Yabasic#Yab

{{short description|Interpreter for BASIC software}}

{{Infobox programming language

| name = Yabasic

| screenshot = Samegame yabasic example.png

| screenshot caption = Yabasic running an implementation of SameGame.

| developer = Marc-Oliver Ihm

| discontinued = Yesn't

| latest_release_version = 2.91.2{{cite web | url=http://2484.de/yabasic/whatsnew.html | title=Yabasic, Yet another Basic for Unix and Windows }}

| latest_release_date = {{Start date and age|df=yes|2025|03|23}}

| operating_system = Microsoft Windows, Unix, PS2

| platform = x86, MIPS (EE)

| file_ext = .bas,.yab

| license = MIT License

| website = Website: {{URL|www.yabasic.de}}

Repository: {{URL|https://github.com/marcIhm/yabasic}}

}}

Yabasic (Yet Another BASIC) is a free, open-source BASIC interpreter for Microsoft Windows and Unix platforms.{{cite web|author=Marc-Oliver Ihm |url=http://www.yabasic.de |title=Yabasic, Yet another Basic for Unix and Windows |publisher=Yabasic.de |access-date=2013-04-22}} Yabasic was originally developed by Marc-Oliver Ihm, who released the last stable version 2.91.2 in 2025. From version 2.77.1, the project has adopted the MIT License as well as the source code being moved to GitHub to encourage others to participate in its development.{{Citation|last=Ihm|first=Marc|title=marcIhm/yabasic|date=2020-04-03|url=https://github.com/marcIhm/yabasic|access-date=2020-04-21}}

Features

Other versions

=Yab=

A version optimized for BeOS, ZETA and Haiku.{{cite web|url=https://besly.de/index.php/development/yab-2/yab-beginners-tutorial|first=Christian|last=Albrecht|title=yab Beginners tutorial|website=BeSly - BeOS, Haiku & Zeta|date=2022-10-02|access-date=2024-02-25|others=Translation by Luc Schrijvers (Begasus)}}

= Flyab =

A port of Yabasic to the Fltk toolkit called "Flyab" was under development. It would have been source-compatible with programs written in yab, a variant of Yabasic that enables graphical programs to be written using the BeOS API. After BeOS and its successor ZETA finally were gone, the team members around yab for BeOS decided to move to Linux and therefore chose FLTK to implement the UI parts. Ports for Microsoft Windows, Mac OS X, and Linux would have been possible. Flyab added the ability to Yabasic to create native graphical user interfaces on all supported platforms. Main difficulty was to fully implement the layout commands to FLTK, as used from the BeOS version. {{Citation needed|date=September 2011}} As of November 2008, the project appears to be halted.

=PlayStation 2=

Sony also packaged a version of Yabasic for the PlayStation 2 on the demo discArchived at [https://ghostarchive.org/varchive/youtube/20211211/ZnXpzczPc38 Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20200229101139/https://www.youtube.com/watch?v=ZnXpzczPc38 Wayback Machine]{{cbignore}}: {{Citation|last=Cameron Gray|title=How/Why Sony Classed the PlayStation 2 as a Home Computer - Demo of Yabasic|date=2018-02-26|url=https://www.youtube.com/watch?v=ZnXpzczPc38|access-date=2018-02-26}}{{cbignore}} shipped with PS2 consoles in PAL territories so it could be considered a home computer, not just a games machine, thus bypassing European import taxes.{{cite web|last1=Smith|first1=Tony|title=Sony adds Basic to PlayStation to sidestep EC import tax|website=The Register |url=https://www.theregister.co.uk/2000/11/07/sony_adds_basic_to_playstation/|date=2000-07-11|access-date=8 September 2014}}

=Yabasic 3.0 (Unofficial)=

As a continuation of the project prior to new changes by the original author, version 3 was being developed by a team centered on Pedro Sá and Thomas Larsen, but development has halted and the project now appears to be abandoned.{{Citation needed|date=March 2019}}

Yabasic example

  1. !/usr/bin/yabasic

REM Program Name: cbm-mtudemo.yab

REM Author: mtu

REM

REM Purpose: demonstration for their CBM-PET graphics card 320x200

open window 320, 200

20 P=160: Q=100

30 XP=144: XR=1.5*3.1415927

40 YP=56: YR=1: ZP=64

50 XF=XR/XP: YF=YP/YR: ZF=XR/ZP

60 FOR ZI=-Q TO Q-l

70 IF ZI<-ZP OR ZI>ZP GOTO 150

80 ZT=ZI*XP/ZP: ZZ=ZI

90 XL=INT(0.5+SQRT(XP*XP-ZT*ZT))

100 FOR XI=-XL TO XL

110 XT=SQRT(XI*XI+ZT*ZT)*XF: XX=XI

120 YY=(SIN(XT)+0.4*SIN(3.0*XT))*YF

130 GOSUB 170

140 NEXT XI

150 NEXT ZI

160 PAUSE 10

END

170 X1=XX+ZZ+P

180 Y1=YY-ZZ+Q:Y1=199-Y1

190 LINE X1,Y1,X1,Y1-1

200 IF Y1=0 GOTO 220

210 CLEAR LINE X1,Y1+1,X1,199

220 RETURN

References

{{reflist}}