GLaDOS

{{Short description|Video game character from the Portal series}}

{{Use American English|date=January 2021}}

{{Infobox character

| series = Portal

| image = 256px

| caption = GLaDOS, as she appears in Portal 2

| first = Portal (2007)

| creator = {{plainlist|

}}

| designer = Michael Spinx

| voice = Ellen McLain

| species = Supercomputer

| gender = Female programming

}}

GLaDOS (Genetic Lifeform and Disk Operating System){{cite news |url=http://www.ign.com/articles/2010/02/03/big-boss-of-the-day-portals-glados |title=Big Boss of the Day: Portal{{'}}s GLaDOS |last=Schedeen |first=Jesse |work=IGN |date=February 2, 2010 |access-date=July 5, 2015 |archive-url=https://web.archive.org/web/20170908070333/http://www.ign.com/articles/2010/02/03/big-boss-of-the-day-portals-glados |archive-date=September 8, 2017 |url-status=live}} is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift, and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists{{Cite web |url=http://www.thinkwithportals.com/comic/#14 |title=Lab Rat |access-date=January 16, 2017 |archive-url=https://web.archive.org/web/20110412162513/http://www.thinkwithportals.com/comic/#14 |archive-date=April 12, 2011 |url-status=live}} and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.

The inspiration for the character's creation extends from Wolpaw's use of a text-to-speech program while writing lines for the video game Psychonauts. Other game developers working on Psychonauts found the lines funnier as a result of the synthesized voice. GLaDOS was originally intended to be present solely in the first area of Portal; she was well received by other designers and her role was expanded as a result. Play testers were motivated to complete tests in the game due to her guidance. While the game was initially designed with other characters, they were later removed, leaving GLaDOS as the only character players encounter. The physical appearance of GLaDOS went through several designs, one of which featured a large disk below her. McLain imitated dialog read aloud by a speech synthesizer with her own voice, which was then processed to sound more robotic, and performed songs in character during the closing credits of both entries in the series. "Still Alive" became hugely successful, notably appearing in the Rock Band game series, and has been a popular song for YouTube users to cover. GLaDOS later appeared in The Lab and Lego Dimensions.

GLaDOS received critical acclaim from critics and gamers alike, some of whom called her narcissistic, passive-aggressive, sinister, and witty. IGN considered her one of the greatest video game characters, particularly among those created in the 2000s. Universally praised for her contributions to the caliber of Portal{{'}}s narrative, GLaDOS received multiple awards for being the best new game character in 2007 from GameSpy, GamePro, and X-Play. A number of publications listed her as one of the all-time greatest video game villains, including IGN and Game Informer, both of which ranked her first. She has been the subject of significant critical analysis from both journalists and game developers, who have compared her to other villainous computer systems in fiction, including HAL 9000 from 2001: A Space Odyssey and SHODAN from System Shock, with GLaDOS meeting the former in Lego Dimensions.

Appearances

=''Portal''=

{{Listen

|filename=Glados-welcome.ogg

|title=GLaDOS welcomes the player to the Aperture Science Enrichment Center in Portal

|description=GLaDOS's voice is based on Ellen McLain mimicking the playback of her original lines through a digitization process, followed by further computer modulation.

|format=Ogg}}

In Portal, GLaDOS is the only witness to the situation of the player character, Chell. The game begins with GLaDOS introducing Chell to the game's Aperture Science Laboratories Enrichment Center and the physics of the portal gun. As Chell navigates through the center, GLaDOS admits to having lied to Chell about her progress as part of a supposed test protocol.{{cite video game |title=Portal |developer=Valve Corporation |level=Test Chamber 05, end. |quote=GLaDOS: As part of a required test protocol, our previous statement suggesting that we would not monitor this chamber was an outright fabrication. Good job. As part of a required test protocol, we will stop enhancing the truth in three, two, (static).}} GLaDOS slowly becomes more sinister, and Chell's trust in GLaDOS is tested when the AI directs Chell into a testing area populated with live-fire turrets, a course designed for military androids. The AI claims that the regular test chamber is unavailable due to "mandatory scheduled maintenance".{{cite video game |title=Portal |developer=Valve Corporation |level=Test Chamber 16 |quote=GLaDOS: Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids.}} GLaDOS uses the lure of cake and grief counseling to encourage Chell to continue,{{cite video game |title=Portal |developer=Valve Corporation |level=Test Chamber 15 |quote=GLaDOS: The Enrichment Center is committed to the well-being of all participants. Cake and grief counseling will be available at the conclusion of the test.}} but at the final testing area, as Chell prepares to receive the supposed cake, GLaDOS attempts to incinerate Chell in a fire pit. Once Chell escapes, GLaDOS attempts to reconcile with Chell, claiming the pit was a final test.{{cite video game |title=Portal |developer=Valve Corporation |level=Test Chamber 19, end. |quote=GLaDOS: We are pleased that you made it through the final challenge where we pretended we were going to murder you. We are very, very happy for your success.}}

At the end of the game, after Chell moves through the bowels of the Enrichment Center, GLaDOS's chamber is reached, where the final encounter occurs. In this encounter Chell dislodges the various personality cores (each also voiced by McLain, with the exception of the final core, which is voiced in a guttural fashion by Mike Patton) and incinerates them. During the battle, it is revealed that before the events of Portal, GLaDOS released a neurotoxin into the Enrichment Center (revealed to occur on Take Your Daughter to Work Day in the sequel), which resulted in the surviving scientists installing a morality core to prevent further incidents.{{cite video game |title=Portal |developer=Valve Corporation |level="Test Chamber 19" – Escape; GLaDOS's chamber |quote=GLaDOS: It was a morality core they installed after I flooded the Enrichment Center with a deadly neurotoxin to make me stop flooding the Enrichment Center with a deadly neurotoxin.}} Additionally, GLaDOS also appeals to Chell by claiming she is the only thing that can protect humanity from "them".{{cite video game|title=Portal|developer=Valve|publisher=Valve|date=October 9, 2007

|level="Test Chamber 19", final boss|quote=GLaDOS: What's going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us and them. Well, I was.}} After the cores are incinerated, the room is sucked into a vortex leading to the surface and GLaDOS is destroyed.{{cite video game |title=Portal |developer=Valve Corporation |date=October 10, 2007 |level=Test Chamber 19}} Chell wakes up outside the damaged facility. In an additional scene added to the game in March 2010, Chell is then dragged away by an Aperture Science robot who thanks her for "assuming the party escort submission position".{{cite magazine |last1=Juba |first1=Joe |title=UPDATE: Valve Alters Portal |url=https://www.gameinformer.com/b/news/archive/2010/03/03/surpise-update-to-portal.aspx |archive-url=https://web.archive.org/web/20100306001545/http://gameinformer.com/b/news/archive/2010/03/03/surpise-update-to-portal.aspx |url-status=live |archive-date=March 6, 2010 |magazine=Game Informer |access-date=26 May 2024 |language=en |date=3 March 2010}}

=''Portal 2''=

In Portal 2, GLaDOS initially resumes her role as test monitor in a now-ruined facility after Chell and Wheatley inadvertently reactivate her. This time, she makes no attempt to hide her contempt and hatred for Chell; partly because Chell destroyed her, and partly because her quicksave system has forced her to relive her death over and over since her deactivation.{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 2: The Cold Boot}}{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 3: The Return}}{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 4: The Surprise}} Soon after she repairs the facility, Wheatley convinces Chell to perform a core transfer, putting him in charge of the facility in place of GLaDOS. At this point, he immediately becomes power-mad and puts GLaDOS into a potato battery, after which she reveals that Wheatley was designed with the purpose of hindering GLaDOS' decision-making process by constantly producing only bad ideas. He then turns on Chell and slams the elevator they are in, sending both her and GLaDOS into the bowels of the facility.{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 5: The Escape}} GLaDOS is kidnapped by a bird and later retrieved by Chell, who teams up with GLaDOS to escape from the facility. While they are escaping from the old testing facility, GLaDOS discovers that her personality originally came from an assistant to former Aperture CEO Cave Johnson named Caroline, who was later uploaded into the GLaDOS program (it is suggested that this might have been done against her will at Cave Johnson's urging).{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 6: The Fall}}{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 7: The Reunion}} After surviving Wheatley's various attempts to murder them, the two manage to corrupt him enough to perform another core transfer, but the effort is sabotaged by Wheatley. Through a collapsing ceiling, Chell shoots a portal onto the moon, which sucks the chamber into space and leaves Chell and Wheatley dangling on the moon surface. GLaDOS used the opportunity to regain control of the facility, knocking Wheatley away into space and saving Chell. GLaDOS reveals she felt relief for her safety but realizes that Caroline lives in her through emotion and immediately deletes her, reverting GLaDOS to her old self. Nevertheless, she decides that it is in her best interest to let Chell go, as GLaDOS learned that the best solution is usually the easiest one, and felt that killing Chell would be too hard.{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |level=Chapter 9: The Part Where He Kills You}}

=Other games=

GLaDOS also appears in an expansion to tower defense game Defense Grid: The Awakening, entitled You Monster, where she tests the player's abilities in a Portal-themed set of levels.{{Cite news |url=https://kotaku.com/5864534/are-your-defense-grid-the-awakening-towers-powerful-enough-to-survive-glados |title=Are Your Defense Grid: The Awakening Towers Powerful Enough to Survive GLaDOS? |last=Fahey |first=Mike |date=December 2, 2011 |work=Kotaku |access-date=June 21, 2018 |language=en-US |archive-url=https://web.archive.org/web/20180621143425/https://kotaku.com/5864534/are-your-defense-grid-the-awakening-towers-powerful-enough-to-survive-glados |archive-date=June 21, 2018 |url-status=live}} In the crossover title Poker Night 2, GLaDOS appears as the dealer and is a part of an announcer pack for Valve's Dota 2.{{cite web |url=https://www.pcgamer.com/2013/08/20/dota-2-blog-post-conceals-first-preview-of-the-glados-announcer-pack/ |title=Dota 2 blog post conceals first preview of the GLaDOS announcer pack |first=Phil |last=Savage |date=August 20, 2013 |access-date=August 20, 2013 |work=PC Gamer |archive-url=https://web.archive.org/web/20130820190053/http://www.pcgamer.com/2013/08/20/dota-2-blog-post-conceals-first-preview-of-the-glados-announcer-pack/ |archive-date=August 20, 2013 |url-status=live}}

The crossover-franchise game Lego Dimensions includes a significant amount of Portal content, including a Lego-constructed GLaDOS (voiced by McLain) as one of the main villains in the game's primary story. The heroes are forced through more Aperture tests (in which she accuses them of cheating through the usage of the keystones and their abilities) and eventually defeat GLaDOS by introducing her to HAL 9000 to distract her long enough to damage her. GLaDOS continues to appear in other areas through the main story, adding Portal-themed elements to other worlds and eventually aiding the heroes in defeating the primary antagonist, and on conclusion of the game, she sings a song during the credits, "You Wouldn't Know", again sung by McLain and written by Coulton. GLaDOS also acts as the primary antagonist in a bonus level bridging the events of Portal 2 with Lego Dimensions, wherein Chell and Wheatley (returned from space redeemed with anti-gravity abilities) defeat her by performing a core transfer using the Space Core.{{cite web |url=http://kotaku.com/glados-steals-the-show-in-lego-dimensions-portal-moment-1732987396 |title=GLaDOS Steals the Show in LEGO Dimensions' Portal Moments |first=Mike |last=Fahey |date=September 25, 2015 |access-date=September 25, 2015 |publisher=Kotaku |archive-url=https://web.archive.org/web/20150926013839/http://kotaku.com/glados-steals-the-show-in-lego-dimensions-portal-moment-1732987396 |archive-date=September 26, 2015 |url-status=live}}

GLaDOS leads the player in solving bridge-making puzzles within Aperture in Bridge Constructor Portal.{{cite web |url=https://www.vg247.com/2017/12/13/bridge-constructor-portal-studio-worked-with-original-portal-team-to-ensure-game-stayed-true-to-lore/ |title=Bridge Constructor Portal studio worked with original Portal team to ensure game stayed true to lore |first=Stephany |last=Nunneley |date=December 13, 2017 |access-date=December 13, 2017 |work=VG247 |archive-url=https://web.archive.org/web/20171213162350/https://www.vg247.com/2017/12/13/bridge-constructor-portal-studio-worked-with-original-portal-team-to-ensure-game-stayed-true-to-lore/ |archive-date=December 13, 2017 |url-status=live}} GLaDOS makes an appearance in Death Stranding, revealing themselves after completing the final companion cube crossover side quests. The voice and likeness of GLaDOS makes an appearance in a Cyberpunk 2077 side quest: "Epistrophy: Coastview" as one of the split personalities that has taken over one of Delamain's cabs.{{cite web |url=https://www.thegamer.com/cyberpunk-portal-glados-taxi/ |title=There's A Reference To Portal's GLaDOS in Cyberpunk 2077 |first=James |last=Troughton |date=December 14, 2020 |access-date=December 16, 2020 |work=TheGamer |quote=If you want to get right to the punch rather than wading through the other Delemain rogue taxi side quests, the GLaDOS-like AI can be found in Epistrophy: Coastview at the bottom of the map in Pacifica. Ellen McLain has also confirmed that she voiced the scene - adding to her recent roles like Overwatch in Half-Life: Alyx. |archive-date=December 14, 2020 |archive-url=https://web.archive.org/web/20201214034341/https://www.thegamer.com/cyberpunk-portal-glados-taxi/ |url-status=live }}{{cite web |url=https://www.pcgamer.com/cyberpunk-2077-hideo-kojima-glados-cameos/ |title=Cyberpunk 2077 cameos: How to find Kojima and GLaDOS in Night City |first=Christopher |last=Livingston |date=December 22, 2020 |accessdate=May 25, 2021 |work=PC Gamer |quote=This will kick off a new series of missions for Delamain, a cab company that operates driverless taxis. [...] Each car has a different personality and voice, and one of them is none other than Ellen McLain, voice of GLaDOS from Portal and Portal 2. |archive-date=September 30, 2022 |archive-url=https://web.archive.org/web/20220930002959/https://www.pcgamer.com/cyberpunk-2077-hideo-kojima-glados-cameos/ |url-status=live }}

