Soulstar#Soulstar X

{{About|the 1994 video game|the music album|Soulstar (album)}}

{{Short description|1994 video game}}

{{Infobox video game

|title = Soulstar

|image = Soulstar Coverart.png

|caption = North American cover art by James Ryman

|developer = Core Design

|publisher = {{vgrelease|WW|Core Design|JP|Victor Entertainment}}

|producer = Jeremy Heath-Smith

|designer = Guy Miller

|programmer = Sarah Avory

|artist = Roberto Cirillo

|composer = Nathan McCree

|platforms = Sega CD

|released = {{vgrelease|NA|September 1994|EU|October 1994|JP|22 December 1994}}

|genre = Rail shooter, third-person shooter

|modes = Single-player, co-op

}}

Soulstar is a hybrid rail shooter/third-person shooter video game developed and published by Core Design for the Sega CD in North America in September 1994,{{cite magazine|url=https://archive.org/details/Electronic_Gaming_Monthly_61|title=Fact Files - Sega CD - Soul Star|magazine=Electronic Gaming Monthly|issue=61|publisher=Sendai Publishing|date=August 1994|page=[https://archive.org/details/Electronic_Gaming_Monthly_61/page/n142 136]}} Europe in October by Core Design, and in Japan by Victor Entertainment on December 22.{{cite magazine|url=https://retrocdn.net/index.php?title=File:BeepMD_JP_1994-12.pdf&page=128|title=Mega-CD Press - ソウルスター|magazine=Beep! Mega Drive|issue=63|publisher=SoftBank Creative|date=December 1994|page=126|lang=ja}}{{cite web|url=http://tk-nz.game.coocan.jp/gamedatabase/software/DB_SGC2_MD1994.html|title=MEGA DRIVE Soft > 1994|publisher=GAME Data Room|access-date=2018-11-11|language=ja|archive-url=https://web.archive.org/web/20170925171657/http://tk-nz.game.coocan.jp/gamedatabase/software/DB_SGC2_MD1994.html|archive-date=2017-09-25|url-status=live}}

In the game, the ancient Myrkoids alien race arrive upon the titular solar system to drain its planets of resources and destroy them, and it is up to Bryk Hammelt of the Cryo-Commandos warrior race to eliminate the Myrkoids by piloting his morphing fighter craft, the Aggressor. As the penultimate title developed by Core Design for the Sega CD, Soulstar heavily uses its scaling and rotation capabilities, similarly to other titles on the system created by the same developer, such as Thunderhawk and Battlecorps, which feature the same pseudo-3D graphical style.{{cite magazine|url=https://archive.org/details/Edge_UK_005|title=Prescreen - Core Design|magazine=Edge|issue=5|publisher=Future plc|date=February 1994|pages=[https://archive.org/details/Edge_UK_005/page/n29 30]–32}} It is inspired by Sega's 1988 arcade game Galaxy Force II.{{cite web|last=J. Avory|first=Sarah|url=https://sarahjaneavory.wordpress.com/2017/09/06/soulstar-under-the-hood-part-1/|title=Soulstar – Under The Hood – Part 1|work=Sarah Jane Avory – Coder, author, and cat lover|publisher=WordPress.com|date=September 6, 2017|accessdate=2018-11-13|archive-date=2018-11-14|archive-url=https://web.archive.org/web/20181114100729/https://sarahjaneavory.wordpress.com/2017/09/06/soulstar-under-the-hood-part-1/|url-status=live}}{{cite web|last=J. Avory|first=Sarah|url=https://sarahjaneavory.wordpress.com/2019/08/16/soulstar-under-the-hood-part-2/|title=Soulstar – Under The Hood – Part 2|work=Sarah Jane Avory – Coder, author, and cat lover|publisher=WordPress.com|date=August 16, 2019|access-date=2019-08-16|archive-date=2019-08-16|archive-url=https://web.archive.org/web/20190816233536/https://sarahjaneavory.wordpress.com/2019/08/16/soulstar-under-the-hood-part-2/|url-status=live}}

Upon release, Soulstar received praise from critics for its technical achievement on the hardware, soundtrack and multiple playstyles, though it received criticism for the repetitive gameplay. Nevertheless, the game was named "Best Shooter" on the Sega CD by GameFan.{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_01#page/n69/mode/1up|title=GameFan's Third Annual Megawards|magazine=GameFan|volume=3|issue=1|publisher=Shinno Media|date=January 1995|pages=68–75}} Ports for the 32X, Atari Jaguar CD and PC were in development by Core Design, but they were never released.

