After Burner#Ports
{{Short description|1987 video game}}
{{About|the video game|the concept|Afterburner|other uses|Afterburner (disambiguation)}}
{{Infobox video game
| title = After Burner
| image = AfterBurner JParcadeflyer.png
| caption = Japanese flyer
| developer = Sega AM2
| publisher = Sega
| designer = Yu Suzuki
| programmer = Yu Suzuki
Satoshi Mifune
| composer = Hiroshi Kawaguchi
| series =
| platforms = {{collapsible list|title=Arcade|After Burner
Arcade, Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, Famicom, X68000, FM Towns, ZX Spectrum
After Burner II
Arcade, Mega Drive/Genesis, Amiga, Atari ST, MS-DOS, Famicom, X68000, Video Challenger, PC Engine, Saturn, FM Towns
|release = {{collapsible list|title=July 1987 (I)
September 1987 (II)|After Burner
{{vgrelease|JP|July 1987|EU|September 1987|NA|October 1987}}After Burner II
Arcade
September 1987{{cite web |title=アフターバーナー 2 ROMキット |trans-title=After Burner 2: ROM type |url=https://mediaarts-db.bunka.go.jp/id/M728340 |website=Media Arts Database |publisher=Agency for Cultural Affairs |language=ja |access-date=5 October 2021}}{{cite web |title=アフターバーナー 2 シティタイプ |trans-title=After Burner 2: Sit-in type |url=https://mediaarts-db.bunka.go.jp/id/M728341 |website=Media Arts Database |publisher=Agency for Cultural Affairs |language=ja |access-date=5 October 2021}}
Amiga
1989
Atari ST
1989
MS-DOS
1989
Famicom
March 30, 1989
X68000
1989
Mega Drive/Genesis{{vgrelease|JP|March 23, 1990{{cite web |title=Software List (Released by Soft Licensees)|url=https://sega.jp/history/hard/megadrive/software_l.html |website=セガ 製品情報サイト |publisher=Sega |access-date=May 15, 2023 |language=ja}}}}{{vgrelease|NA|July 1990{{cite magazine|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20013%20%28August%201990%29/page/n22/mode/1up|title=Review Crew: Afterburner 2|magazine=Electronic Gaming Monthly|issue=13|date=August 1990|page=22|access-date=April 10, 2022}}|EU|1990}}PC Engine{{vgrelease|JP|September 28, 1990}}Saturn{{vgrelease|JP|September 27, 1996}}3DS
{{vgrelease|JP|December 18, 2013|WW|January 15, 2015}}}}
| genre = Rail shooter{{cite web |last1=Rignall |first1=Jaz |title=3D Afterburner II 3DS Review: Too close for missiles, I'm switching to guns |url=http://www.allgame.com/game.php?id=1762&tab=review |website=VG247 |publisher=Gamer Network |access-date=18 February 2023 |date=22 January 2015 |archive-date=14 November 2014 |archive-url=https://web.archive.org/web/20141114223155/http://www.allgame.com/game.php?id=1762&tab=review |url-status=dead }}
| modes = Single-player
| arcade system = Sega X Board
}}
{{Nihongo foot|After Burner|アフターバーナー|Afutā Bānā|lead=yes|group=lower-alpha}} is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games.{{cite book |last1=Horowitz |first1=Ken |title=The Sega Arcade Revolution: A History in 62 Games |date=6 July 2018 |publisher=McFarland & Company |isbn=978-1-4766-3196-7 |page=131 |url=https://books.google.com/books?id=7qZhDwAAQBAJ&pg=PA131 |quote=After Burner was the fourth and most extravagant of Sega's taikan simulators and topping it would not be easy.}} The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.{{Cite book |last1=Lendino |first1=Jamie |title=Attract Mode: The Rise and Fall of Coin-Op Arcade Games |date=27 September 2020 |publisher=Steel Gear Press |page=331 |url=https://books.google.com/books?id=d6wCEAAAQBAJ&pg=PA331}}
Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have an aesthetic similar to Laputa, but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a flextime schedule to allow for games to be worked on outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later the same year.
After Burner was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988 as well as among America's top five highest-grossing dedicated arcade games of 1988. It was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the Master System, ZX Spectrum, and Famicom. Sega also produced several successors to the game to capitalize on its success, such as G-LOC: Air Battle. After Burner has also been referenced in many other Sega video games, such as Fighters Megamix, Shenmue, and Bayonetta.