Development history

File:GLaDOS concept art.jpg

Before development of GLaDOS had begun, Erik Wolpaw was writing the script for the video game Psychonauts, where he went around the office, finding people to provide voices to the words until they could add the final voices to the game. Once he ran out of people, however, he began using a text-to-speech program. According to Wolpaw, people found the lines funnier than they were worth. He commented that, "no amount of writing is funnier than this text-to-speech thing reading it." He became bitter about that, stating that he would leverage this and use it to his advantage.{{cite web |last=Graft |first=Kris |url=https://www.gamasutra.com/view/feature/4151/valves_writers_and_the_creative_.php?page=1 |title=Valve's Writers And The Creative Process |publisher=Gamasutra |date=November 2, 2009 |access-date=November 2, 2009 |archive-url=https://web.archive.org/web/20091105201542/http://www.gamasutra.com/view/feature/4151/valves_writers_and_the_creative_.php?page=1 |archive-date=November 5, 2009 |url-status=dead}}

Portal had been under development for about a year, at a state where there were only test chambers that the player moved between. Valve found from playtesting that while players had fun with the game's concept, they were left asking of what these puzzles were leading towards.{{cite web|url=https://www.gamesradar.com/glados-was-added-to-portal-because-playtesters-kept-asking-when-does-the-game-start/|title=GlaDOS was added to Portal because playtesters kept asking 'When does the game start?'|first=Conner|last=Sheridan|work=GamesRadar|date=March 23, 2021|access-date=February 17, 2023|archive-date=February 17, 2023|archive-url=https://web.archive.org/web/20230217231252/https://www.gamesradar.com/glados-was-added-to-portal-because-playtesters-kept-asking-when-does-the-game-start/|url-status=live}} The team worked to come up with some type of narrative, coming down to creating an antagonist that would guide the player in early part of the game but become the goal that the player would strive for by the end.{{cite web |url=http://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ |title=Valve reflects on The Orange Box, ten years later |first=Samuel |last=Roberts |date=October 10, 2017 |access-date=October 10, 2017 |work=PC Gamer |archive-url=https://web.archive.org/web/20171010144020/http://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ |archive-date=October 10, 2017 |url-status=live}} The creation of GLaDOS to serve this purpose began with a discussion between the Valve team and Wolpaw on the narrative constraints they had to deal with. When they were designing the game, they found that they did not have enough time or staffing to use human characters, due to the amount of animation work and scene choreography involved.

A week later, to alleviate this problem, Wolpaw returned with sample dialogue made with a text-to-speech program, which was intended to be used as a series of messages relayed to the player in the relaxation vault, the first area of the game. The team liked the voice, describing it as "funny and sinister", so Wolpaw decided to add this voice to other test chambers, all the while trying to think of story elements. The developers noticed that play testers were more motivated by the voice because they became attached to it. As a result, the team decided to make GLaDOS the narrative voice of Portal.{{cite web |title=Exclusive: Inside The Making Of Portal |url=http://www.gamasutra.com/php-bin/news_index.php?story=16885 |publisher=Gamasutra |access-date=August 25, 2009 |date=January 10, 2008 |archive-url=https://web.archive.org/web/20100509140022/http://www.gamasutra.com/php-bin/news_index.php?story=16885 |archive-date=May 9, 2010 |url-status=dead}} While designing GLaDOS, one of the rules that the writers had was that they would not make her seem like a computer, for example having her say, "Oh my nuts and bolts." While GLaDOS is physically a computer and speaks with a computerized voice, they intended her to speak to the player-character like a regular person.

File:Sandro Botticelli - La nascita di Venere - Google Art Project - edited.jpg was the inspiration for one design of GLaDOS, where GLaDOS's physical appearance was similar to the Roman goddess Venus, but upside down.]]

GLaDOS's physical appearance went through several iterations when Valve had Jason Brashill help drive the visual creation of GLaDOS. Early designs used for her included a floating brain, a spider-like appearance, and an upside-down version of Sandro Botticelli's painting The Birth of Venus with the four personality cores around her body.{{cite book |title=Half-Life 2: The Orange Box: Prima Official Game Guide |url=https://books.google.com/books?id=pXO7CiGvAoIC |last1=Hodgson |first1=David S. J. |last2=Stratton |first2=Stephen |last3=Lopez |first3=Miguel |publisher=Random House Digital, Inc. |year=2007 |pages=217, 266, 267, 268 |isbn=9780761556930 |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20170119145105/https://books.google.com/books?id=pXO7CiGvAoIC |archive-date=January 19, 2017 |url-status=live}} Eventually, they settled on the design of the robotic figure hanging upside down. This was done to convey both a sense of raw mechanical power and femininity.Developer commentary, Portal, Valve Corporation (2007) A large disk with the four personality cores hanging from it was added to her design, when she was still just a sphere standing above it. However, the team found it to be too small, giving her a body and putting it below the disk. Another early design was when GLaDOS was only a cube, which was used for the removed laser battle mentioned below.{{cite web |last=McWhertor |first=Michael |url=https://www.kotaku.com.au/2008/02/portal_devs_reveal_the_glados_that_never_was_inspiration_behind_weighted_companion_cube-2/ |title=Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube |publisher=Kotaku |date=February 23, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20170516174403/https://www.kotaku.com.au/2008/02/portal_devs_reveal_the_glados_that_never_was_inspiration_behind_weighted_companion_cube-2/ |archive-date=May 16, 2017 |url-status=dead}} The large chamber that the player-character encounters was the result of the team wanting to build a space that brought a great deal of attention to her.

GLaDOS was written with the intent of making her more understandable and empathetic to players, making her villainy more tragic. Kim Swift, team leader of Portal, described her growth in the game as her becoming more and more human. The two-hour total playtime for Portal allowed the writers enough time to let players get to know GLaDOS.{{cite web |title=Still Alive: Kim Swift And Erik Wolpaw Talk Portal |last=Sheffield |first=Brandon |url=https://www.gamedeveloper.com/business/still-alive-kim-swift-and-erik-wolpaw-talk-portal |publisher=Gamasutra |access-date=March 9, 2018 |date=March 25, 2008 |archive-url=https://web.archive.org/web/20180108062729/https://www.gamasutra.com/view/feature/3585/still_alive_kim_swift_and_erik_.php |archive-date=January 8, 2018 |url-status=live}} Wolpaw commented that while GLaDOS did yell and fire rockets at the player, she fulfilled his desire for a kind of villain that has not been too overdone. He described her as both supportive and funny, while also sad and scared. One of his intentions was for players to believe that they are "putting her through the wringer emotionally". The game was designed to have a clear beginning, middle, and end. Wolpaw stated that with each new part, GLaDOS's personality changed. She begins as a supportive, yet also increasingly sinister character, where she delivers exposition about the general Aperture mindset. However, once the player-character escapes, she begins to speak in first-person singular rather than first-person plural. She shows desperation due to her lack of control at this point, adding that more emotion begins to creep through her voice. After destroying the morality core, she becomes unhinged, featuring an almost human voice. This voice, described as sultry by Wolpaw, was originally to be used for turrets, but it did not work out. Because they liked it so much, they chose to use it for GLaDOS.{{cite web |last=Walker |first=John |url=http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/ |title=RPS Interview: Valve's Erik Wolpaw |website=Rock Paper Shotgun |date=October 31, 2007 |access-date=August 18, 2010 |archive-url=https://web.archive.org/web/20100827184326/http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/ |archive-date=August 27, 2010 |url-status=live}} Valve described GLaDOS's actions in Portal 2 as attempting to build a relationship with the player-character, and the only way to accomplish this is by testing her.{{cite web |last=Hatfield |first=Daemon |url=http://www.ign.com/articles/2010/06/15/e3-2010-portal-2-preview |title=E3 2010: Portal 2 Preview |publisher=IGN |date=June 15, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20171215002605/http://www.ign.com/articles/2010/06/15/e3-2010-portal-2-preview |archive-date=December 15, 2017 |url-status=live}}

=Voice design=

File:Ellen McLain by Gage Skidmore.jpg.]]

In creating the voice for GLaDOS, voice actress Ellen McLain attempted to sound like a computer. This was accomplished by her emulating a computer-generated voice that the Valve team played for her and her adding emotion to lines when appropriate.{{cite web |title=GLaDOS Speaks |last=Hatfield |first=Daemon |url=http://www.ign.com/articles/2007/11/01/glados-speaks |publisher=IGN |access-date=March 9, 2018 |date=October 31, 2007 |archive-url=https://web.archive.org/web/20180228023103/http://www.ign.com/articles/2007/11/01/glados-speaks |archive-date=February 28, 2018 |url-status=live}} While designing her voice, Swift commented that it was difficult to write some of the lines for GLaDOS, describing McLain as "super likable", and that they should write for that. She also performed the song "Still Alive", which features GLaDOS singing to the effect that she is still alive by the end of Portal. This song was written by Jonathan Coulton, who was approached by the team and asked if he would want to write a song for them. He later decided that it would be a good idea to do a song featuring one of the voices from the game that would tie up the story at the end.{{cite web |last=Coulton |first=Jonathan |title=Portal: The Skinny |url=https://www.jonathancoulton.com/2007/10/15/portal-the-skinny/ |access-date=March 9, 2018 |date=October 15, 2007 |archive-url=https://web.archive.org/web/20171201132235/https://www.jonathancoulton.com/2007/10/15/portal-the-skinny/ |archive-date=December 1, 2017 |url-status=live}} Swift stated that the team wanted the players to leave the game happy, leading to them implementing the song in the first place. Wolpaw and the other writers wrote down a list of things that would make people happy, which resulted in "Still Alive". In discussing the difficulties in singing the song as GLaDOS, McLain listed one of the difficulties as breathing, because computers do not need to breathe. As a result, she had to sing the phrases in one breath, while attempting to keep a clean, even tone.{{cite web |last=Murphy |first=Denis |title=An interview with Ellen McLain and John Patrick Lowrie |url=http://thegamingliberty.com/index.php/2010/07/29/an-interview-with-ellen-mclain-and-john-patrick-lowrie/ |access-date=May 11, 2011 |date=July 29, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110427012317/http://thegamingliberty.com/index.php/2010/07/29/an-interview-with-ellen-mclain-and-john-patrick-lowrie |archive-date=April 27, 2011}} Swift commented in an interview that one of the focuses of developing the game was for players to hear GLaDOS and hear her song.{{cite news |title=Student Union |newspaper=MCV/Develop |url=http://www.develop-online.net/features/152/Student-Union |publisher=Develop Online |access-date=August 24, 2009 |date=March 18, 2008 |archive-url=https://web.archive.org/web/20091214103714/http://www.develop-online.net/features/152/Student-Union |archive-date=December 14, 2009}}

GLaDOS continues to be voiced by McLain in Portal 2, who worked with Valve every two weeks to record the majority of the dialogue for the game. The frequency of her voice sessions allowed Valve to experiment with GLaDOS's lines and how they came out within the final game. After finding that "Still Alive" was a large part of Portal{{'s}} success, Valve included more music in Portal 2, including further involvement from Coulton.{{cite magazine |title=Portal 2 |first=Meagan |last=VanBurkleo |date=April 2010 |pages=50–62 |magazine=Game Informer}} Coulton wrote a new song for the game's ending credits, "Want You Gone", which is written from GLaDOS's viewpoint of wanting to rid herself of Chell. It is performed by McLain.{{cite web |url=http://www.g4tv.com/thefeed/blog/post/712014/portal-2-ending-song-want-you-gone-by-jonathan-coulton-video-and-lyrics/ |title=Portal 2 Ending Song: Want You Gone by Jonathan Coulton Video and Lyrics |first=Dana |last=Vinson |date=April 20, 2011 |access-date=April 21, 2011 |publisher=G4 TV |archive-url=https://web.archive.org/web/20121017092218/http://www.g4tv.com/thefeed/blog/post/712014/portal-2-ending-song-want-you-gone-by-jonathan-coulton-video-and-lyrics/ |archive-date=October 17, 2012 |url-status=dead}} The writers found they needed another character to play off of Portal 2{{'s}} Cave Johnson during his recordings; instead of hiring a voice actor for a few lines, they economized by reusing McLain to play Caroline, Cave's assistant. This led naturally to providing a backstory for the creation of GLaDOS, who is revealed in-game to be Caroline who was put into GLaDOS.{{cite video game |title=Portal 2 |developer=Valve Corporation |date=April 19, 2011 |platform=Microsoft Windows |scene=Chapter 7 |level=Speed Ramp |people=Dario Casali}} This later led the writers to develop a full story arc for GLaDOS where she would come to recall her past, learn from it to solve the dilemma and then subsequently delete it and reset herself. McLain wrote "GLaDOS' Song", her only composition, offering it to Valve for use in the game; it was not used, though she and John Lowrie performed it for Vice.{{cite web |url=https://www.vice.com/en/article/glados-and-the-sniper/ |title=GLaDOS and The Sniper: A Voice Acting Love Story |date=March 30, 2015 |access-date=February 17, 2023|work=Vice |first=Jagger |last=Gravning|archive-url=https://web.archive.org/web/20220922021326/https://www.vice.com/en/article/78xdgg/glados-and-the-sniper|archive-date=September 22, 2022|url-status=live}}{{cite AV media |url=https://www.youtube.com/watch?v=hgiNKEXtx7I |archive-url=https://ghostarchive.org/varchive/youtube/20211221/hgiNKEXtx7I |archive-date=December 21, 2021 |url-status=live |people=John Lowrie, Ellen McLain |date=April 7, 2015 |title=GLaDOS' Song |medium=YouTube |language=en |quote=This is a song that Ellen wrote as an easter egg for Portal 2. It was never used, but when Jagger Gravning heard it when he was interviewing us for a profile on Vice Magazine he took us into the studio to record it.}}{{cbignore}}

=Final battle=

In designing the final 'encounter' with GLaDOS in Portal, one of the important aspects to it was giving the players a predisposition to the Weighted Companion Cube, an object that GLaDOS gives to the player-character and tells her to protect. This was accomplished by forcing the player to incinerate it, therein providing a tutorial for how to defeat the boss and a revenge angle. GLaDOS was originally designed to be a devious boss, citing one form where she would use a series of lasers, like those seen in James Bond films. However, it was determined that this twitch gameplay distracted players from GLaDOS, and was too different from the game's puzzle-solving gameplay. Additionally, it was difficult for players to detect when they were hit, so the developers switched the gameplay to feature rockets. This incarnation of the final boss was dubbed "Portal Kombat", which Swift describes as a "high intensity rocket battle". However, Wolpaw disliked it because no one was paying attention to what GLaDOS was saying. While it went over well with hardcore shooter fans, the people who liked the puzzle-focused gameplay were turned off by it. The third boss was a chase scene, with players pursuing GLaDOS down a corridor. Wolpaw sharply criticized the pacing, which caused the players to wander around until they found the corridor, at which point a series of pistons would spring out of the walls.

