Unreal Engine 5

{{Short description|Game engine}}

{{Use mdy dates|date=September 2024}}

{{Infobox software

| name = Unreal Engine 5

| logo = Unreal Engine Logo (new typeface).svg

| logo size = 138px

| screenshot =

| caption =

| author = Tim Sweeney

| developer = Epic Games

| released = 5.0 / {{Start date and age|2022|4|5}}

| latest release version = 5.6

| latest release date = {{Start date and age|2025|06|03}}{{Cite web |title=Unreal Engine 5.6 is here—find out what’s new. |url=https://www.unrealengine.com/en-US/news/unreal-engine-5-6-is-now-available |access-date=2025-06-03 |website=Unreal Engine |language=en-US}}

| latest preview version =

| programming language = C++{{cite web | url=https://www.unrealengine.com/en-US/ue-on-github | archive-url=https://web.archive.org/web/20241214073247/https://www.unrealengine.com/en-US/ue-on-github | archive-date=December 14, 2024 | title=Unreal Engine on GitHub }}

| operating system = Windows, Linux, macOS

| replaces = Unreal Engine 4

| size =

| license = Source-available commercial software with royalty model for commercial use{{cite web |title=Unreal Engine End User License Agreement|url=https://www.unrealengine.com/en-US/eula |archive-url=https://web.archive.org/web/20180826113400/https://www.unrealengine.com/en-US/eula |website=Unreal Engine |language=en-US |access-date=2018-08-26 |archive-date=August 26, 2018 |url-status=live}}

| website = {{URL|https://unrealengine.com/}}

}}

Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games. It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as hardware accelerated ray tracing.

History

File:Unreal_engine_5_demo_screencap.jpg

Unreal Engine 5 was revealed on May 13, 2020, supporting all existing systems that could run Unreal Engine 4, including the PlayStation 5 and Xbox Series X/S.{{Cite web |last=Statt |first=Nick |date=May 13, 2020 |title=Epic Games announces Unreal Engine 5 with stunning PlayStation 5 demo |url=https://www.theverge.com/2020/5/13/21256079/epic-unreal-engine-5-playstation-5-demo-next-gen-graphics-release-date |website=The Verge |language=en-US |access-date=December 11, 2020 |archive-date=March 21, 2022 |archive-url=https://web.archive.org/web/20220321172743/https://www.theverge.com/2020/5/13/21256079/epic-unreal-engine-5-playstation-5-demo-next-gen-graphics-release-date |url-status=live}} It was released in early access on May 26, 2021,{{cite web |last=Makuch |first=Eddie |date=May 26, 2021 |title=Unreal Engine 5 Gets Stunning Demo With Incredible Graphics, Enters Early Access |url=https://www.gamespot.com/articles/unreal-engine-5-gets-stunning-demo-with-incredible-graphics-enters-early-access/1100-6491998/ |work=GameSpot |language=en-US |access-date=May 26, 2021 |archive-date=December 28, 2021 |archive-url=https://web.archive.org/web/20211228141729/https://www.gamespot.com/articles/unreal-engine-5-gets-stunning-demo-with-incredible-graphics-enters-early-access/1100-6491998/ |url-status=live}} and formally launched for developers on April 5, 2022.{{Cite web |last=Sinclair |first=Brendan |date=April 6, 2022 |title=Epic launches Unreal Engine 5 |url=https://www.gamesindustry.biz/articles/2022-04-05-epic-launches-unreal-engine-5 |website=GamesIndustry.biz |language=en-US |access-date=April 5, 2022 |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407222433/https://www.gamesindustry.biz/articles/2022-04-05-epic-launches-unreal-engine-5 |url-status=live}}