Gameplay

{{multiple image

|align = left

|direction = vertical

|image1 = SCD Soulstar (Sub-light Strike Craft).png

|image2 = SCD Soulstar (Turbo Copter).png

|caption2 = Top: Strike Craft gameplay.
Bottom: Turbo Copter gameplay.

}}

Soulstar is a shooter game that is primarily played in a third-person perspective behind the ship, similar to Galaxy Force II and Star Fox, where players take the role of Bryk Hammelt from the Cryo-Commandos in a mission to exterminate the alien race known as the Myrkoids, who have arrived on the titular Soulstar system to invade it. The gameplay is based around three types of space combat vehicles that the player's ship, the Aggressor, can transform into depending on the situation.Soulstar game manual (Sega CD, US)

The first mode is an on rails shoot 'em up akin to Space Harrier, where it involves flying the Sub-light Strike Craft through space towards huge scaling sprites of a planet or space station and flying across a texture mapped planetscape, while shooting upcoming enemies from either the front or behind and collecting power-ups along the way.

The second mode involves controlling the Turbo Copter hovercraft in environments of 360°, allowing players to roam freely across the map on missions that take place in indoor or outdoor areas. In this mode, players are tasked with eliminating primary targets within the area, which are displayed before the start of each level at the mission briefing screen. A notable feature of the game is how the difficulty level is selected: After entering the second level and destroying the boss of the area, there are three warp gates that players can activate, each one representing a fixed level of difficulty of the game (from Easy to Hard) and a set number of levels to go through. At the end of each level set, the player returns to the space station to choose a remaining warp gate.

The third mode is similar to the Turbo Copter mode in terms of gameplay, but this time players control the Combat Walker mecha, which is capable of dashing along the ground and hover above the terrain for a brief period of time. Each vehicle in the three gameplay modes offer a different control scheme and functions. The game also has a two-player cooperative mode, where the first player pilots the spaceship, while the second players acts as an air gunner aiming at the enemies.

Plot

The Myrkoids, an ancient alien species with a cold and unified mind have descended upon many star systems, stealing and draining every planet of their resources and destroying them in the process. Following the destruction of his home system, Bryk Hammelt, the last from a noble warrior race known as the Cryo-Commandos, sets out in his morphing starship, the Aggressor, to hunt down and eradicate the Myrkoids from existence, who have arrived at the Soulstar system to repeat their same process of planetary extermination.

Development

File:Sega-CD-Model2-Set.jpg chip to produce its visuals.]]

Soulstar was conceived by Sarah Jane Avory after work on the Sega CD port of Thunderhawk was completed. Avory had the desire to develop a project similar to Galaxy Force II, as it was one of her favorite titles in arcades, but no existing hardware released at the time on the market was capable of producing visuals of similar fidelity until the arrival of the Sega CD in 1991, which allowed Avory and one of her co-workers to make their vision a reality. The project began development in March 1993, two months after Thunderhawk was released in North America on Sega CD and was announced in late 1993 under the original name Aggressor and later as Soulstar: Malice of The Myrkoids in early 1994,{{cite magazine|last=Blownapart|first=Napoleon|url=https://archive.org/details/GamePro_Issue_049_August_1993|title=Overseas ProSpects: The British Game Scene - Core Design -- Aggressor|magazine=GamePro|issue=49|publisher=IDG|date=August 1993|page=[https://archive.org/details/GamePro_Issue_049_August_1993/page/n119 102]}}{{cite magazine|url=https://archive.org/details/mean-machines-sega-magazine-15|title=News - Reach For The Stars|magazine=Mean Machines Sega|issue=15|publisher=EMAP|date=January 1994|page=[https://archive.org/details/mean-machines-sega-magazine-15/page/n139 14]}}{{cite magazine|url=https://archive.org/details/mean-machines-sega-magazine-16|title=Work In Progress - Cor! Wotta Line-Up - Soul Star: Malice Of The Myrkoids|magazine=Mean Machines Sega|issue=16|publisher=EMAP|date=February 1994|page=[https://archive.org/details/mean-machines-sega-magazine-16/page/n21 22]}}{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ACVG_UK_150.pdf&page=14|title=CVG Coming Soon - Mega-CD - Soulstar|magazine=Computer and Video Games|issue=150|publisher=Future Publishing|date=May 1994|page=14|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117104937/https://retrocdn.net/index.php?title=File%3ACVG_UK_150.pdf&page=14|archive-date=2018-11-17|url-status=live}} along with other then-upcoming titles for the add-on by Core Design such as Battlecorps, Heimdall and BC Racers (then titled Chuck Rally).{{cite magazine|last=Ripper|first=The|url=https://archive.org/details/Gamefan_Vol_2_Issue_02/page/n157|title=Europa! - An Interview With Core|magazine=GameFan|volume=2|issue=2|publisher=Shinno Media|date=January 1994|pages=156–157}}