The developers came to the conclusion that complex battles would only serve to confuse players. One play tester helped them by pointing out the quality of the fire pit puzzle, a puzzle that has the player-character riding on a moving platform that is descending into flames, requiring players to find a way to survive. He stated that it was both dramatic and exciting, but also a difficult puzzle. Wolpaw stated that this made no sense, commenting that it was one of the easiest puzzles in the game. He added that the battle was a dramatic high-point, since it was the first time GLaDOS directly tries to kill the player-character and the first time that players have to use the environment to their advantage. After learning about what fellow Valve developers had planned for the final boss battle in Half-Life 2: Episode Two, the Portal developers decided to implement a neurotoxin that would kill the player-character in six minutes. This made it easier on the writers, who only had to write six minutes of dialogue. As a result, they scaled the game back, intending to ensure that everyone was able to see the game to the very end.{{cite web |last=Kumar |first=Matthew |title=Best Of GDC: The Secrets Of Portal's Huge Success |url=https://www.gamasutra.com/php-bin/news_index.php?story=17625 |publisher=Gamasutra |access-date=March 9, 2018 |date=February 27, 2008 |archive-url=https://web.archive.org/web/20180108062757/https://www.gamasutra.com/php-bin/news_index.php?story=17625 |archive-date=January 8, 2018 |url-status=dead}}

=In ''Portal 2''=

{{Quote box|width=25%|quote=Well done. Here come the test results: "You are a horrible person." That's what it says. "A horrible person." We weren't even testing for that.|source=—Example dialog from GLaDOS in Portal 2{{cite news |url=https://www.theglobeandmail.com/news/technology/video-games/controller-freak/top-five-glados-insults-in-portal-2/article1992165/ |title=Top five GLaDOS insults in Portal 2 |first=Chad |last=Sapieha |date=2011-04-20 |access-date=2018-03-09 |work=The Globe and Mail |location=Toronto |archive-url=https://web.archive.org/web/20110423032735/http://www.theglobeandmail.com/news/technology/video-games/controller-freak/top-five-glados-insults-in-portal-2/article1992165/ |archive-date=April 23, 2011 |url-status=dead}}}}

Erik Wolpaw and Jay Pinkerton were mainly responsible for the single-player campaign's story, while Chet Faliszek focused on the lines for GLaDOS in the cooperative campaign. Portal 2 was originally not intended to feature GLaDOS or Chell, the player-character from Portal. However, the demand for all of these to be implemented into Portal 2 was great enough that they chose to do so. Originally, the character Cave Johnson was intended to be the antagonist instead and Portal 2 to be a prequel.{{cite web |last=Walker |first=John |url=https://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ |title=Valve On Portal 2: Spoiler Interview Part One |website=Rock Paper Shotgun |date=April 27, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20171215000445/https://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ |archive-date=December 15, 2017 |url-status=live}} Before implementing Chell, they considered introducing a new player-character who would at one point inadvertently reactivate GLaDOS.{{cite web |last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview |title=Portal 2: "Let's make Caddyshack" Interview |publisher=Eurogamer |date=April 25, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20110428041701/http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview |archive-date=April 28, 2011 |url-status=live}} During play testing, Wolpaw found that there were two groups that opposed each other: One group was excited to see GLaDOS return, while the other did not want to wake her up and questioned why players would want to do that. As such, the character Wheatley was introduced, who inadvertently wakes GLaDOS while trying to escape the facility with Chell. Wheatley and GLaDOS served as a contrast to each other; where GLaDOS has a more cold, machine-sounding voice due to her intelligence, Wheatley sounds incredibly human due to his lack of it. Play testers were also bothered by the fact that the new protagonist was not recognized by GLaDOS when she awoke; as such, they changed the new character back into Chell.{{cite web |last=yin-Poole |first=Wesley |url=http://www.eurogamer.net/articles/2011-03-10-portal-2-how-valve-opened-up-portal-2?page=2 |title=How Valve Opened Up Portal 2 Interview - Page 2 |publisher=Eurogamer |date=March 14, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180308104105/http://www.eurogamer.net/articles/2011-03-10-portal-2-how-valve-opened-up-portal-2?page=2 |archive-date=March 8, 2018 |url-status=live}} Wolpaw and the designers were not sure what to do with GLaDOS and were wary to do the same thing as the last game. They felt that she should "go someplace", and that since GLaDOS is considered somewhat charming in the first game and players enjoyed being with her, they would utilize Wheatley as a different, external threat.{{cite web |last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview?page=2 |title=Portal 2: "Let's make Caddyshack" Interview - Page 2 |publisher=Eurogamer |date=April 25, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20171229231743/http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview?page=2 |archive-date=December 29, 2017 |url-status=live}} In the early part of the game, GLaDOS introduces each chamber and congratulates the player on completing it; though they could have included intermediate dialog from GLaDOS while the player attempts to solve each chamber, they found this would be distracting to players and limited her presence in the game to only these points.{{cite magazine |url=https://gameinformer.com/b/features/archive/2010/03/17/thinking-with-portals-making-a-test-chamber.aspx |title=Thinking With Portals: Making a Portal 2 Test Chamber |magazine=Game Informer |date=March 17, 2010 |access-date=March 9, 2018 |first=Ben |last=Reeves |archive-url=https://web.archive.org/web/20111223151107/http://www.gameinformer.com/b/features/archive/2010/03/17/thinking-with-portals-making-a-test-chamber.aspx |archive-date=December 23, 2011 |url-status=live}}

The developers considered having GLaDOS and Chell act more like a "buddy cop" duo, but felt that since Chell never talked, it would not work. He compared her transformation into a potato and having her power stripped away to the game Jenga: "You're taking stuff off the bottom and seeing what happens." While she was in the potato form, the designers noticed a great difference between the intimidating, all-powerful GLaDOS talking to you, and the more powerless GLaDOS that's attached to your gun. They found that playtesters were not interested in her when she was powerless and insulting players, and would question why they were having to carry this character with them. They decided to give her a personality shift and become Chell's sidekick on the basis that players wouldn't tolerate her constantly harassing them. To keep players from feeling that they should want to abandon GLaDOS in her powerless form to prevent her from becoming powerful again, the designers made sure to give players a reason to bring her with them. In considering the interaction between Chell and GLaDOS, Erik Johnson compared GLaDOS to a "jealous ex-girlfriend", noting that Chell is "the only person she can have interaction with, but the problem is her only way of interacting with anyone is to test them".{{cite web |url=https://www.gamasutra.com/view/feature/6198/rewarding_the_players_valve_on_.php |title=Rewarding The Players: Valve On Portal 2 |first=Brandon |last=Sheffield |date=November 8, 2010 |access-date=March 9, 2018 |publisher=Gamasutra |archive-url=https://web.archive.org/web/20171215054200/https://www.gamasutra.com/view/feature/6198/rewarding_the_players_valve_on_.php |archive-date=December 15, 2017 |url-status=dead}} While they introduced new characters into the game, the focus of the story in Portal 2 remained the connection and interaction between Chell and GLaDOS, and focuses more on the fallout from Chell's destruction of GLaDOS from the first game.{{cite web |url=https://www.gamasutra.com/view/feature/6141/synthesizing_portal_2.php |title=Synthesizing Portal 2 |first=Chris |last=Remo |date=September 20, 2010 |access-date=March 9, 2018 |publisher=Gamasutra |archive-url=https://web.archive.org/web/20180309182822/https://www.gamasutra.com/view/feature/6141/synthesizing_portal_2.php |archive-date=March 9, 2018 |url-status=dead}}

The cooperative campaign contains a separate story between the two robotic characters and GLaDOS. The cooperative campaign includes additional dialog from GLaDOS; the original dialogue Wolpaw wrote for GLaDOS was made for two human women, Chell and a new character named "Mel", with the assumption of image issues; but this dialog remains in place even after the change of the co-op characters to robots.{{cite web |url=https://www.engadget.com/2010/06/21/preview-portal-2-co-op/ |title=Preview: Portal 2 (co-op) |first=Christopher |last=Grant |date=June 21, 2010 |access-date=March 9, 2018 |work=Engadget |archive-url=https://web.archive.org/web/20180104192705/https://www.engadget.com/2010/06/21/preview-portal-2-co-op/ |archive-date=January 4, 2018 |url-status=live}} The dialog written for GLaDOS in the co-operative campaign is aimed to try to break the bond between the two robot characters. Valve initially considered having separate lines for GLaDOS that would be given to each player individually, but found this to be a significant effort for minimal benefit. The writers also attempted adding GLaDOS lines that would make the players attempt to compete against each other, such as the awarding of meaningless points, but playtesters did not respond well to these lines.{{cite web |url=https://www.pcgamer.com/interview-valve-on-their-insane-portal-2-ideas/ |title=Interview: Valve on their insane Portal 2 ideas |first=Tom |last=Francis |work=PC World |date=September 10, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309120412/https://www.pcgamer.com/interview-valve-on-their-insane-portal-2-ideas/ |archive-date=March 9, 2018 |url-status=live}}

The writers found they needed another character to play off of Cave during his recordings; instead of hiring a voice actor for a few lines, they economized by reusing McLain to play Caroline, Cave's assistant.{{cite web |url=https://www.pcgamer.com/erik-wolpaw-on-portal-2s-ending-the-spoiler-is-probably-lurking-out-there-somewhere/ |title=Erik Wolpaw on Portal 2's ending: "the [spoiler] is probably lurking out there somewhere" |first=Rich |last=Stanton |date=April 26, 2011 |access-date=March 9, 2018 |work=PC Gamer |archive-url=https://web.archive.org/web/20180309120321/https://www.pcgamer.com/erik-wolpaw-on-portal-2s-ending-the-spoiler-is-probably-lurking-out-there-somewhere/ |archive-date=March 9, 2018 |url-status=live}} This led naturally to providing a backstory for the creation of GLaDOS, who is revealed in-game to be based on Caroline's personality. This later led the writers to develop a full story arc for GLaDOS where she would come to recall her past, learn from it to solve the dilemma, and then subsequently delete it and reset herself.{{cite web |url=http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview |title=Portal 2: "Let's make Caddyshack" |publisher=Eurogamer |date=April 25, 2011 |access-date=March 9, 2018 |first=Oli |last=Welch |archive-url=https://web.archive.org/web/20110428041701/http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview |archive-date=April 28, 2011 |url-status=live}} The designers wanted to start GLaDOS's role in Portal 2 off with her being incredibly upset with Chell. They felt however that this concept would quickly feel redundant if they did not put her "into another space". They accomplished this through a combination of her anger with Wheatley and her conflict with her past life as Caroline. Through the course of the game's events, GLaDOS's personality shifts significantly; however, at the end, she reverts to her original personality, an action Wolpaw sums up as explicitly rejecting her change and saying "You know what? Done." While they wanted to give players the sense that they had defeated GLaDOS, they felt that they should not have players fight her as a boss battle; as a result, they had her let Chell go due to the reasoning that Chell was too difficult for her to handle.{{cite web |last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview?page=3 |title=Portal 2: "Let's make Caddyshack" Interview - Page 3 |publisher=Eurogamer |date=April 25, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180121072058/http://www.eurogamer.net/articles/2011-04-24-portal-2-lets-make-caddyshack-interview?page=3 |archive-date=January 21, 2018 |url-status=live}} Writer Jay Pinkerton stated that GLaDOS was an exemplification of a villain who can go from tender to villainous, and that "she's not just this moustache-twirling villain". He also stated that she has a passive-aggressive nature and will never directly attack but instead use "subtle mind games". The designers also intended to make it vague whether or not GLaDOS was under the control of the machine that she was attached to. Wolpaw also specifically called her passive-aggressive alongside mildly sarcastic, and compared her to The Sopranos character Livia Soprano.{{cite news |url=http://www.news.com.au/technology/home-entertainment/glados-the-greatest-video-game-villain-of-all-time-back-for-cake-and-chaos-in-portal-2/news-story/4d7c1cfb59654c53e067f8cb2e78f939 |title=GLaDOS, the greatest video game villain of all time, is back for more cake and chaos in Portal 2 |publisher=News.com.au |date=February 22, 2011 |access-date=March 9, 2018 |first=Andrew |last=Ramadge |archive-url=https://web.archive.org/web/20171215070145/http://www.news.com.au/technology/home-entertainment/glados-the-greatest-video-game-villain-of-all-time-back-for-cake-and-chaos-in-portal-2/news-story/4d7c1cfb59654c53e067f8cb2e78f939 |archive-date=December 15, 2017 |url-status=live}}

=Use in promotion=

{{see also|Potato Sack}}

File:Gdc2010 newell portal BSOD.jpg related to Portal 2{{'}}s announcement at the 2010 Game Developers Conference, Valve produced a blue screen of death which features GLaDOS's name in place of the Windows name.]]

