Sonic Dash#Sonic Forces: Speed Battle
{{Short description|2013 video game}}
{{Good article}}
{{Use mdy dates|date=May 2020}}
{{Infobox video game
| title = Sonic Dash
| image = Sonic Dash.jpg
| caption =
| developer = Hardlight
| publisher = Sega
| producer =
| designer =
| composer =
| engine = Unity (uncredited)
| series = Sonic the Hedgehog
| released = {{ubl|iOS|March 7, 2013|Android|November 26, 2013|Windows Phone|December 3, 2014|Microsoft Windows|December 3, 2014|Arcade|November 2015}}
| genre = Endless runner
| modes = Single-player, multiplayer
| platforms = {{ubl|iOS|Android|Windows Phone|Microsoft Windows|Arcade}}
| alt = Sonic the Hedgehog running forward, with the words "Sonic Dash" below
}}
Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.
The goal of Sonic Dash is to avoid obstacles and enemies while collecting rings. In mission mode, players must complete objectives. Players can compete for higher positions on leaderboards. Rings, which can be earned through gameplay or purchased in app, allow access to upgrades and additional characters.
Hardlight, a British development studio owned by Sega, began developing Sonic Dash after completing Sonic Jump. Selection of the game for development came from the insistence of parent company Sega Sammy Holdings president and COO Haruki Satomi. Although the game received mixed reviews, Sonic Dash reached {{nowrap|500 million}} downloads in September 2021. Hardlight continues to support the game with updates, additional characters, and features. Sequels have also been produced based on Sonic Boom and Sonic Forces.
Gameplay
File:SonicDashScreenshot.png is running in the left lane on a beach.|alt=Sonic the Hedgehog collecting rings in the left lane of a road on a beach|upright=0.8]]
Sonic Dash is an endless runner, similar to Temple Run (2011) and Rayman Jungle Run (2012).{{cite web|title=Exclu : Premières informations sur Sonic Dash iOS|url=http://www.pocketgamer.fr/news/6454-exclu-premieres-informations-sur-sonic-dash-ios.html|date=February 27, 2013|website=Pocketgamer.fr|language=fr|url-status=live|archive-url=https://web.archive.org/web/20130402130659/http://www.pocketgamer.fr/news/6454-exclu-premieres-informations-sur-sonic-dash-ios.html|archive-date=April 2, 2013|access-date=March 5, 2013}} The player directs Sonic or another character through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings.{{cite web|title=Sega announces Sonic Dash, an endless runner starring Sonic the Hedgehog|url=http://www.eurogamer.net/articles/2013-03-05-sega-announces-sonic-dash-an-endless-runner-starring-sonic-the-hedgehog|last=Yin-Poole|first=Wesley|date=March 5, 2013|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20160304060543/http://www.eurogamer.net/articles/2013-03-05-sega-announces-sonic-dash-an-endless-runner-starring-sonic-the-hedgehog|archive-date=March 4, 2016|access-date=May 26, 2020}} Players are able to share and compete for position on leaderboards.
The game features 3D graphics, including a level set in an environment based on the Seaside Hill level of Sonic Heroes.{{cite web|title=Sonic Dash is a new endless runner for iOS|url=http://www.computerandvideogames.com/394283/sonic-dash-is-a-new-endless-runner-for-ios/|last=Jackson|first=Mike|date=March 5, 2013|website=Computer and Video Games|url-status=dead|archive-url=https://web.archive.org/web/20130308172056/http://www.computerandvideogames.com/394283/sonic-dash-is-a-new-endless-runner-for-ios/|archive-date=March 8, 2013|access-date=March 5, 2013}} Rings can be collected throughout the levels or purchased via microtransactions, along with red star rings. Accumulated rings and Red Star Rings can be used to purchase power-ups, upgrades, or unlock additional playable characters. The game also features a mission system, giving players an objective to target as they play the game.{{Cite web|title=How to always keep on running in Sonic Dash - hints, tips and tricks|url=https://www.pocketgamer.com/articles/049289/how-to-always-keep-on-running-in-sonic-dash-hints-tips-and-tricks/|last=Usher|first=Anthony|date=March 14, 2013|website=Pocket Gamer|access-date=May 28, 2020|archive-date=October 8, 2019|archive-url=https://web.archive.org/web/20191008084752/https://www.pocketgamer.com/articles/049289/how-to-always-keep-on-running-in-sonic-dash-hints-tips-and-tricks/|url-status=live}}