Epic Games worked with Sony to optimize Unreal Engine 5 for the PlayStation 5.{{Cite web |last=Statt |first=Nick |date=May 13, 2020 |title=Epic CEO Tim Sweeney says the PS5 is so impressive it's 'going to help drive future PCs' |url=https://www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen |website=The Verge |language=en-US |access-date=May 13, 2020 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513152805/https://www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen |url-status=live}} To demonstrate the ease of use of the engine, both companies collaborated on a demo called "Lumen in the Land of Nanite" for the PlayStation 5 which featured a photorealistic cave setting that could be explored by players. The demo was showcased during the May 2020 reveal of the engine, and leveraged Nanite, Lumen, and assets from the Quixel library.{{cite web |last=Takahashi |first=Dean |date=May 13, 2020 |title=Epic Games: Unreal Engine 5 will bring a generational change to graphics |url=https://venturebeat.com/business/how-epic-games-is-tailoring-unreal-engine-5-to-make-next-gen-graphics-shine/view-all/ |url-status=live |archive-url=https://web.archive.org/web/20221005133553/https://venturebeat.com/business/how-epic-games-is-tailoring-unreal-engine-5-to-make-next-gen-graphics-shine/view-all/ |archive-date=October 5, 2022 |work=Venture Beat |language=en-US |access-date=May 13, 2020}}{{cite web |last=Takahashi |first=Dean |date=May 13, 2020 |title=Epic Games shows off a stunning Unreal Engine 5 demo on PlayStation 5 |url=https://venturebeat.com/2020/05/13/epic-games-shows-off-a-stunning-unreal-engine-5-demo-on-playstation-5/ |work=Venture Beat |language=en-US |access-date=May 13, 2020 |archive-date=May 18, 2020 |archive-url=https://web.archive.org/web/20200518175421/https://venturebeat.com/2020/05/13/epic-games-shows-off-a-stunning-unreal-engine-5-demo-on-playstation-5/ |url-status=live}} Epic also affirmed that the Xbox Series X/S would fully support Unreal Engine 5.{{cite web |last=Maher |first=Cian |date=May 16, 2020 |title=Unreal Engine 5 will be "fully supported on both PS5 and Xbox Series X" |url=https://www.vg247.com/2020/05/16/unreal-engine-5-ps5-xbox-series-x/ |work=VG247 |access-date=May 16, 2020 |archive-date=May 16, 2020 |archive-url=https://web.archive.org/web/20200516221048/https://www.vg247.com/2020/05/16/unreal-engine-5-ps5-xbox-series-x/ |url-status=live }}

Epic has used its game Fortnite as a testbed for Unreal Engine 5.{{Cite web |title=Fortnite moves to Unreal Engine 5 next year |url=https://www.pcgamesn.com/fortnite/unreal-engine-5 |last=Bailey |first=Dustin |date=May 13, 2020 |website=PCGamesN |access-date=May 13, 2020 |archive-date=September 25, 2020 |archive-url=https://web.archive.org/web/20200925173212/https://www.pcgamesn.com/fortnite/unreal-engine-5 |url-status=live }}{{cite web |title=Battle-testing Unreal Engine 5.1's new features on Fortnite Battle Royale Chapter 4 |url=https://www.unrealengine.com/en-US/blog/battle-testing-unreal-engine-5-1-s-new-features-on-fortnite-battle-royale-chapter-4 |website=unrealengine.com}} The game was updated to use Unreal Engine 5 in December 2021.{{cite web |last=Capel |first=Chris |date=December 5, 2021 |title=Fortnite has finally moved to Unreal Engine 5 with Chapter 3 |url=https://www.pcgamesn.com/fortnite/unreal-engine-5-chapter-3 |work=PCGamesN |language=en-US |access-date=December 5, 2021 |archive-date=December 5, 2021 |archive-url=https://web.archive.org/web/20211205182425/https://www.pcgamesn.com/fortnite/unreal-engine-5-chapter-3 |url-status=live}} Briefly after, Epic released The Matrix Awakens, a promotional game demo for the 2021 movie The Matrix Resurrections, to showcase Unreal Engine 5 and other technology (such as MetaHuman Creator).{{cite web |last=Egan |first=Toussaint |date=December 9, 2021 |title=The Matrix Awakens imagines the future of storytelling in Unreal Engine 5 |url=https://www.polygon.com/interviews/22827126/the-matrix-awakens-unreal-engine-5-ps5-xbox-series-x |url-status=live |archive-url=https://web.archive.org/web/20211210040231/https://www.polygon.com/interviews/22827126/the-matrix-awakens-unreal-engine-5-ps5-xbox-series-x |archive-date=December 10, 2021 |access-date=December 9, 2021 |work=Polygon |language=en-US}}

