VRChat

{{short description|Virtual reality social platform}}

{{Infobox video game

| title = VRChat

| image = 220px

| developer = VRChat Inc.

| publisher = VRChat Inc.

| designer = {{ubl|Graham Gaylor|Jesse Joudrey}}

| platforms = Microsoft Windows, Android (on Meta Quest 2 and newer, PICO 4, and HTC Vive XR Elite)

| released = {{Unbulleted list|Microsoft Windows, Oculus Rift|January 16, 2014|Steam|February 1, 2017|HTC Vive|September 13, 2017|Oculus Quest|December 11, 2018|Android (Alpha)|August 22, 2023|PICO 4|November 9, 2023}}

| genre = Massively multiplayer online

| modes = Single-player, multiplayer

| engine = Unity{{Cite web |url=https://creators.vrchat.com/sdk/current-unity-version |title=Currently Supported Unity Version |publisher=VRChat |access-date=August 29, 2023 |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829215925/https://creators.vrchat.com/sdk/current-unity-version/ |url-status=live }}

}}

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey{{Cite web |date=2023-05-23 |title=VRChat enters the creator economy |url=https://www.tubefilter.com/2023/05/23/vrchat-creator-monetization/ |access-date=2023-09-12 |website=Tubefilter |language=en-US |archive-date=2023-09-27 |archive-url=https://web.archive.org/web/20230927135406/https://www.tubefilter.com/2023/05/23/vrchat-creator-monetization/ |url-status=live }} and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as an app for Android-based headsets such as the Meta Quest, Pico 4, and HTC Vive XR Elite. VRChat is also playable without a virtual reality device in a "desktop"{{Cite web |title=Community FAQ |url=https://hello.vrchat.com/community-faq |access-date=2024-12-19 |website=VRChat |language=en-US}} mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices.

VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017. VRChat later became available on the Meta Quest store on December 11, 2018, and in early access on the Google Play store on August 22, 2023.

Overview

File:VR chat gameplay.jpg

VRChat{{'}}s functionality is similar to that of games such as Second Life and Habbo Hotel,{{cite web|url=https://www.polygon.com/2017/12/22/16805452/vrchat-steam-vive-oculus-twitch-youtube|title=VRChat is a bizarre phenomenon that has Twitch, YouTube obsessed|last=Alexander|first=Julia|publisher=Vox Media, Inc.|work=Polygon|date=December 22, 2017|access-date=January 9, 2018|url-status=live|archive-url=https://web.archive.org/web/20180109131656/https://www.polygon.com/2017/12/22/16805452/vrchat-steam-vive-oculus-twitch-youtube|archive-date=January 9, 2018}} allowing users to access user-developed "worlds" where they can interact with each other using virtual avatars. Worlds can vary, with some taking the form of social spaces, performance venues, and games{{Cite web |date=August 9, 2022 |title=Getting Dressed for the Metaverse |url=https://www.esquire.com/style/mens-fashion/a40803280/metaverse-fashion/ |url-status=live |archive-url=https://web.archive.org/web/20220909101104/https://www.esquire.com/style/mens-fashion/a40803280/metaverse-fashion/ |archive-date=September 9, 2022 |access-date=August 11, 2022 |website=Esquire}}

VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, or perform interactions that require more than one hand.{{Cite web |last=Jecks |first=Chris |date=January 8, 2018 |title=VRChat: Do You Need a VR Headset to Play? |url=http://twinfinite.net/2018/01/vrchat-need-vr-headset/ |url-status=live |archive-url=https://web.archive.org/web/20180224173215/http://twinfinite.net/2018/01/vrchat-need-vr-headset/ |archive-date=February 24, 2018 |access-date=February 23, 2018 |website=Twinfinite}}