Soulstar makes intensive use of the features available on the Sega CD hardware for its visuals, in addition to being the first title on the add-on that displayed sprites at 64 colors.{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ACVG_UK_148.pdf&page=98|title=Preview - Mega CD - Soulstar|magazine=Computer and Video Games|issue=148|publisher=Future Publishing|date=March 1994|page=98|access-date=2018-11-17|archive-date=2019-01-04|archive-url=https://web.archive.org/web/20190104234236/https://retrocdn.net/index.php?title=File%3ACVG_UK_148.pdf&page=98|url-status=live}} Avory and her team planned on pushing the hardware as much as they could from the beginning of its development, with all of the sprites featured in the game being built on the system's WRAM as "stamp maps" in order to be displayed on-screen by the Sega Genesis, in addition to creating a display list to showcase up to 80 moving sprites. Avory also integrated a graphical trick that allowed both the sprites and terrain to exhibit color depth-fading. The soundtrack composed by Nathan McCree was implemented early in development and enters synchronization with gameplay during the Sub-light Strike Craft sections. Both Battlecorps and Soulstar shared the same game engine as with Thunderhawk on the Sega CD.{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AHyper_AU_008.pdf&page=28|title=Preview - Mega CD - Soulstar|magazine=Hyper|publisher=Next Media Pty Ltd|issue=8|date=July 1994|page=28|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117105239/https://retrocdn.net/index.php?title=File%3AHyper_AU_008.pdf&page=28|archive-date=2018-11-17|url-status=live}}

Release

Soulstar was first was showcased during the Winter Consumer Electronics Show in 1994, with early previews showing elements that are not present in the final release.{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ASegaMagazine_UK_03.pdf&page=28|title=Mega-CD - Preview: Soulstar|magazine=Sega Magazine|issue=3|publisher=EMAP|date=March 1994|page=28|access-date=2020-01-29|archive-date=2021-11-13|archive-url=https://web.archive.org/web/20211113235607/https://retrocdn.net/index.php?title=File%3ASegaMagazine_UK_03.pdf&page=28|url-status=live}}{{cite magazine|last=Halverson|first=Dave|url=https://archive.org/details/Gamefan_Vol_2_Issue_05|title=Sega Sector - Soul Star|magazine=GameFan|volume=2|issue=5|publisher=Shinno Media|date=April 1994|pages=[https://archive.org/details/Gamefan_Vol_2_Issue_05/page/n45 46]–47}}{{cite magazine|url=https://archive.org/details/GamePro_Issue_057_April_1994|title=The Best of C.E.S. - CES Showstoppers - Quick Hits! - Soulstar (Sega CD)|magazine=GamePro|issue=57|publisher=IDG|date=April 1994|page=[https://archive.org/details/GamePro_Issue_057_April_1994/page/n72 101]}} The game was first released in Europe in April, featuring the option of choosing between different languages for in-game options and text.{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMega_UK_20.pdf&page=79|title=Up 'N' Coming|magazine=Mega|issue=20|publisher=Future Publishing|date=May 1994|page=79|access-date=2018-11-12|archive-url=https://web.archive.org/web/20181112101303/https://retrocdn.net/index.php?title=File%3AMega_UK_20.pdf&page=79|archive-date=2018-11-12|url-status=live}} The title was later brought to North America by Time Warner Interactive in September, with the language options being removed from this release. It was also published during the same year in Japan by Victor Entertainment on December 22, with all the in-game text left entirely in English.

