StarCraft (video game)#Computer expansions
{{short description|1998 real-time strategy game}}
{{About|the original video game|the series|StarCraft}}
{{Use mdy dates|date=February 2016}}
{{Italic title}}
{{Infobox video game
| title = StarCraft
| image = StarCraft box art.jpg
| alt = The box art of StarCraft
| caption = Box art depicting a Protoss warrior, a Zerg creature, and a Terran soldier
| developer = Blizzard Entertainment{{efn|N64 version co-developed by Mass Media}}
| publisher = Blizzard Entertainment{{efn|N64 version published by Nintendo}}
| producer = {{plain list|
- Michael Morhaime
- James Phinney
- Bill Roper
}}
| designer = {{plain list|
- Chris Metzen
- James Phinney
}}
| programmer = Bob Fitch
| artist = {{plain list|
- Samwise Didier
- Duane Stinnett
}}
| composer = {{plain list|
- Derek Duke
- Jason Hayes
- Glenn Stafford
- Tracy W. Bush
}}
| released = {{plain list|
- Microsoft Windows
{{vgrelease|NA|March 31, 1998|EU|April 9, 1998}} - Mac OS
{{vgrelease|NA|March 12, 1999}} - Nintendo 64
{{vgrelease|NA|June 13, 2000|AUS|May 25, 2001}}
}}
| series = StarCraft
| genre = Real-time strategy
| modes = Single-player, multiplayer
| platforms = {{ubl|Microsoft Windows|Classic Mac OS|Nintendo 64}}
}}
StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.
Blizzard started work on the game shortly after Warcraft II, another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments.
Set in a fictitious future timeline during the 25th century AD in a distant part of the Milky Way galaxy known as the Koprulu Sector, the game revolves around three intelligent species fighting for dominance: the Terrans are humans exiled from Earth who are now skilled at adapting to any situation; the Zerg are a race of insectoid aliens in pursuit of genetic perfection and obsessed with assimilating other races; the Protoss are a humanoid species with advanced technology and psionic abilities who are attempting to preserve their civilization and strict philosophy about their way of life from the Zerg.
Many journalists of the video game industry have praised StarCraft as one of the most important{{cite magazine|url=http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/|title=The 52 Most Important Video Games|magazine=GamePro|access-date=May 21, 2008|archive-url=https://web.archive.org/web/20080913085022/http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/|archive-date=September 13, 2008}} and greatest video games of all time. The game is also said to have raised the bar for developing real-time strategy (RTS) games. With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique factions in RTS gameplay and for having a compelling story.
StarCraft has had its storyline adapted and expanded through a series of novels published between 2000 and 2016, the expansion pack StarCraft: Brood War, and two officially authorized add-ons, Insurrection and Retribution. A sequel, StarCraft II: Wings of Liberty, was released in July 2010, along with two expansion packs and a campaign pack between 2013 and 2016, while a remastered edition of the original and its expansion pack was released in August 2017. The original game, along with the expansion, was released for free in April 2017.
Gameplay
File:Zerg colony (StarCraft).png]]
Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.
The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over quantity.{{cite web|url=http://uk.gamespot.com/features/starcraft_sg/protoss_units.html|title=StarCraft Strategy Guide: The Protoss Conclave - Units and Structures|first=Greg|last=Kasavin|website=GameSpot|access-date=April 18, 2008|archive-url=https://web.archive.org/web/20130203092204/http://uk.gamespot.com/features/starcraft_sg/protoss_units.html|archive-date=February 3, 2013}} The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies.{{cite web|url=http://uk.gamespot.com/features/starcraft_sg/zerg_units.html|title=StarCraft Strategy Guide: The Zerg Swarm - Units and Structures|first=Greg|last=Kasavin|website=GameSpot|access-date=April 18, 2008|archive-url=https://web.archive.org/web/20130203092207/http://uk.gamespot.com/features/starcraft_sg/zerg_units.html|archive-date=February 3, 2013}} The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.{{cite web|url=http://uk.gamespot.com/features/starcraft_sg/race_overview.html|title=StarCraft Strategy Guide: The Terran Dominion - Units and Structures|first=Greg|last=Kasavin|website=GameSpot|access-date=April 18, 2008|archive-url=https://web.archive.org/web/20131005144330/http://uk.gamespot.com/features/starcraft_sg/race_overview.html|archive-date=October 5, 2013}}
Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same.
StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard", and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning.{{cite web|url=http://www.creepcolony.com/staredit1.shtml|title=StarCraft - StarEdit Tutorial|date=June 24, 2007|publisher=CreepColony.com|access-date=April 16, 2008|archive-url=https://web.archive.org/web/20010707132841/http://www.creepcolony.com/staredit1.shtml|archive-date=July 7, 2001}} The single-player campaign consists of thirty missions, split into ten for each race.
=Resource management=
Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and they are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield. Players require vespene gas to construct advanced units and buildings, and they acquire it by constructing a gas extraction building on top of a geyser and using worker units to extract the gas from it.{{cite web|url=http://classic.battle.net/scc/GS/res.shtml|archive-url=https://web.archive.org/web/20071030194233/http://www.battle.net/scc/GS/res.shtml|archive-date=October 30, 2007|title=General Strategy: Resources|work=Battle.net|publisher=Blizzard Entertainment|access-date=April 18, 2008}} In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots,{{cite web|url=http://classic.battle.net/scc/terran/basic.shtml|archive-url=https://web.archive.org/web/20071011010924/http://www.battle.net/scc/terran/basic.shtml|archive-date=October 11, 2007|title=Terran Basics|work=Battle.net|publisher=Blizzard Entertainment|access-date=April 16, 2008}} Protoss use psionic energy channeled from their homeworld via pylons,{{cite web|url=http://classic.battle.net/scc/protoss/bstrat.shtml|archive-url=https://web.archive.org/web/20071024031022/http://www.battle.net/scc/protoss/bstrat.shtml|archive-date=October 24, 2007|title=Protoss Basics|work=Battle.net|publisher=Blizzard Entertainment|access-date=April 16, 2008}} and Zerg is regulated by the number of controlling overlord units present{{cite web|url=http://classic.battle.net/scc/zerg/bstrat.shtml|archive-url=https://web.archive.org/web/20071011014411/http://www.battle.net/scc/zerg/bstrat.shtml|archive-date=October 11, 2007|title=Zerg Basics|work=Battle.net|publisher=Blizzard Entertainment|access-date=April 16, 2008}}—the supply mechanic essentially works in exactly the same way for each race (just with differing impacts on gameplay), allowing players to create new units when there are sufficient resources to sustain them.
=Base construction=
Protoss and Zerg building construction is limited to specific locations: Protoss buildings need to be linked to a power grid, while almost every Zerg structure must be placed on a carpet of biomass, called "creep", that is produced by certain structures. Terran buildings are far less limited, with certain primary base structures possessing the ability to take off and fly slowly to a new location. Terran buildings, however, require the worker unit to continue construction on the building until it is completed. Also, once a Terran building has taken a certain amount of damage, it will catch fire and can eventually burn to the ground without further enemy action if repairs are not performed by a worker unit. The Protoss, by contrast, only require a worker unit to begin the process of transporting a building to the theater of operations via warp, and their buildings' shields (but not their structure) are regenerative. The Zerg worker unit physically transforms into the structure created, which is capable of slowly healing itself.
