metacritic

{{Short description|American review aggregation website}}

{{Use mdy dates|date=May 2020}}

{{Use American English|date=October 2022}}

{{Infobox website

| name = Metacritic

| logo = Metacritic logo.svg

| logo_size = 260px

| commercial = Yes

| type = Review aggregator

| registration = Free/subscription

| owner =

| launch_date = {{start date and age|2001|January}}

| current_status = Active

| oclc = 911795326

| parent = {{ubl|CNET (2005–2008)|CBS Interactive (2008–2020)|Red Ventures (2020–2022)|Fandom, Inc. (2022–present)}}{{cite web |last=Weprin |first=Alex |url=https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |website=The Hollywood Reporter |date=October 3, 2022 |access-date=October 3, 2022 |archive-date=December 7, 2022 |archive-url=https://web.archive.org/web/20221207000619/https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |url-status=live |title=TV Guide, Metacritic, GameSpot Acquired by Fandom in $55M Deal With Red Ventures }}

| url = {{url|https://www.metacritic.com}}

}}

Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022.

Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics.

Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online review aggregation site for the video game industry.{{Cite web |last=Leack |first=Jonathan |date=September 25, 2015 |title=OpenCritic's Gamer-Centric Style Is Everything Metacritic Should Have Been |url=http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |url-status=live |archive-url=https://web.archive.org/web/20150927012222/http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |archive-date=September 27, 2015 |access-date=September 12, 2019 |website=Game Revolution}}{{Cite web |last=Rose |first=Mike |date=July 10, 2012 |title=Metacritic is here to stay, but can we fix it? |url=https://www.gamedeveloper.com/business/metacritic-is-here-to-stay-but-can-we-fix-it- |url-status=live |archive-url=https://web.archive.org/web/20180915161414/http://www.gamasutra.com/view/news/173879/Metacritic_is_here_to_stay_but_can_we_fix_it.php |archive-date=September 15, 2018 |access-date=September 12, 2019 |website=Gamasutra}} Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not include ratings, third-party attempts to influence the scores, and the reported lack of staff oversight for user reviews.

History

File:Metacritic logo original.svg

Metacritic was launched in January 2001 by Marc Doyle, his sister Julie Doyle Roberts, and his University of Southern California law classmate Jason Dietz, after two years of developing the site.{{Cite web |title=Metacritic: The History |url=https://www.metacritic.com/about-metacritic |url-status=live |archive-url=https://web.archive.org/web/20180905084507/http://www.metacritic.com/about-metacritic |archive-date=September 5, 2018 |access-date=September 5, 2018 |website=Metacritic |publisher=CBS Interactive}} Rotten Tomatoes was already compiling movie reviews, but Doyle, Roberts, and Dietz saw an opportunity to cover a broader range of media.

Metacritic was sold to CNET in 2005. CNET and Metacritic were later acquired by the CBS Corporation.{{Cite web |title=Columbia Journalism Review – CJR's guide to what the major media companies own |url=https://www.cjr.org/resources/?c=cbs/ |url-status=dead |archive-url=https://web.archive.org/web/20160417001749/https://www.cjr.org/resources/?c=cbs%2F |archive-date=April 17, 2016 |access-date=November 28, 2011 |website=Columbia Journalism Review}} In 2020, Metacritic and other CNET titles were bought by Red Ventures.{{cite web |last=Spangler |first=Todd |title=ViacomCBS Reaches Deal to Sell CNET for $500 Million to Marketing Firm Red Ventures |url=https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |website=Variety |date=September 14, 2020 |access-date=November 13, 2020 |archive-date=December 19, 2020 |archive-url=https://archive.today/20201219232151/https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |url-status=live }} In 2022, Red Ventures sold Metacritic and other entertainment websites to Fandom, Inc.{{Cite web |date=2022-10-03 |title=Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide and Metacritic |url=https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |access-date=2022-10-03 |website=Fandom |language=en |archive-date=October 4, 2022 |archive-url=https://web.archive.org/web/20221004000107/https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |url-status=live }}

