:Deus Ex
{{Short description|Video game series}}
{{About|the video game series|the first video game of the series|Deus Ex (video game){{!}}Deus Ex (video game)|the dramatic device from which its title is derived|Deus ex machina{{!}}Deus ex machina}}
{{Use mdy dates|date=February 2016}}
{{Infobox video game series
| title = Deus Ex
| image = Deus Ex Universe logo.png
| caption =Logo for the Deus Ex Universe
| genre = Action role-playing, first-person shooter, stealth, Immersive sim
| developer = {{Unbulleted list|Primary|Ion Storm {{small|(2000–2003)}}|Eidos-Montréal {{small|(2011–2017)}}|Other
|N-Fusion Interactive {{small|(2013)}}|Square Enix Montréal {{small|(2016)}}|Feral Interactive {{small|(macOS, Linux)}}}}
| publisher = {{Unbulleted list|Eidos Interactive {{small|(2000–2003)}}|Square Enix {{small|(2011–2017)}}|Feral Interactive {{small|(macOS, Linux)}}}}
| platforms = {{Unbulleted list|Android|iOS|Classic Mac OS|Microsoft Windows|macOS|Linux|PlayStation 2|PlayStation 3|PlayStation 4|Wii U|Xbox|Xbox 360|Xbox One}}
| first release version = Deus Ex
| first release date = June 23, 2000
| latest release version = Deus Ex: Breach & Deus Ex: Mankind Divided – VR Experience
| latest release date = January 24, 2017
| creator=Warren Spector
| writer={{Unbulleted list|Sheldon Pacotti {{small|(DX1, IW)}}|Mary DeMarle {{small|(HR, MD)}}}}
| composer={{Unbulleted list|Alexander Brandon {{small|(DX1, IW)}}|Michiel van den Bos {{small|(DX1)}} |Michael McCann {{small|(HR, MD)}}|Sascha Dikiciyan {{small|(MD)}}|Dan Gardopée {{small|(DX1)}}|Reeves Gabrels {{small|(DX1)}} |Bryan Rudge {{small|(DX1)}} |Ed Harrison {{small|(Breach)}}
}}}}
Deus Ex is a series of cyberpunk role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group.
The series consists of six games: Deus Ex (2000), Deus Ex: Invisible War (2003), Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), Deus Ex Go (2016) and Deus Ex: Mankind Divided (2016). The series has been generally well-received by critics and sold over 14 million units worldwide.
Series overview
{{main|Deus Ex (video game)|Deus Ex: Invisible War|Deus Ex: Human Revolution|Deus Ex: The Fall|Deus Ex: Mankind Divided}}
{{Deus Ex Timeline}}
Note: given the freedom of choice found within each game, the section below only gives the general outline of the world and the individual plotlines.
While each game has a distinct story, they are all set within the same world — an Earth of the future that has evolved into a dystopian cyberpunk society. In this setting, several organizations compete for overall control of the world.{{cite web|url=https://uk.ign.com/articles/2003/11/07/deus-ex-invisible-war-developer-diary|title=Deus Ex: Invisible War Developer Diary|author=Sheldon Pacotti, Lead Writer for Deus Ex Invisible War|publisher=IGN|date=November 6, 2003|access-date=October 5, 2013}} Several of the societies mentioned or shown are inspired by real-world and invented secret societies and conspiracy theories. The one constant through the series is the Illuminati, although FEMA, Majestic 12, and the Knights Templar are also featured. The main characters in the series possess artificially acquired superhuman abilities, called "augmentation".
