Santa Monica Studio
{{Short description|American video game developer}}
{{Use mdy dates|date=March 2017}}
{{Infobox company
| name = Santa Monica Studio
| logo = Santa Monica Studio.svg
| logo_caption = Logo used since 2012
| type = Subsidiary
| industry = Video games
| founded = {{Start date and age|1999}} in Santa Monica, California, US
| founder = Allan Becker
| hq_location_city = Los Angeles
| hq_location_country = US
| key_people = Yumi Yang (studio head)
| products = God of War series
| num_employees = 250+{{cite web|date=|title=Santa Monica Studio - Who We Are|url=https://sms.playstation.com/who-we-are}}
| num_employees_year = 2024
| parent = Sony Computer Entertainment (1999–2005)
PlayStation Studios (2005–present)
| website = {{URL|https://sms.playstation.com/}}
}}
File:God of war 2018 santa monica team gdc 2019.jpg]]
Santa Monica Studio is an American video game developer of Sony Interactive Entertainment based in Los Angeles. It is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014.
History
Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California.{{cite web |url=https://www.ign.com/articles/2012/03/21/the-house-that-god-of-war-built-sony-santa-monica |title=The House That God of War Built: Sony Santa Monica |first=Marc |last=Nix |date=March 21, 2012 |website=IGN |access-date=October 17, 2020 |archive-date=August 4, 2020 |archive-url=https://web.archive.org/web/20200804053715/https://www.ign.com/articles/2012/03/21/the-house-that-god-of-war-built-sony-santa-monica |url-status=live}} The building at Penn Station would be occupied for fifteen years. For its first game, the racing title Kinetica, Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the [PlayStation 2] some legs" for Kinetica and future releases. While the game was developed during the studio's team building phase, producer Shannon Studstill focused on the game's release to prove to Sony that Santa Monica Studio was capable of delivering a product on schedule and within budget. Kinetica was released on time in 2001, with the studio staying under the allocated budget. After publication, Santa Monica Studio shifted to its next project, God of War, while re-using the engine from Kinetica.
The External Development group, a department within Santa Monica Studio separate from internal development teams,{{cite web |title=15 Years of Creative Partnerships |url=https://sms.playstation.com/news/the-year-of-external-development/ |website=Santa Monica Studio |publisher=Sony Interactive Entertainment LLC |archive-url=https://web.archive.org/web/20160820102403/https://sms.playstation.com/news/the-year-of-external-development/ |access-date=July 30, 2021 |archive-date=August 20, 2016}} acts as both a video game publisher and business incubator for indie game studios, notably Thatgamecompany and its game Journey.{{cite web |url=https://www.eurogamer.net/articles/2013-03-15-inside-sonys-commune |title=Inside Santa Monica Studios, Sony's development commune |first=Martin |last=Robinson |date=March 15, 2013 |website=Eurogamer |access-date=October 17, 2020 |archive-date=April 16, 2016 |archive-url=https://web.archive.org/web/20160416045433/http://www.eurogamer.net/articles/2013-03-15-inside-sonys-commune |url-status=live}} Other incubated teams include Broodworks, Eat Sleep Play, Fun Bits, Giant Sparrow, Incognito Entertainment, Q-Games, and Ready at Dawn. Becker left Santa Monica Studio in 2011. By March 2012, Becker had joined Sony's Japan Studio, while Shannon became Santa Monica Studio's "Senior Director of Product Development". In January 2014, Santa Monica Studio announced that it would move from their Penn Station offices to The Reserve, a 20-acre facility on Jefferson Boulevard in Playa Vista, Los Angeles. The {{convert|30,000|sqft|m2}} of office space were "four or five times the size" of their previous Santa Monica office, according to Studstill. At the time, the studio employed roughly 240 people.{{cite web |url=https://variety.com/2014/biz/news/sony-game-division-finds-new-westside-home-for-santa-monica-studio-1201074462/ |title=Sony Game Division Finds New Westside Home for Santa Monica Studio |first=Marc |last=Graser |date=January 28, 2014 |website=Variety |access-date=October 17, 2020 |archive-date=February 10, 2019 |archive-url=https://web.archive.org/web/20190210035806/https://variety.com/2014/biz/news/sony-game-division-finds-new-westside-home-for-santa-monica-studio-1201074462/ |url-status=live}} An undisclosed numbers of staffers were laid off in February that year due to the cancelation of a new intellectual property, including Stig Asmussen, who headed the canceled project.{{cite web |url=https://www.ign.com/articles/2014/02/25/layoffs-hit-god-of-war-studio-sony-santa-monica |title=Layoffs Hit God of War Studio Sony Santa Monica |first=Colin |last=Moriarty |date=February 24, 2014 |website=IGN |access-date=October 17, 2020 |archive-date=November 14, 2019 |archive-url=https://web.archive.org/web/20191114100333/https://www.ign.com/articles/2014/02/25/layoffs-hit-god-of-war-studio-sony-santa-monica |url-status=live}}{{cite web |url=https://www.eurogamer.net/articles/2014-02-26-god-of-war-developer-sony-santa-monica-suffers-layoffs |title=God of War developer Sony Santa Monica suffers layoffs |first=Wesley |last=Yin-Poole |date=February 26, 2014 |website=Eurogamer |access-date=October 17, 2020 |archive-date=December 30, 2017 |archive-url=https://web.archive.org/web/20171230002805/http://www.eurogamer.net/articles/2014-02-26-god-of-war-developer-sony-santa-monica-suffers-layoffs |url-status=live}} The studio relocation was completed on July 22, 2014, coupled with a new logo, dubbed SMS "Vanguard".