Edge (magazine)
{{Short description|UK video game magazine}}
{{lead too short|date=July 2018}}
{{EngvarB|date=December 2013}}
{{Use dmy dates|date=December 2013}}
{{Infobox magazine
| title = Edge
| logo = EDGE magazine (logo).svg
| image_file = Edge magazine issue 400 anniversary special september 2024.png
| image_caption = One of covers of Issue 400 (Sept 2024)
| editor = Tony Mott
| editor_title2 = Deputy editor
| editor2 = Chris Schilling
| editor_title3 = Art director
| editor3 = Warren Brown
| editor_title4 = Operations editor
| editor4 = Miriam McDonald
| frequency = Monthly
| circulation = Unavailable from 2015{{cite web|url=http://www.mcvuk.com/news/read/official-playstation-magazine-circulation-increases-10-per-cent-year-on-year/0162519|title=News & Analysis of Retail in the Gaming Industry - MCV|website=www.mcvuk.com|access-date=25 October 2017}}
18,082 (Jan – Dec 2014){{cite web|url=http://www.abc.org.uk/Certificates/46931700.pdf |title=Data |website=www.abc.org.uk }}
20,485 (Jan – Dec 2013){{cite web|url=http://www.abc.org.uk/Certificates/18759697.pdf |title=Data |website=www.abc.org.uk }}
25,571 (Jan – Dec 2012){{cite web|url=http://www.inpublishing.co.uk/news/articles/abc_results_publisher_reaction__15022013.aspx|title=ABC Results: publisher reaction|last=InPublishing|date=15 February 2013 |access-date=25 October 2017}}
| category = Computer and video games
| company = Future plc
| based = Bath, UK
| publisher = Future Publishing
| firstdate = {{start date and age|1993|10}}
| country = United Kingdom
| language = English
| website = {{URL|https://www.gamesradar.com/uk/edge/}}
| issn = 1350-1593
}}
Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.
History
The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future.
The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers.{{cite web |url=http://www.next-gen.biz/features/edge-200-sale-now |title=Edge 200 on Sale Now |access-date=13 May 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120111084248/http://www.next-gen.biz/features/edge-200-sale-now |archive-date=11 January 2012 |df=dmy }} Only 200 magazines were printed with each cover, sufficient to more than satisfy Edge{{'}}s circulation of 28,898.{{cite web|url=http://www.abc.org.uk/Products-Services/Product-Page/?tid=2182 |title=Edge Magazine |publisher=ABC Ltd |date=11 March 2010 |url-status=live |archive-url=https://web.archive.org/web/20120813194035/http://www.abc.org.uk/Products-Services/Product-Page/?tid=2182 |archive-date=13 August 2012 |access-date=13 June 2012 |df=dmy }}
In October 2003, the then-editor of Edge, João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers.{{cite web |url=http://www.gamesindustry.biz/articles/senior-edge-staff-quit |title=Senior EDGE staff quit|access-date=13 December 2006 |last=Bramwell |first=Tom |date=30 October 2003 |publisher=Gamesindustry.biz}} After the walkout, the editorship of Edge passed back to Tony Mott, who had been editor prior to Diniz-Sanches. The only team member to remain was Margaret Robertson, who in 2006 replaced Mott as editor.{{cite news | url=http://www.gamesindustry.biz/articles/margaret-robertson-appointed-editor-of-edge | title=Margaret Robertson appointed Editor of Edge | publisher=gamesindustry.biz | date=20 April 2006}} In May 2007, Robertson stepped down as editor and was replaced by Tony Mott, taking over as editor for the third time.{{cite news | url=http://www.gamesindustry.biz/articles/edge-editor-quits | title=Edge editor quits Future | publisher=gamesindustry.biz | date=21 May 2007}} Alex Wiltshire was the magazine's editor from May 2012 to March 2013,{{cite magazine|url=https://www.mcvuk.com/business-news/wiltshire-named-new-edge-editor/|title=Wiltshire named new Edge editor|author=MCV Staff|date=25 May 2012|magazine=MCV/Develop|access-date=10 April 2020|archive-url=https://web.archive.org/web/20210620020336/https://www.mcvuk.com/business-news/wiltshire-named-new-edge-editor/|archive-date=20 June 2021}}{{cite web|url=https://www.gamesindustry.biz/articles/2013-03-22-alex-wiltshire-steps-down-from-edge-magazine|title=Alex Wiltshire steps down from Edge magazine|last=Martin|first=Matt|date=22 March 2013|work=GamesIndustry.biz|access-date=10 April 2020}} followed by Nathan Brown. Jen Simpkins took over the editor's role from Nathan Brown in April 2020.