The paid VRChat Plus subscription provides extra features such as more slots for "favorite" avatars, profile pictures, and the ability to attach an in-game photo to an invite request. Other exclusive features for subscribers have been added since launch, including additional theming options for the user interface, and custom emojis and stickers.{{Cite web|last=Hayden|first=Scott|date=2020-12-07|title='VRChat' Launches Premium Membership, Now in 'Early Supporter' Phase on Steam|url=https://www.roadtovr.com/vrchat-plus-membership-early-supporter/|access-date=2021-01-03|website=Road to VR|language=en-US|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414041929/https://www.roadtovr.com/vrchat-plus-membership-early-supporter/|url-status=live}}{{Cite web|last=Baker|first=Harry|title=VRChat Plus, Paid Subscription Option, Now Available On Steam|url=https://uploadvr.com/vrchat-plus-subscription-steam/|access-date=2021-01-03|website=UploadVR|date=4 December 2020|language=en-US|archive-date=2021-02-26|archive-url=https://web.archive.org/web/20210226100224/https://uploadvr.com/vrchat-plus-subscription-steam/|url-status=live}}{{Cite web|date=2 Feb 2021|title=VRChat 2021.1.2|url=https://docs.vrchat.com/docs/vrchat-202112|url-status=live|archive-url=https://web.archive.org/web/20210505152140/https://docs.vrchat.com/docs/vrchat-202112|archive-date=5 May 2021|access-date=8 May 2021|website=VRChat}}{{Cite web |date=2 Feb 2021 |title=VRChat 2023.3.2 |url=https://docs.vrchat.com/docs/vrchat-202332#new-features |url-status=live |archive-url=https://web.archive.org/web/20210505152140/https://docs.vrchat.com/docs/vrchat-202332#new-features |archive-date=5 May 2021 |access-date=16 June 2024 |website=VRChat}} In March 2025, several new Plus-exclusive features were launched in beta, including a virtual dolly for the in-game camera, a flyable camera drone, and "Selfie Expression"—a feature that allows users in desktop mode to use a webcam to give their avatar facial motion tracking without needing to use a VR headset.{{Cite web |date=2025-03-12 |title=VRChat Now Testing Drones, Dolly Cams And Desktop Webcam Mode |url=https://www.uploadvr.com/vrchat-now-testing-drones/ |access-date=2025-05-18 |website=UploadVR |language=en}}

=User-generated content=

File:VRChat avatar in blender.png software Blender]]

Creating avatars and worlds is an involved process using external tools; they are uploaded by users of a Unity software development kit released alongside VRChat. Avatars are capable of mimicking head and hand motion along with supporting lip syncing, eye tracking, blinking, and other features.{{cite web|url=http://www.tomshardware.com/news/vrchat-oculus-rift-htc-vive,33557.html|title='VRChat' Is A Social Platform, A Dev Sandbox, And A Step In The Right Direction|last=Forrest|first=Derek|work=Tom's Hardware|date=February 1, 2017|access-date=January 14, 2018}} Trends and variations of avatars can spread deeply through the community, and avatars themselves are often distributed for free, or sold through online marketplaces such as Gumroad or Booth.{{Cite web |last=Gladwin |first=Ryan S. |date=2024-03-29 |title=Trans people are turning to VR as society fails them |url=https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them |access-date=2024-03-30 |website=Mashable |language=en}} The Japanese company Hikky has organized a series of events on VRChat known as "Virtual Market" ("VKet"), a virtual fan convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.{{Cite web |last=Lang |first=Ben |date=2021-11-15 |title=Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network |url=https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/ |access-date=2024-03-30 |website=Road to VR |language=en-US}}{{Cite web |title=Japan companies go virtual to boost real-world profits |url=https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits |access-date=2024-03-30 |website=Nikkei Asia |language=en-GB}}

In 2020, VRChat introduced Udon, a visual programming language which uses a node graph system. While still considered alpha software, it became usable on publicly-accessible worlds beginning in April 2020.{{Cite web|last=Tupper|date=2020-04-01|title=Introducing VRChat Udon: Unlocking Coding for Creators|url=https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1|access-date=2021-12-01|website=VRChat|language=en|archive-date=2023-06-20|archive-url=https://archive.today/20230620063811/https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1|url-status=live}} A third-party compiler, UdonSharp, was developed to allow world scripts to be written in C#.{{Cite web|date=2021-09-06|title=「VRChat向け自動更新ポスターまとめ」の使い方 {{!}} PANORA|url=https://panora.tokyo/archives/33123|access-date=2021-12-01|language=ja|archive-date=2021-12-01|archive-url=https://web.archive.org/web/20211201222238/https://panora.tokyo/archives/33123|url-status=live}}

In 2022, support for the Open Sound Control (OSC) protocol was added for more advanced interactions with external software and devices.{{Cite news |last=Taylor |first=Mollie |date=2022-07-26 |title=VRChat is being review bombed to hell and back after anti-cheat announcement |language=en |work=PC Gamer |url=https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/ |access-date=2022-07-27 |archive-date=2022-08-02 |archive-url=https://web.archive.org/web/20220802154153/https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/ |url-status=live }} Later in the year, VRChat began to implement a secondary application—"Creator Companion"—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.{{Cite web |title=The VRChat Creator Companion is Now Live! |url=https://hello.vrchat.com/blog/creator-companion-live |access-date=2023-05-30 |website=VRChat |language=en-US |archive-date=2023-05-30 |archive-url=https://web.archive.org/web/20230530234131/https://hello.vrchat.com/blog/creator-companion-live |url-status=live }} The previous VRChat SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.{{Cite web |title=Choosing your SDK |url=https://docs.vrchat.com/docs/choosing-your-sdk |access-date=2023-05-30 |website=VRChat |language=en |archive-date=2023-05-30 |archive-url=https://web.archive.org/web/20230530054452/https://docs.vrchat.com/docs/choosing-your-sdk |url-status=live }}