= Soulstar X =

A version of the game for the Sega 32X, titled Soulstar X, was in development by Core Design and announced in 1995.{{cite magazine|url=http://download.abandonware.org/magazines/CD%20Consoles/cdconsoles_numero04/Page%20066.jpg|title=Reportage - Soulstar X - Prévu Sur 32X Et Jaguar CD|magazine=CD Consoles|issue=4|publisher=Pressimage|date=February 1995|page=66|lang=fr|access-date=2018-11-16|archive-url=https://web.archive.org/web/20181117063236/http://download.abandonware.org/magazines/CD%20Consoles/cdconsoles_numero04/Page%20066.jpg|archive-date=2018-11-17|url-status=live}}{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ASegaForce_SE_1995_03.pdf&page=24|title=32X Preview - Soulstar-X|magazine=Sega Force|issue=20|publisher=Semic Press|date=March 1995|page=24|lang=sv|access-date=2018-11-16|archive-url=https://web.archive.org/web/20181117063210/https://retrocdn.net/index.php?title=File%3ASegaForce_SE_1995_03.pdf&page=24|archive-date=2018-11-17|url-status=live}}{{cite magazine|url=https://archive.org/details/mean-machines-sega-magazine-30|title=News - Star X, Star X Night|magazine=Mean Machines Sega|issue=30|publisher=EMAP|date=April 1995|page=[https://archive.org/details/mean-machines-sega-magazine-30/page/n10 11]}} Originally planned for an April 1995 release and later planned to be launched on Autumn/August,{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ACVG_UK_163.pdf&page=34|title=CVG Previews - SoulStar - 32X/Jaguar|magazine=Computer and Video Games|issue=163|publisher=Future Publishing|date=June 1995|page=34|access-date=2018-11-16|archive-url=https://web.archive.org/web/20181117063217/https://retrocdn.net/index.php?title=File%3ACVG_UK_163.pdf&page=34|archive-date=2018-11-17|url-status=live}} this version was set to feature improved gameplay and new weapons,{{cite magazine|url=https://retrocdn.net/index.php?title=File:MegaConsole_IT_16.pdf&page=18|title=X-tra X-clusive News For 32X - Soulstar X|magazine=Mega Console|issue=16|publisher=Futura Publishing|date=June 1995|page=18|lang=it|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117151149/https://retrocdn.net/index.php?title=File:MegaConsole_IT_16.pdf&page=18|archive-date=2018-11-17|url-status=live}} in addition to sporting pre-rendered graphics and sprites at 256 colors that were created by using the Wavefront graphics software program found on Silicon Graphics (SGI) workstations,{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaConsole_IT_17.pdf&page=34|title=Preview - 32X - SoulStar X|magazine=Mega Console|issue=17|publisher=Futura Publishing|date=July 1995|pages=34–35|lang=it|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117151211/https://retrocdn.net/index.php?title=File%3AMegaConsole_IT_17.pdf&page=34|archive-date=2018-11-17|url-status=live}}{{cite magazine|author=Gus|url=https://archive.org/details/mean-machines-sega-magazine-33|title=Work In Progress - Soulstar X|magazine=Mean Machines Sega|issue=33|publisher=EMAP|date=July 1995|pages=[https://archive.org/details/mean-machines-sega-magazine-33/page/n97 38]–39}}{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ASegaMagazin_DE_20.pdf&page=9|title=Newsbox - Soulstar X|magazine=SEGA Magazin|issue=20|publisher=Computec Verlag|date=July 1995|page=9|lang=de|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117104851/https://retrocdn.net/index.php?title=File%3ASegaMagazin_DE_20.pdf&page=9|archive-date=2018-11-17|url-status=live}} instead of the original hand-drawn look on Sega CD but was ultimately never released due to the commercial failure of the add-on.{{cite web|last1=Pettus|first1=Sam|title=SegaBase Volume 5|url=http://www.eidolons-inn.net/segabase/32X-SoulStarX.html|website=Eidolon's Inn|archive-url=https://web.archive.org/web/20120318215215/http://www.eidolons-inn.net/segabase/32X-SoulStarX.html|archive-date=March 18, 2012}} On February 20, 2010, a ROM image of an early but playable prototype of Soulstar X for the 32X was leaked online by a video game collector at the SEGASaturno forums.{{cite web|author=saturn_worship|url=http://www.segasaturno.com/portal/viewtopic.php?t=4626&sid=7fe70028593addd1f3cc39930c2dc67a|title=[Released] Soulstar X|website=segasaturno.com|date=February 20, 2010|access-date=2018-11-17|archive-url=https://web.archive.org/web/20181117105413/http://www.segasaturno.com/portal/viewtopic.php?t=4626&sid=7fe70028593addd1f3cc39930c2dc67a|archive-date=2018-11-17|url-status=live}}

A port of Soulstar X to the PC was also planned and in development by Core Design, but never released.