{{cite magazine|url=https://www.mcvuk.com/business-news/jen-simpkins-is-the-new-editor-of-edge-magazine-with-nathan-brown-departing-to-freelance-in-the-industry/|title=Jen Simpkins is the new editor of Edge magazine – with Nathan Brown departing to freelance in the industry|first=Seth|last=Barton|date=9 April 2020|magazine=MCV/Develop|access-date=10 April 2020|archive-url=https://web.archive.org/web/20200803182829/https://www.mcvuk.com/business-news/jen-simpkins-is-the-new-editor-of-edge-magazine-with-nathan-brown-departing-to-freelance-in-the-industry/|archive-date=3 August 2020}}
Between 1995 and 2002, some of the content from the UK edition of Edge was published in the United States as Next Generation. In 2007, Future's US subsidiary, Future US began re-publishing selected recent Edge features on the Next Generation website;{{cite web|url = http://www.next-gen.biz/index.php?option=com_content&task=blogsection&id=11&Itemid=51|title = Edge Section : Next Generation|access-date = 24 September 2007|year = 2007|publisher = Future US|archive-url=https://web.archive.org/web/20070506163712/http://www.next-gen.biz/index.php?option=com_content&task=blogsection&id=11&Itemid=51|archive-date=6 May 2007}}{{cite web|url=http://www.next-gen.biz/news/next-genbiz-offers-daily-edge-content |archive-url=https://archive.today/20120904165912/http://www.next-gen.biz/news/next-genbiz-offers-daily-edge-content |url-status=dead |archive-date=4 September 2012 |title=Offers Daily Edge Content – Edge Magazine |publisher=Next-gen.biz |date=3 May 2007 |access-date=22 September 2011 }} the Edge website and blog were subsequently incorporated into the NextGen site.{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=7412&Itemid=51 |title=Welcome to the new Edge blog |first=Tony |last=Mott |date=26 September 2007 |work=Next-Gen.biz |archive-url=https://web.archive.org/web/20071024114048/http://www.next-gen.biz/index.php?option=com_content&task=view&id=7412&Itemid=51 |archive-date=24 October 2007 |access-date=26 October 2007}} In July 2008, the whole site was rebranded under the Edge title, as that was the senior of the two brands.{{cite web|url=http://www.next-gen.biz/features/official-edge-online-and-next-gen-faq |archive-url=https://archive.today/20130115044849/http://www.next-gen.biz/features/official-edge-online-and-next-gen-faq |url-status=dead |archive-date=15 January 2013 |title=Frequently Asked Questions (Edge Online) |access-date=31 October 2008 |year=2008 |publisher=Future US }}{{cite web|url=http://www.gamesindustry.biz/articles/future-to-rebrand-next-gen-website-as-edge|title=Future to rebrand Next Gen website as Edge|author=Martin, Matt|date=10 July 2008|access-date=31 October 2008|website=GamesIndustry.biz|publisher=Eurogamer Network Limited|archive-url=https://web.archive.org/web/20080710173806/http://www.gamesindustry.biz/articles/future-to-rebrand-next-gen-website-as-edge|archive-date=10 July 2008}} In May 2014 it was reported that Future intended to close the websites of Edge, Computer and Video Games and their other videogame publications;{{cite web|url=http://www.mcvuk.com/news/read/future-plans-170-uk-job-cuts-as-it-sells-bikes-and-craft-magazines/0133128|title=Future plans 170 UK job cuts as it sells bikes and craft magazines|author=Dring, Christopher|date=29 May 2014|work=MCV|publisher=Newbay Media|access-date=2015-01-29|archive-url=https://web.archive.org/web/20201209112255/https://mcvuk.com/business-news/media-pr/future-plans-170-uk-job-cuts-as-it-sells-bikes-and-craft-magazines/|archive-date=9 