Excitebike#Ports and enhanced remakes
{{short description|1984 video game}}
{{Use mdy dates|date=April 2025}}{{Infobox video game
| title = Excitebike
| image = Excitebike cover.jpg
| caption = North American box art
| developer = {{ubl|Nintendo R&D4|Hudson Soft (PC-88, X1)|Arika (3DS)}}
| publisher = {{ubl|Nintendo|Hudson Soft (PC-88, X1)}}
| director = Shigeru Miyamoto
| producer = Shigeru Miyamoto
| designer = Shigeru Miyamoto
| programmer = Toshihiko Nakago
| composer = Akito Nakatsuka
Soyo Oka (FDS)
| series = Excite
| platforms = Nintendo Entertainment System, Arcade, PC-88, X1, PC-8001mkIISR, MZ-2500, Famicom Disk System, Game Boy Advance, Nintendo 3DS
| released = {{ubl|Famicom/NES{{vgrelease|JP|November 30, 1984{{Cite web |url=https://www.famitsu.com/games/t/9069/ |title=Archived copy |access-date=July 25, 2024 |archive-date=July 25, 2024 |archive-url=https://web.archive.org/web/20240725053616/https://www.famitsu.com/games/t/9069/ |url-status=live}}|NA|October 18, 1985|EU|September 1, 1986}} Arcade {{vgrelease|JP|December 1984{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |page=57 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n58}}|NA|March 1985{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |page=128 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n129}}}}NEC PC-8801{{vgrelease|JP|October 1985}}Sharp X1{{vgrelease|JP|1985}}Famicom Disk System{{vgrelease|JP|December 9, 1988}}Game Boy Advance{{vgrelease|JP|February 14, 2004|NA|June 2, 2004|EU|July 9, 2004}}Nintendo 3DS{{vgrelease|WW|June 6, 2011}}}}
| genre = Racing
| modes = Single-player, multiplayer
| arcade system = Nintendo VS. System
}}
{{nihongo foot|Excitebike|エキサイトバイク|Ekisaitobaiku|lead=yes|group=lower-alpha}} is a 1984 racing video game developed and published by Nintendo for the Nintendo Entertainment System. It was ported to arcades for the Nintendo VS. System later that year and Famicom Disk System in 1988. In North America, it became one of the best-selling games on the console. It is the first game in the Excite series.
Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for Excitebike was later used to develop Super Mario Bros. (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed.
Excitebike was a critical and commercial success. It spawned several sequels and has been re-released multiple times onto other Nintendo platforms, such the Wii and Wii U Virtual Consoles, and the Nintendo Classics service.
Gameplay
File:Excitebike (NES) screenshot.png
Excitebike is a side-scrolling racing game in which the player takes control of a motocross racer. The two gameplay modes are Selection A as a solo race run, and Selection B against computer-controlled opponents. The objective of the game is to finish in third place or higher in a preliminary race to qualify for the Excitebike championship race.{{sfn|Nintendo|1985|pp=5–9}} The A button accelerates the bike, and the B button activates a turbo boost that enhances the bike's speed, but overheats the engine if it is used for too long, forcing an immobile cooldown period.{{sfn|Nintendo|1985|pp=3–4}} The engine's temperature can be reset by driving over arrows located along the course.{{sfn|Nintendo|1985|pp=5–9}} The player can use the directional pad to shift between lanes, and to shift the racer's balance midair after a jump.{{sfn|Nintendo|1985|pp=3–4}} Landing squarely on both wheels allows the racer to maintain momentum, but an uneven landing will result in a loss of speed or a crash.{{sfn|Nintendo|1985|pp=5–9}} As the game progresses, the player must contend with additional obstacles on the track such as gaps, rough patches that slow the bike if hit, and bottlenecks with only two lanes instead of four.
