Ratchet & Clank: Going Commando
{{Short description|2003 video game}}
{{Use mdy dates|date=December 2024}}{{Good article}}{{Use American English|date=January 2025}}
{{Infobox video game
| title = Ratchet & Clank: Going Commando
| image = Ratchet and clank gc image.jpg
| caption = North American box art
| developer = Insomniac Games
| publisher = Sony Computer Entertainment
| designer = Brian Allgeier
| programmer = Alexander Hastings
Brian Hastings
| artist = John Fiorito{{cite web|url=http://www.mobygames.com/game/ps2/ratchet-clank/credits|title=Ratchet & Clank (2002) PlayStation 2 credits|publisher=MobyGames|access-date=July 21, 2016}}
Dave Guertin
Greg Baldwin
| writer = {{ubl|Oliver Wade{{cite video|url=https://www.youtube.com/watch?v=VK6eeS1LPFQ |archive-url=https://ghostarchive.org/varchive/youtube/20211212/VK6eeS1LPFQ| archive-date=December 12, 2021 |url-status=live|title=Ratchet & Clank 2 Dev Commentary: 1 - Intro|publisher=uselesspodcasts|website=YouTube|date=August 27, 2012|access-date=June 10, 2021|time=1:44}}{{cbignore}}|John Lally}}
| composer = David Bergeaud
Niels Bye Nielsen (additional music)
| series = Ratchet & Clank
| platforms = PlayStation 2
| released = {{vgrelease|NA|November 11, 2003|PAL|November 21, 2003}}
| genre = Third-person shooter, platform
| modes = Single-player
}}
Ratchet & Clank: Going Commando, known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, is a 2003 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the second game in the Ratchet & Clank series, following Ratchet & Clank. David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet.
The game follows Ratchet and Clank, joined by newcomer Angela Cross, as they attempt to unravel a conspiracy in a new galaxy involving a mysterious "pet project" orchestrated by the shadowy MegaCorp.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player-controlled protagonists are seen from a third-person perspective. The player progresses through the story by using various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames. The game features many improvements over the original game, such as the aesthetics and introduces many new gameplay aspects, such as weapon upgrading.
Going Commando was released roughly a year after the original game and received critical acclaim. It has frequently been listed as one of the best PlayStation 2 games. Most critics felt that the game was superior to its predecessor and praised the game's graphics, gameplay, story, characterization and sound. Some criticized its unforgiving difficulty and minigames. It was followed by Ratchet & Clank: Up Your Arsenal.
Gameplay
{{See also|Ratchet & Clank#Gameplay|l1=Common gameplay elements in the Ratchet and Clank series}}
File:Ratchet & Clank Going Commando gameplay.png.]]
The player controls Ratchet from a third-person perspective and uses various weapons to defeat enemies. The player can also use gadgets, such as the Gravity Boots and Dynamo, to explore certain areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives as well as optional side quests. Bolts, the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles.{{cite book
| year=2003
| last=Off | first=Greg
| title=Ratchet & Clank: Going Commando Instruction Booklet
| publisher=Sony Computer Entertainment
}} After completing the game, the player may enter challenge mode, which is more difficult, but the player starts with the weapons and health that they had when they finished the game the first time, and additional weapon upgrades are unlocked.{{cite web
|url = http://www.gamecritics.com/review/ratchetclank2/main.php
|title = Ratchet & Clank: Going Commando
|last = Bracken
|first = Mike
|publisher = GameCritics.com
|date = December 24, 2003
|access-date = June 24, 2009
|archive-url = https://web.archive.org/web/20081122095915/http://www.gamecritics.com/review/ratchetclank2/main.php
|archive-date = November 22, 2008
|url-status = dead
}}
Going Commando introduces eighteen weapons, including the Blitz Gun, Bouncer and Lava Gun.{{cite web
|url = http://ps2.ign.com/articles/458/458857p1.html
|title = Ratchet and Clank's Arsenal of Weapons
|last = Perry
|first = Douglass C.
|publisher = IGN Entertainment
|date = November 10, 2003
|access-date = June 24, 2009
|archive-url = https://web.archive.org/web/20100529235048/http://ps2.ign.com/articles/458/458857p1.html
|archive-date = May 29, 2010
|url-status = dead
}} Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, increasing its power and changing the design of it. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando.{{cite book
| year=2003
| author=Insomniac Games
| title=Ratchet & Clank 2: Locked and Loaded Instruction Booklet
| publisher=Sony Computer Entertainment Europe
}} The player can use a save file from the original Ratchet & Clank to get "retro" weapons from the first game for free, although these weapons do not upgrade.
