Traveller Alien Module 3: Vargr
{{short description|Science-fiction role-playing game supplement}}
{{Italic title}}
{{Use mdy dates|date=June 2025}}
{{Infobox RPG
|title=Alien Module 3: Vargr
|subtitle=Freebooting Encounter with Wolves of Space
|publisher=Game Designers' Workshop
|date={{sda|1984}}
|image=GDW257_Alien_03_Vargr_RPG_supplement_cover_1984.jpg
|caption=Cover by David Deitrick.
|system=Classic Traveller
|genre=Science-fiction
|designer={{Unbulleted list|J. Andrew Keith|John Harshman|Marc W. Miller}}}}
Traveller Alien Module 3: Vargr is a 1984 tabletop role-playing game supplement, written by J. Andrew Keith, John Harshman, and Marc W. Miller for Traveller published by Game Designers' Workshop. Part of the classic Traveller Alien Modules series.
Contents
Reception
Craig Sheeley reviewed Vargr in Space Gamer No. 73.{{Cite journal |last=Sheeley |first=Craig |date=Mar–Apr 1985 |title=Capsule Reviews |journal=Space Gamer |publisher=Steve Jackson Games |issue=73 |pages=34}} Sheeley commented that "Vargr will get a lot of use in a Traveller campaign; a lot of players would find them interesting characters. [...] Even if you don't like the 'official' Imperium campaign, buy Vargr; it'll enliven any Traveller campaign."
Bob McWilliams reviewed Vargr, Alien Module 3 for White Dwarf #65, giving it an overall rating of 9 out of 10, and stated that "in my opinion, Vargr (the most recent release) is the best all round play aid since the Traveller Adventure."{{cite magazine | last =McWilliams | first =Bob | title =Open Box | magazine =White Dwarf | issue =65 | pages =8 | publisher =Games Workshop | date = May 1985 }}
Tony Watson reviewed Vargr for Different Worlds magazine and stated that "Vargr is a good buy-intelligent, well-designed, and interesting. For the Traveller campaign that needs a sound treatment of alien races, this supplement is a fine choice. However, a good portion of this material has appeared elsewhere. Those who already have The Traveller Adventure have access to much of the basic information on Vargr society and the basic Vargr character-generation tables, the most important aspects of the book. Nevertheless, for those campaigns in which the Vargr figure prominently, this is an excellent choice."{{cite journal | last = Watson |first = Tony | title = Game Reviews | journal = Different Worlds | issue = 43 | pages =29-30 |date=July-August 1986}}
Reviews
- Dragon #136 (Aug. 1988)