PlayStation controller

{{short description|Game controller for the PlayStation}}

{{about|the original controller|other controllers|PlayStation#Controllers}}

{{Infobox information appliance

| title = PlayStation controller

| image = PSX-Original-Controller.jpg

| developer = Sony Computer Entertainment

| manufacturer = Sony

| type = Gamepad

| generation = Fifth

| releasedate = {{Start date and age|1994|12|3|df=y}}

| discontinued = 1997

| input = * 10× digital buttons
{{small|(Image:PlayStationTriangle.svg, Image:PlayStationCircle.svg, Image:PlayStationCross.svg, Image:PlayStationSquare.svg, Start, Select, L1, R1, L2, R2)}}

| connectivity = PlayStation controller port

| successor = Dual Analog Controller

}}

The PlayStation controller is the first gamepad released by Sony Computer Entertainment for its PlayStation home video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994.{{cite web |url=http://maru-chang.com/hard/scph/index.php/english/#SCPH-1080 |title=SCPH |author=Maru-Chang |work=MiragePalace |access-date=2010-06-30 |quote=It's the second type of controller for PlayStation. The cable became long, and the noise filter was added. Other functions are the same as SCPH-1010. 2 April 1996 for ¥2500.}}

Design

Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intending to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons for both the index and middle fingers was to implement two-way directional depth controls using two sets of buttons. To compensate for the less stable grip from shifting the middle fingers' placement to the shoulders, grip handles were added to the controller.{{citation|title=An interview with Ken Kutaragi|date=June 1995|periodical=Next Generation|volume=1|issue=6|page=53|publication-place=Burlingame, California|publisher=Imagine Publishing|issn=1078-9693}}

Using the simple geometric shapes of a green triangle, a red circle, a blue cross, and a pink square (File:PlayStationTriangle.svg, File:PlayStationCircle.svg, File:PlayStationX.svg, File:PlayStationSquare.svg) to label its action buttons rather than traditionally used letters or numbers, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. In an interview with Teiyu Goto, designer of the original PlayStation controller, he explained what the symbols mean: the circle and cross represent "yes" and "no", respectively (as common in Japanese culture, which explains their common use as "confirm" and "cancel" in most Japanese PlayStation games and are placed similarly to the A and B buttons on the Super NES controller, which had similar functions); the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus.{{citation|title=All About the PlayStation 1's Design|date=May 2010|url=http://www.1up.com/news/playstation-1-design|archive-url=https://web.archive.org/web/20110705174449/http://www.1up.com/news/playstation-1-design|url-status=dead|archive-date=2011-07-05}} In Western releases, the circle and cross functions are often reversed (circle to cancel, cross to confirm) or reassigned to a different button (cross to confirm, triangle to cancel).

The PlayStation 2 console is backwards-compatible with the original PlayStation controller as it uses the same connector and protocol as the original PlayStation console, due to the console's backward compatibility with original PlayStation peripherals. However, functionality is limited with many PS2 games due to its lack of analog sticks and pressure-sensitive buttons.

History

Ken Kutaragi recounted the designing of the controller: {{quote|In development, we simulated every possible joypad situation. We imagined what it would be like to have to continually put the pad down while mapping a game, or playing while lying on the floor, and many other cases. After that we had to decide on the weight of the buttons and the pad itself. We adjusted the weights one gram at a time and eventually we found the correct balance. We probably spent as much time on the joypad's development as we did on the body of the machine.{{cite magazine |title=What's the 'Father of PlayStation' Playing At? |magazine=Next Generation|issue=32|publisher=Imagine Media |date=August 1997|page=10 |url=https://archive.org/details/NEXT_Generation_32/page/n11}}}}

Both Goto and Kutaragi recalled that Sony president Norio Ohga showed a special interest in the development of the controller, and strongly supported the final version.

When the PlayStation was launched in North America and Europe on the 9th and 29th of September 1995 respectively, a revised version of the PlayStation controller (model SCPH-1080) was introduced alongside the respective launch models for those regions. It is 10% larger than the original Japan launch model, featuring slightly longer grip handles and a longer cord with a ferrite bead. This model of the controller was bundled with all subsequent PlayStation consoles afterwards, and was later released in Japan on 2 April 1996.

After briefly selling the Dual Analog Controller in 1997, Sony began phasing out the PlayStation controller later that year with the introduction of the DualShock controller, which would become the new standard controller for the PlayStation from that point onwards.{{cite web |url=http://www.playstationmuseum.com/Features/History/History1998.htm |title=History of PlayStation 1998 |work=PlayStation Museum |access-date=2010-06-30 |quote=A new model of the PlayStation game console went on sale in Japan in November 1997. The new DualShock controller, which is supplied as a standard peripheral, can generate two types of vibrations and allow improved control of the game, adding a new dimension to the realism of video gaming. |url-status=dead |archive-url=https://web.archive.org/web/20100101094521/http://www.playstationmuseum.com/Features/History/History1998.htm |archive-date=2010-01-01 }} The first game to explicitly require the use of DualShock (and Dual Analog) controllers, Ape Escape, would not come out until two years after the DualShock's initial release.

References

{{commons category|PlayStation Controller}}

{{reflist}}

{{PlayStation (console)}}

{{PlayStation}}

Category:Gamepads

Category:PlayStation (console) accessories

Category:Products introduced in 1994