As with weapons, Ratchet gains experience with each enemy he defeats. When Ratchet's experience bar fills, he gains a new level of nanotech. This awards him with additional health bubbles, up to a maximum of 80 can be obtained. Ratchet's health can also be increased by finding nanotech upgrades. The game introduces armor vendors, which are able to provide up to four additional levels of protection.{{cite web
|url = http://www.gameinfowire.com/game.asp?gid=663
|title = Ratchet & Clank : Going Commando
|author = Sony, Insomniac Games
|publisher = Gameinfowire.com
|access-date = June 22, 2009
|archive-url = https://web.archive.org/web/20100206141527/http://gameinfowire.com/game.asp?gid=663
|archive-date = February 6, 2010
|url-status = dead
}}
Plot
{{Further|List of Ratchet & Clank characters}}
After saving the Solana galaxy from the menace of Chairman Drek, Ratchet (James Arnold Taylor) and Clank (David Kaye) become celebrities, though their lives remain otherwise uneventful.{{cite video game|title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher=Sony Computer Entertainment |date=November 11, 2003 |quote=Ratchet: Well, as you can imagine we've been pretty busy. After Drek's defeat, there were parades, press conferences, fancy dress balls ... / Clank: ... and the weiner roast at Al's. / Ratchet: Oh yeah – that. And then things started to slow down a bit.}} After giving an interview for the holovision show Behind the Hero, the pair suddenly find themselves teleported into a spaceship sent by Abercrombie Fizzwidget (Jim Ward), the founder and CEO of MegaCorp, the Bogon galaxy's largest maker of consumer goods and electronics, who requests Ratchet's help to recover a stolen biological experiment from a masked thief, while offering Clank employment in the company, both of whom agree to the opportunities offered.{{cite video game|title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher=Sony Computer Entertainment |date=November 11, 2003 |quote=Fizzwidget: Welcome! / Ratchet: What the ... ?! / Fizzwidget: I'm Abercrombie Fizzwidget, founder of the MegaCorp company in the Bogon Galaxy. ... I'm sorry to incapacitate you but our entire galaxy is in a very precocious situation. I must humbly request your sustenance on a mission of dire urgitude ... A few days ago this, top secret, biological Experiment was stolen from our testing lavatory, by this dupliferous criminal mastermind and I need you to get The Experiment back.}} Upon completing an extensive training regime en route to the galaxy, Ratchet is tasked with travelling to a flying laboratory on planet Aranos where the experiment was last seen, but before he can retrieve it, the thief manages to escape with it.{{cite video game|title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher=Sony Computer Entertainment |date=November 11, 2003 |quote=Ratchet: Woah woah, hey now! I'm just here to fix the ... 'Transfluxer Coil'.}} Reporting back to Fizzwidget, Ratchet soon begins pursuing the thief, only to receive a video message showing that the culprit has captured Clank in an attempt to deter Ratchet from his mission.
