Terminal Reality

{{Short description|American video game developer}}

{{Use mdy dates|date=June 2021}}

{{Infobox company

| name = Terminal Reality

| logo = Terminal Reality Company Logo.png

| type = Private

| industry = Video games

| foundation = {{start date and age|1994|10}}

| founder = Mark Randel
Brett Combs

| location_city = Lewisville, Texas

| location_country = U.S.

| area_served =

| key_people = Brett Russell
Brett Combs
Mark Randel
Brendan Goss
Drew Haworth
John O'Keefe

| products =

| revenue =

| operating_income =

| net_income =

| owner =

| num_employees =

| parent =

}}

Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as 4x4 EVO 2), 3D action games (such as BloodRayne), and more.

History

After leaving the Bruce Artwick Organization in mid-1994, Randel and Combs founded Terminal Reality in October 1994, which required Randel leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, Terminal Velocity, and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year the company generated $1.2 million and nearly doubled it the second year with $2.1 million.[https://web.archive.org/web/20111007222544/http://mtm2.com/~mtmg/docs/flightsim/tri.htm Visiting TRI] page 1

Terminal Reality's first game, Terminal Velocity, was a 3-D air combat game, Brett Combs pitched to Garland-based publisher 3D Realms. 3D Realms was the new division started by the popular Apogee Software known for its arcade style action shooters and titles such as Wolfenstein 3D. Scott Miller was intrigued by Randel's technology and Combs' management. Scott later said in a Dallas Business Journal report that "They had the backgrounds and track records with proven experience to pull off the game they were pitching to us."[https://web.archive.org/web/20111007221352/http://mtm2.com/~mtmg/docs/flightsim/tri2.htm Visiting TRI] page 2

Terminal Reality went on, after the success of Terminal Velocity with 3D Realms, to publish titles with Microsoft such as Fury3, Hellbender, Monster Truck Madness, CART Precision Racing and Monster Truck Madness 2. By January 1998, Terminal Reality became an equity partner and founding developer of Gathering of Developers, a Dallas, Texas based publisher in which Brett Combs served on the Board of Directors.

In December 2013, Terminal Reality closed down and liquidated its office outside Dallas, Texas.{{Cite web|url=http://www.gamasutra.com/view/news/206823/Report_Independent_studio_Terminal_Reality_has_shut_down.php|title=Report: Independent studio Terminal Reality has shut down|date=December 11, 2013 }}

On April 11, 2018, Infernal Technology, LLC and Terminal Reality, Inc. ("Infernal") filed a complaint for patent infringement against Microsoft Corporation ("Microsoft"). The asserted patents, U.S. 6,362,822 and U.S. 7,061,488, relate to lighting and shadowing methods for graphics simulation. According to Infernal, both patents have already survived an Inter Partes Review challenge filed by Electronic Arts in 2016.{{Citation needed|date=December 2019}}

On November 20, 2020, the company released BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut with Ziggurat Interactive.{{cite web|url=https://www.shacknews.com/article/121285/bloodrayne-its-sequel-get-enhanced-pc-editions-under-ziggurat-interactive|title=BloodRayne & its sequel get enhanced PC editions under Ziggurat Interactive| work=Shacknews|date=November 20, 2020|access-date=November 20, 2020}}{{cite web|url=https://www.gog.com/news/the_making_of_bloodrayne_terminal_cut| title=THE MAKING OF BLOODRAYNE: TERMINAL CUT

| work=GOG.com|date=November 20, 2020|access-date=November 20, 2020}} On 2021, the remastered release for console.{{cite web | url= https://www.gematsu.com/2021/09/bloodrayne-revamped-and-bloodrayne-2-revamped-announced-for-ps4-xbox-one-and-switch | title= BloodRayne: ReVamped and BloodRayne 2: ReVamped announced for PS4, Xbox One, and Switch | date=September 16, 2021 |access-date= April 3, 2024 |last= Romano |first= Sal }} In January 2023 the two companies partnered again on an enhanced re-release of Terminal Velocity called Terminal Velocity: Boosted Edition.

{{cite web|url=https://www.kotaku.com.au/2023/01/90s-classic-terminal-velocity-is-getting-a-fresh-release-real-soon/|archive-url=https://web.archive.org/web/20230126124509/https://www.kotaku.com.au/2023/01/90s-classic-terminal-velocity-is-getting-a-fresh-release-real-soon/|url-status=dead|archive-date=January 26, 2023|title='90s Classic Terminal Velocity Is Getting A Fresh Release Real Soon| work=Kotaku|date=January 26, 2023|access-date=January 27, 2023}} In June the game was released on the Xbox One and Xbox Series, PlayStation 4 and 5, and Nintendo Switch.{{cite web|url=https://www.thexboxhub.com/terminal-velocity-boosted-edition-brings-the-3drealms-classic-back-to-xbox-and-playstation/|title=Terminal Velocity: Boosted Edition brings the 3DRealms classic back to Xbox and PlayStation| work=TheXboxHub|date=June 7, 2023|access-date=June 12, 2024}}

Technology

=Infernal Engine=

In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers.{{cite web|url=http://uk.gamespot.com/news/qanda-ghostbustin-with-terminal-reality-6207406|title=Q&A: Ghostbustin' with Terminal Reality|last=Thorsen|first=Tor|publisher=GameSpot|archive-url=https://web.archive.org/web/20130315014004/http://uk.gamespot.com/news/qanda-ghostbustin-with-terminal-reality-6207406|archive-date=March 15, 2013}} The Infernal Engine is a unified system, providing rendering, physics, sound, AI, and metrics.{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=22776|title = Interview: Terminal Reality's Kreiner Gets Infernal}}

A key component to the Infernal Engine is the VELOCITY Physics Engine: a physics simulator that offers an advanced collision system, dynamic destruction for scenery and environmental objects, accurate vehicle driving dynamics, real human body physics with anatomical joint constraints and simulated muscles/tendons, hair and cloth simulation for actors.

