Blender Foundation

{{Short description|Non-profit organization responsible for the development of Blender}}

{{Infobox organization

| name = Blender Foundation

| logo = Logo Blender.svg

| image = Blender Foundation headquarters.jpg

| image_border =

| size =

| caption = Blender Foundation headquarters at Amsterdam, Netherlands

| map =

| msize =

| mcaption =

| abbreviation =

| motto =

| formation = {{start date and age|2002|5}}

| extinction =

| type = {{lang|nl|Stichting}}

| status =

| purpose = Development of Blender

| headquarters = Amsterdam, Netherlands

| location =

| coords =

| region_served = Worldwide

| products =

| membership =

| language =

| leader_title = Chairman

| leader_name = Ton Roosendaal

| main_organ =

| parent_organization =

| subsidiaries = Blender Institute
Blender Studio

| affiliations =

| num_staff =

| num_volunteers =

| budget =

| key_people =

| num_employees = 31 (2022)

| website = {{URL|https://blender.org/about/foundation/}}

| remarks =

}}

The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open-source 3D content-creation program.{{cite web|url=https://www.blender.org/blenderorg/blender-foundation/|title=About the foundation|website=Blender|date=7 May 2021 }}

The foundation has distributed the animated films Elephants Dream (2006), Big Buck Bunny (2008), Sintel (2010), Tears of Steel (2012),{{cite magazine |last=McConnachie |first=Dahna |url=http://www.computerworld.com.au/index.php/id;1111810628;fp;2;fpid;4 |title=Open source on the big screen: Matt Ebb tells tales of Elephants Dream |magazine=Computerworld |date=January 15, 2008 |url-status=dead |archiveurl=https://web.archive.org/web/20080218093006/http://www.computerworld.com.au/index.php/id%3B1111810628%3Bfp%3B2%3Bfpid%3B4 |archivedate=2008-02-18 }}{{cite web|author=Rui Paulo Sanguinheira Diogo|url=https://www.linux-magazin.de/Ausgaben/2007/12/Modelling-2.50|title=Modelling 2.50|publisher=Linux-Magazin|date=December 2007}} Caminandes: Llama Drama (2013), Caminandes: Gran Dillama (2013), Cosmos Laundromat (2015), Glass Half (2015), Caminandes: Llamigos (2016), Agent 327: Operation Barbershop (2017), Hero (2018), Spring (2019), Coffee Run (2020), Sprite Fright (2021), Charge (2022), and Wing it! (2023).

Goals

File:Blender Foundation Amsterdam team.jpg in front of the Blender Foundation headquarters]]

The foundation is chaired by Ton Roosendaal, the original author of the Blender software. One of the foundation's stated goals is "to give the worldwide Internet community access to 3D technology in general, with Blender as a core".{{cite web|url=https://www.blender.org/blenderorg/blender-foundation/|title=Blender Foundation - blender.org|date=7 May 2021 }}

The foundation provides various resources to support the community formed around using and developing Blender. In particular, it organizes an annual Blender Conference in Amsterdam{{cite web|url=https://www.blender.org/community/blender-conference/|title=About Blender Conference|date=November 2013 }} to discuss plans for the future of Blender, as well as staffing a booth to represent Blender at SIGGRAPH.{{cite web|url=http://wiki.blender.org/index.php/Doc:2.4/Manual|title=Blender documentation 2.4|access-date=2013-10-08|archive-url=https://web.archive.org/web/20130928011432/http://wiki.blender.org/index.php/Doc:2.4/Manual|archive-date=2013-09-28|url-status=dead}}{{cite web|url=http://www.blender.org/news/article/blender-on-siggraph-tradeshow/|title=Blender 2.5 progress|access-date=2009-12-14|archive-url=https://web.archive.org/web/20110722055641/http://www.blender.org/news/article/blender-on-siggraph-tradeshow/|archive-date=2011-07-22|url-status=dead}} Donations are also used to maintain the Blender website and hire developers to improve the Blender software.