Deus Ex takes place during 2052,{{cite web |url=http://archive.gamespy.com/articles/april02/dxbible/dx1/index.shtm |archive-url=https://web.archive.org/web/20120414234319/http://archive.gamespy.com/articles/april02/dxbible/dx1/index.shtm |archive-date=April 14, 2012 |title=DX1 Continuity Bible: Part I |work=Gamespy |author=The Deus Ex Team |access-date=August 25, 2012 |url-status=dead |df=mdy }} while the world is facing a crisis caused by a mysterious nano-virus called the Gray Death. In the midst of the crisis, JC Denton, a nano-augmented rookie agent for the United Nations Anti-Terrorist Coalition (UNATCO), is sent to eliminate terrorist cells, but ends up drawn into the various schemes of rival factions and secret societies, who are responsible for the epidemic. Once he arrives in Area 51, Denton has the choice between neutralizing technology and plunging the world into a second dark age,JC Denton: If we destroy the Aquinas Hub, we'll take down the global network. / Tracer Tong: Exactly. They dug their own grave, JC. We're going to eliminate global communications altogether. / JC: I don't know... sounds like overkill. / Tong: As long as technology has a global reach, someone will have the world in the palm of his hand. If not Bob Page, then Everett, Dowd... / JC: Another Stone Age would hardly be an improvement. / Tong: Not so drastic. A dark age, an age of city-states, craftsmen, government on a scale comprehensible to its citizens. {{cite video game |title=Deus Ex |developer=Ion Storm |publisher=Eidos Interactive |date=March 25, 2002 |platform=PlayStation 2 }} allying with the Illuminati,Everett: No, JC. Spare the facility. Spare Helios, the power station. They can be made to serve us. / JC: Us? / Everett: You and me, JC. We'll rule the world in secret, with an invisible hand, the way the Illuminati have always ruled. {{cite video game |title=Deus Ex |developer=Ion Storm |publisher=Eidos Interactive |date=March 25, 2002 |platform=PlayStation 2}} or merging with an advanced AI so as to impose a benevolent dictatorship.Helios: You are ready. I do not wish to wait for Bob Page. With human understanding and network access, we can administrate the world, yes, yes. / JC: Rule the world...? Why? Who gave you the directive? There must be a human being behind your ambition. / Helios: I should regulate human affairs precisely because I lack all ambition, whereas human beings are prey to it. Their history is a succession of inane squabbles, each one coming closer to total destruction. {{cite video game |title=Deus Ex |developer=Ion Storm |publisher=Eidos Interactive |date=March 25, 2002 |platform=PlayStation 2 }} Invisible War takes place twenty years later, after a massive economic depression and period of war called the CollapseLoad screen message: JC Denton's destruction of Area 51 plunged the world into a period of depression and war known as the Collapse. Deus Ex: Invisible War. Ion Storm, 2003 that was indicated by Denton's actions and a combination of possible events from the first game.{{cite web | last=Shoemaker | first=Brad | date=September 6, 2003 | url=http://www.gamespot.com/pc/rpg/deusexinvisiblewar/preview_6074704.html | title=Deus Ex: Invisible War Hands-On Impressions | work=GameSpot | access-date=May 25, 2007 }} The game's protagonist, Alex D, a clone of Denton, is drawn into a conflict between two seemingly opposing factions, and learns of conspiratorial factions which seek to drastically change the world, including JC Denton: Alex can perform missions for any of them, and eventually becomes able to choose which organization should rule the world.
Human Revolution is set in 2027, twenty-five years before the first title, where corporations have extended their influence past the reach of global governments and the development of bio-mechanical augmentation by a few elite and powerful companies threatens to destabilize society. The game follows Adam Jensen, the security chief for bio-tech company Sarif Industries. After a devastating attack on Sarif's headquarters, which leaves him near death, Adam is forced to undergo radical augmentation surgery, and he becomes embroiled both in the search for the attackers and the political and ethical repercussions of augmentation technology. The Fall is a parallel story, set after the spin-off novel Icarus Effect.{{cite web|url=http://www.eurogamer.net/articles/2013-06-05-deus-ex-the-fall-is-an-iphone-and-ipad-game-out-soon|title=Deus Ex: The Fall is an iPhone and iPad game out soon |author=Wesley Yin-Poole|publisher=Eurogamer|date=June 5, 2013|access-date=June 6, 2013}} It follows the story of Ben Saxon, an augmented former British SAS mercenary, who is on the run from his former employers, a group of augmented mercenaries that play a crucial part in the plot of Human Revolution. Mankind Divided is set in 2029, two years after the events of Human Revolution in a world dealing with the consequences of the previous game's events. Regardless of the choice made by Adam at the end of Human Revolution, the Illuminati have twisted his message and augmented individuals are persecuted and feared. A disillusioned Adam works with an international taskforce (hinted to be a precursor to UNATCO in Deus Ex) designed to stop the rising wave of terrorism brought on by the disenfranchised and desperate augmented while working to uncover the perpetrators of the events that led to the current state of the world.