December 2020}} in December 2014, it was confirmed that the C&VG website would close and its content would instead be published at GamesRadar,{{cite web|url=http://www.mcvuk.com/news/read/official-future-closes-cvg-website-bundles-content-into-gamesradar-plus/0143240|title=Official: Future will close CVG website, news and reviews now coming to GamesRadar+|author=Dring, Christopher|date=19 December 2014|work=MCV|publisher=Newbay Media|access-date=2015-01-29|archive-url=https://web.archive.org/web/20141219110523/http://www.mcvuk.com/news/read/official-future-closes-cvg-website-bundles-content-into-gamesradar-plus/0143240|archive-date=19 December 2014|url-status=dead}} and in January 2015, it was announced that the same would happen to the Edge website.{{cite web |url=http://www.edge-online.com/news/edge-moving-gamesradar/ |title=Edge is moving to GamesRadar+ |date=29 January 2015 |work=Edge |publisher=Future plc |access-date=2015-01-29 |archive-url=https://web.archive.org/web/20150201170830/http://www.edge-online.com/news/edge-moving-gamesradar/ |archive-date=1 February 2015 |quote=In late February, Edge is moving to GamesRadar+. We’ll be joining CVG, Official PlayStation Magazine, Official Xbox Magazine and GamesMaster to create the most comprehensive gaming website in the world.
Articles from the Edge archive will be available alongside new interviews, opinion and features and the best content from the website will be migrated over to our new GR+ homepage. Our print and digital editions will remain unchanged, as will our Facebook, Twitter and Google+ pages. |url-status=dead |df=dmy }} Between 2015 and 2018, Edge articles were occasionally republished on Kotaku UK.{{cite web|url=https://www.kotaku.co.uk/author/edge/|title=Edge
Edge has been redesigned three times since the magazine launched. The first redesign occurred in 1999; the second in 2004; and the third in 2011. The first redesign altered the magazine's dimensions to be wider than the original shape. The latest design changes the magazine's physical dimensions for the second time, and introduces a higher quality of paper stock than was previously used.
Features
Each issue includes a "Making-of" article on a particular game, usually including an interview with one of the original developers.Examples of "The Making Of..." articles available online: [https://web.archive.org/web/20120820031129/http://www.edge-online.com/features/making-system-shock-2 System Shock 2] (archived from [http://www.next-gen.biz/features/making-system-shock-2 the original] on 20 August 2012). Issue 143 introduced the "Time Extend" series of retrospective articles. Like the "making-of" series, each focuses on a single game and, with the benefit of hindsight, gives an in-depth examination of its most interesting or innovative attributes.Examples of "Time Extend" articles available online: [http://www.next-gen.biz/features/time-extend-nights NiGHTS Into Dreams] {{webarchive|url=https://web.archive.org/web/20110120174323/http://www.next-gen.biz/features/time-extend-nights |date=20 January 2011 }}, [https://archive.today/20120904161401/http://www.next-gen.biz/features/time-extend-second-sight Second Sight], [http://www.next-gen.biz/features/time-extend-perfect-dark Perfect Dark] {{webarchive|url=https://web.archive.org/web/20110630172436/http://www.next-gen.biz/features/time-extend-perfect-dark |date=30 June 2011 }}, [https://archive.today/20120905124104/http://www.next-gen.biz/features/time-extend-prince-persia-sands-time Prince of Persia: The Sands of Time].
"Codeshop" examines more technical subjects such as 3D modelling programs or physics middleware, while "Studio Profile" and "University Profile" are single-page summaries ("like Top Trumps, but for game dev") of particular developers or publishers, and game-related courses at higher education institutions.
