Uber Entertainment
{{Short description|American video game developer}}
{{Infobox company
| name = Star Theory Games
| logo = Star Theory Games.svg
| former_name = Uber Entertainment Inc. (2008–2019)
| type = Private
| industry = Video games
| fate = Dissolved
| founded = {{Start date and age|2008|03}}
| founders = {{Unbulleted list|Bob Berry|Jonathan Mavor}}
| defunct = {{End date|2020|03|04}}
| hq_location_city = Bellevue, Washington
| hq_location_country = US
| key_people = {{Unbulleted list|Bob Berry (president)|Jonathan Mavor (CTO)}}
| products = {{Unbulleted list|Monday Night Combat|Super Monday Night Combat|Planetary Annihilation}}
| num_employees = 30
| num_employees_year = 2019
| website = {{URL|https://startheory.com/}}
}}
Star Theory Games (formerly Uber Entertainment Inc.) was an American video game developer based in Bellevue, Washington. Founded in March 2008 by Bob Berry and Jonathan Mavor, it released its first title, Monday Night Combat, in 2010 to positive reviews. The company assumed the name Star Theory Games in 2019. It wound down in March 2020 after the contract for its game Kerbal Space Program 2 was canceled by publisher Private Division, which set up a new studio and hired a large portion of Star Theory's staff in December 2019 to continue the game's development, before Star Theory and its remaining staff became unable to secure new publishing agreements as a result of the COVID-19 pandemic.
History
Uber Entertainment was founded by Bob Berry and Jonathan Mavor in March 2008 in Bellevue, Washington.{{cite web |url=https://uber.typepad.com/birthofagame/2009/01/when-does-a-startup-graduate.html |title=When does a Startup Graduate? |first=Bob |last=Berry |date=January 12, 2009 |website=Uber Entertainment}} They became the studio's president and chief technology officer, respectively.{{cite web |url=https://uber.typepad.com/birthofagame/2008/08/letter-from-the.html |title=Letter from the President |first=Bob |last=Berry |date=August 27, 2008 |website=Uber Entertainment}}{{cite web |url=https://uber.typepad.com/birthofagame/2008/08/introductions.html |title=Introductions |first=Jonathan |last=Mavor |date=August 27, 2008 |website=Uber Entertainment}}
In September 2012, the company successfully ran a Kickstarter crowdfunding campaign for its real-time strategy title, Planetary Annihilation. The fundraiser produced over US$2.2 million in funds. The original retail release was slated for December 2013,{{cite web |url=http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts?ref=live |title=Planetary Annihilation Kickstarter Page |publisher=Kickstarter, Inc. |access-date=3 December 2013}} but was postponed, with the game expected "to be feature-complete in early 2014."{{cite web |author=Brad Nicholson |url=http://www.uberent.com/pa/2013/12/06/planetary-annihilation-now-coming-done/ |title=Planetary Annihilation Now Coming When It's Done |publisher=Uber Entertainment |date=2013-12-06 |access-date=2013-12-07 |url-status=dead |archive-url=https://web.archive.org/web/20131208015823/http://www.uberent.com/pa/2013/12/06/planetary-annihilation-now-coming-done/ |archive-date=2013-12-08 }}
On March 31, 2014, Uber Entertainment announced PlayFab{{Cite web|date=2014-03-31|title=Former PopCap exec starts PlayFab to help game studios with back-end support|url=https://www.geekwire.com/2014/playfab/|access-date=2020-06-03|website=GeekWire|language=en-US}} as a spinout to continue development of their UberNet back-end gaming service. On January 29, 2018 PlayFab was acquired by Microsoft to form Microsoft Azure PlayFab.{{Cite web|date=2018-01-29|title=Microsoft acquires PlayFab, accelerating game development innovation in the cloud|url=https://blogs.microsoft.com/blog/2018/01/29/microsoft-acquires-playfab-accelerating-game-development-innovation-cloud/|access-date=2020-06-03|website=The Official Microsoft Blog|language=en-US}}
On October 2, 2014, Uber Entertainment announced a new Kickstarter campaign for a real-time strategy game, Human Resources. The goal was set for $1.4 million, though the project was cancelled October 21, 2014 after projections showed the fundraiser would fail to raise the needed capital.{{cite news |url=https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/posts/1023675 |title=The End is Nigh |publisher=Kickstarter, Inc. |first=John |last=Comes |date=October 20, 2014 |access-date=December 31, 2014}}
On August 18, 2015, Uber Entertainment released Planetary Annihilation: Titans as a stand-alone expansion to Planetary Annihilation.
