2015|archive-url=https://web.archive.org/web/20140802052524/http://www.metacritic.com/game/psp/shin-megami-tensei-persona-2---innocent-sin|archive-date=August 2, 2014|url-status=live}}

{{cite web|url=https://www.metacritic.com/game/persona-2-eternal-punishment/critic-reviews/?platform=playstation|title=Persona 2: Eternal Punishment for PlayStation|publisher=Metacritic|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20141029160821/http://www.metacritic.com/game/playstation/persona-2-eternal-punishment|archive-date=October 29, 2014|url-status=live}}

{{cite web |title=Metacritic: Persona 3 |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3/critic-reviews/?platform=playstation-2 |access-date=May 27, 2014 |publisher=Metacritic|archive-url=https://web.archive.org/web/20150204011927/http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3|archive-date=February 4, 2015|url-status=live}}

{{cite web |title=Metacritic: Persona 3 FES |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3-fes/critic-reviews/?platform=playstation-2 |access-date=May 27, 2014 |publisher=Metacritic|archive-url=https://web.archive.org/web/20150604141935/http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes|archive-date=June 4, 2015|url-status=live}}

{{cite web |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3-portable/critic-reviews/?platform=psp |title=Metacritic: Persona 3 Portable |publisher=Metacritic |access-date=May 27, 2014|archive-url=https://web.archive.org/web/20150425002807/http://www.metacritic.com/game/psp/shin-megami-tensei-persona-3-portable|archive-date=April 25, 2015|url-status=live}}

{{cite web |url=https://www.metacritic.com/game/persona-3-reload/ |title=Metacritic:Persona 3 Reload |publisher=Metacritic |access-date=Feb 15, 2024|archive-url=https://web.archive.org/web/20240215185504/https://www.metacritic.com/game/persona-3-reload/|archive-date=Feb 15, 2024|url-status=live}}

{{cite web|url=http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|title=Shin Megami Tensei: Persona 4|publisher=Metacritic|access-date=February 22, 2009|archive-url=https://web.archive.org/web/20100220131646/http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|archive-date=February 20, 2010|url-status=live}}

{{cite web |url=https://www.metacritic.com/game/persona-4-golden/critic-reviews/?platform=playstation-vita |title=Persona 4 Golden |publisher=Metacritic |access-date=May 27, 2014|archive-url=https://web.archive.org/web/20150404215606/http://www.metacritic.com/game/playstation-vita/persona-4-golden|archive-date=April 4, 2015|url-status=live}}

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{{cite web|url=http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|title=Important Importables: Shin Megami Tensei|author=Lada, Jenny|publisher=Technology Tell|date=November 13, 2009|access-date=September 13, 2015|archive-url=https://web.archive.org/web/20150913100228/http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|archive-date=September 13, 2015|url-status=live}}

{{cite web|url=http://www.mcvuk.com/news/read/persona-of-interest-atlus-ceo-naoto-hiraoka-s-first-european-interview/0141414|title=Persona of interest: Atlus CEO Naoto Hiraoka's first European interview|author=Jarvis, Matthew|work=MCV|date=November 14, 2014|access-date=June 4, 2015|archive-url=https://web.archive.org/web/20150507063844/http://www.mcvuk.com/news/read/persona-of-interest-atlus-ceo-naoto-hiraoka-s-first-european-interview/0141414|archive-date=May 7, 2015|url-status=live}}

{{cite web |title=Opinion: Sexuality And Homophobia In Persona 4 |url=http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php |publisher=Gamasutra |author=Xu, Samantha |date=January 28, 2009 |access-date=April 23, 2014|archive-url=https://web.archive.org/web/20150422073118/http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php|archive-date=April 22, 2015|url-status=dead}}

{{cite magazine |title= 2007 1UP Network Editors' Choice Awards |date=March 2008 |magazine=Electronic Gaming Monthly |publisher=Ziff Davis Media |issn=1058-918X |issue=226 |page=65}}

