tinyBuild
{{Short description|American video game publisher}}
{{Lowercase title}}
{{Use American English|date=March 2021}}
{{Use mdy dates|date=March 2021}}
{{Infobox company
| name = tinyBuild Inc.
| logo = tinyBuild.svg
| type = Public
| traded_as = {{AIM|TBLD}}
| ISIN = {{ISIN|sl=n|pl=y|USU8884H1033}}
| industry = Video games
| founded = {{Start date and age|2011}} in the Netherlands
| founders = {{Unbulleted list
| Alex Nichiporchik
| Tom Brien
}}
| hq_location_city = Bellevue, Washington
| hq_location_country = US
| area_served = Worldwide
| key_people = Alex Nichiporchik (CEO)
| owner = Alex Nichiporchik (57.9%) {{cite web | url=https://www.tinybuildinvestors.com/key-shareholders | title=Major Shareholders }}
Atari SA (7.9%)
NetEase (3.2%)
| num_employees = 150
| num_employees_year = 2020
| website = {{URL|https://www.tinybuild.com/|tinybuild.com}}
}}
tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington.{{cite web |url=https://52af9497-1a86-4620-9432-0a03a580926b.filesusr.com/ugd/df3962_92c3ea1727734ca0a8bf35f3d2f59b42.pdf |title=tinyBuild AIM Admission Document |date=March 2021 |publisher=tinyBuild |access-date=March 14, 2021 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310085124/https://52af9497-1a86-4620-9432-0a03a580926b.filesusr.com/ugd/df3962_92c3ea1727734ca0a8bf35f3d2f59b42.pdf |url-status=live}} The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of SpeedRunners, which landed tinyBuild further publishing deals. Since March 2020, the company has been founding or acquiring new studios to expand. It became a public company on the Alternative Investment Market in March 2021.
History
tinyBuild was founded in 2011 by Alex Nichiporchik ({{langx|lv|Aleksandrs Ņičiporčiks}}) and Tom Brien.{{cite web |url=https://www.gamesindustry.biz/articles/2019-05-14-tinybuild-development-to-publishing-and-back-again |title=TinyBuild: Development to publishing, and back again |first=Rebekah |last=Valentine |date=May 14, 2019 |website=GamesIndustry.biz |access-date=March 13, 2021 |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107234739/https://www.gamesindustry.biz/articles/2019-05-14-tinybuild-development-to-publishing-and-back-again |url-status=live}}{{cite web |url=https://www.proactiveinvestors.com/companies/news/942039/video-game-developer-tinybuild-plans-aim-float-942039.html |title=Video game developer tinyBuild plans AIM float |first=Calum |last=Muirhead |date=February 23, 2021 |website=Proactive Investors |access-date=March 13, 2021 |archive-date=March 13, 2021 |archive-url=https://web.archive.org/web/20210313153631/https://www.proactiveinvestors.com/companies/news/942039/video-game-developer-tinybuild-plans-aim-float-942039.html |url-status=live}} Nichiporchik came from Latvia and had been a professional Warcraft III: Reign of Chaos player in the early 2000s, which made him enough money to drop out of high school and pursue a career in video game journalism.{{cite web |url=https://www.engadget.com/2015-11-17-alex-nichiporchik-tinybuild-indie-esports.html |title=Meet the high school dropout paving the way for indie eSports |first=Jessica |last=Conditt |date=November 17, 2015 |website=Engadget |access-date=March 13, 2021 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108104329/https://www.engadget.com/2015-11-17-alex-nichiporchik-tinybuild-indie-esports.html |url-status=live}} While an employee of Spil Games in the Netherlands in 2010, he became interested in Flash games. He came across Super Meat Boy, which led to him to want to get into the business. Nichiporchik discovered No Time to Explain, a Flash game by Tom Brien, which he thought could be as successful as Super Meat Boy. Nichiporchik and Brien established tinyBuild in 2011 as a developer to expand No Time to Explain into a commercial release. The company headquarters were based in the Netherlands with Nichiporchik until both relocated to Seattle later on.
