Gearbox Software
{{short description|American video game company}}
{{Use American English|date=May 2019}}
{{Use mdy dates|date=May 2019}}
{{Infobox company
| name = Gearbox Software, L.L.C.
| logo = Gearbox Software logo.svg
| logo_caption = Logo since 2008
| image = Gearbox Office Building (cropped).jpg
| image_caption = Headquarters in Frisco
| type = Subsidiary
| parent = The Gearbox Entertainment Company
| industry = Video games
| founded = {{Start date and age|1999|02|16}}
| founders = {{Unbulleted list|Randy Pitchford|Brian Martel|Stephen Bahl|Landon Montgomery|Rob Heironimus}}
| hq_location_city = Frisco, Texas
| hq_location_country = US
| key_people = {{Unbulleted list|Steve Jones (president)|Dan Hewitt (CCO){{cite web |url=https://www.gamesindustry.biz/articles/2019-09-23-gearbox-names-dan-hewitt-its-chief-communications-officer |title=Gearbox names Dan Hewitt its chief communications officer |first=Brendan |last=Sinclair |date=23 September 2019 |website=GamesIndustry.biz |access-date=24 September 2019 |archive-date=September 24, 2019 |archive-url=https://web.archive.org/web/20190924163154/https://www.gamesindustry.biz/articles/2019-09-23-gearbox-names-dan-hewitt-its-chief-communications-officer |url-status=live }}}}
| revenue = {{steady}} {{US$|184 million|link=yes}}{{cite web|url=https://embracer.com/year-in-brief-22/assets/pdf/Embracer-Annual-Report-and-Sustainability-Report-2022_EN.pdf|title=Embracer Annual Report & Sustainability Report 2021-2022|access-date=July 10, 2022|archive-date=July 8, 2022|archive-url=https://web.archive.org/web/20220708215526/https://embracer.com/year-in-brief-22/assets/pdf/Embracer-Annual-Report-and-Sustainability-Report-2022_EN.pdf|url-status=live}}
| revenue_year = 2022
| num_employees = 1,300{{Needs update inline | reason = see layoffs|date=August 2024}}
| num_employees_year = 2022
| products = {{Unbulleted list|Borderlands series|Brothers in Arms series|Risk of Rain series|Homeworld series}}
| owner = {{Unbulleted list|class=nowrap|Embracer Group
(2021–2024)|2K
(2024–present)}}
| subsid = {{Unbulleted list|Gearbox Studio Montreal|Gearbox Studio Québec}}
| website = {{URL|https://www.gearboxsoftware.com/|gearboxsoftware.com}}
}}
Gearbox Software, L.L.C{{Cite web |date=1999-02-16 |title=Gearbox Software, L.L.C. :: Texas (US) :: OpenCorporates |url=https://opencorporates.com/companies/us_tx/0704731822 |access-date=2024-05-27 |website=OpenCorporates |archive-date=May 27, 2024 |archive-url=https://web.archive.org/web/20240527150519/https://opencorporates.com/companies/us_tx/0704731822 |url-status=live }} is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was established for Gearbox Software and Gearbox Publishing in 2019. Gearbox Entertainment was acquired by the Embracer Group in April 2021, becoming its seventh major label. A third division, Gearbox Studios, focusing on television and film productions, was established in October 2021. Due to major restructuring following a failed investment, Embracer announced plans to divest Gearbox to Take-Two Interactive, who had previously published several of Gearbox's games under its 2K label, in March 2024. Take-Two Interactive closed the Gearbox Software acquisition on June 12, 2024.{{Cite web |last=Carcasole |first=David |date=2024-06-12 |title=Take-Two Now Officially Owns Gearbox Entertainment As Acquisition Closes |url=https://www.psu.com/news/take-two-now-officially-owns-gearbox-entertainment-as-acquisition-completes/ |access-date=2024-06-12 |website=PlayStation Universe |language=en-US |archive-date=June 12, 2024 |archive-url=https://web.archive.org/web/20240612222422/https://www.psu.com/news/take-two-now-officially-owns-gearbox-entertainment-as-acquisition-completes/ |url-status=live }}{{Cite web |title=Gearbox is officially out from under Embracer Group |url=https://www.gamedeveloper.com/business/gearbox-is-officially-out-from-under-embracer-group |access-date=2024-06-12 |website=www.gamedeveloper.com |language=en |archive-date=June 12, 2024 |archive-url=https://web.archive.org/web/20240612223056/https://www.gamedeveloper.com/business/gearbox-is-officially-out-from-under-embracer-group |url-status=live }}
History
=Formation and initial growth (1999–2008)=
File:Gearbox Software logo (1999).jpg with an ideal lower-case "g".{{cite web |url=http://www.gamespy.com/articles/697/697083p6.html |title=GameSpy Retro: Developer Origins, Page 6 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=GameSpy |archive-url=https://web.archive.org/web/20070609133126/http://www.gamespy.com/articles/697/697083p6.html |archive-date=June 9, 2007 |url-status=dead}}]]
Gearbox Software was founded on February 16, 1999, by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, five developers formerly of Rebel Boat Rocker.{{cite web |url=https://twitter.com/gearboxofficial/status/170187694733922304 |title=Gearbox Official on Twitter: "It's our birthday! Gearbox Software was founded thirteen years ago on February 16, 1999." |author=Gearbox Software |date=February 16, 2012 |website=Twitter |access-date=May 11, 2019 |archive-date=November 4, 2022 |archive-url=https://web.archive.org/web/20221104020059/https://twitter.com/gearboxofficial/status/170187694733922304 |url-status=live }} Before Rebel Boat Rocker, Pitchford and Martel previously worked together at 3D Realms, and Montgomery previously worked at Bethesda Softworks. By 2000, the company employed 15 people.{{cite web|first=Joseph|last=Gelmis|url=https://www.newspapers.com/clip/94258396/newsday/|title=New Life For Half-Life|newspaper=Newsday|page=127|date=April 12, 2000|accessdate=February 5, 2022|via=Newspapers.com|archive-date=November 4, 2022|archive-url=https://web.archive.org/web/20221104020053/https://www.newspapers.com/clip/94258396/newsday/|url-status=live}}
They started with developing expansions to Valve's Half-Life. Porting Half-Life to console platforms (each with new game content) followed, building the company's experience in console game-making, in addition to enhancing and building upon the successful Counter-Strike branch of the Half-Life franchise. Prior to Half-Life 2, they had developed or helped develop every Half-Life expansion game or port, including Opposing Force, Blue Shift, Counter-Strike: Condition Zero, Half-Life for the Sony PlayStation 2 (including Half-Life: Decay), and Half-Life for the Sega Dreamcast (including Blue Shift). Branching out to other publishers, they pursued additional port work, each game being released with additional content, but this time from console to PC. These projects included their first non-first-person shooter, Tony Hawk's Pro Skater 3, and Halo: Combat Evolved, forging new publisher relationships with Activision and Microsoft Game Studios respectively. Additional new development, in the form of a PC game in the James Bond franchise (James Bond 007: Nightfire) for Electronic Arts, also occurred during the company's initial 5-year period.
In 2005, they launched an original property of their creation, Brothers in Arms, with the release of Brothers in Arms: Road to Hill 30 on the Xbox, PC and PlayStation 2. Later that year a sequel, Brothers in Arms: Earned in Blood, was launched. In 2008, Brothers in Arms: Hell's Highway was released.
