PhyreEngine
{{Short description|Multiplatform game engine}}
{{Infobox software
| name = PhyreEngine
| caption =
| developer = Sony Interactive Entertainment
| latest release version =
| latest release date =
| latest preview version =
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| operating system = PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows, Android, iOS, Xbox One
| genre = Game engine
| license = Proprietary
| website = {{URL|http://develop.scee.net/research-technology/phyreengine/}}
}}
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch,{{cite web |title=The Switch Now Supports Sony's Multiformat PhyreEngine |url=https://www.shacknews.com/article/102850/the-switch-now-supports-sonys-multiformat-phyreengine |website=Shacknews |access-date=2022-11-07 |language=en |date=January 17, 2018}} Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS.{{cite web|title=PhyreEngine - official website|url=http://develop.scee.net/research-technology/phyreengine/|website=Sony Computer Entertainment Europe R&D|access-date=30 August 2016|archive-date=4 January 2017|archive-url=https://web.archive.org/web/20170104100843/http://develop.scee.net/research-technology/phyreengine/|url-status=dead}} PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.
Features
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,{{cite web |url=http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/ |title=GDC08: PhyreEngine, Sony's new (free!) cross-platform engine |publisher=ps3fanboy |access-date=2008-02-21 |date=Feb 21, 2008}} in addition to the low level PS3 LibGCM library.{{cite web |url=http://thatgamecompany.com/forum/viewtopic.php?t=906&sid=4142757dbc0d4565dd58575a40697651 |title=Questions about the Phyre Engine | publisher=thatgamecompany.com |access-date=2009-08-08 |date=Mar 27, 2009}} It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
History
The development of PhyreEngine was started in 2003 to create a graphics engine for PlayStation 3.{{cite web|title=10 Years of PhyreEngine™|url=https://dickyjim.wordpress.com/2013/11/13/10-years-of-phyreenginetm/|access-date=30 August 2016|date=13 November 2013}} The first public demonstration occurred in 2006.
PhyreEngine was launched during the 2008 Game Developers Conference. New features (including deferred rendering) were showcased during GDC 2009.{{cite web |url=http://www.gametrailers.com/player/47234.html |title=GDC09: PhyreEngine game template demo showing post processing techniques |publisher=gametrailers.com |access-date=2009-03-26 |date=Mar 26, 2009}} Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.{{cite web |url=http://research.scee.net/files/press/2010-03-PhyreEngine-PSP.pdf |title=Sony Computer Entertainment Announces PhyreEngine for PSP |publisher=SCEE |access-date=2011-03-06 |date=March 6, 2011 |archive-url=https://web.archive.org/web/20120321154047/http://research.scee.net/files/press/2010-03-PhyreEngine-PSP.pdf |archive-date=March 21, 2012 |url-status=dead }}
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Version 3.0 added support for the PlayStation Vita.{{cite web |url=http://research.scee.net/files/press/2011-03-PhyreEngine.pdf |title=Sony Computer Entertainment Announces release of PhyreEngine 3.0 |publisher=SCEE |access-date=2011-03-06 |date=March 6, 2011 |archive-url=https://web.archive.org/web/20120321154129/http://research.scee.net/files/press/2011-03-PhyreEngine.pdf |archive-date=March 21, 2012 |url-status=dead }}
{{anchor|List of games that use PhyreEngine}}
Derived game engines
Notes
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References
{{Reflist}}
External links
- {{Official website|http://develop.scee.net/research-technology/phyreengine/}}
{{Video game engines |state=autocollapse}}
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