In May 2023, VRChat announced that it would add a new monetization system known as the "Creator Economy". Initially, this allows eligible groups to offer subscriptions (via a paid digital currency known as "VRChat Credits") that can, in turn, allow access to exclusive features programmed in worlds (such as VIP rooms or in-game cosmetics) for supporters. 50% of revenue from subscriptions go to the group owner.{{Cite web |date=2023-05-23 |title=VRChat enters the creator economy |url=https://www.tubefilter.com/2023/05/23/vrchat-creator-monetization/ |access-date=2024-03-30 |website=Tubefilter |language=en-US}}{{Cite web |date=2023-12-06 |title=VRChat Paid Creator Subscriptions Enter Full Release |url=https://www.uploadvr.com/vr-chat-creators-paid-subscriptions/ |access-date=2024-03-30 |website=UploadVR |language=en}}{{Cite web |title=Paid Subscriptions: Now in Open Beta! |url=https://hello.vrchat.com/blog/paid-subscriptions-beta |access-date=2024-03-30 |website=VRChat |language=en-US}} In May 2025, a related feature known as the "Avatar Marketplace" was also announced, allowing users to purchase access to premium public avatars using Credits; at launch, this also included official avatars such as Quill from Moss.{{Cite web |date=2025-05-14 |title=VRChat Avatar Marketplace Opens To VR Fashion Designers |url=https://www.uploadvr.com/vrchat-avatar-marketplace-fashion/ |access-date=2025-05-18 |website=UploadVR |language=en}}{{Cite web |last=Hayden |first=Scott |date=2025-05-15 |title='VRChat' Opens New Marketplace for Buying and Selling VR Avatars |url=https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ |access-date=2025-05-18 |website=Road to VR |language=en-US}}

= Hardware support =

VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link or Virtual Desktop), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android; it was initially released for Android-based standalone headsets including Meta Quest, Pico 4,{{citation |title=VRChat Is Now Available On Pico 4 |date=9 November 2023 |website=www.uploadvr.com |url=https://www.uploadvr.com/vrchat-pico-4/}} and HTC Vive XR Elite.{{Cite web |date=2023-12-02 |title=VRChat Now On Vive XR Elite, With Body Tracking Support |url=https://www.uploadvr.com/vrchat-vive-xr-elite-body-tracking-vive-ultimate-trackers/ |access-date=2024-03-30 |website=UploadVR |language=en}} A client for Android smartphones was first released in 2023, which uses touchscreen controls, and also allows users to access social features and push notifications from groups.{{Cite web |title=VRChat Mobile Beta Now Live! |url=https://hello.vrchat.com/blog/mobile-alpha-now-live |access-date=2025-05-18 |website=VRChat |language=en-US}}{{Cite web |date=2023-08-18 |title=VRChat Mobile Alpha Now Available On Android |url=https://www.uploadvr.com/vrchat-mobile-alpha-now-available-on/ |url-status=live |archive-url=https://web.archive.org/web/20230827164233/https://www.uploadvr.com/vrchat-mobile-alpha-now-available-on/ |archive-date=2023-08-27 |access-date=2023-08-27 |website=UploadVR |language=en}} A similar iOS version of VRChat was initially released as a closed beta on May 7, 2024.{{Cite web |title=Apple iOS Beta Signups Are Now Active |url=https://hello.vrchat.com/blog/apple-ios-beta-signup |access-date=2024-12-19 |website=VRChat |language=en-US}}

Worlds and avatars can be built for Android, iOS, and Microsoft Windows (PC) platforms to support cross-platform play; due to hardware limitations, content for mobile platforms must be optimized within specific constraints. In January 2024, VRChat began to offer automatically-generated, reduced-fidelity versions of avatars called "imposters" that can be displayed in place of the avatar when on an incompatible platform, or when the user's performance and safety settings prevent the displaying of an avatar.{{Cite web |date=2024-01-10 |title=VRChat Now Automatically Generates Mobile Avatar Versions |url=https://www.uploadvr.com/vrchat-avtar-impostors-mobile-version/ |access-date=2024-03-30 |website=UploadVR |language=en}}{{Cite web|title=Here's How VRChat Will Work On Oculus Quest|url=https://uploadvr.com/vrchat-quest-limitations-details/|access-date=2021-01-03|website=UploadVR|date=11 April 2019|language=en-US|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414171010/https://uploadvr.com/vrchat-quest-limitations-details/|url-status=live}}