2007 brought announcements of new projects based on licensed film intellectual properties, including the crime drama Heat{{cite web |last=Thorsen |first=Tor |url=http://www.gamespot.com/articles/e3-06-gearbox-turning-up-iheat-i-on-next-gen-consoles/1100-6150948/ |title=E3 06: Gearbox turning up Heat on next-gen consoles |website=GameSpot |publisher=CBS Interactive |date=August 2, 2009 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20150608003119/http://www.gamespot.com/articles/e3-06-gearbox-turning-up-iheat-i-on-next-gen-consoles/1100-6150948/ |archive-date=June 8, 2015}} and the science-fiction classic Aliens.{{cite web |url=http://www.gamesindustry.biz/articles/sega-and-twentieth-century-fox-licensing-merchandising-to-bring-alien-franchise-to-next-gen-systems |title=SEGA And Twentieth Century Fox Licensing & Merchandising To Bring Alien Franchise To Next-Gen Systems |website=gamesindustry.biz |date=December 11, 2006 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023062136/http://www.gamesindustry.biz/articles/sega-and-twentieth-century-fox-licensing-merchandising-to-bring-alien-franchise-to-next-gen-systems |archive-date=October 23, 2016}} In the September 2007 issue of Game Informer, Pitchford stated that development on the Heat game had not yet begun, as the planned development partner for the project had gone under.{{cite web |last=Robinson |first=Andy |url=http://www.gamesradar.com/what-happened-to-gearboxs-heat/ |title=What Happened To Gearbox Software's Heat? |website=GamesRadar |publisher=Future |date=August 17, 2007 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161022225418/http://www.gamesradar.com/what-happened-to-gearboxs-heat/ |archive-date=October 22, 2016}}{{cite web |url=http://www.kotaku.com.au/2007/08/2k_runs_for_the_borderlands/ |title=2K Runs For The Borderlands |website=Kotaku |publisher=Univision Communications |date=August 17, 2007 |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20161022222707/http://www.kotaku.com.au/2007/08/2k_runs_for_the_borderlands/ |archive-date=October 22, 2016}} This was followed by an announcement by Sega that they would be helming a new version of rhythm game Samba de Amigo for the Wii, a departure from their signature first-person shooter titles.{{cite web |url=http://gonintendo.com/?p=25760 |title=Samba De Amigo Announcement |publisher=Nintendo Power |date=September 23, 2007 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160828130326/http://gonintendo.com/?p=25760 |archive-date=August 28, 2016}}
=''Borderlands'' and studio expansion (2009–2015)=
Work on a new intellectual property, Borderlands, began around 2005 and was first announced in 2007.{{cite web|url=http://www.gamespot.com/articles/behind-borderlands-11th-hour-style-change/1100-6253257/|title=Behind Borderlands' 11th-hour style change|author=Tor Thorsen|website=GameSpot|access-date=October 13, 2014|archive-url=https://web.archive.org/web/20141008153551/http://www.gamespot.com/articles/behind-borderlands-11th-hour-style-change/1100-6253257/|archive-date=October 8, 2014|url-status=live}} Pitchford likened the game as a combination of computer role-playing games such as Diablo and NetHack, and first-person shooters like Duke Nukem.{{cite web | url = http://www.glixel.com/interviews/randy-pitchford-on-switch-overwatch-and-being-fearless-w462836 | title = Gearbox Software's Randy Pitchford Talks Nintendo Switch, 'Overwatch' and Being Fearless | first = Matthew | last = Walden | date = January 25, 2017 | access-date = January 25, 2017 | website = Glixel | archive-url = https://web.archive.org/web/20170125214649/http://www.glixel.com/interviews/randy-pitchford-on-switch-overwatch-and-being-fearless-w462836 | archive-date = January 25, 2017 | url-status = live | df = mdy-all}} Defining features of Borderlands was its outlined graphical style and its procedurally-generated loot system that was capable of generating millions of different guns and other gear items.{{cite web|url=http://multiplayerblog.mtv.com/2009/07/28/borderlands-has-3166880-different-weapons|title='Borderlands' Has 3,166,880 Different Weapons|last=Fruhstick|first=Russ|date=July 28, 2009|publisher=MTV Multiplayer|access-date=August 4, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090731095451/http://multiplayerblog.mtv.com/2009/07/28/borderlands-has-3166880-different-weapons|archive-date=July 31, 2009}} Borderlands was released in October 2009, published by 2K, a subsidiary of Take-Two Interactive. By August 2011, had sold over 4.5 million copies, making it a critical success for Gearbox and allowing them to expand the studio and budgets for subsequent games.{{cite web|url=http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |title=Take-Two sales sink 12% in June quarter |last1=Magrino |first1=Tom |last2=Makuch |first2=Eddie |date=August 8, 2011 |website=GameSpot |publisher=CBS Interactive Inc. |access-date=August 10, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110920141214/http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |archive-date=September 20, 2011}}{{cite web | url = https://www.eurogamer.net/articles/2012-09-11-how-gearbox-broke-the-bank-for-borderlands-2 | title = How Gearbox broke the bank for Borderlands 2 | first = Wesley | last = Yin-Poole | date = September 14, 2012 | accessdate = June 17, 2021 | website = Eurogamer | archive-date = July 20, 2019 | archive-url = https://web.archive.org/web/20190720103238/https://www.eurogamer.net/articles/2012-09-11-how-gearbox-broke-the-bank-for-borderlands-2 | url-status = live }} Subsequently, Gearbox developed two additional games in the video game series, Borderlands 2 (2012) and Borderlands 3 (2019), as well as the spin-off title Tiny Tina's Wonderlands (2022), and the series has spawn additional games from other studios under 2K/Take-Two or through license, including Borderlands: The Pre-Sequel by 2K Australia, and Tales from the Borderlands from Telltale Games. Gearbox and Take-Two have also partnered with Lionsgate to develop a live-action Borderlands film, which was released on August 9, 2024.
In July 2013, Gearbox announced plans to rerelease Homeworld and Homeworld 2 in high definition for modern PC platforms, in addition to making it available through digital distributors.{{cite web |last=Pitcher |first=Jenna |url=http://www.polygon.com/2013/7/20/4540132/gearbox-releasing-remakes-of-homeworld-and-homeworld-2-for-windows-pc |title=Gearbox releasing remakes of Homeworld and Homeworld 2 for Windows PC |website=Polygon |publisher=Vox Media |date=July 20, 2013 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160712064056/http://www.polygon.com/2013/7/20/4540132/gearbox-releasing-remakes-of-homeworld-and-homeworld-2-for-windows-pc |archive-date=July 12, 2016}}.