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{{cite web|url=https://www.gamedeveloper.com/design/a-japanese-rpg-primer-the-essential-20|title=A Japanese RPG Primer: The Essential 20 |page=7|author=Kalata, Kurt|publisher=Gamasutra|date=March 19, 2008|access-date=March 14, 2014|archive-url=https://web.archive.org/web/20141111040047/http://www.gamasutra.com/view/feature/131985/a_japanese_rpg_primer_the_.php|archive-date=November 11, 2014|url-status=live}}

{{cite web|url=http://kotaku.com/5140871/persona-4-reflecting-the-self|title=Persona 4: Reflecting The Self|author=Crecente, Brian|publisher=Kotaku|date=January 28, 2009|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20141024010206/http://kotaku.com/5140871/persona-4-reflecting-the-self|archive-date=October 24, 2014|url-status=live}}

{{cite magazine |date=March 2010 |title=Preview: Shin Megami Tensei: Strange Journey |magazine=Nintendo Power| issue=252| page=30 |publisher=Future US}}

{{cite web|url=http://www.gamespot.com/reviews/persona-review/1900-2548899/|title=Persona Review|author=Gerstmann, Jeff|publisher=GameSpot|date=February 27, 1997|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20131106222542/http://www.gamespot.com/reviews/persona-review/1900-2548899/|archive-date=November 6, 2013|url-status=live}}

{{cite web|url=http://gematsu.com/2010/10/famitsus-greatest-games-of-all-time-list|title=Famitsu's 'Greatest Games of All-Time' list|author=Romano, Sal|publisher=Gematsu|date=October 5, 2010|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20120715032225/http://gematsu.com/2010/10/famitsus-greatest-games-of-all-time-list|archive-date=July 15, 2012|url-status=live}}

{{cite web |access-date=February 20, 2010 |publisher=RPGFan |author=Mattich, Ryan |date=September 17, 2008 |title=RPGFan Reviews - Shin Megami Tensei: Persona 4 |url=http://www.rpgfan.com/reviews/persona4/index.html|archive-url=https://web.archive.org/web/20150402124523/http://www.rpgfan.com/reviews/persona4/index.html|archive-date=April 2, 2015|url-status=live}}

{{cite web|archive-url=https://web.archive.org/web/20150317061015/http://www.p3m.jp/news/index.html#news28404|archive-date=March 17, 2015 |url=http://www.p3m.jp/news/index.html#news28404|script-title=ja:第2章キービジュアル&サブタイトルを公開!|url-status=dead|publisher=Aniplex|language=ja|date=December 5, 2013|access-date=December 5, 2013}}

{{cite web|url=http://www.animenewsnetwork.com/news/2014-02-14/2nd-persona-3-film-1st-trailer-cast-and-staff-unveiled|title=2nd Persona 3 Film's 1st Trailer, Cast, & Staff Unveiled|publisher=Anime News Network|date=February 14, 2014|access-date=February 17, 2014|archive-url=https://web.archive.org/web/20150429052314/http://www.animenewsnetwork.com/news/2014-02-14/2nd-persona-3-film-1st-trailer-cast-and-staff-unveiled|archive-date=April 29, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2014-06-06/3rd-persona-3-film-titled-falling-down/.75294|title=3rd Persona 3 Film Titled 'Falling Down'|publisher=Anime News Network|date=July 6, 2014|access-date=July 9, 2014|archive-url=https://web.archive.org/web/20150415082018/http://www.animenewsnetwork.com/news/2014-06-06/3rd-persona-3-film-titled-falling-down/.75294|archive-date=April 15, 2015|url-status=live}}

{{cite web|url=http://gematsu.com/2015/07/persona-3-movie-4-dated-january-23|title=Persona 3 the Movie #4 dated for January 23|author=Sal, Romano|publisher=Gematsu|date=July 1, 2015|access-date=July 1, 2015|archive-url=https://web.archive.org/web/20150701154915/http://gematsu.com/2015/07/persona-3-movie-4-dated-january-23|archive-date=July 1, 2015|url-status=live}}

