Xbox technical specifications#Audio
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File:Xbox-Motherboard-Rev1.jpg
The Xbox technical specifications describe the various components of the Xbox video game console.
Central processing unit
- CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.{{Cite web|date=2000-04-07|title=Microsoft announces X-BOX|url=http://xbox.com/intro.htm|archive-url=https://web.archive.org/web/20000407064456/http://xbox.com/intro.htm|url-status=dead|archive-date=2000-04-07|access-date=2020-08-14}}{{Cite web|date=2001-10-06|title=xbox.com {{!}}{{!}} hardware {{!}}{{!}} consoles {{!}}{{!}} xbox video game system|url=http://www.xbox.com/Hardware/consoles/xbox.htm|archive-url=https://web.archive.org/web/20011006134626/http://www.xbox.com/Hardware/consoles/xbox.htm|url-status=dead|archive-date=2001-10-06|access-date=2020-08-14}}{{Citation|title=XBox Specs - IGN|date=2001-10-02|url=https://www.ign.com/articles/2001/10/02/xbox-specs|language=en|access-date=2020-08-14}}{{Cite web|date=2001-01-06|title=CES 2001: Microsoft Unveils the Xbox Console|url=https://www.gamespot.com/articles/ces-2001-microsoft-unveils-the-xbox-console/1100-2671751/|access-date=2020-08-14|website=GameSpot|language=en-US}}
- 133 MHz 64-bit GTL+ front-side bus (FSB) to GPU (1.06 GB/s bandwidth){{cite web|date=2001-11-21|title=Hardware Behind the Consoles: Microsoft's Xbox|url=http://www.anandtech.com/show/853/2|url-status=dead|archive-url=https://web.archive.org/web/20160627015027/http://www.anandtech.com:80/show/853|archive-date=2016-06-27|access-date=2017-05-20|publisher=Anandtech}}
- 32KB L1 cache. 128 KB on-die L2 cache
- SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
- MMX integer SIMD
Memory
- Shared graphics memory sub-system
- 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s (6.4 GB/s)
- Maximum of 1.06 GB/s bandwidth accessible by CPU FSB
- Theoretical 5.34 GB/s bandwidth shared by rest of the system
- Supplied by Hynix or Samsung depending on manufacture date and location
Graphics processing unit
File:Ic-photo-nVIDIA--XGPU--(X-BOX-GPU).png
- GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips.
- Geometry engine: 115 million vertices per second, 125 million particles per second (peak)
- 4 pixel pipelines with 2 texture units each
- Peak fillrate:
- Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)
- Texture fillrate: 1,864 megatexels per second (932 MP × 2 texture units)
- Realistic fillrate:
- Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping[https://web.archive.org/web/20010331050522/http://cube.ign.com/news/32458.html Graphics Processor Specifications], IGN, 2001
- Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units)
- Peak triangle performance: 29,125,000 32-pixel triangles per second, raw or with 2 textures and lighting (32-pixel divided from peak fillrate)
- 485,416 triangles per frame at 60 frames per second
- 970,833 triangles per frame at 30 frames per second
- Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate)
- 130,208–364,583 triangles per frame at 60 frames per second
- 260,416–729,166 triangles per frame at 30 frames per second
- 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
- Bilinear, trilinear, and anisotropic texture filtering
- Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.{{cite web|url=http://www.anandtech.com/show/853/3 |title= Hardware Behind the Consoles - Part I: Microsoft's Xbox - The X-IGP |publisher=Anandtech.com |date=2001-11-21 |access-date=2010-11-11}}
Storage
Audio
- Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
- Wolfson Microelectronics XWM9709 AC97 Revision 2.1 Audio Codec
- Integrated Parthus DSP for realtime Dolby Digital encoding
- 64 3D sound channels (up to 256 stereo voices)
- HRTF Sensaura 3D enhancement
- MIDI DLS2 Support
- Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
Connectivity
File:Xbox-Console-Back-Flat.jpg
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- Controller ports: 4 proprietary USB 1.1 ports
- A/V outputs: composite video, S-Video, component video, HDMI (via 3rd party), SCART, Digital Optical TOSLINK, and stereo RCA analog audio
- S-Video requires "Advanced AV Pack", component video requires "High Definition AV Pack", TOSLINK requires either of the two
- Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
- Integrated 10/100BASE-TX wired Ethernet with ICS ICS1893AF Physical Layer Transceiver
- DVD movie playback (add-on required)
Physical specifications
- Weight: 3.86 kg (8.5 lb)
- Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)[http://support.xbox.com/support/en/us/xbox/hardware/consolespecifications/consolespecifications.aspx Original Xbox Technical Specifications] {{webarchive |url=https://web.archive.org/web/20101010122404/http://support.xbox.com/support/en/us/xbox/hardware/consolespecifications/consolespecifications.aspx |date=October 10, 2010 }}
See also
References
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