Gameplay
A unifying element across the series is the combination of gameplay styles from several different genres, including action role-playing, first-person shooter and stealth.{{cite web |url=http://www.gamasutra.com/view/feature/3114/postmortem_ion_storms_deus_ex.php |last=Spector |first=Warren |title=Postmortem: Ion Storm's Deus Ex |date=December 6, 2000 |work=Gamasutra |access-date=July 24, 2007 }}{{cite magazine | date=September 17, 2003 | url=http://www.gamepro.com/gamepro/domestic/games/features/31099.shtml | title=Interview with Harvey Smith | magazine=GamePro | access-date=May 25, 2007 |archive-url=https://web.archive.org/web/20040315231729/http://www.gamepro.com/gamepro/domestic/games/features/31099.shtml|archive-date=March 15, 2004}}{{cite web | first = David | last = Sillmen | title = Deus Ex 3 – do sveta kyberpunku a renesance |trans-title=Deus Ex 3 - a world of cyberpunk and Renaissance | date = November 24, 2008 | publisher = iDNES | url = http://bonusweb.idnes.cz/pc/preview/deus-ex-3-do-sveta-kyberpunku-a-renesance-fdz-/clanek.A081121_101032_bw-pc-preview_das.idn | work = Bonusweb |access-date=November 24, 2008 | language = cs }} Role-playing elements are mostly linked to augmenting the character in a specific way, spending skill points to create characters that can be focused either on stealth or combat, or a balance of the two.{{cite web |first=Kieron |last=Gillen |author-link=Kieron Gillen |year=2005 |title=Kieron Gillen's Workblog |url=http://gillen.cream.org/wordpress_html/assorted-essays/deus-ex/ |access-date=October 13, 2006 |archive-url=https://web.archive.org/web/20120708063924/http://gillen.cream.org/wordpress_html/assorted-essays/deus-ex/ |archive-date=July 8, 2012 |url-status=dead }} Player choice is a key feature of the series, with the actions of the player character affecting both the world around them and the way non-player characters (NPCs) react to the character: depending on which faction they belong to, NPCs might praise and be helpful, chastise, ignore, or even attack them. This emphasis on player choice is most evident in Invisible War, where players can choose the gender and skin color of the main character before starting, and have the option of running quests for and allying with four possible factions within the game.{{cite magazine | first=Wagner | last=James Au | url=https://www.wired.com/wired/archive/11.12/play.html?pg=7 | title=New Gun in Town |date=December 2003 | magazine=Wired | access-date=May 21, 2007 }}
Development history
{{Timeline of release years
| range1 = 2000 - 2017
| range1_color = #FFC300 #CA9A00
| compressempty = yes
| 2000 = Deus Ex
| 2003 = Deus Ex: Invisible War
| 2011 = Deus Ex: Human Revolution
| 2013a = Deus Ex: The Fall
| 2013b = Deus Ex: Human Revolution - Director's Cut
| 2016a = Deus Ex Go
| 2016b = Deus Ex: Mankind Divided
| 2017 = Deus Ex: Breach
| TBA =
}}
{{Further|Development of Deus Ex}}
The original Deus Ex was conceived by Warren Spector in 1994 under the working title Troubleshooter.{{cite web |url=http://nuwen.net/dx.html#postmortem |title=Deus Ex - nuwen.net |access-date=July 27, 2007 |last=Spector |first=Warren |date=December 6, 2000}} The main drive behind Deus Ex was Spector's growing dislike for straight fantasy or science fiction video games, and the desire to create something new and different.{{cite web |url=http://www.gameslice.com/features/spector/index.shtml |archive-url=https://web.archive.org/web/20071018115146/http://gameslice.com/features/spector/index.shtml |archive-date=October 18, 2007 |title=A Spector Haunts Gaming |access-date=October 23, 2007 |last=James Wu |first=Wagner |year=2000 |work=GameSlice }} In an interview, he stated that he wanted to emulate the immersive playing styles of games like Ultima Underworld. Eventually, after being rejected by both Origin Systems, the company with which he was working at the time, and Looking Glass Studios, Spector's project was picked up by Ion Storm. According to Spector, they asked him to "make the game of [his] dreams".{{cite news |first=Jamie |last=Sefton |title=PC Zone votes Deus Ex the best PC game ever! |date=April 26, 2007 |publisher=PC Zone |url=http://www.computerandvideogames.com/162842/pc-zone-votes-deus-ex-the-best-pc-game-ever/?site=pcz |work=PC Zone |access-date=November 7, 2007 }} The title Deus Ex was meant to both represent aspects of the plot in the game and to poke fun at the design techniques that were prevalent in the majority of games at the time.