Roc'n Rope

{{Short description|1983 video game}}

{{Use mdy dates|date=January 2025}}

{{More citations needed|date=January 2025}}{{Infobox video game

| title = Roc'n Rope

| image = RocNRopeArcade.jpg

| caption = European arcade flyer

| developer = Konami

| publisher = Konami
Kosuka {{vgrelease|NA|Interlogic{{cite magazine |title=News: Konami Buys Interlogic |magazine=Play Meter |date=December 1984 |volume=10 |issue=23 |page=9 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/n8}}}} Coleco (ports)

| designer = Tokuro Fujiwara

| genre = Platform

| modes = Single-player, multiplayer

| platforms = Arcade, Atari 2600, ColecoVision

| released = Arcade {{vgrelease|JP|March 3, 1983{{cite magazine|title=Overseas Readers Column: Konami Unveiled Its "Rock'n Rope"|magazine=Game Machine|issue=210|publisher=Amusement Press, Inc.|date=15 April 1983|page=26|url=https://onitama.tv/gamemachine/pdf/19830415p.pdf#page=14}}|WW|April 1983{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=13 October 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=120–1 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n121/mode/2up}}}} 2600, ColecoVision
1984

}}

{{nihongo foot|Roc'n Rope|ロックンロープ|Rokkun Rōpu|lead=yes|group=lower-alpha}} (written as Roc 'N Rope on the American flyer and in Konami Arcade Classics) is a 1983 platform video game developed and published by Konami for arcades. It was designed by Tokuro Fujiwara, later known for his career at Capcom. The player controls a flashlight and harpoon-gun equipped archaeologist who must ascend a series of rocky platforms to reach a phoenix bird.

Coleco released versions of Roc'n Rope for the Atari 2600 and ColecoVision in 1984.

Gameplay

The player has to avoid ferocious man-sized dinosaurs and red-haired cavemen without any direct means of offense. The only ways to defeat the opponents are to either daze them with the flashlight, or wait for them to be suspended on a harpoon rope and cause them fall down, an element which adds a certain complexity to the game. Bonus items to collect include fallen phoenix feathers and phoenix eggs, which grant the player invulnerability from the prehistoric denizens for a short period of time.

Reception

Roc'n Rope was among Konami's early arcade hits, including Scramble (1981), Frogger (1981), and Yie Ar Kung-Fu (1984).{{cite magazine |title=A Conversation With... Kaz Kozuki: the Konami chief who put TNT into video's arsenal with TMNT |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=201–2 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/201}}

Legacy

Roc'n Rope was the first "wire action" game. It became the basis for Capcom's 1987 game Bionic Commando, which Tokuro Fujiwara intended to be an expanded version of Roc'n Rope.[http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/ The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview], Continue, Vol. 12, 2003

Notes

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References

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{{cite web |title=Roc 'n Rope |url=http://www.atarimania.com/game-atari-2600-vcs-roc--n-rope_8087.html |website=Atari Mania}}

}}