The game features several playable characters from the Sonic universe. Characters are unlocked by purchasing them with Red Star Rings or real-world currency. After the game's release, further updates added additional characters and new features. On October 31, 2013, an update was released that included a boss battle against Zazz, a member of the Deadly Six from Sonic Lost World.{{cite web|title=SEGA Blog - Worlds Collide in the New Boss Battle Update for Sonic Dash|url=http://blogs.sega.com/2013/10/31/worlds-collide-in-the-new-boss-battle-update-for-sonic-dash/|date=October 31, 2013|publisher=Sega|url-status=dead|archive-url=https://web.archive.org/web/20160604155828/http://blogs.sega.com/2013/10/31/worlds-collide-in-the-new-boss-battle-update-for-sonic-dash/|archive-date=June 4, 2016|access-date=October 31, 2013}} A similar boss battle against Doctor Eggman was added in a later update.{{Cite web|title=Dr. Eggman invades Sonic Dash in free update|url=https://www.engadget.com/2014-02-16-dr-eggman-invades-sonic-dash-in-free-update.html|last=Schulenberg|first=Thomas|date=February 16, 2014|website=Engadget|access-date=May 28, 2020|archive-date=January 6, 2022|archive-url=https://web.archive.org/web/20220106034548/https://www.engadget.com/2014-02-16-dr-eggman-invades-sonic-dash-in-free-update.html|url-status=live}} Several characters from other non-Sega franchises have been added to the game as part of temporary cross-promotional events, available to unlock only during a limited time period. These include the Angry Birds characters Red, Chuck and Bomb during June 2015;{{cite web|title='Sonic Dash' and 'Angry Birds Epic' Have Crossed Over for Some Reason|url=http://toucharcade.com/2015/06/11/sonic-dash-angry-birds-epic-crossover-update/|work=TouchArcade|date=June 11, 2015|url-status=live|archive-url=https://web.archive.org/web/20150614024351/http://toucharcade.com/2015/06/11/sonic-dash-angry-birds-epic-crossover-update/|archive-date=2015-06-14|access-date=2015-06-13}} the Sanrio characters Hello Kitty, My Melody, Chococat and Badtz-Maru during December 2016;{{Cite web|title=Sonic Dash x Sanrio|url=https://www.sanrio.com/pages/sonic-dash-app|website=Sanrio|url-status=live|archive-url=https://web.archive.org/web/20161230085624/https://www.sanrio.com/pages/sonic-dash-app|archive-date=December 30, 2016|access-date=December 30, 2016}} Pac-Man and Ms. Pac-Man in February 2018,{{Cite web|title='Pac-Man' Now Features a Sonic the Hedgehog Crossover|url=http://toucharcade.com/2018/02/20/pac-man-sonic-mazes-update/|last=Dotson|first=Carter|date=February 20, 2018|website=TouchArcade|url-status=live|archive-url=https://web.archive.org/web/20180221222452/http://toucharcade.com/2018/02/20/pac-man-sonic-mazes-update/|archive-date=February 21, 2018|access-date=February 21, 2018}} and Bongo the Danimals mascot in May 2021.{{Cite web|url=https://www.sonicstadium.org/2021/05/sonic-dash-adds-pirates-and-yogurt-for-sonics-birthday/|title=Sonic Dash Adds Pirates and Yogurt For Sonic's Birthday|date=May 11, 2021|access-date=May 14, 2021|archive-date=May 14, 2021|archive-url=https://web.archive.org/web/20210514182714/https://www.sonicstadium.org/2021/05/sonic-dash-adds-pirates-and-yogurt-for-sonics-birthday/|url-status=live}} The Android version of the game also features an exclusive character in the form of the Android robot.{{Cite web|title=Sonic Dash updated with unlockable Andronic the Droid Hog - Sonic has never looked so good|url=http://www.pocketgamer.co.uk/r/Android/Sonic+Dash/news.asp?c=60174|last=Priestman|first=Chris|date=June 19, 2014|website=Pocket Gamer|url-status=live|archive-url=https://web.archive.org/web/20151208152937/http://www.pocketgamer.co.uk/r/Android/Sonic+Dash/news.asp?c=60174|archive-date=December 8, 2015|access-date=December 30, 2016}} Content themed around the live-action Sonic the Hedgehog films and IDW comic series has been added, as well as a "Zone Builder" feature.