After saving Clank from the thief's clutches, the reunited duo work together to pursue the thief across several planets, dealing with mercenaries hired from Thugs-4-Less to protect the thief, leading to a confrontation on planet Siberius. Although the thief escapes from them after a fight, Ratchet and Clank secure the experiment, and arrange a meeting with Fizzwidget so that he can reclaim it. During the handover, Fizzwidget "accidentally" maroons the duo in a network of caves on the desert planet Tabora. After making their escape, the pair are confronted by the thief, who accidentally exposes "his" true identity: a female Lombax named Angela Cross (Kath Soucie), who used to work for MegaCorp as a scientist. Warning the pair that the experiment is a threat to the entire galaxy, Angela gives them the location of a testing facility on planet Dobbo where it was created, and advises them to seek out the evidence that confirms her story.{{cite video game|title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher= Sony Computer Entertainment |date=November 11, 2003 |quote=Angela: This changes nothing! Where is the experiment? / Clank: We have returned it to Mr. Fizzwidget. / Angela: Ugh. You've just put the whole galaxy in imminent danger.}} Following her lead, the duo infiltrate the facility and discover a video recording that reveals the experiment to be highly dangerous and capable of going into a murderous rampage. Shortly afterwards, Angela contacts the pair and reveals that MegaCorp has duplicated the experiment and intends to sell them as a new product called the "Protopet".{{cite video game|title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher=Sony Computer Entertainment |date=November 11, 2003 |quote=Ratchet: Mr. Fizzwidget, do you copy? Anyone handling the experiment must exercise the utmost caution.}}
Convinced that Fizzwidget is unaware of the Protopet's flaws, Ratchet and Clank go to warn him during a promotionary event being held on planet Boldan, only to discover it to be a trap by the Thugs-4-Less boss (Steven Blum), their contract with Angela having been bought out by MegaCorp. Captured, the pair find themselves transported to Aranos and aboard the same vessel, now being used as a remote prison, but manage to escape confinement. Discovering that Angela was captured by them as well, the pair track the mercenaries to their hideout on planet Snivelak, defeating their boss and saving Angela. Intent on stopping Fizzwidget, the group head for MegaCorp's Headquarters on planet Yeedil, only to discover that "Fizzwidget" is none other than disgraced hero Captain Qwark (also Ward) in disguise. Having trapped the real Fizzwidget in a supply closet and stolen his identity, Qwark unleashed the Protopet upon the galaxy so that he can use a device created by Angela to defeat the creatures and restore his former reputation, while framing Ratchet, Clank, and Angela for his crimes.{{cite video game |title=Ratchet & Clank: Going Commando |developer=Insomniac Games |publisher=Sony Computer Entertainment |date=November 11, 2003 |quote=Qwark: Allow me to explain, I'm about to save the galaxy from the Protopets and you are about to become public enemy number one!}} When he demonstrates the device, however, it malfunctions and transforms the original Protopet into a gigantic beast that devours him. While Angela goes to rescue the real Fizzwidget, Ratchet subdues the Protopet, saving Qwark's life. With Clank's help, Angela fixes the device and broadcasts a signal through MegaCorp's TV transponders, neutralizing the Protopets and restoring peace to the Bogon galaxy.
In a mid-credits scene, Ratchet, Clank, and Angela hang out at Clank's apartment, where Angela informs them that Qwark has been assigned work as a test subject for the "Crotchetizer" at MegaCorp as punishment for his actions.
