User:V8fan/Civilization IV: Colonization

{{Userspace draft|date=November 2011}}

{{Infobox video game

| title =Sid Meier's Civilization IV: Colonization

| image =

| caption =North American box art

| developer = Firaxis Games

| publisher = 2K Games

| designer = H. Edward Piper

| series = Civilization

| engine = Civilization IV (a derivation of the Gamebryo engine)

| released = September 22, 2008

| genre = Turn-based strategy

| modes = Single-player, Multiplayer

| platforms=Microsoft Windows, Mac OS XESRB listing

}}

Sid Meier's Civilization IV: Colonization is a remake (a total conversionAs noted on the box package text. using Sid Meier's Civilization IV engine) of the 1994 turn-based strategy game Sid Meier's Colonization.{{cite web | title = Firaxis Games Coming Soon | publisher = Firaxis Games, Inc. | url = http://www.firaxis.com/games/game_detail.php?gameid=21 | accessdate = 2008-06-17 }} Players control settlers from one of four European nations, Spain, England, France, or the Netherlands, that are trying to conquer/colonize the New World in the time period between 1492–1792. The final goal of each player is to build up their colonies and a standing army, then declare independence from their mother country and defeat the military force that the King sends to crush the rebellion.{{cite press release| title = 2K Games Announces Sid Meier's Civilization IV: Colonization for Games for Windows| publisher = 2K Games| date = 2008-06-09| url = http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=315205| accessdate =2008-06-09 }}{{cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=10837&Itemid=2|title=2K Games Revives Sid Meier’s Colonization|author=Joe Keiser|date=2008-06-09}}{{Cite web| last = Miller| first = Jon| author-link = http://www.gamespot.com/users/JonMilla/| title =Civilization IV: Colonization First Look| date = 2008-06-26| url = http://www.gamespot.com/pc/strategy/sidmeierscivilizationivcolonization/news.html?sid=6193071| accessdate = 2008-07-02}}http://www.gamespot.com/pc/strategy/sidmeierscivilizationivcolonization/news.html?sid=6196184&mode=previews GameSpot: Civilization Colonization Updated Hands-OnFiraxis Games Coming Soon http://www.firaxis.com/games/game_detail.php?gameid=21 Updated 9-21-2008

The Windows version was released on September 22, 2008. A Mac OS X version was released in January 2010.http://www.insidemacgames.com/news/story.php?ID=18198 Sid Meier's Civilization IV: Colonization does not require the original Sid Meier's Civilization IV in order to play.http://www.firaxis.com/games/game_detail.php?gameid=21

Gameplay

In order to build and expand their cities, players must balance negotiations with several separate groups: the natives of the Americas, colonists from the player's home country, and other colonists from the old world. Players may also recruit founding fathers to join their cause — each with a specific bonus that helps them throughout the game. The player influences the direction of his colony through his choices in diplomacy, recruitment, and city management. Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level.

Economics and trade come into play when the player makes finished goods and sells them in Europe, or trades with the natives for other goods or gold. By harvesting natural resources, skilled craftsmen can convert them into finished goods for sale or trade. Additionally, silver can be mined for direct trade, and ore can be mined to turn into tools and then in turn guns. Skilled craftsmen produce twice as much as regular workers, and specialist buildings can be built to increase overall production as well.

=Nations and leaders=

Natural resources and finished goods

class="wikitable"

| Good

| Resource

| Harvester

| Worker

| Building

| Terrain

Cigars

| Tobacco

| Tobacco Planter

| Tobacconist

| Tobacco Shop

| Grassland

Cloth

| Cotton

| Cotton Planter

| Weaver

| Weaver's Shop

| Prairie

Coats

| Furs

| Fur Trapper

| Fur Trader

| Fur Trading Post

| Forest/Mixed Forest

Rum

| Sugar

| Sugar Planter

| Distiller

| Rum Distillery

| Marsh

=Bonuses=

The player's selection of nationality, made at the start of the game, affects the colony's standing in the world: The English receive an immigration bonus, while the Dutch enjoy trade bonuses. The French diplomacy edge encourages more favorable relations with native tribes, while the Spanish Conquistador bonus favors conquest against the natives.

