:Beyond the Beyond

{{Short description|1995 role-playing video game}}

{{Use mdy dates|date=July 2024}}{{For|the manga series of the same name|Beyond the Beyond (manga)}}

{{Infobox video game

| image = BTB front.jpg

| developer = Camelot Software Planning{{efn|Sony Computer Entertainment Japan assisted on development.}}

| publisher = Sony Computer Entertainment

| director = Shugo Takahashi

| producer = Shugo Takahashi

| programmer = Kenji Numaya
Masashi Muramori
Makoto Yamamoto

| writer = Shugo Takahashi

| composer = Motoi Sakuraba

| artist = Ami Shibata

| released = {{vgrelease|JP|November 3, 1995|NA|September 11, 1996{{Cite web |date=1998-06-11 |title=Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com |url=http://www.vidgames.com/ps/software/release.html#1995 |access-date=2023-12-04 |archive-url=https://web.archive.org/web/19980611181118/http://www.vidgames.com/ps/software/release.html#1995 |archive-date=1998-06-11 }}}}

| genre = Role-playing

| modes = Single-player

| platforms = PlayStation

| title = Beyond the Beyond

}}

Beyond the Beyond{{efn|known in Japan as {{Nihongo foot|Beyond the Beyond: Harukanaru Kanān e|ビヨンド ザ ビヨンド ~遥かなるカナーンへ~|Biyondo za Biyondo ~ Harukanaru Kanān e~|group=lower-alpha|lead=yes|extra=lit. "Beyond the Beyond: To Far Away Kanaan"}}}} is a 1995 role-playing video game developed by Camelot Software Planning and published by Sony Computer Entertainment for the PlayStation. Though not the first role-playing game released for the PlayStation, Beyond the Beyond was the first RPG available in the west for the console using a traditional Japanese RPG gameplay style like Final Fantasy, Dragon Quest and Phantasy Star.{{cite web| first=Glenn| last=Rubenstein| title=Beyond the Beyond at GameSpot| work=GameSpot| url=http://www.gamespot.com/reviews/beyond-the-beyond-review/1900-2546773/| accessdate=2015-06-17| archive-date=2016-06-26| archive-url=https://web.archive.org/web/20160626165517/http://www.gamespot.com/reviews/beyond-the-beyond-review/1900-2546773/| url-status=live}} The characters were designed by manga artist Ami Shibata of Papuwa fame.{{cite magazine|title=Beyond the Beyond|magazine=Electronic Gaming Monthly|issue=72|publisher=Ziff Davis|date=July 1995|page=82}}

Gameplay

File:BeyondTheBeyondFight.jpg

Gameplay in Beyond the Beyond is, for the most part, standard for a role-playing video game. However, the turn-based battle system does contain one feature that was not standard in role-playing games at the time.{{citation|last=Nickel|first=Thomas|editor-first=Jeremy|editor-last=Parish|title=Beyond the Beyond: Beyond Redemption?|journal=GameSpite Quarterly|date=Summer 2011|issue=8|url=http://www.gamespite.net/toastywiki/index.php/Games/G8-BeyondTheBeyond|accessdate=12 September 2011|archive-date=31 March 2012|archive-url=https://web.archive.org/web/20120331112839/http://www.gamespite.net/toastywiki/index.php/Games/G8-BeyondTheBeyond|url-status=live}} Dubbed the "Active Playing System", this feature allows the player to increase the chances of either landing an improved attack on an enemy or defending from an enemy attack by pressing the X button at the correct time during battle. It is similar to the timing-based attacks in the later role-playing game Final Fantasy VIII (1999).

Plot

Long ago in the world of Beyond the Beyond, a battle raged between the 'Beings of Light' and the 'Warlocks of the Underworld'. Before the planet was destroyed, the two sides signed a treaty leaving the surface world to the Beings of Light and underground to the Warlocks. After hundreds of years of peace, inexplicable happenings begin to occur. The player must control Finn, a young swordsman, to stop the evil power that has broken the treaty and invaded the surface world.Beyond the Beyond Instruction Booklet, pg.4-5

Development

The soundtrack was composed by Motoi Sakuraba, who later worked on other Camelot Soft titles such as Shining Force III and the Golden Sun series. It is the first of two video games Camelot Software Planning developed for the PlayStation, the other being Everybody's Golf. Sony's internal development studio assisted on development.{{cite web |year=2021 |title=JAPANスタジオ作品一覧 1998年~1994年 |trans-title=List of Japan Studio works 1998–1994 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |url-status=dead |archive-url=https://web.archive.org/web/20210226134223/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |archive-date=26 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