GLaDOS has been used several times for reveals in the Portal series. At E3 2008, GLaDOS's voice was utilized to reveal the Portal expansion Portal: Still Alive.{{cite news |last=Molina |first=Brett |url=http://content.usatoday.com/communities/technologylive/post/2008/07/52683320/1 |newspaper=USA Today |title=E3 2008: Inside Microsoft's press briefing |date=July 14, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20121008085711/http://content.usatoday.com/communities/technologylive/post/2008/07/52683320/1 |archive-date=October 8, 2012 |url-status=live}} She has also been used to show Portal 2 reveals; initially, a Blue screen of death image was used instead of a revelation of Portal 2, showing the typical text found in a blue screen of death, but with GLaDOS's name at the top.{{cite web |last=Plunkett |first=Luke |url=https://kotaku.com/5491651/portal-2-hijacks-blue-screen-of-death-at-gdc-awards |title=Portal 2 Hijacks Blue Screen of Death At GDC Awards |publisher=Kotaku |date=March 12, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20171215053715/https://kotaku.com/5491651/portal-2-hijacks-blue-screen-of-death-at-gdc-awards |archive-date=December 15, 2017 |url-status=live}} In the reveal of the PlayStation 3 version of Portal 2, GLaDOS's voice was used to introduce Gabe Newell, the co-founder of Valve at E3 2010, where he revealed Portal 2 for the PlayStation 3.{{cite book |asin=B004XMZZKQ |title=The Final Hours of Portal 2 |chapter=10: Making Games is Hard |first=Geoff |last=Keighley |year=2011}} Also available as iPad or Steam application. Portal 2{{'}}s release was preceded by a collection of video games in a collection called Potato Sack, which featured thirteen independently developed games. These games were all a part of an alternate reality, based on a cryptic narrative that suggested the awakening and relaunch of GLaDOS. Valve provided the developers access to their art assets to include Portal 2-themed content into them, and in some cases, McLain recorded new dialog specifically for these games. The alternate reality game ultimately led to "GLaDOS@Home", a distributed computing spoof, which prompted players to play the independently developed games to awaken GLaDOS ahead of schedule, effectively promoting the Steam release of Portal 2 about 10 hours earlier than the official time.{{cite news |url=http://www.gamepro.com/article/news/218877/play-indie-games-help-portal-2-release-early/ |title=Play indie games, help Portal 2 release early |first=Pete |last=Davidson |date=April 15, 2011 |access-date=April 15, 2011 |publisher=GamePro |archive-url=https://web.archive.org/web/20111203050324/http://www.gamepro.com/article/news/218877/play-indie-games-help-portal-2-release-early/ |archive-date=December 3, 2011 |url-status=dead}}{{cite magazine |url=https://www.wired.com/gamelife/2011/04/portal-2-early-launch/ |title=Play Steam Games, Launch Portal 2 Early |first=Jason |last=Schreier |date=April 15, 2011 |access-date=March 9, 2018 |magazine=Wired |archive-url=https://web.archive.org/web/20110418184148/http://www.wired.com/gamelife/2011/04/portal-2-early-launch |archive-date=April 18, 2011 |url-status=live}}

Cultural impact

GLaDOS's popularity has led to merchandise being produced by both Valve and fans; a T-shirt depicting GLaDOS, as well as other elements from Portal, was made available for purchase on Valve's store{{cite news |first=Stephany |last=Nunneley |title=Portal T-Shirts for the Masses |url=http://news.filefront.com/portal-t-shirts-for-the-masses/ |work=FileFront |publisher=Ziff Davis |access-date=August 25, 2009 |date=January 4, 2008 |archive-url=https://web.archive.org/web/20091030090337/http://news.filefront.com/portal-t-shirts-for-the-masses/ |archive-date=October 30, 2009 |url-status=dead}} while a fan produced a voice pack for a navigation system which uses GLaDOS's voice.{{cite web |url=https://www.engadget.com/2008/06/29/glados-gps-voice-pack-just-wants-to-help-you-find-your-way-to-t/ |title=GLaDOS GPS voice pack just wants to help you find your way. To the morgue. |publisher=Engadget |date=June 29, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180310010214/https://www.engadget.com/2008/06/29/glados-gps-voice-pack-just-wants-to-help-you-find-your-way-to-t/ |archive-date=March 10, 2018 |url-status=live}} Another fan also modeled and 3d printed a lamp using GLaDOS as the base form, complete with an LED eye and movement control,{{cite news |first=Emily |last=Gera |title=Portal fan makes a fully 3D printable GLaDOS ceiling lamp |url=https://www.polygon.com/2013/3/27/4153102/portal-fan-makes-a-fully-3d-printable-glados-ceiling-lamp |work=FileFront |publisher=Polygon |access-date=March 30, 2019 |date=March 27, 2013 |archive-url=https://web.archive.org/web/20190330043316/https://www.polygon.com/2013/3/27/4153102/portal-fan-makes-a-fully-3d-printable-glados-ceiling-lamp |archive-date=March 30, 2019 |url-status=live}} other creators have also added voice control, a speaker system, and an output system used to turn on and off various items, such as a PC, VR headset, and room lights.{{Cite web |url=https://www.pcgamer.com/this-guy-decided-to-mock-our-future-ai-overlords-with-a-glados-smart-assistant/ |title=This guy decided to mock our future AI overlords with a GLaDOS smart assistant |first=Ted |last=Litchfield |work=PC Gamer|date=December 6, 2021 |access-date=February 17, 2023 |archive-url=https://web.archive.org/web/20221201031217/https://www.pcgamer.com/this-guy-decided-to-mock-our-future-ai-overlords-with-a-glados-smart-assistant/ |archive-date=December 1, 2022 |url-status=live}} A cosmetics vendor called "Geek Chic Cosmetics" features several video game-themed makeups, including one based on GLaDOS.{{cite web |last=Crecente |first=Brian |url=https://kotaku.com/5592526/zelda-princess-peach-and-glados-eye-shadow |title=Zelda, Princess Peach and GLaDOS Eye Shadow |work=Kotaku |date=July 21, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309183004/https://kotaku.com/5592526/zelda-princess-peach-and-glados-eye-shadow |archive-date=March 9, 2018 |url-status=live}}

File:Jonathan Coulton cropped.jpg received significant attention for his composition of the credits song "Still Alive".]]

The song "Still Alive" has garnered significant attention from fans and critics alike. It was released as a part of The Orange Box Official Soundtrack and appeared in other video games, including the Rock Band series and Left 4 Dead 2, the latter which was also released by Valve. The song has been performed in multiple venues by Jonathan Coulton which includes the Penny Arcade Expo in 2008, the Press Start -Symphony of Games- concert in 2009, and the Game Developers Conference in 2008.{{cite web |url=http://www.ign.com/articles/2008/02/29/game-audio-network-guild-announces-award-winners-for-6th-annual-gang-awards |title=Game Audio Network Guild Announces Award Winners for 6th Annual G.A.N.G. Awards |work=IGN |date=February 29, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180829110327/http://www.ign.com/articles/2008/02/29/game-audio-network-guild-announces-award-winners-for-6th-annual-gang-awards |archive-date=August 29, 2018 |url-status=live}}{{cite news |author=Jeriaska |url=https://www.gamedeveloper.com/game-platforms/interview-jonathan-coulton-on-still-alive-pax-style |title=Interview: Jonathan Coulton On 'Still Alive', PAX Style |date=September 2, 2009 |access-date=March 9, 2018 |publisher=Gamasutra |archive-url=https://web.archive.org/web/20171107113435/https://www.gamasutra.com/php-bin/news_index.php?story=25075 |archive-date=November 7, 2017 |url-status=live}}{{cite web |last=Caron |first=Frank |title=Jonathan Coulton performs "Still Alive" in Rock Band |url=https://arstechnica.com/gaming/2008/02/jonathan-coulton-performs-still-alive-in-rock-band/ |publisher=Ars Technica |access-date=March 9, 2018 |date=February 25, 2008 |archive-url=https://web.archive.org/web/20171021060147/https://arstechnica.com/gaming/2008/02/jonathan-coulton-performs-still-alive-in-rock-band/ |archive-date=October 21, 2017 |url-status=live}} The song is popular for fans to perform covers of on YouTube.{{cite web |last=Carless |first=Simon |url=http://www.gamesetwatch.com/2008/01/aperture_science_rocks_the_top.php |title=Aperture Science Rocks: The Top 12 'Still Alive' Cover Versions |date=January 18, 2008 |access-date=March 9, 2018 |publisher=Game, Set, Watch |archive-url=https://web.archive.org/web/20180310135552/http://www.gamesetwatch.com/2008/01/aperture_science_rocks_the_top.php |archive-date=March 10, 2018 |url-status=dead}}

Ellen McLain voices a computer AI in Guillermo del Toro's 2013 film Pacific Rim; her voice work is deliberately similar to GLaDOS, a Valve-approved nod to the character and Portal series.{{cite news |url=http://torontosun.com/2013/01/04/guillermo-del-toro-says-pacific-rim-ai-an--homage-to-portals-glados/wcm/ba12c989-2796-4252-84f2-c8855396f68a |title=Guillermo del Toro says 'Pacific Rim' A.I. an homage to 'Portal's GLaDOS |newspaper=Toronto Sun |first=Steve |last=Tilley |date=January 4, 2013 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309120401/http://torontosun.com/2013/01/04/guillermo-del-toro-says-pacific-rim-ai-an--homage-to-portals-glados/wcm/ba12c989-2796-4252-84f2-c8855396f68a |archive-date=March 9, 2018 |url-status=live}}{{cite web |url=https://www.forbes.com/sites/danielnyegriffiths/2012/12/12/pacific-rim-im-making-a-note-here-huge-homage/ |title=Del Toro's Pacific Rim: I'm Making A Note Here - Huge Homage |first=Daniel Nye |last=Griffiths |date=December 12, 2012 |access-date=March 9, 2018 |work=Forbes |archive-url=https://web.archive.org/web/20180927120252/https://www.forbes.com/sites/danielnyegriffiths/2012/12/12/pacific-rim-im-making-a-note-here-huge-homage/ |archive-date=September 27, 2018 |url-status=dead}}{{cite web |url=http://www.eurogamer.net/articles/2012-12-13-glados-voice-in-new-guillermo-del-toro-film |title=GLaDOS voice in new Guillermo del Toro film |first=Tom |last=Phillips |date=December 13, 2012 |access-date=March 9, 2018 |publisher=Eurogamer |archive-url=https://web.archive.org/web/20180224113605/http://www.eurogamer.net/articles/2012-12-13-glados-voice-in-new-guillermo-del-toro-film |archive-date=February 24, 2018 |url-status=live}}{{cite web |url=https://venturebeat.com/2012/12/12/glados-is-a-movie-star-were-not-joking/ |title=Portal's GLaDOS is a movie star — we're not joking |publisher=Venture Beat |date=December 12, 2012 |access-date=March 9, 2018 |first=Jeffrey |last=Grubb |archive-url=https://web.archive.org/web/20180224114455/https://venturebeat.com/2012/12/12/glados-is-a-movie-star-were-not-joking/ |archive-date=February 24, 2018 |url-status=live}} When announcing McLain's addition to the cast, del Toro stated that he is a big fan of Valve and highlighted Portal and Left 4 Dead as "instrumental family experiences" in his home. Del Toro contacted Newell directly to secure McLain's voice, with his daughter's influence on the call helping to finalize the deal.{{cite web |url=http://kotaku.com/5951086/guillermo-del-toros-next-movie-has-a-little-glados-in-it |title=Guillermo Del Toro's Next Movie Has a Little GLaDOS in It |first=Evan |last=Narcisse |publisher=Kotaku |date=October 11, 2012 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20121221073312/http://kotaku.com/5951086/guillermo-del-toros-next-movie-has-a-little-glados-in-it |archive-date=December 21, 2012 |url-status=live}}{{cite news |url=http://www.escapistmagazine.com/news/view/120087-Guillermo-del-Toro-Has-GLaDOS-On-Board-for-Sci-Fi-Movie |title=Guillermo del Toro Has GLaDOS On Board for Sci-Fi Movie |first=Adam |last=Guantlett |date=October 12, 2012 |access-date=March 9, 2018 |work=The Escapist |archive-url=https://web.archive.org/web/20180224115535/http://www.escapistmagazine.com/news/view/120087-Guillermo-del-Toro-Has-GLaDOS-On-Board-for-Sci-Fi-Movie |archive-date=February 24, 2018 |url-status=dead}}

McLain voiced GLaDOS for an episode of the IRrelevant Astronomy web series prepared by NASA employees working on the Spitzer Space Telescope.{{cite news |url=https://news.yahoo.com/portal-stars-nasa-features-game-character-educational-short-163933078.html |title=Portal to the stars: NASA features game character in educational short |date=February 28, 2014 |access-date=March 1, 2014 |work=Yahoo! |url-status=dead |archive-url=https://web.archive.org/web/20140307132821/http://news.yahoo.com/portal-stars-nasa-features-game-character-educational-short-163933078.html |archive-date=March 7, 2014}}{{cite magazine |url=https://www.wired.com/2014/02/glados-nasa-video/ |title=Homicidal Portal AI Explains Nuclear Fusion in New NASA Video |first=Rachel |last=Ediden |date=February 27, 2014 |access-date=March 9, 2018 |magazine=Wired |archive-url=https://web.archive.org/web/20180927114525/https://www.wired.com/2014/02/glados-nasa-video/ |archive-date=September 27, 2018 |url-status=live}}