{{cite web |title=Persona 3 Game Adapted as Television Anime for January |url=http://www.animenewsnetwork.com/news/2007-11-07/persona-3-game-adapted-as-television-anime |publisher=Anime News Network|date=November 7, 2007|access-date=November 7, 2007|archive-url=https://web.archive.org/web/20150412151131/http://www.animenewsnetwork.com/news/2007-11-07/persona-3-game-adapted-as-television-anime|archive-date=April 12, 2015|url-status=live}}

{{cite book|script-title=ja:ペルソナ3 ポータブル 公式ファンブック|trans-title=Persona 3 Portable Official Fanbook |publisher=Atlus| page=18|language=ja| date=February 26, 2010|isbn=978-4-04-726359-8}}

{{cite magazine|url=http://www.famitsu.com/anime/news/1211732_1558.html|script-title=ja:『ペルソナ3』から10年後の世界を舞台にしたアニメ『PERSONA-trinity soul-』が制作開始!|magazine=Famitsu|date=November 7, 2007|access-date=November 15, 2007|language=ja|archive-url=https://web.archive.org/web/20130914133203/http://www.famitsu.com/anime/news/1211732_1558.html|archive-date=September 14, 2013|url-status=live}}

{{cite web |title=NIS America Goes Anime |url=http://rpgland.com/news/nis-america-goes-anime/|author=Heath |publisher=RPGLand |access-date=February 11, 2010|archive-url=https://web.archive.org/web/20121209085131/http://rpgland.com/news/nis-america-goes-anime/|archive-date=December 9, 2012|url-status=dead}}

{{cite web |url=http://www.animenewsnetwork.com/news/2011-04-11/persona-4-role-playing-game-gets-tv-anime |title=News: Persona 4 RPG Gets TV Anime by AIC ASTA |publisher=Anime News Network|date=April 11, 2011 |access-date=July 21, 2011|archive-url=https://web.archive.org/web/20150409164534/http://www.animenewsnetwork.com/news/2011-04-11/persona-4-role-playing-game-gets-tv-anime|archive-date=April 9, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-the-animation-promo-story-unveiled |title=Persona 4: The Golden Animation's Promo Video, Story Unveiled - News |publisher=Anime News Network |date=May 2, 2014 |access-date=June 5, 2014|archive-url=https://web.archive.org/web/20150322221325/http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-the-animation-promo-story-unveiled|archive-date=March 22, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|title=Persona 4 Golden Gets TV Anime by A-1 Pictures in July|publisher=Anime News Network|date=May 2, 2014|access-date=May 3, 2014|archive-url=https://web.archive.org/web/20150323075837/http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|archive-date=March 23, 2015|url-status=live}}

{{cite magazine |url=http://www.famitsu.com/news/201105/18043757.html |script-title=ja:アニメ『ペルソナ4』は2011年10月より放送開始|magazine=Famitsu|language=ja |date=May 18, 2011 |access-date=July 21, 2011|archive-url=https://web.archive.org/web/20150410074101/http://www.famitsu.com/news/201105/18043757.html|archive-date=April 10, 2015|url-status=live}}

{{cite web|url=http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|title=Persona 3 the Movie Makers On Staying True To The Game|author=Sato|publisher=Siliconera|date=November 21, 2013|access-date=December 11, 2013|archive-url=https://web.archive.org/web/20141112010348/http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|archive-date=November 12, 2014|url-status=live}}