Unreal Engine 5 was made available to download in April 2022. It included a redesigned Unreal Editor with new animation and modelling tools.{{cite web |title=Unreal Engine 5 has officially launched |url=https://www.gamedeveloper.com/business/unreal-engine-5-has-officially-launched |website=www.gamedeveloper.com |language=en}}{{cite web |last1=Kim |first1=Matt |title=Unreal Engine 5 Officially Released |url=https://www.ign.com/articles/unreal-engine-5-officially-released |website=IGN |language=en |date=5 April 2022}} Some of the first major titles making full use of the new engine were released in 2023, including the Layers of Fear remake, Remnant 2 and Immortals of Aveum.{{Cite web |title=Layers of Fear reimagines horror with Unreal Engine 5 |url=https://www.unrealengine.com/en-US/developer-interviews/layers-of-fear-reimagines-horror-with-unreal-engine-5 |access-date=2025-01-16 |website=Unreal Engine |language=en-US}}{{Cite web |last=Papadopoulos |first=John |date=2023-07-25 |title=Remnant 2 is the first game using UE5's Nanite to eliminate geometry pop-ins |url=https://www.dsogaming.com/articles/remnant-2-is-the-first-game-using-ue5-nanite-to-eliminate-geometry-pop-ins/ |access-date=2025-01-16 |website=DSOGaming |language=en-US}}{{Cite news |date=2023-08-26 |title=Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers |url=https://www.eurogamer.net/digitalfoundry-2023-immortals-of-aveum-pushes-unreal-engine-5-hard-and-image-quality-suffers |access-date=2025-01-16 |work=Eurogamer.net |language=en}}

Features

= Nanite =

A major feature of Unreal Engine 5 is Nanite, a virtualized geometry system that allows developers to use photogrammetry and other high-detail meshes in their games without significant performance impact. Traditionally, artists had to create multiple models for different levels of detail (LoDs) and generate normal maps for finer details. Nanite automatically manages LoDs by scaling models dynamically based on draw distance, screen resolution, and performance requirements.{{cite web |last=Orland |first=Kyle |date=May 14, 2020 |url=https://arstechnica.com/gaming/2020/05/behind-the-scenes-of-that-incredible-unreal-engine-5-tech-demo/ | title = How Epic got such amazing Unreal Engine 5 results on next-gen consoles |work=Ars Technica |language=en-US |access-date=May 14, 2020 |archive-date=May 14, 2020 |archive-url=https://web.archive.org/web/20200514194514/https://arstechnica.com/gaming/2020/05/behind-the-scenes-of-that-incredible-unreal-engine-5-tech-demo/ |url-status=live }}{{cite web |last1=Tyler |first1=Wilde |date=May 13, 2020 |title=Fast SSD storage is key to the Unreal Engine 5 demo's super detailed scenes |url=https://www.pcgamer.com/fast-ssd-storage-is-key-to-the-unreal-engine-5-demos-super-detailed-scenes/ |website=PC Gamer |language=en-US |access-date=October 18, 2024}} It utilizes a hierarchical structure, allowing different parts of a single mesh to render at varying levels of detail.{{cite web |last1=Karis |first1=Brian |title=Nanite; A Deep Dive {{!}} SIGGRAPH 2021 Advances in Real-Time Rendering in Games Course |url=https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf |website=Realtime Rendering}} Nanite is compatible with many 3D model formats, including ZBrush sculpts and CAD models, enabling developers to directly import film-quality assets without manual optimization.{{cite web |last=Tarantola |first=Andrew |date=May 13, 2020 |title=Epic Games teases its new, nearly-photorealistic Unreal Engine 5 |url=https://www.engadget.com/epic-games-unreal-engine-5-demo-150044561.html |url-status=live |archive-url=https://web.archive.org/web/20200513170508/https://www.engadget.com/epic-games-unreal-engine-5-demo-150044561.html |archive-date=May 13, 2020 |work=Engadget |language=en-GB |access-date=May 13, 2020}} According to Epic Games' Brian Karis, one of the significant innovations in Nanite is its ability to stitch edges between different automatically generated LoDs seamlessly, ensuring that no cracks appear at boundaries. In its initial release, Nanite was only compatible with static meshes.