=Multiplayer=
Multiplayer on StarCraft is powered through Blizzard Entertainment's Battle.net Internet service. Through this, a maximum of eight players can compete in a variety of game modes, including simply destroying all other players (which may be competitive, as in Ladder play, or non-ranked, as in melee play), to king of the hill and capture the flag objective-based games. In addition, the game incorporates a variety of specialized scenarios for different types of game, such as simulating a football game, using the Terran hoverbike unit to conduct a bike race, or hosting a Zerg hunting competition. StarCraft is also one of the few games that includes a spawn installation, which allows for limited multiplayer. It must be installed from a disc, and requires a product key to work just as the full version does. However, one product key can support up to eight spawned installations with access to Battle.net. Limitations of a spawned installation include the inability to play single-player missions, create multiplayer games, or use the campaign editor.{{cite book|chapter=Multiplayer Games: Spawned Games|page=11|author=Underwood, Peter|author2=Roper, Bill |author3=Metzen, Chris |author4= Vaughn, Jeffrey |title=StarCraft (manual)|publisher=Blizzard Entertainment|year=1999}} Newer releases of the game available through Battle.net or discs that include the Windows Vista label don't support the spawn installation.{{cite web|url=https://sea.battle.net/support/en/article/spawn-version|title=Spawn Version FAQ|publisher=Blizzard Entertainment|date=August 15, 2012|archive-url=https://web.archive.org/web/20130520193341/https://sea.battle.net/support/en/article/spawn-version|archive-date=May 20, 2013}}
Synopsis
=Setting=
{{see also|Races of StarCraft}}
StarCraft takes place in a science fiction universe created by Chris Metzen and James Phinney for Blizzard Entertainment. According to the story presented in the game's manual, the overpopulation of Earth in the early 24th century has caused the international governing body, known as United Powers League (which was later succeeded by United Earth Directorate), to exile certain members of the human race, such as criminals, the cybernetically enhanced, and genetic mutants, to colonize the far reaches of the galaxy.{{cite book|chapter=Terran: History|pages=26–28|author=Underwood, Peter|author2=Roper, Bill |author3=Metzen, Chris |author4= Vaughn, Jeffrey |title=StarCraft (manual)|publisher=Blizzard Entertainment|year=1998}} An attempt to colonize a nearby solar system goes wrong, resulting in humanity's arrival in the Koprulu Sector. In the distant Koprulu Sector of the galaxy, the exiles form several governments, but quickly fall into conflict with each other. One government, the Confederacy of Man, eventually emerges as the strongest faction, but its oppressive nature and brutal methods of suppressing dissidents stir up major rebel opposition in the form of a terrorist group called the Sons of Korhal. Just prior to the beginning of the game, in December 2499, an alien race possessing advanced technology and psionic power, the Protoss, makes first contact with humanity by destroying a Confederate colony world without any prior warning. Soon after this, the Terrans discover that a second alien race, the insectoid Zerg, has been stealthily infesting the surface of several of the Terran colonies, and that the Protoss are destroying the planets to prevent the Zerg from spreading. With the Confederacy threatened by two alien races and internal rebellion, it begins to crumble.{{cite book|chapter=Terran: History|pages=30–33|author=Underwood, Peter|author2=Roper, Bill |author3=Metzen, Chris |author4= Vaughn, Jeffrey |title=StarCraft (manual)|publisher=Blizzard Entertainment|year=1998}}
=Characters=
{{main|Characters of StarCraft}}
The player assumes the role of three nameless characters over the course of the game. In the first act, the player acts as the Confederate magistrate of an outlying colony world of Mar Sara, threatened by both the Zerg and the Protoss, and is forced through events to join the rebel Sons of Korhal under its leader Arcturus Mengsk. Mengsk's campaign is accompanied by Jim Raynor, a morally conscious law enforcement officer from Mar Sara, and Sarah Kerrigan, a psychic assassin and Mengsk's second-in-command. The second episode of the game sees the player as a cerebrate, a commander within the Zerg Swarm. The player is ruled over by the Zerg Overmind – the manifestation of the collective consciousness of the Swarm and the game's primary antagonist – and is given advice from other cerebrates of higher rank and status while accomplishing the objectives of the Swarm. In the final part of StarCraft, the player is a newly appointed Executor within the Protoss military reporting to Aldaris, a representative of the Protoss government. Aldaris is at odds with Tassadar – the former occupant of the player's position – over his association with Zeratul, a member of a heretical group known as dark templar.{{cite web|url=http://eu.starcraft2.com/features/storysofar.xml|archive-url=https://web.archive.org/web/20071123100044/http://eu.starcraft2.com/features/storysofar.xml|archive-date=November 23, 2007|title=The Story So Far: Part 1: StarCraft|publisher=Blizzard Entertainment|date=November 21, 2007|access-date=November 22, 2007}}
=Story=
File:Briefing room (StarCraft).png often takes place in menu-like screens, with only the characters' faces shown, and their captioned voices are heard.]]
The story of StarCraft is presented through its instruction manual, the briefings to each mission, and conversations within the missions themselves, along with the use of cinematic cutscenes at key points. The campaign is split into three episodes, each allowing the player to command one of the game's three races. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Zerg attacks on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode I, mission 3: "Desperate Alliance"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode I, mission 7: "The Trump Card"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode I, mission 9: "New Gettysburg"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, followed by the player, taking with them a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the Terran Dominion, crowning himself as emperor.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode I, mission 10: "The Hammer Falls"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript]
The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool. She emerges with far more psionic powers and physical strength, her DNA completely altered.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode II, mission 4: "Agent of the Swarm"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] Meanwhile, the Protoss commander Tassadar discovers that the Zerg's cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar. Tassadar allies himself with the dark templar prelate Zeratul, who assassinates Zasz, one of the Zerg's cerebrates in their hive clusters on Char.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode II, mission 7: "The Culling"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing the Overmind to finally learn the location of the Protoss homeworld Aiur, which the Overmind has been seeking for millennia. The main Zerg swarm promptly invades Aiur, while Kerrigan is dispatched to deal with Tassadar, and despite facing heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode II, mission 10: "Full Circle"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript]
The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player (later retconned to be Artanis) initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode III, mission 5: "Choosing Sides"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment (known as The Conclave.) The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode III, mission 9: "Shadow Hunters"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript] Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.{{cite video game | title = StarCraft | developer = Blizzard Entertainment | year = 1998 | platform = PC | level = Episode III, mission 10: "Eye of the Storm"}} [https://web.archive.org/web/20071017144236/http://sclegacy.com/content/starcraft-encyclopedia-4/starcraft-story-17/ Transcript]
Development
Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness.{{cite web|url=http://www.1up.com/features/play-starcraft|title=Why We Play: StarCraft|first=Kat|last=Bailey|website=1UP.com|access-date=December 21, 2011|archive-url=https://web.archive.org/web/20111130034155/http://www.1up.com/features/play-starcraft|archive-date=November 30, 2011|url-status=live}} Using the Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996.{{cite web|archive-url=https://web.archive.org/web/20071017043633/http://www.sclegacy.com/content/starcraft-encyclopedia-4/starcraft-evolution-12/|url=http://www.sclegacy.com/content/starcraft-encyclopedia-4/starcraft-evolution-12/|title=The Evolution of StarCraft|publisher=sclegacy.com|date=September 28, 2007|archive-date=October 17, 2007}} The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being "Warcraft in space."{{cite web |last=Keighley|first=Geoff |title=Eye of the Storm: Behind Closed Doors At Blizzard |website=GameSpot |url=http://www.gamespot.com/gamespot/features/pc/blizzard/p3_01.html |access-date=August 19, 2006 |archive-date=October 4, 2013 |archive-url=https://web.archive.org/web/20131004214451/http://www.gamespot.com/gamespot/features/pc/blizzard/p3_01.html}} According to programmer Patrick Wyatt, the E3 1996 build of StarCraft fared especially poorly in comparison to Dominion: Storm Over Gift 3, another science fiction real-time strategy game which was being demoed at E3, despite the fact that the demo had been faked by Ion Storm employees; in reality, the demo for Dominion was actually a pre-rendered video that the employees were merely pretending to play.{{cite web |last1=Wyatt |first1=Patrick |title=StarCraft: Orcs in space go down in flames |url=https://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames |website=Code of Honor |date=September 27, 2012 |access-date=8 July 2023}} As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species. Bill Roper, one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to "develop very unique strategies based on which species is being played, and will require players to think of different strategies to combat the other two species."{{cite web|url=http://www.gamespot.com/articles/starcraft-preview/1100-2563222/ |title=StarCraft Preview |website=GameSpot |first=Ron |last=Dulin |date=May 1, 1996 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20140405064923/http://www.gamespot.com/articles/starcraft-preview/1100-2563222/ |archive-date=April 5, 2014 }} The hand-drawn graphics seen in the E3 version were also replaced with rendered graphics.{{cite magazine|title=In the Studio|magazine=Next Generation|issue=21 |publisher=Imagine Media|date=September 1996|page=17}} In early 1997, the new version of StarCraft was unveiled, receiving a far more positive response.