{{cite web |url=http://www.rpgfan.com/archive/1998/06.html |title=Deus Ex Interview! |work=Rpgfan |author=Webber |access-date=December 20, 2006 |archive-date=February 21, 2011 |archive-url=https://web.archive.org/web/20110221084317/http://www.rpgfan.com/archive/1998/06.html |url-status=dead }} The game's influences included Suikoden,{{cite web|url=http://www.siliconera.com/2012/11/10/how-suikoden-influenced-deus-ex-and-epic-mickey/|website=Siliconera|title=How Suikoden Influenced Deus Ex And Epic Mickey|date=November 10, 2012|author=Ishaan|access-date=July 4, 2015}} Half-Life and GoldenEye 007.{{cite web|url=http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?page=2 |access-date=July 5, 2014 |work=Gamasutra |publisher=UBM Tech |title=Postmortem: Ion Storm's Deus Ex |page=2 |last1=Spector |first1=Warren |author-link=Warren Spector |date=December 6, 2000 |archive-url=https://web.archive.org/web/20140512234730/http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?page=2 |archive-date=May 12, 2014 |url-status=live }}
The second game in the series, Invisible War, was unveiled at E3 2002.{{cite web|url=https://uk.ign.com/articles/2002/05/20/e3-2002-deus-ex-2|title=E3 2002: Deus Ex 2|author=Dan Adams|publisher=IGN|date=May 20, 2002|access-date=May 10, 2013}} The designers chose to allow the players to choose which gender their player character would be, an idea conceived for the original game.{{cite web |url=https://www.ign.com/articles/2003/02/18/dx-visible-interview |title=DX: Visible Interview |access-date=September 28, 2006 |author=Butts, Stephan |work=IGN|date=February 18, 2003}}{{cite web |url=http://www.deusexgaming.com/articles/interviews/ws2 |archive-url=https://web.archive.org/web/20070928000812/http://www.deusexgaming.com/articles/interviews/ws2 |archive-date=September 28, 2007 |title=Warren Spector Interview - Q11 - 20 |date=June 8, 2000 |publisher=DeuxExGaming.com |access-date=July 24, 2006}} After the release of Invisible War, Ion Storm started pre-production for a Deus Ex prequel twice, but neither came to fruition.{{Cite news |last=Martin |first=Joe |date=2014-11-16 |title=Ion Storm's lost Deus Ex Sequels |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/ion-storms-lost-deus-ex-sequels |access-date=2022-05-27}} This period saw both Harvey Smith, the main designer for Deus Ex, and Spector leaving Ion Storm in 2004, with the former citing health problems{{cite web|url=http://uk.gamespot.com/news/qanda-invisible-wars-harvey-smith-6092978|title=Q&A: Invisible War's Harvey Smith|author=Curt Feldman|publisher=Gamespot|date=April 6, 2004|access-date=May 10, 2013|url-status=dead|archive-url=https://web.archive.org/web/20131007071116/http://uk.gamespot.com/news/qanda-invisible-wars-harvey-smith-6092978|archive-date=October 7, 2013|df=mdy-all}} and the latter saying he wished to pursue his own projects.{{cite web|url=http://uk.gamespot.com/news/warren-spector-exits-eidos-6112661|title=Warren Spector exits Eidos|author=Tor Thorsen|publisher=Gamespot|date=November 8, 2004|access-date=May 10, 2013|url-status=dead|archive-url=https://web.archive.org/web/20130823185358/http://uk.gamespot.com/news/warren-spector-exits-eidos-6112661|archive-date=August 23, 2013|df=mdy-all}} Later, because of restructuring at Eidos Interactive, Ion Storm was closed down the following year.{{cite web|url=https://uk.ign.com/articles/2005/02/10/ion-storm-closes|title=Ion Storm Closes|author=Devid Adams|publisher=IGN|date=February 10, 2005|access-date=May 10, 2013}} A multiplayer-focused third game titled Deus Ex: Clan Wars was originally being made at Crystal Dynamics, but because of the commercial underperformance of Invisible War, it was distanced from the Deus Ex series and renamed Project Snowblind.{{cite web|author=Thorsen, Tor|date=June 16, 2004|url=http://www.gamespot.com/ps2/action/snowblind/news.html?sid=6100820|title=Snowblind was Deus Ex: Clan Wars|publisher=gamespot.com|access-date=August 19, 2007}}
Human Revolution was announced in 2007 under the working title Deus Ex 3.{{cite web|author=Robinson, Andy|title=Deus Ex 3: First Details|date=October 4, 2008|url=http://www.computerandvideogames.com/article.php?id=198546|work=PC Zone|access-date=October 4, 2008}} The game's creation was handled by Eidos-Montréal and the developer's parent company Square Enix, whose Visual Works department created the CG movies for the game.{{cite news | last = Martin | first = Joe | title = Deus Ex 3 is Eidos and Square Enix joint effort | date = November 25, 2009 | publisher = bit-tech | url = http://www.bit-tech.net/news/gaming/2009/11/25/deus-ex-3-is-eidos-and-square-enix-joint-ef/1 | access-date=November 25, 2009 }} The game became the first entry in the series to receive downloadable content in the form of The Missing Link, an extra episode designed to fill a narrative gap in the game.[http://www.vg247.com/2010/08/18/eidos-montreal-confirms-dlc-plans-for-deus-ex-human-revolution/ Eidos Montreal confirms downloadable content plans for Deus Ex: Human Revolution] Johnny Cullen, VG247.com. Last accessed August 18, 2010.