{{cite web |url=https://blog.playstation.com/archive/2014/07/22/sony-santa-monica-unveils-new-logo/ |title=Sony Santa Monica unveils its new logo |first=Shannon |last=Studstill |date=July 22, 2014 |website=PlayStation Blog |access-date=October 17, 2020 |archive-date=October 17, 2020 |archive-url=https://web.archive.org/web/20201017102037/https://blog.playstation.com/archive/2014/07/22/sony-santa-monica-unveils-new-logo/ |url-status=live}} Santa Monica Studio would also close down this group in 2016 and sold the rights to What Remains of Edith Finch and Wattam back to their developers, as well as publishing rights to Annapurna Interactive where the group's employees had relocated.{{cite web |last=Sinclair |first=Brandon |date=December 1, 2016 |title=Annapurna Pictures gets into game publishing |url=https://www.gamesindustry.biz/annapurna-pictures-gets-into-game-publishing |url-status=live |archive-url=https://web.archive.org/web/20190726090714/https://www.gamesindustry.biz/articles/2016-12-01-annapurna-pictures-gets-into-game-publishing |archive-date=July 26, 2019 |access-date=August 14, 2017 |work=Gameindustry.biz}}
In March 2020, Studstill left Santa Monica Studio to lead a new development studio under Stadia. Subsequently, a long-time employee and previous director of product development for Santa Monica Studio, Yumi Yang, was installed as the developer's studio head.{{cite web |url=https://www.gamesindustry.biz/articles/2020-03-04-yumi-yang-named-new-head-of-sony-santa-monica-studio |title=Yumi Yang named new head of Sony Santa Monica Studio |first=Rebekah |last=Valentine |date=March 4, 2020 |website=GamesIndustry.biz |access-date=October 17, 2020 |archive-date=April 29, 2020 |archive-url=https://web.archive.org/web/20200429150358/https://www.gamesindustry.biz/articles/2020-03-04-yumi-yang-named-new-head-of-sony-santa-monica-studio |url-status=live}}
Games developed
class="wikitable sortable plainrowheaders" |
scope="col" | Year
! scope="col" | Title ! scope="col" | Platform(s) |
---|
scope="row" | 2001
| Kinetica |
scope="row" | 2005
| rowspan="2" | PlayStation 2, PlayStation 3, PlayStation Vita |
scope="row" | 2007 |
scope="row" | 2010
| PlayStation 3, PlayStation 4 |
scope="row" | 2013
| PlayStation 3 |
scope="row" | 2018
| PlayStation 4, Windows |
scope="row" | 2022
| PlayStation 4, PlayStation 5, Windows |
External Development games
class="wikitable sortable plainrowheaders" |
scope="col" | Year
! scope="col" | Title ! scope="col" | Developer |
---|
scope="row" rowspan="2" | 2001
| rowspan="5" | Incog Inc. Entertainment |
Twisted Metal: Small Brawl |
scope="row" | 2002
| Twisted Metal Black: Online |
scope="row" rowspan="2" | 2003 |
Downhill Domination |
scope="row" rowspan="3" | 2005
| The Con | Think & Feel |
Twisted Metal: Head-On
| Incognito Entertainment |
Neopets: The Darkest Faerie |
scope="row" | 2006 |
scope="row" rowspan="5" | 2007
| Flow |
Calling All Cars!
| rowspan = "2" | Incognito Entertainment |
Warhawk |
PixelJunk Racers
| Q-Games |
Everyday Shooter |
scope="row" rowspan="6" | 2008
| Q-Games |
Twisted Metal Head-On: Extra Twisted Edition |
God of War: Chains of Olympus |
PixelJunk Monsters Encore
| rowspan = "2" | Q-Games |
PixelJunk Eden |
Linger in Shadows
| Plastic |
scope="row" rowspan="7" | 2009
| Flower | Thatgamecompany |
PixelJunk Eden Encore
| Q-Games |
Fat Princess |
PixelJunk Monsters Deluxe
| Q-Games |
.detuned |
God of War Collection
| Bluepoint Games |
PixelJunk Shooter
| Q-Games |
scope="row" rowspan="3" | 2010 |
PixelJunk Racers 2nd Lap
| Q-Games |
God of War: Ghost of Sparta
| Ready at Dawn |
scope="row" rowspan="4" | 2011
| rowspan = "2" | Q-Games |
PixelJunk SideScroller |
God of War: Origins Collection
| Ready at Dawn |
Carnival Island |
scope="row" rowspan="10" | 2012
| Eat Sleep Play |
Escape Plan
| Fun Bits |
Journey
| Thatgamecompany |
Starhawk |
Datura
| Plastic |
PixelJunk 4am
| Q-Games |
Sorcery
| The Workshop |
Sound Shapes
| Queasy Games |
The Unfinished Swan |
PlayStation All-Stars Battle Royale
| SuperBot Entertainment |
scope="row" | 2014
| Hohokum |
scope="row" rowspan="5" | 2015
| Fat Princess: Piece of Cake | One Loop Games |
God of War III Remastered
| Wholesale Algorithms |
The Order: 1886
| Ready at Dawn |
Everybody's Gone to the Rapture |
Fat Princess Adventures
| Fun Bits |
scope="row" rowspan="2" | 2016
| Bound | Plastic |
Here They Lie
| Tangentlemen |
References
{{Reflist}}
External links
- {{Official website|https://sms.playstation.com/}}
{{Portal bar|California|United States|Video games}}
{{Santa Monica Studio}}
{{PlayStation Studios}}
{{Authority control|state=expanded}}
Category:1999 establishments in California
Category:American companies established in 1999
Category:Companies based in Los Angeles
Category:Companies based in Santa Monica, California
Category:First-party video game developers
Category:Technology companies based in Greater Los Angeles
Category:Video game companies based in California