Finger tracking and gesture recognition is supported on controllers such as the Index Controller and Oculus Touch, allowing users' finger movements to be reflected by their avatar, and hand poses to trigger linked animations (such as a corresponding facial expressions).{{Cite web|title=Oculus Touch|url=https://docs.vrchat.com/docs/touch|access-date=2021-01-03|website=VRChat|language=en|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112041625/https://docs.vrchat.com/docs/touch|url-status=live}}{{Cite web|title=Valve Index Controllers|url=https://docs.vrchat.com/docs/valve-index|access-date=2021-01-03|website=VRChat|language=en|archive-date=2021-02-20|archive-url=https://web.archive.org/web/20210220181736/https://docs.vrchat.com/docs/valve-index|url-status=live}} VRChat also supports SteamVR and OSC full-body tracking for motion capture, typically by using HTC's Vive Tracker peripherals or alternative devices such as the Kinect, Virtual Desktop, or Inertial Measurement Unit based trackers such as SlimeVR.{{Cite web |date=2024-03-14 |title=Virtual Desktop On Quest 3 Can Now Emulate Vive Trackers |url=https://www.uploadvr.com/virtual-desktop-quest-3-inside-out-body-tracking-vive-tracker-emulation/ |access-date=2024-03-30 |website=UploadVR |language=en}}{{Cite web|last=Moss|first=Gabriel|date=2018-11-30|title=VRChat's Full-Body Tracking Attracts Pole Dancers, Breakdancers and More|url=https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/|access-date=2021-01-03|website=VR Fitness Insider|language=en-US|archive-date=2021-02-25|archive-url=https://web.archive.org/web/20210225200415/https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/|url-status=live}}{{Cite web|last=Carbotte|first=Kevin|title=You Can Use A Kinect For Full Body Tracking In SteamVR; Here's How|url=https://www.tomshardware.com/news/driver4vr-kinect-full-body-vr-tracking,35476.html|access-date=2021-01-03|website=Tom's Hardware|date=16 September 2017|language=en}} The Vive XR Elite version of VRChat supports the Vive Ultimate Tracker accessory.

Community

VRChat{{'s}} popularity has been attributed to use by YouTubers and Twitch streamers. VRChat has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game. After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of VRChat-related Twitch streams in mid-2020 and September 2020.{{Cite web |last=Lang |first=Ben |date=2020-11-04 |title=Spurred by Quest 2 Launch, 'VRChat' Hits Record 24,000 Concurrent Users, More Than Half in VR |url=https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/ |url-status=live |archive-url=https://web.archive.org/web/20210203193236/https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/ |archive-date=2021-02-03 |access-date=2021-01-03 |website=Road to VR |language=en-US}} The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2. On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year's Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.{{Cite web |last=Tupper |date=2021-01-05 |title=VRChat's New Years 2021 — or, what the $%@& was that? |url=https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77 |url-status=live |archive-url=https://archive.today/20230703055534/https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77 |archive-date=2023-07-03 |access-date=2021-01-09 |website=VRChat |language=en}}

The platform has a notable community of transgender users, as the use of avatars have allowed individuals to discover and portray an expression of themselves that suits their gender identity, especially if they live in regions where the transgender community faces prejudice. VRC Trans Academy—a support group for transgender users on VRChat—had over 36,000 members as of December 2024.

The virtual furry convention Furality has been hosted on VRChat since 2020; its eighth edition in 2024—Furality Umbra—hosted a record of over 21,000 registered attendees.{{Cite web |last=McNally) |first=Sonious (Tantroo |date=2024-07-10 |title=Furality's 8th gathering brings together 21,000 furs to VRChat event raising $42,269 for charity |url=https://www.flayrah.com/9195/furalitys-8th-gathering-brings-together-21000-furs-vrchat-event-raising-42269-charity |access-date=2024-07-29 |website=Flayrah |language=en}}

= Moderation and trust system =

VRChat is user moderated with a votekick system. When a problematic user is present, anyone may initiate a vote to remove them from the area.{{cite conference |url=https://tuhat.helsinki.fi/ws/portalfiles/portal/535771470/chi25-493.pdf |title=Democratic Moderation: Exploring the Use and Perception of Votekicking in Social Virtual Reality |last1=Chen |first1=Qijia |last2=Qunfang |first2=Wu |last3=Jacucci |first3=Giulio |date=April 25, 2025 |publisher=Association for Computing Machinery |pages= |location=Yokohama, Japan |conference=CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems |id= |doi=10.1145/3706598.371357}} User-created groups may assign moderators to spaces that they operate.{{Cite web |title=Groups is Now Live! |url=https://hello.vrchat.com/blog/vrchat-groups |access-date=2024-03-30 |website=VRChat |language=en-US}}{{Cite web |title=VRChat 2023.2.3|url=https://docs.vrchat.com/docs/vrchat-202323 |access-date=2024-06-12 |website=VRChat |language=en-US}}