Contributors

The foundation is funded entirely by donations from entrepreneurs, companies, and users.{{Cite web |last=Foundation |first=Blender |title=Blender Foundation |url=https://www.blender.org/about/foundation/ |access-date=2022-07-14 |website=blender.org |language=en}} Many video game publishers such as Epic Games, Ubisoft, Activision, Valve, and NetEase have made contributions. Nvidia, Intel, AMD, Meta, Microsoft, Adobe, and Google have also funded the project.{{Cite web |last=Foundation |first=Blender |title=Blender Development Fund |url=https://fund.blender.org/ |access-date=2022-07-14 |website=Blender Development Fund}}

In 2019, Epic Games awarded the Blender Foundation a {{Currency|1.2 million}} grant as part of their Epic MegaGrants initiative.{{Cite web |title=Epic Games supports Blender with $1.2 million Epic MegaGrant |url=https://www.unrealengine.com/en-US/blog/epic-games-supports-blender-with-1-2-million-epic-megagrant |access-date=2022-07-14 |website=Unreal Engine |language=en-US}} Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."{{Cite web |last=Foundation |first=Blender |title=Epic Games supports Blender Foundation with $1.2 million Epic MegaGrant |url=https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/ |access-date=2022-07-14 |website=blender.org |date=15 July 2019 |language=en}}

Open projects

The Blender Foundation maintains several community-driven "Open Projects" through its affiliated Blender Institute program, including several freely licensed films and a free, open-source video game Yo Frankie! (2008).{{Cite web |url=https://www.blender.org/features-gallery/blender-open-projects/ |title=Blender.org - Blender Open Projects |access-date=5 August 2017 |archive-url=https://web.archive.org/web/20131020065917/https://www.blender.org/features-gallery/blender-open-projects/ |archive-date=20 October 2013 |url-status=dead }} According to the Foundation, these projects are intended "to validate and improve the 3D open source content creation pipeline with Blender". Each project was created using the Blender software and released under permissive license terms, along with the source material. In addition to demonstrating the capabilities of the software, the Open Projects provided detailed production material (sketches, tutorials, textures and models, etc.) to serve as examples for the Blender user community, as well as finished products that could be widely used for other purposes.{{cite web|url=http://gigaom.com/video/blender-foundation-releases-open-source-movie-sintel/|title=Blender Foundation Releases Open-Source Movie Sintel|first=Roettgers|last=Janko|publisher=GigaOm|access-date=2010-12-04|archive-url=https://web.archive.org/web/20120829201449/http://gigaom.com/video/blender-foundation-releases-open-source-movie-sintel/|archive-date=2012-08-29|url-status=dead}}

On 18 March 2006, the Blender Foundation released its first film, Elephants Dream.{{cite web|url=https://orange.blender.org/blog/elephants-dream-released/|title=Elephants Dream Released!|publisher=Blender Foundation|accessdate=2009-09-25}} In response to the success of Elephants Dream, the Blender Foundation established the Blender Institute to support future software and content development projects. The Blender Institute operates out of a studio within the Entrepotdok building in Amsterdam, where the Blender Foundation is also located, and is headed by Ton Roosendaal.

On 10 April 2008, the Blender Institute released its second film, Big Buck Bunny.{{cite web|url=https://peach.blender.org/index.php/project-peach-is-pretty-proud-to-present/|title=Project Peach is Pretty Proud to Present…|publisher=Blender Foundation|accessdate=2008-02-04|archive-date=2008-07-03|archive-url=https://web.archive.org/web/20080703212327/http://peach.blender.org/index.php/project-peach-is-pretty-proud-to-present|url-status=dead}}{{cite web |first=Ryan |last=Paul |title=Blender Foundation's Peach project begins |url=https://arstechnica.com/journals/linux.ars/2007/10/03/blender-foundations-peach-project-begins |website=Ars Technica |date=2007-10-03 |accessdate=2007-10-13 }}{{cite web|url=http://www.blender.org/news/article/premiere-of-open-movie-big-buck-bunny/|title=Premiere of Open Movie Big Buck Bunny|access-date=2008-04-12|archive-url=https://web.archive.org/web/20080725090018/http://www.blender.org/news/article/premiere-of-open-movie-big-buck-bunny/|archive-date=2008-07-25|url-status=dead}} Based on the movie, the Blender Institute released its first Open Game project Yo Frankie!, in November 2008.