Design Mode allows players to create tracks using 19 types of hurdles,{{sfn|Nintendo|1985|pp=9–12}} with options to save and load created tracks for the Famicom Data Recorder tape drive, which was unreleased outside Japan.{{cite book |url=https://books.google.com/books?id=IE8IEAAAQBAJ&dq=%22Excitebike%22+-wikipedia&pg=PA72 |title=The NES Encyclopedia |last=Scullion |first=Chris |publisher=Pen & Sword Books |year=2019 |page=72 |isbn=9781526737809 |access-date=March 19, 2023 |archive-date=December 3, 2023 |archive-url=https://web.archive.org/web/20231203163055/https://books.google.com/books?id=IE8IEAAAQBAJ&dq=%22Excitebike%22+-wikipedia&pg=PA72 |url-status=live}}
Other releases
=''VS. Excitebike''=
There are two enhanced versions, both titled Vs. Excitebike.
The first version was released on VS. UniSystem for arcades in 1984, after the Famicom release. It is similar to its Famicom Disk System counterpart, though this version lacks the Design option, has three difficulty levels, and has other minor differences.
The second was released for the Famicom Disk System peripheral in 1988. The graphics and core gameplay are still the same, and the FDS version has several distinctive features that the NES and arcade versions lack:
- "VS. Excite" mode puts two players competing against each other. The options include the maximum number of rounds to play, the track, and the number of laps.
- The music is completely different; none of the songs from the original game are present, and it has a gameplay theme. The music is composed by Soyo Oka.{{cite interview | url=https://www.squareenixmusic.com/features/interviews/soyooka.shtml | title=Game Music :: Interview with Soyo Oka (March 2011) | first=Soyo | last=Oka | interviewer=Chris Greening, Dave Harris | editor-first=Chris | editor-last=Greening | others=Trans. & local. Ben Schweitzer, Shota Nakama | date=March 2011 | access-date=November 3, 2018 | archive-date=April 3, 2011 | archive-url=https://web.archive.org/web/20110403035226/http://www.squareenixmusic.com/features/interviews/soyooka.shtml | url-status=live}}
- The "Original Excite" mode is based on the main mode of the arcade version, with minor differences such as a different color palette.
- Its writable disk format can save created tracks.
=''Excitebike: Bun Bun Mario Battle Stadium''=
{{nihongo foot|Excitebike: Bun Bun Mario Battle Stadium,|エキサイトバイク ぶんぶんマリオバトルスタジアム|Ekisaito Baiku: Bunbun Mario Batoru Sutajiamu|lead=yes|group=lower-alpha}} also known as Mario Excite Bike or BS Excitebike, is a remake of Excitebike released for the Japan-only Satellaview peripheral for Super Famicom. The human racers have been replaced by Mario, Luigi, Princess Peach, Wario, Toad, and some of Bowser's Koopa Troopas. The concept was unchanged except for a "SUPER" mode where the player has unlimited turbo and coins spread across the courses to increase top speed in a manner similar to the Mario Kart series.
=Re-releases=
The original Excitebike is an unlockable in Left Field Productions' Excitebike 64, which was released in 2000 for the Nintendo 64. It is also one of several unlockable NES games in Animal Crossing for the GameCube, released in 2001. The Nintendo 64 version restores the Save and Load functionality in Design mode, though it is limited to saving one custom track on the Game Pak, while the Animal Crossing version can be transferred to the Game Boy Advance by using a link cable. Excitebike was also released for the Game Boy Advance in the form of e-Reader cards, and later as a Game Pak for the Classic NES Series.
