Duke Nukem

{{Short description|Video game franchise}}

{{About|the video game series|the video game protagonist of the same name|Duke Nukem (character)|the first game in the series|Duke Nukem (video game){{!}}Duke Nukem (video game)}}

{{Infobox video game series

| title = Duke Nukem

| image = DukeNukemLogo.png

| developer = Apogee Software/3D Realms

| publisher = {{Unbulleted list|class=nowrap|Apogee Software (1991–1993)|FormGen (1996)|2K Games (2011)}}

| first release version = Duke Nukem

| first release date = July 1, 1991

| latest release version = Duke Nukem 3D: 20th Anniversary World Tour

| latest release date = October 11, 2016

| platforms = MS-DOS, Microsoft Windows, Mac OS, Game Boy Color, Game Boy Advance, Sega Saturn, Nintendo 64, PlayStation Vita, PlayStation 4, Game.com, PlayStation, Sega Genesis, Xbox Live Arcade, iOS, PlayStation 3, Android, Linux, Xbox 360, Nintendo DS, Nintendo Switch, Evercade

|caption=Logo used since Duke Nukem 3D}}

Duke Nukem is a video game series and media franchise created by the company Apogee Software Ltd. (now 3D Realms). The franchise follows the titular Duke Nukem as he battles against a military or extraterrestrial force. Originally a series of video games for personal computers, the series later expanded to have games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while later games have been a mix of first-person and third-person shooters.

In 2010, the rights of the series were acquired by Gearbox Software,{{cite web|url=http://g4tv.com/thefeed/blog/post/707337/Gearbox-Software-Announces-XXX.html |title=Gearbox Software Acquires Rights To Entire Duke Nukem Franchise, Free Level Cap Upgrade For Borderlands |last=Kelly |first=Kevin |date=September 5, 2010 |work=G4tv.com |access-date=March 27, 2011 |url-status=live |archive-url=https://web.archive.org/web/20170622130935/http://g4tv.com/thefeed/blog/post/707337/Gearbox-Software-Announces-XXX.html |archive-date=June 22, 2017 }} who completed the development of Duke Nukem Forever and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America. The franchise generated over $1 billion in revenue by 2001.{{cite web|first=Rick|last=DeMott|url=https://www.awn.com/news/threshold-dimension-team-duke-nukem-feature-film|title=Threshold & Dimension Team On Duke Nukem Feature Film|website=Animation World Network|date=March 20, 2001|access-date=January 15, 2021}}

Games

=Main series=

{{Timeline of release years

| subtitle = Main series in bold

| 1991 = Duke Nukem

| 1993 = Duke Nukem II

| 1996 = Duke Nukem 3D

| 1998 = Duke Nukem: Time to Kill

| 1999 = Duke Nukem: Zero Hour

| 2000 = Duke Nukem: Land of the Babes

| 2002a = Duke Nukem: Manhattan Project

| 2002b = Duke Nukem Advance

| 2004 = Duke Nukem Mobile

| 2005 = Duke Nukem Mobile II: Bikini Project

| 2007 = Duke Nukem Arena

| 2011a = Duke Nukem: Critical Mass

| 2011b = Duke Nukem Forever}}The first three games in the series were developed by Apogee Software, which in 1996 rebranded as 3D Realms. The original game, Duke Nukem, was released in 1991. It is a two-dimensional platform game for the IBM PC and features 320×200, 16-color EGA graphics with vertical and horizontal scrolling. The original game has three episodes, the first distributed as shareware. When Apogee learned that the name "Duke Nukem" might have already been trademarked for the Duke Nukem character from the television series Captain Planet and the Planeteers, they changed it to Duke Nukum for the 2.0 revision.{{cite web|url=http://legacy.3drealms.com/duke1/index.html |title=3DRealm's Official Duke Nukem I page |access-date=2009-01-17 |url-status=live |archive-url=https://web.archive.org/web/20141110115045/http://legacy.3drealms.com/duke1/index.html |archive-date=2014-11-10 }} The name was later determined not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.

The sequel, Duke Nukem II, is more than four times larger and took advantage of 256-color Video Graphics Array (VGA) graphics, Musical Instrument Digital Interface (MIDI) music, and digitized sound. While the game uses three different 16-color palettes, only 16 colors are actually used onscreen at once.