In July 2014, Randy Pitchford formally contested the Aliens: Colonial Marines class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.{{cite web |url=http://www.pcgamer.com/gearbox-seeks-removal-from-aliens-colonial-marines-class-action-lawsuit/ |title=Gearbox seeks removal from Aliens: Colonial Marines class action lawsuit |first=Andy |last=Chalk |website=PC Gamer |date=July 31, 2014 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150715225251/http://www.pcgamer.com/gearbox-seeks-removal-from-aliens-colonial-marines-class-action-lawsuit/ |archive-date=July 15, 2015}}
In December 2015, Gearbox opened a second development studio in Quebec City, Canada.{{cite web |last=Sarkar |first=Samit |url=http://www.polygon.com/2015/12/11/9893502/gearbox-studio-quebec-city-canada |title=Gearbox opens new studio in Quebec City |website=Polygon |publisher=Vox Media |date=December 11, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160808152409/http://www.polygon.com/2015/12/11/9893502/gearbox-studio-quebec-city-canada |archive-date=August 8, 2016}} The studio is run by Sebastien Caisse and former Activision art director Pierre-Andre Dery. The team consists of over 100 members and is contributing to the development of original AAA titles.{{cite web |last=Therrien |first=Yves |title=Nouveau studio de jeux vidéos à Québec: 100 emplois créés(In French) |work=La Presse |url=http://www.lapresse.ca/le-soleil/affaires/techno/201512/11/01-4930195-nouveau-studio-de-jeux-videos-a-quebec-100-emplois-crees.php |publisher=La Presse |date=December 11, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160206214441/http://www.lapresse.ca/le-soleil/affaires/techno/201512/11/01-4930195-nouveau-studio-de-jeux-videos-a-quebec-100-emplois-crees.php |archive-date=February 6, 2016}}
=Restructuring and acquisition by Embracer Group (2015–2024)=
Gearbox established Gearbox Publishing in 2015, first announced to the public in December 2016, as to publish third-party games, starting with the remastered version of Bulletstorm from People Can Fly.{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2018/04/17/how-gearbox-evolved-from-developer-to-publisher-in-three-years.aspx |title=How Gearbox Evolved From Developer To Publisher In Three Years |first=Robbie |last=Key |date=April 17, 2018 |magazine=Game Informer |access-date=February 4, 2021 |archive-date=November 4, 2022 |archive-url=https://web.archive.org/web/20221104020100/https://www.gameinformer.com/b/features/archive/2018/04/17/how-gearbox-evolved-from-developer-to-publisher-in-three-years.aspx |url-status=live }}{{cite web | url = https://www.polygon.com/2016/12/1/13814504/bulletstorm-remaster-release-date-pre-order | title = Bulletstorm remaster on the way from People Can Fly | first = Charlie | last = Hall | date = December 1, 2016 | access-date = February 3, 2021 | website = Polygon | archive-date = September 25, 2021 | archive-url = https://web.archive.org/web/20210925222812/https://www.polygon.com/2016/12/1/13814504/bulletstorm-remaster-release-date-pre-order | url-status = live }} Pitchford said that they wanted to start expanding into other areas of capital growth beyond games that Gearbox was traditionally known for, and planned to use Gearbox Publishing as a starting point.{{cite web | url = https://venturebeat.com/2021/02/03/randy-pitchford-the-magic-behind-gearboxs-merger-with-embracer-group/ | title = Randy Pitchford: The magic behind Gearbox's merger with Embracer Group | first = Dean | last = Takahashi | date = February 3, 2021 | access-date = February 3, 2021 | website = Venture Beat }} Later, in May 2019, Gearbox established The Gearbox Entertainment Company, Inc. (Gearbox Entertainment) as a parent company for both Gearbox Software and Gearbox Publishing.{{cite web |url=https://opencorporates.com/companies/us_tx/0803307675 |title=THE GEARBOX ENTERTAINMENT COMPANY, INC. |website=OpenCorporates |access-date=February 2, 2021 |archive-date=November 4, 2022 |archive-url=https://web.archive.org/web/20221104020058/https://opencorporates.com/companies/us_tx/0803307675 |url-status=live }}{{cite web | url = https://www.polygon.com/2021/2/3/22264080/gearbox-software-acquired-embracer-group-thq-nordic | title = Borderlands developer Gearbox acquired by Embracer Group in $1.3B deal | first = Michael | last = McWhertor | date = February 3, 2021 | access-date = February 3, 2021 | website = Polygon | archive-date = February 3, 2021 | archive-url = https://web.archive.org/web/20210203145406/https://www.polygon.com/2021/2/3/22264080/gearbox-software-acquired-embracer-group-thq-nordic | url-status = live }}
Co-founder Landon Montgomery, who had left the company around 2007, died on March 25, 2020.{{cite web | url = https://www.gamespot.com/articles/gearbox-co-founder-passes-away-tributes-pour-in-fr/1100-6475240/ | title = Gearbox Co-Founder Passes Away, Tributes Pour In From Around The World | first = Olivia | last = Harris | date = March 25, 2020 | access-date = March 25, 2020 | website = GameSpot | archive-date = March 26, 2020 | archive-url = https://web.archive.org/web/20200326015034/https://www.gamespot.com/articles/gearbox-co-founder-passes-away-tributes-pour-in-fr/1100-6475240/ | url-status = live }}
In April 2021, Gearbox Entertainment was wholly acquired by the Embracer Group for precisely $363 million rising to $1,378 million should they reach specific operational targets. This addition would be the company's seventh major publishing group.{{cite web | url = https://venturebeat.com/2021/02/02/embracer-group-acquires-borderlands-maker-gearbox-entertainment-for-1-3-billion/ | title = Embracer Group acquires Borderlands maker Gearbox Entertainment for $1.3 billion | first = Dean | last = Takahashi | date = February 2, 2021 | access-date = February 2, 2021 | website = Venture Beat | archive-date = February 3, 2021 | archive-url = https://web.archive.org/web/20210203212853/https://venturebeat.com/2021/02/02/embracer-group-acquires-borderlands-maker-gearbox-entertainment-for-1-3-billion/ | url-status = live }}{{cite web | url = https://www.gematsu.com/2021/04/embracer-group-completes-merger-with-the-gearbox-entertainment-company | title = Embracer Group completes merger with The Gearbox Entertainment Company | first = Sal | last = Romero | date = April 6, 2021 | accessdate = April 6, 2021 | website = Gematsu | archive-date = April 6, 2021 | archive-url = https://web.archive.org/web/20210406181409/https://www.gematsu.com/2021/04/embracer-group-completes-merger-with-the-gearbox-entertainment-company | url-status = live }} Pitchford stated that while they were looking to raise capital from 2016, they came to meet with Embracer, and saw that their decentralized studio model would work well for Gearbox. 2K remained on Gearbox's board and continued to publish the Borderlands series.{{cite web | url = https://www.gamespot.com/articles/borderlands-studio-gearbox-acquired-by-embracer-group-for-up-to-13-billion-2k-remains-on-board/1100-6487054/ | title = Borderlands Studio Gearbox Acquired By Embracer Group For Up To $1.3 Billion, 2K Remains On Board | first = Eddie | last = Makuch | date = February 3, 2021 | access-date = February 3, 2021 | website = GameSpot | archive-date = February 3, 2021 | archive-url = https://web.archive.org/web/20210203140138/https://www.gamespot.com/articles/borderlands-studio-gearbox-acquired-by-embracer-group-for-up-to-13-billion-2k-remains-on-board/1100-6487054/ | url-status = live }}
Gearbox Entertainment opened a second Canadian studio, Gearbox Studio Montreal, in August 2021, to support 250 new staff, bringing the total size of Gearbox to around 850 employees.{{cite web | url = https://www.gamespot.com/articles/gearbox-opens-new-office-in-montreal-to-create-groundbreaking-entertainment/1100-6495608/ | title = Gearbox Opens New Office In Montreal To Create "Groundbreaking Entertainment" | first = Eddie | last = Makuch | date = August 26, 2021 | accessdate = August 26, 2021 | website = GameSpot | archive-date = August 26, 2021 | archive-url = https://web.archive.org/web/20210826130519/https://www.gamespot.com/articles/gearbox-opens-new-office-in-montreal-to-create-groundbreaking-entertainment/1100-6495608/ | url-status = live }}