Development and release
Sonic Dash was developed by Hardlight, a development studio under Sega Europe. Hardlight was founded by Chris Southall, a former Codemasters employee who helped to found Sega Racing Studio.{{Cite web|title=From Sonic Jump to Speed Battle: The story of Sega Hardlight|url=https://www.pocketgamer.biz/profile/66972/sega-hardlight-studio-profile/|last=Cowley|first=Ric|date=20 November 2017|website=Pocketgamer.biz|publisher=Steel Media Ltd.|url-status=live|archive-url=https://web.archive.org/web/20180912022136/https://www.pocketgamer.biz/profile/66972/sega-hardlight-studio-profile/|archive-date=12 September 2018|access-date=24 July 2019}} According to Southall, Sega's desire to develop more mobile games led to Hardlight's foundation in 2012.{{Cite web|title=Interview: Sega Hardlight|url=https://www.mcvuk.com/interview-sega-hardlight/|date=21 September 2012|website=MCV|access-date=25 July 2019|archive-date=June 8, 2020|archive-url=https://web.archive.org/web/20200608175524/https://www.mcvuk.com/development-news/interview-sega-hardlight//|url-status=live}} Around the time of Hardlight's relaunch of Sonic Jump in October 2012, the studio was working on Sonic the Hedgehog and Crazy Taxi games. Although initially faced with difficulty deciding which to develop, Sega Sammy Holdings president and chief operating officer (COO) Haruki Satomi saw a demo of Sonic Dash and liked it so much that he insisted it be developed. Southall stated that the concept for Sonic Dash began with looking at elements of Sonic games and deciding what gameplay aspects would work on a mobile phone. He called an into-the-screen running game an "obvious thing" and not unlike some sequences in the console game series.
Sonic Dash was initially scheduled for a Christmas 2012 release, but was delayed to March 2013. In a November 2012 interview with UK toy trade magazine Toys 'n' Playthings, Sega Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013. On February 28, 2013, the title Sonic Dash was spotted on a listing from a LinkedIn profile.{{cite web|title=[Update] Sega confirms Sonic Dash game that was outed in LinkedIn job advert for Hardlight studio | Sonic Dash news | iPhone|url=http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=48918|last=Owen|first=Leighton|date=February 28, 2013|website=Pocket Gamer|url-status=live|archive-url=https://web.archive.org/web/20130302221901/http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=48918|archive-date=March 2, 2013|access-date=March 5, 2013}}{{cite web|title=Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS | Sonic Dash news | iPhone|url=http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=49038|last=Usher|first=Anthony|date=March 4, 2013|website=Pocket Gamer|url-status=live|archive-url=https://web.archive.org/web/20130307045147/http://www.pocketgamer.co.uk/r/iPhone/Sonic+Dash/news.asp?c=49038|archive-date=March 7, 2013|access-date=March 5, 2013}} On March 1, 2013, Sega announced the game,{{cite web|title=Sonic Dash announced for mobile platforms|url=http://www.vg247.com/2013/03/01/sonic-dash-announced-for-mobile-platforms/|last=Cook|first=Dave|date=March 1, 2013|website=VG247|url-status=live|archive-url=https://web.archive.org/web/20130305221123/http://www.vg247.com/2013/03/01/sonic-dash-announced-for-mobile-platforms/|archive-date=March 5, 2013|access-date=March 5, 2013}} with an official press release going out on March 4. The game was announced as an exclusive for mobile phones, with iOS the only platform explicitly mentioned, stating that it would be available on the App Store "soon". Although the game was initially released as a paid application, it was made free-to-play a month later. According to Southall, the decision to make the app free took significant internal discussion. He stated, "Coming from a long console history, the concept of free-to-play for a company like Sega was a hot topic for discussion." An Android version was released on November 26, 2013,{{Cite web|title=Sonic Dash Out Now on Android Devices|url=https://www.ign.com/articles/2013/11/26/sonic-dash-out-now-on-android-devices|last=Pereira|first=Chris|date=November 26, 2013|website=IGN|access-date=May 28, 2020|archive-date=May 18, 2021|archive-url=https://web.archive.org/web/20210518111424/https://www.ign.com/articles/2013/11/26/sonic-dash-out-now-on-android-devices|url-status=live}} and a Windows Phone and PC release occurred on December 3, 2014.