Street Fighter II: Champion Edition#Releases
{{Short description|1992 video game}}
{{Use mdy dates|date=January 2025}}{{Infobox video game
| developer = Capcom
| publisher = Capcom
| image = Street Fighter II Dash (flyer).png
| caption =
| designer = Akira Nishitani
Akira Yasuda
| producer = Yoshiki Okamoto
| composer = Yoko Shimomura
Isao Abe
| series = Street Fighter
| platforms = {{collapsible list|title={{nobold|Arcade}}|PC Engine, Genesis/Mega Drive, Sharp X68000, CPS Changer, PlayStation, Sega Saturn}}
| released = {{collapsible list|title={{nobold|March 1992}}|Arcade{{vgrelease|NA/EU|March 1992}}{{cite magazine |title=News: Street Fighter II |magazine=Mean Machines |date=28 March 1992 |issue=19 (April 1992) |page=10 |url=https://archive.org/details/mean-machines-magazine-19/page/n9}}{{vgrelease|JP|April 17, 1992{{cite web |title=ヒストリー ストリートファイター35周年記念サイト |url=https://www.streetfighter.com/ja/35th/history.html |website=Capcom JP}}|WW|May 13, 1992}}PC Engine{{vgrelease|JP|June 12, 1993}}Genesis/Mega Drive
(Special Champion Edition/Plus)
{{vgrelease|NA|September 27, 1993|JP|September 28, 1993|AU|October 22, 1993|EU|October 29, 1993}}Sharp X68000{{vgrelease|JP|November 26, 1993}}}}
| genre = Fighting
| modes = Single-player, multiplayer
| arcade system = CP System
}}
Street Fighter II: Champion Edition, released as {{nihongo foot|Street Fighter II Dash|ストリートファイターII ダッシュ|Sutorīto Faitā Tsū Dasshu|lead=yes|group=lower-alpha}} (stylized as Street Fighter {{prime|II}} with a prime symbol){{efn|The prime symbol is still present in the international version of the logo, but is left unspoken.}} in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.
Champion Edition was followed several months later by Street Fighter II: Hyper Fighting.
Gameplay
File:Street Fighter II Dash screenshot.png
Champion Edition feature the following changes from the original World Warrior iteration of Street Fighter II.
In addition to the standard eight fighters, the four Grand Masters (Balrog, Vega, Sagat, and M. Bison), the final set of opponents that the player face when fighting against the CPU, are now playable fighters and can be used when either, fighting the CPU or against another human player. The Grand Masters in Champion Edition are considerably toned down from the CPU-only iterations from World Warrior but remain relatively strong compared to the original eight. The Grand Masters have a standard ending sequence after completing the single player mode which shows portraits of all four characters (with the character used by the player to clear the game on top), overlaid with scrolling text specific to the character while sinister-sounding music plays.
Champion Edition is also the first game in the series to feature mirror matches - the ability to match-up any character against a clone version of themselves. To distinguish each player, one character will be assigned their standard palette, while the opponent will be wearing an alternate color scheme (e.g. a red dress for Chun-Li, blue skin for Blanka) and have a blue name tag under their life bar. As a result, the single player mode now has the player facing against all 12 fighters, with the additional match being a mirror match. The player can also pick each character's standard or alternate scheme on their own volition, which is determined by which button is used when selecting the character at the player select screen.
The techniques for the original eight were refined to adjust the game's overall balance, with Ryu's and Ken's fighting styles being further differentiated from each other starting with this entry.
Graphical changes include different color palettes for the backgrounds of each fighter's stages, redrawn character portraits and revised ending visuals for some of the characters. There is new background music for the staff roll sequence.