Development and release
Going Commando was approved for development five months before the first game's release, after highly positive reviews from the original's playtesters.{{cite web
|url = http://retro.ign.com/articles/831/831099p1.html
|title = IGN Presents The History of Ratchet and Clank
|last = McLaughlin
|first = Rus
|publisher = IGN Entertainment
|date = October 30, 2007
|access-date = June 20, 2009
|archive-url = https://web.archive.org/web/20100314100726/http://retro.ign.com/articles/831/831099p1.html
|archive-date = March 14, 2010
|url-status = dead
}} {{webarchive
|format=addlpages
|date=January 1, 1970
|url=http://retro.ign.com/articles/831/831099p2.html
|title=Page 2
|url2=https://www.webcitation.org/5hmHqbIYK?url=http://retro.ign.com/articles/831/831099p3.html
|date2=2009-06-24
|title2=Page 3
|url3=https://www.webcitation.org/5hmHro5DA?url=http://retro.ign.com/articles/831/831099p4.html
|date3=2009-06-24
|title3= Page 4
}} In August 2002, Insomniac Games started designing the visual concepts for Going Commando, while still fixing bugs in the original game.{{cite magazine
|url = http://www.gamepro.com/article/features/29214/ratchet-clank-going-commando/
|title = Ratchet & Clank: Going Commando
|last = Drifter
|first = Tokyo
|magazine = GamePro
|publisher = IDG Entertainment
|date = May 6, 2003
|access-date = June 21, 2009
|archive-url = https://web.archive.org/web/20100111081937/http://www.gamepro.com/article/features/29214/ratchet-clank-going-commando/
|archive-date = January 11, 2010
|url-status = dead
}} Brian Hastings, Insomniac's Vice President of Programming, said in a 2003 interview that the first step in the game's design was to "try to come up with a few 'Big Ideas'. These are the things we think will really grab people's attention and give the game that Wow-Factor. In the case of Ratchet & Clank: Going Commando the big ideas were RPG elements (like weapon upgrades and health upgrades), spherical planets and space combat." Hastings said that the inspiration for the game's spherical worlds came in part from the cover of the 1943 novel The Little Prince.{{cite web
|url = http://www.1up.com/do/feature?cId=3111741
|title = Music of the Spheres
|work = 1UP.com
|publisher = UGO Entertainment
|access-date = June 20, 2009
|archive-url = https://web.archive.org/web/20121104160531/http://www.1up.com/do/feature?cId=3111741
|archive-date = November 4, 2012
|url-status = dead
}} Designing the spherical worlds required changing about 50,000 lines of the game's code, to account for the different handling of gravity. Development took a total of ten months, during which time Insomniac's design team doubled from 40 to 80 members.{{cite magazine
|magazine = Game Informer
|url = http://www.gameinformer.com/News/Story/200309/N03.0908.1600.12301.htm
|title = Ratchet & Clank Interview: Ted Price, president of Insomniac Games
|last = Berghammer
|first = Billy
|date = September 2003
|access-date = June 20, 2009
|archive-url = https://web.archive.org/web/20051118185128/http://www.gameinformer.com/News/Story/200309/N03.0908.1600.12301.htm
|archive-date = November 18, 2005
|url-status = dead
}}
One common criticism of the original Ratchet & Clank was the personality of Ratchet, who was depicted as quite abrasive and arrogant while less devoted to his friendship to Clank. Ted Price, the game's producer, said that to fix this they made Ratchet "less cocky, he is much more friendly to Clank, and he's able to handle himself better in stressful situations without being impetuous, which is what he was in Ratchet 1."{{cite web
|url = http://archive.gamespy.com/interviews/may03/tedprice/index.shtml
|title = Ted Price on Going Commando
|last = Turner
|first = Benjamin
|work = GameSpy
|publisher = IGN Entertainment
|date = May 8, 2003
|access-date = June 21, 2009
|archive-url = https://web.archive.org/web/20110603231734/http://archive.gamespy.com/interviews/may03/tedprice/index.shtml
|archive-date = June 3, 2011
|url-status = dead
}} {{webarchive
|format=addlpages
|date=January 1, 1970
|url=http://archive.gamespy.com/interviews/may03/tedprice/index2.shtml
|title=Page 2
|url2=https://www.webcitation.org/5hmIUvOKa?url=http://archive.gamespy.com/interviews/may03/tedprice/index3.shtml
|date2=2009-06-24
|title2=Page 3
|url3=https://www.webcitation.org/5hmIVTHlH?url=http://archive.gamespy.com/interviews/may03/tedprice/index4.shtml
|date3=2009-06-24
|title3= Page 4
}} In addition, James Arnold Taylor replaces Mikey Kelley as the character's voice actor, providing a more mature-sounding voice. The return of Captain Qwark was a late addition to the game. The story was written by lead animators Oliver Wade and John Lally.