Unreal Engine 5 takes advantage of the high-speed solid-state storage in next-generation hardware in order to stream assets into memory as they are needed. Epic Games CEO Tim Sweeney emphasized that this storage speed allows developers to "bring in [a game's] geometry and display it despite it not all fitting in memory," eliminating traditional loading screens and enabling seamless transitions between varying levels of detail as objects move closer to the player. Additionally, UE5 provides a way to divide large maps into smaller partitions called "World Partition," which decreases the amount of the level needed to be loaded.{{cite web |last1=Barrier |first1=Ronny |title=What Unreal Engine 5 Means for the Games Industry |url=https://www.ign.com/articles/what-unreal-engine-5-means-for-the-games-industry |website=IGN |language=en |date=17 May 2022}}

= Lumen =

Lumen is a dynamic ray traced global illumination and reflections system that can react in real-time to scene and lighting changes.{{cite web |last=Valentine |first=Rebekah |date=May 13, 2020 |title=Epic Games announces Unreal Engine 5 with first PS5 footage |url=https://www.gamesindustry.biz/articles/2020-05-13-epic-games-announces-unreal-engine-5-with-first-ps5-footage |work=GamesIndustry.biz |language=en-US |access-date=May 13, 2020 |archive-date=May 20, 2020 |archive-url=https://web.archive.org/web/20200520112019/https://www.gamesindustry.biz/articles/2020-05-13-epic-games-announces-unreal-engine-5-with-first-ps5-footage |url-status=live}}{{Cite web |last=McWhertor |first=Michael |date=May 13, 2020 |title=Here's Unreal Engine 5 running on the PlayStation 5 |url=https://www.polygon.com/2020/5/13/21256621/unreal-engine-5-ps5-demo-playstation-5-graphics-epic-games |website=Polygon |language=en-US |access-date=May 13, 2020 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513170511/https://www.polygon.com/2020/5/13/21256621/unreal-engine-5-ps5-demo-playstation-5-graphics-epic-games |url-status=live}} It eliminates the need for precomputed lightmaps for a given scene and enables automatic adjustments to light, reflections, and shadows. Lumen supports both software and hardware ray tracing. The software ray tracing option, which uses Mesh Distance Fields, is optimized for a broad range of devices and enables fast ray intersections at the cost of lower fidelity. Hardware ray tracing offers higher accuracy and supports additional geometry types, including skinned meshes. Lumen also incorporates a Surface Cache system that reduces the computational overhead required to evaluate lighting. When Lumen is disabled, the engine defaults to Signed Distance Field Ambient Occlusion for a lower-fidelity lighting solution.{{cite web |last1=Battaglia |first1=Alex |date=October 28, 2023 |title=Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games |url=https://www.eurogamer.net/digitalfoundry-2023-brilliant-visuals-and-growing-pains-analysing-unreal-engine-5-first-generation-games |website=Eurogamer |language=en-GB |access-date=October 18, 2024}}

= Virtual Shadow Maps =

Virtual Shadow Maps is another component added in Unreal Engine 5 described as "a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds".{{Cite web |title=Virtual Shadow Maps |url=https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/VirtualShadowMaps/ |website=Unreal Engine Docs |language=en-US |access-date=February 7, 2022 |archive-date=February 7, 2022 |archive-url=https://web.archive.org/web/20220207063206/https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/VirtualShadowMaps/ |url-status=live }} Virtual Shadow Maps differs from the common shadow map implementation in its high resolution, more detailed shadows, and the absence of shadow cascade and pop-in issues present in commonly used shadow mapping techniques.{{Cite web |last=Dimitrov |first=Rouslan |title=Cascaded Shadow Maps |url=https://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf |website=Nvidia Developer |language=en-US |access-date=February 7, 2022 |archive-date=January 15, 2022 |archive-url=https://web.archive.org/web/20220115200429/https://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf |url-status=live}}

= Other features =

UE5 uses Niagara for fluid and particle dynamics and its own Chaos physics engine in place of PhysX.{{cite web |last1=Sergeev |first1=Arti |title=Working with Niagara Fluids to Create Water Simulations |url=https://80.lv/articles/working-with-niagara-fluids-to-create-water-simulations |website=80.lv |language=en |date=26 July 2022}} Added in UE5.2, the engine introduced a new material creation system named Substrate, offering more versatile and modular authoring of materials.{{Cite web |title=Unreal Engine 5.2 is now available! |url=https://www.unrealengine.com/en-US/blog/unreal-engine-5-2-is-now-available |website=Unreal Engine |date=May 11, 2023}}{{cite web |last1=McKenzie |first1=Theodore |date=May 12, 2023 |title=Unreal Engine 5.2 Goes Live |url=https://80.lv/articles/unreal-engine-5-2-goes-live/ |website=80.lv |language=en}}