Excitebike was added to the Wii's Virtual Console in Europe on February 16, 2007, the same day its spiritual successor, Excite Truck, was released there. The game was later added to the North American Virtual Console on March 19.{{cite web |url=http://www.n-sider.com/newsview.php?type=story&storyid=2681 |title=Three new releases for Virtual Console |publisher=N-Sider.com |date=March 19, 2007 |access-date=June 8, 2011 |archive-url=https://web.archive.org/web/20080515201242/http://www.n-sider.com/newsview.php?type=story&storyid=2681 |archive-date=May 15, 2008 |url-status=dead}} It was re-released in North America for the Wii U's Virtual Console on April 26, 2013.{{cite web|url=https://www.nintendo.com/games/detail/excitebike-wii-u|title=Excitebike|website=www.nintendo.com|access-date=February 21, 2019|archive-date=February 21, 2019|archive-url=https://web.archive.org/web/20190221224300/https://www.nintendo.com/games/detail/excitebike-wii-u|url-status=live}} 3D Classics: Excitebike was released on the Nintendo 3DS as a launch game for the Nintendo eShop in America, Japan and Europe; the game was initially offered for free for a period but then was sold at £5.40 / €6.00 for European markets{{cite web|title=3D Classics Excitebike |url=https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds_download_software/3d_classics_excitebike_43152.html |archive-url=https://archive.today/20120910043915/http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds_download_software/3d_classics_excitebike_43152.html |url-status=dead |archive-date=September 10, 2012 |publisher=Nintendo of Europe |access-date=August 10, 2011}} and $5.99 in the US.{{cite web|title=3D Classics Excitebike|url=https://www.nintendo.com/games/detail/rzR2UbTBHzXgiibdHhfKQZD3PTzDUTG3|publisher=Nintendo of America|access-date=August 10, 2011|archive-date=July 7, 2017|archive-url=https://web.archive.org/web/20170707164414/http://www.nintendo.com/games/detail/rzR2UbTBHzXgiibdHhfKQZD3PTzDUTG3|url-status=live}} It features 3D stereoscopic support and analog control support. This release was featured among other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010.{{cite web |author=Stephen Totilo |url=http://kotaku.com/5566935/mega-man-2-yoshis-island-among-teased-3ds-sorta+remakes |title=Mega Man 2, Yoshi's Island Among Teased 3DS Sorta-Remakes |publisher=Kotaku.com |date=June 18, 2010 |access-date=June 8, 2011 |archive-date=June 21, 2010 |archive-url=https://web.archive.org/web/20100621132523/http://kotaku.com/5566935/mega-man-2-yoshis-island-among-teased-3ds-sorta%20remakes |url-status=live}}{{cite web |author=Craig Harris |url=http://ds.ign.com/articles/109/1098405p1.html |title=E3 2010: Classic NES in 3D! - Nintendo 3DS Feature at IGN |publisher=Ds.ign.com |date=June 15, 2010 |access-date=June 8, 2011 |archive-date=March 5, 2012 |archive-url=https://web.archive.org/web/20120305225010/http://ds.ign.com/articles/109/1098405p1.html |url-status=live}} It allows the player to save up to 32 custom created tracks that can be played in either 2D or 3D.{{cite web |url=http://www.nintendoworldreport.com/news/26461 |title=3D Classics Excitebike Will Be Free in North America - News |publisher=Nintendo World Report |access-date=June 8, 2011 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606032652/http://www.nintendoworldreport.com/news/26461 |url-status=live}}
Excitebike is one of the 30 games available on the NES Classic Edition, released by Nintendo on November 11, 2016.{{cite web | url=http://www.pcworld.com/article/3095790/hardware/nintendos-releasing-a-miniature-nes-console-packed-with-30-classic-games.html | title=Nintendo's releasing a miniature NES console packed with 30 classic games | first=Ian | last=Paul | date=July 14, 2016 | access-date=November 3, 2018 | archive-date=July 15, 2016 | archive-url=https://web.archive.org/web/20160715075807/http://www.pcworld.com/article/3095790/hardware/nintendos-releasing-a-miniature-nes-console-packed-with-30-classic-games.html | url-status=live}} VS. Excitebike was released on the Nintendo Switch in the Nintendo eShop in September 2018, by Hamster Corporation as part of the Arcade Archives series under license from Nintendo.