Gameplay
File:After Burner screenshot.png
The game allows the player to control an F-14 Tomcat jet airplane. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise on a mission to destroy enemy jets over 18 stages.
In the arcade version, the jet employs a machine gun and a limited number of heat-seeking missiles (in the Master System version the player has unlimited missiles). These weapons are replenished by another aircraft, after beating a few stages. The aircraft, cannon and missile buttons are all controlled from an integrated flight stick.
The game itself was released in two variations in the US: a standard upright cabinet and a closed rotating cockpit deluxe version. In the cockpit version, the seat tilted forward and backwards, and the cockpit rotated from side to side.{{cite web |url=http://www.klov.com/A/After_Burner.html|title=KLOV entry for After Burner |website=Killer List of Videogames |access-date=2009-04-23}} It featured two speakers at head-level for stereo sound, and had a seatbelt to hold the player when the cockpit moved. Both cabinets contained a grey monitor frame with flashing lights at the top that indicated an enemy's "lock" on the player's craft. Japan also received a commander cabinet that moved left and right. A third variation, called commander, released elsewhere, featured an open cabinet.
Development and release
After Burner was designed by Yu Suzuki of Sega AM2, with assistance by programmer Satoshi Mifune and composer Hiroshi "Hiro" Kawaguchi.{{cite web |title=After Burner II - Developer Interviews |url=http://shmuplations.com/afterburner/ |website=Shmuplations |access-date=27 January 2020 |archive-url=https://web.archive.org/web/20191230191946/http://shmuplations.com/afterburner/ |archive-date=30 December 2019}} Development of the game begin in early December 1986 shortly after work on Out Run was completed, with much of the development team having worked on Out Run. After Burner was intended as Sega's first "true blockbuster" video game; as such, the project was kept as a closely guarded secret within the company during the entirety of its development cycle. When the game was in its initial concept stages, Sega had adopted a flextime work system, allowing development of games to be done outside the company; After Burner was one of the first games to be produced under this new system, with development taking place in a building named "Studio 128".
Suzuki was inspired by the film Laputa: Castle in the Sky and initially wanted to employ a similar aesthetic for After Burner, but this idea was scrapped early on in favor of a style akin to the movie Top Gun, as Suzuki wanted the game more approachable for a worldwide audience. The game was programmed and tested on a PC-98 system, making it the first Sega-published video game to be developed using personal computers rather than workstations.
One of the biggest challenges the team had to overcome was researching and implementing sprite and surface rotation, which for the time was considered a milestone in video games. The team also struggled with creating the smoke trails made by firing missiles, seeing several tweaks and revisions as development progressed. Unlike their earlier game Out Run, which featured real-world locations in its levels, Suzuki lacked the time to visit any specific places or landmarks, so he and his team made up their own stage settings. Suzuki toyed with the idea of having the Soviet Union as the antagonists to potentially increase sales in the west, but decided against it later on after struggling to tie it together with the game's level designs and settings. The refueling and landing sequences were created to add variety.
The After Burner arcade cabinet was significantly more expensive than most of Sega's other machines at the time. The first prototype unit constructed, which consisted of the monitor attached to a steel frame, was claimed by Mifune to have "amazing power", but was considered too dangerous to operate and had the power levels lowered. Suzuki also thought of the game using a gyroscopic arcade cabinet that spun the player around, an idea that later became the R-360. A throttle control was briefly considered, but was abandoned as it would have destroyed the game's difficulty balance. It uses the Sega X Board, which was also used for games such as Thunder Blade (1987) and Super Monaco GP (1989). After Burner was officially released in Japan in July 1987, and in October of that year in North America.{{cite book|last=Akagi|first=Masumi|url=https://archive.org/stream/ArcadeGameList1971-2005#page/n37/mode/1up|title=セガ社 (Sega); Sega; A|work=アーケードTVゲームリスト 国内•海外編 (1971-2005)|edition=1st|publisher=Amusement News Agency|date=13 October 2006|pages=36, 131, 145|isbn=978-4990251215|language=ja}} In Europe, it was released in September 1987, with the hydraulic sit-in cabinet costing £4,000, or {{US$|{{To USD|4000|GBR|year=1987|r=-2}}|1987|long=no|round=-3}}, in the United Kingdom.{{cite magazine |last1=Jenkins |first1=Chris |title=Back to the Future: Coin-ops in 1988 |magazine=ACE |date=4 February 1988 |issue=6 (March 1988) |pages=25–27 (25) |url=https://www.solvalou.com/arcade/reviews/10/358}}
''After Burner II''
After Burner was followed by After Burner II, which was released in the same year (1987),{{cite web |url=http://www.arcade-museum.com/game_detail.php?game_id=6822 |title =After Burner II |publisher =The International Arcade Museum |archive-url =https://web.archive.org/web/20200120152913/http://www.arcade-museum.com/game_detail.php?game_id=6822 |access-date =1 Nov 2013 |archive-date =2020-01-20}} also released for the Sega X Board arcade system. Some consider this game to be more of a revision of its predecessor, rather than an entirely new game, a practice later repeated by Sega for Galaxy Force and Galaxy Force II. In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. It is an updated version of After Burner, with the addition of throttle controls, and some of the music being changed, for example in the song After Burner, the rock guitars were added, and the xylophone and chords were put an octave up. It was a commercial success, becoming Japan's highest-grossing arcade game of 1988.