Although an overall list of contributors is printed in each issue's indicia, the magazine typically has not used bylines to credit individual writers to specific reviews and articles, instead only referring to the anonymous Edge as a whole. Since 2014, some contributed features are credited with a byline. The magazine's regular columnists have been consistently credited throughout the magazine's run. The current columnists are James Leach, Clint Hocking and Tadhg Kelly. In addition, several columnists appear toward the beginning of the magazine to talk about the game industry as a whole, rather than focusing on specific game design topics. They are Trigger Happy author Steven Poole,[https://archive.today/20120714091906/http://stevenpoole.net/trigger-happy/ Archive of "Trigger Happy" columns] at Steven Poole's website Leigh Alexander, and Brian Howe, whose parody article section "You're Playing It Wrong" began with the new redesign.
Previous columnists have included Paul Rose ("Mr Biffo", the founder of Digitiser), Toshihiro Nagoshi of Sega's Amusement Vision, author Tim Guest (whose column on MMOs preceded the publication of his book Second Lives), N'Gai Croal, and game developer Jeff Minter. In addition, numerous columns were published anonymously under the pseudonym "RedEye", and several Japanese writers contributed to a regular feature called "Something About Japan".
James Hutchinson's comic strip Crashlander was featured in Edge between issues 143 and 193.{{cite web|url=http://www.crashlander.com/archive.html|title=Crashlander Archive|access-date=31 October 2008|last=Hutchinson|first=James|archive-date=8 July 2011|archive-url=https://web.archive.org/web/20110708201203/http://www.crashlander.com/archive.html|url-status=dead}}
Scoring
Edge scores games on a ten-point scale, from a minimum of 1 to a maximum of 10, with five as ostensibly the average rating. For much of the magazine's run, the magazine's review policy stated that the scores broadly correspond to one of the following "sentiments":
- disastrous
- appalling
- severely flawed
- disappointing
- average
- competent
- distinguished
- excellent
- astounding
- revolutionary
However, with issue 143 the scoring system was changed to a simple list of "10 = ten, 9 = nine..." and so on, a tongue-in-cheek reference to people who read too much into review scores.{{cite web|url=https://www.gamesradar.com/does-a-perfect-score-mean-a-perfect-game/?page=6|title=Does a perfect score mean a perfect game?|author=Cundy, Matt|date=9 October 2007|page=6 of 7|website=GamesRadar|archive-url=https://web.archive.org/web/20250313235803/https://www.gamesradar.com/does-a-perfect-score-mean-a-perfect-game/?page=6|archive-date=13 March 2025|quote=What we used to do a long time ago was assign a word equivalent to each score from 1 to 10, and at that point 10 represented 'revolutionary'. And more recently we realised that having the scores spelled out like that was, in a way, holding us back from using the full scale – by definition we could only give a game 10 if it really was revolutionary, and we wanted to be able to use the whole scale. [...] So we deliberately changed it and said that the numbers on the scale were simply the numbers on the scale, so 1 = ‘one’, and so on. It was a slightly tongue-in-cheek thing to do, and we took some flak for it, but ultimately it helps to simplify the process, and it removes a lot of the unnecessary dialogue that can surround these things.}} It was almost three years before Edge gave a game a rating of ten out of ten, and to date the score has been given to twenty-seven games:
{{static row numbers}}
class="wikitable"
|+ Series with multiple perfect scores |
Rank
!Series !Number of 10/10 scores !Developer(s) !Timescale |
---|
style="text-align:center;"rowspan="2"|1
| style="text-align:center;"rowspan="2"|4 | rowspan="2"|Nintendo EAD/EPD | 1996–2017 |
The Legend of Zelda
| 1998–2023 |
style="text-align:center;" rowspan="4"|2
| style="text-align:center;" rowspan="4"|2 | 2009–2014 |
Grand Theft Auto
| 2008–2013 |
Half-Life (inc. The Orange Box)
| Valve | 2004–2007 |