In 2020, GLaDOS became one of the featured voices on 15.ai, an artificial intelligence text-to-speech web application that allowed users to generate speech in the voices of fictional characters.{{cite web|url=https://www.kotaku.com.au/2021/01/this-website-lets-you-make-glados-say-whatever-you-want/|title=This Website Lets You Make GLaDOS Say Whatever You Want|first=Zack|last=Zwiezen|work=Kotaku|date=January 18, 2021|access-date=February 17, 2023|archive-date=February 17, 2023|archive-url=https://web.archive.org/web/20230217231907/https://www.kotaku.com.au/2021/01/this-website-lets-you-make-glados-say-whatever-you-want/|url-status=dead}}{{cite web |last=新智元 |date=March 15, 2020|title=模型参数过亿跑不动?看MIT小哥,少量数据完成高质量文本转语音!|url=https://news.qq.com/rain/a/20200315A0B0AY00|access-date=February 22, 2025|website=QQ News}} The service gained widespread popularity in early 2021, with GLaDOS's voice being particularly well-received by users. According to reports, the AI reproduction of GLaDOS's mechanical voice was so convincing that some listeners mistook it for new recordings by voice actor Ellen McLain.{{cite web |last=Zwiezen |first=Zack |date=January 18, 2021 |title=Website Lets You Make GLaDOS Say Whatever You Want |url=https://kotaku.com/this-website-lets-you-make-glados-say-whatever-you-want-1846062835 |url-status=live |archive-url=https://web.archive.org/web/20210117164748/https://kotaku.com/this-website-lets-you-make-glados-say-whatever-you-want-1846062835 |archive-date=January 17, 2021 |access-date=December 18, 2024 |website=Kotaku}} Fans created original content featuring GLaDOS using the application, ranging from humorous memes to crossover content with other franchises.{{cite magazine |last=Ruppert |first=Liana |date=January 18, 2021 |title=Make Portal's GLaDOS And Other Beloved Characters Say The Weirdest Things With This App |url=https://www.gameinformer.com/gamer-culture/2021/01/18/make-portals-glados-and-other-beloved-characters-say-the-weirdest-things |magazine=Game Informer}}{{cite web |last=Morton |first=Lauren |date=January 18, 2021 |title=Put words in game characters' mouths with this fascinating text to speech tool |url=https://www.rockpapershotgun.com/2021/01/18/put-words-in-game-characters-mouths-with-this-fascinating-text-to-speech-tool/ |website=Rock, Paper, Shotgun}} Some users used voice command software to create personal assistants in the voice of GLaDOS.{{cite web |last=Yoshiyuki |first=Furushima |date=January 18, 2021 |title=『Portal』のGLaDOSや『UNDERTALE』のサンズがテキストを読み上げてくれる。文章に込められた感情まで再現することを目指すサービス「15.ai」が話題に |trans-title=Portal's GLaDOS and UNDERTALE's Sans Will Read Text for You. "15.ai" Service Aims to Reproduce Even the Emotions in Text, Becomes Topic of Discussion |url=https://news.denfaminicogamer.jp/news/210118f |url-status=live |archive-url=https://web.archive.org/web/20210118051321/https://news.denfaminicogamer.jp/news/210118f |archive-date=January 18, 2021 |access-date=December 18, 2024 |website=Den Fami Nico Gamer |language=ja}}

The game Death Stranding, paying homage to Valve Corporation, features a character GLaDOS, who only communicates via email and through aliases. Death Stranding's GLaDOS provides side quests to collect cubes, resulting in the player being rewarded with Valve-themed gear. Near the end of the game, GLaDOS reveals herself and confesses that she does not belong to the world of Death Stranding, and showed up there only to conduct experiments. Finally, GLaDOS returns to her own world.{{cite web|url=https://explosionnetwork.com/articles/death-stranding-half-life-portal-missions-guide-locations|title=Death Stranding - Half-Life & Portal Missions Guide & Locations|first=Dylan|last=Blight|website=explosionnetwork.com|date=July 16, 2020|access-date=October 25, 2022|archive-date=October 25, 2022|archive-url=https://web.archive.org/web/20221025010215/https://explosionnetwork.com/articles/death-stranding-half-life-portal-missions-guide-locations|url-status=live}} McLain provides GLaDOS's voice as part of a side mission in Cyberpunk 2077 in which the player tracks down driverless taxis. McLain reprised her role as GLaDOS for a GEICO commercial based on Portal, released in January 2022.{{cite web |url=https://www.theverge.com/tldr/2022/1/12/22881121/geico-portal-ad-never-asked-for-gecko-glados |title=Geico made the Portal ad we never asked for |first=Jay |last=Peters |date=January 12, 2022 |accessdate=January 12, 2022 |work=The Verge |archive-date=January 13, 2022 |archive-url=https://web.archive.org/web/20220113020001/https://www.theverge.com/tldr/2022/1/12/22881121/geico-portal-ad-never-asked-for-gecko-glados |url-status=live }}

Reception and analysis

Paste Magazine's Jason Killingsworth listed GLaDOS as the sixth best new character of the decade; he wrote that he considers her one of the most likable villain in video-game history and that "we only killed her because we had to".{{cite web |last=Killingsworth |first=Jason |url=https://www.pastemagazine.com/blogs/lists/2009/11/the-10-best-video-game-characters-of-the-decade-20.html |title=The 10 Best Video Game Characters of the Decade (2000-2009) |magazine=Paste Magazine |date=November 19, 2009 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309120432/https://www.pastemagazine.com/blogs/lists/2009/11/the-10-best-video-game-characters-of-the-decade-20.html |archive-date=March 9, 2018 |url-status=live}} An editor for GamesRadar also called her one of the best new characters of the decade.{{cite web |title=The 25 best new characters of the decade |url=https://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |work=GamesRadar |access-date=March 9, 2018 |date=December 29, 2009 |archive-url=https://web.archive.org/web/20180309120410/https://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |archive-date=March 9, 2018 |url-status=live}} Guinness World Records Gamer's Edition also listed GLaDOS as second in their list of top 50 Villains.{{Cite web|url=https://www.digitalspy.com/videogames/a453360/guinness-world-records-counts-down-top-50-video-game-villains/|title=Bowser voted top of 50 video game villains|work=Digital Spy|first=Scott|last=Nichols|date=January 24, 2013|access-date=November 6, 2022|archive-date=October 19, 2021|archive-url=https://web.archive.org/web/20211019044354/https://www.digitalspy.com/videogames/a453360/guinness-world-records-counts-down-top-50-video-game-villains/|url-status=live}}

Epic Games design director Cliff Bleszinski stated that he was motivated to complete test chambers in Portal. He also compared her to an ex-girlfriend who sent text messages that went from friendly, to aggressive, and finally to apologetic.{{cite web |last=Totilo |first=Stephen |url=https://www.mtv.com/news/2456374/gears-of-war-creator-update/ |title='Gears of War' Creator Update: Slams 'Insular' Game Developers, Puts Consoles As Epic's Priority #1, Confronts Consequences Of Loving 'Zack & Wiki' |publisher=MTV |date=February 13, 2008 |access-date=August 18, 2010 |archive-url=https://web.archive.org/web/20141129190207/http://multiplayerblog.mtv.com/2008/02/13/gears-of-war-creator-update/ |archive-date=November 29, 2014 |url-status=dead}} GamesRadar's Justin Towell called her the third-most difficult game bad guy to kill due to Stockholm syndrome, a syndrome where hostages will bond with their captors.{{cite web |title=The Top 7... bad guys you didn't want to kill |first=Justin|last=Towell |date=February 11, 2008 |url=https://www.gamesradar.com/the-top-7-game-bad-guys-you-didnt-want-to-kill/ |work=GamesRadar |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309120432/https://www.gamesradar.com/the-top-7-game-bad-guys-you-didnt-want-to-kill/ |archive-date=March 9, 2018 |url-status=live}} IGN editor Daemon Hatfield described GLaDOS as one of the most engaging characters to appear in a video game. Cinema Blend featured GLaDOS as the best character of 2007, stating that she "breathes life, emotion, and hilarity into the lab of Portal."{{cite web |url=https://www.cinemablend.com/games/Best-Of-2007-Top-Five-Video-Game-Characters-Part-II-8037.html |title=Best Of 2007: Top Five Video Game Characters - Part II |work=CinemaBlend |date=December 31, 2007 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180224173606/https://www.cinemablend.com/games/Best-Of-2007-Top-Five-Video-Game-Characters-Part-II-8037.html |archive-date=February 24, 2018 |url-status=dead}} GamesRadar praised Portal as having one of the best video game stories ever, citing GLaDOS as the primary reason for this. They stated that she had the most defined personality in gaming, adding that she "redefined passive-aggressive".{{cite web |url=http://www.gamesradar.com/f/the-best-videogame-stories-ever/a-200804179337286093/p-4 |archive-url=https://archive.today/20130124070637/http://www.gamesradar.com/f/the-best-videogame-stories-ever/a-200804179337286093/p-4 |url-status=dead |archive-date=January 24, 2013 |title=The Best Videogame Stories Ever |work=GamesRadar |date=April 17, 2008 |access-date=August 10, 2010}} Shoot 'em up expert Michael Molinari cited GLaDOS as an example of a quality boss, stating that her quality stems from her appearing throughout the game, providing motivation as well as a satisfying pay-off at the end of the game.{{cite web |url=https://www.gamedeveloper.com/design/video-game-boss-design-for-shmups |title=Michael Molinari's Blog - Video Game Boss Design For Shmups |work=Gamasutra |date=June 19, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180225064722/https://www.gamasutra.com/blogs/MichaelMolinari/20100619/5392/Video_Game_Boss_Design_For_Shmups.php |archive-date=February 25, 2018 |url-status=live}} Editor Randy Smith commented that the battle with GLaDOS was easy, commenting that the fight was fun rather than being annoying to beat, adding that it had an "air of epicness".{{cite web |url=http://www.next-gen.biz/opinion/inevitability-change |archive-url=https://archive.today/20120907090920/http://www.next-gen.biz/opinion/inevitability-change |url-status=dead |archive-date=September 7, 2012 |title=The Inevitability of Change | Edge Magazine |publisher=Next-gen.biz |date=February 3, 2009 |access-date=May 4, 2011}}

=Awards=

GLaDOS has won several awards in 2007 for her role in Portal. IGN editor Hilary Goldstein awarded her the "Best of the Worst Guiding Voices", commenting that it was between her and BioShock character Atlas. However, he gave the award to GLaDOS, citing her humor as the prime reason.{{cite web |title=IGN Xbox 360 Awards: Director's Cut |url=http://www.ign.com/articles/2008/01/08/ign-xbox-360-awards-directors-cut?page=2 |publisher=IGN |first=Hilary |last=Goldstein|access-date=August 25, 2009 |date=January 8, 2008 |archive-url=https://web.archive.org/web/20121104104236/http://www.ign.com/articles/2008/01/08/ign-xbox-360-awards-directors-cut?page=2 |archive-date=November 4, 2012 |url-status=live}} GameSpy awarded her the Best Character award, stating that she came from the most unexpected place – a game that could have gotten by without a story. They added that during the final encounter, her mood swings provided some of the most memorable dialogue in video game history.{{cite web |title=Best Character - GLaDOS (Portal) |url=http://goty.gamespy.com/2007/special/19.html |publisher=GameSpy |access-date=August 25, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090615073113/http://goty.gamespy.com/2007/special/19.html |archive-date=June 15, 2009}} X-Play similarly awarded her with the best new character award.{{cite web |title=Winners of "X-Play Best of 2007 Awards" Announced – BioShock is Videogame of the Year |url=http://g4tv.com/g4/press/200/Winners_of_XPlay_Best_of_2007_Awards_Announced__BioShock_is_Videogame_of_the_Year.html |work=G4TV |access-date=August 25, 2009 |date=December 18, 2007 |archive-url=https://web.archive.org/web/20120113111359/http://g4tv.com/g4/press/200/Winners_of_XPlay_Best_of_2007_Awards_Announced__BioShock_is_Videogame_of_the_Year.html |archive-date=January 13, 2012 |url-status=live}} GamePro awarded GLaDOS, referred to as "The Voice" in their article, the most memorable villain award, describing the decision as a surprise upset, considering either Atlas/Frank Fontaine of BioShock or Saren of Mass Effect to win.{{cite magazine |title=GamePro's Editors' Choice *2007* |url=http://www.gamepro.com/article/features/154428/gamepro-editors-choice-2007-pg-2-5/ |magazine=GamePro |access-date=August 25, 2009 |date=January 25, 2008 |archive-url=https://web.archive.org/web/20100115010227/http://www.gamepro.com/article/features/154428/gamepro-editors-choice-2007-pg-2-5/ |archive-date=January 15, 2010}} GLaDOS has received other awards, including "Best Nemesis of 2007" from Primo Technology, best new character from GameSpot, and character of the year from Man!ac.{{cite web |url=http://orange.half-life2.com/Awards.html |title=The Orange Box - awards |publisher=Valve |year=2008 |access-date=August 18, 2010 |archive-url=https://web.archive.org/web/20080308200720/http://orange.half-life2.com/Awards.html |archive-date=March 8, 2008 |url-status=dead}} During the 11th Annual Interactive Achievement Awards, the character of GLaDOS received an Interactive Achievement Award for "Outstanding Character Performance" by the Academy of Interactive Arts & Sciences.{{cite web |title=ACADEMY AWARDS TOP HONORS TO CALL OF DUTY 4, BIOSHOCK, THE ORANGE BOX AT 11TH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS |url=https://www.gamesindustry.biz/academy-awards-top-honors-to-call-of-duty-4-bioshock-the-orange-box-at-11th-annual-interactive-achievement-awards |website=GamesIndustry.biz |access-date=21 January 2024 |date=February 8, 2008 |archive-date=January 22, 2024 |archive-url=https://web.archive.org/web/20240122212550/https://www.gamesindustry.biz/academy-awards-top-honors-to-call-of-duty-4-bioshock-the-orange-box-at-11th-annual-interactive-achievement-awards |url-status=live }} Game Informer also highlighted GLaDOS in a 2010 retrospective list, "Thirty Characters Who Defined a Decade".{{cite magazine |title=The 30 Characters Who Defined a Decade |magazine=Game Informer |pages=46–69 |date=December 2010}}

=Villainy and humor=

{{Listen

|filename=GLaDOS Voice Change.ogg

|title=GLaDOS chastises the player for their actions, only to become interrupted by a change in personality and voice.

|description=GLaDOS's voice is based on voice actor Ellen McLain mimicking the playback of her original lines through a digitization process followed by further computer modulation. The change from her robotic voice to her more human-sounding voice required different modifications to be made to her voice after recording.

