Vib-Ripple

{{Short description|2004 video game}}

{{Use mdy dates|date=July 2023}}{{Infobox video game

| title = Vib-Ripple

| image = Vib-Ripple Cover.png

| developer = NanaOn-Sha{{efn|Additional work by Japan Studio.{{cite web |year=2021 |title=JAPANスタジオ作品一覧 2005年~2003年 |trans-title=List of Japan Studio works 2005–2003 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2003-2005/ |url-status=dead |archive-url=https://web.archive.org/web/20210225205012/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2003-2005/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}}}

| publisher = Sony Computer Entertainment

| designer = Masaya Matsuura

| released = {{vgrelease|JP|May 27, 2004}}

| genre = Action

| modes = Single-player

| platforms = PlayStation 2

}}

{{Nihongo foot|Vib-Ripple|ビブリップル|Biburippuru|group=lower-alpha|lead=yes}} is a 2004 video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was designed by Masaya Matsuura, who also led the development the 1999 PlayStation game Vib-Ribbon,{{Cite book |last=Fox |first=Matt |title=The video games guide: 1,000+ arcade, console and computer games, 1962-2012 |date=2013 |publisher=McFarland & Company, Inc., Publishers |isbn=978-0-7864-7257-4 |edition=2nd |location=Jefferson, N.C |pages=315}} to which Vib-Ripple is a sequel. It was released exclusively in Japan.

The game was first mentioned in a catalog list of presentation at the 2002 Game Developers' Conference with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2".{{Cite web |date=2002-01-17 |title=Gaming Intelligence Agency - Vib Ribbon 2 confirmed for development |url=http://archive.thegia.com/news/0201/n17c.html |access-date=2024-07-12 |website=archive.thegia.com}}

Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field.

Gameplay

The player takes control of Vibri, a simple, vector-shaped rabbit from the game's predecessor Vib-Ribbon. The game puts the player on top of various photographs, using each one as a trampoline. Jumping on a photograph loosens up 2D items called "Peta Characters", which Vibri must collect before a time limit expires. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item; the icon's color, shape, and size corresponds to a certain combination of the three on the photograph.{{cite web | author=Gantayat, Anoop | date=May 28, 2004 | title=Vib Ripple Playtest | url=http://ps2.ign.com/articles/519/519721p1.html | work=IGN.com | access-date=2008-11-09}} When Vibri is close enough to the item, a drumming sound is made and the controller vibrates. Vibri must also avoid creatures called "Boonchies" that inhabit the surface of the picture. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, and eventually cause a Game over. However, it is possible for Vibri to evolve into a form called "Super Vibri", allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters.

Vib-Ripple has 60 default photographs. The player can create their own stages by uploading their own photographs from a digital camera or cellphone via the PlayStation 2's USB port, or even send pictures across the system's online network. The game automatically scales photographs down to 256 by 256 pixels.{{cite book |title=Vib-Ripple Manual |publisher=Sony Computer Entertainment |year=2004 |location=Japan |pages=32 |url=https://archive.org/details/vibripplemanual/page/n33}}

See also

Notes

References

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