Street Fighter II: Hyper Fighting#Super NES

{{Short description|1992 video game}}

{{Use mdy dates|date=January 2025}}{{Distinguish|Super Street Fighter II Turbo|Hyper Street Fighter II}}

{{Infobox video game

| title = Street Fighter II: Hyper Fighting

| developer = Capcom

| publisher = Capcom

| image = Street Fighter II Hyper Fighting cover.jpg

| caption = Arcade flyer featuring Ryu

| designer = Akira Nishitani
Akira Yasuda

| producer = Yoshiki Okamoto

| composer = Yoko Shimomura
Isao Abe

| series = Street Fighter

| released = {{collapsible list|title={{nobold|December 17, 1992}}

|Arcade {{vgrelease|JP|December 17, 1992{{cite web |title=ヒストリー ストリートファイター35周年記念サイト |url=https://www.streetfighter.com/ja/35th/history.html |website=Capcom JP}}|WW|December 21, 1992{{cite magazine |title=Capcom Releases 'Turbo' as Chips; Kits Also Available |magazine=RePlay |date=January 1993 |volume=18 |issue=4 |page=15 |url=https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/15}}}} Super NES {{vgrelease|JP|July 10, 1993{{cite magazine |last1=Rice |first1=Chris |title=Street Fighter II Turbo |magazine=SNES Force |date=August 1993 |issue=2 |pages=28–9 |url=https://archive.org/details/SNESForce04Oct93/SNESForce02-Aug93/page/n27/mode/2up}}{{cite magazine |title=ストリートファイターII ターボ (SFC) |trans-title=Street Fighter II Turbo (SFC) |url=https://www.famitsu.com/games/t/7006/ |magazine=Famitsu |language=ja |access-date=28 September 2021}}|US|August 1, 1993|EU|October, 1993|UK|November 5, 1993}}

}}

| genre = Fighting

| modes = Single-player, multiplayer

| platforms = {{collapsible list|title={{nobold|Arcade}}|Arcade, Super Nintendo Entertainment System, Sega Saturn, PlayStation}}

| arcade system = CP System

}}

Street Fighter II: Hyper Fighting, marketed as Turbo Street Fighter II Champion Edition in the United States and released as {{nihongo_foot|Street Fighter II Dash Turbo|ストリートファイターII ダッシュターボ|Sutorīto Faitā Tsū Dasshu Tābo|lead=yes|group=lower-alpha|stylized as Street Fighter {{prime|II}} Turbo, with a prime symbol representing the word "Dash"}} in Japan,{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971–2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=113–4 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n113/mode/2up}}{{cite magazine |title=Capcom's S.F. II Turbo Kit May Arrive Early Dec. |magazine=RePlay |date=October 1992 |volume=18 |issue=1 |page=14 |url=https://archive.org/details/re-play-volume-18-issue-no.-2-november-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%202%20-%20November%201992/page/14}} is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game.{{cite magazine|title=話題のマシン|magazine=Game Machine|issue=441|publisher=Amusement Press, Inc.|date=1-15 January 1993|page=24=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19930101p.pdf#page=14}}{{cite magazine |title=Street Fighter: The Evolution of Greatness |magazine=RePlay |date=December 1992 |volume=18 |issue=3 |page=3 |url=https://archive.org/details/re-play-volume-18-issue-no.-3-december-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%203%20-%20December%201992/page/n2/mode/1up}} Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.{{cite web|title=Turbo Street Fighter II Champion Edition installation instructions|url=http://tamdb.net/v2/index.php?action=downloads;sa=view;down=2008|website=The Arcade Manual Database}} The next game, Super Street Fighter II, uses the CP System's successor, the CP System II.

Gameplay

File:Street Fighter II Dash Turbo screenshot.png special move against Dhalsim.]]

Turbo features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.