Going Commando was released in North America on November 11, 2003,{{cite web
|url = http://uk.ps2.ign.com/objects/550/550444.html
|title = Ratchet & Clank: Going Commando
|publisher = IGN Entertainment
|access-date = June 22, 2009
|archive-url = https://web.archive.org/web/20090313045649/http://uk.ps2.ign.com/objects/550/550444.html
|archive-date = March 13, 2009
|url-status = dead
}} Europe on November 21, 2003,{{cite web
|url = http://uk.playstation.com/games-media/games/detail/item34934/Ratchet-Clank-2-Locked-and-Loaded/
|title = Ratchet & Clank 2 Locked and Loaded
|work = PlayStation Games & Media
|publisher = Sony Computer Entertainment Europe
|access-date = June 22, 2009
|archive-url = https://web.archive.org/web/20090703045618/http://uk.playstation.com/games-media/games/detail/item34934/Ratchet-Clank-2-Locked-and-Loaded/
|archive-date = July 3, 2009
|url-status = dead
}} and Japan on December 11, 2003.{{cite web
|url = http://uk.gamespot.com/ps2/action/ratchetandclank2/similar.html?mode=versions
|title = Ratchet & Clank 2: Locked and Loaded Related Games
|publisher = CBS Interactive
|work = GameSpot UK
|access-date = June 22, 2009
|archive-url = https://web.archive.org/web/20121011135537/http://uk.gamespot.com/ps2/action/ratchetandclank2/similar.html?mode=versions
|archive-date = October 11, 2012
|url-status = dead
}} In 2004, Sony added Going Commando to their Greatest Hits series of games for the PlayStation 2,{{cite web
|url = http://ps2.ign.com/articles/545/545710p1.html
|title = Sony Adds Five More to "Greatest Hits"
|last = Adams
|first = David
|publisher = IGN Entertainment
|date = September 8, 2004
|access-date = June 20, 2009
|archive-url = https://web.archive.org/web/20090324073028/http://ps2.ign.com/articles/545/545710p1.html
|archive-date = March 24, 2009
|url-status = dead
}} and it was similarly added to the Platinum Range used in the PAL region on August 13, 2004, and to the Japanese list of The Best games on July 8, 2004. As of June 30, 2007, the game sold almost 3 million copies worldwide.{{cite web |last=Pham |first=Alex |date=November 26, 2007 |title=The independent imagination |url=https://www.latimes.com/archives/la-xpm-2007-nov-26-fi-insomniac26-story.html |archiveurl=https://web.archive.org/web/20190503144413/https://www.latimes.com/archives/la-xpm-2007-nov-26-fi-insomniac26-story.html |archivedate=May 3, 2019 |accessdate=December 20, 2023 |newspaper=Los Angeles Times}}
Reception
{{Video game reviews
|award1Pub = IGN
|award1 = Top 25 PS2 Games of All Time (11th)
|award2Pub = IGN
|award2 = Game of the Month (November 2003)
}}
Going Commando received critical acclaim. 1UP.com said that "Everything that Ratchet & Clank did, Going Commando does better, and the tweaks and additions just push it further over the top." Game Informer{{'}}s Andy McNamara said that the game has "the best and most compelling content [Insomniac] has put out to date."
The game's arena combat and racing levels were praised by Andrew Reiner of Game Informer, and Benjamin Turner of GameSpy similarly said that "it's surprising how fun it can be to play interstellar gladiator." GamePro praised the game's pacing, saying that the first game felt like it didn't "really show its true colors until about halfway through", but that Going Commando had the same feeling by the end of the second level. GameSpot mentioned that the "great sense of humor" of the original game is also noticeable in Ratchet & Clank: Going Commando, a statement echoed by GameZone when they said that the game's cut-scenes "represent some of the most thought-out and gut-wrenchingly funny sequences ever witnessed in a platforming game."
Going Commando{{'}}s graphics were praised by reviewers, who specifically mentioned Ratchet's improved character design. Game Informer said that "the graphical details will leave you speechless ..." GameSpot considered the reuse of graphics for the menus and mission screens to be "a little lazy", but praised the graphics and sound effects of the game's weapons. GameSpy mentioned that "Going Commando is easily the most graphically impressive platformer on the market". GameZone reported that the game's sound was well-done, including the music, weapon effects, and dialogue.