tinyBuild launched a crowdfunding campaign for the game via Kickstarter and raised {{US$|26,000|link=yes}} from a {{US$|7,000|long=no}} target. tinyBuild had agreed with the Russian publisher Buka Entertainment that the latter would publish retail versions of No Time to Explain in Russia, get the game released on Steam, and grant tinyBuild {{US$|24,500|long=no}} in royalties in advance. However, Buka Entertainment failed to communicate with tinyBuild until stating that it was forced to cancel the project, withholding the royalties.{{cite web |url=https://www.pcgamesn.com/no-time-to-explain/tinybuild-dev-bullied-buka-entertainment |title=TinyBuild Games CEO claims they were scammed by a Russian publisher |first=Brittany |last=Vincent |date=June 20, 2017 |website=PCGamesN |access-date=March 13, 2021 |archive-date=December 2, 2020 |archive-url=https://web.archive.org/web/20201202054110/https://www.pcgamesn.com/no-time-to-explain/tinybuild-dev-bullied-buka-entertainment |url-status=live}}{{cite web |url=https://www.gamezone.com/news/no-time-to-explain-sucked-tinybuild-s-ceo-explains-why-3421671/ |title=No Time to Explain sucked, tinyBuild's CEO explains why |first=Samantha |last=Bishop |date=July 18, 2015 |website=GameZone |access-date=March 13, 2021 |archive-date=March 13, 2021 |archive-url=https://archive.today/20210313153756/https://www.gamezone.com/news/no-time-to-explain-sucked-tinybuild-s-ceo-explains-why-3421671/ |url-status=live }} As No Time to Explain could not be launched via Steam, tinyBuild released it independently. The game recouped its development cost but did not turn a significant profit. tinyBuild went into hiatus for nearly a year thereafter until Steam introduced the Greenlight process for game approval. No Time to Explain became one of the first games to be greenlit for Steam in 2013 and had a successful release on the platform. Nichiporchik stated this experience burnt out tinyBuild, which was no longer interested in pursuing development but did not want to waste the newfound success. The company invested in, co-developed, and published the game SpeedRunners, which led to more developers pitching their games to tinyBuild, incrementally turning the company into a publisher. To expand its publishing operations, it hired the video game journalist Mike Rose in December 2014.{{cite web |url=https://www.gamesindustry.biz/articles/2014-12-01-tinybuild-hires-mike-rose |title=tinyBuild hires Mike Rose |first=Brendan |last=Sinclair |date=December 1, 2014 |website=GamesIndustry.biz |access-date=March 13, 2021 |archive-date=August 3, 2020 |archive-url=https://web.archive.org/web/20200803202712/https://www.gamesindustry.biz/articles/2014-12-01-tinybuild-hires-mike-rose |url-status=live}}
tinyBuild obtained {{US$|3.75 million|long=no}} in seed funding from Makers Fund in April 2018, followed by {{US$|15 million|long=no}} in series A funding from an undisclosed investor in February 2019.{{cite web |url=https://www.gamesindustry.biz/articles/2019-02-15-tinybuild-raises-usd15-million-in-series-a-funding |title=TinyBuild raises $15 million in Series A funding |first=Rebekah |last=Valentine |date=February 15, 2019 |website=GamesIndustry.biz |access-date=March 13, 2021 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108002115/https://www.gamesindustry.biz/articles/2019-02-15-tinybuild-raises-usd15-million-in-series-a-funding |url-status=live}} The company established its first internal studio, HakJak Studios, with Guts and Glory developer Jed "HakJak" Steen in Boise, Idaho, in March 2020.{{cite web |url=https://www.gamesindustry.biz/articles/2020-03-03-tinybuild-opening-new-boise-studio-with-guts-and-glory-developer |title=TinyBuild opening new Boise studio with Guts and Glory developer |first=Brendan |last=Sinclair |date=March 3, 2020 |website=GamesIndustry.biz |access-date=February 9, 2021 |archive-date=February 15, 2021 |archive-url=https://web.archive.org/web/20210215012600/https://www.gamesindustry.biz/articles/2020-03-03-tinybuild-opening-new-boise-studio-with-guts-and-glory-developer |url-status=live}} Nichiporchik believed that indie game publishers like tinyBuild would have to move away from "transactional relationships"—wherein the developer and publisher would work on one game and then move on—and instead build long-term relationships with the developers.{{cite web |url=https://www.gamesindustry.biz/articles/2020-06-04-tinybuild-indie-publishers-need-to-move-beyond-transactional-relationships |title=Tinybuild: Indie publishers must move beyond "transactional relationships" |first=Matthew |last=Handrahan |date=June 4, 2020 |website=GamesIndustry.biz |access-date=March 13, 2021 |archive-date=March 9, 2021 |archive-url=https://web.archive.org/web/20210309135238/https://www.gamesindustry.biz/articles/2020-06-04-tinybuild-indie-publishers-need-to-move-beyond-transactional-relationships |url-status=live}} At this time, tinyBuild had 150 employees.