  • Ryu and Ken can now perform the Hurricane Kick mid-air.
  • E. Honda has the Super Body Slam, an anti-aerial attack.
  • Blanka has a vertical rolling attack in addition to his standard one.
  • Chun-Li now has a projectitle technique, the Kikoken, and can also perform the Spinning Bird Kick mid-air.
  • Zangief has a Turbo Clothesline in addition to the standard Spinning Clothesline
  • Dhalsim has the Yoga Teleport, which allows him to instantly transport himself near his opponent from a certain distance.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

{{Clear}}

Ports

class="wikitable sortable" style="font-size:95%;"
Year

! Platform

! Media

! Developer

! Publisher

! Notes

1993

|Super NES

|20 Megabit ROM cartridge

|Capcom

|Capcom

|Includes Champion Edition rules as an alternative mode.

1993

|Mega Drive/Genesis

|24 Megabit ROM cartridge

|Capcom

|Capcom

|Turbo rules and speed were included as a mode in Street Fighter II Special Champion Edition.

rowspan="2" |1998

|Sega Saturn

| rowspan="2" |CD-ROM

| rowspan="2" |Capcom

|Capcom

|Included in Capcom Generation 5. Released exclusively in Japan.

PlayStation

|Capcom
Virgin Interactive (EU)

|Included in Street Fighter Collection 2.

rowspan="2" |2005

|PlayStation 2

| rowspan="2" |DVD-ROM

| rowspan="2" |Digital Eclipse

| rowspan="2" |Capcom

| rowspan="2" |Included in Capcom Classics Collection Vol. 1. Based on the PS version.

Xbox
rowspan="2" |2006

|PlayStation Portable

|UMD

|Capcom

|Capcom

|Included in Capcom Classics Collection: Reloaded. Based on the PS version.

Xbox 360

|Online distribution

|Sensory Sweep Studios

|Capcom

|

2017

|Super NES Classic

|Internal Flash Memory

|Capcom

|Capcom

|Re-release of 1993 Super NES port.

rowspan=4 | 2018

|PlayStation 4

|rowspan=2 | BD-ROM

|rowspan=4 | Digital Eclipse

|rowspan=4 | Capcom

|rowspan=4 | Included in Street Fighter 30th Anniversary Collection.

Xbox One
Nintendo Switch

|ROM cartridge

Windows

|Online distribution

2022

|Evercade EXP

|Online distribution

|Capcom

|Capcom

|Included as one of 18 built-in titles.

=Super NES=

A port titled Street Fighter II Turbo was released for the Super Famicom on July 11, 1993 in Japan,{{efn|In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word "Dash" from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.}} and for the Super Nintendo Entertainment System (Super NES) in August 1993 in North America and October 1993 in the PAL region.{{cite magazine |title=Street Fighter II Turbo Import Review |url=https://archive.org/stream/Superplay_Issue_11_1993-09_Future_Publishing_GB#page/n37/mode/2up |magazine=Super Play |date=September 1993}} The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Turbo, but rather was added in Super Street Fighter II.

Nintendo re-released Turbo in September 2017 as part of the company's Super NES Classic Edition.{{cite web|url=https://www.nintendo.com/super-nes-classic|title=Super NES Classic Edition|publisher=Nintendo of America, Inc.|date=September 29, 2017|access-date=September 29, 2017|archive-date=September 28, 2017|archive-url=https://web.archive.org/web/20170928025849/https://www.nintendo.com/super-nes-classic|url-status=live}}

=Other releases=

The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Turbo rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Turbo is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