The Fall was announced in 2013, for iPhone and iPad. Set within Human Revolution{{'}}s timeframe, the game was created by the previous game's core team and a team from mobile phone developer N-Fusion.{{Cite news |url=http://www.siliconera.com/2013/06/11/eidos-montreal-tells-us-all-about-deus-ex-the-fall/ |title=Eidos Montreal Tells Us All About Deus Ex: The Fall |publisher=Siliconera |date=June 11, 2013 |access-date=July 9, 2013}}
Mankind Divided was announced in 2013 (untitled at the time) when Eidos-Montréal announced that they were working on a new title in the series for PC and next-gen platforms, and that it would be the first part of a larger, transmedia project called Deus Ex: Universe.{{cite web|url=http://www.vg247.com/2013/10/02/deus-ex-title-in-the-works-for-ps-and-next-gen/|title=Deus Ex title in the works for PC and next-gen, Deus Ex: Human Revolution – Director's Cut releasing this month|first=Stephany|last=Nunneley|publisher=VG247|date=October 2, 2013|access-date=October 2, 2013}}{{cite web |url=http://au.ign.com/articles/2013/10/02/next-gen-deus-ex-universe-announced |title=Next-Gen Deus Ex Universe Announced |last=Karmali |first=Luke |publisher=IGN |date=October 2, 2013 |access-date=October 3, 2013 }} It would be revealed in 2015 with its official name accompanied by an announcement trailer.{{Cite web |title=Deus Ex: Mankind Divided announced! |url=https://square-enix-games.com/en_GB/news/deus-ex-mankind-divided-announced |access-date=2022-05-22 |website=square-enix-games.com |language=en}}
=Future=
In January 2017, it was reported that a planned sequel to Mankind Divided was cancelled.{{Cite web |last=Schreier |first=Jason |date=2017-01-30 |title=Sources: Eidos Working On Guardians of the Galaxy Game, Future of Deus Ex Murky |url=https://kotaku.com/sources-eidos-working-on-guardians-of-the-galaxy-game-1791775589 |access-date=2022-05-27 |website=Kotaku |language=en-us}}
In November 2022, Jason Schreier of Bloomberg News reported that Eidos-Montréal was in the "very very early" development stages of a new Deus Ex game.{{cite web | url = https://www.bloomberg.com/news/articles/2022-11-01/embracer-group-shuts-down-montreal-video-game-studio | title = Embracer Group Shuts Down Montreal Video Game Studio | first = Jason | last =Schreier | date = November 1, 2022 | accessdate = November 1, 2022 | work = Bloomberg News }} In January 2024, he reported that Embracer Group had cancelled this game, which had been in development for two years.{{Cite news |date=2024-01-29 |title=Embracer Group Cancels 'Deus Ex' Video Game |url=https://www.bloomberg.com/news/articles/2024-01-29/embracer-group-cancels-deus-ex-video-game |access-date=2024-01-29 |work=Bloomberg.com |language=en}}
Related media
{{Main|List of Deus Ex media}}
CBS Films has acquired screen rights to Deus Ex, after Eidos was purchased by Square Enix.{{cite web|last=Fleming |first=Mike |url=https://deadline.com/2012/07/cbs-films-targets-deus-ex-vidgame-for-feature-298061/ |title=CBS Films Targets 'Deus Ex' Video Game For Feature |date=July 10, 2012 |publisher=Deadline Hollywood |access-date=January 7, 2013}} An announcement was made for a film adaptation of Deus Ex: Human Revolution in July 2012.{{cite web |url=https://uk.ign.com/articles/2012/07/10/deus-ex-movie-in-the-works |title=Deus Ex Movie in the Works |date=July 10, 2012 |access-date=September 21, 2012}}{{cite web |url=https://deadline.com/2012/07/cbs-films-targets-deus-ex-vidgame-for-feature-298061/ |title=CBS Films Targets 'Deus Ex' Video Game For Feature |date=July 10, 2012 |access-date=September 21, 2012}}