File:Alpha build (StarCraft).png of StarCraft]]
However, the game was still marred by technical difficulties, so Bob Fitch completely redesigned the Warcraft II engine within two months to ensure that many of the features desired by the designers, such as the abilities for units to burrow and cloak, could be implemented.{{cite web|url=http://www.blizzard.com/blizz-anniversary/bob.shtml|archive-url=https://web.archive.org/web/20010210182346/http://www.blizzard.com/blizz-anniversary/bob.shtml|archive-date=February 10, 2001|title=Bob: StarCraft!|work=10th Anniversary Celebration|publisher=Blizzard Entertainment|access-date=January 8, 2008}} Later improvements to the game included pre-rendered sprites and backgrounds, constructed using 3D Studio Max. An isometric in-game view was also adopted, in contrast to Warcraft II{{'}}s auxiliary bird's eye perspective. In addition, the game utilized high quality music, composed by Blizzard's resident composers, and professional voice actors were hired.{{cite web|last=Giovetti |first=Al |title=Interview with Bill Roper |publisher=The Computer Show.com |date=January 1, 1997 |url=http://www.thecomputershow.com/computershow/interviews/starcraftbillroper.htm |access-date=August 19, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060721233238/http://www.thecomputershow.com/computershow/interviews/starcraftbillroper.htm |archive-date=July 21, 2006 }}
Despite the progress, StarCraft was slow to emerge. The continual delays inspired a group of StarCraft fans on the official forums who labeled themselves "Operation: Can't Wait Any Longer" to write a series of fictional stories in which the members of Operation CWAL attempted to retrieve the beta version of StarCraft from Blizzard's headquarters in Irvine, California.{{cite web |title=The Official CWAL FAQ |publisher=Operation CWAL |date=February 20, 2004 |url=http://www.cwal.net/docs/faq.shtml |access-date=August 21, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060519115149/http://www.cwal.net/docs/faq.shtml |archive-date=May 19, 2006 }} To pay homage to their presence on the forums and enthusiasm for the game, Blizzard Entertainment later incorporated the group's name into StarCraft as a cheat code to speed up the production of units{{cite web|url=http://uk.gamespot.com/features/starcraft_sg/cheats.html|title=StarCraft Strategy Guide: Cheat Codes - The Spoils of War|first=Greg|last=Kasavin|website=GameSpot|access-date=April 16, 2008|archive-url=https://web.archive.org/web/20131004214828/http://uk.gamespot.com/features/starcraft_sg/cheats.html|archive-date=October 4, 2013}} and gave the group thanks in the game's credits.{{cite book|chapter=Credits|page=95|author=Underwood, Peter|author2=Roper, Bill |author3=Metzen, Chris |author4= Vaughn, Jeffrey |title=StarCraft (manual)|publisher=Blizzard Entertainment|year=1998}} The game was released for Windows on March 31, 1998{{Cite web |date=March 31, 1998 |title=Starcraft In Stores Now |url=http://209.67.136.168/PRESS/980331sc.htm |archive-url=https://web.archive.org/web/19990210065137/http://209.67.136.168/PRESS/980331sc.htm |archive-date=February 10, 1999 |access-date=March 28, 2024 |website=Blizzard Entertainment}}{{cite web|url=http://www.blizzard.com/us/press/10-years-starcraft.html|archive-url=https://web.archive.org/web/20080402134120/http://www.blizzard.com/us/press/10-years-starcraft.html|archive-date=April 2, 2008|title=StarCraft{{'}}s 10-Year Anniversary: A Retrospective|publisher=Blizzard Entertainment|access-date=March 31, 2008}} and in the United Kingdom on April 9,{{Cite news |date=April 9, 1998 |title=Disks + Discs Computer Store |url=https://www.newspapers.com/image/832905793 |access-date=March 28, 2024 |work=Staffordshire Newsletter |pages=38 |quote=Just in Stock//StarCraft (CD ROM)}}{{Cite news |date=April 9, 1998 |title=Latest Games Out Now |url=https://www.newspapers.com/image/723143171 |access-date=March 28, 2024 |work=Evening Standard |pages=35 |quote=StarCraft}} with the Classic Mac OS version following a year later on March 12, 1999.{{cite web |title=Blizzard Entertainment News Archives - March 1999 |url=http://blizzard.com/ON/0399.shtml |url-status=dead |archive-url=https://web.archive.org/web/19991013094347/http://blizzard.com/ON/0399.shtml |archive-date=October 13, 1999 |access-date=November 6, 2018 |publisher=Blizzard Entertainment |df=mdy-all}} Development on a Nintendo 64 version, StarCraft 64, began in 1999, converted from PC by Mass Media Interactive Entertainment—a subsidiary of THQ{{cite web|url=http://www.massmedia.com/|archive-url=https://web.archive.org/web/20080114224835/http://www.massmedia.com/|archive-date=January 14, 2008|title=Mass Media Interactive Entertainment official company site|access-date=April 19, 2008}}—and published by Nintendo.{{cite web|url=http://www.gamespot.com/articles/starcraft-64-preview/1100-2545252/|title=StarCraft 64 Preview|website=GameSpot|date=June 16, 1999|access-date=February 16, 2016|archive-url=https://web.archive.org/web/20170705041941/https://www.gamespot.com/articles/starcraft-64-preview/1100-2545252/|archive-date=July 5, 2017|url-status=live}}{{cite web |title=StarCraft 64 - Nintendo 64 |url=http://www.ign.com/games/starcraft-64/n64-3894 |url-status=live |archive-url=https://web.archive.org/web/20160224182624/http://www.ign.com/games/starcraft-64/n64-3894 |archive-date=February 24, 2016 |access-date=February 16, 2016 |website=IGN}} StarCraft 64 was released in the United States on June 13, 2000, and in Australia on May 25, 2001.
{{Clear}}
=Music=
The musical score to StarCraft was composed by Blizzard Entertainment's composers. Glenn Stafford composed the Terran and Protoss in-game themes, while Derek Duke, who was a contracted composer at the time, wrote all the in-game music for the Zerg. The cinematic scores were composed by Stafford and Hayes. Hayes also collaborated with Stafford on one of the Protoss in-game tracks. Tracy W. Bush provided additional support in composing.{{cite web|url=http://www.soundtrackcollector.com/catalog/soundtrackdetail.php?movieid=71169 |title=StarCraft |publisher=Soundtrack Collector |access-date=April 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20060516200556/http://www.soundtrackcollector.com/catalog/soundtrackdetail.php?movieid=71169 |archive-date=May 16, 2006 }} The musical score of the game was received well by reviewers, who have described it as "appropriately melodic and dark" and "impressive", with one reviewer noting that some of the music owed much of its inspiration to Jerry Goldsmith's score for the film Alien. The first official game soundtrack, StarCraft: Game Music Vol. 1, was released in 2000, comprising tracks from both StarCraft and Brood War, as well as a sizable portion of remix tracks and music inspired by StarCraft, created by several South Korean disc jockeys. The soundtrack was distributed by Net Vision Entertainment.{{cite web|url=http://www.game-ost.com/info.php?id=450 |title=StarCraft: Game Music Vol. 1 |publisher=Game OST |access-date=April 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110429004806/http://www.game-ost.com/info.php?id=450 |archive-date=April 29, 2011 }} In September 2008, Blizzard Entertainment announced that a second soundtrack, StarCraft Original Soundtrack, had been released on iTunes. This soundtrack consisted entirely of the original music from StarCraft and Brood War, both from in-game themes to music used in the cinematic cutscenes.{{cite web|url=http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2843585 |title=Blizzard Entertainment Soundtracks Now On iTunes |publisher=Blizzard Entertainment |date=September 4, 2008 |access-date=September 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110811160324/http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2843585 |archive-date=August 11, 2011 }}
Expansions and versions
=Computer expansions=
{{further-text|StarCraft: Brood War|StarCraft: Insurrection}}
Before the release of StarCraft, Blizzard Entertainment released a free-to-download game demo entitled Loomings, comprising three missions and a tutorial.{{cite web|url=http://diablo3.no/starcraft/scdemo.shtml|title=StarCraft - PC Demo|publisher=Blizzard Entertainment|access-date=2010-05-05|archive-url=https://web.archive.org/web/20101102024448/http://diablo3.no/starcraft/scdemo.shtml|archive-date=2010-11-02}} The prequel was made available for the full game in October 1999 as a custom map campaign, adding two extra missions and hosting it on Battle.net.{{cite web|url=http://classic.battle.net/scc/OS/precursor.shtml|archive-url=https://web.archive.org/web/20071011013026/http://www.battle.net/scc/OS/precursor.shtml|archive-date=October 11, 2007|title=Map Archives: Precursor Campaign|work=Battle.net|date=October 13, 1999|publisher=Blizzard Entertainment|access-date=April 19, 2008}} In addition, the full release of StarCraft included a secondary campaign entitled Enslavers. Consisting of five missions played as both the Terrans and the Protoss, Enslavers is set in the second campaign in StarCraft and follows the story of a Terran smuggler who manages to take control of a Zerg cerebrate and is pursued by both the Protoss and Terran Dominion. Enslavers acts as an exemplar single-player campaign for the game's level editor, highlighting how to use the features of the program.{{cite book|chapter=The Campaign Editor|page=24|author=Underwood, Peter|author2=Roper, Bill |author3=Metzen, Chris |author4= Vaughn, Jeffrey |title=StarCraft (manual)|publisher=Blizzard Entertainment|year=1998}}
File:StarCraft 64 screenshot.jpg's gamepad.]]