Users of VRChat are automatically classified into various "trust ranks" based on factors such as the time they spend on the platform, number of friends, and content uploaded. Higher ranks come with increased access to avatar features that may be disruptive if misused.{{Cite web|title=VRChat Safety and Trust System|url=https://docs.vrchat.com/docs/vrchat-safety-and-trust-system|access-date=2021-01-03|website=VRChat|language=en|archive-date=2021-04-22|archive-url=https://web.archive.org/web/20210422115520/https://docs.vrchat.com/docs/vrchat-safety-and-trust-system|url-status=live}} The classification of users into an ordered ranking system, based on an opaque algorithm, may lead to discrimination or stereotyping based on trust rank.{{cite journal |last1=Chen |first1=Qijia |last2=Cai |first2=Jie |last3=Jacucci |first3=Giulio |date=May 4, 2024 |title=“People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality |url=https://link.springer.com/content/pdf/10.1007/s10606-024-09498-7.pdf |journal=Computer Supported Cooperative Work |volume= |issue= |publisher= |pages= |doi=10.1007/s10606-024-09498-7 |access-date=January 7, 2025}}

= Music and dance =

The platform has attracted various music-oriented communities and events; dancers have leveraged full-body tracking support to give virtual performances and classes within VRChat, including ballet, breaking, and pole dance.{{Cite web |last=Moss |first=Gabriel |date=2018-11-30 |title=VRChat's Full-Body Tracking Attracts Pole Dancers, Breakdancers and More |url=https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/ |url-status=live |archive-url=https://web.archive.org/web/20210225200415/https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/ |archive-date=2021-02-25 |access-date=2021-01-03 |website=VR Fitness Insider |language=en-US}}

Online dance music events have also occurred on VRChat, especially since the COVID-19 pandemic. They are organized by collectives that develop and design nightclub worlds, and sometimes simulcast their events on live streaming platforms such as Twitch. One club—Loner Online—was noted by an NME writer for its attention to detail in recreating an underground club experience (with the Akihabara nightclub Mogra cited by its developers as an influence), right down to having bathroom stalls.{{Cite web |date=2021-05-28 |title=Staying in to go out: exploring the VRChat club scene |url=https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486 |url-status=live |archive-url=https://web.archive.org/web/20211029172708/https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486 |archive-date=2021-10-29 |access-date=2021-10-12 |website=NME |language=en}}{{Cite web |date=2020-11-27 |title=LONER Online Pushes the Boundaries of Gaming and Night Clubbing on VRChat [Interview] |url=https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/ |url-status=live |archive-url=https://web.archive.org/web/20211020015852/https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/ |archive-date=2021-10-20 |access-date=2021-10-12 |website=Your EDM |language=en-US}} In partnership with the VRChat-based electronic music festival SlyFest, British drum and bass producer Muzz organized a virtual concert tour consisting of headlining appearances at multiple VRChat events in 2021, including support from other producers such as Feint, Mollie Collins, and Teddy Killerz.{{Cite web |last=Meadow |first=Matthew |date=2021-04-05 |title=MUZZ Will Launch Virtual Reality Tour With Teddy Killerz, Feint, & More |url=https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/ |url-status=live |archive-url=https://web.archive.org/web/20230827164735/https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/ |archive-date=2023-08-27 |access-date=2023-08-27 |website=Your EDM |language=en-US}}

In June 2020, French electronic musician Jean-Michel Jarre presented a virtual concert experience in VRChat, "Alone Together".{{Cite web |date=18 June 2020 |title=French Musician Jean-Michel Jarre To Perform In VRChat This Weekend |url=https://uploadvr.com/jean-michel-jarre-vrchat-concert/ |url-status=live |archive-url=https://web.archive.org/web/20211028164005/https://uploadvr.com/jean-michel-jarre-vrchat-concert/ |archive-date=2021-10-28 |access-date=2021-10-12 |website=UploadVR |language=en-US}} On December 31, 2020, Jarre presented a second virtual concert for New Year's Eve, "Welcome to the Other Side", which was broadcast across other radio, television, and online platforms from outside of the Notre-Dame cathedral, and featured an interactive companion experience on VRChat, taking place in a world recreating its interior.{{Cite web |last=Ewing |first=Jerry |date=January 5, 2021 |title=Jean-Michel Jarre celebrates 75million viewers for NYE show |url=https://www.loudersound.com/news/jean-michel-jarre-celebrates-75million-viewers-for-nye-show |url-status=live |archive-url=https://web.archive.org/web/20210405125503/https://www.loudersound.com/news/jean-michel-jarre-celebrates-75million-viewers-for-nye-show |archive-date=April 5, 2021 |access-date=February 10, 2021 |website=Louder Sound}}