The third game of the series is the first-person shooter (FPS) Duke Nukem 3D, released in 1996. Like most FPS games of the day, Duke Nukem 3D features three-dimensional environments with two-dimensional sprites standing in for weapons, enemies, and breakable background objects. Duke Nukem 3D was released for MS-DOS, Mac OS, PlayStation, Sega Saturn, game.com, Sega Genesis/Mega Drive, Nintendo 64, and later re-released during 2008 for Xbox Live Arcade, and for iOS and Nokia N900 during 2009. Duke Nukem 3D has more than a dozen expansion packs.

The most recent installment in the main video game series, Duke Nukem Forever, was delayed for more than a decade after the initial announcement during April 1997, leading to its being named as a piece of vaporware. Initial development had begun at 3D Realms, but in 2009, 3D Realms was forced to lay off many of its staff, and development of Duke Nukem Forever stalled. Take-Two Interactive, which was to publish the game, sued 3D Realms for failing to deliver, which was settled in 2010.{{cite web|last=Craddock |first=David |url=http://www.shacknews.com/featuredarticle.x?id=1127 |title=Duke Nukem Developer 3D Realms Shuts Down - Video Game News, Videos and File Downloads for PC and Console Games at |publisher=Shacknews.com |access-date=2013-10-03 |url-status=live |archive-url=https://web.archive.org/web/20110126112813/http://www.shacknews.com/featuredarticle.x?id=1127 |archive-date=2011-01-26 }}{{cite web|author=Michael McWhertor |url=http://kotaku.com/5255220/take+two-sues-duke-nukem-forever-devs-over-failure-to-deliver |title=Take-Two Sues Duke Nukem Forever Devs Over Failure To Deliver |publisher=Kotaku.com |date=2009-05-14 |access-date=2011-08-13 |url-status=live |archive-url=https://web.archive.org/web/20111217053946/http://kotaku.com/5255220/take%2Btwo-sues-duke-nukem-forever-devs-over-failure-to-deliver |archive-date=2011-12-17 }} Gearbox Software had close contact with many of the laid off 3D Realms staff and quietly hired them to continue its development as Triptych Games. 3D Realms sold the rights to Duke Nukem to Gearbox in 2010.{{cite web | url = https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ | title = Gearbox acquires Duke Nukem IP | date = September 7, 2010 | access-date = February 4, 2021 | work = GameSpot }}{{cite web |last=High |first=Kamau |url=https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |title=Controversial 'Duke Nukem Forever' Will Finally Be Released |publisher=The Wall Street Journal |date=September 3, 2010 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161021040530/https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |archive-date=October 21, 2016}} The game was officially released on June 10, 2011.

Duke Nukem Collection 1, which includes remastered versions of Duke Nukem and Duke Nukem II alongside a port of Duke Nukem: Total Meltdown, was released for the Evercade retrogaming console in November 2023.{{cite web |url=https://evercade.co.uk/evercade-game-spotlight-duke-nukem-12-remastered/ |title=Evercade Game Spotlight: Duke Nukem 1+2 Remastered |first=Pete |last=Davison |date=November 28, 2023 |website=Evercade |access-date=March 5, 2025}}{{cite web |url=https://evercade.co.uk/cartridges/duke-nukem-collection-1/ |title=Duke Nukem Collection 1 |website=Evercade |access-date=March 5, 2025}}

=Cancelled games=

One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem{{'}}s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.

The 2D 4Ever was planned to combine many of the new concepts of Duke Nukem 3D with the old-style play of the first two games of the series. Duke's look, personality, and armory from the recent shooter would be matched with run and gun platforming, with a few new objects, including a cloaking device and five-piece weapon named the "heavy barrel", added in. Players would face off against Dr. Proton's minions, the Protonite cyborgs, along with other level-specific grunt enemies. Each episode would end with a boss fight, with the last one fought against Proton himself. Development on Duke Nukem 4Ever stalled during the middle of 1996 when Keith Schuler was reassigned to work on maps for the Duke Nukem 3D expansion pack. The game's cancellation wasn't publicly announced until 1997, at a time when 3D Realms had decided to reuse the name for their sequel to Duke Nukem 3D. An early version of the game was leaked in December 2022.{{Cite web|url=https://arstechnica.com/gaming/2022/12/leaker-posts-an-early-canceled-2d-version-of-the-infamous-duke-nukem-forever/|title=Leaker posts an early, canceled 2D version of the infamous Duke Nukem Forever|first=Andrew|last=Cunningham|date=December 27, 2022|website=Ars Technica}}