Halo
| Bungie | 2001–2007 |
In contrast, only two titles have received a one-out-of-ten rating, Kabuki Warriors{{cite journal |author=Edge staff |url=http://www.next-gen.biz/reviews/kabuki-warriors-review |title=Kabuki Warriors Review |journal=Edge |issue=107 |date=February 2002 |archive-url=https://web.archive.org/web/20110604061453/http://www.next-gen.biz/reviews/kabuki-warriors-review |archive-date=June 4, 2011 |url-status=dead |access-date=March 16, 2016}} and FlatOut 3: Chaos & Destruction.{{cite web|url=http://www.next-gen.biz/reviews/flatout-3-chaos-destruction |archive-url=https://archive.today/20120904060911/http://www.next-gen.biz/reviews/flatout-3-chaos-destruction |url-status=dead |archive-date=4 September 2012 |title=FlatOut 3: Chaos & Destruction review | Edge Online |publisher=Next-gen.biz |access-date=4 June 2013 }}
=Retrospective awards=
In a December 2002 retro gaming special, Edge retrospectively awarded ten-out-of-ten ratings to two titles released before the magazine's launch:
Edge also awarded a 10/10 score in one of the regular retrospective reviews in the magazine's normal run:
- Super Mario Bros. (originally released in 1985)Super Mario Bros.: Edge takes a fresh look at a seminal game classic from yesteryear. Edge. No. 122, April 2003, p. 107.
In Edge{{'}}s 10th anniversary issue in 2003, GoldenEye 007 (1997) was included as one of the magazine's top ten shooters, along with a note that it was perhaps "the only other game" that should have received a ten out of ten rating. The game had originally been awarded a nine out of ten, with the magazine later stating that "a ten was considered, but eventually rejected".
Resident Evil 4, which came second in Edge Presents The 100 Best Videogames, originally obtained a nine, but according to the 100 Best Videogames issue, it came "as near as dammit to the sixth (at the time) Edge ten".
The 20th anniversary issue (E258) published in August 2013 carried a feature called "The Ten Amendments", in which the following seven games' scores were retrospectively adjusted to ten-out-of-ten. A rationale was provided for each.
Special issues
A number of Edge special editions were published in the UK. These included:
;"1996 essential hardware guide" (1996)
:Special edition issue focussing on PS1, Saturn, Ultra 64, PC CD-ROM, 3DO, M2, Atari Jaguar, Amiga, Virtual Boy, Mega Drive, Super Nintendo. This was the first special edition produced, the front and spine displaying Premiere Issue.
;"Essential hardware guide 2000" (2000)
: Special edition featuring the top ten formats ever, Sir Clive revisits the ZX Spectrum and sections on Xbox, PSOne, PS2, Dreamcast, Gamecube, GScube, Game Boy Color, PC, Game Boy Advance, Wonderswan Color, Ericsson R380s, Palm IIIc and GP32.
;"The 100 most significant reviews from the first 100 issues" (2001)
:A collection of reprints of notable reviews from the magazine's history, along with retrospective commentary on each game. In addition to reviews of popular titles (including the three "ten out of ten" scores that had been awarded during that period), it also included Edge
;"Retro
:This retrogaming-themed special issue applied the format of the standard edition of Edge to classic video games. This was the most fully formed of the Edge specials, being an edition that only featured new material.
;"Retro
: The second edition in the Retro series was a collection of "Making of" features, most of which had run previously in the main magazine. These features usually contained interviews with the makers of classic video games talking about the process involved in their title's creation.
;"Edge presents Equip
;"Edge presents Equip
;"Edge presents Equip
;"Edge presents Equip
:Each Equip issue discussed the state of a particular games platform, looking back on significant releases with the benefit of hindsight and outlining future developments. For example, the GameCube issue featured lengthy retrospectives on The Legend of Zelda: The Wind Waker and Animal Crossing, plus a feature on upcoming titles that would use the GameCube – Game Boy Advance link cable.