StarCraft{{'}}s first expansion, Insurrection, was released for Windows on July 31, 1998.{{cite web|url=http://uk.gamespot.com/pc/strategy/insurrectioncampaignsfs/index.html?tag=tabs;summary|title=Insurrection: Campaigns for StarCraft for PC|website=GameSpot|access-date=November 29, 2007|archive-url=https://web.archive.org/web/20110908013925/http://uk.gamespot.com/pc/strategy/insurrectioncampaignsfs/index.html|archive-date=September 8, 2011 }} The expansion was developed by Aztech New Media and authorized by Blizzard Entertainment.{{cite web| url=http://classic.battle.net/scc/faq/general.shtml| archive-url=https://web.archive.org/web/20071213090109/http://www.battle.net/scc/faq/general.shtml| archive-date=December 13, 2007| title=Official StarCraft FAQ at Battle.net| access-date=July 19, 2007}} Its story focused on a separate Confederate colony alluded to in the manual to StarCraft, following a group of Terran colonists and a Protoss fleet in their fight against the Zerg and a rising local insurgency. Insurrection was not received well, being criticized by reviewers for lacking the quality of the original game.{{cite web|url=http://www.gamespot.com/reviews/starcraft-insurrection-review/1900-2533201/ |title=Insurrection: Campaigns for StarCraft for PC review |website=GameSpot |author=Kasavin, Greg |date=August 26, 1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20150626010227/http://www.gamespot.com/reviews/starcraft-insurrection-review/1900-2533201/ |archive-date=June 26, 2015 }} Insurrection was followed within a few months by a second expansion, Retribution. Developed by Stardock, published by WizardWorks and authorized by Blizzard Entertainment, Retribution follows all three races attempting to seize control of a powerful crystal on a Terran Dominion colony. The expansion was not received with critical support, instead being regarded as average but at least challenging.{{cite web|url=http://www.gamegenie.com/reviews/pc/retrib.html |title=PC Game Reviews: StarCraft: Retribution |access-date=November 29, 2007 |publisher=GameGenie |url-status=dead |archive-url=https://archive.today/20121209131018/http://www.gamegenie.com/reviews/pc/retrib.html |archive-date=December 9, 2012 }} After the release of Retribution, Blizzard Entertainment announced a new official expansion pack that would continue on the story of StarCraft. StarCraft: Brood War was consequently created, developed jointly by Blizzard Entertainment and Saffire. Brood War continues the story of StarCraft from days after its conclusion, and was released for both Windows and Mac to critical praise{{cite web|url=http://www.ign.com/articles/2002/06/07/starcraft-brood-war |title=StarCraft: Brood War review |website=IGN |author=Chen, Jeffrey |date=June 7, 2002 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160304071513/http://www.ign.com/articles/2002/06/07/starcraft-brood-war |archive-date=March 4, 2016 }}{{cite web|url=http://www.gamespot.com/reviews/starcraft-expansion-set-brood-war-review/1900-2533187/ |title=StarCraft: Brood War for PC review |website=GameSpot |date=December 23, 1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160210011814/http://www.gamespot.com/reviews/starcraft-expansion-set-brood-war-review/1900-2533187/ |archive-date=February 10, 2016 }} on December 18, 1998, in the US and in March 1999 in Europe.{{cite web|url=http://uk.gamespot.com/mac/strategy/starcraftbroodwar/index.html|title=StarCraft: Brood War for MAC|website=GameSpot|access-date=November 29, 2007|archive-url=https://web.archive.org/web/20111030161639/http://uk.gamespot.com/mac/strategy/starcraftbroodwar/index.html|archive-date=October 30, 2011}}
Before Insurrection, an unauthorized expansion pack, called Stellar Forces, was published by Micro Star but was recalled weeks later when Micro Star settled a lawsuit brought by Blizzard against it. It consisted of 22 single player maps and 32 multi-player maps which are considered to be rather plain.{{cite web|url=http://www.ign.com/articles/1998/11/11/blizzard-wins-in-starcraft-case |title=Blizzard Wins in Starcraft Case |work=IGN |date=November 10, 1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160302224308/http://www.ign.com/articles/1998/11/11/blizzard-wins-in-starcraft-case |archive-date=March 2, 2016 }}{{cite web|url=http://www.mobygames.com/game/stellar-forces |title=Stellar Forces for Windows (1998) - MobyGames |work=MobyGames |url-status=live |archive-url=https://web.archive.org/web/20110428080552/http://www.mobygames.com/game/stellar-forces |archive-date=April 28, 2011 }}
=Nintendo 64 version=
In 2000, StarCraft 64 was released in North America for the Nintendo 64, co-developed by Blizzard Entertainment and Mass Media and published by Nintendo. The N64 port features all of the missions from both StarCraft and the expansion Brood War, as well as some exclusive missions, such as two different tutorials and a new secret mission, Resurrection IV. Blizzard Entertainment had initially considered releasing a home console port onto the PlayStation, but the team ultimately decided to develop and release it for the Nintendo 64 instead.{{cite web|title=StarCraft on PlayStation? |website=IGN |date=April 6, 1998 |url=http://www.ign.com/articles/1998/04/07/starcraft-on-playstation |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20151224222125/http://www.ign.com/articles/1998/04/07/starcraft-on-playstation |archive-date=December 24, 2015 }} Resurrection IV is set after the conclusion of Brood War, and follows Jim Raynor embarking on a mission to rescue the Brood War character Alexei Stukov, a vice admiral from Earth who has been captured by the Zerg. The Brood War missions required the use of a Nintendo 64 memory Expansion Pak to run.{{cite web|title=StarCraft Needs Some Expansion |website=IGN |date=November 16, 1999 |url=http://www.ign.com/articles/1999/11/17/starcraft-needs-some-expansion |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160303013741/http://www.ign.com/articles/1999/11/17/starcraft-needs-some-expansion |archive-date=March 3, 2016 }} In addition, StarCraft 64 features a split screen cooperative mode, also requiring the expansion pak, allowing two players to control one force in-game.{{cite web|url=http://www.ign.com/articles/2000/06/09/starcraft-64-2 |title=StarCraft 64 Preview |website=IGN |date=June 8, 2000 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160224190050/http://www.ign.com/articles/2000/06/09/starcraft-64-2 |archive-date=February 24, 2016 }} StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened. StarCraft 64 was a runner-up for GameSpot's annual "Best Game Story" and "Best Strategy Game" awards among console games, which went respectively to Summoner and Ogre Battle 64.{{cite web | archive-url=https://web.archive.org/web/20020213041653/http://gamespot.com/gamespot/features/video/bestof_2000/ | url=http://gamespot.com/gamespot/features/video/bestof_2000/ | title=Best and Worst of 2000 | author=GameSpot Staff | date=January 5, 2001 | work=GameSpot | archive-date=February 13, 2002 | url-status=dead }}
Remaster
{{main|StarCraft: Remastered}}
A remastered edition of the game, StarCraft: Remastered, released August 14, 2017, preserves the gameplay of the original while adding support for ultra-high-definition graphics, Blizzard's modern online features, and re-recorded audio (soundtrack and sound effects).