{{Cite web|url=http://www.nintendolife.com/news/2020/03/guide_every_arcade_archives_game_on_nintendo_switch_plus_our_top_picks|title=Guide: Every Arcade Archives Game On Nintendo Switch, Plus Our Top Picks|last=Lane|first=Gavin|date=March 13, 2020|website=Nintendo Life|language=en-GB|access-date=March 28, 2020|archive-date=March 28, 2020|archive-url=https://web.archive.org/web/20200328183806/http://www.nintendolife.com/news/2020/03/guide_every_arcade_archives_game_on_nintendo_switch_plus_our_top_picks|url-status=live}}
Reception
{{Video game reviews
| title = Reviews
| state = expanded
| na = true
| ARC = true
| GBA = true
| NES = true
| WII = true
| 1UP_GBA = C+{{cite web|url=http://www.1up.com/reviews/excitebike-nes-classic|publisher=1up|title=Excitebike (NES Classic)|access-date=May 6, 2015|url-status=dead|archive-url=https://web.archive.org/web/20160305081417/http://www.1up.com/reviews/excitebike-nes-classic|archive-date=March 5, 2016}}
| Allgame_GBA = {{rating|3.5|5}}{{cite web|url=http://www.allgame.com/game.php?id=45134 |title=Excitebike [Classic NES Series] - Review |publisher=AllGame |access-date=May 6, 2015|archive-url=https://web.archive.org/web/20141114112303/http://www.allgame.com/game.php?id=45134|archive-date=November 14, 2014}}
| CVG_NES = 8/10{{cite magazine |last=Takoushi |first=Tony |title=Mean Machines: Reviews |magazine=Computer and Video Games |date=December 15, 1987 |issue=75 (January 1988) |publisher=EMAP |location=United Kingdom |pages=134–5 |url=https://archive.org/details/cvg-magazine-075/page/n133/mode/2up}}
84%{{cite journal |title=Complete Games Guide |journal=Computer and Video Games |date=October 16, 1989 |issue=Complete Guide to Consoles |pages=46–77 |url=https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46 |access-date=June 15, 2021 |archive-date=June 11, 2021 |archive-url=https://web.archive.org/web/20210611004221/https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46 |url-status=live}}
| GSpot_GBA = 6.2/10{{cite web|url=http://www.gamespot.com/gba/driving/famicomminiexcitebike/review.html|title=Classic NES Series: Excitebike|access-date=May 6, 2015|last=Gerstmann|first=Jeff|date=April 6, 2004|publisher=GameSpot|archive-date=August 10, 2004|archive-url=https://web.archive.org/web/20040810000317/http://www.gamespot.com/gba/driving/famicomminiexcitebike/review.html}}
| IGN_GBA = 7/10{{cite web|url=http://ca.ign.com/articles/2004/06/04/classic-nes-series-excitebike|title=Classic NES Series: Excitebike|date=June 4, 2004|last=Harris|first=Craig|access-date=May 6, 2015|publisher=IGN}}
| MC_GBA = 71/100{{cite web|url=https://www.metacritic.com/game/excitebike/critic-reviews/?platform=game-boy-advance|publisher=Metacritic|title=Classic NES Series: Excitebike|access-date=May 6, 2015|archive-date=December 3, 2023|archive-url=https://web.archive.org/web/20231203164407/https://www.metacritic.com/game/excitebike/critic-reviews/?platform=game-boy-advance|url-status=live}}
| rev1 = Computer Gamer
| rev1_ARC = Positive{{cite magazine |last1=Roberts |first1=Mike |last2=Phipps |first2=Steve |title=Coin-Op Connection |magazine=Computer Gamer |date=September 1985 |issue=6 |pages=18–9 |url=https://archive.org/details/Computer_Gamer_Issue_06_1985-09_Argus_Press_GB/page/n17/mode/2up |access-date=May 7, 2021}}
| rev2 = Play Meter
| rev2_ARC = 10/10{{cite magazine |last1=Lewin |first1=Gene |title=Gene's Gudgements |magazine=Play Meter |date=June 15, 1985 |volume=11 |issue=11 |pages=38–9 |url=https://retrocdn.net/images/c/c0/PlayMeter_US_Volume_11_No._11.pdf#page=34 |access-date=January 5, 2024 |archive-date=January 5, 2024 |archive-url=https://web.archive.org/web/20240105131747/https://retrocdn.net/images/c/c0/PlayMeter_US_Volume_11_No._11.pdf#page=34 |url-status=live}}
| rev3 = Tilt
}}