{{cite magazine |url=https://www.mcvuk.com/business-news/indie-publishing-is-dead-says-hello-neighbor-franchise-co-founder/ |title='Indie publishing is dead' says Hello Neighbor franchise co-founder |first=Vikki |last=Blake |date=March 31, 2020 |magazine=MCV/Develop |access-date=March 13, 2021 |archive-date=January 20, 2021 |archive-url=https://web.archive.org/web/20210120001927/https://www.mcvuk.com/business-news/indie-publishing-is-dead-says-hello-neighbor-franchise-co-founder/ |url-status=live}} tinyBuild acquired the development team behind Hello Neighbor from Dynamic Pixels in July 2020 for an undisclosed sum to establish the studio Eerie Guest Studios in Hilversum. The company invested more than {{USD|15 million}} into the Hello Neighbor franchise.{{cite web |url=https://venturebeat.com/2020/07/16/tinybuild-acquires-hello-neighbor-dev-team-and-will-invest-15-million-in-franchise/ |title=TinyBuild acquires Hello Neighbor devs and will invest $15 million in franchise |first=Dean |last=Takahashi |date=July 16, 2020 |website=VentureBeat |access-date=July 16, 2020 |archive-date=July 16, 2020 |archive-url=https://web.archive.org/web/20200716233318/https://venturebeat.com/2020/07/16/tinybuild-acquires-hello-neighbor-dev-team-and-will-invest-15-million-in-franchise/ |url-status=live}} tinyBuild invested {{US$|3 million}} into Hologryph, the team behind the Hello Neighbor multi-player spin-off, Secret Neighbor in November 2020.{{cite web |url=https://venturebeat.com/2020/11/26/tinybuild-invests-3-million-in-secret-neighbor-developer-hologryph/ |title=TinyBuild invests $3 million in Secret Neighbor developer Hologryph |first=Dean |last=Takahashi |date=November 26, 2020 |website=VentureBeat |access-date=February 9, 2021 |archive-date=February 17, 2021 |archive-url=https://web.archive.org/web/20210217120311/https://venturebeat.com/2020/11/26/tinybuild-invests-3-million-in-secret-neighbor-developer-hologryph/ |url-status=live}} In February 2021, tinyBuild acquired three studios it had previously worked with: We're Five Games, Hungry Couch, and Moon Moose.{{cite web |url=https://www.gamesindustry.biz/articles/2021-02-09-tinybuild-acquires-three-studios |title=TinyBuild acquires three studios |first=James |last=Batchelor |date=February 9, 2021 |website=GamesIndustry.biz |access-date=February 9, 2021 |archive-date=February 9, 2021 |archive-url=https://web.archive.org/web/20210209140055/https://www.gamesindustry.biz/articles/2021-02-09-tinybuild-acquires-three-studios |url-status=live}}
tinyBuild announced in February 2021 that it was to pursue an initial public offering on the Alternative Investment Market of the London Stock Exchange with the ticker symbol "TBLD". At the time, Nichiporchik owned 61.1% of the company, while the Chinese company NetEase owned 14.3%. The company's shares began trading on March 9, 2021, with an initial market capitalization of {{GBP|340 million|link=yes}}.{{cite web |url=https://www.gamesindustry.biz/articles/2021-03-09-tinybuild-launches-340m-ipo |title=TinyBuild launches £340m IPO |first=Matthew |last=Handrahan |date=March 9, 2021 |website=GamesIndustry.biz |access-date=March 9, 2021 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310081330/https://www.gamesindustry.biz/articles/2021-03-09-tinybuild-launches-340m-ipo |url-status=live}}
tinyBuild acquired the studio Animal in August 2021 for {{USD|10.2 million|long=no}}; Animal had been working on publishing their upcoming game Rawmen through tinyBuild.{{cite web | url = https://www.gamasutra.com/view/news/387100/TinyBuild_to_acquihire_Rawmen_developer_Animal_for_up_to_102_million_.php | archive-url = https://web.archive.org/web/20210819150924/https://www.gamasutra.com/view/news/387100/TinyBuild_to_acquihire_Rawmen_developer_Animal_for_up_to_102_million_.php | url-status = dead | archive-date = August 19, 2021 | title = TinyBuild to 'acquihire' Rawmen developer Animal for up to $10.2 million |first = Alissa | last = McAloon | date = August 19, 2021 | accessdate = August 19, 2021 | work = Gamasutra }}
tinyBuild acquired Versus Evil and Red Cerberus in November 2021.{{cite web |title=TinyBuild acquires Versus Evil and Red Cerberus in $31.3m deal |url=https://www.gamesindustry.biz/articles/2021-11-23-tinybuild-acquires-versus-evil-and-red-cerberus-in-usd31-3m-deal |website=GamesIndustry.biz |access-date=November 23, 2021 |language=en |date=November 23, 2021}}