The game was mostly created by three men: Yu Suzuki, Satoshi Mifune, and Kawaguchi. During development, it was codenamed Studio 128 to specify the secrecy of the project.{{Cite web|author=blackoak|url=http://shmuplations.com/afterburner/|title=shmuplations.com|website=shmuplations.com|access-date=2019-09-01}}
Reception
{{Video game reviews
| ARC = true
| C64 = true
| PC = true
| SMD = true
| SMS = true
| ZX = true
| CVG_SMS = 9/10{{cite magazine |last1=Takoushi |first1=Tony |title=Mean Machines Special: After Burner |magazine=Computer and Video Games |date=15 February 1988 |issue=77 (March 1988) |pages=122–3 |url=https://archive.org/details/cvg-magazine-077/page/n121/mode/2up}}
| GameFan_SMD = 232/300 {{small|(32X)}}{{cite magazine |last1=Halverson |first1=Dave |author1-link=Dave Halverson |last2=Rox |first2=Nick |last3=Lee |first3=K. |title=Viewpoint |journal=GameFan |date=April 1995 |volume=3 |issue=4 |pages=18–9 |url=https://archive.org/details/Gamefan_Vol_3_Issue_04/page/n17/mode/2up}}
| GamePro_SMD = 15.5/20 {{small|(32X)}}
| SUser_ARC = 8/10{{cite magazine |title=Coin Ops |magazine=Sinclair User |date=18 March 1988 |issue=73 (April 1988) |pages=82–3 |url=https://www.solvalou.com/arcade/reviews/105/10}}
| rev1 = Console XS
| rev1_SMS = 85%{{cite magazine |title=Software A-Z: Master System |magazine=Console XS |date=23 April 1992 |issue=1 (June/July 1992) |publisher=Paragon Publishing |location=United Kingdom |pages=137–47 |url=https://archive.org/details/console-xs-01/page/137}}
| rev2 = Top Score
| rev2_ARC = Positive{{cite news |title=Sega's After Burner |work=Top Score |date=November–December 1987 |issue=5 |page=7 |url=https://www.retromags.com/files/file/3596-top-score-issue-5-novdec-1987/}}
| award1Pub = 1987 Gamest Awards
| award1 = Best Graphics (1st)
Game of the Year (2nd)
Most Popular Game (3rd)
Best VGM (4th)
Best Ending (6th)
Best Sound Synthesis (8th)
| award2Pub = 1988 AMOA Games Awards
| award2 = Most Innovative Game
| award3Pub = 1988 Gamest Awards
| award4Pub = Computer and Video Games
| award4 = C+VG HitGame review, Computer & Video Games issue 86, December 1988, page 52
}}
=Arcade=
Game Machine listed After Burner as being the most popular arcade game of August 1987 in Japan,{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=Game Machine|issue=315|publisher=Amusement Press, Inc.|date=1 September 1987|page=23|lang=ja}} where it went on to be the second highest-grossing large arcade game of 1987 (just below Out Run){{cite magazine |title=87' ゲーメスト大賞 〜 ベストインカム |trans-title=87' Gamest Awards – Best Income |magazine=Gamest |date=December 28, 1987 |volume=17 (February 1988) |url=https://archive.org/details/gamest0017/page/n40/mode/2up |pages=25-38 (36-7) |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v017.html alternate url] and the overall highest-grossing arcade game of 1988.{{cite magazine|date=December 27, 1988|title=第2回ゲーメスト大賞 〜 年間ヒットゲームベスト100|trans-title=2nd Gamest Awards – Best 100 Hit Games of the Year|url=https://archive.org/details/gamest0029/page/n44|magazine=Gamest|language=ja|volume=29 (February 1989)|pages=25–41 (41)}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v029.html alternate url]{{cite magazine |title=Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine |magazine=Game Machine |issue=348 |publisher=Amusement Press, Inc. |date=15 January 1989 |pages=10–1, 26 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19890115p.pdf#page=6}} In the United States, it was one of the top five highest-grossing dedicated arcade games of 1988,{{cite magazine |title=AMOA Awards Nominees |magazine=Cash Box |date=1988-09-10 |page=27 |url=https://archive.org/details/cashbox52unse_8/page/27 |publisher=Cash Box Pub. Co.