{{cite web |url=http://www.p4a.jp/special/interview02.html |script-title=ja:原作ゲーム「ペルソナ4」橋野 桂ディレクター、TVアニメ「ペルソナ4」岸 誠二監督 [第2回] |trans-title=Special Interview - Original game "Persona 4" Katsura Hashino director, TV anime "Persona 4" director Seiji Kishi 2nd |language=ja |publisher=Index Corporation |access-date=December 3, 2013|archive-url=https://web.archive.org/web/20150325104240/http://www.p4a.jp/special/interview02.html|archive-date=March 25, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2012-05-27/persona-4-anime-compiled-into-90-minute-film-with-new-cuts |title=Persona 4 Anime Compiled Into 90-Minute Film with New Cuts - News |publisher=Anime News Network |date=May 27, 2012 |access-date=June 5, 2014|archive-url=https://web.archive.org/web/20150410074214/http://www.animenewsnetwork.com/news/2012-05-27/persona-4-anime-compiled-into-90-minute-film-with-new-cuts|archive-date=April 10, 2015|url-status=live}}

{{cite web|url=http://www.4gamer.net/games/272/G027222/20170731005/|script-title=ja:「ペルソナ5」が2018年にTVアニメシリーズとして放送決定。ティザービジュアルとPVが公開に|publisher=4Gamer.net|language=ja|date=July 31, 2017|access-date=August 2, 2017|archive-url=https://web.archive.org/web/20170802130422/http://www.4gamer.net/games/272/G027222/20170731005/|archive-date=August 2, 2017|url-status=live}}

{{cite web|url=http://www.anime-int.com/works/index.html|script-title=ja:AIC作品紹介|publisher=Anime International Company|language=ja|access-date=December 10, 2013|archive-url=https://web.archive.org/web/20140208011644/http://anime-int.com/works/index.html|archive-date=February 8, 2014|url-status=dead}}

{{cite web|archive-url=https://web.archive.org/web/20150513174952/http://www.p3m.jp/staff/index.html|archive-date=May 13, 2015|url=http://www.p3m.jp/staff/index.html|script-title=ja:スタッフ/キャスト |url-status=live|publisher=Aniplex|language=ja|date=July 22, 2013|access-date=July 24, 2013}}

{{cite web|url=http://p-ch.jp/news/detail/?nid=407|script-title=ja:特番アニメ「PERSONA5 the Animation -THE DAY BREAKERS-」 9月オンエア決定!スタッフからのコメント掲載!|publisher=Persona Channel|date=May 5, 2015|access-date=May 5, 2015|archive-url=https://web.archive.org/web/20160505144552/http://p-ch.jp/news/detail/?nid=407|archive-date=May 5, 2016 |url-status=live}}

{{cite web|url=http://www.destructoid.com/persona-4-now-getting-a-novel-series-227744.phtml|title=Persona 4 now getting a novel series|author=Tolentino, Josh|publisher=Destructoid|date=May 20, 2012|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20130215044529/http://www.destructoid.com/persona-4-now-getting-a-novel-series-227744.phtml|archive-date=February 15, 2013|url-status=live}}

{{cite web|url=http://www.enterbrain.co.jp/product/pocketbook/fami_novel/08272401.html|script-title=ja:ペルソナ4 キリノアムネジア|publisher=Enterbrain|language=ja|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20090831235616/http://www.enterbrain.co.jp/product/pocketbook/fami_novel/08272401.html|archive-date=August 31, 2009|url-status=live}}

{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805422|title=Megami Ibunroku Persona|language=ja|publisher=Ichijinsha|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20150607192123/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805422|archive-date=June 7, 2015|url-status=live}}

{{cite web|url=http://www.dreamnews.jp/press/0000030890/|script-title=ja:ウワサのRPG 『ペルソナ2罪』のコラボ・コミックスが登場! 愛蔵版コミックス『ペルソナ~罪と罰~新装版』(集英社)が4月13日(水)に2巻同時発売!!|language=ja|publisher=Shueisha|date=April 13, 2011|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20150608144619/http://www.dreamnews.jp/press/0000030890/|archive-date=June 8, 2015|url-status=live}}