On 30 September 2010 the Blender Institute released its third project, Sintel.

In October 2011, Concept/Script Development began for Blender's fourth open film project titled Tears of Steel. Contrary to previous Blender Institute projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and environments. The live action footage was shot with a high-end Sony F65 camera. The project was released on 26 September 2012.{{cite web|url=https://www.tearsofsteel.org|title=Tears of Steel | Mango Open Movie Project}}

The Gooseberry Open Movie Project is the fifth Open Movie Project initiated by the Blender Foundation. Ton Roosendal announced the project in January 2010.{{cite web|url=https://www.blendernation.com/2011/01/10/project-gooseberry-announced/|title=Project Gooseberry announced|author=Bart|work=BlenderNation|date=10 January 2011 }}{{cite web|title=Blender Foundation – Community Meeting|website=Blender.org|url=https://www.blender.org/bf/sig2013.pdf}} The most ambitious project yet, one of the primary goals is for the Gooseberry Open Movie Project to be the first full-length film produced by the Blender Institute. Work on the film, called Cosmos Laundromat, began in 2014{{cite web|url=https://www.cartoonbrew.com/cartoon-brew-pick/cosmos-laundromat-first-cycle-by-mathieu-auvray-118305.html |title='Cosmos Laundromat: First Cycle' by Mathieu Auvray |first=Amid |author-link=Amid Amidi |last=Amidi |website=Cartoon Brew |date=26 August 2015}} (although a release date was not yet announced). A ten-minute pilot, entitled Cosmos Laundromat: First Cycle was released on YouTube and Netflix on 10 August 2015{{cite AV media|url=https://www.youtube.com/watch?v=Y-rmzh0PI3c |archive-url=https://ghostarchive.org/varchive/youtube/20211221/Y-rmzh0PI3c |archive-date=2021-12-21 |url-status=live|title=Cosmos Laundromat - First Cycle. Official Blender Foundation release.|date=10 August 2015|work=YouTube}}{{cbignore}} and premiered at the Netherlands Film Festival on 24 September 2015.{{cite web|url=https://www.filmfestival.nl/profs_en/films/cosmos-laundromat|title=Cosmos Laundromat|website=Nederlands Film Festival|accessdate=December 27, 2015|archive-url=https://web.archive.org/web/20160304053733/https://www.filmfestival.nl/profs_en/films/cosmos-laundromat|archive-date=March 4, 2016|url-status=dead}} The pilot won the Jury's Prize at Animago 2015,{{cite web|url=http://www.animago.com/en/press-area/press-releases/artikel/congratulations-here-come-the-2015-winners-of-animago-award/|title=Congratulations! Here come the 2015 winners of animago AWARD|accessdate=December 27, 2015|archive-url=https://web.archive.org/web/20160105040531/http://www.animago.com/en/press-area/press-releases/artikel/congratulations-here-come-the-2015-winners-of-animago-award/|archive-date=January 5, 2016|url-status=dead}} an international conference for 3D animation.

In 2013, the second episode of a short animated series {{lang|es|Caminandes}} was released under the Blender Foundation umbrella.{{cite web|url=http://www.caminandes.com/about/|title=About Caminandes|accessdate=February 26, 2014|archive-date=May 12, 2015|archive-url=https://web.archive.org/web/20150512082251/http://www.caminandes.com/about|url-status=dead}} In 2016, a third short was released.