= Sign language =

Signed language is possible in VRChat because users can position their hands anywhere they can reach, and pose their fingers to varying extents.{{cite conference |last1=Quandt |first1=Lorna |last2=Lamberton |first2=Jason |last3=Leannah |first3=Carly |last4=Willis |first4=Athena |last5=Malzkuhn |first5=Melissa |date=June 1, 2022 |title= Signing Avatars in a New Dimension: Challenges and Opportunities in Virtual Reality |url=https://par.nsf.gov/servlets/purl/10356532 |work=Proceedings of the 7th International Workshop on Sign Language Translation and Avatar Technology |book-title= |conference= |location= |pages=85-90 |publisher=}} Two sign dialects are used depending on the signer's hardware; both must be understood for effective communication.{{cite web |last=Schultz |first=Ryan |date=November 18, 2019 |title=Syrmor Takes a Look at the Hard-of-Hearing and Deaf Community in VRChat and Their Own Version of Sign Language Used to Communicate In-World |url=https://ryanschultz.com/2019/11/18/syrmor-takes-a-look-at-the-hard-of-hearing-and-deaf-community-in-vrchat-and-their-own-version-of-sign-language-used-to-communicate-in-world/ |website= |location= |publisher= |access-date=May 10, 2025}} The general dialect is limited to seven predetermined handshapes built into VRChat. Some specialized avatars may expand on this limitation, especially by replacing the horns sign (1I) with the more broadly useful shaka sign (Y).{{efn|The remaining gestures are: 1, 5, 10, L, S, V.}}{{cite conference |last1=Zhang |first1=Kexin |last2=Deldari |first2=Elmira |last3=Lu |first3=Zhicong |last4=Yao |first4=Yaxing |last5=Zhao |first5=Yuhang |date=June 1, 2022 |title=“It’s Just Part of Me:” Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality |url=https://dl.acm.org/doi/abs/10.1145/3517428.3544829 |work= |book-title=ASSETS '22: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility |conference= |location= |pages= |publisher=}} The other dialect is for users of the Valve Index controllers, which track each finger independently. Neither dialect can correctly reproduce all signs, so Deaf users alter the signs in standardized ways. For example, to imply that two fingers are meant to be crossed, a twisting motion is added to the sign.{{cite web |last=Lucas |first=Jessica |date=March 10, 2022 |title=How one group is remaking sign language for the VR age |url=https://www.inverse.com/input/culture/helping-hands-vr-sign-language-deaf-hearing |website= |work=Input |location= |publisher= |access-date=May 10, 2025}} Altered signs must also account for the usual lack of eye and face tracking,{{efn|Although VRChat avatars can support face tracking, its adoption is limited because support must be built into the avatars, and because the tracking hardware is not commercially available.}} which is a major obstacle to accurately recreating sign languages.

In addition to these hardware dialects, the Quest 2's camera-based hand tracking can also be used for sign language.{{cite web |last=Tangermann |first=Victor |date=November 1, 2022 |title=Sign Language in Virtual Reality Actually Looks Kinda Awesome |url=https://futurism.com/sign-language-virtual-reality |website= |work=Futurism |location= |publisher= |access-date=May 10, 2025}} However, it can have problems with signs where one hand occludes the other from the view of the cameras, or where a hand is brought too close to the face.

= {{anchor|Mutes}}Social mutes =

Within the VRChat community, it is not considered unusual or rude for an individual to stay silent at most or all times. These users, called "mutes" in a non-derogatory context, have meaningful social interactions through expressive gesticulation or writing and are unlikely to speak even when asked repeatedly. Silence as a social norm makes it easier for active participation by users with social anxiety, muteness including selective mutism, gender dysphoria and deafness.{{Cite web |last=Bardhan |first=Ashley |date=May 27, 2022 |title=The 'Mutes' Of Virtual Reality Are Upending The Metaverse Without Saying A Thing |url=https://kotaku.com/vrchat-virtual-reality-oculus-quest-mute-metaverse-face-1848983893 |access-date=January 2, 2025 |work=Kotaku |language=en}}{{cite conference |url=https://tuhat.helsinki.fi/ws/portalfiles/portal/477959294/chi25b-sub8837-cam-i16.pdf |title=Understanding "Mutes" in Social Virtual Reality |last1=Chen |first1=Qijia |last2=Bellucci |first2=Andrea |last3=Cai |first3=Jie |last4=Nelimarkka |first4=Matti |last5=Jacucci |first5=Giulio |date=April 25, 2025 |publisher=Association for Computing Machinery |pages= |location=Yokohama, Japan |conference=CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems |id= |doi=10.1145/3706598.3714244}}{{cite book |last1=Matusitz |first1=Jonathan |last2=Dacas |first2=Jayvyn |date=June 27, 2024 |title=Communication in the Metaverse |url= |location= |publisher=Springer Nature Switzerland |page=73 |isbn=9783031634857 |access-date=}}