In 2015, Adrian Askarieh, producer of the Hitman films, stated that he hoped to oversee a shared universe of Square Enix films with Just Cause, Hitman, Tomb Raider, Deus Ex, and Thief, but admitted that he does not have the rights to Tomb Raider.{{cite web|url=https://www.ign.com/articles/2015/09/09/hitman-producer-dreams-of-shared-square-enix-movie-universe|title=Hitman producer dreams of shared Square Enix movie universe|work=IGN|last=Krupa|first=Daniel|date=September 9, 2015|access-date=June 23, 2018|url-status=live|archive-url=https://web.archive.org/web/20170720151342/http://www.ign.com/articles/2015/09/09/hitman-producer-dreams-of-shared-square-enix-movie-universe|archive-date=July 20, 2017}} In May 2017, the Game Central reporters at Metro UK suggested that the shared universe was unlikely, pointing out that no progress had been made on any Just Cause, Deus Ex nor Thief films.{{cite news |url=https://metro.co.uk/2017/05/12/thief-5-and-movie-adaptation-in-development-claims-film-company-6632761/ |title=Thief 5 and movie adaptation in development claims film company |author=Game Central staff |work=MetroUK |date=2017-05-12 |access-date=2018-12-09}}
Human Revolution inspired a tie-in comic book, a spin-off novel,{{Cite book|title=Deus Ex; Icarus Effect at Amazon|publisher=Amazon.co.uk| id= {{ASIN|0857681605|country=uk}}}} and action figures.{{cite web |author=Poe, Heidi |url=http://gameswag.com/2011/08/deus-ex-human-revolution-play-arts-kai-action-figures-released/ |title=Deus Ex: Human Revolution Play Arts Kai Action Figures Released |publisher=Game Swag |date=August 27, 2011 |access-date=August 13, 2012 |archive-date=April 12, 2012 |archive-url=https://web.archive.org/web/20120412025350/http://gameswag.com/2011/08/deus-ex-human-revolution-play-arts-kai-action-figures-released/ |url-status=dead }} Alongside the announcement of a next-gen entry in the franchise, Eidos-Montréal announced Deus Ex: Universe, a multimedial project involving video games across all platforms, books, graphic novels and other unspecified mediums.
Deus Ex Go is a mobile game for iOS and Android systems developed by Square Enix Montréal, released in 2016. It is a puzzle-based game in the same fashion as Square Enix Montréal's previous mobile titles, Hitman Go and Lara Croft Go.{{cite web | url = https://www.destructoid.com/deus-ex-go-is-the-new-mobile-game-from-square-enix-montreal-365579.phtml | title = Deus Ex GO is the new mobile game from Square Enix Montreal | first = Brett | last = Makedonski | date = June 8, 2016 | access-date = June 8, 2016 | work = Destructoid }}
Reception
{{VG Series Reviews
| updated = January 31, 2017
| game1 = Deus Ex
| mc1 = (PC) 90{{cite web |url=https://www.metacritic.com/game/deus-ex/critic-reviews/?platform=pc |title=Deus Ex Reviews |publisher=Metacritic |access-date=February 7, 2015}}
(PS2) 81{{cite web |url=https://www.metacritic.com/game/deus-ex/critic-reviews/?platform=playstation-2 |title=Deus Ex: The Conspiracy Reviews |publisher=Metacritic |access-date=June 21, 2015}}
| game2 = Deus Ex: Invisible War
| mc2 = (PC) 80{{cite web |url=https://www.metacritic.com/game/deus-ex-invisible-war/critic-reviews/?platform=pc |title=Deus Ex: Invisible War Reviews |publisher=Metacritic |access-date=June 21, 2015}}
(Xbox) 84{{cite web |url=https://www.metacritic.com/game/deus-ex-invisible-war/critic-reviews/?platform=xbox |title=Deus Ex: Invisible War Reviews |publisher=Metacritic |access-date=June 21, 2015}}
| game3 = Deus Ex: Human Revolution
| mc3 = (PC) 90{{cite web |url=https://www.metacritic.com/game/deus-ex-human-revolution/critic-reviews/?platform=pc |title=Deus Ex: Human Revolution Reviews |publisher=Metacritic |access-date=June 21, 2015}}
(PS3) 89{{cite web |url=https://www.metacritic.com/game/deus-ex-human-revolution/critic-reviews/?platform=playstation-3 |title=Deus Ex: Human Revolution Reviews |publisher=Metacritic |access-date=June 21, 2015}}