  • Caminandes 1: Llama Drama (2013)
  • Caminandes 2: Gran Dillama (2013)
  • Caminandes 3: Llamigos (2016)

Hero, the sixth Open Movie Project, was announced in September 2017 and released on 16th April 2018.{{cite web|url=https://cloud.blender.org/p/hero/blog/hero-a-blender-2d-open-movie-project|title=Hero, a Blender 2D open movie project|publisher=Blender Foundation|accessdate=2017-09-18}}{{cite web|url=https://cloud.blender.org/p/hero/blog/presenting-hero-blender-grease-pencil-showcase|title=Presenting Hero - Blender Grease Pencil Showcase|publisher=Blender Foundation|accessdate=2018-05-31}} The technical target for Hero was to use and improve the Grease Pencil tools.

Sprite Fright, a short animated comedy-horror was announced on 9 November 2020{{Cite web|last=Institute|first=Blender|title=Announcing Sprite Fright: A Horror-Comedy|url=https://studio.blender.org/blog/announcing-sprite-fright-a-horror-comedy/|access-date=2021-10-30|website=Blender Studio|language=en}} and released on 29 October 2021.{{Cite web|last=Institute|first=Blender|title=Sprite Fright Premiere|url=https://studio.blender.org/blog/sprite-fright-premiere/|access-date=2021-10-30|website=Blender Studio|language=en}}

Charge was released the 15 December 2022.{{Cite web|last=Institute|first=Blender|title=Charge Premiere|url=https://studio.blender.org/blog/charge-premiere/|access-date=2023-06-28|website=Blender Studio|language=en}}

Pet Projects was announced on 19 January 2023.{{Cite web|last=Institute|first=Blender|title=Announcing "Pet Projects": a New Open Movie|url=https://studio.blender.org/blog/announcing-pet-projects-a-new-open-movie/|access-date=2023-06-28|website=Blender Studio|language=en}} The official release title is "WING IT!" and was released the 12 September 2023.{{Cite web|url=https://studio.blender.org/blog/wing-it-premiere-date/|title="Wing It!" Premiere Date - Blog - Blender Studio|website=Blender Studio|language=en|access-date=2023-09-21}}

Project Gold was announced on 22 May 2023.{{Cite web|last=Institute|first=Blender|title=Announcing Project Gold: the Next Blender Open Movie|url=https://studio.blender.org/blog/announcing-project-gold-the-next-blender-open-movie/|access-date=2023-07-27|website=Blender Studio|language=en}}

= Filmography =

class="wikitable sortable"

!No.

!Year

!Release date

!Title{{Cite web|last=Institute|first=Blender|title=Films on Blender Cloud|url=http://cloud.blender.org/open-projects|access-date=2020-09-27|website=Blender Cloud|language=en|archive-date=2020-10-20|archive-url=https://web.archive.org/web/20201020192521/https://cloud.blender.org/open-projects|url-status=dead}}

!Film video

!Description

!Note

1

|1994

|Date Unknown

|Morkramia

|Not able to upload due to copyright restrictions.

|

|Teaser from upcoming film called Morkramia.

2

|2006

|March 24, 2006

|Elephants Dream

|frameless

|In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The codename, "Orange", about the fruit, started the trend of giving each project a different fruity name. The resulting film, Elephants Dream, premiered on March 24, 2006.

|(Project Orange)

3

|2008

|May 20, 2008

|Big Buck Bunny

|frameless

|On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site. The movie had its premiere on April 10, 2008. This later made its way to Nintendo 3DS's Nintendo Video in May 2012.{{Cite web |title=Big Buck Bunny set to make the hop to Nintendo Video |url=https://www.nintendo.com/en-gb/News/2012/Big-Buck-Bunny-set-to-make-the-hop-to-Nintendo-Video-252767.html |access-date=2024-09-15 |website=Nintendo of Europe AG |language=en-GB}}

|(Project Peach)