File:VRChat pen animation.gif

Mutes are strongly integrated into the culture of VRChat{{px2}}; social spaces are often fitted with communication tools catering to them, such as pens and keyboards. They also benefit from prevalent sign language materials. Despite this, mute communication is often more challenging than vocal communication. Mutes are not universally accepted and may be harassed or ignored by some vocal users.

Mutes are the subject of a social trend whereby vocal users "adopt" them, and refer to them as their "personal mute" or "my mute". Mutes might seek adoption because their chaperone could mediate and include them in vocal social spaces. The practice has been controversial because it may infantilize or objectify the adoptees{{snd}}who have been compared to pets or Pokémon{{snd}}or give up too much control over them to their adopters.

In a survey investigating the reasons for VR users not speaking (n=324), 26.6% were due to the users' voice not matching their avatar; 35.8% due to social anxiety; 13.9% as a strategy to avoid harassment; and 12.7% due to disabilities.

Controversies

= Use by minors =

In February 2022, a BBC News report accused the service of not providing enough safeguards to prevent minors from entering worlds that may contain adult themes and interactions.{{Cite news |date=2022-02-23 |title=Metaverse app allows kids into virtual strip clubs |language=en-GB |work=BBC News |url=https://www.bbc.com/news/technology-60415317 |access-date=2022-07-27 |archive-date=2022-07-22 |archive-url=https://web.archive.org/web/20220722091007/https://www.bbc.com/news/technology-60415317 |url-status=live }} In September 2023, VRChat added a "content gating" system that allows avatars and worlds to be flagged for containing adult themes, suggestive content, violence, and/or horror; by default, all flagged content is blocked for users under the age of 18. For users over the age of 18, filters are turned off by default, and may be customized based on user preferences.{{Cite web |title=Introducing Content Gating |url=https://hello.vrchat.com/blog/content-gating |access-date=2024-03-30 |website=VRChat |language=en-US}}

In November 2024, it was announced that the platform will be adding support for opt-in age verification, which will allow users to restrict access to instances to those verified as being 18 years of age or older. This feature will utilize a third-party age verification provider, and will be trialed initially among selected communities.{{Cite web |date=2024-11-29 |title=VRChat Plans Age Verification For Adult-Only Spaces |url=https://www.uploadvr.com/vrchat-age-verification-announced/ |access-date=2024-12-08 |website=UploadVR |language=en}}

= Prohibition of client modifications =

On July 25, 2022, VRChat announced that it would implement Easy Anti-Cheat (EAC) in order to protect against prohibited modifications to the client. The announcement specifically cited griefers using mods designed to crash other users out of VRChat sessions, as well as issues with alleged account hijacking. The announcement led to widespread backlash from the community, citing that some users had legitimate uses for modified clients, mainly to add quality of life (QoL) features that had not yet been added to the software, including additional accessibility features (such as allowing the display of subtitles on video players in worlds). The software was subsequently review bombed on Steam, while some community members urged others to cancel their Plus subscriptions. A spokesperson stated to Motherboard that its introduction of features such as OSC support had "enabled our users to have an entirely new dimension of creativity, as well as the ability to build accessibility tools to fit their needs".

In response to the criticism, VRChat announced that it had amended its development roadmap in order to prioritize the addition of a number of new accessibility and QoL features that had been highly requested by the community, with some being already implemented by VRChat themselves, and many others being revived by the community by using the new tools provided.{{Cite web |title=Addressing your Feedback |url=https://hello.vrchat.com/blog/addressing-your-feedback |access-date=2022-07-28 |website=VRChat |language=en-US |archive-date=2022-08-06 |archive-url=https://web.archive.org/web/20220806203112/https://hello.vrchat.com/blog/addressing-your-feedback |url-status=live }}{{Cite web |last=Lang |first=Ben |date=2022-07-27 |title=One of VR's Most Popular Social Games is Getting Review Bombed Over Latest Update |url=https://www.roadtovr.com/vrchat-security-update-community-reaction-mod-client-eac/ |access-date=2022-07-30 |website=Road to VR |language=en-US |archive-date=2022-07-30 |archive-url=https://web.archive.org/web/20220730060430/https://www.roadtovr.com/vrchat-security-update-community-reaction-mod-client-eac/ |url-status=live }}