Duke Nukem: Endangered Species was announced in January 2001. It was designed to be a hunting game where the player could hunt everything from dinosaurs to snakes,{{cite web|url=http://legacy.3drealms.com/press/dnesfeatures.html |title=3D Realms Site: Press Releases: Duke Nukem Endangered Species Hunter Features Unveiled |publisher=3drealms.com |date=2001-02-16 |access-date=2013-10-03 |url-status=live |archive-url=https://web.archive.org/web/20141110154333/http://legacy.3drealms.com/press/dnesfeatures.html |archive-date=2014-11-10 }} using an improved version of the engine used in the Carnivores series. The game was cancelled in December of that year.IGN Staff. [http://pc.ign.com/articles/100/100560p1.html "Endangered Species Extinct"] {{webarchive|url=https://web.archive.org/web/20110613023910/http://pc.ign.com/articles/100/100560p1.html |date=2011-06-13 }}. IGN.com. December 18, 2001. The company that had been developing the game, Ukraine-based developer Action Forms, later developed its own game, Vivisector: Beast Within (originally titled Vivisector: Creatures of Doctor Moreau), instead. In 2023, a development build and design documents were leaked online.{{cite web |last1=Yarwood |first1=Jack |title=Design Docs For Duke Nukem: Endangered Species Appear Online |url=https://www.timeextension.com/news/2023/04/design-docs-for-duke-nukem-endangered-species-appear-online |website=Time Extension |publisher=Hookshot Media |access-date=5 April 2023 |date=5 April 2023}}

A PlayStation 2 game named Duke Nukem D-Day (also known as Duke Nukem: Man of Valor), was announced during 1999. It was renowned for having had one of the longest development cycles of any title of the PlayStation 2's considerable history. Long-rumored to implement the same technology that powered the PC version of Unreal, the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a part of the PC game and, instead, was a new creation by developer n-Space), consistently struggled with delays, often putting in question its status as an active or cancelled game. The project was finally abandoned during 2003.{{Citation needed|date=January 2023}}

When Duke Nukem Trilogy was announced during 2008, it was intended for release on the Nintendo DS and PlayStation Portable (PSP). Each game in the series was to have two versions that shared the same story – the Nintendo DS game was a side-scrolling affair, while the PSP version was to be a third-person shooter not unlike Duke Nukem: Time to Kill. The PSP version was said to be the more adult-oriented of the two games.{{cite news |last1=Webster |first1=Andrew |title=Duke Nukem Trilogy announced for DS, PSP |url=https://arstechnica.com/gaming/2008/07/duke-nukem-trilogy-announced-for-ds-psp/ |access-date=13 June 2022 |work=Ars Technica |date=17 July 2008 |language=en-us}}

A remake of Duke Nukem 3D called Duke Nukem 3D: Reloaded, was in development by Interceptor Entertainment, however Gearbox Software would only grant Interceptor a private licence; unable to obtain a commercial licence Interceptor abandoned the project.{{cite web|url=https://kotaku.com/that-duke-nukem-remake-is-as-good-as-gone-5844567|title=That Duke Nukem Remake is as Good as Gone|first=Luke|last=Plunkett|website=Kotaku|date=28 September 2011 }}

Interceptor was working on a top-down action role-playing game called Duke Nukem: Mass Destruction for the PlayStation 4 and PC; however, due to a lawsuit by Gearbox, the main character was changed and the game was renamed Bombshell.{{cite news|url=https://www.pcgamer.com/bombshell-a-new-arpg-borne-out-of-a-duke-nukem-lawsuit/|title=Bombshell: a new ARPG borne out of a Duke Nukem lawsuit|first=Phil|last=Savage|newspaper=Pc Gamer|date=15 May 2014}}