5

|2010

|September 30, 2010

|Sintel

|frameless

|The Blender Foundation's Project Durian{{Citation |title=Blender (software) |date=2024-09-15 |work=Wikipedia |url=https://en.wikipedia.org/wiki/Blender_(software)#cite_note-159 |access-date=2024-09-15 |language=en}} (in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length, starring a teenage girl and a young dragon as the main characters. The film premiered online on September 30, 2010.{{Cite web |title=Sintel, the Durian Open Movie Project » Blog Archive » Sintel official premiere |url=https://durian.blender.org/news/sintel-official-premiere/ |access-date=2024-09-15 |language=en-US}} A game based on Sintel was officially announced on Blenderartists.org on May 12, 2010.{{Cite web |date=2010-06-10 |title=Sintel The Game - Blender Artists Forums |url=http://blenderartists.org/forum/showthread.php?t=186893 |access-date=2024-09-15 |archive-url=https://web.archive.org/web/20100610214731/http://blenderartists.org/forum/showthread.php?t=186893 |archive-date=2010-06-10 }}

Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian.

|(Project Durian)

6

|2012

|September 26, 2012

|Tears of Steel

|File:Tears of Steel frame 08 4a.jpg in a composited live-action scene from Tears of Steel that used VFX]]frameless

|On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation.{{Cite web |date=2011-10-02 |title=Project Mango kick-off |url=https://www.blendernation.com/2011/10/02/project-mango-kick-off/ |access-date=2024-09-15 |website=BlenderNation |language=en-US}}{{Cite web |title=Project Mango kick-off {{!}} Tears of Steel |url=https://mango.blender.org/production/project-mango-kick-off/ |access-date=2024-09-15}} A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG.

Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.{{Cite web |title=Project Mango kick-off {{!}} Tears of Steel |url=https://mango.blender.org/production/project-mango-kick-off/ |access-date=2024-09-15}}

According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."{{Cite web |author-link=Ton Roosendaal |title=Press Release |url=https://download.blender.org/mango/ToS-premiere-pressrelease.pdf |website=Mango Blog.}}

|(Project Mango)

7

|2013

|November 22, 2013

|Caminandes 2: Gran Dillama

|frameless

|Caminandes is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode.

|Part of Caminandes series

8

| rowspan="2" |2015

|August 10, 2015

|Cosmos Laundromat

|frameless

|On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014. The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014,{{Cite web |date=2014-01-28 |title=Gooseberry Studio line-up |url=https://gooseberry.blender.org/gooseberry-studio-line-up/ |access-date=2024-09-15 |website=Cosmos Laundromat |language=en-US}} and production began soon thereafter. As of March 2014, a moodboard had been constructed{{Cite web |title=Moodboard |url=https://gooseberry.blender.org/moodboard/ |access-date=2024-09-15 |website=Cosmos Laundromat |language=en-US}}{{Cite web |date=2018-12-31 |title=Moodboard » Cosmos Laundromat - The Gooseberry Open Movie Project |url=https://gooseberry.blender.org/moodboard/ |access-date=2024-09-15 |archive-url=https://web.archive.org/web/20181231092713/https://gooseberry.blender.org/moodboard/ |archive-date=2018-12-31 }} and development goals set. The initial ten minute pilot was released on YouTube. It won the SIGGRAPH 2016 Computer Animation Festival Jury's Choice award.{{Cite web |date=2018-01-14 |title=SIGGRAPH 2016 SIGGRAPH 2016 ANNOUNCES AWARD WINNERS AND HIGHLIGHTS OF 43RD ANNUAL COMPUTER ANIMATION FESTIVAL |url=http://s2016.siggraph.org/siggraph-2016-announces-award-winners-and-highlights-43rd-annual-computer-animation-festival |access-date=2024-09-15 |archive-url=https://web.archive.org/web/20180114103415/http://s2016.siggraph.org/siggraph-2016-announces-award-winners-and-highlights-43rd-annual-computer-animation-festival |archive-date=2018-01-14 }}

|(Project Gooseberry)

