PhyreEngine

{{Short description|Multiplatform game engine}}

{{Infobox software

| name = PhyreEngine

| caption =

| developer = Sony Interactive Entertainment

| latest release version =

| latest release date =

| latest preview version =

| latest preview date =

| operating system = PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows, Android, iOS, Xbox One

| genre = Game engine

| license = Proprietary

| website = {{URL|http://develop.scee.net/research-technology/phyreengine/}}

}}

PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch,{{cite web |title=The Switch Now Supports Sony's Multiformat PhyreEngine |url=https://www.shacknews.com/article/102850/the-switch-now-supports-sonys-multiformat-phyreengine |website=Shacknews |access-date=2022-11-07 |language=en |date=January 17, 2018}} Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS.{{cite web|title=PhyreEngine - official website|url=http://develop.scee.net/research-technology/phyreengine/|website=Sony Computer Entertainment Europe R&D|access-date=30 August 2016|archive-date=4 January 2017|archive-url=https://web.archive.org/web/20170104100843/http://develop.scee.net/research-technology/phyreengine/|url-status=dead}} PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.

Features

PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.

PhyreEngine supports OpenGL and Direct3D,{{cite web |url=http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/ |title=GDC08: PhyreEngine, Sony's new (free!) cross-platform engine |publisher=ps3fanboy |access-date=2008-02-21 |date=Feb 21, 2008}} in addition to the low level PS3 LibGCM library.{{cite web |url=http://thatgamecompany.com/forum/viewtopic.php?t=906&sid=4142757dbc0d4565dd58575a40697651 |title=Questions about the Phyre Engine | publisher=thatgamecompany.com |access-date=2009-08-08 |date=Mar 27, 2009}} It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.

History

The development of PhyreEngine was started in 2003 to create a graphics engine for PlayStation 3.{{cite web|title=10 Years of PhyreEngine™|url=https://dickyjim.wordpress.com/2013/11/13/10-years-of-phyreenginetm/|access-date=30 August 2016|date=13 November 2013}} The first public demonstration occurred in 2006.

PhyreEngine was launched during the 2008 Game Developers Conference. New features (including deferred rendering) were showcased during GDC 2009.{{cite web |url=http://www.gametrailers.com/player/47234.html |title=GDC09: PhyreEngine game template demo showing post processing techniques |publisher=gametrailers.com |access-date=2009-03-26 |date=Mar 26, 2009}} Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.{{cite web |url=http://research.scee.net/files/press/2010-03-PhyreEngine-PSP.pdf |title=Sony Computer Entertainment Announces PhyreEngine for PSP |publisher=SCEE |access-date=2011-03-06 |date=March 6, 2011 |archive-url=https://web.archive.org/web/20120321154047/http://research.scee.net/files/press/2010-03-PhyreEngine-PSP.pdf |archive-date=March 21, 2012 |url-status=dead }}

Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Version 3.0 added support for the PlayStation Vita.{{cite web |url=http://research.scee.net/files/press/2011-03-PhyreEngine.pdf |title=Sony Computer Entertainment Announces release of PhyreEngine 3.0 |publisher=SCEE |access-date=2011-03-06 |date=March 6, 2011 |archive-url=https://web.archive.org/web/20120321154129/http://research.scee.net/files/press/2011-03-PhyreEngine.pdf |archive-date=March 21, 2012 |url-status=dead }}

{{anchor|List of games that use PhyreEngine}}

class="wikitable sortable" border="1"
+ List of games using PhyreEngine

! Title

! Developer

! Year

Akiba's Trip: Undead & Undressed

| Acquire

| 2013

Malicious

|Alvion

| 2010

Rugby League Live

| rowspan="3" |Big Ant Studios

| 2010

AFL Live

| 2011

AFL Live: Game of the Year Edition

| 2012

Critter Crunch{{cite web |url=http://www.gamerbytes.com/2009/05/interview_capybara_games_crunc.php |title=PSN: Interview: Capybara Games On Crunching Critters |publisher=gamerbytes.com |access-date=2009-04-21 |date=May 21, 2009 |archive-date=2012-07-28 |archive-url=https://web.archive.org/web/20120728093838/http://www.gamasutra.com/topic/console-digital/gamerbytes/2009/05/interview_capybara_games_crunc.php |url-status=dead }}{{cite web |url=http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/ |title=Joystiq: ICritter Crunch dev praises Sony's support of indie games |publisher=joystiq.com |access-date=2009-11-26 |date=November 26, 2009}}

| rowspan="2" |Capybara Games

| 2009

Below

| 2018

Colin McRae: Dirt{{efn|name=fn1|Uses the derivative EGO game engine}}

|Codemasters

| 2007

Race Driver: Grid{{efn|name=fn1}}

| Codemasters

| 2008

Unravel

| rowspan="2" | Coldwood Interactive, Electronic Arts

| 2016

Unravel Two

|2018

Hyperdimension Neptunia

|Compile Heart, Idea Factory, Gust Corporation,
Nippon Ichi Software, Sega

| 2010

Hyperdimension Neptunia mk2

| rowspan="3" |Compile Heart, Idea Factory

| 2011

Hyperdimension Neptunia Victory

| 2012

Megadimension Neptunia VII

| 2015

Mugen Souls

| rowspan="2" |Compile Heart, Idea Factory, Nippon Ichi Software

| 2012

Mugen Souls Z

| 2013

Hotline Miami

|Dennaton Games, Abstraction Games

| 2012

Burn Zombie Burn

|Doublesix Games

| 2009

The Legend of Heroes: Trails of Cold Steel

| rowspan="6" | Falcom{{cite web |url=https://www.dualshockers.com/hajimari-no-kiseki-sequel-falcom-engine |title=Toshihiro Kondo On Hajimari no Kiseki, Its Sequel, The New Falcom Engine, Spinoffs, And More |publisher=dualshockers.com |access-date=November 15, 2021 |date=August 8, 2020}}