Duke Nukem Begins was a cancelled game in development at Gearbox from 2007 to 2009;{{cite web|url=https://www.networkworld.com/article/2257800/a-new--canceled--duke-nukem-game-called-duke-begins-revealed.html|title=A new (canceled) Duke Nukem game called Duke Begins revealed|first=Patrick|last=Shaw|date=22 June 2009|website=Network World|access-date=22 March 2019|archive-date=22 March 2019|archive-url=https://web.archive.org/web/20190322100803/https://www.networkworld.com/article/2257800/a-new--canceled--duke-nukem-game-called-duke-begins-revealed.html|url-status=dead}} reporting first came in late 2011 that Gearbox Software planned to reboot the Duke Nukem franchise once Aliens: Colonial Marines was complete and out the door.{{cite web|url=http://www.nbcnews.com/tech/tech-news/duke-nukem-probably-coming-back-more-flna121283|title=Duke Nukem is (probably) coming back for more|website=NBC News|date=31 August 2011 }} The existence of the game was revealed during lawsuits between 3D Realms and Take-Two Interactive, the title was intended to be an origin story, illustrating how Duke became the person he is in chronologically later games. Development on the title began within two months of the October 2007 agreement, with the intention of a mid-2010 release. However, development was cancelled in 2009, around the same time that 3D Realms had asserted ownership of the Duke Nukem intellectual property over Gearbox. Legal wrangling between developer 3D Realms and publisher Take-Two Interactive over the non-delivery of Duke Nukem Forever after 3D Realms dismissed all development staff during 2009, revealed that the two companies had agreed on the production of a console-targeted Duke game during October 2007. 3D Realms accepted the deal in exchange for a $2.5 million advance on royalties in order to continue to fund development of Duke Nukem Forever. Gearbox Software was later revealed to be the developer of the game.{{cite web|url=https://kotaku.com/gearbox-named-as-developer-for-scrapped-duke-begins-5314491|title=Gearbox Named As Developer For Scrapped 'Duke Begins'|first=Michael|last=McWhertor|website=Kotaku|date=14 July 2009 }} However, no further details emerged and the game was quietly cancelled. Pre-release footage from the game was revealed in 2021 from one of the animators on the project.{{cite web | url = https://www.pcgamesn.com/duke-nukem-begins-cancelled | title = Here's the full trailer for the cancelled Duke Nukem Begins game | first = Chris | last = Capel | date = August 8, 2021 | accessdate = August 8, 2021 | work = PCGamesN }}{{cite web|url=https://wccftech.com/a-duke-nukem-begins-cinematic-trailer-appears-online/|title=A Duke Nukem Begins Cinematic Trailer Appears Online|date=2019-08-09}}

=Future of the series=

In 2015, Gearbox CEO Randy Pitchford stated the company had done early concept work on a new Duke Nukem game.{{cite web|url=https://www.ign.com/articles/2015/07/15/gearbox-has-done-concept-development-for-new-duke-nukem-game?+hub+page+(front+page)|title=Gearbox has Done Concept Development For New Duke Nukem Game|first=Luke|last=Karmali|date=15 July 2015}} In 2017, a Gearbox representative said that there were no plans for another Duke Nukem title.{{Cite web |last=Meitzler |first=Ryan |date=2017-04-03 |title=Bulletstorm: Full Clip Edition Interview — Gearbox Publishing on Bringing Back a Cult Classic |url=https://www.dualshockers.com/2017/04/03/bulletstorm-full-clip-edition-interview/ |url-status=dead |archive-url=https://web.archive.org/web/20170403154935/http://www.dualshockers.com/2017/04/03/bulletstorm-full-clip-edition-interview/ |archive-date=2017-04-03 |access-date=2023-05-29 |website=DualShockers}}

In late 2023, Zen Studios announced a new digital pinball adaptation of Duke Nukem, titled Duke Nukem's Big Shot Pinball, as the first non-horror table for its adult pinball video game Pinball M.{{cite web |title=Duke Nukem's Big Shot Pinball - Announcement Trailer I Pinball M |url=https://www.youtube.com/watch?v=VIZ4v5_j6aE |website=YouTube |publisher=Zen Studios |access-date=24 November 2023 |date=September 30, 2023}}

Other media

=Soundtrack=

Several Duke Nukem games contained popular tracks from well known bands, and a greatest hits album titled Duke Nukem: Music to Score By was released in 1999.{{cite web|url=http://www.mobygames.com/game/dos/duke-nukem/trivia |title=Duke Nukem for DOS (1991) Trivia |publisher=MobyGames |access-date=2011-08-13 |url-status=live |archive-url=https://web.archive.org/web/20110605120334/http://www.mobygames.com/game/dos/duke-nukem/trivia |archive-date=2011-06-05 }}