9

|October 30, 2015

|Glass Half

|frameless

|Glass Half was released in HD format.{{Cite web |last=Studio |first=Blender |title=Glass Half - Glass Half |url=https://studio.blender.org/films/glass-half/gallery/?asset=141 |access-date=2024-09-15 |website=Blender Studio |language=en}} This project demonstrates real-time rendering capabilities using OpenGL for 3D cartoon animation. It also marks the end of the fruit naming scheme. Glass Half was financed by the Blender Foundation with proceeds from the Blender Cloud. It is a short, roughly three-minute long comedy in a gibberish language that addresses subjectivity in art.

|

10

|2016

|January 30, 2016

|Caminandes 3: Llamigos

|frameless

|

|Part of Caminandes series

11

|2017

|May 15, 2017

|Agent 327: Operation Barbershop

|File:Agent 327 - A feature film in progress.webm

|Agent 327: Operation Barbershop is a three-minute teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson,{{Cite web |last=News |first=VICE |date=2017-07-08 |title=A small animation shop is trying to break up a movie monopoly |url=https://www.vice.com/en/article/a-small-animation-shop-is-trying-to-break-up-a-movie-monopoly/ |access-date=2024-09-15 |website=VICE |language=en-US}} it is based on the classic Dutch comic series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature.{{Cite web |title=Blender Brings Cult Comic 'Agent 327' to Life in 3D Animation |url=https://www.awn.com/news/blender-brings-cult-comic-agent-327-life-3d-animation |access-date=2024-09-15 |website=Animation World Network |language=en}} Agent 327: Operation Barbershop showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011.{{Cite web |title= |url=https://www.pressreader.com/australia/3d-world/20170712/281642485199100 |access-date=2024-09-15 |via=PressReader}} Assets from this teaser have been released under Creative Commons license via Blender Cloud.{{Cite web |title=Blender Brings Cult Comic 'Agent 327' to Life in 3D Animation |url=https://www.awn.com/news/blender-brings-cult-comic-agent-327-life-3d-animation |access-date=2024-09-15 |website=Animation World Network |language=en}}

|Teaser for upcoming Agent 327 feature film

12

| rowspan="2" |2018

|Jan 31, 2018

|The Daily Dweebs

|frameless

|

|

13

|April 16, 2018

|Hero

|frameless

|Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil, a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. It showcases the art of Spanish animator Daniel Martínez Lara.

|

14

|2019

|April 4, 2019

|Spring

|frameless

|"Spring is the story of a shepherd girl and her dog, who face ancient spirits to continue the cycle of life. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany."

On October 25, 2017, an animated short film named Spring was announced. Spring was released April 4, 2019.{{Cite web |last=Foundation |first=Blender |title=Spring Open Movie |url=https://www.blender.org/press/spring-open-movie/ |access-date=2024-09-15 |website=blender.org |date=4 April 2019 |language=en}}{{Cite web |title=Spring - Blender Open Movie {{!}} Ghostarchive |url=https://ghostarchive.org/varchive/WhWc3b3KhnY |access-date=2024-09-15 |website=ghostarchive.org}}{{Cite web |date=2019-04-04 |title=YouTube |website=YouTube |url=https://www.youtube.com/watch?v=WhWc3b3KhnY&gl=US&hl=en |access-date=2024-09-15 |archive-url=https://web.archive.org/web/20190404144706/https://www.youtube.com/watch?v=WhWc3b3KhnY&gl=US&hl=en |archive-date=2019-04-04 }}{{Cite AV media |url=https://www.youtube.com/watch?v=WhWc3b3KhnY |title=Spring - Blender Open Movie |date=2019-04-04 |last=Blender Studio |access-date=2024-09-15 |via=YouTube}} Its purpose was to test Blender 2.8's capabilities before its official release.

|

15

|2020

|May 29, 2020

|Coffee Run

|frameless

|"Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship."