In Japan, Game Machine listed VS. Excitebike on its January 15, 1985, issue as the fifth most-successful table arcade unit of the month.{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=252|publisher=Amusement Press, Inc.|date=January 15, 1985|page=27|lang=ja}} In North America, the game was number 13 on the RePlay arcade software charts in December 1985.{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=December 1985 |volume=11 |issue=3 |page=4 |url=https://archive.org/details/re-play-volume-11-issue-no.-3-december-1985-600dpi/RePlay%20-%20Volume%2011%2C%20Issue%20No.%203%20-%20December%201985%20%28Compressed%29/page/4}} It ended the year as America's second highest-grossing arcade system game of 1985, below Nintendo's Hogan's Alley.{{cite magazine |title=1985 Operator Survey: This Poll Says Go Gettum! |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=91–102 (94) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/94}}
The game has received generally positive reviews. Allgame gave Excitebike its highest possible rating of five stars. The review referred to the game as a "staple of any NES collection", praising its graphics as cute and its control as simple that still require strategy to apply properly. The review noted the design mode, as "the first of its kind in a console game, and greatly extends the life of the title by featuring 19 different components you can piece together to build your own course". IGN praised the NES version in 2007, as "ridiculously addictive" and that it "proves video games don't need to have flashy graphics or complex AI to actually be fun. Sure, there are other racing games out there today, hundreds of them. This one may not necessarily be better than the recent stuff, but it's unique, addictive, and demonstrates what gaming is really about".{{cite web|url=http://ca.ign.com/articles/2007/03/22/excitebike-review|publisher=IGN|title=Excitebike Review |access-date=May 6, 2015|date=March 21, 2007|last=Birnbaum|first=Mark}} IGN ranked Excitebike as the 14th best NES game.{{cite web |title=Top 100 NES Games |url=https://www.ign.com/lists/top-100-nes-games/ |website=ign.com |access-date=July 29, 2020 |archive-date=July 29, 2020 |archive-url=https://web.archive.org/web/20200729063356/https://www.ign.com/lists/top-100-nes-games/ |url-status=live}} GamesRadar ranked it as the 12th best game on the NES Classic Edition, saying that it has aged well with "a great sense of speed while driving and an excellent sense of balance while jumping and landing".{{cite web | title=The Best (And Worst) Games on the NES Classic Edition | date=December 19, 2016 | first=Connor | last=Trinske | url=https://www.gamesradar.com/the-best-and-worst-games-on-the-nes-classic-edition/2/ | access-date=November 3, 2018 | archive-date=November 4, 2018 | archive-url=https://web.archive.org/web/20181104050251/https://www.gamesradar.com/the-best-and-worst-games-on-the-nes-classic-edition/2/ | url-status=live}} Game Informer ranked the game 44 on its top 100 games of all time.{{Cite magazine|last=Cork|first=Jeff|title=Game Informer's Top 100 Games Of All Time (Circa Issue 100)|url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|archive-url=https://web.archive.org/web/20091119071214/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|url-status=live|archive-date=November 19, 2009|access-date=November 30, 2020|magazine=Game Informer|language=en}}
Kotaku editor Jason Schreier ranked it as the worst game on the NES Classic Edition, calling it "a truly awful video game" but with no explanation.{{cite web|last=Schreier|first=Jason|author-link=Jason Schreier|url=http://kotaku.com/all-30-nes-classic-games-ranked-1788813360|publisher=Kotaku|title=All 30 NES Classic Games, Ranked|date=November 10, 2016|access-date=May 28, 2017|archive-date=May 27, 2017|archive-url=https://web.archive.org/web/20170527115153/http://kotaku.com/all-30-nes-classic-games-ranked-1788813360|url-status=live}}
Legacy