(X360) 89{{cite web |url=https://www.metacritic.com/game/deus-ex-human-revolution/critic-reviews/?platform=xbox-360 |title=Deus Ex: Human Revolution Reviews |publisher=Metacritic |access-date=June 21, 2015}}
{{tooltip|2=Director's Cut|(WIIU) 88}}{{cite web |url=https://www.metacritic.com/game/deus-ex-human-revolution-directors-cut/critic-reviews/?platform=wii-u |title=Deus Ex: Human Revolution - Director's Cut Reviews |publisher=Metacritic |access-date=June 21, 2015}}
| game4 = Deus Ex: Mankind Divided
| mc4 = (PC) 83{{cite web |url=https://www.metacritic.com/game/deus-ex-mankind-divided/critic-reviews/?platform=pc |title=Deus Ex: Mankind Divided Reviews |publisher=Metacritic |access-date=January 31, 2017}}
(PS4) 84{{cite web |url=https://www.metacritic.com/game/deus-ex-mankind-divided/critic-reviews/?platform=playstation-4 |title=Deus Ex: Mankind Divided Reviews |publisher=Metacritic |access-date=January 31, 2017}}
(XONE) 83{{cite web |url=https://www.metacritic.com/game/deus-ex-mankind-divided/critic-reviews/?platform=xbox-one |title=Deus Ex: Mankind Divided Reviews |publisher=Metacritic |access-date=January 31, 2017}}
| game5 = Deus Ex: The Fall
| mc5 = (iOS) 69{{cite web |url=https://www.metacritic.com/game/deus-ex-the-fall/critic-reviews/?platform=ios-iphoneipad |title=Deus Ex: The Fall Reviews |publisher=Metacritic |access-date=June 21, 2015}}
(PC) 45{{cite web |url=https://www.metacritic.com/game/deus-ex-the-fall/critic-reviews/?platform=pc |title=Deus Ex: The Fall Reviews |publisher=Metacritic |access-date=June 21, 2015}}
| game6 = Deus Ex Go
| mc6 = (iOS) 81{{cite web |url=https://www.metacritic.com/game/deus-ex-go/critic-reviews/?platform=ios-iphoneipad |title=Deus Ex Go Reviews |publisher=Metacritic |access-date=June 21, 2015}}
}}
Overall, the Deus Ex series has been generally well-received by critics, with the games' storylines and freedom of choice being the main point of praise.
The first game won multiple awards from various video game publications,{{cite web |url=http://www.mobygames.com/game/ps2/deus-ex/cover-art/gameCoverId,13891/ |title=Deus Ex: Invisible War PS2 Back cover |work=EIDOS Interactive}} and was lauded by critics at the time, although its graphics came in for some criticism.{{cite magazine |url=http://www.gamepro.com/computer/pc/games/reviews/6030.shtml |title=Deus Ex for PC on GamePro.com |access-date=November 7, 2007 |last=Patterson |first=Chris |magazine=GamePro |publisher=GamePro |archive-url=https://web.archive.org/web/20080508024500/http://www.gamepro.com/computer/pc/games/reviews/6030.shtml |archive-date=May 8, 2008 }}{{cite web |url=https://www.ign.com/articles/2000/06/28/deus-ex-3 |title=Deus Ex Review |access-date=November 6, 2007 |last=Blevins |first=Tal |work=IGN |date=June 28, 2000 |publisher=IGN }}{{cite web |url=http://www.avault.com/reviews/pc/deus-ex-pc-review/ |title=Deus Ex review |work=Adrenaline Vault |author=Harding, Chris |access-date=December 18, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20100105022823/http://www.avault.com/reviews/pc/deus-ex-pc-review/ |archive-date=January 5, 2010 |df=mdy-all }}
Invisible War was also well received, but did not enjoy the success of its predecessor, with many elements of its gameplay and story being targets for criticism, but many praising its branching gameplay and the high level of paths the player could take through the story.{{cite journal | title=Deus Ex: Invisible War review | journal=PC Gamer | pages=81 |date=January 2004 }}{{cite magazine | magazine=Electronic Gaming Monthly | title=Deus Ex: Invisible War review | author=Fielder, Joe |author2=Intihar, Bryan |author3=Hsu, Dan |date=February 2004 | pages=124 }}{{cite magazine | magazine=Official Xbox Magazine | title=Deus Ex: Invisible War review |date=December 2003 | pages=74 }}{{cite magazine | magazine=Game Informer | author=Biessener, Adam | title=Choose, But Choose Wisely |date=January 2004 | pages=152 }}