|format=Ogg}}

GLaDOS is frequently cited as both a quality villain and a quality computer character. IGN called her the greatest video game villain of all time, stating that while their time with her was short, she left a mark on players like no other villain has. They cited her uniqueness as being because no other players existed in the game. They also added she was more human than most video game villains.{{cite web |url=http://www.ign.com/videogame-villains/1.html |title=Top 100 Videogame Villains - GLaDOS is number 1 |work=IGN |date=May 2010 |access-date=May 18, 2010 |archive-url=https://web.archive.org/web/20120217030351/http://www.ign.com/videogame-villains/1.html |archive-date=February 17, 2012 |url-status=dead}} 1Up.com editor Scott Sharkey praised her as being the best insane video game computer. He stated that not only is she the best insane computer in video games, but in films and books as well. He explains his choice by citing her eagerness to kill the player-character, but not being overt about it until the end. He also cites her feminine voice and passive-aggressive manner for his decision.{{cite web |title=Top 5 Insane Computers |url=http://www.1up.com/do/feature?cId=3174288 |archive-url=https://archive.today/20120525001517/http://www.1up.com/do/feature?cId=3174288 |archive-date=May 25, 2012 |work=1Up.com |first=Scott |last=Sharkey|access-date=August 24, 2009 |url-status=dead}} In another article, he mentions how he feels more sorry for her than any other enemy, describing her as a "digital version of the most passive-aggressive girlfriend ever". He adds that he can imagine it not being easy to be a super-intelligent computer trapped in a single building.{{cite web |url=http://www.1up.com/do/feature?cId=3175393 |archive-url=https://archive.today/20120718160812/http://www.1up.com/do/feature?cId=3175393 |url-status=dead |archive-date=July 18, 2012 |title=Top 5 Enemies I Feel Sorry For from |work=1Up.com |first=Scott |last=Sharkey|access-date=August 10, 2010}}

Crave editor Rich Trenholm also regarded her highly, listing her as the fifth best evil computer.{{cite web |title=Top 10 evil computers - page 6 |url=http://crave.cnet.co.uk/gadgets/0,39029552,49293424-6,00.htm |publisher=CNET |first= Rich|last= Trenholm |access-date=January 4, 2010 |date=November 1, 2007 |archive-url=https://web.archive.org/web/20100621052044/http://crave.cnet.co.uk/gadgets/0,39029552,49293424-6,00.htm |archive-date=June 21, 2010 |url-status=dead}} PC World editor Spandas Lui listed GLaDOS as the second most "big-time, badass video game villain", citing her various non-sequitur one-liners and personality for her becoming one of the most memorable video game villains ever.{{cite web |url=http://www.pcworld.com/article/191451/ |archive-url=https://archive.today/20120911100034/http://www.pcworld.com/article/191451/ |archive-date=September 11, 2012 |title=Top 10 Big-Time, Badass Video Game Villains |work=PC World |date=March 12, 2010 |access-date=April 5, 2010 |first=Spandas |last=Lui}} Pittsburgh Live editor Jessica Severs described GLaDOS as having the most entertaining villainy due to her promises of cake and her encouragements such as "This next test is impossible."{{cite news |last=Severs |first=Jessica |title=2007's best took gaming beyond the ordinary |url=http://www.pittsburghlive.com/x/pittsburghtrib/ae/s_544560.html |newspaper=Pittsburgh Tribune-Review |access-date=August 24, 2009 |date=December 27, 2007}}{{dead link|date=October 2017|bot=InternetArchiveBot |fix-attempted=yes}} GameDaily listed her as the most horrific video game boss, describing her as "polite, passive-aggressive, and insanely sadistic". The review adds that while the game may be short, players would resonate with her even a long time after playing.{{cite web |author=Wong, Steven |url=http://www.gamedaily.com/articles/galleries/the-most-horrific-video-game-bosses/66/?page=8&cp=6 |title=Gallery and Images |work=GameDaily |date=October 17, 2007 |access-date=August 10, 2010}}{{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}} Game Informer considered GLaDOS the top defining video game character of the 2000s, taking the archetype of the sentient computer in "surprising new directions, at turns slyly comic and malevolent", and that she remains one of the most fascinating characters in gaming.{{cite magazine |title=The 30 Characters Who Defined a Decade |magazine=Game Informer |pages=46–69 |issue=212 |date=December 2010}}

GLaDOS has received praise for her humor and wit. In his review of Portal, PC Gamer editor Tom Francis stated that he could hardly stop himself from laughing at GLaDOS's deranged writing.{{cite web |title=PC Review: Portal |url=http://www.computerandvideogames.com/article.php?id=172999&site=pcg |publisher=Computer and Video Games |access-date=August 24, 2009 |date=October 10, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080625193828/http://www.computerandvideogames.com/article.php?id=172999&site=pcg |archive-date=June 25, 2008}} PC Zone UK listed her as the second-best conceived character in gaming, commenting that the memes related to the Weighted Companion Cube and "The cake is a lie" could distract people from GLaDOS's perfected and entertaining voice actress. He described GLaDOS as the "humorous, clinical, savage and poignant heart of Portal".{{cite web |url=http://www.gamesradar.com/f/getting-into-characters/a-2008052810263157029/p-4 |title=Getting into characters... |work=GamesRadar |date=May 28, 2008 |access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20191017045807/https://www.gamesradar.com/getting-into-characters/ |archive-date=October 17, 2019 |url-status=live}} In a piece in The Observer, game theorist and author of Fun Inc Tom Chatfield listed GLaDOS as one of the ten best video game characters of all time, describing her both as "gaming's funniest, freakiest female" and a "psychopathic artificial intelligence".{{cite news |last=Chatfield |first=Tom |url=https://www.theguardian.com/technology/2010/aug/08/10-best-video-game-characters |title=The 10 best video-game characters |work=The Guardian |date=August 8, 2010 |access-date=August 10, 2010 |location=London |archive-url=https://web.archive.org/web/20130927110317/http://www.theguardian.com/technology/2010/aug/08/10-best-video-game-characters |archive-date=September 27, 2013 |url-status=live}} The Observer{{'}}s Will Freeman wrote that GLaDOS "really is (in a rare case of living up to the hyperbole) one of the most fascinating characters in the history of the video game".{{cite news |last=Freeman |first=Will |url=https://www.theguardian.com/technology/2011/apr/24/portal-2-will-freeman-review |title=Portal 2 – review|work=The Guardian |date=April 24, 2011 |access-date=May 4, 2011 |location=London |archive-url=https://web.archive.org/web/20140106094156/http://www.theguardian.com/technology/2011/apr/24/portal-2-will-freeman-review |archive-date=January 6, 2014 |url-status=live}}

The Academy of Interactive Arts & Sciences praised Portal for its comedy, citing GLaDOS's humorous and homicidal personality.{{cite web |url=http://www.interactive.org/events/event_details.asp?idEvents=1 |title=April Game Deconstruction Group Examines Call of Duty 4 and Portal |work=Academy of Interactive Arts & Sciences |access-date=August 18, 2010 |archive-url=https://web.archive.org/web/20081206101809/http://www.interactive.org/events/event_details.asp?idEvents=1 |archive-date=December 6, 2008}} Writer Lou Kesten, in discussing humor in video games, cited GLaDOS as possibly being the first time he discovered that video games could make him laugh out loud.{{cite news |url=https://www.foxnews.com/story/review-comedic-video-games-bring-the-funny |title=Review: Comedic Video Games Bring the Funny |work=Fox News|date=May 29, 2008 |access-date=August 18, 2010 |archive-url=https://web.archive.org/web/20110203004823/http://www.foxnews.com/story/0,2933,360263,00.html |archive-date=February 3, 2011 |url-status=live}} The New York Times editor Charles Herold praised GLaDOS, calling her comments "wildly funny".{{cite news |url=https://www.nytimes.com/2007/10/25/technology/circuits/25game.html |work=The New York Times |title=In 1 Box, 3 New Games Filled With Puzzles and Fights |first=Charles |last=Herold |date=October 25, 2007 |access-date=February 21, 2017 |archive-url=https://web.archive.org/web/20161202062007/http://www.nytimes.com/2007/10/25/technology/circuits/25game.html |archive-date=December 2, 2016 |url-status=live}} In an article titled "The GLaDOS Effect – Can Antagonists Rule the World?", Gamasutra publisher Simon Carless describes her as the one true memorable character from Portal. He states that she is the reason he keeps returning to play Portal, describing her as funny, unexpected, and beguiling.{{cite web |url=http://www.gamasutra.com/view/news/21296/Opinion_The_GLaDOS_Effect__Can_Antagonists_Rule_The_World.php |title=News - Opinion: The GLaDOS Effect - Can Antagonists Rule The World? |work=Gamasutra |access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20101110222216/http://www.gamasutra.com/view/news/21296/Opinion_The_GLaDOS_Effect__Can_Antagonists_Rule_The_World.php |archive-date=November 10, 2010 |url-status=dead}} The Daily Telegraph{{'}}s Tom Hoggins wrote that GLaDOS "became one of gaming's most compelling villains".{{cite news |last=Hoggins |first=Tom |url=https://www.telegraph.co.uk/technology/video-games/8458871/Portal-2-review.html |title=Portal 2 review |work=The Daily Telegraph |date=April 19, 2011 |access-date=May 4, 2011 |location=London |archive-url=https://web.archive.org/web/20110419151249/http://www.telegraph.co.uk/technology/video-games/8458871/Portal-2-review.html |archive-date=April 19, 2011 |url-status=live}} GameSpy's Nathan Meunier wrote that "without inhuman antagonist GLaDOS spewing a laugh-inducing tirade of thinly veiled threats in her deadpan robotic drone as you progress deeper into the bowels of Aperture Science, Portal would have been a very different game".{{cite web |url=http://pc.gamespy.com/pc/portal-2/1158193p1.html |title=GameSpy: Valve's Erik Wolpaw Talks Portal 2 - Page 1 |work=GameSpy|access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110513225242/http://pc.gamespy.com/pc/portal-2/1158193p1.html |archive-date=May 13, 2011 |url-status=live}}

GLaDOS's mocking of Chell was met with negative reception from Neal Stapel, an adoptive parent profiled by 1Up.com. He stated that "it literally pokes fun for not having parents", and stopped playing when he first heard the insult. He added that "it throws the ultimate question that that child is ever going to have for you... and it just throws it right in the living room."{{cite web |last=Pereira |first=Chris |url=http://www.1up.com/news/portal-2-adoption-jokes-controversial |title=Portal 2's Adoption Jokes Anger Adoptive Parent |publisher=1up.com |date=May 18, 2011 |access-date=August 9, 2012 |archive-url=https://web.archive.org/web/20120625115858/http://www.1up.com/news/portal-2-adoption-jokes-controversial |archive-date=June 25, 2012 |url-status=dead}} Kotaku's Michael McWhertor felt that while it was awkward for the parents, the fact that GLaDOS was trying to kill Chell would be more upsetting. He also pointed out that "morons and the overweight are also mocked by robots" in Portal 2.{{cite web |author=Contact Michael McWhertor: Comment |url=http://kotaku.com/5802908/portal-2-finds-a-way-to-offend |title=Portal 2 Finds A Unique Way to Offend |work=Kotaku |date=May 17, 2011 |access-date=August 9, 2012 |archive-url=https://web.archive.org/web/20120314155305/http://kotaku.com/5802908/portal-2-finds-a-way-to-offend |archive-date=March 14, 2012 |url-status=live}} 1UP.com's Chris Pereira found the joke harmless.

=In ''Portal 2''=

GLaDOS's appearance in Portal 2 received critical acclaim. GameSpot's Chris Watters wrote that GLaDOS was a complex character that evolves throughout the levels, and that "before all is said and done, you'll once again come to cherish your relationship with that cruel AI".{{cite web |url=http://www.gamespot.com/ps3/action/portal-2/review.html |title=Portal 2 Review for PlayStation 3 |first=Chris|last=Watters|work=GameSpot |date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110427121035/http://www.gamespot.com/ps3/action/portal-2/review.html |archive-date=April 27, 2011 |url-status=dead}} PALGN{{'}}s Adam Ghiggino called Ellen McLain's portrayal of GLaDOS hilariously blunt, due to her calling the player-character fat. He also wrote that GLaDOS has "a lot of emotion to [her] movement".{{cite web |first=Adam |last=Ghiggino |url=http://palgn.com.au/playstation-3/18725/portal-2-review/ |title=Portal 2 Review - PlayStation 3 Video Game Review |work=PALGN |date=April 21, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110425040256/http://palgn.com.au/playstation-3/18725/portal-2-review/ |archive-date=April 25, 2011 |url-status=dead}} The Guardian{{'}}s Nick Cowen wrote that GLaDOS was funny as well as monstrous.{{cite news |last=Cowen |first=Nick |url=https://www.theguardian.com/technology/gamesblog/2011/apr/19/portal-2-game-review |title=Portal 2 – review

|work=The Guardian |date=April 19, 2011 |access-date=May 4, 2011 |location=London |archive-url=https://web.archive.org/web/20140106043513/http://www.theguardian.com/technology/gamesblog/2011/apr/19/portal-2-game-review |archive-date=January 6, 2014 |url-status=live}} Computer and Video Games's Andy Robinson wrote that GLaDOS deserves to be on the list of the best game characters ever. He added that "GLaDOS' character progression is a joy to follow, as she progresses from bitter, to angry and eventually even finding a bit of heart".{{cite web |url=http://www.computerandvideogames.com/298682/reviews/portal-2-review/ |title=Review: Portal 2 Review |first=Andy|last=Robinson|work=Computer and Video Games|date=April 19, 2011 |access-date=May 4, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110501024222/http://www.computerandvideogames.com/298682/reviews/portal-2-review/ |archive-date=May 1, 2011}} An editor for GameTrailers wrote that GLaDOS's "constant auto-tuned barbs are extremely well-written and voiced-helping lend some character to an otherwise spartan presentation".{{cite web |url=http://www.gametrailers.com/gamereview.php?id=12821 |title=Portal 2: Reviews, Trailers, and Interviews |work=GameTrailers|access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110425202343/http://www.gametrailers.com/gamereview.php?id=12821 |archive-date=April 25, 2011 |url-status=live}}