For the North American release, Beyond the Beyond was translated into English by four production personnel at Sony Computer Entertainment America.{{cite magazine |title=Finalizing the Fantasy |magazine=Electronic Gaming Monthly|issue=94|publisher=Ziff Davis |date=May 1997|page=91}}

Reception

{{Video game reviews

| GR = 44%{{cite web |url=https://www.gamerankings.com/ps/196754-beyond-the-beyond/index.html |title=Beyond the Beyond for PlayStation |work=GameRankings |access-date=2021-01-06 |archive-url=https://web.archive.org/web/20191209015756/https://www.gamerankings.com/ps/196754-beyond-the-beyond/index.html |archive-date=2019-12-09 |url-status=dead}}

| EGM = 7.5/10{{cite magazine|title=Review Crew: Beyond the Beyond|magazine=Electronic Gaming Monthly|issue=87|publisher=Ziff Davis |date=October 1996|page=62}}

|Fam=28/40{{cite magazine | author=Famitsu staff | title=クロスレビュー | trans-title=Cross Review | date=November 10, 1995| number=361 | url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9004&redirect=no | archiveurl=https://web.archive.org/web/20220430223812/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9004&redirect=no | archive-date=April 30, 2022| magazine=Famitsu | publisher=ASCII | language=Japanese | accessdate=April 30, 2022}}

| GameRev = C{{cite web|title=Shimmy Shimmy Coco Pop!|url=http://www.gamerevolution.com:80/games/sony/beyobeyo.htm|website=Game Revolution|archive-url=https://web.archive.org/web/20040901202505/http://www.gamerevolution.com/games/sony/beyobeyo.htm|archive-date=2004-09-01|date=October 1996|access-date=2018-11-06|url-status=dead}}

| GSpot = 5.5/10

| IGN = 4/10{{cite web|title=Beyond the Beyond|url=http://www.ign.com/articles/1996/11/22/beyond-the-beyond|website=IGN|accessdate=3 November 2017|date=November 21, 1996|archive-date=7 November 2017|archive-url=https://web.archive.org/web/20171107005047/http://www.ign.com/articles/1996/11/22/beyond-the-beyond|url-status=live}}

| NGen = {{rating|2|5}}{{cite magazine|title=Beyond the Beyond|magazine=Next Generation|issue=23 |publisher=Imagine Media |date=November 1996|pages=266, 268}}

}}

Critical assessments of Beyond the Beyond were divided upon its release: While Shawn Smith and Sushi-X of Electronic Gaming Monthly found it to be an impressive RPG, Dan Hsu and Crispin Boyer in the same publication and Glenn Rubenstein in GameSpot deemed it derivative and underwhelming, though still a solid and satisfying enough experience for fans of the genre, GamePro{{'}}s Scary Larry considered it outright "lame and predictable",{{cite magazine|title=Beyond the Beyond |magazine=GamePro|issue=97 |publisher=IDG|date=October 1996|page=110}} and Next Generation described it as "painfully derivative, plodding, and not even a terribly challenging adventure". However, there were points of agreement, with even the most positive reviews remarking that the game has a very generic RPG visual style and simply does not look like a next generation RPG, though some also remarked that the 3D battle graphics are impressive.

Most reviews said that the story is highly derivative and suffers from overlong, dull dialogues, though Next Generation, which otherwise gave one of the more negative reviews, said the story was pleasingly long and interesting. While Shawn Smith and Dan Hsu praised the music, Glenn Rubenstein, Scary Larry, and IGN all called it tepid and generic, and criticized that it is in MIDI format instead of the high quality Red Book audio that was by this time standard for CD games. Another common criticism was that the battles are excessively frequent.

The game maintains a 44% average rating on GameRankings, from 8 reviews. Review scores for the game included a 6 out of 10 from Electric Playground. In a retrospective review, Andrew Long of RPGamer argued that the extensive time it takes to complete the game is due mostly to long and complex dungeons, frequent random encounters, and the steep difficulty of bosses.{{cite web| first=Andrew| last=Long| title=Beyond the Beyond Retroview| work=RPGamer.com| url=http://www.rpgamer.com/games/other/psx/btb/reviews/btbstrev1.html| accessdate=2009-03-13| archive-url=https://web.archive.org/web/20090228145244/http://www.rpgamer.com/games/other/psx/btb/reviews/btbstrev1.html| archive-date=2009-02-28| url-status=dead}}

Notes

References

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