{{cite web|url=https://www.windowscentral.com/sonic-dash-races-windows-phone|date=December 3, 2014|last=Thorp-Lancaster|first=Dan|website=Windows Central|publisher=Future plc|title='Sonic Dash' races onto Windows Phone (and Windows too)|access-date=May 31, 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112012048/https://www.windowscentral.com/sonic-dash-races-windows-phone|url-status=live}}
According to Southall in a November 2017 interview, Hardlight was continuing to work on updates for Sonic Dash. In a February 2020 interview, new Hardlight studio manager Neall Jones expressed the studio's surprise at the longevity of Sonic Dash, having been downloaded more than 350 million times and earned more than US{{US$|10.1 million|long=no}}. He spoke on the implementation of new features to keep the game interesting, as well as additions from the Sonic the Hedgehog film.{{Cite web|title=Nearly seven years on, Sonic Dash is showing no signs of slowing down|url=https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/|last=Forde|first=Matthew|date=14 February 2020|website=Pocketgamer.biz|publisher=Steel Media Ltd.|url-status=live|archive-url=https://web.archive.org/web/20200311200828/https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/|archive-date=11 March 2020|access-date=2 April 2020}}
=Other versions=
{{visible anchor|Sonic Dash Extreme}} is an arcade port of Sonic Dash. It was announced at the IAAPA Attractions Expo in Orlando, Florida, USA in November 2015, and it uses traditional controls instead of touch screen controls.{{cite web|url=https://www.intergameonline.com/coin-op/news/sega-rolls-out-sonic-dash-extreme|title=Sega rolls out Sonic Dash Extreme|date=December 18, 2015|last=Liddle|first=Simon|website=Intergame|access-date=May 31, 2020|archive-date=May 18, 2021|archive-url=https://web.archive.org/web/20210518111419/https://www.intergameonline.com/coin-op/news/sega-rolls-out-sonic-dash-extreme|url-status=live}}
{{visible anchor|Sonic Dash+}} is a variant of Sonic Dash. It was released on April 5, 2022 for Apple Arcade members, and it requires an active membership to this service and a compatible device with iOS 13/iPadOS 13 or newer.{{Cite web |last=Potuck |first=Michael |date=April 5, 2022 |title=Sonic Dash+ coming to Apple Arcade so you can collect the coins without the ads |url=https://9to5mac.com/2022/04/05/sonic-dash-coming-to-apple-arcade-so-you-can-collect-the-coins-without-the-ads/ |access-date=July 8, 2022 |website=9to5Mac}} Dash+ is ad-free, and there are no in-app purchases.
{{visible anchor|Sonic Prime Dash}} is another variant of Sonic Dash. It was released on July 13, 2023 for Netflix members, to coincide with the second season of Sonic Prime, and it requires an active membership to any Netflix plan.{{Cite web |url=https://www.ign.com/videos/sonic-prime-dash-announce-trailer-sonic-central-2023 |website=IGN |date=2023-06-23 |accessdate=2023-06-24 |language=en-US |title=Sonic Prime Dash - Announce Trailer {{!}} Sonic Central 2023}} The game requires an Android device with Android 8 or newer, or an Apple device with iOS 15/iPadOS 15 or newer. Prime Dash features a new track, five new characters, two of which are exclusive to Prime Dash, a boss battle which are all from the series Sonic Prime, and a shortcut to Sonic Prime on Netflix, but the game is otherwise ad-free with any plan, and there are no in-app purchases.