=''StarCraft: Cartooned''=
On June 8, 2019, as part of the grand finals of the third season of the KSL, Blizzard announced a graphics overhaul pack for the game by Carbot Animations, the producers of multiple Blizzard-related parody animations, including their first and longest-running one, the StarCrafts series. As a graphical overhaul, its effect applies to all game modes and menus in StarCraft: Remastered.{{cite web|url=https://www.polygon.com/2019/6/20/18693397/starcraft-remastered-cartoon-graphics-pack-carbot-animation|title=New StarCraft graphics pack turns the entire game into a cartoon|publisher=Polygon|last=McWhertor|first=Michael|date=2019-06-20|access-date=2019-06-27|archive-url=https://web.archive.org/web/20190621140819/https://www.polygon.com/2019/6/20/18693397/starcraft-remastered-cartoon-graphics-pack-carbot-animation|archive-date=June 21, 2019|url-status=live}} It was released on July 10, 2019, as StarCraft: Cartooned alongside an announcer pack featuring South Korean YouTuber and children's television host Hyejin "Hey Jini" Kang.{{cite web |url=https://www.shacknews.com/article/112802/starcraft-cartooned-makes-remastered-more-animated-for-10 |title=StarCraft: Cartooned makes Remastered more animated for $10 |date=July 9, 2019 |access-date=September 19, 2019 |archive-url=https://web.archive.org/web/20190710102034/https://www.shacknews.com/article/112802/starcraft-cartooned-makes-remastered-more-animated-for-10 |archive-date=July 10, 2019 |url-status=live }}
Cultural impact
{{Video game reviews
| GR = 93%{{cite web|url=http://www.gamerankings.com/pc/25418-starcraft/ |title=StarCraft Reviews |publisher=GameRankings |access-date=January 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110428114032/http://www.gamerankings.com/pc/25418-starcraft/ |archive-date=April 28, 2011 }} (PC & Mac)
77%{{cite web|url=http://www.gamerankings.com/n64/198791-starcraft-64/ |title=StarCraft 64 Reviews |publisher=GameRankings |access-date=January 12, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110428114040/http://www.gamerankings.com/n64/198791-starcraft-64/ |archive-date=April 28, 2011 }} (Nintendo 64)
| MC = 88/100{{cite web|url=https://www.metacritic.com/game/starcraft/critic-reviews/?platform=pc |title=StarCraft: PC 1998 Reviews |website=Metacritic |access-date=January 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20100818010332/http://www.metacritic.com/game/pc/starcraft |archive-date=August 18, 2010 }} (PC & Mac)
80/100{{cite web|url=https://www.metacritic.com/game/starcraft-64/critic-reviews/?platform=nintendo-64 |title=StarCraft N64 2000 Reviews |website=Metacritic |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20101231022154/http://www.metacritic.com/game/nintendo-64/starcraft-64 |archive-date=December 31, 2010 }} (Nintendo 64)
| Allgame = {{Rating|4.5|5}}{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:6109~T1 |archive-url=https://web.archive.org/web/20090721003335/http://www.allgame.com/game.php?id=6109 |archive-date=July 21, 2009 |author=House, Michael L |title=StarCraft: Review |publisher=Allgame |access-date=April 18, 2008 |url-status=dead }} (PC & Mac)
| GameFan = 215/300GameFan, volume 7, issue 11 (November 1999), pages 17 & 58 (Nintendo 64)
| GamePro = 4.5/5{{cite magazine|url = http://www.gamepro.com/article/reviews/818/starcraft/ | author = Olafson, Peter|date=November 24, 2000|title=Review: StarCraft for PC|magazine= GamePro | access-date = January 9, 2008|archive-url=https://web.archive.org/web/20081021053233/http://www.gamepro.com/article/reviews/818/starcraft/|archive-date=October 21, 2008}} (PC & Mac)
4.5/5{{cite magazine|url=http://www.gamepro.com/article/reviews/6252/starcraft-64/ |title=Review: StarCraft for N64|date=November 24, 1999|magazine=GamePro | access-date=January 10, 2008|archive-url=https://web.archive.org/web/20090103083920/http://www.gamepro.com/article/reviews/6252/starcraft-64/|archive-date=January 3, 2009}} (Nintendo 64)
| GameRev = B{{cite web|url=http://www.gamerevolution.com/review/starcraft |title=StarCraft Review |publisher=Game Revolution |author=Colin |date=April 1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160305175504/http://www.gamerevolution.com/review/starcraft |archive-date=March 5, 2016 }} (PC & Mac)
| GSpot = 9.1/10{{cite web|url=http://www.gamespot.com/reviews/starcraft-review/1900-2533189/ |title=StarCraft for PC Review |author=Dulin, Ron |website=GameSpot |date=April 15, 1998 |access-date=January 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20131114062024/http://www.gamespot.com/reviews/starcraft-review/1900-2533189/ |archive-date=November 14, 2013 }} (PC & Mac)
8.4/10{{cite web|url=http://www.gamespot.com/reviews/starcraft-64-review/1900-2586236/ |title=StarCraft 64 for Nintendo 64 Review |author=Fielder, Joe |date=June 12, 2000 |website=GameSpot |access-date=January 10, 2008 |url-status=live |archive-url=https://web.archive.org/web/20151122075549/http://www.gamespot.com/reviews/starcraft-64-review/1900-2586236/ |archive-date=November 22, 2015 }} (Nintendo 64)
| IGN = 9.5/10{{cite web|author=Chick, Tom |title=StarCraft |website=IGN |date=June 2, 2000 |url=http://www.ign.com/articles/2000/06/03/starcraft-2 |access-date=February 16, 2016 |url-status=dead |archive-url=https://archive.today/20170223104211/http://www.ign.com/articles/2000/06/03/starcraft-2 |archive-date=February 23, 2017 }} (PC & Mac)
7.7/10{{cite web|url=http://www.ign.com/articles/2000/06/10/starcraft-64 |title=StarCraft 64 Review |author=Boulding, Aaron |date=June 9, 2000 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160224221717/http://www.ign.com/articles/2000/06/10/starcraft-64 |archive-date=February 24, 2016 }} (Nintendo 64)
| PCZone = 8.8/10{{cite web |url = http://www.computerandvideogames.com/3468/reviews/starcraft-review/|title=StarCraft review|publisher=PC Zone|date=August 13, 2001|archive-url=https://web.archive.org/web/20110428075935/http://www.computerandvideogames.com/3468/reviews/starcraft-review/|archive-date=April 28, 2011}} (PC & Mac)
| award1Pub = GameSpot
| award1 = Greatest Games of All Time{{cite web|archive-url=https://web.archive.org/web/20071009111735/http://www.gamespot.com/gamespot/features/all/greatestgames/p-5.html|url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-5.html|title=The Greatest Games of All Time: Starcraft and Starcraft: Brood War|website=GameSpot|date=June 20, 2003|archive-date=October 9, 2007|access-date=December 14, 2020}}
| award2Pub = AIAS
| award2 = Computer Entertainment Title of the Year
| award3Pub = Computer Gaming World
| award4Pub = PC PowerPlay
| award5Pub = PC Gamer
| award5 = RTS Game of the Year
| award6Pub = Games Domain
| award6 = Strategy Game of the Year
| award7Pub = Game Informer
| award7 = 35th Greatest Game of All Time
}}
=Reception=
StarCraft was released internationally on March 31, 1998, and became the best-selling PC game for that year, selling over 1.5 million copies worldwide.{{cite web|title=StarCraft Named No. 1 Seller in 1998 |website=IGN |date=January 20, 1999 |url=http://www.ign.com/articles/1999/01/21/starcraft-named-1-seller-in-1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160303025909/http://www.ign.com/articles/1999/01/21/starcraft-named-1-seller-in-1998 |archive-date=March 3, 2016 }} In the United States, it was the best-selling computer game of 1998, with 746,365 units sold.{{cite journal| author=Staff| date=April 1999|volume=6|issue=4|title=The Numbers Game|journal=PC Gamer US|page=50}} It was the country's 14th best-selling release of the period between 1993 and 1999, selling 916,000 copies.{{cite book | author=Dunnigan, James F. | author-link=Jim Dunnigan | date=January 3, 2000 | title=Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames | publisher=Writers Club Press |pages=14–17 }} By April 1999, South Korean players had purchased almost 300,000 units of the game,{{cite web| archive-url=https://web.archive.org/web/20001118015000/http://www.gamecenter.com/News/Item/Textonly/0,78,0-2648,00.html | url=http://www.gamecenter.com/News/Item/Textonly/0,78,0-2648,00.html | title=Game Spin: On an EverQuest | author=Asher, Mark | date=April 7, 1999 | work=CNET Gamecenter | archive-date=November 18, 2000 | url-status=dead }} increasing to {{nowrap|1 million}} units sold in Korea by November 1999.