;Specials issue ten
;"Edge presents FILE Volume 1 - Issues 1-12
;"Edge presents FILE Volume 2 - Issues 13-24
;"Edge presents FILE Volume 3 - Issues 25-36
:Three "File" editions reprinted selected content originally published between 1993 and 1996 in Edge issues 1–36. Each volume of "File" covered 12 issues.{{cite web | url=http://www.edge-online.co.uk/archives/2006/11/edge_presents_f.php | archive-url=https://web.archive.org/web/20061208044516/http://www.edge-online.co.uk/archives/2006/11/edge_presents_f.php | archive-date=8 December 2006 | title=The history of interactive entertainment | publisher=Future | access-date=10 December 2006}}
;"Edge presents... The Art Of Videogames" (2007)
:This went on sale 26 April 2007 showcasing the visual aspect of gaming.{{cite web | url=http://www.edge-online.co.uk/archives/2007/04/edge_presents_t.php | archive-url=https://web.archive.org/web/20070427043716/http://www.edge-online.co.uk/archives/2007/04/edge_presents_t.php | archive-date=27 April 2007| title=Edge Presents The Art of Videogames | publisher=Future | work=Edge Online | access-date=7 May 2007}}
;"Edge presents... The 100 Best Videogames" (2007)
:On sale from 3 July 2007. The list was compiled through a combination of suggestions from Edge readers, Edge staff and additional "industry experts". Each game in the list had a retrospective article, a full-page illustration, and a sidebar listing readers' comments. In addition, the volume contained reprints of the magazine's previous "Top 100" lists from 2000 (issue 80) and 2003 (issue 128).{{cite web|title=The 100 Best Videogames |publisher=Future plc |date=2 July 2007 |url=http://www.next-gen.biz/features/edges-top-100-games-all-time |access-date=31 July 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080822053639/http://www.edge-online.com/magazine/edges-top-100-games-of-all-time?page=0,8 |archive-date=22 August 2008 |df=dmy }} The top 10 of Edge Presents The 100 Best Videogames were:
:# The Legend of Zelda: Ocarina of Time
:# Half-Life 2
:# The Legend of Zelda: A Link to the Past
:# Tetris
;An Edge Special Edition - "the 100 greatest videogames" (2015)
:The issue has a similar format to the previous volume in that each game in the list has a retrospective article accompanied by a full-page illustration (often a piece of concept art from the game). The list was composed solely by Edge staff; there are no sidebars with readers' comments. The "Top 100" lists contained in the 2007 volume were not reprinted.
:The criteria Edge used when compiling the list were simple: games from any platform were eligible, series featuring straight-up sequels could only include a single entry, and the games in the list "had to stand up today rather than making the cut for reasons of nostalgia or historic significance."{{cite book |author= |title=the 100 greatest videogames |work=Edge |location=Bath, UK |publisher=Future |page=5 |date=2015 |isbn=978178389244-0}}
:The top 10 of the 100 greatest videogames were:
:# Dark Souls
:# Bloodborne
:# Half-Life 2
:# Tetris
:# The Legend of Zelda: Ocarina of Time
:# Minecraft
;An Edge Special Edition - "the 100 greatest videogames" (2017){{Cite web |last=Brian |date=2017-08-30 |title=EDGE ranks the top 100 greatest games (2017 edition) |url=https://nintendoeverything.com/edge-ranks-the-top-100-greatest-games-2017-edition/ |access-date=2024-03-16 |website=Nintendo Everything |language=en}}
:# The Legend of Zelda: Breath of the Wild
:# Bloodborne
:# Half-Life 2
:# Tetris
:# The Legend of Zelda: Ocarina of Time
An Edge Special Edition - "the 30th anniversary special edition" - 100 greatest games of Edge's lifetime (2023){{Cite web |author1=Edge Staff |date=2023-10-05 |title=Edge celebrates the 100 Greatest Games of its lifetime in a special 30th anniversary issue |url=https://www.gamesradar.com/edge-celebrates-the-100-greatest-games-of-its-lifetime-in-a-special-30th-anniversary-issue/ |access-date=2024-03-16 |website=gamesradar |language=en}}
Foreign editions
=Australia=
An Australian edition was briefly published in early 2004, for less than six months. The Australian edition consisted mostly of content from the UK edition, along with news on the local games industry.