Human Revolution received high critical praise, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.{{cite web|url=http://www.gamespot.com/xbox360/action/deus-ex-human-revolution/review.html |title=GameSpot review |publisher=Gamespot.com |date=August 23, 2011 |access-date=August 27, 2011}}{{cite web|url= http://pc.ign.com/articles/118/1189621p2.html |archive-url= https://web.archive.org/web/20111003195008/http://pc.ign.com/articles/118/1189621p2.html |url-status= dead |archive-date= October 3, 2011 |title=Deus Ex: Human Revolution Review |publisher=Ign.com |date=August 23, 2011 |access-date=May 26, 2012}}{{cite web|url=http://www.oxm.co.uk/31917/worlds-first-deus-ex-xbox-360-review-in-new-oxm/ |title=World's first Deus Ex Xbox 360 review in new OXM |publisher=Oxm.co.uk |date=July 30, 2011 |access-date=August 27, 2011}}
The Fall was more mixed to negative, with praise going to the game's attempt to bring the Deus Ex universe to a portable platform, but many other aspects coming in for both praise and criticism. The PC version was criticized for being a bad mobile-to-computer port.{{cite web|url=http://www.eurogamer.net/articles/2013-07-08-deus-ex-the-fall-review|title=Deus Ex: The Fall review|author=Christian Donlan|publisher=Eurogamer|date=July 10, 2013|access-date=July 10, 2013}}{{cite web|url=https://uk.ign.com/articles/2013/07/10/deus-ex-the-fall-review|title=Deus Ex: The Fall Review|author=Justin Davis|publisher=IGN|date=July 10, 2013|access-date=July 10, 2013}}{{cite web|url=http://toucharcade.com/2013/07/10/deus-ex-the-fall-review-console-gaming-stuffed-into-a-mobile-package/|title='Deus Ex: The Fall' Review - Console Gaming Stuffed into a Mobile Package|author=Jared Nelson|publisher=Touch Arcade|date=June 10, 2013|access-date=June 10, 2013}}{{cite web|url=http://www.digitalspy.co.uk/gaming/review/a496775/deus-ex-the-fall-review-iphone-a-faithful-but-broken-spin-off.html|title='Deus Ex: The Fall' review (iPhone): A faithful but broken spin-off|author=Scott Nichols|publisher=Digital Spy|date=June 11, 2013|access-date=June 11, 2013}}
=Sales=
Sales as of September 2011:
- Deus Ex: 1.1 million plus{{cite web |url=http://ve3d.ign.com/articles/news/46400/Eidos-Square-Enix-Sales-Figures-Revealed|archive-url=https://web.archive.org/web/20090427222317/http://ve3d.ign.com/articles/news/46400/Eidos-Square-Enix-Sales-Figures-Revealed|url-status=dead|archive-date=April 27, 2009|first=Andrew|last=Burnes|title=Eidos & Square Enix Sales Figures Revealed |work=Voodoo Extreme|publisher=IGN |date=April 23, 2009|access-date=September 7, 2011}}
- Deus Ex: Invisible War: 1.2 million plus
- Deus Ex: Human Revolution: 2.18 million{{cite web|url=http://www.eurogamer.net/articles/2011-11-04-deus-ex-human-revolution-sells-2-18-million|title=Deus Ex: Human Revolution sells 2.18 million |date=November 4, 2011|access-date=November 7, 2011|publisher=Eurogamer}}
As of May 2022, Deus Ex: Human Revolution, Deus Ex: Human Revolution - Director's Cut, and Deus Ex: Mankind Divided have sold over 12 million units combined.{{cite web|url=https://www.siliconera.com/deus-ex-human-revolution-and-mankind-divided-sales-reach-12-million/|title=Deus Ex: Human Revolution and Mankind Divided Sales Reach 12 Million|date=May 2, 2022|access-date=May 3, 2022|publisher=Siliconera}}
{{clear}}
References
{{Reflist|30em}}
External links
{{Wikiquote}}
- {{official|https://www.deusex.com}}
{{Deus Ex}}
{{Visual Works}}
{{Authority control}}
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