{{cite magazine |title=DataStream |magazine=Edge |date=24 November 1999 |issue=79 (December 1999) |page=132 |url=https://retrocdn.net/images/b/bb/Edge_UK_079.pdf#page=134}} StarCraft{{'}}s worldwide sales reached 4 million units by July 2001; South Korea accounted for 50% of these copies.{{cite journal | author=Williamson, Colin | title=Gaming Goes Global | date=July 2001 | volume=8 | number=7 | journal=PC Gamer US | pages=44–47, 50–52 }} By May 2007, StarCraft had sold over 9.5 million copies across the globe, with 4.5 million of these being sold in South Korea.{{cite news|url=http://usatoday30.usatoday.com/tech/gaming/2007-05-21-starcraft2-peek_N.htm |title=South Korean gamers get a sneak peek at 'StarCraft II' |access-date=February 16, 2016 |author=Olsen, Kelly |date=May 21, 2007 |newspaper=USA Today |url-status=live |archive-url=https://web.archive.org/web/20160225052709/http://usatoday30.usatoday.com/tech/gaming/2007-05-21-starcraft2-peek_N.htm |archive-date=February 25, 2016 }} Since the initial release of StarCraft, Blizzard Entertainment reported that its Battle.net online multiplayer service grew by 800 percent.{{cite journal| title = Blizzard's Battle.net Remains Largest Online Game Service in the World; Battle.net Dominates Online Gaming Industry With 2.1 Million Active Users; Korea Becomes World's No. 1 Market| journal = Business Wire| location = Irvine, California| date = February 4, 1999| url = http://www.thefreelibrary.com/Blizzard's+Battle.net+Remains+Largest+Online+Game+Service+in+the...-a053706429| via = TheFreeLibrary.com| access-date = June 29, 2015| archive-url = https://web.archive.org/web/20160305154710/http://www.thefreelibrary.com/Blizzard%27s+Battle.net+Remains+Largest+Online+Game+Service+in+the...-a053706429| archive-date = March 5, 2016| url-status = live}}
Generally, StarCraft was received positively by critics, with many contemporary reviewers noting that while the game may not have deviated significantly from the status quo of most real-time strategy games, it was one of the best to have applied the formula. In addition, StarCraft{{'}}s pioneering use of three distinct, unique, and balanced races over two equal sides was praised by critics, with GameSpot commenting that this helped the game to "avoid the problem that has plagued every other game in the genre". Many critics also praised the strength of the story accompanying the game, with some reviewers being impressed by how well the story was folded into the gameplay. The game's voice acting in particular was praised; GameSpot later hailed the voice work in the game as one of the ten best in the industry at the time.{{cite web|url=http://uk.gamespot.com/features/tenspot_voiceacting/page6.html|title=The Best Voice Acting in Games: StarCraft|website=GameSpot|first=James|last=Cheung|access-date=September 15, 2008|archive-url=https://web.archive.org/web/20131004214523/http://uk.gamespot.com/features/tenspot_voiceacting/page6.html|archive-date=October 4, 2013}} Equally, the multiplayer aspects of the game were positively received. StarCraft has received multiple awards, including being named as one of the best games of all time by GameSpot, IGN, and Game Informer.{{cite web |title=IGN's Top 100 Games |website=IGN |date=January 1, 2005 |url=http://top100.ign.com/2005/001-010.html |access-date=August 18, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20150228044210/http://top100.ign.com/2005/001-010.html |archive-date=February 28, 2015 |df=mdy-all }}{{cite web |title=IGN's Top 100 Games |website=IGN |date=January 1, 2003 |url=http://top100.ign.com/2003/1-10.html |access-date=August 18, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20150306205104/http://top100.ign.com/2003/1-10.html |archive-date=March 6, 2015 |df=mdy-all }}{{cite magazine|title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=Game Informer |date=November 16, 2009 |access-date=November 24, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160119181519/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=January 19, 2016 }} According to Blizzard Entertainment, StarCraft has won 37 awards and has received a star on the floor of the Metreon as part of the Walk of Game in San Francisco in early 2006.{{cite web | title = Developer Awards| publisher=Blizzard Entertainment | date = January 1, 2006| url = http://www.blizzard.com/inblizz/awards.shtml| archive-url = https://web.archive.org/web/20060814090829/http://www.blizzard.com/inblizz/awards.shtml| archive-date = August 14, 2006 | access-date = August 19, 2006}}
Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "The quality of the play balancing and the elegance of the design mean that StarCraft sets a new high watermark for all real-time strategy games."{{cite magazine|title=Finals|magazine=Next Generation|issue=43|publisher=Imagine Media|date=July 1998|page=108}}
The reviewer from the online second volume of Pyramid stated that "One of the most hotly anticipated computer games of the last two years, Blizzard Entertainment's Starcraft has had a tremendous amount of hype to live up to. The fact that it does live up to the high expectations set for it may be the only recommendation it needs."{{cite web|url=http://www.sjgames.com/pyramid/sample.html?id=152 |title=Pyramid: Pyramid Pick: Starcraft |publisher=Steve Jackson Games |website=Pyramid |date=1998-06-12 |access-date=2020-02-26}}
Although at the time StarCraft{{'}}s graphics and audio were praised by critics, later reviews have noted that the graphics do not compare to more modern games. The capacity for the game's artificial intelligence to navigate units to waypoints also faced some heavy criticism, with PC Zone stating that the inability for developers to make an effective pathfinding system was "the single most infuriating element of the real-time strategy genre". In addition, several reviewers expressed concern over some familiarities between the unit structures of each race, as well as over the potential imbalance of players using rushing tactics early in multiplayer games. Blizzard Entertainment has strived to balance rush tactics in later updates. The Nintendo 64 version of the game was not received as positively by reviewers, and was criticized for poor graphics in comparison to the PC version. However, critics did praise the game and Mass Media for using effective controls on the gamepad and maintaining the high quality audio.
At the inaugural Interactive Achievement Awards (now known as the D.I.C.E. Awards), StarCraft won "Computer Entertainment Title of the Year", and tied with Age of Empires for "PC Strategy Game of the Year".{{cite web |title=The Award - Winners |url=http://www.interactive.org/html/award/awardwin98.htm |website=Academy of Interactive Arts & Sciences |access-date=6 April 2023 |archive-url=https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm |archive-date=June 15, 1998}}{{cite web |title=And the Winners Are... |url=https://www.gamespot.com/articles/and-the-winners-are-/1100-2463867/ |website=GameSpot |access-date=6 April 2023}}
Starcraft also won the Origins Award for Best Strategy Computer Game of 1998.{{cite web|url=http://www.originsgamefair.com/awards/1998/list-of-winners |title=Origins Award Winners (1998) |publisher=Academy of Adventure Gaming, Arts & Designs |archive-url=https://web.archive.org/web/20071031072248/http://www.originsgamefair.com/awards/1998/list-of-winners |archive-date=2007-10-31 |url-status=dead }}
In 1998, PC Gamer declared it the 5th-best computer game ever released, and the editors called it "a strategy game that continues to evolve and surprise many months after its release, and that currently represents the state of the genre's art".{{cite journal | title=The 50 Best Games Ever | date=October 1998 | volume=5 | number=10 | journal=PC Gamer US | pages=86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130 }}
With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer.{{cite magazine |url=http://www.next-gen.biz/news/blizzard-confirms-one-frontline-release-09 |title=Blizzard Confirms One "Frontline Release" for '09 |date=February 11, 2009 |access-date=May 12, 2009 |magazine=Edge |author=Kris Graft|archive-url=https://web.archive.org/web/20100825135123/http://www.next-gen.biz/news/blizzard-confirms-one-frontline-release-09|archive-date=August 25, 2010}} It has been praised for pioneering the use of unique factions in RTS gameplay, and for having a compelling story.