In addition to single-player campaigns, the new game has a multiplayer component.

= Changes from Sid Meier's Colonization =

:Image:CivIVColCCongress.jpg

In addition to updated graphics engine and a multiplayer segment, Civilization IV: Colonization has many new gameplay mechanics. When starting the game, in addition to choosing a starting European nation, a player chooses between two governors, each with different advantages.{{cite web | title = Sid Meier's Civilization IV: Colonization Dutch Faction Profile | publisher = IGN | date = 2008-08-21 | url = http://pc.ign.com/articles/901/901864p1.html | accessdate = 2008-08-23}} In addition, national borders is a gameplay concept taken from Civilization IV. This means that rivals cannot pass into each other's land unless they have an open borders agreement — or they have declared war.

Unlike the original game, nations cannot recruit the same founding fathers. Each founding father is recruited by one and only one nation/player. Moreover, founding fathers will only join nations with certain criteria, namely a certain level of "points" obtained in various categories (political, military, exploration, religion, and trade).{{cite web| last = Kosak| first = Dave 'Fargo' | title = Sid Meier's Civilization IV: Colonization (PC)| publisher = GameSpy| date = 2008-07-18 | url =http://pc.gamespy.com/pc/civilization-game-untitled/891987p1.html| accessdate = 2008-08-23}}

After the player declares independence, players draft a constitution determining the government style of their independent nation. For example, if a nation chooses a monarchical system, then it can still trade with Europe during the war for independence.{{cite web | last = Park | first = Andrew | title = E3 2008: Sid Meier's Civilization IV: Colonization Updated Impressions — New Information and Details | publisher = GameSpot | date =2008-07-15 | url = http://www.gamespot.com/pc/strategy/sidmeierscivilizationivcolonization/news.html?sid=6194086&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2 | accessdate = 2008-08-23}}

Additionally, there are no longer any Loyalist victories.

Engine

The game runs on an upgraded version of the Civilization IV engine with changes including enhanced graphics, streamlined code, and redesigned interfaces. With these enhancements, Colonization requires video cards that support pixel shader 1.1.{{Cite web| last = Thorsen | first = Tor | title = Q&A: Meier on revolutionizing Colonization| date = 2008-06-13| url = http://www.gamespot.com/news/6192569.html| accessdate = 2008-06-15}}

Critical reception

:Image:Civ4colon ss.jpg

{{VG Reviews

|state=collapsed

| 1UP = A{{cite web| last = Chick| first = Tom| title = Sid Meier's Civilization IV: Colonization (PC)| publisher = 1UP.com| date = September 25, 2008| url = http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=967615&popup=1| accessdate = 2008-09-27}}

| CVG = 7.9/10{{cite web|url=http://www.computerandvideogames.com/article.php?id=197607|title=Civilization IV: Colonization Review - Computer and Video Games|last=Meer|first=Alec |date=September 22, 2008|publisher=Computer and Video Games|accessdate=2008-09-23}}

| EuroG = 8/10{{cite web|url=http://www.eurogamer.net/article.php?article_id=242130&page=1|title=Civilization IV: Colonization Review - EuroGamer|last=Clare|first=Oliver |date=September 22, 2008|publisher=EuroGamer|pages=2|accessdate=2008-09-22}}

| G4 = 4/5{{cite web| last = Hunt | first = Jonathan | title = Sid Meier's Civilization IV: Colonization (PC)| publisher =GameSpy| date=2008-09-23| url =http://www.g4tv.com/xplay/reviews/1838/Sid_Meiers_Civilization_IV_Colonization.html| accessdate = 2011-04-03}}