=Feature film=

During the late 1990s, it was announced that film producer Lawrence Kasanoff was working on a Duke Nukem movie.{{cite web|url=http://au.gamespot.com/features/vgs/universal/duke_hist/p8_01.html |title=The History of Duke Nukem |website=GameSpot |date=1996-01-29 |access-date=2011-08-13 |url-status=dead |archive-url=https://web.archive.org/web/20110104122902/http://au.gamespot.com/features/vgs/universal/duke_hist/p8_01.html |archive-date=2011-01-04 }}{{cite magazine |title=Duke Nukem: The Movie |magazine=GamePro|issue=116|publisher=IDG|date=May 1998|page=32}} The plot was to feature aliens invading Duke's favorite strip club. Kasanoff's Duke Nukem film did not advance past the pre-production phase for numerous reasons, primarily funding problems.

Plans were announced during 2001 for a live action Duke Nukem movie to be produced by Kasanoff's company Threshold Entertainment,{{cite web|url=http://www.megagames.com/news/html/movies/dukenukemthemovie.shtml |title=Duke Nukem: The Movie - MegaGames movies |access-date=2008-06-23 |date=2001-03-20 |url-status=live |archive-url=https://web.archive.org/web/20080616185216/http://www.megagames.com/news/html/movies/dukenukemthemovie.shtml |archive-date=2008-06-16 }}{{cite web |url=http://www.thethreshold.com/Threshold_pub05.html |title=Premiere, The Movie Magazine, "Joystick Cinema" |access-date=2008-06-23 |date=January 2002 |url-status=dead |archive-url=https://web.archive.org/web/20080706155639/http://www.thethreshold.com/Threshold_pub05.html |archive-date=2008-07-06 }} however the movie was never produced.

During 2008, Max Payne producer Scott Faye revealed to IGN.com that he was planning to produce Duke Nukem as a movie. Faye, who runs production company Depth Entertainment, said he hoped to complement these with "a Duke movie scenario that will compel a studio to finance a feature version ... Certainly, there's a large audience that knows and loves this character. We're expanding Duke's 'storyverse' in a very significant major way without abandoning or negating any element that's being used to introduce Duke to the next-gen platforms."{{cite web|title=Duke Nukem to be a Movie|url=http://movies.ign.com/articles/908/908697p1.html|url-status=live|archive-url=https://web.archive.org/web/20111217115524/http://movies.ign.com/articles/908/908697p1.html|archive-date=2011-12-17}}

During an interview with Game Slice in 2017, Gearbox Software CEO Randy Pitchford hinted that there is work being done on a Duke Nukem film.{{cite web|url=https://www.youtube.com/watch?v=o5SqEFk7qjs |title=Gearbox Developer Updates on Borderlands, Duke Nukem and Brothers In Arms. |website=YouTube |access-date=2017-06-12 |date=2017-06-12 |url-status=live |archive-url=https://web.archive.org/web/20170616044247/https://www.youtube.com/watch?v=o5SqEFk7qjs |archive-date=2017-06-16 }}

In March 2018, it was announced that John Cena would star in a Duke Nukem movie for Paramount Pictures & Platinum Dunes.{{cite web|first=Dave|last=McNary|title=John Cena Confirmed For Upcoming Duke Nukem Film|url=http://comicbook.com/gaming/2018/03/27/john-cena-duke-nukem-confirmed/|date=27 March 2018|website=Comicbook.com|access-date=27 March 2018}}{{cite web|first=Liana|last=Ruppert|title='Duke Nukem' Movie Draws 'Assassin's Creed' Producer|url=https://variety.com/2018/film/news/duke-nukem-movie-assassins-creed-producer-1203085614/|date=December 11, 2018|website=Variety|access-date=December 11, 2018}} However, in January 2019 Duke Nukem voice actor Jon St. John stated that no movie was in development.{{cite web|url=https://screenrant.com/duke-nukem-new-game-not-happening/|title=Duke Nukem Voice Actor Claims No New Game, Movie Is Happening|date=31 January 2019|website=ScreenRant}} In a press statement announcing Embracer Group's acquisition of Gearbox Software, however, production of the film was reconfirmed.{{cite web|url=https://embracer.com/release/embracer-group-merges-with-the-gearbox-entertainment-company-and-form-a-seventh-operating-group/|title=Embracer Group Merges with The Gearbox Entertainment Company and Form a Seventh Operating Group|date=3 February 2021|website=Embracer}}