Gearbox announced the formation of Gearbox Studios as a third company under the Gearbox Entertainment Company on October 6, 2021, to oversee television and film productions, with Pitchford serving as Gearbox Studios president alongside as president and CEO of the parent company. Former CTO Steve Jones was named as president of Gearbox Software in Pitchford's place.{{cite web | url = https://www.ign.com/articles/gearbox-software-new-president-steve-jones-randy-pitchford | title = Gearbox's Randy Pitchford Steps Down As Gearbox Software President | first = Matt | last = Kim | date = October 6, 2021 | accessdate = October 6, 2021 | work = IGN | archive-date = October 6, 2021 | archive-url = https://web.archive.org/web/20211006223326/https://www.ign.com/articles/gearbox-software-new-president-steve-jones-randy-pitchford | url-status = live }} Embracer announced it intent to acquire Perfect World Entertainment in December 2021 and placing the group, including its publishing arm and Cryptic Studios, under the Gearbox Entertainment operating group.{{cite press release | url = https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-perfect-world-entertainment/ | title = Embracer Group Enters Into Agreement To Acquire Perfect World Entertainment | date = December 21, 2021 | accessdate = December 21, 2021 | publisher = Embracer Group | archive-date = December 21, 2021 | archive-url = https://web.archive.org/web/20211221071959/https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-perfect-world-entertainment/ | url-status = live }} Following its acquisition in April 2022, Perfect World Entertainment was rebranded as Gearbox Publishing San Francisco, with the naming to be applied retroactively to past games published under Perfect World.{{cite web | url = https://www.gamedeveloper.com/business/perfect-world-rebrands-as-gearbox-publishing-after-embracer-purchase | title = Perfect World rebrands as Gearbox Publishing after Embracer purchase | first = Chris | last = Kerr | date = April 22, 2022 | accessdate = April 22, 2022 | work = Game Developer | archive-date = December 5, 2022 | archive-url = https://web.archive.org/web/20221205222853/https://www.gamedeveloper.com/business/perfect-world-rebrands-as-gearbox-publishing-after-embracer-purchase | url-status = live }}
In April 2022, Gearbox Entertainment announced it will acquire Lost Boys Interactive, which had supported Gearbox in Tiny Tina's Wonderlands.{{cite web | url = https://www.gamesindustry.biz/articles/2022-04-21-gearbox-to-acquire-tiny-tina-co-developer-lost-boys-interactive | title = Gearbox to acquire Tiny Tina co-developer Lost Boys Interactive | first = James | last = Batchelor | date = April 21, 2022 | accessdate = April 21, 2022 | work = GamesIndustry.biz | archive-date = April 21, 2022 | archive-url = https://web.archive.org/web/20220421101706/https://www.gamesindustry.biz/articles/2022-04-21-gearbox-to-acquire-tiny-tina-co-developer-lost-boys-interactive | url-status = live }} Later that November, Gearbox acquired the Risk of Rain IP from Hopoo Games, while Embracer transferred ownership of Volition to Gearbox Entertainment from Deep Silver following poor reception to its Saint's Row reboot. The studio would later shut down the following year due to the restructuring of Embracer Group.{{cite web | url = https://www.eurogamer.net/gearbox-acquires-risk-of-rain-ip | title = Gearbox acquires Risk of Rain IP | first = Matt | last = Wales | date = November 17, 2022 | accessdate = November 17, 2022 | work = Eurogamer | archive-date = November 18, 2022 | archive-url = https://web.archive.org/web/20221118002228/https://www.eurogamer.net/gearbox-acquires-risk-of-rain-ip | url-status = live }}{{cite web | url = https://www.videogameschronicle.com/news/volition-will-become-part-of-gearbox-after-disappointing-reception-to-saints-row/ | title = Volition will become part of Gearbox after disappointing reception to Saints Row | first = Chris | last = Scullion | date = November 17, 2022 | accessdate = November 17, 2022 | work = Video Games Chronicle | archive-date = November 17, 2022 | archive-url = https://web.archive.org/web/20221117174203/https://www.videogameschronicle.com/news/volition-will-become-part-of-gearbox-after-disappointing-reception-to-saints-row/ | url-status = live }} That same month, Eidos Shanghai, another studio under the Embracer Group, was transferred to Gearbox Publishing San Francisco and rebranded as Gearbox Studio Shanghai.{{cite web | url = https://www.gamesindustry.biz/eidos-shanghai-becomes-gearbox-shanghai | title = Eidos Shanghai becomes Gearbox Shanghai | first = Brendan | last = Sinclair | date = November 15, 2022 | accessdate = November 17, 2022 | work = GamesIndustry.biz | archive-date = November 15, 2022 | archive-url = https://web.archive.org/web/20221115151558/https://www.gamesindustry.biz/eidos-shanghai-becomes-gearbox-shanghai | url-status = live }}
Gearbox Entertainment acquired Captured Dimensions, a 3D modeling company from Texas, in January 2023.{{cite web |last=Rosseau |first=Jeffery |date=January 4, 2023 |title=Gearbox snags Captured Dimensions |url=https://www.gamesindustry.biz/gearbox-snags-captured-dimensions |accessdate=January 5, 2023 |work=GamesIndustry.biz |archive-date=January 6, 2023 |archive-url=https://web.archive.org/web/20230106013609/https://www.gamesindustry.biz/gearbox-snags-captured-dimensions |url-status=live }} Later in the month, Gearbox laid off a sizeable portion of the staff at Lost Boys Interactive.{{Cite web |last=Grayson |first=Nathan |date=2024-01-12 |title=Employees Say 'Sizable Portion' Of Gearbox-Owned Studio Has Been Laid Off - Aftermath |url=https://aftermath.site/employees-say-sizable-portion-of-gearbox-owned-studio-has-been-laid-off |access-date=2024-03-04 |website=aftermath.site |language=en |archive-date=March 4, 2024 |archive-url=https://web.archive.org/web/20240304010224/https://aftermath.site/employees-say-sizable-portion-of-gearbox-owned-studio-has-been-laid-off |url-status=live }} According to a Washington state WARN notice, 125 employees lost their jobs.{{Cite web |last= |first= |title=Lost Boys Interactive, LLC - Layoffs/Closings |url=https://data.fosters.com/see-which-companies-announced-mass-layoffs-closings/lost-boys-interactive-llc-or-large-layoff-10-or-more-workers/or-08708/ |access-date=2024-03-04 |website=Foster's Daily Democrat |language=en |archive-date=March 4, 2024 |archive-url=https://web.archive.org/web/20240304010225/https://data.fosters.com/see-which-companies-announced-mass-layoffs-closings/lost-boys-interactive-llc-or-large-layoff-10-or-more-workers/or-08708/ |url-status=live }}
= Acquisition by Take-Two Interactive (2024–present) =
Take-Two Interactive announced its plans to acquire Gearbox Entertainment and its intellectual properties from Embracer Group for $460 million on March 28, 2024, to be added under the 2K label. The acquisition also includes Gearbox Software with its satellite studios and Gearbox Publishing.{{Cite web |last=Valentine |first=Rebekah |date=2024-03-28 |title=Take-Two Buys Gearbox From Embracer, Confirms Development on New Borderlands Game |url=https://www.ign.com/articles/take-two-buys-gearbox-from-embracer-confirms-development-on-new-borderlands-game |access-date=2024-03-28 |website=IGN |language=en |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328061535/https://www.ign.com/articles/take-two-buys-gearbox-from-embracer-confirms-development-on-new-borderlands-game |url-status=live }} Embracer will retain Gearbox San Francisco, Gearbox Shanghai, Lost Boys Interactive, Captured Dimensions, and Cryptic Studios, along with publishing rights to Remnant, Hyper Light Breaker, and other unannounced titles.{{Cite web |date=2024-03-28 |title=Take-Two Interactive Software, Inc. to Acquire The Gearbox Entertainment Company Inc., Developer of Highly Successful Borderlands Franchise |url=https://finance.yahoo.com/news/two-interactive-software-inc-acquire-034000260.html |access-date=2024-03-28 |website=Yahoo Finance |language=en-US |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328065536/https://finance.yahoo.com/news/two-interactive-software-inc-acquire-034000260.html |url-status=live }} Less than a day after the announcement, it was reported that an unknown number of employees were laid off from Gearbox.{{Cite web |last=Ferdinand |first=Pam K. |date=2024-03-29 |title=Gearbox Hit With Layoffs Hours After Embracer Sale Announcement |url=https://gamerant.com/gearbox-layoffs-after-take-two-acquisition/ |access-date=2024-03-31 |website=Game Rant |language=en |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329094217/https://gamerant.com/gearbox-layoffs-after-take-two-acquisition/ |url-status=live }} On June 12, 2024, Take-Two Interactive closed the Gearbox Software transaction.