= Influence =

Metacritic has been used by businesses to predict future sales. In 2007, Nick Wingfield of The Wall Street Journal wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential". Wingfield wrote that Wall Street pays attention to Metacritic and GameRankings because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after BioShock and Spider-Man 3 were released. In an interview with The Guardian, Marc Doyle cited two major publishers that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price".{{Cite interview |first=Marc |last=Doyle |interviewer-last=Stuart |interviewer-first=Keith |date=January 17, 2008 |title=Interview: the science and art of Metacritic |url=https://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |url-status=live |archive-url=https://web.archive.org/web/20141006170012/http://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |archive-date=October 6, 2014 |access-date=February 15, 2008 |website=The Guardian}} However, a 2015 study analyzing over 88 Xbox 360 and 80 PS3 games from 2012 found that Metacritic scores did not impact actual sales.{{Cite web |last=Khan |first=Imad |date=December 11, 2015 |title=Do Metacritic scores affect game sales? |url=https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |url-status=live |archive-url=https://web.archive.org/web/20190412125048/https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |archive-date=April 12, 2019 |access-date=September 12, 2019 |website=The Daily Dot}}

Controversially, the website has been used by game publishers as a means of determining whether a game's developer receives additional royalties. One notable example is the 2010 game Fallout: New Vegas, which received an average Metascore of 84, one short of the 85 points required by Bethesda Softworks, the game's publisher. As a result, its developer, Obsidian Entertainment, received no additional bonus. Outlets took issue with the company's use of Metacritic, with one suggesting that this makes game critics ultimately accountable for deciding the developer's profits and another pointing out that a Metascore of 84 is not significantly lower than 85. The latter also pointed out the impressive sales of five million sold units and US$300 million in revenue, and also noted a series of Obsidian's layoffs in 2011 and 2012.{{Cite web |last=MacDonald |first=Keza |date=July 16, 2012 |title=Is Metacritic Ruining The Games Industry? |url=https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |url-status=live |archive-url=https://web.archive.org/web/20200211222552/https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |archive-date=February 11, 2020 |access-date=September 8, 2019 |website=IGN}}{{Cite web |last=Orland |first=Kyle |date=March 15, 2012 |title=Why linking developer bonuses to Metacritic scores should come to an end |url=https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |url-status=live |archive-url=https://web.archive.org/web/20191217104009/https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |archive-date=December 17, 2019 |access-date=September 12, 2019 |website=Ars Technica}}

The website has also been used by outlets and commentators as a general reference for critical reception,{{Cite web |last=Gilbert |first=Ben |date=May 9, 2019 |title=The 10 best Pokémon games of all time, according to critics |url=https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |url-status=live |archive-url=https://web.archive.org/web/20190927084744/https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |archive-date=September 27, 2019 |access-date=September 8, 2019 |website=Business Insider}} and by publishers as a tool of improving their products. Along with other executives, in 2008, John Riccitiello, then CEO of Electronic Arts, showed Wall Street analysts a chart illustrating a downward trend in the average critical ratings of the company's games. He took the ratings seriously and stressed the need for the company to bounce back.{{Cite web |last=Hillis |first=Scott |date=February 21, 2008 |title=Game scoring site wields industry clout |url=https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |url-status=live |archive-url=https://web.archive.org/web/20200207175554/https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |archive-date=February 7, 2020 |access-date=September 8, 2019 |website=Reuters}} Also in 2008, Microsoft used Metacritic averages to delist underperforming Xbox Live Arcade games.{{Cite web |last=Remo |first=Chris |date=May 22, 2008 |title=Microsoft To Delist Low-Ranking XBLA Titles, Raise Size Limit |url=https://www.gamedeveloper.com/game-platforms/microsoft-to-delist-low-ranking-xbla-titles-raise-size-limit |url-status=live |archive-url=https://web.archive.org/web/20080525200501/http://www.gamasutra.com/php-bin/news_index.php?story=18759 |archive-date=May 25, 2008 |access-date=May 22, 2008 |website=Gamasutra}}{{Cite web |last=Keiser |first=Joe |date=May 22, 2008 |title=EXCLUSIVE INTERVIEW: MS to Delist XBLA Titles |url=http://www.next-gen.biz/features/exclusive-interview-ms-delist-xbla-titles |url-status=dead |archive-url=https://web.archive.org/web/20120820031319/http://www.edge-online.com/features/exclusive-interview-ms-delist-xbla-titles |page=1 |archive-date=August 20, 2012 |access-date=May 29, 2008 |website=Next Generation}}