= {{anchor|Ugandan Knuckles}}Ugandan Knuckles phenomenon =

{{Main|Knuckles the Echidna#Ugandan Knuckles meme}}

VRChat gave rise to a meme known as "Ugandan Knuckles", in which players use crude in-game models of Knuckles the Echidna from the Sonic the Hedgehog series while repeating the catchphrase "Do you know the way?" in a mock African accent.{{Cite news |url=https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/ |title=Controversial 'Ugandan Knuckles' Meme Has Infested VRChat |last=MacGregor |first=Collin |date=January 9, 2018 |work=Heavy.com |access-date=January 10, 2018 |language=en-US |url-status=live |archive-url=https://web.archive.org/web/20180109225822/https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/ |archive-date=January 9, 2018 }} The players' model and mannerisms originated in a review by YouTuber Gregzilla and Forsen's Twitch stream respectively, in addition to lines from the Ugandan movie Who Killed Captain Alex?{{Cite news|url=https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|title=How Ugandan Knuckles turned VRChat into a total trollfest|last=Hathaway|first=Jay|date=January 10, 2018|work=The Daily Dot|access-date=January 14, 2018|url-status=live|archive-url=https://web.archive.org/web/20180114183924/https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|archive-date=January 14, 2018}} This has generated controversy from many sources; Polygon{{'}}s Julia Alexander labelled it "blatantly racist" and a "problematic meme", comparing it to Habbo Hotel raids,{{cite web|url=https://www.polygon.com/2018/1/8/16863932/ugandan-knuckles-meme-vrchat|title='Ugandan Knuckles' is overtaking VRChat|last=Alexander|first=Julia|publisher=Vox Media, Inc.|work=Polygon|date=January 8, 2018|access-date=January 9, 2018|url-status=live|archive-url=https://web.archive.org/web/20180108233545/https://www.polygon.com/2018/1/8/16863932/ugandan-knuckles-meme-vrchat|archive-date=January 8, 2018}} and Jay Hathaway of The Daily Dot called it a "racist caricature". The creator of the 3D model used in the meme expressed regret for having made it, and urged players that they "do not use this to bug the users of VRChat."{{Cite news |url=http://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision |title=Creator of VRChat's 'Ugandan Knuckles' Meme Regrets His Decision |last=Tamburro |first=Paul |date=January 8, 2018 |work=GameRevolution |access-date=January 10, 2018 |language=en-US |url-status=live |archive-url=https://web.archive.org/web/20180110005557/http://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision |archive-date=January 10, 2018 }} In response, the developers of the game published an open letter on Medium, stating that they were developing "new systems to allow the community to better self moderate" and asking users to use the built-in muting features.{{Cite web |url=https://www.polygon.com/2018/1/10/16875716/vrchat-safety-concerns-open-letter-players-behavior |title=VRChat team speaks up on player harassment in open letter |last=Alexander |first=Julia |date=January 10, 2018 |website=Polygon |access-date=January 11, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180111044359/https://www.polygon.com/2018/1/10/16875716/vrchat-safety-concerns-open-letter-players-behavior |archive-date=January 11, 2018 }}

See also

  • AltspaceVR – A platform providing meeting spaces in virtual reality{{Cite news|url=http://www.pcgamer.com/vrchats-surge-in-popularity-has-created-a-bizarre-scene/|title=VRChat's surge in popularity has created a bizarre scene|last=Wilde|first=Tyler|date=January 10, 2018|work=PC Gamer|access-date=January 13, 2018|quote=Second Life developer Linden Lab has been working on a similar concept, called Sansar, Microsoft now has the reins of Altspace, and there are surely many other sandbox-y VR social experiences in the works.|url-status=live|archive-url=https://web.archive.org/web/20180112171142/http://www.pcgamer.com/vrchats-surge-in-popularity-has-created-a-bizarre-scene/|archive-date=January 12, 2018}}
  • Sansar – A social virtual reality platform with a near-identical premise
  • Metaverse – Term for a collective three-dimensional virtual shared space
  • NeosVR – A massively multiplayer online virtual reality game
  • Resonite - A social VR game with in-game building features.
  • Ready Player One - A novel revolving around a similar VR game.
  • {{annotated link|VTuber}}
  • We Met in Virtual Reality - A 2022 documentary film centered on players in VRChat

Notes

{{Notelist}}

References

{{Reflist}}