= Atari Jaguar CD version =

File:JAGCD Soulstar.jpg

A port of Soulstar for the Atari Jaguar CD was in development by Core Design and announced at the same time as Soulstar X for the 32X.{{cite magazine|last=Bates|first=Darren|url=http://www.atarihq.com/jeo/archive.htm|title=Cuppa with the Dooz - Down to the Core|magazine=Atari Explorer Online|volume=4|issue=2|publisher=Subspace Publishers|date=February 6, 1995|access-date=2019-04-08|archive-url=https://web.archive.org/web/20160303202933/http://www.atarihq.com/jeo/archive.htm|archive-date=2016-03-03|url-status=live}}{{cite magazine|last=Nepožitek|first=Marek|url=http://www.oldgames.sk/en/mag/level-6/page/44/|title=Konzole - Jaguar+CD - CD a virtuální realita již tento rok?|magazine=LeveL|issue=6|publisher=Naked Dog, s.r.o.|date=July 1995|page=44|lang=cs|access-date=2018-11-16|archive-url=https://web.archive.org/web/20180920122824/http://www.oldgames.sk/en/mag/level-6/page/44/|archive-date=2018-09-20|url-status=live}} This version was set to feature the same pre-rendered sprites as the 32X version but with reworked graphics compared to the Sega CD original, in addition to redone FMV sequences, while retaining the same gameplay found on the original version, albeit at a faster frame rate.{{cite magazine|last=Bates|first=Darren|url=http://www.atarihq.com/jeo/archive.htm|title=Cuppa with the Dooz - Inside The Core|magazine=Atari Explorer Online|volume=4|issue=3|publisher=Subspace Publishers|date=February 27, 1995|access-date=2019-04-08|archive-url=https://web.archive.org/web/20160303202933/http://www.atarihq.com/jeo/archive.htm|archive-date=2016-03-03|url-status=live}}{{cite magazine|url=http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Computer%20&%20Video%20Games/CVG%20(1995-06)%20163%20(EMAP).pdf/#page/12|title=CVG News - Atari's Cat Gets The CD Cream|magazine=Computer and Video Games|issue=163|publisher=Future Publishing|date=June 1995|page=12|access-date=2019-01-04|archive-url=https://web.archive.org/web/20181018161718/http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Computer%20%26%20Video%20Games/CVG%20%281995-06%29%20163%20%28EMAP%29.pdf/#page/12#page/12|archive-date=2018-10-18|url-status=live}}{{cite magazine|url=http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Edge/Supplements/Suppl-Edge-022.pdf|title=Atari CD-Rom - Multimedia games system|magazine=Edge|issue=22|type=supplement|publisher=Future Publishing|date=July 1995|page=13|access-date=2018-11-16|archive-url=https://web.archive.org/web/20180829175602/http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Edge/Supplements/Suppl-Edge-022.pdf/|archive-date=2018-08-29|url-status=live}} In a February 1995 interview by Atari Explorer Online with former Core Design employee Andrew Smith, he stated that work on the port was almost finished but not without the team coming across with issues found within the system's multi-chip architecture, in order to meet a strict time limit for completion. Smith also said that they were open to the idea of porting the title to the Atari Jaguar, but suggested that some elements would need to be omitted for a cartridge release, and that the idea would also need to be proven viable to Atari Corporation. It was first shown during Spring ECTS '95 and was originally planned for a Q2 1995 release.{{cite magazine|url=http://download.abandonware.org/magazines/CD%20Consoles/cdconsoles_numero07/Page%20041.jpg|title=Reportage - Le Coup De Griffe Atari|magazine=CD Consoles|issue=7|publisher=Pressimage|date=May 1995|page=41|lang=fr|access-date=2018-11-22|archive-url=https://web.archive.org/web/20181122132034/http://download.abandonware.org/magazines/CD%20Consoles/cdconsoles_numero07/Page%20041.jpg|archive-date=2018-11-22|url-status=live}}{{cite magazine|url=https://archive.org/stream/MANIAC.N020.1995.06/MANIAC.N020.1995.06-DURiAN_Searchable#page/n39/mode/1up|title=Feature - XT Generation Report - Atari Jaguar|magazine=MAN!AC|issue=20|publisher=Cybermedia|date=June 1995|page=40|lang=de}}