{{cite web |title=Persona 3 Game-Based 4-Panel Manga Serialized Online |url=http://www.animenewsnetwork.com/news/2008-01-31/persona-3-game-based-4-panel-manga-serialized-online |publisher=Anime News Network |date=January 31, 2008 |access-date=September 8, 2009|archive-url=https://web.archive.org/web/20150519020500/http://www.animenewsnetwork.com/news/2008-01-31/persona-3-game-based-4-panel-manga-serialized-online|archive-date=May 19, 2015|url-status=live}}

{{cite web|url=http://www.enterbrain.co.jp/product/comic/comic_blosex/08463401.html|script-title=ja:ペルソナ4 アンソロジーコミック |publisher=Enterbrain|language=ja|date=October 1, 2008|access-date=October 1, 2009|archive-url=https://web.archive.org/web/20150209233402/http://www.enterbrain.co.jp/product/comic/comic_blosex/08463401.html|archive-date=February 9, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2014-07-24/persona-q-shadow-of-the-labyrinth-3ds-game-gets-manga-adaptation/.76995|title=Persona Q: Shadow of the Labyrinth 3DS Game Gets Manga Adaptation|date=July 24, 2014|publisher=Anime News Network|access-date=July 25, 2014|archive-url=https://web.archive.org/web/20150530064344/http://www.animenewsnetwork.com/news/2014-07-24/persona-q-shadow-of-the-labyrinth-3ds-game-gets-manga-adaptation/.76995|archive-date=May 30, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2015-02-06/crunchyroll-adds-persona-q-shadow-of-the-labyrinth-side-p3-manga/.84183|title=Crunchyroll Adds Persona Q: Shadow of the Labyrinth - Side:P3 Manga|date=February 7, 2015|publisher=Anime News Network|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20150410003837/http://www.animenewsnetwork.com/news/2015-02-06/crunchyroll-adds-persona-q-shadow-of-the-labyrinth-side-p3-manga/.84183|archive-date=April 10, 2015|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2016-07-19/persona-5-tv-anime-special-and-manga-launch-dates-announced/.104469|title=Persona 5 TV Anime Special & Manga's Launch Dates Announced|publisher=Anime News Network|date=July 19, 2016|access-date=August 2, 2017|archive-url=https://web.archive.org/web/20160720171553/http://www.animenewsnetwork.com/news/2016-07-19/persona-5-tv-anime-special-and-manga-launch-dates-announced/.104469|archive-date=July 20, 2016|url-status=live}}

{{cite web|url=http://www.animenewsnetwork.com/news/2015-03-01/persona-3-game-gets-3rd-stage-play-in-june/.85489|title=Persona 3 Game Gets 3rd Stage Play in June|publisher=Anime News Network|date=March 1, 2015|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20150520144828/http://www.animenewsnetwork.com/news/2015-03-01/persona-3-game-gets-3rd-stage-play-in-june/.85489|archive-date=May 20, 2015|url-status=live}}

{{cite web|url=http://www.crunchyroll.com/anime-news/2011/11/14/persona-4-becomes-visualive-stage-play|title="Persona 4" Becomes "Visualive" Stage Play|author=Luster, Joseph|publisher=Crunchyroll|date=November 14, 2011|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130214123207/http://www.crunchyroll.com/anime-news/2011/11/14/persona-4-becomes-visualive-stage-play|archive-date=February 14, 2013|url-status=live}}

{{cite web|url=http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|title=Persona 4 Takes The Stage Again With Visualive Persona 4 The Evolution|author=Yip, Spencer|publisher=Siliconera|date=June 18, 2012|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130601032451/http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|archive-date=June 1, 2013|url-status=live}}

{{cite magazine|url=http://www.famitsu.com/news/201505/27079499.html|script-title=ja:舞台『ペルソナ4 ジ・アルティメット イン マヨナカアリーナ』7月30日にDVDがリリース決定|magazine=Famitsu|language=ja|date=May 27, 2015|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20150912145500/http://www.famitsu.com/news/201505/27079499.html|archive-date=September 12, 2015|url-status=live}}