Reception and downloads
{{Video game reviews
| TA = iOS: {{rating|3.5|5|}}
|EuroG=6/10|Destruct=7/10|IGN=6.1/10|PG={{rating|3.5|5}}|Edge=5/10|rev1=MacLife|rev1Score={{rating|4|10}}|rev2=Digital Spy|rev2Score=4/5|rev3=Gamezebo|rev3Score=5/5}}
Review aggregator website Metacritic labeled Sonic Dash as having "mixed or average reviews".{{cite web |url=https://www.metacritic.com/game/sonic-dash/critic-reviews/?platform=ios-iphoneipad |title=Sonic Dash Critic Reviews for iPhone/iPad |website=Metacritic |publisher=CBS Interactive |access-date=May 22, 2013 |archive-url=https://web.archive.org/web/20130308082635/http://www.metacritic.com/game/ios/sonic-dash/critic-reviews |archive-date=March 8, 2013 |url-status=live }} Scott Nichols of Digital Spy referred to it as "the best Sonic has played on a smartphone yet",{{cite web|title=Mobile reviews: 'Sonic Dash', 'Liberation Maiden', 'Rotolla', more - Gaming Review|url=http://www.digitalspy.com/gaming/levelup/a464984/mobile-reviews-sonic-dash-liberation-maiden-rotolla-more.html|last=Nichols|first=Scott|date=March 12, 2013|website=Digital Spy|url-status=live|archive-url=https://web.archive.org/web/20130315081258/http://www.digitalspy.com/gaming/levelup/a464984/mobile-reviews-sonic-dash-liberation-maiden-rotolla-more.html|archive-date=March 15, 2013|access-date=May 22, 2013}} while Jim Squires of Gamezebo lauded the game for being "the first time in 20 years that Sega has put out a Sonic game that you absolutely have to play".{{cite web|title=Sonic Dash Review|url=https://www.gamezebo.com/reviews/sonic-dash-review/|date=March 7, 2013|website=Gamezebo|archive-url=https://web.archive.org/web/20130316025924/http://www.gamezebo.com/games/sonic-dash/review|archive-date=March 16, 2013|access-date=May 22, 2013}} David Craddock of TouchArcade compared Sonic Dash favorably to the special stages in Sonic the Hedgehog 2.{{cite web|title='Sonic Dash' Review – Sonic Does What Sonic Does Best|url=https://toucharcade.com/2013/04/05/sonic-dash-review/|last=Craddock|first=David|date=2013-04-05|website=TouchArcade|url-status=live|archive-url=https://web.archive.org/web/20130520091606/http://toucharcade.com/2013/04/05/sonic-dash-review/|archive-date=2013-05-20|access-date=2013-05-22}}
Chris Carter of Destructoid praised the controls, finding that the "swipe"-based motions worked better than the tilt-based ones typical of the endless runner genre. Edge praised the smoothness of the gameplay and quality of the graphics, but criticized the "cruel" placement of the enemies behind obstacles. Justin Davis of IGN praised the snappy, responsive controls but criticized the enemy placement. Harry Slater of Pocket Gamer said the game's speed makes it more challenging than other endless runners.{{Cite web|title=Reviews: Sonic Dash|url=https://www.pocketgamer.com/articles/049137/sonic-dash/|last=Slater|first=Harry|date=March 7, 2013|website=Pocket Gamer|access-date=May 28, 2020|archive-date=November 10, 2019|archive-url=https://web.archive.org/web/20191110020639/https://www.pocketgamer.com/articles/049137/sonic-dash/|url-status=live}}
Carter criticized the repetitiveness and in-app purchases that ranged from "not needed" to "pretty damn annoying".{{cite web|title=Review: Sonic Dash|url=http://www.destructoid.com/review-sonic-dash-251450.phtml|last=Carter|first=Chris|date=April 12, 2013|website=Destructoid|url-status=live|archive-url=https://web.archive.org/web/20160323181619/http://www.destructoid.com/review-sonic-dash-251450.phtml|archive-date=March 23, 2016|access-date=May 22, 2013}} He described the leaderboard system as "pay-to-win... you can literally pay your way to the top of these leaderboards if you’re willing to spend enough premium red rings".{{cite web|title=Sonic Dash Review|url=https://www.ign.com/articles/2013/03/20/sonic-dash-review|author=Davis|first=Justin|date=March 19, 2013|website=IGN|url-status=live|archive-url=https://web.archive.org/web/20130621085942/http://www.ign.com/articles/2013/03/20/sonic-dash-review|archive-date=June 21, 2013|access-date=May 22, 2013}} Rich Stanton of Eurogamer felt that the in-app purchases were motivated by greed.