Additional Unreal Engine 5 features come from Epic's acquisitions and partnerships. The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The MetaHuman Creator is a project based on technology from three companies acquired by Epic—3Lateral, Cubic Motion, and Quixel—to allow developers to quickly create realistic human characters that can then be exported for use within Unreal.{{cite web |last=Kerr |first=Chris |date=February 10, 2021 |title=Epic Games' new MetaHuman Creator will let devs everywhere build high fidelity humans |url=https://www.gamedeveloper.com/design/epic-games-new-metahuman-creator-will-let-devs-build-hi-fi-humans |work=Game Developer |language=en-US |access-date=February 22, 2022 |archive-date=February 22, 2022 |archive-url=https://web.archive.org/web/20220222235117/https://www.gamedeveloper.com/design/epic-games-new-metahuman-creator-will-let-devs-build-hi-fi-humans | url-status = live }} Through partnership with Cesium, Epic plans to offer a free plugin to provide 3D geospatial data for Unreal users, allowing them to recreate any part of the mapped surface of Earth.{{cite web |last=Takahashi |first=Dean |date=March 30, 2021 |title=Epic Games teams up with Cesium to bring 3D geospatial data to Unreal |url=https://venturebeat.com/2021/03/30/epic-games-teams-up-with-cesium-to-bring-3d-geospatial-data-to-unreal/ |work=Venture Beat |language=en-US |access-date=March 30, 2021 |archive-date=March 30, 2021 |archive-url=https://web.archive.org/web/20210330150043/https://venturebeat.com/2021/03/30/epic-games-teams-up-with-cesium-to-bring-3d-geospatial-data-to-unreal/ | url-status = live }} Epic will include RealityCapture, a product it acquired with its acquisition of Capturing Reality that can generate 3D models of any object from a collection of photographs taken of it from multiple angles,{{cite web |last=Kerr |first=Chris |date=March 9, 2021 |title=Epic Games acquires photogrammetry software developer Capturing Reality |url=https://www.gamedeveloper.com/business/epic-games-acquires-photogrammetry-software-developer-capturing-reality |work=Game Developer |language=en-US |access-date=February 22, 2022 |archive-date=February 22, 2022 |archive-url=https://web.archive.org/web/20220222235123/https://www.gamedeveloper.com/business/epic-games-acquires-photogrammetry-software-developer-capturing-reality |url-status=live}} and the various middleware tools offered by Epic Games Tools.{{cite web |last=Francis |first=Bryant |date=January 7, 2021 |title=Epic acquires RAD Game Tools |url=https://www.gamedeveloper.com/programming/epic-acquires-rad-game-tools |work=Game Developer |language=en-US |access-date=February 22, 2022 |archive-date=January 7, 2021 |archive-url=https://web.archive.org/web/20210107203724/https://gamasutra.com/view/news/375979/Epic_acquires_RAD_Game_Tools.php |url-status=live }}

From UE 5.5 onwards, Epic Games introduced a layer that makes it easier to maintain WebRTC internally, allowing Pixel Streaming 2 plugin to began shipping with Unreal Engine. {{cite web |title=PixelStreamingInfrastructure |url=https://github.com/EpicGamesExt/PixelStreamingInfrastructure |work=Game Developer |language=en-US |access-date=February 22, 2022 |date=January 7, 2021 }}

Reception

UE5 has been accredited with allowing developers to create games using higher fidelity assets via Nanite with more realistic lighting via Lumen. Gaming outlets credited UE5 for its use in multiple games from 2023 to 2025 including Black Myth: Wukong, Remnant 2, Senua's Saga: Hellblade II and Avowed. It has also been praised for allowing smaller independent and AA developers to achieve similar levels of graphical fidelity as larger studios.

UE5 has also been blamed for certain types of performance issues, namely shader compilation stutter and traversal stutter – frame-time jumps that occur when a player's actions cause more entities to load into the game, although not all UE5 games display these issues to the same degree. Additionally, the use of temporal anti-aliasing, which is enabled by default, can in some cases lead to blur. Epic Games has acknowledged the shader compilation issue and has created a new system to better identify which shaders to precompile. CD Projekt, meanwhile, is working on a custom system that improves entity loading for The Witcher IV, parts of which may be upstreamed to Unreal Engine itself.