Company structure
Following the acquisition, The Gearbox Entertainment Company operates as a studio within 2K.{{Cite web |date=2024-03-28 |title=Take-Two Interactive Software to acquire The Gearbox Entertainment Company |url=https://www.gematsu.com/2024/03/take-two-interactive-software-to-acquire-the-gearbox-entertainment-company |access-date=2024-11-21 |website=Gematsu |language=en-US}}
Gearbox Software has two additional studios in addition to their main studios in Frisco, Texas; Gearbox Studio Montreal, and Gearbox Studio Québec. After the company was bought by Take-Two, many assets were retained by Embracer such as Lost Boys, Captured Dimensions and the San Francisco publishing division which was rebranded as Arc Games alongside several titles. The Gearbox Publishing division handled by The Gearbox Entertainment Company was later absorbed into 2K following Take-Two's buyout of Gearbox.
- The Gearbox Entertainment Company
- Gearbox Properties
- Gearbox Software
- Gearbox Studio Montréal
- Gearbox Studio Québec
- Gearbox Studios
Games
= ''Half-Life'' =
{{Main|Half-Life (series)}}
Gearbox has developed a total of six games in the Half-Life series: the expansion packs Opposing Force and Blue Shift; ports of Half-Life for Dreamcast (which included Blue Shift) and Half-Life for PlayStation 2 (which included Half-Life: Decay); they also did a large amount of work on both the retail release of Counter-Strike and the main portion of Counter-Strike: Condition Zero.
= ''Brothers in Arms'' =
{{Main|Brothers in Arms (video game series)}}
During their fourth year, Gearbox began working on their first independently owned game: Brothers in Arms: Road to Hill 30. Developed for PC and Microsoft's Xbox console, and built with the Unreal Engine 2, it was released in March 2005. The sequel, Brothers in Arms: Earned in Blood, followed seven months later. The series was published by Ubisoft, who supported both games with PlayStation 2 versions, and later worked with them to develop Brothers in Arms games for portable systems (mobile phones, PlayStation Portable and Nintendo DS) and the Wii home console.
In 2005, Gearbox licensed the Unreal Engine 3 from Epic Games, to replace the Unreal Engine 2 technology used in previous games, and grew its internal development teams to handle the demands of next-generation technology and content.{{cite web |url=http://www.gamesindustry.biz/articles/gearbox-software-licenses-unreal-engine-3 |title=Gearbox Software licenses Unreal Engine 3 |website=gamesindustry.biz |date=September 23, 2005 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023061512/http://www.gamesindustry.biz/articles/gearbox-software-licenses-unreal-engine-3 |archive-date=October 23, 2016}} Brothers in Arms: Hell's Highway was the first new title to be announced, continuing the company's flagship franchise.{{cite press release |url=http://www.gearboxsoftware.com/press_release/brothers-in-arms-hells-highway-announced/ |title=Brothers in Arms: Hell's Highway Announced |publisher=Gearbox Software, LLC. |access-date=October 22, 2016 |date=April 12, 2006 |url-status=live |archive-url=https://web.archive.org/web/20161023132921/http://www.gearboxsoftware.com/press_release/brothers-in-arms-hells-highway-announced/ |archive-date=October 23, 2016}}
Brothers in Arms: Hell's Highway was launched in September 2008. By 2008, the franchise also spun off a comic book series, a two-part television documentary, a line of action figures, and a novelization and non-fiction history book.
= ''Borderlands'' series =
{{Main|Borderlands (series)}}
After the completion of Brothers in Arms: Earned in Blood, Gearbox began working on their second original game, Borderlands. The game was envisioned by Pitchford as a combination of the roguelike genre with action role-playing games like Diablo in a first-person shooter. Set on the fictional planet Pandora, players control a Vault Hunter as they fight off the planet's hostile wildlife and human forces while seeking a fabled Vault that is claimed to be filled with riches. Part of Borderlands{{'}} features is the use of procedural generation to create the weapons and other gear that drop from defeating enemies or completing missions, with the first game featuring more than 15 million possible variations, according to Gearbox. Borderlands also features a cell-shaded-like art style giving the game a comic-book appearance.{{cite web | url = https://www.destructoid.com/borderlands-explains-its-not-cel-shaded-actually-art-style-128892.phtml | title = Borderlands explains its 'not cel-shaded actually' art style | first = Jim | last = Sterling | date = April 16, 2009 | access-date = August 27, 2019 | work = Destructoid | archive-date = September 29, 2020 | archive-url = https://web.archive.org/web/20200929042715/https://www.destructoid.com/borderlands-explains-its-not-cel-shaded-actually-art-style-128892.phtml | url-status = live }}
Borderlands was released in 2009, and became an unexpected success for Gearbox, selling around three to four million copies by 2011.{{Cite web |last=Sinclair |first=Brendan |url=http://www.gamespot.com/news/take-two-grossly-underestimated-by-gamers-retailers-analyst-6216340 |website=GameSpot |publisher=CBS Interactive |title=Take Two 'grossly underestimated' by gamers, retailers-Analyst |date=August 27, 2009 |access-date=August 27, 2011 |archive-url=https://web.archive.org/web/20120714022319/http://www.gamespot.com/news/take-two-grossly-underestimated-by-gamers-retailers-analyst-6216340 |archive-date=July 14, 2012}}{{Cite web |last=Sliwinski |first=Alexander |url=http://www.joystiq.com/2010/02/19/borderlands-sells-3-milion-units-pitchford-discusses-gearbox/ |website=Joystiq |publisher=AOL |title=Borderlands sells 3 million units; Pitchford discusses Gearbox hiring policy, Gamertag |date=February 19, 2010 |access-date=August 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110828174748/http://www.joystiq.com/2010/02/19/borderlands-sells-3-milion-units-pitchford-discusses-gearbox |archive-date=August 28, 2011}}{{Cite web |url=http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |website=GameSpot |publisher=CBS Interactive |author=Tom Magrino and Eddie Makuch |title=Take-Two sales sink 12% in June quarter |date=August 8, 2011 |access-date=August 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110920141214/http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |archive-date=September 20, 2011}} This has launched several followup games, including direct sequels Borderlands 2 (2012), Borderlands 3 (2019), and a planned Borderlands 4, the prequel Borderlands: The Pre-Sequel (2015) and the spinoff title Tiny Tina's Wonderlands (2023), all that expand on the series' mechanics. In addition, two interactive fiction games, Tales from the Borderlands (2014) and New Tales from the Borderlands (2022) have been released. A feature film, Borderlands (2024) has also been released.