}} and remained a top ten earner at various arcades through 1990.{{cite magazine |title=News Feature: Sega's 'G-Loc' – trade may crown air combat simulator "arcade hit" of the season |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |pages=66, 68 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/66}} In the United Kingdom, it was the top-grossing arcade game upon release in September 1987.{{cite magazine |title=Street Life |magazine=Your Sinclair |date=12 October 1987 |issue=23 (November 1987) |pages=72–3 |url=https://archive.org/details/your-sinclair-23/page/n71/mode/2up}}
The arcade game received positive reviews from critics. Clare Edgeley of Computer and Video Games called it a "fabulous game" with praise for the gameplay and motion cabinet while noting it has a lock-on mechanic similar to the Data East arcade game Lock-On (1986).{{cite magazine |last=Edgeley |first=Clare |title=Arcade Action: After Burner |magazine=Computer and Video Games |date=15 October 1987 |issue=73 (November 1987) |page=134 |url=https://archive.org/details/cvg-magazine-073/page/n133}} Top Score said it has "all the finger-numbing action of the best arcade shoot-em-ups, combined with some of the most stunning animation ever seen in a video game" and that it was "a glossy air combat game that ranks higher than similar efforts that have preceded it". The review called it "one of the most beautiful and realistic shooting games ever produced" with "somewhat shallow" gameplay that is nevertheless "definitively worth the price of admission" especially in the "cockpit simulator" cabinet.
Sinclair User reviewed the arcade game, scoring it 8 out of 10.{{cite magazine |title=After Burner |magazine=Sinclair User |date=18 March 1988 |issue=73 (April 1988) |pages=82–3 |url=https://archive.org/details/sinclair-user-magazine-073/page/n81/mode/2up}} Ciarán Brennan of Your Sinclair said that, despite the higher price point, do not "let a little thing like a pound coin stand between you and action like this".{{cite magazine |last=Brennan |first=Ciarán |title=Slots of Fun |magazine=Your Sinclair |date=January 1988 |issue=26 (February 1988) |pages=22–3 |url=https://archive.org/details/your-sinclair-26/page/n77/mode/2up}} Robin Hogg of The Games Machine called it the "hottest Sega release so far" with praise for the graphics and gameplay, but with some criticism towards the £1 UK price.{{cite magazine |last1=Hogg |first1=Robin |title=Coin-Op Confrontation |magazine=The Games Machine |date=21 January 1988 |issue=3 (February 1988) |pages=116–8 |url=https://www.solvalou.com/arcade/reviews/20/10}}
At the 1987 Gamest Awards in Japan, After Burner won the Best Graphics award, while being a runner-up for Game of the Year (2nd place), Best Ending (6th place), Best VGM (4th place), Best Sound Synthesis (8th place) and Most Popular Game (3rd place).{{cite magazine |title=87' ゲーメスト大賞 |trans-title=87' Gamest Awards |magazine=Gamest |date=December 28, 1987 |volume=17 (February 1988) |url=https://archive.org/details/gamest0017/page/n40/mode/2up |pages=25–38 |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v017.html alternate url] After Burner also won a Special Award at the 1988 Gamest Awards.