Licensing

Unreal Engine 5 retains the royalty model started with Unreal Engine 4, with developers returning 5% of gross revenues to Epic Games, although this fee is waived for sales made through the Epic Games Store (EGS).{{Cite web |title=Unreal Engine EULA |url=https://www.unrealengine.com/en-US/eula/unreal |access-date=2024-01-05 |website=Unreal Engine |language=en-US |archive-date=January 5, 2024 |archive-url=https://web.archive.org/web/20240105072417/https://www.unrealengine.com/en-US/eula/unreal |url-status=live }} Further, Epic announced alongside Unreal Engine 5 that they will not take any fee from games using any version of Unreal Engine for the first {{USD|1 million}} in gross revenue, retroactive to January 1, 2020.{{Cite web |title=Unreal Engine is now royalty-free until a game makes a whopping $1 million |url=https://arstechnica.com/gaming/2020/05/unreal-engine-is-now-royalty-free-until-a-game-makes-a-whopping-1-mill/ |last=Machkovech |first=Sam |date=May 13, 2020 |website=Ars Technica |access-date=May 13, 2020 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513191357/https://arstechnica.com/gaming/2020/05/unreal-engine-is-now-royalty-free-until-a-game-makes-a-whopping-1-mill/ |url-status=live }} In October 2024, Epic lowered royalties to 3.5% on sales of games outside EGS if they list the game on EGS as well.{{cite web |last1=Peters |first1=Jay |title=Epic is trying to sweeten the deal to use Unreal Engine and the Epic Games Store |url=https://www.theverge.com/2024/10/1/24258723/epic-games-store-unreal-engine-launch-everywhere-royalty |website=The Verge |language=en |date=1 October 2024}} The source code for Unreal Engine 5 is available on GitHub.{{cite web |last1=Fingas |first1=Jon |title=Epic's next-gen Unreal Engine 5 is now available in early access |url=https://www.engadget.com/unreal-engine-5-early-access-152553496.html |website=Engadget |date=26 May 2021}}

Epic unveiled per-seat licensing of the Unreal Engine, starting in April 2024, for its runtime use with non-gaming applications such as in film and television production if their revenues exceed $1 million, with each seat costing $1850/year.{{cite web | url = https://www.gamedeveloper.com/business/epic-games-to-update-unreal-engine-pricing-for-devs-outside-game-industry | title = Epic Games to update Unreal Engine pricing for devs outside game industry | first = Bryant | last = Francis | date = October 6, 2023 | access-date = October 6, 2023 | work = Game Developer | archive-date = October 5, 2023 | archive-url = https://web.archive.org/web/20231005215147/https://www.gamedeveloper.com/business/epic-games-to-update-unreal-engine-pricing-for-devs-outside-game-industry | url-status = live }}{{cite web | url = https://www.videogameschronicle.com/news/epic-confirms-its-new-unreal-engine-pricing-keeps-its-promise-not-to-change-it-for-game-developers/ | title = Epic confirms its new Unreal Engine pricing, keeps its promise not to change it for game developers | first = Chris | last = Scullion | date = March 12, 2024 | access-date = March 12, 2024 | work = Video Games Chronicle | archive-date = March 13, 2024 | archive-url = https://web.archive.org/web/20240313023959/https://www.videogameschronicle.com/news/epic-confirms-its-new-unreal-engine-pricing-keeps-its-promise-not-to-change-it-for-game-developers/ | url-status = live }}

See also

References

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{{cite web |last1=Packwood |first1=Lewis |title=How Unreal Engine 5 is enabling indie studios to achieve 'impossible visuals' |url=https://www.creativebloq.com/3d/video-game-design/it-gives-you-almost-everything-how-unreal-engine-5-empowered-the-indie-team-behind-will-follow-the-light |website=Creative Bloq |language=en |date=10 February 2025}}

{{cite web |last1=Packwood |first1=Lewis |title=Clair Obscur: Expedition 33: using Unreal Engine 5 has its pros and cons |url=https://www.creativebloq.com/3d/video-game-design/using-unreal-engine-5-can-be-a-trap-says-the-dev-behind-clair-obscur-expedition-33 |website=Creative Bloq |language=en |date=18 February 2025}}

{{cite web |last1=Mackenzie |first1=Oliver |title=Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet |url=https://www.eurogamer.net/digitalfoundry-2024-hellblade-2-looks-like-the-most-visually-ambitious-unreal-engine-5-game-yet |website=Eurogamer |language=en |date=10 April 2024}}

{{cite web |last1=Mackenzie |first1=Oliver |title=Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology |url=https://www.eurogamer.net/digitalfoundry-2023-remnant-2-is-a-fitting-showcase-for-unreal-engine-5-nanite-and-a-current-gen-focus |website=Eurogamer |language=en |date=25 July 2023}}