Metascores

Scores are weighted averages. Certain publications are given more significance "because of their stature". Metacritic has said that it will not reveal the relative weight assigned to each reviewer.{{Cite web |title=Frequently Asked Questions |url=https://metacritichelp.zendesk.com/hc/en-us/sections/14481008191383-FAQ |url-status=live |archive-url=https://web.archive.org/web/20150813223711/http://www.metacritic.com/faq#item19 |archive-date=August 13, 2015 |access-date=July 29, 2015 |website=Metacritic |publisher=CBS Interactive}}

Games Editor Marc Doyle was interviewed in 2008 by Keith Stuart of The Guardian to "get a look behind the metascoring process". Stuart wrote: "The Metascore phenomenon, namely Metacritic and GameRankings, have become an enormously important element of online games journalism over the past few years". Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver".

class="wikitable sortable plainrowheaders"

|+ Score index{{Cite web |title=About Us |url=https://www.metacritic.com/about-us/ |url-status=live |archive-url=https://web.archive.org/web/20150928225241/http://www.metacritic.com/about-metascores |archive-date=September 28, 2015 |access-date=May 13, 2012 |website=Metacritic |publisher=CBS Interactive}}

! colspan="2" | Indication

! Video games

! Films/television/music

style="text-align:center;"

| rowspan="2" style="background-color:#00CE7A;" |

| Universal acclaim

| 90–100

| 81–100

style="text-align:center;"

| Generally favorable

| 75–89

| 61–80

style="text-align:center;"

| style="background-color:#FFBD3F;" |

|Mixed or average

| 50–74

| 40–60

style="text-align:center;"

| rowspan="2" style="background-color:#FF6874;" |

| Generally unfavorable

| 20–49

| 20–39

style="text-align:center;"

| Overwhelming dislike

| colspan="2" | 0–19

In June 2018, Metacritic established the "Must-See" label for a movie that "achieves a Metascore of 81 or higher and has been reviewed by a minimum of 15 professional critics".{{Cite web |date=June 11, 2018 |title=New on Metacritic: Must-See Movies |url=https://www.metacritic.com/feature/metacritic-must-see-movies |url-status=live |archive-url=https://web.archive.org/web/20181018030135/https://www.metacritic.com/feature/metacritic-must-see-movies |archive-date=October 18, 2018 |access-date=October 16, 2018 |website=Metacritic |publisher=CBS Interactive}} In September 2018, it added the "Must-Play" certification for video games attaining a score of 90% or more, and a minimum number of 15 reviews from industry professionals.{{Cite web |last=Leonard |first=Matt |date=September 12, 2018 |title=Metacritic Adds 'Must-Play' Label to Highly Reviewed Games |url=https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |url-status=live |archive-url=https://web.archive.org/web/20200227110719/https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |archive-date=February 27, 2020 |access-date=September 9, 2019 |website=Game Revolution}}{{Cite web |date=September 12, 2018 |title=New on Metacritic: Must-Play Games |url=https://www.metacritic.com/feature/metacritic-must-play-games |url-status=live |archive-url=https://web.archive.org/web/20180914182901/https://www.metacritic.com/feature/metacritic-must-play-games |archive-date=September 14, 2018 |access-date=April 24, 2020 |website=Metacritic |publisher=CBS Interactive}}