Legendary Entertainment announced in June 2022 they had acquired the rights to make a Duke Nukem film from Gearbox. The film is helmed by the team behind Cobra Kai, Josh Heald, Jon Hurwitz and Hayden Schlossberg for Counterbalance Entertainment and Jean Julien Baronnet from Marla Studio.{{cite web | url = https://deadline.com/2022/06/duke-nukem-film-from-cobra-kai-creators-in-works-at-legendary-entertainment-1235043184/ | title = 'Duke Nukem' Film Produced By 'Cobra Kai' Creators In Works At Legendary Entertainment | first = Matt | last = Grobar | date = June 10, 2022 | accessdate = June 10, 2022 | work = Deadline Hollywood }}

=Comic series=

A four issue mini-series titled Duke Nukem: Glorious Bastard was released during July 2011 by IDW. The story features Duke Nukem traveling back in time to the Second World War, to help the Allies defeat the Nazis and aliens.{{Cite web|url=http://kotaku.com/#!5797179/duke-nukem-glorious-bastard |title=Duke Nukem: Glorious Bastard Sends Duke to WWII for His First Comic Book Series |publisher=Kotaku |date=2011-04-29 |url-status=live |archive-url=https://web.archive.org/web/20101106085901/http://kotaku.com/ |archive-date=2010-11-06 }} A special pack-in comic was also created for the Balls of Steel edition of Duke Nukem Forever. The Glorious Bastard series and the pack-in comic were eventually reprinted together in trade paperback format.

=Merchandise=

Duke Nukem was a short-lived toy set from defunct toy company ReSaurus.{{cite web|url=http://legacy.3drealms.com/actionfigures/index.html |title=3D Realms Action Figures |access-date=2014-11-10 |url-status=live |archive-url=https://web.archive.org/web/20141110112048/http://legacy.3drealms.com/actionfigures/index.html |archive-date=2014-11-10 }}{{cite magazine |title=Go Figure|magazine=GamePro|issue=111 |publisher=IDG|date=December 1997|page=30}} Primarily emphasizing Duke Nukem 3D, the set featured three versions of Duke (with a fourth "Internet only" Duke that came with a CD-ROM and freeze-thrower accessory), the Pigcop, Octabrain, and Battlelord. The toys were prone to breakage (Duke's legs were held on by a thin plastic rod which was easy to snap and the Octabrain had numerous fragile points). More toys were planned to coincide with the release of Duke Nukem Forever, however the game's delay halted production of the toys, and ReSaurus eventually went out of business. At Toyfair 2011, NECA revealed a new series of Duke Nukem Forever action figures with more details and articulation than the previous series from 1997.

During 2012, Sideshow Collectibles announced a new collectible statue based on Duke Nukem as he appeared in Duke Nukem Forever.{{cite web|url=http://kotaku.com/5923386/if-you-blew-50-on-duke-nukem-forever-would-you-blow-300-on-this |title=If You Blew $50 on Duke Nukem Forever, Would You Blow $300 On This? |date=4 July 2012 |publisher=Kotaku.com |access-date=2013-10-03 |url-status=live |archive-url=https://web.archive.org/web/20130516080601/http://kotaku.com/5923386/if-you-blew-50-on-duke-nukem-forever-would-you-blow-300-on-this |archive-date=2013-05-16 }} The statue was released during April 2013.{{cite web|url=http://www.sideshowtoy.com/?page_id=4489&sku=2002101 |title=Duke Nukem Polystone Statue - Sideshow Collectibles - SideshowCollectibles.com |publisher=Sideshowtoy.com |access-date=2013-10-03}}

Reception

{{VG Series Reviews

| game1 = Duke Nukem II

| mc1 = (GBC) 73%{{cite web |url=https://www.gamerankings.com/gbc/197173-duke-nukem/index.html |title=Duke Nukem Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs|GameRankings score}}
(iOS) 50/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-2/critic-reviews/?platform=ios-iphoneipad |title=Duke Nukem 2 Reviews |publisher=Metacritic |access-date=May 21, 2011}}