{{cite web |last1=Welsh |first1=Oli |title=3 years in, Hellblade 2 on Xbox Series X finally gives us a next-gen moment |url=https://www.polygon.com/24120021/hellblade-2-senuas-saga-preview-ninja-theory-unreal-engine-5 |website=Polygon |date=4 April 2024}}

{{cite web |last1=Battaglia |first1=Alex |title=Black Myth: Wukong truly delivers a stunning high-end PC experience |url=https://www.eurogamer.net/digitalfoundry-2024-black-myth-wukong-the-pc-tech-review |website=Eurogamer |language=en |date=19 August 2024}}

{{cite web |last1=Evanson |first1=Nick |title=Unreal Engine often gets flak for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time |url=https://www.pcgamer.com/hardware/unreal-engine-often-gets-flack-for-games-running-poorly-or-stuttering-but-as-avowed-demonstrates-its-really-about-how-devs-use-it-and-the-pressures-of-time/ |website=PC Gamer |language=en |date=13 February 2025}}

{{cite web |last1=Ruiz |first1=Fran |title=It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects |url=https://www.vg247.com/unreal-engine-5-has-been-a-disappointment |website=VG247 |language=en |date=23 November 2024}}

{{cite web |last1=Battaglia |first1=Alex |title=Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter |url=https://www.eurogamer.net/digitalfoundry-2024-silent-hill-2-on-pc-another-unreal-engine-5-game-blighted-by-stuttering-issues |website=Eurogamer |language=en |date=12 October 2024}}

{{cite web |last1=Walsh |first1=Niall |title=4K gaming on Unreal Engine 5 has a problem, but there is a fix |url=https://www.pcgamesn.com/gaming-hardware/ue5-native-4k-performance-issues |website=PCGamesN |date=13 June 2024}}

{{cite web |last1=Battaglia |first1=Alex |title=Temporal anti-aliasing: a blessing or a curse? |url=https://www.eurogamer.net/digitalfoundry-2024-temporal-anti-aliasing-a-blessing-or-a-curse |website=Eurogamer |language=en |date=11 February 2024}}

{{cite web |last1=Evanson |first1=Nick |title=Epic talks shop about stuttering in games that use its Unreal Engine and offers solutions to the problem |url=https://www.pcgamer.com/hardware/graphics-cards/epic-talks-shop-about-stuttering-in-games-that-use-its-unreal-engine-and-offers-solutions-to-the-problem/ |website=PC Gamer |language=en |date=4 February 2025}}

{{cite web |last1=Hoglund |first1=Michael |title=Unreal Engine 5 engineers are looking to solve the problems many modern game developers have with its engine |url=https://www.windowscentral.com/gaming/unreal-engine-5-engineers-looking-to-solve-problems-devs-have-with-engine |website=Windows Central |language=en |date=10 February 2025}}

{{cite web |last1=Meo |first1=Francesco De |title=The Witcher 4 Could Fix Unreal Engine 5 Stuttering Issues, but Engine-Wide Improvements May Take a Long Time |url=https://wccftech.com/the-witcher-4-unreal-engine-5-stuttering-fix/ |website=Wccftech |date=3 December 2024}}

{{cite web |last1=Rudzki |first1=Jarosław |title=How Small Open Doors Can Lead to Better CPU Utilization and Bigger Games {{!}} Unreal Fest 2024 |website=YouTube |url=https://www.youtube.com/watch?v=JaCf2Qmvy18 |date=Aug 16, 2024}}

{{cite web |last1=Wen |first1=Alan |title=How Eternal Strands' complex chaos was made possible |url=https://www.creativebloq.com/3d/video-game-design/how-eternal-strands-complex-chaos-was-made-possible |website=Creative Bloq |language=en |date=28 January 2025}}

{{cite web |last1=Dean |first1=Ian |title=How Unreal Engine 5's MetaHuman tech has enabled River End Games to elevate its storytelling for Eriksholm: The Stolen Dream |url=https://www.creativebloq.com/3d/video-game-design/how-unreal-engine-5s-metahuman-tech-has-enabled-river-end-games-to-elevate-its-storytelling-for-eriksholm-the-stolen-dream |website=Creative Bloq |language=en |date=15 January 2025}}

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Category:2022 software

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