The company acquired the intellectual property rights to the bulk of Bossa Studios' games including Surgeon Simulator and I Am Bread, for {{usd|3 million}} in August 2022.{{cite web | url=https://www.gamesindustry.biz/tinybuild-acquires-bossa-studios-ips-for-3m | title=TinyBuild acquires Bossa Studios IPs for $3m | date=August 26, 2022 }}
Subsidiaries
= Studios =
class="wikitable sortable plainrowheaders" |
scope="col" | Name
! scope="col" | Location ! scope="col" | Founded ! scope="col" | Acquired |
---|
Animal
| Pasadena, California, United States | 2015 | August 2021 |
Eerie Guest Studios
| Hilversum, Netherlands | July 2020 | — |
Hologryph
| Lviv, Ukraine | 2016 | November 2020 |
Hungry Couch Games
| Moscow, Russia | 2019 | February 2021 |
DogHelm
| Los Angeles, California, United States | 2015 | June 2021 |
Bad Pixel
| Voronezh, Russia | 2008 | September 2021 |
Konfa Games
| St. Petersburg, Russia | 2017 | August 2022 |
Red Cerberus
| São Paulo, Brazil | July 2017 | November 2021 |
= Former =
Games developed
class="wikitable sortable plainrowheaders" |
scope="col" | Year
! scope="col" | Title ! scope="col" | Platform(s) |
---|
scope="row" | 2011 |
scope="row" | 2015
| No Time to Explain Remastered | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One |
scope="row" | 2023
| Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch |
Games published
class="wikitable sortable plainrowheaders" |
scope="col" | Year
! scope="col" | Title ! scope="col" | Developer(s) ! scope="col" | Platform(s) |
---|
scope="row" rowspan="1" | 2013
| Not the Robots | 2DArray |
scope="row" rowspan="3" | 2014
| Enter Skies Entertainment |
Spoiler Alert
| Megafuzz | Android, iOS, Linux, macOS, Microsoft Windows |
Lovely Planet
| Quicktequila | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One, Wii U |
scope="row" rowspan="3" | 2015
| Divide by Sheep | Bread Team | Android, iOS, macOS, Microsoft Windows |
Party Hard
| Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Snail Bob 2
| Hunter Hamster | Android, iOS, Linux, macOS, Microsoft Windows |
scope="row" rowspan="11" | 2016
| Android, iOS, Linux, macOS, Microsoft Windows, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One |
Dungelot: Shattered Lands
| Red Winter | Android, iOS, Microsoft Windows |
SpeedRunners
| iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
One Troll Army
| FlyAnvil | macOS, Microsoft Windows |
Boid
| Mokus Games | Microsoft Windows |
Lovely Planet Arcade
| Quicktequila | Linux, macOS, Microsoft Windows |
Road to Ballhalla
| Torched Hill | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
The Final Station
| Do My Best Games | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Diaries of a Spaceport Janitor
| Sundae Month | macOS, Microsoft Windows |
Clustertruck
| Landfall Games | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Party Hard Go
| Android, iOS, Fire OS |
scope="row" rowspan="6" | 2017
| Stage Presence | Sea Green Games | Microsoft Windows |
Mr. Shifty
| Team Shifty | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Community Inc
| T4 Interactive | macOS, Microsoft Windows, Nintendo Switch |
Phantom Trigger
| Bread Team | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Party Hard Tycoon (early access)
| {{Unbulleted list|Pinokl Games|Kverta}} | Microsoft Windows |
Hello Neighbor
| Dynamic Pixels | Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Stadia, Xbox One |
scope="row" rowspan="7" | 2018
| Garage: Bad Trip | Zombie Dynamics | macOS, Microsoft Windows, Nintendo Switch |
Outpost Zero (early access)
| Symmetric Games | Microsoft Windows |
Guts and Glory
| HakJak Studios | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Graveyard Keeper
| Lazy Bear Games | Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Party Hard 2
| {{Unbulleted list|Pinokl Games|Kverta|Hologryph}} | Microsoft Windows |
Rapture Rejects (early access)
| {{Unbulleted list|Galvanic Games|Explosm Games}} | Microsoft Windows |
Hello Neighbor: Hide and Seek
| Dynamic Pixels | iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Stadia, Xbox One |
scope="row" rowspan="8" | 2019
| Pandemic Express | Tall Boys Team | Microsoft Windows |
Swag and Sorcery
| {{Unbulleted list|Lazy Bear Games|Uroboros Games}} | iOS, Microsoft Windows |
Pathologic 2
| Microsoft Windows, PlayStation 4, Xbox One |
Lovely Planet 2: April Skies
| Quicktequila | Linux, macOS, Microsoft Windows |
Streets of Rogue
| Matt Dabrowski | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Totally Reliable Delivery Service
| We're Five Games | Android, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Waking
| Jason Oda | Microsoft Windows |
Secret Neighbor
| {{Unbulleted list|Hologryph|Dynamic Pixels}} | Microsoft Windows, Stadia, Xbox One, Nintendo Switch |
scope="row" rowspan="7" | 2020
| NotGames | Microsoft Windows |
Hello Puppets!