The side-scrolling gameplay of Excitebike was key to the development of Super Mario Bros. (1985). The same Miyamoto-led team that developed Excitebike went on to develop a 1985 NES port of side-scrolling beat 'em up arcade game Kung-Fu Master (1984) called Kung Fu. Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming "athletic game" genre they had created with Donkey Kong (1981) and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer.{{cite web |last=Gifford |first=Kevin |title=Super Mario Bros.' 25th: Miyamoto Reveals All |url=http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |website=1UP.com |access-date=October 24, 2010 |url-status=live |archive-url=https://web.archive.org/web/20150105015455/http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |archive-date=January 5, 2015}}{{cite book |last1=Horowitz |first1=Ken |title=Beyond Donkey Kong: A History of Nintendo Arcade Games |date=July 30, 2020 |publisher=McFarland & Company |isbn=978-1-4766-4176-8 |page=149 |url=https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA149 |access-date=April 28, 2021 |archive-date=January 17, 2023 |archive-url=https://web.archive.org/web/20230117222934/https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA149 |url-status=live}} While working on Excitebike and Kung Fu, he devised the concept of a platformer in which the player can "strategize while scrolling sideways" over long distances, and has colorful backgrounds rather than black.{{cite AV media |people=Shigeru Miyamoto |date=December 2010 |title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 |language=Japanese |url=https://www.youtube.com/watch?v=DNa0M1gymgA |publisher=Nintendo Channel |access-date=April 12, 2021 |archive-date=August 18, 2021 |archive-url=https://web.archive.org/web/20210818032229/https://www.youtube.com/watch?v=DNa0M1gymgA |url-status=live}} Super Mario Bros. utilized the fast scrolling game engine Miyamoto's team had originally developed for Excitebike, which allowed Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers.{{cite book |last1=Williams |first1=Andrew |title=History of Digital Games: Developments in Art, Design and Interaction |date=March 16, 2017 |publisher=CRC Press |isbn=978-1-317-50381-1 |pages=152–4}}
Excitebike spawned several sequels, including Excitebike 64 (2000), Excite Truck (2006), Excitebots: Trick Racing (2009), and the WiiWare game Excitebike: World Rally (2009). An Excitebike-themed track is downloadable content in Mario Kart 8 and is available by default in Mario Kart 8 Deluxe. A group of Excitebike racers cameo as an Assist Trophy in Super Smash Bros. Brawl.
Notes
{{notelist}}
References
{{reflist}}
=Bibliography=
- {{cite book |url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAHE.pdf |title=Excitebike Instruction Booklet |publisher=Nintendo |year=1985 |ref={{SfnRef|Nintendo|1985}}}}
External links
- {{moby game|id=/excitebike|name=Excitebike}}
- [https://www.nintendo.com/jp/famicom/software/hvc-eb/index.html Excitebike] on the Famicom 40th Anniversary page {{in lang|ja}}
- [https://www.nintendo.com/jp/famicom/software/fmc-vseb/index.html Vs. Excitebike] on the Famicom 40th Anniversary page {{in lang|ja}}
{{Excitebike series}}
{{Shigeru Miyamoto}}
{{Main franchises by Nintendo}}
Category:Arcade Archives games
Category:Famicom Disk System games
Category:Game Boy Advance games
Category:Hamster Corporation games
Category:Motorcycle video games
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Category:Nintendo arcade games
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Category:Nintendo Classics games
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Category:Video games designed by Shigeru Miyamoto
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Category:Video games directed by Shigeru Miyamoto
Category:Video games produced by Shigeru Miyamoto
Category:Video games scored by Akito Nakatsuka
Category:Video games scored by Soyo Oka
Category:Video games with user-generated gameplay content
Category:Virtual Console games