Template:Computer graphics
{{Navbox
| name = Computer graphics
| title = Computer graphics
| listclass = hlist
| state = {{{state
| group1 = Vector graphics
| list1 =
| group2= 2D graphics
| list2 =
{{Navbox|child
| group1 = 2.5D
| list1 =
}}
| group3 = 3D graphics
| list3 =
- 3D projection
- 3D rendering
- (Image-based
- Spectral
- Unbiased)
- Aliasing
- Anisotropic filtering
- Cel shading
- Fluid animation
- Lighting
- Global illumination
- Hidden-surface determination
- Polygon mesh
- (Triangle mesh)
- Shading
- Deferred
- Surface triangulation
- Wire-frame model
| group4 = Concepts
| list4 =
- Affine transformation
- Back-face culling
- Clipping
- Collision detection
- Planar projection
- Reflection
- Rendering
- Beam tracing
- Cone tracing
- Checkerboard rendering
- Ray tracing
- Path tracing
- Ray casting
- Scanline rendering
- Rotation
- Scaling
- Shadow mapping
- Shadow volume
- Shear matrix
- Shader
- Texel
- Translation
- Volume rendering
- Voxel
| group5 = Graphics software
| list5 =
- 3D computer graphics software
- animation
- modeling
- rendering
- Raster graphics editors
- Vector graphics editors
| group6 = Algorithms
| list6 =
}}