= ''Duke Nukem'' series =
{{Main|Duke Nukem}}
Duke Nukem Forever had been a project with a troubled development history at 3D Realms, who had created the Duke Nukem series, since sometime prior to 2000. Due to financial difficulties in 2009, 3D Realms was forced to downsize and ultimately lay off most of the development staff. Take-Two Interactive sued 3D Realms for failing to deliver Duke Nukem Forever.{{cite web| url = https://www.gamespot.com/articles/take-two-sues-duke-nukem-forever-dev/1100-6209746/ | title = Take-Two sues Duke Nukem Forever dev | date = May 18, 2009 | access-date = February 4, 2021 | website = GameSpot }}
Pitchford, who had prior industry relations with many 3D Realms staff including George Broussard, learned that many of the 3D Realms team were still eager to develop Duke Nukem Forever, working out of their homes on what they could. Pitchford negotiated with Take-Two to bring many of the former 3D Realms staff into a new studio called Triptych Games, housed at Gearbox's headquarters, to continue working on Duke Nukem Forever following 3D Realms' closure in 2009.{{cite magazine | url = https://www.wired.com/2010/09/randy-pitchford-duke-nukem/ | title = Q&A: How Randy Pitchford Saved Duke Nukem Forever | first = Chris | last = Kohler | date = September 8, 2010 | access-date = February 4, 2021 | magazine = Wired | archive-date = January 18, 2021 | archive-url = https://web.archive.org/web/20210118113018/https://www.wired.com/2010/09/randy-pitchford-duke-nukem/ | url-status = live }} As a result, 3D Realms sold the rights to Duke Nukem and the existing work on Duke Nukem Forever to Gearbox around February 2010. Take-Two and Gearbox subsequently announced in September 2010 that Gearbox would finish production of Duke Nukem Forever.{{cite web | url = https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ | title = Gearbox acquires Duke Nukem IP | date = September 7, 2010 | access-date = February 4, 2021 | website = GameSpot | archive-date = February 5, 2022 | archive-url = https://web.archive.org/web/20220205115531/https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ | url-status = live }}{{cite web |last=High |first=Kamau |url=https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |title=Controversial 'Duke Nukem Forever' Will Finally Be Released |publisher=The Wall Street Journal |date=September 3, 2010 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161021040530/https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |archive-date=October 21, 2016}} Duke Nukem Forever was released in June 2011, and received negative critical reception on release, with most of the criticism directed towards the unfinished, rushed state of the game.{{cite web |title=The 10 Most Disappointing Games of 2011 |url=http://www.complex.com/video-games/2011/12/the-11-most-disappointing-games-of-2011#11 |access-date=March 15, 2012 |date=December 24, 2011 |first=Elton |last=Jones |publisher=Complex |url-status=live |archive-url=https://web.archive.org/web/20120229003128/http://www.complex.com/video-games/2011/12/the-11-most-disappointing-games-of-2011 |archive-date=February 29, 2012}}{{cite web |url=http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |title=Top 5 of 2011 |first=Ben |last=Croshaw |website=The Escapist |date=January 12, 2012 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150405032631/http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |archive-date=April 5, 2015}} Despite the criticism, the game topped the charts on release and made a profit.{{cite web |url=http://www.gamesradar.com/duke-nukem-forever-made-a-profit-go-on-pull-the-other-one/ |title=Duke Nukem Forever made a profit? Go on, pull the other one |first=Justin |last=Towell |website=GamesRadar |date=August 9, 2011 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150617200803/http://www.gamesradar.com/duke-nukem-forever-made-a-profit-go-on-pull-the-other-one/ |archive-date=June 17, 2015}}
3D Realms had initially sued Gearbox in June 2013 for unpaid royalties over Duke Nukem Forever,{{cite web |last=Narcisse |first=Evan |title=Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties |url=http://kotaku.com/duke-nukem-creators-3d-realms-suing-gearbox-over-duke-n-513153451 |publisher=Kotaku |date=June 13, 2013 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20130729004514/http://kotaku.com/duke-nukem-creators-3d-realms-suing-gearbox-over-duke-n-513153451 |archive-date=July 29, 2013}} but dropped the suit by September 2013, with 3D Realms' founder Scott Miller stating that it was a misunderstanding on their part.{{cite web |url=https://www.engadget.com/2013/09/13/3drealms-drops-lawsuit-against-gearbox-over-duke-nukem-forever/ |title=3DRealms drops lawsuit against Gearbox over Duke Nukem Forever royalties |first=Jon |last=Fingas |website=Engadget |publisher=AOL |date=September 13, 2013 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150615073121/http://www.engadget.com/2013/09/13/3drealms-drops-lawsuit-against-gearbox-over-duke-nukem-forever/ |archive-date=June 15, 2015}}
3D Realms was eventually acquired in part by Interceptor Entertainment, and in 2014, Interceptor announced plans to make a new Duke Nukem game, Duke Nukem: Mass Destruction. Gearbox filed suit against 3D Realms and Interceptor based on the fact that Gearbox now owned the rights to the Duke Nukem franchise.{{cite web |url=http://kotaku.com/lawsuit-seeks-to-stop-new-duke-nukem-game-teased-by-ori-1529092021 |title=Lawsuit Seeks to Stop New Duke Nukem Game Teased by Original Studio [Update] |first=Owen |last=Good |website=Kotaku |date=February 23, 2014 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150419192049/http://kotaku.com/lawsuit-seeks-to-stop-new-duke-nukem-game-teased-by-ori-1529092021 |archive-date=April 19, 2015}} The case was settled out of court in August 2015, with 3D Realms and Interceptor acknowledging that Gearbox has full rights to the Duke Nukem series.{{cite web | url = https://www.bizjournals.com/dallas/news/2015/08/19/gearbox-wins-war-with-3d-realms-interceptor-for.html | title = Gearbox wins war with 3D Realms, Interceptor for 'Duke Nukem' brand | first = Danielle| last= Abril |date = August 19, 2015 | access-date = February 4, 2021 | website = Dallas Business Journal }} Following the settlement, Gearbox released Duke Nukem 3D: 20th Anniversary Edition World Tour in September 2016. The game included new levels developed in conjunction with some of the original developers, re-recorded lines by original Duke voice actor Jon St. John, and new music from original composer Lee Jackson. It was released on October 11, 2016.{{cite web |last=Makuch |first=Eddie |url=http://www.gamespot.com/articles/head-turning-new-duke-nukem-game-teased-but-dont-e/1100-6428903/ |title="Head-Turning" New Duke Nukem Game Teased, But Don't Expect it Soon |website=GameSpot |publisher=CBS Interactive |date=July 15, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161009162730/http://www.gamespot.com/articles/head-turning-new-duke-nukem-game-teased-but-dont-e/1100-6428903/ |archive-date=October 9, 2016}}
= ''Aliens: Colonial Marines'' =
Aliens: Colonial Marines was a result of Gearbox's exploration into working on licensed film properties in 2007, and was developed under license from 20th Century Fox, who held the film rights, and Sega, who held the game publishing rights to the franchise. Aliens: Colonial Marines was planned as a first-person shooter, both single-player and multiplayer, with players as members of human squads facing the franchises titular xenomorphs in settings based on the films. Gearbox did initial development on the game, but as the studio started working on Borderlands and Duke Nukem Forever, they drew developers off Aliens though still collected full payments from Sega. Sega and 2K discovered the discrepancy on Gearbox's allocation of its staff on its projects, which lead to a round of layoffs in 2008.{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |title=Anonymous Aliens whistle blower blows whistle anonymously |publisher=Destructoid |date=February 19, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130303152636/http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |archive-date=March 3, 2013}}