=Brazil=
The Brazilian edition was launched in Brazil in May 2009. It includes articles translated from the UK magazine alongside original local content.{{cite web | url=http://www.europanet.com.br/site/index.php?cat_id=1386&pag_id=20477 | archive-url=https://web.archive.org/web/20090430235031/http://www.europanet.com.br/site/index.php?cat_id=1386&pag_id=20477 | archive-date=30 April 2009 | title=Revista EDGE | access-date=29 April 2009}} The magazine was cancelled in November 2010, with 18 issues.{{cite web | url=http://jogos.uol.com.br/ultnot/multi/2010/11/08/ult530u8601.jhtm | title=Revistas Edge e NGamer são canceladas no Brasil | access-date=29 April 2009}}
=France=
A translated selection of articles are published with the French magazine {{ill|Joypad (magazine)|lt=Joypad|fr|Joypad (magazine)}}.
In 2017, La Financière de Loisirs licensed the title for France, starting with a 200 pages special issue about popular games that changed the gaming industry, as well AAA as indies.
=Germany=
In November 2005, a German translation was launched by the publishing house Computec Media AG. The German edition was thinner than the English original, the covers were slightly changed and the ratings raised. In January 2007 it was changed to a bi-monthly schedule and in July 2007 it was finally shut down.
=Italian=
{{Main|Game Pro}}
In October 2004, an Italian localised edition was launched under the name Videogiochi and published by Future Italy. In December 2006, Future Italy was sold to Sprea Editori which renamed it Game Pro in May 2007. Last issue: September 2009.
=Spanish=
A localised edition of Edge was launched in Spain on 15 April 2006 by publisher Globus, which shares some staff from the On/Off editorial,{{cite web | url=http://www.globuscom.es/staffs/staffonoff.htm | archive-url=https://web.archive.org/web/20051026034411/http://www.globuscom.es/staffs/staffonoff.htm | archive-date=26 October 2005 | title=On/Off staff | access-date=30 May 2006}} a Globus magazine about DVD video and consumer technology, not in any way related to video games.{{cite web | url=http://www.globuscom.es/Revista_On_Off_4cf5dc5e48321.htm | title=On/Off Magazine | access-date=30 May 2006 | url-status=dead | archive-url=https://web.archive.org/web/20110430095503/http://www.globuscom.es/Revista_On_Off_4cf5dc5e48321.htm | archive-date=30 April 2011 | df=dmy-all }} It lacks some articles contained in the UK edition, such as the Virtua Fighter 5 story which was omitted from the corresponding Spanish edition.{{cite web | url=http://www.globuscom.es/sum/edge1.htm | archive-url=https://web.archive.org/web/20070105232255/http://www.globuscom.es/sum/edge1.htm | archive-date=5 January 2007 | title=Spanish Edge issue 2 (May 2006) | access-date=30 May 2006}}
At the end of May 2009, a post in the official Edge Spanish forums{{cite web | url=http://www.revistaedge.es/foros/viewtopic.php?f=9&t=4941 | archive-url=https://web.archive.org/web/20090330133745/http://www.revistaedge.es/foros/viewtopic.php?f=9&t=4941 | archive-date=30 March 2009| title=COMUNICADO DE DESPEDIDA No. 1 | access-date=26 March 2009}} made by the main administrator, stated that Globus was about to close its video game division, which meant the closure of the Spanish edition of Edge and NGamer.
In October 2017, a new official [http://revistaedge.com/ Edge Spanish edition] is released. A new number comes every two months.
References
{{Reflist}}
External links
- {{oweb|http://www.futureplc.com/}} of publisher
- Archived Edge magazines (Spanish edition) on the Internet Archive
- Archived Edge Magazines (UK) on the Internet Archive
{{Video Game Critics}}
{{Future plc}}
{{Authority control}}
Category:Video game magazines published in the United Kingdom
Category:Monthly magazines published in the United Kingdom
Category:Magazines established in 1993
Category:Video gaming in the United Kingdom