Criticism of the game was aimed at its level of difficulty, which is considerably higher than that of its predecessor; 1UP.com mentioned that this was most noticeable near the end of the game, where "there are levels that consist of nothing but wave after wave of difficult enemies thrown at you to deplete your ammo, and then more waves of enemies after that." GameSpy, however, praised this aspect of the game, saying that it made Going Commando more interesting than the original. Some reviewers also felt that the game's space combat was poorly done in comparison to the rest of the game, and that the "Giant Clank" levels were "brainless and boring".
The game was awarded 11th place on IGN's 2007 list of "The Top 25 PS2 Games of All Time". IGN also awarded both Going Commando and Final Fantasy X-2 their Game of the Month award for November 2003 in their first "Game of the Month" feature to cover two games.
{{Blockquote|While the first Ratchet and Clank suffered, in my opinion, because of its immensely generic homogenization of character and because of its relative ease, Ratchet and Clank Going Commando tries to solve these problems in typical Insomniac fashion. Ratchet too annoying? Let him grow up and take charge. Game too easy? Increase the quantity and kinds of weapons for Ratchet and for the enemies.
But Insomniac didn't just fix problems. It looked at every detail of the first game and from the ground up improved everything wholesale. It upgraded everything, and then it added new stuff. ... Throughout its core fabric, Going Commando is improved in every way.|Douglass C. Perry}}
During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Going Commando for "Game of the Year", "Console Game of the Year", "Console Platform Action/Adventure Game of the Year", and outstanding achievements in "Animation", "Art Direction", "Character or Story Development", and "Visual Engineering".{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=254 |title=D.I.C.E. Awards By Video Game Details Ratchet & Clank: Going Commando |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=August 3, 2023}}{{clear}}
References
{{Reflist|30em|refs=
{{cite web| url=http://www.eurogamer.net/articles/r_ratchetandclank2_ps2| title=Ratchet & Clank 2: Locked & Loaded| last=Bramwell| first=Tom| publisher=Eurogamer| date=November 12, 2003| access-date=June 18, 2009| archive-url=https://web.archive.org/web/20100208204215/http://www.eurogamer.net/articles/r_ratchetandclank2_ps2| archive-date=February 8, 2010| url-status=dead}}
{{cite magazine| magazine=Game Informer| url=http://www.gameinformer.com/NR/exeres/A400A13A-7D0B-4431-9570-99325467A07B.htm| title=Ratchet & Clank: Going Commando| last=Reiner| first=Andrew| author2=McNamara, Andy| publisher=Game Informer Magazine| date=December 2003| access-date=June 18, 2009| archive-url=https://web.archive.org/web/20081206002511/http://www.gameinformer.com/NR/exeres/A400A13A-7D0B-4431-9570-99325467A07B.htm| archive-date=December 6, 2008| url-status=dead}}
{{cite web| url=http://www.metacritic.com/games/platforms/ps2/ratchetandclankgoingcommando| title=Ratchet & Clank: Going Commando PS2| work=Metacritic| publisher=CBS Interactive| access-date=June 18, 2009| archive-url=https://web.archive.org/web/20090705140044/http://www.metacritic.com/games/platforms/ps2/ratchetandclankgoingcommando| archive-date=July 5, 2009| url-status=dead}}
{{cite web| url=http://www.1up.com/do/reviewPage?cId=3112012&p=2&sec=REVIEWS| title=Ratchet & Clank: Going Commando (PS2)| author=1UP Staff| work=1UP.com| publisher=UGO Entertainment| date=May 9, 2004| access-date=June 18, 2009| archive-url=https://web.archive.org/web/20110605012956/http://www.1up.com/do/reviewPage?cId=3112012&p=2&sec=REVIEWS| archive-date=June 5, 2011| url-status=dead}}