The game also had an unofficial port for the Virtual Boy, under the name Hyper Fighting.{{cite web | url=https://gonintendo.com/stories/326168-fan-creates-a-fighting-stick-for-the-virtual-boy | title=Fan creates a fighting stick for the Virtual Boy | date=January 9, 2019 | access-date=March 24, 2023 | archive-date=March 24, 2023 | archive-url=https://web.archive.org/web/20230324173436/https://gonintendo.com/stories/326168-fan-creates-a-fighting-stick-for-the-virtual-boy | url-status=live }}{{cite web | url=https://kotaku.com/street-fighter-ii-has-somehow-been-ported-to-virtual-bo-1684937248 | title=Street Fighter II Has Somehow Been Ported to Virtual Boy | date=February 10, 2015 | access-date=March 24, 2023 | archive-date=March 24, 2023 | archive-url=https://web.archive.org/web/20230324173436/https://kotaku.com/street-fighter-ii-has-somehow-been-ported-to-virtual-bo-1684937248 | url-status=live }}{{cite web | url=https://venturebeat.com/games/street-fighter-ii-for-virtual-boy-is-red-and-amazing/ | title=Street Fighter II for Virtual Boy is red and amazing | date=August 26, 2013 | access-date=March 24, 2023 | archive-date=March 24, 2023 | archive-url=https://web.archive.org/web/20230324173433/https://venturebeat.com/games/street-fighter-ii-for-virtual-boy-is-red-and-amazing/ | url-status=live }}

Reception

{{Video game reviews

| title = Contemporary reviews (SNES conversion)

| CVG = 95%{{cite magazine |last1=Keen |first1=Steve |last2=Anglin |first2=Paul |last3=Rand |first3=Paul |title=Street Fighter II Turbo: Hyper Fighting |magazine=Computer and Video Games |date=15 August 1993 |issue=142 (September 1993) |pages=34–7 |url=https://retrocdn.net/images/4/4d/CVG_UK_142.pdf#page=34}}{{cite magazine |title=Games Roundup |magazine=Computer and Video Games |date=15 December 1993 |issue=146 (January 1994) |page=16 |url=https://retrocdn.net/images/6/63/CVG_UK_146.pdf#page=16}}

| Edge = 9/10Edge, issue 1 (October 1993), [https://web.archive.org/web/20130531053655/http://www.edge-online.com/review/street-fighter-2-turbo-review/ pages 82 & 90-91] (published August 19, 1993)

| EGM = 38/40Electronic Gaming Monthly, issue 50 (September 1993), page 22

| Fam = 36/40{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7006|title=ストリートファイターII ターボ|access-date=September 1, 2015|archive-date=November 4, 2015|archive-url=https://web.archive.org/web/20151104190157/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7006|url-status=live}}

| GameFan = 389/400GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64

| GamePro = 20/20GamePro, issue 49 (August 1993), pages 26-35

| GMaster = 96%GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)

| ONM = 97%Nintendo Magazine System, issue 11 (August 1993), page 10

| rev1 = SNES Force

| rev1Score = 96%{{cite magazine |title=The Super League |magazine=SNES Force |date=23 December 1993 |issue=8 (January 1994) |page=30 |url=https://archive.org/details/SNESForce04Oct93/SNESForce08-Jan94/page/n29}}

| rev2 = Super Play

| rev2Score = 96%

| rev3 = Total!

| rev3Score = {{Rating|5|5}}Total, issue 10/93 (October 1993), [http://total.bee-ware.ch/tests/snes/tests_snes.htm pages 66-69] {{Webarchive|url=https://web.archive.org/web/20150726175920/http://total.bee-ware.ch/tests/snes/tests_snes.htm |date=July 26, 2015 }}

}}

{{Expand section|date=April 2014}}

=Arcade=

In Japan, Game Machine listed Street Fighter II Dash Turbo on their February 1, 1993 issue as being the second most-successful table arcade cabinet of the month, outperforming titles such as Warriors of Fate and Street Fighter II Dash.{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=442|publisher=Amusement Press, Inc.|date=1 February 1993|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19930201p.pdf#page=13}} Street Fighter II' Turbo went on to become the highest-grossing arcade game of 1993 in Japan.{{cite magazine |script-title=ja:第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心 |trans-title=7th Gamest Awards – Hit Games: Best 10 – Income Center |magazine=Gamest |date=December 27, 1993 |volume=107 (February 1994) |pages=20–43 (39) |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html alternate url] {{Webarchive|url=https://web.archive.org/web/20210210183949/http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html |date=February 10, 2021 }}