Releases
class="wikitable sortable" style="font-size:95%;" |
Year
! Platform ! Media ! Developer ! Publisher ! Notes |
---|
rowspan="3" |1993
|20 Megabit HuCard |Capcom |NEC Home Electronics |Released exclusively in Japan. Later released worldwide via the Wii Virtual Console. |
Genesis/Mega Drive
|24 Megabit ROM cartridge |Capcom |Capcom |Titled Street Fighter II': Special Champion Edition. Includes an additional game mode based on Hyper Fighting. Later re-released on the Wii Virtual Console, the Sega Genesis Mini, and the Nintendo Classics service. Released in Japan as Street Fighter II' Plus: Champion Edition. |
X68000
| 4 x 5.25" floppy disks |Capcom |Capcom |Released exclusively in Japan. |
1997
|Master System{{cite web|url=http://www.gamefaqs.com/sms/581005-street-fighter-ii/data|title=Street Fighter II|website=Gamefaqs.com|access-date=January 18, 2015|archive-date=February 24, 2015|archive-url=https://web.archive.org/web/20150224132243/http://www.gamefaqs.com/sms/581005-street-fighter-ii/data|url-status=live}} |ROM cartridge |Tec Toy |Released exclusively in Brazil. |
rowspan="2" |1998
| rowspan="2" |CD-ROM |Capcom |Capcom |Included in Capcom Generation 5. Released exclusively in Japan. |
PlayStation
|Capcom |Capcom |Included in Street Fighter Collection 2. |
rowspan="2" |2005
| rowspan="2" |DVD-ROM | rowspan="2" |Digital Eclipse | rowspan="2" |Capcom | rowspan="2" |Included in Capcom Classics Collection Vol. 1. Based on the PS1 version. |
Xbox |
2006
|UMD |Capcom |Capcom |Included in Capcom Classics Collection: Reloaded. Based on the PS1 version. |
rowspan=4 | 2018
|rowspan=2 | BD-ROM |rowspan=4 | Digital Eclipse |rowspan=4 | Capcom |rowspan=4 | Included in Street Fighter 30th Anniversary Collection. |
Xbox One |
Nintendo Switch
|ROM cartridge |
Windows
|Online distribution |
=PC Engine=
The PC Engine version was published by NEC Home Electronics, developed by Capcom, and released exclusively in Japan on June 12, 1993. Unlike the Super NES version of The World Warrior, it includes the barrel-breaking bonus stage and numerous sound clips. This version was released on a 20-Megabit HuCard, and with optional controllers with more buttons. This version was released on Virtual Console on November 16, 2009.
=Genesis/Mega Drive=
The Genesis/Mega Drive version, titled Street Fighter II': Special Champion Edition and released as {{nihongo foot|Street Fighter II Dash Plus|ストリートファイターII ダッシュプラス|Sutorīto Faitā Tsū Dasshu Purasu|lead=yes|group=lower-alpha}} (stylized as Street Fighter {{prime|II}} Plus) in Japan, was released on September 27, 1993 in North America, September 28, 1993 in Japan, and October 29, 1993 in Europe. It is the first of two Street Fighter II versions for the console and is in a 24 megabit cartridge. A six-button control pad was made primarily for it.
This version was originally intended to be a standalone port of Champion Edition, similar to the PC Engine version. The Genesis/Mega Drive version was announced in March 1993 and was originally intended for release around July 1993. However, the game's release was later delayed to September 1993 because the two prototypes in early 1993 did not satisfy the Capcom executives.{{cite news |editor1-last=Gregory |editor1-first=Mark |title=The Buzz: Oops! Street Fighter 2 does bunk |work=Mega Guide |date=21 May 1993 |pages=2–3 |url=https://archive.org/details/MEGA-guide/The%20Sun%20MEGA%20Guide%20%281993-05-21%29/page/n1/mode/1up}} Following the announcement of Street Fighter II Turbo for the SNES, Sega had ordered its version to be delayed so that Capcom could add all of the extra content from the Turbo version as well, resulting in the title change.