Soulstar for the Jaguar CD was then showcased during E3 1995 along with Soulstar X,{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n25/mode/2up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! - 32X|magazine=GameFan|volume=3|issue=7|publisher=Shinno Media|date=July 1995|pages=24–25}} and now planned for an August/Q3 1995 release.{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n37/mode/2up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! - Jaguar CD|magazine=GameFan|volume=3|issue=7|publisher=DieHard Gamers Club|date=July 1995|pages=36–37}}{{cite magazine|url=https://retrocdn.net/index.php?title=File:VideoGames_DE_1995-08.pdf&page=41|title=Release Liste|magazine=Video Games|issue=46|publisher=Future-Verlag|date=August 1995|page=43|lang=de|access-date=2018-11-16|archive-url=https://web.archive.org/web/20180914203501/https://retrocdn.net/index.php?title=File:VideoGames_DE_1995-08.pdf&page=41|archive-date=2018-09-14|url-status=live}}{{cite magazine|last=Gore|first=Chris|url=https://archive.org/stream/Video_Games_The_Ultimate_Gaming_Magazine_Issue_79_August_1995#page/n13/mode/1up|title=The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles|magazine=VideoGames - The Ultimate Gaming Magazine|issue=79|publisher=L.F.P., Inc.|date=August 1995|page=14}} Though internal documents from Atari Corp. listed the port as in development and later advertised to be launched in late 1995,{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|date=August 26, 1995|access-date=2018-11-09|archive-url=https://web.archive.org/web/20141211091716/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2014-12-11|url-status=live}}{{cite magazine|url=http://retrosprite.proboards.com/post/52/thread|title=3rd Party Time! - CD Rom - Soul Star|magazine=Ultimate Future Games|issue=11 Supplement|publisher=Future Publishing|date=October 1995|page=12}} the port was never released, with no explanation given in regards to its cancellation. Although Andrew Smith stated that the company did have some titles from their catalog listed to be converted for the Jaguar,{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-02.pdf&page=28|title=Scene - Atari-News|magazine=Mega Fun|issue=29|publisher=Computec Media Group GmbH & Co. KG|date=February 1995|page=28|lang=de|access-date=2018-12-02|archive-url=https://web.archive.org/web/20181202155344/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-02.pdf&page=28|archive-date=2018-12-02|url-status=live}}{{cite magazine|url=https://archive.org/details/MANIAC.N017.1995.03|title=Aktuelles - Hardcore|magazine=MAN!AC|issue=17|publisher=Cybermedia|date=March 1995|page=[https://archive.org/details/MANIAC.N017.1995.03/page/n11 12]|lang=de}} with Susan Lusty of Core Design stating at WCES '95 that both Swagman and Tomb Raider were planned to be released for the add-on,{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_03#page/n109/mode/1up|title=WCES Special - Winter CES '95|magazine=GameFan|volume=3|issue=3|publisher=DieHard Gamers Club|date=March 1995|page=110}} Core's PR manager Susie Hamilton clarified in 1999 that Soulstar was their only title in development for the platform.{{cite web|last=Reutter|first=Hans|url=http://www.cyberroach.com/jaguarcd/html/soulstar.htm|title=Unreleased Or Unfinished Jaguar Games - Soul Star|website=cyberroach.com|access-date=2018-11-16|archive-url=https://web.archive.org/web/20151202034727/http://www.cyberroach.com/jaguarcd/html/soulstar.htm|archive-date=2015-12-02|url-status=live}}

An ISO image of a playable build of the Jaguar CD version was leaked online, but gameplay is very prone to glitches and game-crashing bugs. A bootleg copy of this version was seen running at the fan festival Jaguar Connexion 2005.{{cite web|url=http://mleguludec.free.fr/jc2005/jc2005centre.htm|title=Jaguar Connexion 2005|access-date=2015-01-04|archive-url=https://web.archive.org/web/20160304070219/http://mleguludec.free.fr/jc2005/jc2005centre.htm|archive-date=2016-03-04|url-status=live}} Video game collector and community member Matt Smith uploaded a full playthrough from an almost complete build of the Jaguar CD version on YouTube, with plans to be released online for download in the future.{{cite video|url=https://www.youtube.com/watch?v=3CVnwKIzLfk&t |archive-url=https://ghostarchive.org/varchive/youtube/20211214/3CVnwKIzLfk |archive-date=2021-12-14 |url-status=live|work=YouTube|date=December 24, 2010|author=Matt Smith|title=Atari Jaguar SoulStar (Myrkoid System) playthrough part 3 end boss}}{{cbignore}}