{{cite magazine |title=第2回ゲーメスト大賞 |trans-title=2nd Gamest Awards |magazine=Gamest |date=December 27, 1988 |volume=29 (February 1989) |url=https://archive.org/details/gamest0029/page/n28 |pages=25–41 |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v029.html alternate url] In the United States, After Burner won the award for "Most Innovative Game" at the Amusement & Music Operators Association's 1988 AMOA Games Awards.{{cite magazine |title=Coin Machine: AMOA Jukebox, Games & Cig Vending Awards Winners |magazine=Cash Box |date=November 26, 1988 |page=30 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1988/CB-1988-11-26.pdf#page=30}}
=After Burner II=
{{Video game reviews
| title = Reviews (ports)
| ACE = SMD: 695/1000{{cite magazine|last=Fitzgerald|first=David|date=October 1991|url=https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/ACE/Issue49/Pages/ACE4900078.jpg|title=Afterburner 2|magazine=ACE|issue=49|page=78|accessdate=September 8, 2021}}
TG16: 666/1000{{cite magazine|last=Haynes|first=Rik|date=December 1990|url=http://amr.abime.net/review_37597|title=Afterburner II|magazine=ACE|issue=39|page=104|accessdate=September 8, 2021}}
| IGN = Mobile: 5/10{{cite web|last=Buchanan|first=Levi|date=June 29, 2005|url=https://www.ign.com/articles/2005/06/29/after-burner-ii|title=After Burner II|work=IGN|accessdate=September 8, 2021}}
| JS = SMD: 79%{{cite magazine|author=J.M. Destroy|url=https://archive.org/details/joystick006/page/n79/mode/2up?q=afterburner|title=After Burner II|language=fr|magazine=Joystick|issue=6|date=June 1990|page=80|accessdate=September 8, 2021}}
TG16: 72%{{cite magazine|author=J'm Destroy|url=https://archive.org/details/joystick010/page/n121/mode/2up?q=afterburner|title=After Burner II|language=fr|magazine=Joystick|issue=10|date=November 1990|page=123|accessdate=September 8, 2021}}
| MMS = SCD: 22/100{{cite magazine|author1=Paul|author2=Gus|date=March 1993|url=https://segaretro.org/index.php?title=File:MeanMachinesSega06UK.pdf&page=70|title=After Burner II|magazine=Mean Machines Sega|issue=6|pages=74–76|accessdate=September 8, 2021}}
| PO = 92%{{cite magazine|last=Crevette|first=Tom|date=April 1991|url=https://segaretro.org/index.php?title=File%3APlayerOne_FR_008.pdf&page=36|title=After Burner II|language=fr|magazine=Player One|issue=8|page=36|accessdate=September 8, 2021}}
| Retro = 90%{{cite magazine|url=https://archive.org/details/retro_gamer/RetroGamer_139/page/102/mode/1up|title=3D After Burner II|date=March 2015|magazine=Retro Gamer|issue=139|page=102|accessdate=September 8, 2021}}
| Zero = 90/100{{cite magazine|url=http://amr.abime.net/amr_popup_picture.php?src=zero/magscans/zero09_1990_07/074.jpg&c=35273|title=After Burner II|date=July 1990|magazine=Zero|issue=9|page=74|accessdate=September 8, 2021}}
| rev1 = Compute's Guide
| rev1Score = SMD: 19/25Compute's Guide to Sega, Steven A Schwartz, 1990, {{ISBN|0-87455-238-9}}, p5
| rev2 = MegaTech
| rev2Score = SMD: 90%MegaTech rating, EMAP, issue 5, page 78, May 1992
}}
In Japan, After Burner II was tied with After Burner as the highest-grossing arcade game of 1988.
Mega placed the Mega Drive version at number 38 in their Top Mega Drive Games of All Time.Mega magazine issue 1, page 76, Future Publishing, Oct 1992 MegaTech magazine praised the smooth and fast gameplay, as well as the sound.