Street Fighter II: Special Champion Edition was released as a plug and play system in 2005 as part of the "Play TV Legends" series by Radica. It also includes the Genesis version of Ghouls 'n Ghosts.{{Cite web|date=2005-12-17|title=Welcome to Radica Games|url=http://radicagames.com/index.cfm?event=showProdDetail&id=102&categoryId=9|access-date=2021-04-24|archive-url=https://web.archive.org/web/20051217205656/http://radicagames.com/index.cfm?event=showProdDetail&id=102&categoryId=9|archive-date=2005-12-17}}{{Cite web|title=Radica Arcade Legends Street Fighter II|url=https://www.obsolete-tears.com/radica-arcade-legends-street-fighter-ii-machine-340.html|access-date=2021-04-24|website=www.obsolete-tears.com}}{{Cite web|date=2005-12-27|title=05 - Radica UK - Arcade Legends - Street Fighter II|url=http://www.radicauk.com/product/05%20-%2075030.htm|access-date=2021-04-24|archive-url=https://web.archive.org/web/20051227081842/http://www.radicauk.com/product/05%20-%2075030.htm|archive-date=2005-12-27}}
=X68000=
On November 26, 1993, Capcom released an X68000 port of Champion Edition exclusively in Japan, which consisted of four floppy disks. The port is almost identical to the arcade version, with identical graphics and almost identical soundtrack. The game includes a joystick adapter for the Super Famicom and Mega Drive versions of Capcom's CPS Fighter joystick controller. On an X68030 with multiple PCM (pulse-code modulation) drivers installed, the music and voice quality can match that of the arcade version's ADPCM sound system.
=Other releases=
Street Fighter II Turbo for the SNES, while based on the succeeding game in the series, allows players to choose between Champion Edition rules (Normal mode) and Hyper Fighting rules (Turbo mode).
The arcade version is included in Street Fighter Collection 2 (Capcom Generation 5) for the PlayStation and Sega Saturn, as well as Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox and Capcom Classics Collection: Reloaded for PlayStation Portable. In 2011, Street Fighter II': Champion Edition was included alongside Street Fighter II and Street Fighter II Turbo as part of the Street Fighter II Collection for iOS devices.{{cite web | url=https://news.capcomusa.com/lets/browse/final-fight-and-street-fighter-ii-collection-coming-to-ios-devices | title=Final Fight and Street Fighter II Collection coming to iOS Devices }} Arcade1Up later released a home arcade cabinet featuring Street Fighter II': Champion Edition, Super Street Fighter II: The New Challengers and Super Street Fighter II Turbo.{{Cite web|url=https://www.polygon.com/2018/2/16/17019860/arcade1up-cabinets-street-fighter-2-asteroids-centipede|title = Arcade1Up cabinets bring Street Fighter 2 and other classics to your home| website=Polygon |date = 16 February 2018}}
Reception
{{Video game reviews
| title = Retrospective reviews
| na = false
| ARC = true
| SMD = true
| TG16 = true
| WII = true
| GR_SMD = 78% (4 reviews){{cite web |url=https://www.gamerankings.com/genesis/586494-street-fighter-ii-special-champion-edition/index.html |title=Street Fighter II': Special Champion Edition for Genesis |website=GameRankings |publisher=CBS Interactive |access-date=2020-05-16 |archive-url=https://web.archive.org/web/20191209014633/https://www.gamerankings.com/genesis/586494-street-fighter-ii-special-champion-edition/index.html |archive-date=2019-12-09 |url-status=dead}}
| EuroG_WII = 8/10{{cite news |last1=Whitehead |first1=Dan |title=WiiWare and Virtual Console Roundup • Page 3 |url=https://www.eurogamer.net/articles/wiiware-and-virtual-console-roundup_6?page=3 |access-date=12 August 2021 |work=Eurogamer |date=22 October 2008}}
| IGN_WII = 7/10{{cite news |last1=Thomas |first1=Lucas M. |title=Street Fighter II: Special Champion Edition Review |url=https://www.ign.com/articles/2008/10/14/street-fighter-ii-special-champion-edition-review |access-date=12 August 2021 |work=IGN |date=14 October 2008}}
| NLife_WII = {{Rating|8|10}}{{cite news |last1=McFerran |first1=Damien |title=Review: Street Fighter II: Special Champion Edition (Virtual Console / Sega Mega Drive) |url=https://www.nintendolife.com/reviews/2008/10/street_fighter_ii_special_champion_edition_virtual_console |access-date=12 August 2021 |work=Nintendo Life |date=13 October 2008}}
}}
=Arcade=