After Gearbox released Borderlands to critical acclaim in 2009, it began work on its sequel rather than re-allocating developers to Aliens. Instead, the studio outsourced the work to third parties, including Demiurge Studios, Nerve Software, and TimeGate Studios. By 2012, Gearbox took over full development of the game as it neared its planned release in February 2013, but due to the heavily outsourced process, the game's state was haphazard, forcing Gearbox to cancel a planned beta period and rush the game through the final stages of production, certification, and distribution.{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |title=So ... who the hell DID make Aliens: Colonial Marines? |publisher=Destructoid |date=February 14, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130226111430/http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |archive-date=February 26, 2013}} On release, the game suffered from performance issues even on target hardware specifications, and shipped with a software bug that hampered the artificial intelligence of the xenomorphs in the game, making the game far less challenging than promised; it was discovered in 2019 that this bug was result of a typographic error in a configuration file shipped with the game.{{cite web |last=Schreier |first=Jason |title=From Dream To Disaster: The Story Of Aliens: Colonial Marines |url=http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |website=Kotaku |access-date=April 23, 2013 |date=February 25, 2013 |archive-date=April 29, 2013 |archive-url=https://web.archive.org/web/20130429182641/http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |url-status=live }}{{cite web | url = https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | title = Colonial Marines modder finds big AI fix by changing one letter of code | first = Alex | last = Wawro | date = July 13, 2018 | access-date = July 13, 2018 | website = Gamasutra | archive-date = July 14, 2018 | archive-url = https://archive.today/20180714221351/https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | url-status = live }} The game's poor performance led Sega to cancel planned releases for the Wii U.{{cite web |url=http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |title=Aliens: Colonial Marines Cancelled on Wii U |author=Thomas Whitehead |publisher=Nintendo Life |date=April 5, 2013 |access-date=April 5, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130406214509/http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |archive-date=April 6, 2013}}
A class action lawsuit filed in April 2013 by Roger Damion Perrine and John Locke alleged that Gearbox and Sega falsely advertised Aliens: Colonial Marines by showing demos at trade shows that did not accurately represent the final product. Sega and the plaintiffs reached a settlement in late 2014, wherein Sega agreed to pay $1.25 million to the class. The plaintiffs dropped Gearbox from the suit in May 2015.{{cite web|url=https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|title=Aliens: Colonial Marines lawsuit loses class status, Gearbox dropped from suit|last=Crecente|first=Brian|date=May 28, 2015|website=Polygon|archive-url=https://web.archive.org/web/20150529231323/https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|archive-date=May 29, 2015|url-status=live|access-date=August 16, 2019}}
= ''Battleborn'' =
{{Main|Battleborn (video game)}}
Released in May 2016, Battleborn was a cooperative first-person shooter video game with multiplayer online battle arena (MOBA) elements. Battleborn takes place in a space fantasy setting where multiple races contest possession of the universe's last star. Players select one of multiple pre-defined heroes, customized with passive abilities gained through end-of-mission loot, to complete both player-vs-player and player-vs-environment events. During such events, characters are leveled up through their "Helix tree", granting one of two abilities at each level.{{cite magazine |last1=Truri |first1=Tim |title=August Cover Revealed – Battleborn |url=https://www.gameinformer.com/b/news/archive/2014/07/08/game-informer-august-cover-reveal-gearbox-battleborn-654814351318.aspx |access-date=July 24, 2014 |magazine=Game Informer |date=July 8, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140724055442/http://www.gameinformer.com/b/news/archive/2014/07/08/game-informer-august-cover-reveal-gearbox-battleborn-654814351318.aspx |archive-date=July 24, 2014}} While Battleborn was well received by critics, it was released within a month of Blizzard Entertainment's Overwatch, a hero shooter with similar concepts, and which quickly overshadowed Battleborn. The title went free-to-play in June 2017{{cite web |url=https://www.polygon.com/2017/6/6/15745252/battleborn-free-to-play-founders-bonus |title=Battleborn goes free-to-play today, owners get bonus content |first=Brian |last=Crecente |date=June 6, 2017 |access-date=June 6, 2017 |website=Polygon |archive-date=June 6, 2017 |archive-url=https://web.archive.org/web/20170606150755/https://www.polygon.com/2017/6/6/15745252/battleborn-free-to-play-founders-bonus |url-status=live }} and was shut down in January 2021.{{cite web |url=https://kotaku.com/battleborn-is-shutting-down-in-2021-1840037358 |title=Battleborn Is Shutting Down In 2021 |first=Nathan |last=Grayson |date=November 25, 2019 |access-date=November 25, 2019 |website=Kotaku |archive-date=November 25, 2019 |archive-url=https://web.archive.org/web/20191125221542/https://kotaku.com/battleborn-is-shutting-down-in-2021-1840037358 |url-status=live }}
= ''Homeworld series'' =
{{Main|Homeworld (series)}}
After 10 years without any new releases to the series, Gearbox acquired the rights to the Homeworld series from THQ in 2013.{{cite web |url=http://www.joystiq.com/2013/04/22/thq-auction-darksiders-red-faction-homeworld/ |title=THQ auction results: Nordic Games takes Darksiders, Red Faction; 505 Games is Drawn to Life |website=Joystiq |publisher=AOL |date=2013-04-22 |access-date=2013-04-24 |first=Alexander |last=Sliwinski |archive-date=January 31, 2015 |archive-url=https://web.archive.org/web/20150131075905/http://www.joystiq.com/2013/04/22/thq-auction-darksiders-red-faction-homeworld/ |url-status=live }}{{Cite web|url=http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/|title=Homeworld Acquisition and Plans|date=April 22, 2013|access-date=May 12, 2020|archive-date=November 15, 2015|archive-url=https://web.archive.org/web/20151115181527/http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans|url-status=live}} Shortly after that the Homeworld Remastered Collection was released in 2015, containing updated High-Definition versions of Homeworld and Homeworld 2 compatible with modern Windows and Mac OS X systems.{{cite web |url=http://www.polygon.com/2015/1/25/7884107/homeworld-remastered-collection-release-date-price-steam-beta |title=Homeworld Remastered Collection launching Feb. 25 with original games, multiplayer beta |access-date=2015-01-26 |author=Griffin McElroy |website=Polygon |date=2015-01-26 |archive-date=February 7, 2017 |archive-url=https://web.archive.org/web/20170207094738/http://www.polygon.com/2015/1/25/7884107/homeworld-remastered-collection-release-date-price-steam-beta |url-status=live }}
In September 2013, Gearbox announced a partnership with Blackbird Interactive and licensing the Homeworld-IP for their then-named Hardware: Shipbreakers game. This game later became Homeworld: Deserts of Kharak and was released on January 20, 2016{{Cite web|url=https://www.ign.com/articles/2015/12/16/homeworld-deserts-of-kharak-announced|title=Homeworld: Deserts of Kharak Announced|first=Matt|last=Porter|date=December 16, 2015|website=IGN|access-date=August 23, 2023|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127194710/https://www.ign.com/articles/2015/12/16/homeworld-deserts-of-kharak-announced|url-status=live}} as a prequel to the original Homeworld game of 1999.