On May 29, 2020, the open movie Coffee Run was released. It was the first open movie to be rendered in the EEVEE render engine. It was released on July 30, 2019.{{Cite web |title=Coffee Run - Blender Open Movie {{!}} Ghostarchive |url=https://ghostarchive.org/varchive/PVGeM40dABA |access-date=2024-09-15 |website=ghostarchive.org}}{{Cite web |date=2020-05-30 |title=Coffee Run - Blender Open Movie - YouTube |website=YouTube |url=https://www.youtube.com/watch?v=PVGeM40dABA&gl=US&hl=en |access-date=2024-09-15 |archive-url=https://web.archive.org/web/20200530191405/https://www.youtube.com/watch?v=PVGeM40dABA&gl=US&hl=en |archive-date=2020-05-30 }}{{Cite AV media |url=https://www.youtube.com/watch?v=PVGeM40dABA |title=Coffee Run - Blender Open Movie |date=2020-05-29 |last=Blender Studio |access-date=2024-09-15 |via=YouTube}}

|

16

|2021

|October 29, 2021

|Sprite Fright

|frameless

|Sprite Fright is the 13th open movie. It is set in Britain and draws inspiration from 1980s horror comedy.{{Cite web |last=Studio |first=Blender |title=Announcing Sprite Fright: A Horror-Comedy |url=https://studio.blender.org/blog/announcing-sprite-fright-a-horror-comedy/ |access-date=2024-09-15 |website=Blender Studio |language=en}}{{Cite web |last=Studio |first=Blender |title=Meet Matthew Luhn, Sprite Fright's Director. Part Two |url=https://studio.blender.org/blog/meet-matthew-luhn-sprite-frights-director-part-two/ |access-date=2024-09-15 |website=Blender Studio |language=en}}{{Cite web |last=Studio |first=Blender |title=Editing Advice With Sprite Fright's Co-Director |url=https://studio.blender.org/blog/editing-advice-with-sprite-frights-co-director/ |access-date=2024-09-15 |website=Blender Studio |language=en}} It is directed by Pixar story artist Mathew Luhn with Hjalti Hjalmarsson. It is about a group of teenagers being attacked and killed by Sprites after they litter the forest.{{Cite AV media |url=https://www.youtube.com/watch?v=_cMxraX_5RE |title=Sprite Fright - Blender Open Movie |date=2021-10-29 |last=Blender Studio |access-date=2024-09-15 |via=YouTube}}

It premiered at Eye Film in the Netherlands on 28 October 2021 and was publicly released on Blender Studio and YouTube on 29 October 2021.{{Cite web |last=Studio |first=Blender |title=Sprite Fright Premiere Date |url=https://studio.blender.org/blog/sprite-fright-premiere-date/ |access-date=2024-09-15 |website=Blender Studio |language=en}}{{Cite web |date=2021-10-08 |title=Sprite Fright Release Date Announced! |url=https://www.blendernation.com/2021/10/08/sprite-fright-release-date-announced/ |access-date=2024-09-15 |website=BlenderNation |language=en-US}}

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17

|2022

|December 15, 2022

|Charge

|frameless

|A cinematic short with an emphasis on photo-realism. The short takes place in Iceland and is intended to improve Blender's PBR texturing workflow.{{Cite web |last=Studio |first=Blender |title=Announcing Project Heist: a High-end Cinematic Experience |url=https://studio.blender.org/blog/announcing-project-heist-high-end-cinematic-experience/ |access-date=2024-09-15 |website=Blender Studio |language=en}}

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18

|2023

|September 12, 2023

|Wing It!

|frameless

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References

{{Reflist|30em}}