Reception

Metacritic's efficacy has been analyzed by critics, outlets, and commentators, finding it to be generally useful{{Cite web |last=Grubb |first=Jeff |date=August 7, 2013 |title=Metacritic works: Why the review-aggregation site is important for the average consumer |url=https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |url-status=live |archive-url=https://web.archive.org/web/20200226055444/https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |archive-date=February 26, 2020 |access-date=September 7, 2019 |website=VentureBeat}} or unreliable and biased.{{Cite web |last=Spector |first=Warren |date=May 13, 2013 |title=Defining Success: Why Metacritic Should Be Irrelevant |url=https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |url-status=live |archive-url=https://web.archive.org/web/20200130004127/https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |archive-date=January 30, 2020 |access-date=September 7, 2019 |website=GamesIndustry.biz}} The website won two annual Webby Awards for excellence in the "Guides/Ratings/Reviews" category, in 2010 and 2015.{{Cite web |date=2010 |title=2010 Webby Award Winner |url=https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200226073946/https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |archive-date=February 26, 2020 |access-date=September 6, 2019 |publisher=International Academy of Digital Arts and Sciences}}{{Cite web |date=2015 |title=2015 Webby Award Winner |url=https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200101220616/https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |archive-date=January 1, 2020 |access-date=September 6, 2019 |publisher=International Academy of Digital Arts and Sciences}}

= Criticism =

Metacritic has been criticized for converting all scoring systems into a single quantitative percentage-based scale. For example, an "A" score equates to the value of 100, an "F" the value of zero, and a "B−" the value of 67. Joe Dodson, former editor at GameRevolution, criticized Metacritic and similar sites for turning reviews into scores that he found to be too low. Doyle defended the grading system, believing that every scale should be converted directly to that of the website, with its lowest possible score being 0 and the highest 100. Further criticism was directed to the website's refusal to publicize how it aggregates scores.

According to Doyle, publishers often try to persuade him to exclude reviews they feel are unfair, but he said that once a publication is included, he refuses to omit any of its reviews.{{Cite web |last=Wingfield |first=Nick |date=September 20, 2007 |title=High Scores Matter To Game Makers, Too |url=https://www.wsj.com/articles/SB119024844874433247 |url-status=live |archive-url=https://web.archive.org/web/20150215151615/http://www.wsj.com/articles/SB119024844874433247 |archive-date=February 15, 2015 |access-date=February 15, 2008 |website=The Wall Street Journal}} A Washington Post review of Uncharted 4 was assigned with a rating of 40/100 by Metacritic; this was the only negative review of the game.{{Cite web |title=Uncharted 4: A Thief's End for Playstation 4 Reviews |url=https://www.metacritic.com/game/uncharted-4-a-thiefs-end/critic-reviews/?platform=playstation-4 |url-status=live |archive-url=https://web.archive.org/web/20180813005123/http://www.metacritic.com/game/playstation-4/uncharted-4-a-thiefs-end |archive-date=August 13, 2018 |access-date=August 6, 2018 |website=Metacritic |publisher=CBS Interactive}} Readers who disapproved of the review petitioned Metacritic to remove the Post as a trusted source.{{Cite web |last=Schreier |first=Jason |date=May 16, 2016 |title=Reviewer Targeted For Giving Uncharted 4 Negative Review |url=http://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |url-status=live |archive-url=https://web.archive.org/web/20160516170758/http://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |archive-date=May 16, 2016 |access-date=May 16, 2016 |publisher=Kotaku}} Similarly, Metacritic does not publish updated review scores, stating that they found "many publications had been pressured to raise review scores (or de-publish reviews) to satisfy outside influences."{{cite web |last1=Lewis |first1=Catherine |title=As bugs weigh down review scores for Stalker 2, Dishonored and Prey creative director says the "Metacritic ecosystem encourages devs to make safe boring games" |url=https://www.gamesradar.com/games/fps/as-bugs-weigh-down-review-scores-for-stalker-2-dishonored-and-prey-creative-director-says-the-metacritic-ecosystem-encourages-devs-to-make-safe-boring-games/ |website=GamesRadar+ |access-date=20 April 2025 |archive-url=https://web.archive.org/web/20241125155216/https://www.gamesradar.com/games/fps/as-bugs-weigh-down-review-scores-for-stalker-2-dishonored-and-prey-creative-director-says-the-metacritic-ecosystem-encourages-devs-to-make-safe-boring-games/ |archive-date=November 25, 2024 |date=November 25, 2024 |url-status=live}}{{cite web |last1=Nelson |first1=Will |title=Dishonored director says Metacritic lifts up "boring games" as Stalker 2 suffers |url=https://www.pcgamesn.com/stalker-2/dishonored-metacritic |website=PCGamesN |access-date=20 April 2025 |archive-url=https://web.archive.org/web/20241123175155/https://www.pcgamesn.com/stalker-2/dishonored-metacritic |archive-date=November 23, 2024 |date=November 23, 2024 |url-status=live}} Video game designer Raphaël Colantonio criticized this policy on the basis that a game's technical issues that affected reviews could be patched and review scores updated accordingly by publications, while its Metacritic score would not change; he felt this was misleading and encouraged developers to make "safe boring games".