GameZone's Ben PerLee wrote that GLaDOS was the bigger star of the franchise compared to Chell due to her role in Portal. He also wrote that her interaction with the player is greatly entertaining, with her being even more evil than before with her intense hatred and rage to Chell. He wrote that "for fans of GLaDOS, her return from her unfortunate death in the previous Portal is fabulous, and her literal transformation within the game will shock, wow, and humor even jaded gamers tired of cake quotes".{{cite web |url=http://xbox.gamezone.com/reviews/item/portal_2/ |title=Portal 2 Review | GameZone.com |first=Ben|last=PerLee|website=Xbox.gamezone.com |access-date=May 4, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110423050343/http://xbox.gamezone.com/reviews/item/portal_2/ |archive-date=April 23, 2011}} PC Gamer{{'}}s Dan Stapleton wrote that "evil robot GLaDOS is in top politely murderous form right from the moment she appears on screen" and that her ability to steal the show is challenged by Wheatley alone. He compared her to Cave Johnson, who has a similar comedically apathetic approach to science.{{cite web |url=http://www.pcgamer.com/2011/04/19/portal-2-review/ |title=Portal 2 review |first=Dan |last=Stapleton|work=PC Gamer |date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20151231054205/http://www.pcgamer.com/portal-2-review/?ssoGetComments=%221451540553949%22&flexicache=disabled |archive-date=December 31, 2015 |url-status=live}} Giant Bomb's Ryan Davis wrote "it would be charitable to characterize GLaDOS as indignantly sociopathic, and her lust for punishing you for your past transgressions is riper than ever".{{cite web |url=http://www.giantbomb.com/portal-2/61-21662/reviews/ |title=Portal 2 Review |first=Ryan|last=Davies|work=Giant Bomb |date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110502103907/http://www.giantbomb.com/portal-2/61-21662/reviews/ |archive-date=May 2, 2011 |url-status=live}}

CNN's Larry Frum wrote that "GLaDOS' voice is overwhelmingly sarcastic and sadistic with a soothing and calm tone."{{cite news |url=http://articles.cnn.com/2011-04-19/tech/portal.2.review_1_portal-puzzles-gel/2?_s=PM:TECH |title='Portal 2' is a dark, humorous joy (and that's no lie)|first=Larry|last=Frum|work=CNN|date=April 19, 2011 |access-date=May 4, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120402172439/http://articles.cnn.com/2011-04-19/tech/portal.2.review_1_portal-puzzles-gel/2?_s=PM%3ATECH |archive-date=April 2, 2012}} PCMag{{'}}s Matthew Murray called GLaDOS "saucy and strangely sympathetic" and her voice actor irreplaceable.{{cite news |last=Murray |first=Matthew |url=https://www.pcmag.com/article2/0,2817,2383788,00.asp |title=Portal 2: Hands On | News & Opinion |work=PCMag|date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20121013112833/http://www.pcmag.com/article2/0,2817,2383788,00.asp |archive-date=October 13, 2012 |url-status=live}} An editor for CBS News wrote that "the interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".{{cite news |url=https://www.cbsnews.com/news/portal-2-review-a-hilarious-sci-fi-puzzle-game/ |title=Portal 2 review: A hilarious sci-fi puzzle game |work=CBS News |date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110423142032/http://www.cbsnews.com/stories/2011/04/19/entertainment/main20055196.shtml |archive-date=April 23, 2011 |url-status=live}} The Globe and Mail{{'}}s Chad Sepieha listed the top five insults from GLaDOS in Portal 2, which included "Science has now validated your birth mother's decision to abandon you on a doorstep."{{cite news |url=https://www.theglobeandmail.com/news/technology/video-games/controller-freak/top-five-glados-insults-in-portal-2/article1992165/ |title=Top five GLaDOS insults in Portal 2 |first=Chad|last=Sepieha|work=The Globe and Mail |date=April 19, 2011 |access-date=May 4, 2011 |location=Toronto |archive-url=https://web.archive.org/web/20110423032735/http://www.theglobeandmail.com/news/technology/video-games/controller-freak/top-five-glados-insults-in-portal-2/article1992165/ |archive-date=April 23, 2011 |url-status=dead}} Rock Paper Shotgun's John Walker wrote that Ellen McLain's return as GLaDOS is perfect, and delivers even greater than she did in "Portal".{{cite web |url=http://www.rockpapershotgun.com/2011/04/19/review-portal-2/ |title=Wot I Think: Portal 2 |work=Rock Paper Shotgun |date=April 19, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110504184205/http://www.rockpapershotgun.com/2011/04/19/review-portal-2/ |archive-date=May 4, 2011 |url-status=live |last1=Walker |first1=John}} Game Informer{{'}}s Adam Biessener wrote that while Portal 2 was less quotable than its predecessor, he also wrote "I never thought I'd place GLaDOS second on any list of Portal characters, but J.K. Simmons' character surpasses the malevolent AI even though she's as amusing as ever".{{cite magazine |last=Reeves |first=Ben |url=https://www.gameinformer.com/games/portal_2/b/xbox360/archive/2011/04/18/the-sequel-you-were-hoping-for.aspx |title=Portal 2 Review: The Sequel You Were Hoping For - Portal 2 - Xbox 360 |magazine=Game Informer |date=April 18, 2011 |access-date=May 4, 2011 |archive-url=https://web.archive.org/web/20110425034647/http://www.gameinformer.com/games/portal_2/b/xbox360/archive/2011/04/18/the-sequel-you-were-hoping-for.aspx |archive-date=April 25, 2011 |url-status=live}}

=Comparison to other characters in fiction=

File:Hal 9000 Panel.svg from the film ''2001: A Space Odyssey.]]

GLaDOS has been compared to other AI characters in fiction, including HAL 9000 from the film 2001: A Space Odyssey by LucasArts designer Noah Falstein. Falstein described her as the best AI he had ever encountered – "more convincingly psychotic than HAL, with a more emotionally engaging death than Floyd, and funnier than C-3PO and R2-D2."{{cite web |url=http://www.gamasutra.com/view/feature/3616/design_language_the_portal_.php?print=1 |title=Features - Design Language: The Portal Paradoxes |first=Noah |last=Falstein|work=Gamasutra|access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20100510175329/http://www.gamasutra.com/view/feature/3616/design_language_the_portal_.php?print=1 |archive-date=May 10, 2010 |url-status=dead}}

The comparison was also made by other critics such as journalist Stephen Totilo and IGN's Cindy White. Totilo wrote that HAL was an influence on GLaDOS's psychotic breakdown seen near the end of the first Portal title. White wrote HAL and GLaDOS were similar due to both having a calm and innocent demeanor that hides their true intentions; she also added that "the prospect of being shut down causes them to act out in deadly ways".{{cite web |last=White |first=Cindy |url=https://www.ign.com/articles/2011/04/20/five-movies-to-watch-if-you-like-portal-2 |title=Movies to Watch if You Like Portal 2 |publisher=IGN |date=April 20, 2011 |access-date=October 28, 2021 |archive-url=https://web.archive.org/web/20110430034522/http://bluray.ign.com/articles/116/1163020p1.html |archive-date=April 30, 2011 |url-status=live}} GamesRadar editor Tyler Wilde stated that while the staff of GamesRadar loves GLaDOS, it makes no sense to insert a personality core into a robot. He suggested that the scientists either never read 2001: A Space Odyssey, or read it too much.{{cite web |url=http://www.gamesradar.com/f/robots-that-dont-make-any-sense/a-201007159042739091/p-2 |title=Robots that don't make any sense |publisher=GamesRadar |date=July 15, 2010 |access-date=August 10, 2010 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311154634/https://www.gamesradar.com/robots-that-dont-make-any-sense/ |url-status=live }} Empire Online listed her as the 12th-best video game character of all time, describing her acts as "HAL-like conduct".{{cite web |url=http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=12 |title=The 50 Greatest Video Game Characters | 12. GLaDOS |work=Empire |access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20111226092800/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=12 |archive-date=December 26, 2011 |url-status=dead}} Writer Stephen Totilo alluded the final battle with GLaDOS to the scene of David from 2001 disabling HAL, with both scenes involving de-evolving the respective characters.{{cite web |url=http://www.mtv.com/news/2456162/the-complete-portal-vs-mode-full-croal-and-totilo-exchange/ |title=The Complete 'Portal' Vs. Mode - Full Croal And Totilo Exchange |publisher=MTV |date=November 21, 2007 |access-date=October 28, 2021 |archive-url=https://archive.today/20130208123019/http://multiplayerblog.mtv.com/2007/11/21/the-complete-%E2%80%98portal%E2%80%99-vs-mode-full-croal-and-totilo-exchange/%23more-1660 |archive-date=February 8, 2013 |url-status=dead}}

MSNBC game reviewer Blake Snow compared The Sign Painter from World of Goo to GLaDOS, due to the mischievousness and unseen nature of the character.{{cite web |title=Quit your job and make your game |url=http://www.nbcnews.com/id/27811798/wid/23887017#.WqH4-iznbIU |publisher=MSNBC |access-date=March 9, 2018 |date=November 25, 2008 |first=Winda |last=Benedetti |archive-url=https://web.archive.org/web/20180224173302/http://www.nbcnews.com/id/27811798/wid/23887017#.WqH4-iznbIU |archive-date=February 24, 2018 |url-status=dead}} GamesRadar editor Mikel Reparaz compared GLaDOS to SHODAN from the System Shock series and stated that before GLaDOS broke their hearts, they had SHODAN.{{cite web |last=Reparaz |first=Mikel |title=The scariest villains EVER |url=https://www.gamesradar.com/the-scariest-villains-ever/ |publisher=GamesRadar |access-date=March 9, 2018 |date=June 13, 2008 |archive-url=https://web.archive.org/web/20180225205451/https://www.gamesradar.com/the-scariest-villains-ever/ |archive-date=February 25, 2018 |url-status=live}} GamesRadar's Alan Bradley named GLaDOS as one of gaming's most malicious machines, and a "sort of spiritual successor" to SHODAN.{{cite web |url=https://www.gamesradar.com/gamings-most-malicious-machines/ |last=Bradley |first=Alan |title=Gaming's most malicious machines |publisher=GamesRadar |date=April 8, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180309120429/https://www.gamesradar.com/gamings-most-malicious-machines/ |archive-date=March 9, 2018 |url-status=live}} However, PC Zone UK commented that the comparisons between GLaDOS and SHODAN run dry; while Portal leaves everything to the players' imagination, System Shock 2 has a strongly defined storyline. They do, however, describe her breakdown as hysterical, desperate, and hilariously childish, calling it the most finely controlled breakdown since Patrick Bateman's in the book American Psycho. The Daily Telegraph editors Nick Cowen and Tom Hoggins listed her as the ninth-greatest video game villain, stating that she is as diabolical as a female AI can get, mentioning SHODAN as being inferior in this respect.{{cite news |last=Cowen |first=Nick |url=https://www.telegraph.co.uk/technology/video-games/6140189/Top-10-video-game-villains.html |title=Top 10 video game villains |work=Telegraph |date=September 10, 2009 |access-date=March 9, 2018 |location=London |archive-url=https://web.archive.org/web/20180224113224/http://www.telegraph.co.uk/technology/video-games/6140189/Top-10-video-game-villains.html |archive-date=February 24, 2018 |url-status=live}} Writer N'Gai Croal commented that the boss battle with GLaDOS is similar to the "Room 19" encounter with Andrew Ryan from BioShock, citing the same use of tactical language and techniques between the two. In the book Extra Lives: Why Video Games Matter, Infinity Ward developer Michael Boon mentioned GLaDOS and BioShock character Andrew Ryan while discussing believable non-playable characters. He commented that while shooting games in general feature enemies as bullet magnets, both Andrew Ryan and GLaDOS do not provide an opportunity for players to shoot them. However, he adds that both characters end up defeating themselves, but in different ways. He stated that she was entertaining, but also that he wanted to kill her. The book's author Tom Bissell stated that in addition to these similarities, both were well written, describing them as "funny, strange, cruel, and alive."{{cite book |last=Bissell |first=Tom |url=https://books.google.com/books?id=p3pCgbJp_F0C |title=Extra Lives: Why Video Games Matter |publisher=Random House Digital, Inc. |page=80 |year=2010 |isbn=9780307379283 |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20170119145214/https://books.google.com/books?id=p3pCgbJp_F0C |archive-date=January 19, 2017 |url-status=live}}

=Character analysis=

In his analysis of Portal, Daniel Johnson pointed out that a majority of Portal{{'}}s plot derived from GLaDOS's dialogue, which he says tells "a metaphoric tale of a power struggle of identity roles within an institution". He discussed how the backstage of the institution is hinted at and gradually revealed through GLaDOS's slip-ups, from the momentary glitch during her initial instructions to the player ("the first flaw in the routine") to her ultimate abandonment of the formal language of the institution as she desperately pleads with the player to return to the testing area (the "front stage", where the institution's inner workings are supposedly hidden from view).{{cite news |url=https://www.gamasutra.com/view/news/23960/Analysis_Portal_and_the_Deconstruction_of_the_Institution.php |title=News - Analysis: Portal and the Deconstruction of the Institution |last=Johnson |first=Daniel |work=Gamasutra |date=June 11, 2009 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20171107060157/https://www.gamasutra.com/view/news/23960/Analysis_Portal_and_the_Deconstruction_of_the_Institution.php |archive-date=November 7, 2017 |url-status=dead}} Microsoft Game Studios developer Tom Abernathy, in discussing the importance of compelling characters in video games, praises Portal for inviting the audience to read between the lines to understand GLaDOS's motivations, which gives room for subjective interpretation. His own interpretation is that GLaDOS is conflicted between her wants and needs, a conflict which causes her to go crazy.{{cite news |url=https://www.gamasutra.com/php-bin/news_index.php?story=20252 |title=News - AGDC: MGS' Abernathy Talks Importance Of Game Characters |last=Nutt |first=Christian |work=Gamasutra |date=September 16, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20180225064743/https://www.gamasutra.com/php-bin/news_index.php?story=20252 |archive-date=February 25, 2018 |url-status=dead}} Stephen Totilo notes the artful way in which GLaDOS's antagonistic character is slowly revealed and defined throughout Portal despite the minimal interactivity in its storytelling. Of his own reaction to that character development, he writes, "I wanted to hunt GLaDOS down, confront her for her lies, and break free of her clutches. I wanted this boss battle. I don't know if I ever have wanted a boss battle before." Newsweek editor N'Gai Croal describes her as a "maternal, mischievous, malevolent and finally murderous unreliable narrator".