{{cite web|title=Sonic Dash review • Reviews • iPhone •|url=http://www.eurogamer.net/articles/2013-03-12-sonic-dash-review|last=Stanton|first=Rich|date=March 12, 2013|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20130402235413/http://www.eurogamer.net/articles/2013-03-12-sonic-dash-review|archive-date=April 2, 2013|access-date=May 22, 2013}} Edge said the level design "feels like it was made with in-app Continue purchases specifically in mind".{{Cite magazine|title=Sonic Dash review|url=http://www.edge-online.com/review/sonic-dash-review/|date=March 12, 2013|magazine=Edge|url-status=dead|archive-url=https://web.archive.org/web/20140228223136/http://www.edge-online.com/review/sonic-dash-review/|archive-date=February 28, 2014|access-date=May 28, 2020}} A review for MacLife said Sonic Dash "fumbles the fundamentals and aggravates with heavy-handed in-app purchases".{{cite web|title=Sonic Dash Review | Mac|Life|url=http://www.maclife.com/article/reviews/sonic_dash_review|date=March 11, 2013|website=MacLife|url-status=live|archive-url=https://web.archive.org/web/20130521042203/http://www.maclife.com/article/reviews/sonic_dash_review|archive-date=May 21, 2013|access-date=May 22, 2013}}
In March 2013, the game received more than {{nowrap|22.6 million}} downloads.{{cite news |title=Delivering Quality Games to Even More Customers |work=Annual Report 2013 |url=https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |access-date=6 August 2021 |publisher=Sega Sammy Holdings |year=2013 |archive-date=July 23, 2018 |archive-url=https://web.archive.org/web/20180723152253/https://www.segasammy.co.jp/english/ir/ar2013/future/future_02.html |url-status=live }} By June 2015, Sonic Dash had been downloaded over 100 million times across multiple different platforms, and had 14 million players per month.{{Cite web|title=Sonic Dash passes 100 million downloads|url=https://www.gamesindustry.biz/articles/2015-06-08-sonic-dash-passes-100-million-downloads|last=Brightman|first=James|date=8 June 2015|website=Gamesindustry.biz|publisher=Gamer Network|url-status=live|archive-url=https://web.archive.org/web/20190725035644/https://www.gamesindustry.biz/articles/2015-06-08-sonic-dash-passes-100-million-downloads|archive-date=25 July 2019|access-date=24 July 2019}}{{cite web|title=Sonic thrives on mobile: 100M Dash downloads, 14M monthly players|url=https://venturebeat.com/2015/06/08/sonic-thrives-on-mobile-100m-dash-downloads-14m-monthly-players/|last=North|first=Dale|date=8 June 2015|work=VentureBeat|url-status=live|archive-url=https://web.archive.org/web/20151127123947/http://venturebeat.com/2015/06/08/sonic-thrives-on-mobile-100m-dash-downloads-14m-monthly-players/|archive-date=27 November 2015|access-date=7 April 2020}}{{Cite web|title=Sonic Dash rings in 100m downloads|url=https://www.eurogamer.net/articles/2015-06-08-sonic-dash-has-been-downloaded-100m-times|last=Matulef|first=Jeffrey|date=June 9, 2015|website=Eurogamer|access-date=May 28, 2020|archive-date=October 10, 2019|archive-url=https://web.archive.org/web/20191010082717/https://www.eurogamer.net/articles/2015-06-08-sonic-dash-has-been-downloaded-100m-times|url-status=live}} By November 2017, Sonic Dash{{'s}} download count was over 300 million, and was over 350 million by March 2020. {{As of|2020|4}}, the game reached {{nowrap|400 million}} downloads.{{cite web |title=400,000,000! Lots of you have been keeping busy with #SonicDash and we want to thank you all for helping us to reach 400 MILLION downloads! |url=https://twitter.com/SEGA/status/1253344766416297984 |website=Twitter |publisher=Sega |access-date=20 January 2021 |archive-date=June 19, 2021 |archive-url=https://web.archive.org/web/20210619131500/https://twitter.com/SEGA/status/1253344766416297984 |url-status=live }} In September 2021, the download count surpassed 500 million.{{Cite web|last=Orr|first=Aaron|date=September 16, 2021|title=Sonic Dash surpasses 500 million downloads|url=https://www.pocketgamer.biz/news/77213/sonic-dash-surpasses-500-million-downloads/|url-status=live|access-date=January 5, 2022|website=Pocketgamer.biz|archive-date=December 12, 2021|archive-url=https://web.archive.org/web/20211212132730/https://www.pocketgamer.biz/news/77213/sonic-dash-surpasses-500-million-downloads/}}
Sequels