=Legacy=
{{see also|StarCraft: Brood War professional competition}}
GameSpot described StarCraft as "The defining game of its genre. It is the standard by which all real-time strategy games are judged." IGN stated that StarCraft "is hands down one of the best, if not the best, real-time strategy games ever created." StarCraft is frequently included in the industry's best games rankings, for example it ranked 37 in Edge{{'}}s top 100 games of all time.{{cite magazine|url=http://www.next-gen.biz/features/edges-top-100-games-all-time|archive-url=https://web.archive.org/web/20080202064950/http://www.next-gen.biz/index.php?option=com_content&task=view&id=6231&Itemid=2&limit=1&limitstart=6|archive-date=February 2, 2008|title=Top 100 Games|magazine=Edge|date= July 2, 2007| access-date = May 21, 2008}} StarCraft has even been taken into space, as astronaut Daniel T. Barry took a copy of the game with him on the Space Shuttle mission STS-96 in 1999.{{cite web|url=http://blizzard.com/us/starcraft/sis/|archive-url= https://web.archive.org/web/20080313091642/http://www.blizzard.com/us/starcraft/sis/|archive-date= March 13, 2008| title = StarCraft in Space | publisher=Blizzard Entertainment|access-date=April 23, 2008}} StarCraft{{'}}s popularity resulted in Guinness World Records awarding the game four world records, including "Best Selling PC Strategy Game," "Largest Income in Professional Gaming," and "Largest Audience for a Game Competition" when 120,000 fans turned out to watch the final of the SKY proleague season 2005 in Busan, South Korea.{{cite book|title=Guinness World Records Gamer's Edition|publisher=Hit Entertainment|year=2008|isbn=978-1-904994-20-6|title-link=Guinness World Records Gamer's Edition}} Researchers have shown that the audience for watching StarCraft games is diverse and that StarCraft uses instances of information asymmetry to make the game more entertaining for spectators.{{cite web|url=http://jeffhuang.com/Final_StarcraftSpectator_CHI11.pdf |title=Starcraft from the Stands: Understanding the Game Spectator |publisher=ACM CHI |access-date=January 30, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110428081007/http://jeffhuang.com/Final_StarcraftSpectator_CHI11.pdf |archive-date=April 28, 2011 }} In addition, StarCraft has been the subject of an academic course; the University of California, Berkeley offered a student-run introductory course on theory and strategy in spring 2009.{{cite magazine|url=https://www.wired.com/2009/01/uc-berkeley-int/ |title=U.C. Berkeley Now Offers StarCraft Class |magazine=Wired News |first=Earnest |last=Cavalli |date=January 29, 2009 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160305115449/http://www.wired.com/2009/01/uc-berkeley-int/ |archive-date=March 5, 2016 }}{{cite web|url=http://kotaku.com/5141355/competitive-starcraft-gets-uc-berkeley-class |title=Competitive StarCraft Gets UC Berkeley Class |publisher=Kotaku |first=Brian |last=Crecente |date=January 28, 2009 |access-date=March 25, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090308091100/http://kotaku.com/5141355/competitive-starcraft-gets-uc-berkeley-class |archive-date=March 8, 2009 }}
After its release, StarCraft rapidly grew in popularity in South Korea.{{cite news | author = Ki-tae, Kim| title = Will StarCraft Survive Next 10 Years?| newspaper=The Korea Times |date = March 20, 2005| url = https://www.koreatimes.co.kr/www/news/nation/news_view.asp?newsIdx=2582126 |archive-date=September 27, 2007 |archive-url=https://web.archive.org/web/20070927191427/https://www.koreatimes.co.kr/www/news/nation/news_view.asp?newsIdx=2582126}} Professional gamers in South Korea are media celebrities, and StarCraft games are broadcast over three television channels dedicated to the professional gaming scene.{{cite magazine|author=Evers, Marco |title=The boys with the flying fingers: South Korea Turns PC Gaming into a Spectator Sport |magazine=Der Spiegel |date=February 6, 2006 |url=http://www.spiegel.de/international/spiegel/the-boys-with-the-flying-fingers-south-korea-turns-pc-gaming-into-a-spectator-sport-a-399476.html |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160302221920/http://www.spiegel.de/international/spiegel/the-boys-with-the-flying-fingers-south-korea-turns-pc-gaming-into-a-spectator-sport-a-399476.html |archive-date=March 2, 2016 }} Professional gamers in South Korea have gained television contracts, sponsorships, and tournament prizes, allowing one of the most famous players, Lim "BoxeR" Yo-hwan,{{cite web|author=Totilo, Stephen |title=Playa Rater: The 10 Most Influential Video Gamers of All Time |publisher=MTVNews.com |date=June 21, 2006 |url=http://www.mtv.com/news/1534641/playa-rater-the-10-most-influential-video-gamers-of-all-time/ |access-date=February 16, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20160303014022/http://www.mtv.com/news/1534641/playa-rater-the-10-most-influential-video-gamers-of-all-time/ |archive-date=March 3, 2016 }} to gain a fan club of over half a million people.{{cite web|author=Cho, Kevin |title=Samsung, SK Telecom, Shinhan Sponsor South Korean Alien Killers |publisher=Bloomberg.com |date=January 15, 2006 |url=https://www.bloomberg.com/apps/news?pid=email_us&refer=asia&sid=a2JvzciDnpB4 |access-date=August 18, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20151105123118/http://www.bloomberg.com/apps/news?pid=email_us&refer=asia&sid=a2JvzciDnpB4 |archive-date=November 5, 2015 }} One player, Lee Yun-yeol, reported earnings in 2005 of {{US$|200000|2005}}.{{cite magazine | author = Rossignol, Jim| title = Sex, Fame and PC Baangs: How the Orient plays host to PC gaming's strangest culture| magazine=PC Gamer UK|date = April 1, 2005| url = http://rossignol.cream.org/?p=284| access-date = August 20, 2006|archive-url=https://web.archive.org/web/20060202060802/http://rossignol.cream.org/?p=284|archive-date=February 2, 2006}}
StarCraft was part of the United States Air Force's Air and Space Basic Course, used to teach newly active officers about crisis planning under stress and joint service teamwork.{{cite web |url=https://www.scribd.com/doc/1485717/US-Air-Force-catalog |title=US Air Force: catalog |archive-url=https://web.archive.org/web/20140413145141/http://www.scribd.com/doc/1485717/US-Air-Force-catalog |archive-date=April 13, 2014 |publisher=Air University Press |date=June 2000}} Other efforts to make more 'realistic' current-day battle software led to distractions when simulated hardware didn't align with the real hardware active duty officers knew about. The science fiction setting allowed students to focus on the battle tactics.