Ports
The game was ported to the Amiga, MS-DOS, Amstrad CPC, Atari ST, X68000, FM Towns, Commodore 64, Master System, PC Engine, Sega Saturn, MSX, ZX Spectrum. The C64 has two versions: a European version by U.S. Gold, and a US version by Activision and Weebee Games. A port of After Burner to the 32X was done by Rutubo Games, and was known as After Burner Complete in Japan and Europe.{{cite web|url=http://www.vgrebirth.org/games/game.asp?id=721&redirect=%2Fgames%2Fsearch%2Easp%3Fdevelopers%3D1437|title=VGRebirth entry for After Burner Complete|access-date=2008-06-06|url-status=dead |archive-url=https://web.archive.org/web/20110726212247/http://www.vgrebirth.org/games/game.asp?id=721&redirect=%2Fgames%2Fsearch.asp%3Fdevelopers%3D1437 |archive-date=2011-07-26}} An unlicensed NES port of the game developed by Tengen also exists, which was reworked by Sunsoft for their Japanese-exclusive port to the same console. A port of After Burner to the Game Boy Advance was included in an arcade 4 pack named Sega Arcade Gallery.
After Burner for the Master System was a best-seller for Sega in the United States during 1988.{{cite news |last1=Gellene |first1=Denise |title=The Joystick Lives: New Technology, Better Marketing Give Video Games a Second Life |url=https://www.newspapers.com/clip/21593457/nintendo-report-1987-super-mario/ |access-date=13 September 2021 |work=The Los Angeles Times |date=13 June 1988 |pages=57}}
Computer Gaming World reviewed After Burner on the Master System, citing aircraft depicted in "remarkable detail", "spectacular" scenery, and excellent explosions.{{cite magazine | title=Video Gaming World | magazine=Computer Gaming World | date=August 1988 |author1=Katz, Arnie | author2=Kunkel, Bill | author3=Worley, Joyce | issue=50 | pages=44}} On the ZX Spectrum the 1988 conversion of After Burner by Activision was well-received, with Sinclair User describing it as "top-class coin-op conversion destined for the top of the charts" and giving it 90%,{{cite news |title=After Burner review |url=http://zxspectrumworld.co.uk/mag_issues/sinclair_user/081/Sinclair-User-081.html |access-date=30 July 2019 |work=Sinclair User, p.12-13 |date=December 1988 |archive-date=30 July 2019 |archive-url=https://web.archive.org/web/20190730121126/http://zxspectrumworld.co.uk/mag_issues/sinclair_user/081/Sinclair-User-081.html |url-status=dead }} whilst Crash magazine gave it 86% overall.{{cite journal |title=After Burner review |journal=Crash |date=December 1988 |issue=59 |page=9 |url=http://zxspectrumworld.co.uk/mags/crash/reviews/spectrum_48k/activision/After-Burner-000.html |access-date=30 July 2019 |archive-date=30 July 2019 |archive-url=https://web.archive.org/web/20190730121127/http://zxspectrumworld.co.uk/mags/crash/reviews/spectrum_48k/activision/After-Burner-000.html |url-status=dead }} Zzap!64's reviewers were unimpressed with the Commodore 64 version which was described as "incredibly disappointing" with "laughably bad" graphics and sound. It was given an overall rating of 17%.{{cite magazine|author1=Maff|author2=Cordo|date=March 1989|url=https://archive.org/details/zzapp_64_issue_047_600dpi/page/n77/mode/2up?q=AfterBurner+|title=Afterburner|magazine=Zzap!64|issue=47|page=78|access-date=September 8, 2021}} A later Computer Gaming World review for the PC was much more critical, giving the game one star out of five and stating that it was inferior to the arcade version.{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=95 | title=The Modern Games: 1950 - 2000 | magazine=Computer Gaming World | date=June 1992 | access-date=24 November 2013 | author=Brooks, M. Evan | pages=120}}
Reviewing the 32X version, GamePro commented that the graphics, sound, and gameplay are all great, but that the only difference between it and the Genesis version of After Burner II are some minor graphical and audio enhancements, making it only worthwhile to gamers who have never played an After Burner game before.{{cite magazine|title=ProReview: Afterburner|magazine=GamePro|issue=78|publisher=IDG|date=March 1995|page=60}}
After Burner II has been translated and ported to numerous home systems: PC Engine, X68000, Mega Drive/Genesis, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64, and Sega Saturn.{{cite web|url=https://archive.org/details/Neo_Kobe_Fujitsu_FM_Towns_2016-02-25|title=FM Towns ROM Archive}} After Burner II FM Towns ROM.
The game was rebuilt with stereoscopic 3D feature as one of 3D Classics for Nintendo 3DS.