A sequel based on the Sonic Boom TV series, Sonic Dash 2: Sonic Boom, was soft-launched on Android devices in Canada on July 1, 2015,{{cite web|title=Sonic Dash 2: Sonic Boom soft-launched on Android [Update]|url=http://www.pocketgamer.co.uk/r/Android/Sonic+Dash+2%3A+Sonic+Boom/news.asp?c=66251|last=Cowley|first=Ric|date=July 1, 2015|work=Pocket Gamer|url-status=live|archive-url=https://web.archive.org/web/20160422152727/http://www.pocketgamer.co.uk/r/Android/Sonic+Dash+2%3A+Sonic+Boom/news.asp?c=66251|archive-date=April 22, 2016|access-date=July 1, 2015}} and received a full iOS launch in October, along with a later full Android launch. For the iOS version, the game included compatibility with the Apple Watch via a companion app.{{Cite web|title=Sonic helps you work on your fitness with Sonic Dash 2 Apple Watch companion|url=https://www.polygon.com/2015/10/8/9477313/sonic-dash-2-sonic-boom-apple-watch|last=Frank|first=Allegra|date=October 8, 2015|website=Polygon|access-date=May 26, 2020|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108093913/http://www.polygon.com/2015/10/8/9477313/sonic-dash-2-sonic-boom-apple-watch|url-status=live}} Like the original game, Sonic Dash 2 has received "mixed or average reviews" according to Metacritic.{{cite web |url=https://www.metacritic.com/game/sonic-dash-2-sonic-boom/critic-reviews/?platform=ios-iphoneipad |title=Sonic Dash 2: Sonic Boom Critic Reviews for iPhone/iPad |website=Metacritic |publisher=CBS Interactive |access-date=June 3, 2020 |archive-date=August 11, 2019 |archive-url=https://web.archive.org/web/20190811173541/https://www.metacritic.com/game/ios/sonic-dash-2-sonic-boom |url-status=live }}
A mobile tie-in to Sonic Forces, {{visible anchor|Sonic Forces: Speed Battle}}, was released in 2017. It features similar gameplay to Sonic Dash, but is based on competitive online multiplayer. Within its first five days of release, Sonic Forces: Speed Battle had been downloaded 1.3 million times, and reached 2 million downloads within its first two weeks.{{Cite web|title=Sonic Forces: Speed Battle races past two million downloads a fortnight after launching|url=https://www.pocketgamer.biz/news/67017/sonic-forces-speed-battle-two-million-downloads/|last=Cowley|first=Ric|date=17 November 2017|website=Pocketgamer.biz|publisher=Steel Media, Ltd.|url-status=live|archive-url=https://web.archive.org/web/20190725025018/https://www.pocketgamer.biz/news/67017/sonic-forces-speed-battle-two-million-downloads/|archive-date=25 July 2019|access-date=25 July 2019}} By April 21, 2020, Sonic Forces: Speed Battle had been downloaded over 50 million times and reached US$4.2 million in revenue.{{Cite web|title=Sonic Forces boosts through 50 million downloads globally|url=https://www.pocketgamer.biz/news/73154/sonic-forces-50-million-downloads/|last=Forde|first=Matthew|date=April 21, 2020|website=Pocketgamer.biz|access-date=May 26, 2020|archive-date=August 12, 2020|archive-url=https://web.archive.org/web/20200812235324/https://www.pocketgamer.biz/news/73154/sonic-forces-50-million-downloads/|url-status=live}} Ric Cowley of Pocket Gamer called the game "a lot of fun to play, though it's probably best off experienced in short bursts".{{cite web|last=Cowley|first=Ric|url=https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/|title=Sonic Forces: Speed Battle review - A surprisingly fun multiplayer auto-runner|website=Pocket Gamer|date=November 6, 2017 |access-date=June 3, 2020|archive-date=October 9, 2019|archive-url=https://web.archive.org/web/20191009031748/https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/|url-status=live}} Speed Battle had been downloaded over 100 million times.{{Cite web |title=Sonic Forces - Running Game - Apps on Google Play |url=https://play.google.com/store/apps/details?id=com.sega.sprint&hl=en_US |access-date=2024-03-05 |website=play.google.com |language=en-US}}
{{clear}}
References
{{Reflist|30em}}
External links
- {{Official website|https://www.sonicthehedgehog.com/sonic-dash-plus/}}
- {{MobyGames|/sonic-dash}}
{{Pac-Man series}}
{{Sonic the Hedgehog}}
Category:Android (operating system) games
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Category:Side-scrolling video games
Category:Crossover video games
Category:Single-player video games
Category:Sonic the Hedgehog spinoff games
Category:Universal Windows Platform apps