| Otherworld Interactive | Microsoft Windows (VR Exclusive) |
Hellpoint
| Cradle Games | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Stadia, PlayStation 5, Xbox Series X/S |
Kill It with Fire
| Casey Donnellan Games LLC | Microsoft Windows |
Punch Club 2: Fast Forward
| Lazy Bear Games | Microsoft Windows |
Startup Panic
| Algorocks | Android, iOS, Microsoft Windows |
Waking
| Jason Oda | Microsoft Windows, Xbox One |
rowspan="6" scope="row" |2021
| Black Skylands (early access) | Hungry Couch | rowspan="2" | Microsoft Windows |
Cartel Tycoon (early access)
| Moon Moose |
Happy's Humble Burger Farm
| Scythe Dev Team | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch |
Mayhem in Single Valley
| Fluxscopic Ltd. | Microsoft Windows |
Potion Craft: Alchemist Simulator (early access)
|niceplay games |Microsoft Windows |
Undungeon
| Laughing Machines |Microsoft Windows, Xbox One |
rowspan="6" scope="row" |2022
| NotGames | rowspan="2" |Microsoft Windows |
Expedition Zero
| Enigmatic Machines |
Hello Neighbor 2
| Eerie Guest Studios | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch |
Tinykin
| Splashteam | Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
Asterigos: Curse of the Stars
| Acme Gamestudio | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
Despot's Game
| Konfa Games | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
rowspan="8" scope="row" |2023
| RHYTHM SPROUT | SURT | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Farworld Pioneers
| Igloosoft | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Black Skylands
| Hungry Couch | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
The Bookwalker: Thief of Tales{{cite web|url=https://www.gamepressure.com/games/the-bookwalker/z960b1|title=The Bookwalker: Thief of Tales|work=Gamepressure|date=2024-06-16|accessdate=2024-09-11}}
| DO MY BEST | macOS, Microsoft Windows, PlayStation 4, PlayStation 4, Xbox One, Xbox Series X/S |
Punch Club 2: Fast Forward
| Lazy Bear Games | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
I Am Future: Cozy Apocalypse Survival
| Mandragora | Microsoft Windows |
Hello Neighbor: Search & Rescue
| Microsoft Windows, Meta Quest, PlayStation 4, PlayStation 5 |
Hello Neighbor: Nicky's Diaries
| DeMagic Games | Android, iOS |
rowspan="5" scope="row" | 2024
|Redemption Road Games |Microsoft Windows |
SAND
|Hologryph, Towerhaus |Microsoft Windows |
Level Zero: Extraction
|DOGHOWL Games |Microsoft Windows, Xbox, PlayStation |
Rawmen
| Animal |Microsoft Windows |
Train Valley World
| Flazm | Microsoft Windows, macOS |
rowspan="1" scope="row" |2025
| Fire & Frost | Microsoft Windows |
rowspan="3" scope="row" |{{DTBA}}
| Trash Sailors | fluckyMachine | Microsoft Windows, Nintendo Switch |
Pigeon Simulator
| HakJak Studios | Microsoft Windows |
Hello Neighbor 3 {{cite web|url=https://m.youtube.com/watch?v=gJ0RidAdHgs&pp=0gcJCYQJAYcqIYzv|title=Hello Neighbor 3 Devlog 1|work=Nikita Kolesnikov, tinyBuild|date=2025-11-10|accessdate=2025-04-27}}
|Eerie Guest Studios |Microsoft Windows |
References
{{Reflist}}
External links
- {{Official website|https://www.tinybuild.com/}}
Category:2011 establishments in Washington (state)
Category:2021 initial public offerings
Category:American companies established in 2011
Category:Companies based in Bellevue, Washington
Category:Companies listed on the Alternative Investment Market
Category:Video game companies based in Washington (state)
Category:Video game companies established in 2011