{{cite web |url=http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |title=Persona 4 Arena Ultimax Game Gets Stage Play Adaptation |date=February 22, 2016 |publisher=Anime News Network |access-date=February 22, 2016 |archive-url=https://web.archive.org/web/20160222161228/http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |archive-date=February 22, 2016 |url-status=live }}

{{cite web |url=http://kotaku.com/5803421/another-day-another-action-figure-of-personas-aegis/ |title=Another Day, Another Action Figure of Persona's Aegis|publisher=Kotaku|access-date=June 14, 2015|date=May 19, 2011|author=Plunkett, Luke|archive-url=https://web.archive.org/web/20150614220106/http://kotaku.com/5803421/another-day-another-action-figure-of-personas-aegis/|archive-date=June 14, 2015|url-status=live}}

{{cite web|url= http://www.siliconera.com/2008/08/26/cospa-jumps-on-the-persona-4-licensing-train/|title=Cospa jumps on the Persona 4 licensing train|author=Yip, Spencer|date=August 26, 2008|publisher=Siliconera|access-date=October 2, 2009|archive-url=https://web.archive.org/web/20150209223622/http://www.siliconera.com/2008/08/26/cospa-jumps-on-the-persona-4-licensing-train/|archive-date=February 9, 2015|url-status=live}}

{{cite web|author=Ashcraft, Brian|url=http://kotaku.com/5251366/hey-who-wants-another-persona-4-figure| title=Hey, Who Wants Another Persona 4 Figure?|publisher=Kotaku|date=May 12, 2009|access-date=October 2, 2009|archive-url=https://web.archive.org/web/20150209233119/http://kotaku.com/5251366/hey-who-wants-another-persona-4-figure|archive-date=February 9, 2015|url-status=live}}

{{cite web|url=http://www.siliconera.com/2014/05/02/persona-magazine-published-june/|title=Persona Magazine To Be Published Again In June|author=Sato|publisher=Siliconera|date=May 2, 2014|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20140905164435/http://www.siliconera.com/2014/05/02/persona-magazine-published-june/|archive-date=September 5, 2014|url-status=live}}

{{cite web|url=http://gematsu.com/2013/11/atlus-reviving-persona-magazine-next-month|title=Atlus reviving Persona Magazine next month|author=Romano, Sal|publisher=Gematsu|date=November 19, 2013|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20150423084932/http://gematsu.com/2013/11/atlus-reviving-persona-magazine-next-month|archive-date=April 23, 2015|url-status=live}}

{{cite web|url=http://gematsu.com/2014/11/persona-super-live-2015-concert-announced|title=Persona Super Live 2015 concert announced|author=Romano, Sal|publisher=Gematsu|date=November 20, 2014|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20150906110029/http://gematsu.com/2014/11/persona-super-live-2015-concert-announced|archive-date=September 6, 2015|url-status=live}}

{{cite web|url=http://www.siliconera.com/2014/08/04/listen-last-years-persona-music-concert-home/|title=Listen To Last Year's Persona Music Concert At Home|author=Spencer, Yip|publisher=Siliconera|date=August 4, 2014|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20140925115419/http://www.siliconera.com/2014/08/04/listen-last-years-persona-music-concert-home/|archive-date=September 25, 2014|url-status=live}}

{{cite web|url=http://nintendoeverything.com/atlus-has-a-persona-talk-show-in-the-pipeline/|title=Atlus has a Persona talk show in the pipeline|author=Richards, Brian|publisher=Nintendo Everything|date=February 21, 2014|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20140715103534/http://nintendoeverything.com/atlus-has-a-persona-talk-show-in-the-pipeline/|archive-date=July 15, 2014|url-status=live}}

}}