Reception

{{Video game reviews

|BMD = 7.5/10{{cite magazine|url=https://retrocdn.net/index.php?title=File%3ABeepMD_JP_1994-12.pdf&page=25|title=BEメガドッグレース - ソウルスター|magazine=Beep! MegaDrive|issue=63|publisher=SoftBank Creative|date=December 1994|page=23|lang=ja|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113125332/https://retrocdn.net/index.php?title=File%3ABeepMD_JP_1994-12.pdf&page=25|archive-date=2018-11-13|url-status=live}}

|CVG = 91/100{{cite magazine|last=Automatic|first=Rad|url=https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20157/page/n99/mode/2up|title=CVG Review - SoulStar|magazine=Computer and Video Games|issue=157|publisher=Future Publishing|date=December 1994|pages=100–101}}

|Edge = 7/10{{cite magazine|url=https://archive.org/details/Edge_UK_016|title=Testscreen - Soul Star|magazine=Edge|issue=16|publisher=Future plc|date=January 1995|page=[https://archive.org/details/Edge_UK_016/page/n79 80]}}

|GameFan = 258/300{{cite magazine|url=https://archive.org/details/Gamefan_Vol_3_Issue_01|title=Viewpoint - Soulstar|magazine=GameFan|volume=3|issue=1|publisher=Shinno Media|date=January 1995|page=[https://archive.org/details/Gamefan_Vol_3_Issue_01/page/n37 24]}}

|GMaster = 93/100{{cite magazine|last=Ellis|first=Les|url=http://www.core-design.com/images/goodies/othergames/articlessoulstar/screen9.jpg|title=Reviews - Mega CD - Soulstar|magazine=GamesMaster|issue=23|publisher=Future Publishing|date=November 1994|page=64|access-date=2018-11-16|archive-url=https://web.archive.org/web/20181117022352/http://www.core-design.com/images/goodies/othergames/articlessoulstar/screen9.jpg|archive-date=2018-11-17|url-status=live}}

|HC = 92/100{{cite magazine|last=Caravaca|first=Antonio|url=https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_039.pdf&page=98|title=Soulstar - Las Estrellas Tienen Alma|magazine=Hobby Consolas|issue=39|publisher=Axel Springer SE|date=December 1994|pages=98–100|lang=es|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113165636/https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_039.pdf&page=98|archive-date=2018-11-13|url-status=live}}

|Hyper = 78%{{cite magazine|last=Wheeler|first=Chris|url=https://retrocdn.net/index.php?title=File%3AHyper_AU_014.pdf&page=60|title=Review - Soul Star|magazine=Hyper|publisher=Next Media Pty Ltd|issue=14|date=January 1995|pages=60–61|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181114060255/https://retrocdn.net/index.php?title=File%3AHyper_AU_014.pdf&page=60|archive-date=2018-11-14|url-status=live}}

|MG = 76%{{cite magazine|last=Gaksch|first=Martin|url=https://archive.org/details/MANIAC.N014.1994.12|title=Spiele-Tests - CD (Mega-CD) - Soulstar|magazine=MAN!AC|issue=14|publisher=Cybermedia|date=December 1994|pages=[https://archive.org/details/MANIAC.N014.1994.12/page/n8 88]–89|lang=de}}

|MMS = 77/100{{cite magazine|author1=Paul|author2=Gus|url=https://archive.org/details/mean-machines-sega-magazine-25|title=Mega-CD Review - Soulstar|magazine=Mean Machines Sega|issue=25|publisher=EMAP|date=November 1994|pages=[https://archive.org/details/mean-machines-sega-magazine-25/page/n93 94]–95}}

|MF = 85%{{cite magazine|last=Weidner|first=Martin|url=http://www.kultboy.com/index.php?site=t&id=6456|title=Test MD / MCD II - Soul Star|magazine=Mega Fun|issue=27|publisher=CT Computec Verlag GmbH & Co. KG|date=December 1994|page=114|lang=de|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113075842/http://www.kultboy.com/index.php?site=t&id=6456|archive-date=2018-11-13|url-status=live}}

|MIC = 88%{{cite magazine|author=F.D.L.|url=https://archive.org/stream/micromania-segunda-epoca-76#page/n33/mode/1up|title=Punto de mira - Sueños galácticos: Soul Star (Mega CD)|magazine=Micromanía|volume=2|issue=76|publisher=HobbyPress|date=September 1994|page=34|lang=es}}

|PO = 92%{{cite magazine|last=Lassalle|first=Guillaume|url=http://www.abandonware-magazines.org/affiche_mag.php?mag=32&num=1911&album=oui|title=Tests - Mega CD - Soul Star|magazine=Player One|issue=48|publisher=Média Système Édition|date=December 1994|pages=140–141|lang=fr|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113075854/http://www.abandonware-magazines.org/affiche_mag.php?mag=32&num=1911&album=oui|archive-date=2018-11-13|url-status=live}}