In Japan alone, 140,000 Street Fighter II Dash arcade hardware units were sold at {{JPY|160,000}} ({{US$|1300}}) each, earning ¥22.4 billion ($182 million) in hardware sales revenue{{cite magazine|title=The Making Of... Street Fighter II|magazine=Edge|publisher=Future Publishing|location=Bath|date=March 2002|issue=108|quote=Noritaka Funamizu: We made Street Fighter 2 Dash, and sales were so high. I mean the game cost around ¥150,000 or ¥160,000 [£820] and we sold about 140,000 of them. I can't even imagine such numbers now.}}{{Cite book|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=https://books.google.com/books?id=TXcWlWkIZ0AC&pg=PA38|access-date=April 11, 2011|quote=When Street Fighter {{prime|II}} (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.}} (equivalent to ${{formatprice|{{inflation|US|182000000|1991|r=0}}}} in {{Inflation-year|USD}}).{{cite web|title=Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009|publisher=Measuring Worth|url=http://measuringworth.com/japancompare/|access-date=April 25, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110405062703/http://www.measuringworth.com/japancompare/|archive-date=April 5, 2011}} In the United States, between 20,000 and 25,000 Champion Edition arcade units were sold, similar to Street Fighter II: The World Warrior.{{cite web |last1=Leone |first1=Matt |title=Street Fighter 2: An Oral History |url=https://www.polygon.com/a/street-fighter-2-oral-history/ |access-date=29 April 2021 |website=Polygon |date=February 3, 2014}} This totals about 160,000{{ndash}}165,000 Champion Edition arcade units sold in Japan and the United States.
In Japan, Game Machine listed Street Fighter II Dash in its May 15, 1992 issue as the most successful table arcade cabinet of the month, outperforming games such as Sonic Wings (Aero Fighters).{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=426|publisher=Amusement Press, Inc.|date=15 May 1992|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19920515p.pdf#page=15}} Street Fighter II Dash went on to become the second highest-grossing arcade game of 1992, just below The World Warrior.{{cite magazine |script-title=ja:第6回ゲーメスト大賞 〜 インカム部門 |trans-title=6th Gamest Awards – Income Category |magazine=Gamest |date=December 28, 1992 |volume=84 (February 1993)|pages=8–28 (27) |language=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v084.html alternate url] Dash was also the fourth highest-grossing arcade game of 1993 in Japan.{{cite magazine |script-title=ja:第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心 |trans-title=7th Gamest Awards – Hit Games: Best 10 – Income Center |magazine=Gamest |date=December 27, 1993 |volume=107 (February 1994) |pages=20–43 (39) |language=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html alternate url]
In the United States, Champion Edition drew a high amount of orders upon its debut in March 1992. It was number one on RePlay{{'}}s May 1992 coin-op earnings chart for upright arcade cabinets,{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=May 1992 |volume=17 |issue=8 |page=4 |url=https://archive.org/details/re-play-volume-17-issue-no.-8-may-1992-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%208%20-%20May%201992%20%28Compressed%29/page/n3/mode/2up}}{{cite magazine |title=Top Coin-Ops of May 1992 |magazine=Electronic Games |date=October 1992 |volume=1 |issue=1 |page=14 |url=https://archive.org/details/Electronic-Games-1992-10/page/n13}} and remained at the top of the charts through summer{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=June 1992 |volume=17 |issue=9 |page=4 |url=https://archive.org/details/re-play-volume-17-issue-no.-9-june-1992-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%209%20-%20June%201992/page/n3}}{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=July 1992 |volume=17 |issue=10 |page=4 |url=https://archive.org/details/re-play-volume-17-issue-no.-10-july-1992-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%2010%20-%20July%201992/page/n3}}{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=August 1992 |volume=17 |issue=11 |page=4 |url=https://archive.org/details/re-play-volume-17-issue-no.-11-august-1992-600DPI/RePlay%20-%20Volume%2017%2C%20Issue%20No.%2011%20-%20August%201992/page/4}} up until September 1992.