In North America, the RePlay arcade charts listed Street Fighter II Turbo as the top-grossing software conversion kit in March 1993,{{cite magazine |title=Top Coin-Ops of March 1993 |magazine=Electronic Games |date=April 1993 |volume=1 |issue=8 (May 1993) |page=14 |url=https://archive.org/details/Electronic-Games-1993-05/page/n13}} and then again April{{cite magazine |title=Top Coin-Ops of April 1993 |magazine=Electronic Games |date=May 11, 1993 |volume=1 |issue=9 (June 1993) |page=14 |url=https://archive.org/details/Electronic-Games-1993-06/page/n13}} and June 1993.{{cite magazine |title=Top Coin-Ops of June 1993 |magazine=Electronic Games |date=July 22, 1993 |volume=1 |issue=11 (August 1993) |page=16 |url=https://archive.org/details/Electronic-Games-1993-08/page/n15}} It was also one of the five top-grossing arcade games during Summer 1993.{{cite magazine |title=Game Center Poll: Top Games |magazine=RePlay |date=November 1993 |volume=19 |issue=2 |page=142 |url=https://archive.org/details/re-play-volume-19-issue-no.-2-november-1993/RePlay%20-%20Volume%2019%2C%20Issue%20No.%202%20-%20November%201993/page/142}}

=Console=

In Japan, the Super Famicom version topped the Famitsu sales charts in July 1993.{{cite magazine |title=Weekly Top 30 (7月12日〜7月18日) |magazine=Famicom Tsūshin |date=13 August 1993 |issue=243 |pages=[https://i.imgur.com/uEP3vVB.jpg 14] to [https://i.imgur.com/85R9QsX.jpg 15] |lang=ja}}{{cite magazine |title=Weekly Top 30 (7月19日〜7月25日) |magazine=Famicom Tsūshin| issue=244/245 |date=20 August 1993 |pages=[https://i.imgur.com/VR3lt3A.jpg 14] to [https://i.imgur.com/0O33kfB.jpg 15] |lang=ja}}

Worldwide, the SNES version sold {{nowrap|4.1 million}} copies in total, making it the ninth best-selling game for the console and the highest-selling game that was never bundled with the system.{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html |title=Platinum Titles |date=September 30, 2013 |work=Capcom |access-date=November 2, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20150208030840/http://www.capcom.co.jp/ir/english/business/million.html |archive-date=February 8, 2015 }}

=Accolades=

In the February 1994 issue of Gamest, Street Fighter II' Turbo, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Turbo was ranked as sixth, while placing fifth in the category of Best Fighting Games.{{cite magazine |script-title=ja:第7回 ゲーメスト大賞 |trans-title=7th Gamest Awards |magazine=Gamest |date=December 27, 1993 |volume=107 (February 1994) |pages=20–43 |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html alternate url] {{Webarchive|url=https://web.archive.org/web/20210210183949/http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html |date=February 10, 2021 }} Nintendo Power rated the game the third best SNES game of 1993.{{Cite magazine|date=January 1994|title=Top Titles of 1993|url=https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20056%20January%201994/page/n79/mode/2up|magazine=Nintendo Power|volume=56|pages=2–5|access-date=January 23, 2022}}

{{Clear}}

=Retrospective=

{{Video game reviews

| title = Retrospective reviews

| SNES = true

| WII = true

| X360 = true

| GR_SNES = 82%{{cite web |url=https://www.gamerankings.com/snes/588701-street-fighter-ii-turbo/index.html |title=Street Fighter II Turbo for Super Nintendo |website=GameRankings |publisher=CBS Interactive |access-date=May 14, 2020 |archive-url=https://web.archive.org/web/20191209015637/https://www.gamerankings.com/snes/588701-street-fighter-ii-turbo/index.html |archive-date=December 9, 2019 |url-status=dead}}