{{cite magazine| url=http://www.gamepro.com/article/reviews/31677/ratchet-clank-going-commando/| title=Ratchet & Clank: Going Commando| last=Dingo| first=Star| magazine=GamePro| publisher=IDG Entertainment| date=November 11, 2003| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20090916121011/http://www.gamepro.com/article/reviews/31677/ratchet-clank-going-commando/| archive-date=September 16, 2009| url-status=dead}}
{{cite web| url=http://www.gamespot.com/ps2/action/ratchetandclank2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review| title=Ratchet & Clank: Going Commando Review| last=Gerstmann| first=Jeff| work=GameSpot| publisher=CBS Interactive| date=November 11, 2003| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20121104145039/http://www.gamespot.com/ps2/action/ratchetandclank2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review| archive-date=November 4, 2012| url-status=dead}}
{{cite web| url=http://ps2.gamespy.com/playstation-2/ratchet-and-clank-going-commando/6353p1.html| title=Ratchet & Clank: Going Commando | last=Turner| first=Benjamin| work=GameSpy| publisher=IGN Entertainment| date=November 12, 2003| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20090419183011/http://ps2.gamespy.com/playstation-2/ratchet-and-clank-going-commando/6353p1.html| archive-date=April 19, 2009| url-status=dead}} {{webarchive|format=addlpages|date=October 9, 2008|url=https://web.archive.org/web/20081009104247/http://ps2.gamespy.com/playstation-2/ratchet-and-clank-going-commando/6353p2.html|title=Page 2}}
{{cite web| url=http://ps2.ign.com/articles/458/458896p1.html| title=Ratchet and Clank Going Commando| last=Perry| first=Douglass C.| publisher=IGN Entertainment| date=November 11, 2003| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20090311234226/http://ps2.ign.com/articles/458/458896p1.html| archive-date=March 11, 2009| url-status=dead}} {{webarchive |format=addlpages |date=January 1, 1970 |url=http://ps2.ign.com/articles/458/458896p2.html |title=Page 2 |url2=https://www.webcitation.org/5hmRx8Q1E?url=http://ps2.ign.com/articles/458/458896p3.html |date2=2009-06-24 |url3=https://www.webcitation.org/5hmRxLAxp?url=http://ps2.ign.com/articles/458/458896p4.html|date3=2009-06-24|url4=https://www.webcitation.org/5hmRxXLhd?url=http://ps2.ign.com/articles/458/458896p5.html|date4=2009-06-24|title2=Page 3|title3=Page 4|title4=Page 5}}
{{cite web| url=http://ps2.ign.com/articles/772/772296p1.html| title=The Top 25 PS2 Games of All Time| author=IGN PlayStation Team| publisher=IGN Entertainment| date=March 16, 2007| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20090218133718/http://ps2.ign.com/articles/772/772296p1.html| archive-date=February 18, 2009| url-status=dead}} {{webarchive|format=addlpages|date=January 1, 1970|url=http://ps2.ign.com/articles/772/772296p2.html|url2=https://www.webcitation.org/5hmRcFVuF?url=http://ps2.ign.com/articles/772/772296p3.html |date2=2009-06-24 |title=Page 2|title2=Page 3}}
{{cite web| url=http://ps2.ign.com/articles/442/442331p1.html| title=Game of the Month: November 2003| author=IGNPS2| publisher=IGN Entertainment| date=November 26, 2003| access-date=June 19, 2009| archive-url=https://web.archive.org/web/20080103095235/http://ps2.ign.com/articles/442/442331p1.html| archive-date=January 3, 2008| url-status=dead}}
}}
External links
{{Wikiquote|Ratchet & Clank series#Going Commando|Ratchet & Clank: Going Commando}}
- {{Official website|https://www.insomniacgames.com/games/ratchet-clank-going-commando/}}
- {{MobyGames|id=/ratchet-clank-going-commando|name=Ratchet & Clank: Going Commando}}
{{Ratchet & Clank}}
{{Insomniac Games}}
{{Portal bar|Video games}}
{{Authority control}}{{DEFAULTSORT:Ratchet and Clank: Going Commando}}
Category:Third-person shooters
Category:Insomniac Games games
Category:PlayStation 2-only games
Category:Ratchet & Clank games
Category:Video games developed in the United States
Category:Sony Interactive Entertainment games