On August 17, 2018, Planetary Annihilation Inc{{Cite web|date=2018-08-17|title=Planetary Annihilation Inc: The Future of PA and Titans|url=https://planetaryannihilation.com/news/planetary-annihilation-inc-the-future-of-pa-and-titans/|access-date=2020-06-03|website=Planetary Annihilation: TITANS|language=en-US}} was founded to continue development and publishing of the Planetary Annihilation and Planetary Annihilation: Titans games.
At the 2019 Gamescom, Uber Entertainment announced it had changed its name to Star Theory Games, and was working with publisher Private Division, a subsidiary of Take-Two, to produce Kerbal Space Program 2. Creative director Nate Simpson said that the name change was due to their prior name being confused with Uber, the car-share company; Simpson noted that Uber had previously gotten permission from them to use the "Uber" name before, which they had granted.{{cite web | url = https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/ | title = An In-depth Conversation With The Creator Of KSP2 | first= Andy | last= Robinson | date= August 23, 2019 | access-date = February 20, 2020 | work = Video Games Chronicle }} The original Kerbal Space Program had been produced by Squad, but Take-Two acquired the rights to the series in 2017, helping Squad to publish and meet their commitments to their players before handing over the intellectual property.{{Cite web |url=https://www.eurogamer.net/articles/2017-05-31-kerbal-space-program-acquired-by-rockstar-parent-company-take-two |title=Kerbal Space Program bought by Rockstar parent company Take-Two |last=Phillips |first=Tom |date=31 May 2017 |website=Eurogamer |access-date=19 May 2018}} Private Division opted to bring in Star Theory, a larger team but with similar capabilities, to work in parallel to develop the sequel while assisting Squad with the original game.{{cite web | url = https://www.pcgamer.com/kerbal-space-program-2-interview/ | title = Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim | first = Phil | last= Savage| date = August 19, 2019 | access-date = February 20, 2020 | work = PC Gamer }}
However, Take-Two announced it had created a new studio within Private Division in February 2020, later named Intercept Games, and had transferred development duties of Kerbal Space Program 2 there; along with this, members of Star Theory, including creative director Nate Simpson and studio head Jeremy Ables, had joined with this new studio, leaving Star Theory's role in the game unclear.{{cite web | url = https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/| title = Take-Two forms new studio for KSP2, with original developer's role unclear | first = Andy | last = Robinson | date = February 20, 2020 | access-date= February 20, 2020 | work = Video Games Chronicle }} According to Jason Schreier for Bloomberg News, around December 2019, shortly after they negotiated an extension to complete work on the game, Take-Two wanted to acquire Star Theory but Berry and Mavor did not like the terms of the deal, so Take-Two instead established Intercept Games and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff had moved to Take-Two, and Kerbal contract was pulled from them by Take-Two. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 Game Developers Conference, but because of the COVID-19 pandemic, the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.{{cite web | url = https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife | title = Game Publisher Cancels Contract With Developer, Then Tries to Poach Its Entire Team| first= Jason | last = Schreier | author-link = Jason Schreier | date = June 3, 2020 | access-date = June 3, 2020 |work = Bloomberg News }}
Games developed
class="wikitable sortable" |
Year
! Title ! Platform(s) ! Notes |
---|
2010
| |
2012
| Microsoft Windows | |
rowspan="2" | 2013
| Outland Games | iOS | |
Toy Rush
| iOS, Android | Collaboration with Tilting Point |
2014
| Linux, macOS, Microsoft Windows | |
2015
| Planetary Annihilation: Titans | Linux, macOS, Microsoft Windows | Stand-alone expansion of Planetary Annihilation |
2016
| For PlayStation VR |
2017
| Dino Frontier | PlayStation 4 | For PlayStation VR |
2023
| Microsoft Windows, PlayStation 4, Xbox One | Development moved to Intercept Games in 2020 |
References
{{Reflist}}
External links
- {{Official website|https://startheory.com/}}
Category:American companies disestablished in 2020
Category:American companies established in 2008
Category:Companies based in Bellevue, Washington
Category:Defunct video game companies of the United States
Category:Video game companies disestablished in 2020
Category:Video game companies established in 2008
Category:Video game development companies
Category:Defunct companies based in Washington (state)