| GR_X360 = 73%{{cite web |url=https://www.gamerankings.com/xbox360/931283-street-fighter-ii-hyper-fighting/index.html |title=Street Fighter II' Hyper Fighting for Xbox 360 |website=GameRankings |publisher=CBS Interactive |access-date=May 16, 2020 |archive-url=https://web.archive.org/web/20191209011215/https://www.gamerankings.com/xbox360/931283-street-fighter-ii-hyper-fighting/index.html |archive-date=December 9, 2019 |url-status=dead}}

| MC_X360 = 76/100{{cite web |url=https://www.metacritic.com/game/street-fighter-ii-hyper-fighting/critic-reviews/?platform=xbox-360 |title=Street Fighter II' Hyper Fighting for Xbox 360 Reviews |website=Metacritic |publisher=CBS Interactive |access-date=May 16, 2020 |archive-date=September 4, 2020 |archive-url=https://web.archive.org/web/20200904005144/https://www.metacritic.com/game/xbox-360/street-fighter-ii-hyper-fighting |url-status=live }}

| 1UP_X360 = B+{{cite web|url=http://www.1up.com/reviews/sfii-hyper-fighting|title=SFII: Hyper Fighting Review for 360 from 1UP.com|work=1Up.com|url-status=dead|archive-url=https://web.archive.org/web/20151123135736/http://www.1up.com/reviews/sfii-hyper-fighting|archive-date=November 23, 2015|df=mdy-all}}

| Allgame_SNES = {{Rating|4.5|5}}{{cite web|last=Marriott |first=Scott Alan |title=Street Fighter II Turbo: Hyper Fighting - Review |publisher=Allgame |access-date=April 5, 2014 |url=http://www.allgame.com/game.php?id=142&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141115084802/http://www.allgame.com/game.php?id=142&tab=review |archive-date=November 15, 2014 }}

| Allgame_WII = {{Rating|4|5}}{{cite web|url=http://www.allgame.com/game.php?id=53092 |url-status=dead |archive-url=https://web.archive.org/web/20141114155440/http://www.allgame.com/game.php?id=53092 |archive-date=November 14, 2014 |title=Street Fighter II Turbo: Hyper Fighting [Virtual Console] |author=Rovi Corporation }}

| Allgame_X360 = {{Rating|3|5}}{{cite web|url=http://www.allgame.com/game.php?id=49060 |url-status=dead |archive-url=https://web.archive.org/web/20141114155438/http://www.allgame.com/game.php?id=49060 |title=Street Fighter II': Hyper Fighting [Xbox Live Arcade] |author=Rovi Corporation |archive-date=November 14, 2014 }}

| CVG_X360 = 9/10{{cite web|url=http://www.computerandvideogames.com/article.php?id=158833&skip=yes |url-status=dead |archive-url=https://web.archive.org/web/20070328043912/http://www.computerandvideogames.com/article.php?id=158833&skip=yes |title=Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com |archive-date=March 28, 2007 }}

| EuroG_WII = 9/10{{cite web|url=http://www.eurogamer.net/articles/r_vcroundup200707_wii|title=Virtual Console Roundup|date=July 21, 2007|work=Eurogamer.net|access-date=September 1, 2015|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304105048/http://www.eurogamer.net/articles/r_vcroundup200707_wii|url-status=live}}

| EuroG_X360 = 7/10{{cite web|url=http://www.eurogamer.net/articles/r_sf2livearcade_x360|title=Street Fighter II' Hyper Fighting|date=August 2, 2006|work=Eurogamer.net|access-date=September 1, 2015|archive-date=September 11, 2015|archive-url=https://web.archive.org/web/20150911132341/http://www.eurogamer.net/articles/r_sf2livearcade_x360|url-status=live}}

| GRadar_X360 = {{Rating|4|5}}{{cite web|url=http://www.gamesradar.com/street-fighter-ii-hyper-fighting-xbox-live-arcade-review/|title=Street Fighter II' Hyper Fighting - Xbox Live Arcade review|author=Dan_Amrich|date=August 2, 2006|work=GamesRadar+|access-date=September 1, 2015|archive-date=January 4, 2023|archive-url=https://web.archive.org/web/20230104075321/https://www.gamesradar.com/street-fighter-ii-hyper-fighting-xbox-live-arcade-review/|url-status=live}}