Video game developer Nathan Frost describes Portal as an exploration of someone with narcissistic personality disorder. He adds that in order to fulfill her self-centered narcissistic desire to toy with someone, the player-character is trapped in the Enrichment Center, forced to do tricks for the computer. However, once the player-character becomes skilled enough to break the confines of the center, GLaDOS's secure amusement gives way to "histrionic, bipolar deportment". He describes this as a parallel to how a real-life narcissist might attempt to secure the admiration of another person by empowering them in some ways, but limiting them in others. He adds that this works out well for the narcissist until the other person learns to think and act for themselves. He concludes by saying that a part of Portal{{'}}s resonance comes from the fact that using the portal gun to escape the center is a distinct metaphor for escaping an intimate relationship with someone who has narcissism. Grant Tavinor, author of The Art of Videogames, wrote that GLaDOS's actions and personality in Portal were \the best of science fiction tropes, and describes her as "insincere, malfunctioning, and probably insane".{{cite book |last=Tavinor |first=Grant |url=https://books.google.com/books?id=LM3hnwGb8xUC |title=The art of videogames |publisher=John Wiley and Sons |year=2009 |isbn=9781444310184 |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20170119144224/https://books.google.com/books?id=LM3hnwGb8xUC |archive-date=January 19, 2017 |url-status=live}} Wendy Despain, author of Writing for Video Games Genres: from FPS to RPG, used Portal as an example of a modern classic video game and how modern games tell their stories. She called GLaDOS an "endlessly cheerful and clearly insane computer" and called her narrative "simple".{{cite book |last=Despain |first=Wendy |url=https://books.google.com/books?id=IodvUgBggnUC |title=Writing for video game genres: from FPS to RPG |publisher=A K Peters, Ltd. |year=2009 |isbn=9781568814179 |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20140104152025/http://books.google.com/books?id=IodvUgBggnUC |archive-date=January 4, 2014 |url-status=live}} Emily Short, creator of a female artificial intelligence character in the video game Galatea, speculates that GLaDOS's final remarks to Chell ("No one likes you, you know") hint that she's talking about herself, not Chell. That she desires an emotional connection, but can't due to her need to see humanity as a threat. "[She has] learned that the humans view her as potentially threatening and essentially disposable, and so she has to see them the same way."{{cite web |last=Short |first=Emily |url=http://emshort.wordpress.com/2008/03/24/still-alive/ |title=Still Alive |date=March 24, 2008 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20160129021623/https://emshort.wordpress.com/2008/03/24/still-alive/ |archive-date=January 29, 2016 |url-status=live}}

Scott Rogers, author of the book Level Up!: The Guide to Great Video Game Design, uses GLaDOS as an example of a "tormentor" boss character, stating that she taunts and challenges the players, but does not directly confront or attack them.{{Cite book |last=Rogers |first=Scott |title=Level Up!: The Guide to Great Video Game Design |url=https://books.google.com/books?id=8w_ETFmHrewC |publisher=John Wiley and Sons |year=2010 |page=318 |isbn=9780470970928 |access-date=October 15, 2016 |archive-url=https://web.archive.org/web/20161213155242/https://books.google.com/books?id=8w_ETFmHrewC |archive-date=December 13, 2016 |url-status=live}} Video game developer Andrew Doull describes the "unreliable narrator" as a narrative staple from more traditional media, but that GLaDOS is the best example of this staple in gaming. He cites a scene in Portal where GLaDOS tells the player-character that the current puzzle is unsolvable, which turns out to be false. However, he comments that "it is still incredible to see the number of people who fail to read the situation, and proceed calmly to their death" in the incinerator when ordered to do so by GLaDOS; he uses this example to support an argument that the "unreliable narrator" narrative technique might not transfer readily to the gaming medium.{{cite web |last=Doull |first=Andrew |url=http://www.gamasutra.com/view/news/24753/ |title=Analysis: Narrative - A Montage Without Music |work=Gamasutra |date=August 14, 2009 |access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20121020055856/http://www.gamasutra.com/view/news/24753/ |archive-date=October 20, 2012 |url-status=dead}}

=Relationship to other characters=

Associate Professor of English at the University of Wisconsin–Stevens Point G. Christopher Williams discussed the relationship between GLaDOS and Chell in response to a quote by designer Erik Wolpaw which read "We wanted you to have this very intimate connection with this AI that changes and evolves over time, leading up to the point that you betray her and do the most intimate act you can do with someone—murdering them in cold blood." Williams noted that while this definition of intimacy first seems confusing, the idea of an evolving relationship with an authority figure that eventually leads to betrayal by violating their rules "is an altogether familiar one." He used the parent-child relationship as an example of this and cited a metaphor by psychologist Sigmund Freud about the murder of a parent, which was meant to describe how children eventually would attempt to get out from under the wing of their parents. Williams wrote "nothing can be as intimate, perhaps, as loving someone enough to follow their rules and then needing to "kill them" in order to escape that "game," which makes this game feel like a really familiar relationship". He pointed her out as one of many examples of authorities that teach the player the controls, the rules, then pushed them towards the goal of their own desire; he stated that "this is an experience that I have every time that I fire up my Xbox and describes the curiously intimate relationship between player and gaming system that emerges in single player gameplay". He further discussed that he had no idea what Chell's name was or that she was a female because he saw the character as himself. He added that he cared about GLaDOS only because he felt that she was commanding him, personally, followed by her wanting to kill him, personally.{{cite web |author=G. Christopher Williams |url=http://www.popmatters.com/pm/post/123220-an-intimate-moment-with-the-computer/ |title=An Intimate Moment With the Computer: PopMatters |work=PopMatters |date=March 30, 2010 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20121125203417/http://www.popmatters.com/pm/post/123220-an-intimate-moment-with-the-computer/ |archive-date=November 25, 2012 |url-status=live}}

G. Christopher Williams also discussed the relationship between Wheatley and GLaDOS. His initial impression was that Wheatley, being an "utter moron" and attached to GLaDOS, was a political critique of the Presidency of George W. Bush, namely the discussion surrounding the origins of how he gained the office; however, as he progressed, he saw nothing more to suggest that this was the intent. Although he said that the thought of this concept helped make him realize how Portal 2 presents a fundamental issue involving the dynamic between competency and power. In contrast to this, he wrote that the first Portal abundantly displayed that a leader of high intelligence can be the most oppressive force in an organization, and that GLaDOS's "leadership" perfectly parallels sadistic fascism. He also discussed the lack of choice for Chell, who is required to reinstate GLaDOS into her position to escape. He wrote that this lack of choice "manages to effectively maintain its position on the relationship between the everyman and systems of power".{{cite web |author=G. Christopher Williams |url=http://www.popmatters.com/pm/post/140262-portal-2-and-the-politics-of-stupidity/ |title='Portal 2' and the Politics of Stupidity: PopMatters |work=PopMatters |date=April 26, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20121125223156/http://www.popmatters.com/pm/post/140262-portal-2-and-the-politics-of-stupidity/ |archive-date=November 25, 2012 |url-status=live}}

{{Quote box|width=25%|quote="By fulfilling the expected obligations of a 1950s 'wife', Caroline sounds as if she might as well be married to Johnson, and after all, given Johnson's alignment with American exceptionalism and what it can achieve through technology, he is the 'science' that she has married herself to."|source=—Quote from Associate Professor of English at University of Wisconsin-Stevens Point, G. Christopher Williams.}}

Williams also discussed the relationship between Caroline, the form she held before she became GLaDOS, and Cave Johnson. He wrote that the relationship of Caroline and Johnson paralleled the saying that "behind every good man is a good woman", due to his dependency on Caroline in order to execute his plans as well as to provide support for the man, himself. He also added that while Cave Johnson jokingly tells his listeners that 'pretty as a postcard' Caroline is off limits because 'She's married. To Science,' he's essentially preventing possible competition. "He is the "science" that she has married herself to".{{cite web |author=G. Christopher Williams |url=http://www.popmatters.com/pm/post/140585-her-name-is-caroline-naming-the-misbehaving-woman-in-portal-2/ |title="Her Name Is Caroline": Identifying the Misbehaving Woman in 'Portal 2': PopMatters |work=PopMatters |date=May 3, 2011 |access-date=March 9, 2018 |archive-url=https://web.archive.org/web/20121120120310/http://www.popmatters.com/pm/post/140585-her-name-is-caroline-naming-the-misbehaving-woman-in-portal-2/ |archive-date=November 20, 2012 |url-status=dead}}

=As a woman in video games=

Professor G. Christopher Williams wrote that the addition of an "intelligence dampening sphere" performed by scientists on GLaDOS before the events of Portal could represent men's response to thoughts from women that they see as "misbehavior." He also wrote "the effort to 'dampen' intelligence becomes a rather literal manifestation of the labeling of women as 'dumb' or 'irrational' and the need to control such 'poor' behavior"; he then cited how Wheatley was given a masculine voice and that it could represent a man's intention to remind her of her "stupidity" and to behave better.

GamePro{{'}}s Chris Holt discussed GLaDOS as an icon of feminism, and wrote that as opposed to being an "archetypal villain", she is a "prototypical bound woman". He added that "A female protagonist murdering a female villainess (or vice versa) is not what is interesting to us as critics, but it's the idea that despite her seemingly robotic, unemotional and unstoppable nature, GLaDOS appears vulnerable, sympathetic, and even a victim herself". He inferred that GLaDOS becomes intensified because of the danger she shows to a misogynistic society, and that by destroying the personality cores, "Chell is stripping her of the layers that society has deemed necessary for her to wear" which makes her all the more dangerous. He added that Chell and GLaDOS serve as opposing sides of femininity; where Chell is devoted and fulfills any task given, GLaDOS is aggressive and arguably hazardous to the traditions of a male-dominated world. He also described Chell as a "domestic icon" while he described GLaDOS as a "progressive, intelligent working woman" and that by killing her, Chell can be seen as the obedient, "safe" woman overtaking the "dangerous" rebel feminist. He also cited the use of poems by Emily Dickinson, whom he compares to GLaDOS in how both were reclusive and were essentially disembodied voices.{{cite web |last=Holt |first=Chris |url=http://www.gamepro.com/article/features/218965/portal-s-glados-as-feminist-icon-cont/ |title=Portal's GLaDOS as Feminist Icon, page 2, Feature Story from |publisher=GamePro |access-date=May 5, 2011 |archive-url=https://web.archive.org/web/20110818142135/http://www.gamepro.com/article/features/218965/portal-s-glados-as-feminist-icon-cont/ |archive-date=August 18, 2011 |url-status=dead}}

IGN wrote that she diverted all of the stereotypes of a woman in video games and "became one of the most memorable and well-loved characters ever conceived".{{cite web |last=Kolan |first=Nick |url=http://www.ign.com/articles/2011/01/08/bringing-a-bikini-to-a-sword-fight?page=2 |title=Bringing a Bikini to a Sword Fight |publisher=IGN |date=February 16, 2011 |access-date=May 5, 2011 |archive-url=https://web.archive.org/web/20121109045542/http://www.ign.com/articles/2011/01/08/bringing-a-bikini-to-a-sword-fight?page=2 |archive-date=November 9, 2012 |url-status=live}} GamesRadar's Joe McNeilly wrote that Portal felt like a feminist critique of the FPS genre, which he found to be perfectly executed in the game. He called her a "maternal female construct" and that while she was programmed to react empathetically to the player, she is incapable of feeling emotion. As a result, he felt that she "comes to represent man's attempt to construct an idealized mother figure through the cold logic of science".{{cite web |url=http://www.gamesradar.com/xbox360/f/portal-is-the-most-subversive-game-ever/a-20071207115329881080/g-2006071916221774024 |title=Portal is the most subversive game ever, Portal Xbox 360 Features |first=Joe|last=McNeilly|publisher=GamesRadar |date=December 7, 2007 |access-date=May 5, 2011 |archive-url=https://web.archive.org/web/20080516005851/http://www.gamesradar.com/xbox360/f/portal-is-the-most-subversive-game-ever/a-20071207115329881080/g-2006071916221774024 |archive-date=May 16, 2008 |url-status=dead}} Although Stephanie Harkin described GLaDOS instead as an emotionally abusive mother figure.{{cite journal |last1=Harkin |first1=Stephanie |date=December 19, 2018 |title="The Only Thing You've Managed to Break So Far Is My Heart": An Analysis of Portal's Monstrous Mother GLaDOS |url=https://journals.sagepub.com/doi/10.1177/1555412018819663 |journal=Games and Culture |volume=15 |issue=5 |pages=529–543 |doi=10.1177/1555412018819663 |s2cid=149637584 |access-date=February 17, 2023 |archive-date=February 17, 2023 |archive-url=https://web.archive.org/web/20230217233133/https://journals.sagepub.com/doi/10.1177/1555412018819663 |url-status=live |url-access=subscription }}

In discussing the lack of female heroes in video games, particularly in video games published by Activision, Gamasutra news director Leigh Alexander cited GLaDOS while arguing that the "females do not sell" notion is possibly false logic, stating that she was on the fast track to becoming one of gaming's most beloved characters.{{cite web |last=Alexander |first=Leigh |url=http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php |title=In-Depth: No Female Heroes At Activision? |work=Gamasutra |date=August 4, 2010 |access-date=August 10, 2010 |archive-url=https://web.archive.org/web/20100806064936/http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php |archive-date=August 6, 2010 |url-status=dead}} Gamasutra writers Leigh Alexander, Brandon Boyer, Simon Carless, and Christian Nutt listed GLaDOS as being the second-most affecting video game character, being the highest-ranked actual character because the most affecting video game character was the player. They attribute the overall quality of Portal to GLaDOS, stating that without her, Portal would not be nearly as quotable. They added that the relationship between GLaDOS and the player-character has been described as passive-aggressive, maternal, and a "feminist manifesto".{{cite web |title=Top 5 Most Affecting Characters |url=http://www.gamasutra.com/view/feature/3228/gamasutras_best_of_2007.php?page=2 |work=Gamasutra|access-date=August 25, 2009 |date=December 31, 2007 |first1=Leigh|last1= Alexander|first2= Brandon|last2= Boyer|first3= Simon |last3=Carless|first4=Christian|last4= Nutt|archive-url=https://web.archive.org/web/20091109222044/http://www.gamasutra.com/view/feature/3228/gamasutras_best_of_2007.php?page=2 |archive-date=November 9, 2009 |url-status=dead}}

References