=Photex engine=

The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing, and the final game was Fly! II, which used Photex3. Monster Truck Madness 2 was heavily promoted by Microsoft (its producer) for using the Photex2 engine, which, at the time of its release, was a cutting-edge rendering engine. Most of its games used the Terrain geometry engine. This engine was known for its very fast rendering in low-end pcs, photorealistic images and true color textures.

The Photex2 game engine was composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine.{{cite web|first=Micheal|last=Mullen|url=http://headline.gamespot.com/news/97_12/22_photex/index.html|archiveurl=https://web.archive.org/web/19980119054859/http://headline.gamespot.com/news/97_12/22_photex/index.html|title=Terminal Reality's New Game Engine|website=GameSpot|archivedate=January 19, 1998|date=December 22, 1997|accessdate=August 21, 2022}}

=Nocturne engine=

Previously named "Demon engine", it is the rendering engine used in Nocturne and Blair Witch trilogy (Volume I: Rustin Parr, Volume II: The Legend of Coffin Rock, Volume III: The Elly Kedward Tale).

=KAGE engine=

Developed by the now former TRI employee Paul Nettle, originally written using software rendering, but later adapted to use the OpenGL API.

=EVO engine=

Based on MTM2 Photex2 engine, it is the game engine used in 4x4 Evolution and 4x4 EVO 2.{{usurped|1=[https://web.archive.org/web/20081120183314/http://www.actiontrip.com/previews/xbox/4x4evolution2_i.phtml 4x4 Evolution 2 Interview]}} Actiontrip "We actually use the "EVO" engine for 4x4 EVO2"

List of games

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

scope="row" rowspan="2"| 1995

| Terminal Velocity

| DOS, macOS, Windows

Fury3

| Windows

scope="row" rowspan="2" | 1996

| Hellbender

| Windows

Monster Truck Madness

| Windows

scope="row" | 1997

| CART Precision Racing

| Windows

scope="row" | 1998

| Monster Truck Madness 2

| Windows

scope="row" rowspan="2"| 1999

| Fly!

| macOS, Windows

Nocturne

| Windows

scope="row" rowspan="2"| 2000

| Blair Witch Volume I: Rustin Parr

| Windows

4x4 Evolution

| Dreamcast, macOS, PlayStation 2, Windows

scope="row" rowspan="2"| 2001

| Fly! II

| macOS, Windows

4x4 Evo 2

| GameCube, macOS, PlayStation 2, Windows, Xbox

scope="row" | 2002

| BloodRayne

| GameCube, macOS, PlayStation 2, Windows, Xbox

scope="row" rowspan="2"| 2003

| RoadKill

| GameCube, PlayStation 2, Xbox

BlowOut

| GameCube, PlayStation 2, Windows, Xbox

scope="row" | 2004

| BloodRayne 2

| PlayStation 2, Windows, Xbox

scope="row" | 2005

| Æon Flux

| PlayStation 2, Xbox

scope="row" rowspan="3"| 2006

| The King of Fighters Collection: The Orochi Saga

| PlayStation 2, PlayStation Portable, Wii

SpyHunter: Nowhere to Run

| PlayStation 2, Windows, Xbox

Metal Slug Anthology

| PlayStation 2, PlayStation Portable, Wii

scope="row" rowspan="2"| 2008

| ''SNK Arcade Classics Vol. 1

| PlayStation 2, PlayStation Portable, Wii

Samurai Shodown Anthology

| PlayStation 2, PlayStation Portable, Wii

scope="row" | 2009

| Ghostbusters: The Video Game

| PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, Nintendo Switch, Wii, Windows, Xbox 360, Xbox One

scope="row" | 2010

| Def Jam Rapstar

| PlayStation 3, Wii, Xbox 360

scope="row" | 2012

| Kinect Star Wars

| Xbox 360

scope="row" | 2013

| The Walking Dead: Survival Instinct

| PlayStation 3, Wii U, Windows, Xbox 360

scope="row" rowspan="2"| 2020

| BloodRayne: Terminal Cut

| Windows

BloodRayne 2: Terminal Cut

| Windows

scope="row" rowspan="2"| 2021

| BloodRayne: ReVamped

| PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S

BloodRayne 2: ReVamped

| PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S

scope="row" | 2023

| Terminal Velocity: Boosted Edition

| PlayStation 4, PlayStation 5, Nintendo Switch, Windows, Xbox One, Xbox Series X/S

=Cancelled=

References

{{reflist}}