On August 30, 2019, Gearbox announced Homeworld 3 which was developed by Blackbird Interactive.{{Cite web|url = https://www.polygon.com/2019/8/30/20840928/homeworld-3-announcement-release-date-price|title = Homeworld 3 is in development, watch the first teaser trailer from PAX West|website = Polygon|date = August 30, 2019|access-date = May 12, 2020|archive-date = November 7, 2020|archive-url = https://web.archive.org/web/20201107231910/https://www.polygon.com/2019/8/30/20840928/homeworld-3-announcement-release-date-price|url-status = live}} The game's development was at least partially funded through a crowdfunding campaign on the Fig platform,{{Cite web|url=https://www.fig.co/campaigns/homeworld3|title=Homeworld 3 Crowdfunding Campaign|access-date=May 12, 2020|archive-date=January 16, 2021|archive-url=https://web.archive.org/web/20210116115141/https://www.fig.co/campaigns/homeworld3|url-status=dead}} and was released May 13, 2024.{{cite web |title=When is Homeworld 3 coming out? PC release times |url=https://www.pcgamesn.com/homeworld-3/pc-release-times |website=PCGamesN |date=May 10, 2024 |access-date=22 May 2024 |archive-date=May 22, 2024 |archive-url=https://web.archive.org/web/20240522135434/https://www.pcgamesn.com/homeworld-3/pc-release-times |url-status=live }}
Other media
A Borderlands film was released by Gearbox and Lionsgate in 2024, with Eli Roth as director.{{cite web|last=Moon|first=Mariella|date=June 22, 2021|title=The 'Borderlands' movie is done filming|url=https://news.yahoo.com/borderlands-movie-done-filming-043012630.html|access-date=June 29, 2021|website=Yahoo! News|archive-date=June 29, 2021|archive-url=https://web.archive.org/web/20210629044211/https://news.yahoo.com/borderlands-movie-done-filming-043012630.html|url-status=live}}
In April 2020, Gearbox announced it was developing a television series based on its Brothers in Arms series.{{cite web | url = https://www.hollywoodreporter.com/live-feed/brothers-arms-tv-series-works-1291722 | title = 'Brothers in Arms' TV Adaptation in the Works | first = Patrick | last = Shanley | date = April 27, 2020 | access-date = April 27, 2020 | website = The Hollywood Reporter | archive-date = April 27, 2020 | archive-url = https://web.archive.org/web/20200427161002/https://www.hollywoodreporter.com/live-feed/brothers-arms-tv-series-works-1291722 | url-status = live }}
Technology
In 2006, they partnered with Dell and Intel to provide development computer systems and technology for their studio.{{cite web |title=Dell Case Study: Gearbox Software: Go Further |publisher=Dell, Inc. |url=http://www.dell.com/html/us/segments/bsd/case_studies/gearbox/index.html |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071009224233/http://www.dell.com/html/us/segments/bsd/case_studies/gearbox/index.html |archive-date=October 9, 2007 }}
In June 2007, they purchased a Moven motion capture system that uses non-optical inertia technology, to augment their existing Vicon optical motion capture system becoming one of the few independent developers with two in-house motion capture capabilities.{{cite web |url=http://www.prnewswire.com/news-releases/big-leap-forward-for-animation-production-at-gearbox-software-58533977.html |title=Big Leap Forward for Animation Production at Gearbox Software |website=PR Newswire |publisher=Cision |date=June 28, 2007 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023052442/http://www.prnewswire.com/news-releases/big-leap-forward-for-animation-production-at-gearbox-software-58533977.html |archive-date=October 23, 2016}}
In February 2008, it was announced that they had licensed NaturalMotion's Morpheme software.{{cite web |last=Alexander |first=Leigh |url=http://www.gamasutra.com/view/news/108345/Gearbox_Licenses_Morpheme_For_Upcoming_Games.php |title=Gearbox Licenses Morpheme For Upcoming Games |website=Gamasutra |date=February 14, 2008 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023055516/http://www.gamasutra.com/view/news/108345/Gearbox_Licenses_Morpheme_For_Upcoming_Games.php |archive-date=October 23, 2016}}
List of video games
= Games developed =
class="wikitable sortable" |
Year
! Title ! Platform(s) ! Publisher(s) |
---|
1999
| rowspan="2" | Linux, macOS, Microsoft Windows | rowspan="4" | Sierra Studios |
rowspan="3" | 2001 |
Half-Life
| PlayStation 2 (port) |
Half-Life: Decay
| PlayStation 2 |
rowspan="2" | 2002
| Microsoft Windows (port) |
James Bond 007: Nightfire
| Microsoft Windows | EA Games |
2003
| Microsoft Windows (port) |
rowspan="2" | 2005
| Brothers in Arms: Road to Hill 30 | macOS, Microsoft Windows, PlayStation 2, Xbox | rowspan="4" | Ubisoft |
Brothers in Arms: Earned in Blood
| macOS, Microsoft Windows, mobile, PlayStation 2, Wii, Xbox |
2006
| PlayStation Portable |
2007
| Nintendo DS |
rowspan="3" | 2008
| Wii (port) | Sega |
Brothers in Arms: Double Time
| macOS, Wii | rowspan="2" | Ubisoft |
Brothers in Arms: Hell's Highway
| Microsoft Windows, PlayStation 3, Xbox 360 |
2009
| rowspan="2" | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | rowspan="2" | 2K |
rowspan="2" | 2011 |
Aliens: Infestation
| Nintendo DS | Sega |
rowspan="2" | 2012
| Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360 | rowspan="2" | 2K |
Borderlands Legends
| iOS |
2013
| Microsoft Windows, PlayStation 3, Xbox 360 | Sega |
2014
| Borderlands: The Pre-Sequel! | Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | rowspan="2" | 2K |
rowspan="2" | 2015 |
Homeworld Remastered Collection
| macOS, Microsoft Windows | Gearbox Software, Aspyr |
rowspan="2" | 2016
| rowspan="2" | Microsoft Windows, PlayStation 4, Xbox One | 2K |
Duke Nukem 3D: 20th Anniversary World Tour
| rowspan="2" | Gearbox Publishing |
rowspan="2" | 2019
| Penn & Teller VR: F U, U, U, & U | Microsoft Windows, PlayStation VR, Oculus Quest |
Borderlands 3
| rowspan="2" | Microsoft Windows, macOS, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S | rowspan="3" | 2K |
rowspan="2" | 2022 |
New Tales from the Borderlands
| Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
2024
| Risk of Rain 2: Seekers of the Storm | Microsoft Windows | Gearbox Publishing |
2025
|Microsoft Windows, PlayStation 5, Xbox Series X/S |2K |
= Games published =
== Gearbox Publishing ==
== Gearbox Publishing San Francisco ==
{{Main article|Arc Games}}
References
{{Reflist}}
External links
- {{Official website|https://www.gearboxsoftware.com/}}
{{Take-Two Interactive}}
{{Gearbox Software}}
Category:1999 establishments in Texas
Category:2021 mergers and acquisitions
Category:2024 mergers and acquisitions
Category:American companies established in 1999
Category:American subsidiaries of foreign companies
Category:Companies based in Frisco, Texas
Category:Take-Two Interactive divisions and subsidiaries
Category:Video game companies based in Texas