As a result of its perceived negative influence on the industry, several reviewing sites, including Kotaku and Eurogamer, have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.{{Cite web |last=Tolito |first=Stephan |date=January 30, 2012 |title=How We Will Review Games |url=http://kotaku.com/5880486/how-we-will-review-games |url-status=live |archive-url=https://web.archive.org/web/20150210214030/http://kotaku.com/5880486/how-we-will-review-games |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=Kotaku}}{{Cite web |last=Welsh |first=Oli |date=February 10, 2015 |title=Eurogamer has dropped review scores |url=http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |url-status=live |archive-url=https://web.archive.org/web/20150210180517/http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=Eurogamer}} Kotaku also highlighted the aforementioned practice used by some publishers who use Metacritic scores as a way to leverage more favorable terms for the publisher, or deny developers bonuses should they not reach a certain score. Doyle countered this by saying "Metacritic has absolutely nothing to do with how the industry uses our numbers. Metacritic has always been about educating the gamer. We're using product reviews as a tool to help them make the most of their time and money."{{Cite web |last=Schreier |first=Jason |date=August 8, 2015 |title=Metacritic Matters: How Review Scores Hurt Video Games |url=https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |url-status=live |archive-url=https://web.archive.org/web/20191118031546/https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |archive-date=November 18, 2019 |access-date=November 27, 2019 |publisher=Kotaku}}

Critics and developers have pointed out that a product can suffer from rating manipulation by users through review bombing, sometimes by throwaway accounts.{{Cite web |last=Glennon |first=Jen |date=June 24, 2020 |title=Metacritic has a review bombing problem. Here are 6 ways to fix it. |url=https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |access-date=June 28, 2020 |website=Inverse |archive-date=June 28, 2020 |archive-url=https://web.archive.org/web/20200628171446/https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |url-status=live }}{{Cite web |last=Valentine |first=Rebekah |date=February 21, 2020 |title=Kunai becomes the latest title review bombed on Metacritic by a single person |url=https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |url-status=live |archive-url=https://web.archive.org/web/20200629224908/https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |archive-date=June 29, 2020 |access-date=June 28, 2020 |website=GamesIndustry.biz}}{{Cite web |date=September 23, 2011 |title=Metacritic bans 'bombing' user reviewers |url=http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |url-status=dead |archive-url=https://web.archive.org/web/20110924034200/http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |archive-date=September 24, 2011 |access-date=September 23, 2011 |website=ComputerAndVideoGames.com}}{{Cite web |last=Klepek |first=Patrick |date=September 22, 2011 |title=Metacritic Finds, Bans Group of Users Unfairly Scoring Games |url=http://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |url-status=live |archive-url=https://web.archive.org/web/20140308012934/https://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |archive-date=March 8, 2014 |access-date=September 22, 2011 |website=Giant Bomb}} Signal Studios president and creative director Douglas Albright described the website as having no standards, following a review bombing of one of their games. In July 2020, Metacritic added a 36-hour waiting period for user reviews to be posted for video games at launch in an effort to reduce review-bombing.{{Cite web |last=Lyles |first=Taylor |date=2020-07-17 |title=Metacritic stops letting you review games on the day they're released |url=https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |access-date=2022-04-05 |website=The Verge |language=en |archive-date=April 5, 2022 |archive-url=https://web.archive.org/web/20220405172218/https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |url-status=live }}

See also

References

{{Reflist}}