| game2 = Duke Nukem 3D

| mc2 = (PC) 89/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d/critic-reviews/?platform=pc |title=Duke Nukem 3D Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(SAT) 82%{{cite web |url=https://www.gamerankings.com/saturn/573955-duke-nukem-3d/index.html |title=Duke Nukem 3D Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs}}
(X360) 80/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d/critic-reviews/?platform=xbox-360 |title=Duke Nukem 3D Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(PS4) 77/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d-20th-anniversary-world-tour/critic-reviews/?platform=playstation-4 |title=Duke Nukem 3D: 20th Anniversary World Tour Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(N64) 73/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d/critic-reviews/?platform=nintendo-64 |title=Duke Nukem 64 Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(XONE) 70/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d-20th-anniversary-world-tour/critic-reviews/?platform=xbox-one |title=Duke Nukem 3D: 20th Anniversary World Tour Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(PS3) 70/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d-megaton-edition/critic-reviews/?platform=playstation-3 |title=Duke Nukem 3D: Megaton Edition Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(Vita) 69/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-3d-megaton-edition/critic-reviews/?platform=playstation-vita |title=Duke Nukem 3D: Megaton Edition Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(iOS) 63%{{cite web |url=https://www.gamerankings.com/iphone/971365-duke-nukem-3d/index.html |title=Duke Nukem 3D Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs}}
(PS1) 59%{{cite web |url=https://www.gamerankings.com/ps/197178-duke-nukem-total-meltdown/index.html |title=Duke Nukem: Total Meltdown Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs}}

| game3 = Duke Nukem: Time to Kill

| mc3 = (PS1) 75%{{cite web |url=https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html |title=Duke Nukem: Time to Kill Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs}}

| game4 = Duke Nukem: Zero Hour

| mc4 = (N64) 67%{{cite web |url=https://www.gamerankings.com/n64/188913-duke-nukem-zero-hour/index.html |title=Duke Nukem: Zero Hour Reviews |publisher=GameRankings |access-date=May 21, 2011}}{{efn|name=GRs}}

| game5 = Duke Nukem: Land of the Babes

| mc5 = (PS1) 37/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-land-of-the-babes/critic-reviews/?platform=playstation |title=Duke Nukem: Land of the Babes Reviews |publisher=Metacritic |access-date=May 21, 2011}}

| game6 = Duke Nukem: Manhattan Project

| mc6 = (PC) 78/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-manhattan-project/critic-reviews/?platform=pc |title=Duke Nukem: Manhattan Project Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(iOS) 55/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-manhattan-project/critic-reviews/?platform=ios-iphoneipad |title=Duke Nukem: Manhattan Project Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(X360) 41/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-manhattan-project/critic-reviews/?platform=xbox-360 |title=Duke Nukem: Manhattan Project Reviews |publisher=Metacritic |access-date=May 21, 2011}}

| game7 = Duke Nukem Advance

| mc7 = (GBA) 81/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-advance/critic-reviews/?platform=game-boy-advance |title=Duke Nukem Advance Reviews |publisher=Metacritic |access-date=May 21, 2011}}

| game8 = Duke Nukem: Critical Mass

| mc8 = (NDS) 29/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-critical-mass/critic-reviews/?platform=ds |title=Duke Nukem: Critical Mass Reviews |publisher=Metacritic |access-date=May 21, 2011}}

| game9 = Duke Nukem Forever

| mc9 = (PC) 54/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=pc |title=Duke Nukem Forever Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(PS3) 51/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=playstation-3 |title=Duke Nukem Forever Reviews |publisher=Metacritic |access-date=May 21, 2011}}
(X360) 49/100{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=xbox-360 |title=Duke Nukem Forever Reviews |publisher=Metacritic |access-date=May 21, 2011}}

}}

{{More citations needed section|date=March 2011}}

The series has been generally popular since its inception. Duke Nukem and Duke Nukem II, along with Commander Keen, helped make the side-scrolling platformer genre popular on the personal computer, as games like Super Mario Bros. had for video game consoles.{{cite book | last=Kushner | first=David | title=Masters of Doom | publisher=Random House | at=89 | year=2003 | isbn=0-375-50524-5 }}

The games progressed from the shareware niche and into the mainstream gamer audience with Duke Nukem 3D, which was also part of video game controversy. The game, like others such as Star Wars: Dark Forces, was one of the first titles considered comparable to Doom. The Build engine program used for Duke Nukem 3D has also become one of the most popular programs used by developers. Duke Nukem 3D was controversial because of its depictions of human sexuality, pornography, obscenities, graphic violence, recreational drug use, and other risqué topics. This caused the game to be banned in Brazil and, in other countries, the sale of the game was strictly regulated against purchase by minors. Despite this, Duke Nukem 3D was a commercial and critical success for 3D Realms.