| GI = 9/10{{cite web| url=http://www.gameinformer.com/games/sid_meiers_civilization_iv_colonization/b/pc/archive/2009/09/23/review.aspx|title=Civilization IV: Colonization Review - Game Informer|last=Biessener|first=Adam|date=September 22, 2009|publisher=Game Informer|accessdate=2011-04-03}}

| GSpy = 4/5{{cite web| last = Kosak| first = Dave 'Fargo'| title = Sid Meier's Civilization IV: Colonization (PC)| publisher =GameSpy| date =2008-10-02| url =http://pc.gamespy.com/pc/civilization-game-untitled/915896p1.html| accessdate = 2011-04-03}}

| GSpot = 80{{cite web| last =Watters| first =Chris| authorink =http://www.gamespot.com/users/Chris_Watters/| title = Civ IV: Colonization Review| publisher =GameSpot| date =2008-10-03| url =http://www.gamespot.com/pc/strategy/sidmeierscivilizationivcolonization/review.html| accessdate = 2008-10-04}}

| IGN = 8.7/10{{cite web|url=http://pc.ign.com/articles/913/913968p1.html|title=Civilization IV: Colonization Review - IGN|last=Butts |first=Steve |date=September 26, 2008|publisher=IGN|pages=3|accessdate=2008-09-27}}

| XPlay = 4/5{{cite web|url=http://www.g4tv.com/xplay/reviews/1838/Sid_Meiers_Civilization_IV_Colonization.html|title=G4 X-Play Review: Sid Meier's Civilization IV: Colonization|date=September 23, 2008|publisher=G4|accessdate=2008-10-15}}

|-

| compilation = yes

| GR = 80%{{cite web|url=http://www.gamerankings.com/htmlpages2/946846.asp?q=civilization|title=Civ IV: Colonization |publisher=GameRankings|accessdate=2008-12-17}}

| MC = 83%{{cite web|url=http://www.metacritic.com/games/platforms/pc/sidmeierscivilization4colonization|title=Civilization IV: Colonization Review - MetaCritic|publisher=Metacritic|accessdate=2008-12-17}}

}}

The single victory condition – declaring and winning a war for independence – has been both criticized and accepted{{cite web|quote=[this winning condition] should appeal to strategy gamers who are unhappy with the less structured victory paths in Civilization IV|url=http://pc.ign.com/articles/913/913968p1.html|title=Sid Meier's Civilization IV: Colonization Review|first=Steve|last=Butts|publisher=IGN}} by reviewers. Another criticism of the game is that it only has four playable colonial powers. The exclusion of Europe's less prominent colonial powers has been called a "limiting" factor in the game.

Variety video games reporter and reviews editor, Ben Fritz, in his blog, criticized the concept of the game because of the injustices that occurred during the colonial time period.{{cite news| title = Civilization IV: Colonization... Wow that looks offensive | date =2008-06-25| url =http://weblogs.variety.com/the_cut_scene/2008/06/civilization-iv.html| accessdate =2008-09-10 | work=Variety}}{{cite web | title = Civilization IV: Colonization Called 'Morally Disturbing' | publisher = The Escapist | date = 2008-06-27 | url =

http://www.escapistmagazine.com/news/view/84721-Civilization-IV-Colonization-Called-Morally-Disturbing | accessdate = 2008-08-18}}{{cite web| title = Variety Troubled By Sid Meier's Next Game| url = http://kotaku.com/5019849/variety-troubled-by-sid-meiers-next-game| accessdate = 2008-08-18}} Firaxis has responded to Fritz's blog post with the statement, "the game does not endorse any particular position or strategy - players can and should make their own moral judgments."{{cite news| title = Firaxis responds to my Colonization post | date =2008-06-27| url =http://weblogs.variety.com/the_cut_scene/2008/06/firaxis-respond.html| accessdate =2008-09-17 | work=Variety}}

{{-}}

See also

  • FreeCol, an open source Colonization clone

References

{{reflist|2}}