| GSpot_WII = 7.5/10{{cite web |last=Navarro |first=Alex |title=Street Fighter II Turbo: Hyper Fighting Review |publisher=GameSpot |access-date=April 5, 2014 |url=http://www.gamespot.com/reviews/street-fighter-ii-turbo-hyper-fighting-review/1900-6173647/ |archive-date=February 29, 2016 |archive-url=https://web.archive.org/web/20160229194453/http://www.gamespot.com/reviews/street-fighter-ii-turbo-hyper-fighting-review/1900-6173647/ |url-status=live }}

| GSpot_X360 = 6.7/10{{cite web|url=http://www.gamespot.com/reviews/street-fighter-ii-hyper-fighting-review/1900-6155150/|title=Street Fighter II' Hyper Fighting Review|author=Greg Kasavin|work=GameSpot|access-date=September 1, 2015|archive-date=February 5, 2015|archive-url=https://web.archive.org/web/20150205045559/http://www.gamespot.com/reviews/street-fighter-ii-hyper-fighting-review/1900-6155150/|url-status=live}}

| GT_X360 = 8/10{{cite web|url=http://www.gametrailers.com/reviews/l7ddyt/street-fighter-ii-hyper-fighting--review|title=GameTrailers|access-date=September 1, 2015|archive-date=February 16, 2013|archive-url=https://web.archive.org/web/20130216065029/http://www.gametrailers.com/reviews/l7ddyt/street-fighter-ii-hyper-fighting--review|url-status=live}}

| IGN_X360 = 7.5/10{{Cite web|url=http://www.ign.com/articles/2006/08/03/street-fighter-ii-hyper-fighting-review|title=Street Fighter II Hyper Fighting Review|last=Miller|first=Jonathan|date=2006-08-02|website=IGN|language=en-US|access-date=2017-10-26|archive-date=April 9, 2015|archive-url=https://web.archive.org/web/20150409072201/http://www.ign.com/articles/2006/08/03/street-fighter-ii-hyper-fighting-review|url-status=live}}

| ONM_WII = 85%Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)

| OXM_X360 = 9/10Official Xbox Magazine, October 2006, page 83

| OXMUK_X360 = 9/10

}}

In 1996, GamesMaster ranked the game ninth on their "Top 100 Games of All Time."{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=78 |access-date=July 14, 2022 |archive-date=December 11, 2021 |archive-url=https://web.archive.org/web/20211211224737/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }} In 1997, Electronic Gaming Monthly listed Street Fighter II Turbo as the best arcade game of all time.{{cite magazine |title=The 10 Best Arcade Games of All Time |magazine=Electronic Gaming Monthly|issue=100 |publisher=Ziff Davis |date=November 1997|page=130}} They also listed the Super NES conversion as the fifth best console game of all time, explaining that it was the last and best refinement of Street Fighter II before the basic formula of the series changed with the Super and Alpha installments.{{cite magazine |title=100 Best Games of All Time |magazine=Electronic Gaming Monthly|issue=100 |publisher=Ziff Davis |date=November 1997|page=155}} Note: The intro to the article (on page 100) states that the list covers console video games only, meaning PC games and arcade games were not eligible. In 2018, Complex rated the game sixth on their The Best Super Nintendo Games of All Time list, and called it the best fighting game on the SNES.{{Cite web|last=Knight|first=Rich|date=April 30, 2018|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-02-16|website=Complex|language=en|archive-date=September 22, 2022|archive-url=https://web.archive.org/web/20220922115315/https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}}

{{Clear}}

Notes

{{notelist}}

References

{{Reflist}}

Further reading

  • {{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=ja|date=Sep 2000|isbn=4-88554-676-1|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}}