|SJ = 93/100{{cite magazine|last=Montón|first=Raúl|url=https://archive.org/stream/Superjuegos_032#page/n131/mode/2up|title=Mega CD - Review: Soul Star - A Años Luz|magazine=Superjuegos|issue=32|publisher=Grupo Zeta|date=December 1994|pages=132–134|lang=es}}

|VGS = 84%{{cite magazine|last=Schaedle|first=Wolfgang|url=https://retrocdn.net/index.php?title=File:VideoGames_DE_1994-12.pdf&page=34|title=Mega CD - Reviews - Soulstar|magazine=Video Games|issue=37|publisher=Future-Verlag|date=December 1994|page=34|lang=de|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113125321/https://retrocdn.net/index.php?title=File:VideoGames_DE_1994-12.pdf&page=34|archive-date=2018-11-13|url-status=live}}

|VGCE = 9/10{{cite magazine|last=Constant|first=Nikos|url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_72_January_1995|title=Power Reviews - Sega CD - Soul Star - Soul Star Is The Ultimate Sega CD Shooter!|magazine=VideoGames - The Ultimate Gaming Magazine|issue=72|publisher=L.F.P., Inc.|date=January 1995|page=[https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_72_January_1995/page/n66 67]}}

|rev1 = Megablast

|rev1Score = 85%{{cite magazine|last=Löwenstein|first=Richard|url=https://retrocdn.net/index.php?title=File%3AMegablast_DE_1994-04.pdf&page=33|title=Sega - Mega Drive/Mega CD - Soulstar|magazine=Megablast|issue=6|publisher=Joker-Verlag|date=April 1994|page=33|lang=de|access-date=2019-10-02|archive-date=2021-11-13|archive-url=https://web.archive.org/web/20211113235446/https://retrocdn.net/index.php?title=File%3AMegablast_DE_1994-04.pdf&page=33|url-status=live}}

|rev2 = Play Time

|rev2Score = 85%{{cite magazine|last=Girlich|first=Stephan|url=https://retrocdn.net/index.php?title=File%3APlayTime_DE_1995-01.pdf&page=103|title=Mega CD Reviews - Soulstar|magazine=Play Time|issue=43|publisher=CT Computec Verlag GmbH & Co. KG|date=January 1995|page=103|lang=de|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113125401/https://retrocdn.net/index.php?title=File%3APlayTime_DE_1995-01.pdf&page=103|archive-date=2018-11-13|url-status=live}}

|rev3 = Sega Force

|rev3Score = 55/100{{cite magazine|author1=Degen|author2=Jonatan|url=https://retrocdn.net/index.php?title=File:SegaForce_SE_1995_01.pdf&page=22|title=Mega Drive CD - Soul Star|magazine=Sega Force|issue=18|publisher=Semic Press|date=January 1995|pages=22–23|lang=sv|access-date=2018-11-16|archive-url=https://web.archive.org/web/20181117104853/https://retrocdn.net/index.php?title=File:SegaForce_SE_1995_01.pdf&page=22|archive-date=2018-11-17|url-status=live}}
80 / 100

|award1Pub = GameFan (1994)

|award1 = Best Shooter

}}

Soulstar got mixed-to-positive response upon release.{{cite web|author=R.I.P.|url=http://www.gamezero.com/team-0/final_word/sega_cd/soul_star.html|title=The Final Word game review - Soul Star -- Core|work=Game Zero Magazine|publisher=Game Zero|date=September 2000|access-date=2019-10-02|archive-date=2018-08-08|archive-url=https://web.archive.org/web/20180808024607/http://www.gamezero.com/team-0/final_word/sega_cd/soul_star.html|url-status=live}} GamePro gave the game a mixed review, saying that the graphics and audio are impressive, but that "the interstellar flying, which dominates the game, makes you feel like you're confined to a tight, invisible box - a drawback for Mode 7 fans." They also commented that the steep difficulty curve makes the game unsuitable for novice gamers.{{cite magazine|last=Squideo|first=Captain|url=https://retrocdn.net/index.php?title=File:GamePro_US_067.pdf&page=48|title=ProReview: SoulStar|magazine=GamePro|issue=77|publisher=IDG|date=February 1995|page=46|access-date=2018-11-13|archive-url=https://web.archive.org/web/20181113125326/https://retrocdn.net/index.php?title=File:GamePro_US_067.pdf&page=48|archive-date=2018-11-13|url-status=live}}

References

{{Reflist|30em}}