{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=September 1992 |volume=17 |issue=12 |page=4 |url=https://archive.org/details/re-play-volume-17-issue-no.-12-september-1992-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%2012%20-%20September%201992%20%28Compressed%29/page/4}} Champion Edition was also the top-grossing overall video game on the Play Meter arcade charts in June 1992,{{cite magazine |title=Equipment Poll |magazine=Play Meter |date=June 1992 |volume=18 |issue=7 |pages=8–9 |url=https://archive.org/details/play-meter-volume-18-number-7-june-1992-600dpi/Play%20Meter%20-%20Volume%2018%2C%20Number%207%20-%20June%201992%20%28Compressed%29/page/n7/mode/2up}} and remained the top-grossing video game on the Play Meter arcade charts through September 1992.{{cite magazine |title=Equipment Poll |magazine=Play Meter |date=July 1992 |volume=18 |issue=8 |pages=8–9 |url=https://archive.org/details/play-meter-volume-18-number-8-july-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%208%20-%20July%201992/page/n7/mode/2up}}{{cite magazine |title=Equipment Poll |magazine=Play Meter |date=August 1992 |volume=18 |issue=9 |pages=8–9 |url=https://archive.org/details/play-meter-volume-18-number-9-august-1992-600dpi/Play%20Meter%20-%20Volume%2018%2C%20Number%209%20-%20August%201992/page/n7/mode/2up}}{{cite magazine |title=Equipment Poll |magazine=Play Meter |date=September 1992 |volume=18 |issue=10 |pages=8–9 |url=https://archive.org/details/play-meter-volume-18-number-10-september-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%2010%20-%20September%201992%20%28Compressed%29/page/8}} It went on to be the highest-grossing dedicated arcade game of 1992 in the United States, according to RePlay{{cite magazine |title=The Bottom Line |magazine=RePlay |date=January 1993 |volume=18 |issue=4 |pages=32, 34 |url=https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/32}} and the Amusement & Music Operators Association (AMOA).{{cite magazine |title=Banquet Hoedown! Game Awards |magazine=RePlay |date=November 1992 |volume=18 |issue=2 |pages=78–80 |url=https://archive.org/details/re-play-volume-18-issue-no.-2-november-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%202%20-%20November%201992/page/78/mode/2up}} Later on RePlay{{'}}s charts, Champion Edition was No. 4 on the upright cabinet charts in April{{cite web|url=https://archive.org/stream/Electronic-Games-1993-06/Electronic%20Games%201993-06#page/n13/mode/2up|title=Electronic Games 1993-06|date=June 1993|access-date=January 18, 2015}} and May 1993.{{cite web|url=https://archive.org/stream/Electronic-Games-1993-07/Electronic%20Games%201993-07#page/n13/mode/2up|title=Electronic Games 1993-07|date=July 1993|access-date=January 18, 2015}} It was one of the top five highest-grossing conversion kits of 1993.{{cite magazine |title=AMOA Award Nominees: Game Awards |magazine=RePlay |date=October 1993 |volume=19 |issue=1 |page=59 |url=https://archive.org/details/re-play-volume-19-issue-no.-1-october-1993-600dpi/RePlay%20-%20Volume%2019%2C%20Issue%20No.%201%20-%20October%201993/page/n56/mode/1up}}
In the United Kingdom, the game was also a major hit, like the original Street Fighter II.{{cite magazine |title=The making of Street Fighter 2 - a video game legend |magazine=Mega |date=17 June 1993 |issue=10 (July 1993) |pages=14-35 (18-21) |url=https://retrocdn.net/images/0/07/Mega_UK_10.pdf#page=18}} In Australia, where the game cost AU$6,000 or {{US$|{{To USD|6000|AUS|year=1992|round=yes}}|1992|round=-2}} per unit, the launch of Champion Edition drew large crowds queuing up outside arcades to play the game.{{cite magazine |title=Video Game has Players Queued Up |magazine=Leisure Line |date=June 1992 |page=41 |publisher=Leisure & Allied Industries |location=Australia |url=https://archive.org/details/Leisure_Line_1992-06_Leisure_Allied_Industries_AU/page/n40}} On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Street Fighter II: Champion Edition was the top-grossing arcade conversion kit.{{cite magazine |title=Test Reports |magazine=Leisure Line |date=June 1992 |page=34 |publisher=Leisure & Allied Industries |location=Australia |url=https://archive.org/details/Leisure_Line_1992-06_Leisure_Allied_Industries_AU/page/n33}}