The annual Conference on Artificial Intelligence and Interactive Digital Entertainment hosts a competition for AIs playing the game. As of 2015, humans still win.{{cite news|last1=Ackerman |first1=Evan |title=Custom AI Programs Take on Top Ranked Humans in StarCraft |url=https://spectrum.ieee.org/custom-ai-programs-take-on-top-ranked-humans-in-starcraft |access-date=September 21, 2023 |work=IEEE Spectrum |date=December 1, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151205025253/https://spectrum.ieee.org/automaton/robotics/artificial-intelligence/custom-ai-programs-take-on-top-ranked-humans-in-starcraft |archive-date=December 5, 2015 }}
In 2014, an unofficial version for the Pandora handheld and the ARM architecture became available by static recompilation and reverse engineering of the original x86 version.{{cite web|url=http://www.golem.de/news/open-pandora-starcraft-fuer-arm-handheld-kompiliert-1403-105031.html |title=Starcraft für ARM-Handheld kompiliert |date=March 10, 2014 |first=Peter |last=Steinlechner |access-date=March 25, 2014 |language=de |publisher=golem.de |url-status=live |archive-url=https://web.archive.org/web/20140330171713/http://www.golem.de/news/open-pandora-starcraft-fuer-arm-handheld-kompiliert-1403-105031.html |archive-date=March 30, 2014 }}{{cite web|url=http://repo.openpandora.org/?page=detail&app=package.starcraft |title=StarCraft |author=notaz |date=March 4, 2014 |access-date=March 26, 2014 |publisher=openpandora.org |url-status=live |archive-url=https://web.archive.org/web/20140330171901/http://repo.openpandora.org/?page=detail&app=package.starcraft |archive-date=March 30, 2014 }}
The original game, along with the expansion, was released for free in April 2017.{{Cite news|url=http://www.polygon.com/2017/4/19/15354716/starcraft-free-download-pc-mac |title=StarCraft is now free |last=Kuchera |first=Ben |date=April 19, 2017 |work=Polygon |access-date=April 19, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170420054005/http://www.polygon.com/2017/4/19/15354716/starcraft-free-download-pc-mac |archive-date=April 20, 2017 }}
In 2021, The Strong National Museum of Play inducted StarCraft to its World Video Game Hall of Fame.{{cite web |title=StarCraft |url=https://www.museumofplay.org/games/starcraft/ |website=The Strong National Museum of Play |publisher=The Strong |access-date=6 May 2022}} During the 2022 Russian Invasion of Ukraine, Ukrainian presidential spokesman and Chief of Staff Oleksiy Arestovych described reports of a potential Russian offensive as a "zerg rush" of 10,000 volunteers (in reference to Zerg swarm species tactics from the game), and proceeded to explain the meaning of the term.{{cite news|last1=Journal |first1=Odessa |title= Arestovich: "Zerg Rush" is being prepared for us – about the further situation at the front|url=https://odessa-journal.com/arestovich-zerg-rush-is-being-prepared-for-us-about-the-further-situation-at-the-front/|date=May 2, 2022 |access-date=May 13, 2022 }}
=Merchandise=
{{further|StarCraft Uprising|l1=Novelizations in the StarCraft series}}
The storyline of StarCraft has been adapted into several novels. The first novel, Uprising, which was written by Blizzard employee Micky Neilson and published in December 2000, acts as a prequel to the events of StarCraft.{{cite book|title=StarCraft: Uprising|publisher=Pocket Books|access-date=June 29, 2015|url=http://www.e-reading.club/bookreader.php/140018/Neilson_-_Uprising.pdf|isbn=0-7434-1898-0|date=December 18, 2000|archive-url=https://web.archive.org/web/20150923232614/http://www.e-reading.club/bookreader.php/140018/Neilson_-_Uprising.pdf|archive-date=September 23, 2015|url-status=live}} Other novels—Liberty's Crusade by Jeff Grubb{{cite book |url=http://www.e-reading.club/bookreader.php/139990/Grubb_-_Libertys_Crusade.pdf |isbn=0-7434-2317-8 |title=StarCraft: Liberty's Crusade |publisher=Pocket Books |access-date=June 29, 2015 |date=April 13, 2001 |archive-url=https://web.archive.org/web/20150923232610/http://www.e-reading.club/bookreader.php/139990/Grubb_-_Libertys_Crusade.pdf |archive-date=September 23, 2015 |url-status=live }} and Aaron Rosenberg's Queen of Blades{{cite web|url=http://books.simonandschuster.com/9780743471336|title=StarCraft: Queen of Blades (Mass Market Paperback)|publisher=Simon & Schuster|access-date=December 2, 2007|archive-url=https://web.archive.org/web/20090327034125/http://books.simonandschuster.com/9780743471336|archive-date=March 27, 2009}}—retell the story of the game from different perspectives. At BlizzCon 2007, StarCraft creator Chris Metzen stated that he hoped to novelize the entirety of StarCraft and its expansion Brood War into a definitive text-based story. Later novels, such as Gabriel Mesta's Shadow of the Xel'Naga{{cite web|url=http://books.simonandschuster.com/9780671041496|title=StarCraft: Shadow of the Xel'Naga (Mass Market Paperback)|publisher=Simon & Schuster|access-date=December 2, 2007|archive-url=https://web.archive.org/web/20090829185754/http://books.simonandschuster.com/9780671041496|archive-date=August 29, 2009}} and Christie Golden's The Dark Templar Saga,{{cite web|url=http://www.blizzplanet.com/blog/comments/starcraft_dark_templar_trilogy_-_book_one_firstborn_qa_with_christie_golden/ |archive-url=https://web.archive.org/web/20100105195013/http://www.blizzplanet.com/blog/comments/starcraft_dark_templar_trilogy_-_book_one_firstborn_qa_with_christie_golden/ |archive-date=January 5, 2010 |title=StarCraft: The Dark Templar Saga trilogy interview with Christie Golden |date=April 2, 2007 |access-date=December 2, 2007 |publisher=Blizzplanet |url-status=dead }} further expand the storyline, creating the setting for StarCraft II.
A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom.{{cite web|url=http://www.ign.com/articles/1998/09/23/blizzard-tackles-toys |title=Blizzard tackles toys |website=IGN |date=September 1998 |access-date=February 16, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160322120900/http://www.ign.com/articles/1998/09/23/blizzard-tackles-toys |archive-date=March 22, 2016 }} A number of model kits, made by Academy Hobby Model Kits, were also produced, displaying 1/30 scale versions of the marine{{cite web| url=http://www.hobbyoutlets.com/acy/2012.htm| title=1/30 scale Terran marine model by Academy| publisher=Hobby Outlet| access-date=July 8, 2007|archive-url=https://web.archive.org/web/20051213212503/http://hobbyoutlets.com/acy/2012.htm|archive-date=December 13, 2005}} and the hydralisk.{{cite web| url=http://www.hobbyoutlets.com/acy/2017.htm| title=1/30 scale Zerg hydralisk model by Academy| publisher=Hobby Outlet| access-date=July 8, 2007|archive-url=https://web.archive.org/web/20051221172321/http://hobbyoutlets.com/acy/2017.htm|archive-date=December 21, 2005 }} In addition, Blizzard Entertainment teamed up with Fantasy Flight Games to create a board game with detailed sculptures of game characters.{{cite web|author=Wilson, Kevin |title=Playtest in Minneapolis at the Source on 6/16/06 |work=Boardgame Geek |date=June 13, 2006 |url=http://www.boardgamegeek.com/thread/113938 |access-date=August 19, 2006 |url-status=live |archive-url=https://web.archive.org/web/20070429175329/http://www.boardgamegeek.com/thread/113938 |archive-date=April 29, 2007 }} Blizzard Entertainment also licensed Wizards of the Coast to produce an Alternity based game entitled StarCraft Adventures.
See also
Notes
{{notelist}}
References
{{reflist|refs=
{{cite web|last1=McWhertor |first1=Michael |title=StarCraft: Remastered coming this summer |work=Polygon |date=2017-03-26 |url=http://www.polygon.com/2017/3/26/15064054/starcraft-remastered-hd-blizzard-pc-windows-mac |access-date=2017-03-26 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20170326064900/http://www.polygon.com/2017/3/26/15064054/starcraft-remastered-hd-blizzard-pc-windows-mac |archive-date=March 26, 2017 }}
}}
Further reading
- {{cite magazine|title=Bugs vs. humans vs. pan-dimensional liquid beasts|last=Elliott|first=Mike|authorlink=Mike Elliott (game designer)|magazine=The Duelist|issue=27|publisher=Wizards of the Coast|pages=68–69|date=July 1998}}
- The Duelist #31{{cite web | url=https://archive.org/details/the-duelist-31/page/n101/mode/2up | title=The Duelist # 31 | date=November 1998 }}
External links
- {{official website}}
- [http://classic.battle.net/scc/ The StarCraft Compendium on Battle.net]
- [https://web.archive.org/web/20140908012627/http://ftp.blizzard.com/pub/starcraft/demos/ StarCraft Demo in the old Blizzard FTP]
{{StarCraft series}}
{{StarCraft Pro-Gaming}}
{{Blizzard Entertainment}}
{{Portal bar|1990s|Space|Speculative fiction|Video games}}{{Authority control}}
{{DEFAULTSORT:Starcraft}}
Category:Cooperative video games
Category:Multiplayer and single-player video games
Category:Multiplayer null modem games
Category:Origins Award winners
Category:Split-screen multiplayer games
Category:Video games about telepathy
Category:Video games developed in the United States
Category:Video games with isometric graphics
Category:Video games written by Chris Metzen