The development of Duke Nukem Forever was delayed from 1997 until it was finally released on June 10, 2011. The exceedingly long wait had caused a number of jokes related to its development timeline. The video game media and the public in general have routinely suggested several names instead of Forever, calling it: "Never", "(Taking) Forever", "Whenever", "ForNever", "Neverever", and "If Ever". Fans{{Who|date=March 2011}} speculated that the game's initials, "DNF", also stand for Did Not Finish, a common sporting term. Due to Duke Nukem games featuring many popular culture references, a joke on the "development hell" of Duke Nukem Forever's production was included in the title itself, where Duke is playing it himself within the game, and when asked if it was any good, comments, "After 12 fucking years, it should be!" The game has also won a wide variety of "vaporware awards".Kahney, Leander. [https://www.wired.com/science/discoveries/news/2000/12/40484?currentPage=all "Vaporware 2000: Missing Inaction"] {{webarchive|url=https://web.archive.org/web/20131213162243/http://www.wired.com/science/discoveries/news/2000/12/40484?currentPage=all |date=2013-12-13 }}. December 27, 2000. Wired News.Manjoo, Farhad. [https://www.wired.com/news/technology/0,49326-1.html?tw=wn_story_page_next1 "Vaporware 2001: Empty Promises"] {{webarchive|url=https://web.archive.org/web/20060721171842/http://www.wired.com/news/technology/0%2C49326-1.html?tw=wn_story_page_next1 |date=July 21, 2006 }}. January 7, 2002. Wired News.Vaporware Team. [https://www.wired.com/culture/lifestyle/news/2003/01/57023?currentPage=all "Vaporware 2002: Tech Up in Smoke?"] {{webarchive|url=https://web.archive.org/web/20131213162255/http://www.wired.com/culture/lifestyle/news/2003/01/57023?currentPage=all |date=2013-12-13 }}. Wired News. January 3, 2003.

Although anticipation was great, Duke Nukem Forever received negative reviews upon release from critics, with most of the criticism directed towards the game's clunky controls on consoles, shooting mechanics, and overall aging and dated design. The PR company responsible for the game's publicity, The Redner Group, reacted to these reviews in a statement on the corporation's Twitter account. This comment appeared to threaten to withdraw access to review copies for future titles for reviewers who had been very critical of the game. Manager of the PR company Jim Redner later apologized for and retracted this comment, and the original Twitter post has been deleted.{{cite web |url=https://arstechnica.com/gaming/news/2011/06/duke-nukems-pr-threatens-to-punish-sites-that-run-negative-reviews.ars |title=Duke Nukem's PR threatens to punish sites that run negative reviews |first=Ben |last=Kuchera |publisher=Ars Technica |date=June 15, 2011}} Despite the apologies, Publisher 2K Games has officially stopped The Redner Group from representing its products.{{cite web|url=https://www.gamedeveloper.com/business/2k-games-drops-pr-firm-following-i-duke-nukem-forever-i-blackball-threats |title=2K Games Drops PR Firm Following Duke Nukem Forever Blackball Threats |first=Kyle |last=Orland |publisher=Gamasutra |date=June 15, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110819082619/http://www.gamasutra.com/view/news/35262/2K_Games_Drops_PR_Firm_Following_Duke_Nukem_Forever_Blackball_Threats.php |archive-date=August 19, 2011 }}

Duke Nukem: Manhattan Project, a spin-off from the main franchise released during 2002, generally received positive reviews in the video game press, with rankings around 7/10 and 80 out of 100. The game, however, did not sell as well as hoped, and its developer Sunstorm Interactive is no longer in existence. Duke Nukem Advance, which was also released during 2002 for the Game Boy Advance, did receive favorable reviews. Duke Nukem: Critical Mass, which was released the same year as Duke Nukem Forever and was developed for the Nintendo DS, received a negative reception.

Notes

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References

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{{Duke Nukem series|state=expanded}}

{{Gearbox Software}}

{{Embracer Group}}

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{{DEFAULTSORT:Duke Nukem (Series)}}

Category:Take-Two Interactive franchises

Category:Video game franchises

Category:Obscenity controversies in video games

Category:Action-adventure games

Category:Video game franchises introduced in 1991

Category:Video games adapted into comics