Street Fighter II': Champion Edition{{'}}s worldwide arcade earnings exceeded $2.3 billion in gross revenue (equivalent to ${{formatprice|{{inflation|US|2300000000|1992|r=0}}}} in {{Inflation-year|USD}}). This makes it one of the top three highest-grossing arcade games of all time, after Pac-Man (1980) and Space Invaders (1978).{{cite web|title=Top 10 Biggest Grossing Arcade Games|website=US Gamer|url=http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time|access-date=January 25, 2013}}
=Accolades=
Upon its North American debut at the American Coin Machine Exposition (ACME) in March 1993, it was declared the "game of the show" by RePlay{{cite magazine |title=Game of the Show Is Also Story of the Show as Well |magazine=RePlay |date=April 1992 |volume=17 |issue=7 |page=14 |url=https://archive.org/details/re-play-volume-17-issue-no.-7-april-1992/RePlay%20-%20Volume%2017%2C%20Issue%20No.%207%20-%20April%201992/page/14}} and Play Meter magazines.{{cite journal |last1=Seninsky |first1=Frank |title=ACME '92: The Crank sizes up the show |journal=Play Meter |date=April 1992 |volume=18 |issue=5 |page=ACME 58 |url=https://archive.org/details/play-meter-volume-18-number-5-april-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%205%20-%20April%201992/page/n121}}
Street Fighter II Dash was awarded Best Game of 1992 in the Sixth Annual Grand Prize {{in lang|ja}}, as published in the February 1993 issue of Gamest {{in lang|ja}}, winning once again in the category of Best Action Game. Dash placed {{abbr|No.|number}} 3 in Best VGM (video game music), No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.{{cite magazine |url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v084.html|script-title=ja:第6回ゲーメスト大賞| magazine=GAMEST|issue=84|language=ja|page=8}}
=''Special Champion Edition''=
The Sega Mega Drive/Genesis version, Street Fighter II': Special Champion Edition, yielded sales of 1.665 million cartridges.{{cite book |chapter=Million titles |title=Company Profile |chapter-url=https://www.capcom.co.jp/ir/data/pdf/fy2001b.pdf#page=7 |publisher=Capcom |date=May 2001 |page=7 |access-date=5 November 2021}} This version was below Capcom's sales expectations, due in part to competition from the original Mortal Kombat (1992).{{cite web|first=Ken | last=Horowitz |url=http://www.sega-16.com/2011/12/interview-joe-morici/ |title=Sega-16 – Interview: Joe Morici (Capcom VP of Sales) |publisher=Sega-16.com |date=2011-12-21 |access-date=2017-01-20}} This version was nevertheless a best-seller in Japan,Official Japanese Mega Drive sales chart, December 1993, published in Mega (magazine) issue 15 the UK,Official Gallup UK Mega Drive sales chart, January 1994, published in Mega (magazine) issue 16 and US.Official American sales chart, February 1994, published in Mega (magazine) issue 17
The Mega Drive version, Special Champion Edition, received positive reviews. In November 1993, Famitsu magazine's Reader Cross Review gave II' Plus a 10 out of 10.読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No. 257. Pg.40. 12–19 November 1993. It received 10 out of 10 for both graphics and addiction from Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score.Mega magazine review, 1993 MegaTech scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form".MegaTech magazine review, December 2010{{cite magazine |title=Street Fighter II' Special Champion Edition |magazine=MegaTech |date=20 October 1993 |issue=23 (November 1993) |pages=52–7 |url=https://archive.org/details/megatech23/page/n51/mode/1up}} Edge gave the PC Engine version of Champion Edition a score of 8 out of 10.{{cite magazine|title=Street Fighter II: Championship Edition review (PC Engine)|magazine=Edge|publisher=Future Publishing| date=October 1993 |issue=1|url=http://www.edge-online.com/review/street-fighter-2-turbo-review/|access-date=November 20, 2012}}
Notes
{{notelist}}
References
{{Reflist}}
Further reading
- {{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=ja|date=September 2000|isbn=4-88554-676-1|series=A.A. Game History Series | volume=1 |author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}}
External links
- {{KLOV game|id=9815}}
{{Street Fighter II|state=Expanded}}
{{Authority control}}
Category:Capcom Power System Changer games
Category:Multiplayer and single-player video games
Category:Nintendo Classics games
Street Fighter II: Special Champion Edition
Category:Video games developed in Japan