Legacy
=In other games=
An emulated version of After Burner is playable at the in-game arcade in Shenmue 2.{{Cite web|title=Shenmue II Review |url=http://www.gamespot.com/reviews/shenmue-ii-review/1900-2829777/ |website=GameSpot |access-date=2015-11-20 |url-status=live |archive-url=https://web.archive.org/web/20160109215416/http://www.gamespot.com/reviews/shenmue-ii-review/1900-2829777/ |archive-date=January 9, 2016}}
The plane from After Burner makes a cameo in Fighters Megamix, accessed with a cheat code.{{cite magazine |first=Rich|last=Leadbetter|title=The MegaMix Continues! |magazine=Sega Saturn Magazine|issue=17|publisher=Emap International Limited |date=March 1997|page=55}}
The music from After Burner appears in a remix in Chapter 8, entitled "Route 666", of Bayonetta (developed by PlatinumGames and published by Sega).{{cite web |url=http://www.gamesradar.com/f/30-hidden-references-in-bayonetta/a-2010011493658559064 |title=30 'hidden' references in Bayonetta|last=Reparaz|first=Mikel |date=January 14, 2010 |work=GamesRadar UK|access-date=November 8, 2010}} This remix is reused in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate on the Bayonetta stage, Umbra Clock Tower.
An area based on After Burner, "Carrier Zone", appears as a tennis court in Sega Superstars Tennis and as a race track in Sonic & All-Stars Racing Transformed.{{cite web |url=http://www.ign.com/articles/2008/03/18/sega-superstars-tennis-review-3 |title=SEGA Superstars Tennis Review (Wii) |last=Casamassina |first=Matt |date=March 18, 2008 |website=IGN |access-date=September 16, 2016}}{{cite web |last1=Schilling |first1=Chris |title=Sonic & All-Stars Racing Transformed Review |url=https://www.ign.com/articles/2012/11/15/sonic-and-all-stars-racing-transformed-review |website=IGN |date=September 4, 2021 |access-date=September 4, 2021}} The latter also features a playable racer, AGES, whose vehicle transforms into an After Burner-inspired F-14 Tomcat during flight segments.{{cite web |last1=Ogilvie |first1=Tristan |last2=Reilly |first2=Luke |last3=Shea |first3=Cam |last4=Cardy |first4=Simon |url=https://www.ign.com/articles/2019/05/22/igns-top-25-favourite-kart-racers| title=IGN's Top 25 Favourite Kart Racers |date=May 22, 2019 |website=IGN |access-date=December 13, 2021}}
A remix of After Burner appears in Hatsune Miku: Project DIVA on both the arcade & console versions, complete with Vocaloid vocals.
Notes
{{notelist}}
References
{{Reflist}}
External links
- {{KLOV game|id=6821}}
- {{KLOV game|id=6822}}
- [http://www.hardcoregaming101.net/afterburner/afterburner.htm Retrospective of the series at Hardcore Gaming 101] {{Webarchive|url=https://web.archive.org/web/20160702185557/http://www.hardcoregaming101.net/afterburner/afterburner.htm |date=2016-07-02}}
- {{Lemon Amiga game|id=38}}
- {{WoS game|id=0000103}}
- {{moby game|id=/after-burner}}
- [https://www.youtube.com/watch?v=D7Ha0Bi2bKk After Burner Arcade Walkthrough]
- [http://www.arcade-history.com/index.php?page=detail&id=40 After Burner II] at Arcade History
- {{cite web | title=After Burner II game footage | website=YouTube | date=27 February 2015 | url=https://www.youtube.com/watch?v=65weTx0haog | archive-url=https://ghostarchive.org/varchive/youtube/20211213/65weTx0haog | archive-date=2021-12-13 | url-status=live | access-date=2020-05-24}}{{cbignore}}
{{After Burner series|state=expanded}}
{{Franchises owned by Sega Sammy Holdings}}
{{Yu Suzuki}}
{{Sega}}
{{Authority control}}
Category:Fiction about aircraft carriers
Category:Nintendo Entertainment System games
Category:Sega video game franchises
Category:Single-player video games
Category:Tengen (company) games
Category:Tiger Electronics handheld games
Category:Unauthorized video games
Category:Video games designed by Yu Suzuki
Category:Video games developed in Japan
Category:Video games scored by Hiroshi Kawaguchi