| 2013

The Legend of Heroes: Trails of Cold Steel II

| 2014

Tokyo Xanadu

| 2015

The Legend of Heroes: Trails of Cold Steel III

| 2017

The Legend of Heroes: Trails of Cold Steel IV

| 2018

The Legend of Heroes: Trails into Reverie

| 2020

Savage Moon

| FluffyLogic

| 2008

Catan

|Game Republic

| 2008

Knytt Underground{{cite web|last1=Forster|first1=Richard|title=Game Developers: PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita|url=https://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/|website=Playstation Blog (US)|publisher=Sony Interactive Entertainment LLC|access-date=30 August 2016|date=27 March 2013}}

| Green Hill Studios

| 2012

Atelier Rorona: The Alchemist of Arland{{cite web |url=http://www.develop-online.net/digital-edition/download/61 |title=Develop Magazine (Online Edition) |publisher=Intentmedia|access-date=2009-08-09 |date=August 9, 2009}}

| rowspan="5" |Gust Corporation

| 2009

Ar tonelico Qoga: Knell of Ar Ciel

| 2010

Atelier Totori: The Adventurer of Arland

| 2010

Atelier Meruru: The Apprentice of Arland

| 2011

Atelier Ayesha: The Alchemist of Dusk

| 2012

Divekick

|Iron Galaxy Studios

| 2013

PachiPara DL Hyper Sea Story In Karibu

| rowspan="2" |Irem

| 2008

Zettai Zetsumei Toshi 4: Summer Memories

| 2011

Strength of the Sword 3

| Ivent

| 2013

Super Mega Baseball

| Metalhead Software

| 2014

Trinity Universe

| rowspan="4" |Nippon Ichi Software

| 2009

Last Rebellion

| 2010

Disgaea 4

| 2011

The Witch and the Hundred Knight

| 2013

Rocketbirds: Hardboiled Chicken

| rowspan="2" |Ratloop

| 2011

Rocketbirds 2: Evolution{{cite web|title=PhyreEngine Showcase|url=http://develop.scee.net/phyreengine-showcase/|website=Sony Computer Entertainment Europe R&D|access-date=30 August 2016|archive-url=https://web.archive.org/web/20151223122029/http://develop.scee.net/phyreengine-showcase/|archive-date=23 December 2015|url-status=dead}}

| 2016

OlliOlli2: Welcome to Olliwood

| Roll7

| 2015

Gravity Rush

|Japan Studio

| 2011

Under Siege

| Seed Studios

| 2011

GripShift

| rowspan="2" |Sidhe Interactive

| 2007

Shatter{{cite web |url=http://www.develop-online.net/digital-edition |title=Develop Magazine (Online Edition) |publisher=Intentmedia |access-date=2009-07-13 |date=July 13, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20120413192424/http://www.develop-online.net/digital-edition |archive-date=April 13, 2012 }}{{cite web|url=http://playstation.joystiq.com/2009/07/22/shatter-developer-talks-up-benefits-of-phyreengine/|title=Shatter developer talks up benefits of PhyreEngine|publisher=Joystiq|access-date=2009-07-23|date=July 23, 2009|archive-url=https://web.archive.org/web/20190611111712/http://playstation.joystiq.com/2009/07/22/shatter-developer-talks-up-benefits-of-phyreengine/|archive-date=June 11, 2019|url-status=dead}}

| 2009

Mars: War Logs

| rowspan="3" |Spiders

| 2013

Bound by Flame

| 2014

The Technomancer

| 2016

Final Fantasy X/X-2 HD Remaster

| rowspan="3" |Square Enix

| 2014

Final Fantasy XII Zodiac Age

| 2016

Dragon Quest Builders{{Cite news|url=https://www.forbes.com/sites/olliebarder/2016/06/17/noriyoshi-fujimoto-on-dragon-quest-builders-and-how-it-came-about/|title=Noriyoshi Fujimoto On 'Dragon Quest Builders' And How It Came About|last=Barder|first=Ollie|newspaper=Forbes|access-date=2016-10-18}}

|2016

Flower

| rowspan="3" |thatgamecompany

| 2009

Flow

| 2007

Journey

| 2012

Amy

| rowspan="2" |VectorCell

| 2012

Flashback

| 2013

ibb & obb

| Sparpweed & Codeglue

| 2013

Super Motherload

| XGen Studios

| 2013

Derived game engines

  • EGO{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-dirt2-demo-showdown-blog-entry|title=DiRT 2 demo: PS3/Xbox 360 performance showdown|date=28 August 2009|publisher=Eurogamer|access-date=15 August 2010}}
  • Silk Engine

Notes

{{notelist}}

References

{{Reflist}}