Kojima Productions#Games

{{short description|Japanese video game developer}}

{{Use mdy dates|date=July 2020}}

{{Infobox company

| name = Kojima Productions Co., Ltd.

| native_name = 株式会社コジマプロダクション

| native_name_lang = ja

| romanized_name = Kabushiki gaisha Kojima Purodakushon

| logo = Kojima Productions logo.png

| logo_caption = Logo used since 2015, depicting Ludens, the studio's mascot

| type = Private

| industry = Video games

| foundation = {{start date and age|2015|12|16}}

| defunct =

| founder = Hideo Kojima

| location_city = Shinagawa, Tokyo

| location_country = Japan

| key_people = {{Unbulleted list|Hideo Kojima (director)|Shinji Hirano (president)|Yoji Shinkawa (art director)}}

| products =

| revenue =

| operating_income =

| net_income =

| num_employees = 200{{cite web|last=Middler|first=Jordan|title=Hideo Kojima says Clair Obscur team size is ideal: 'They have 33 team members and a dog'|url=https://www.videogameschronicle.com/news/hideo-kojima-says-clair-obscur-team-size-is-ideal-they-have-33-team-members-and-a-dog/|access-date=17 June 2025|work=Video Games Chronicle|date=17 June 2025}}

| num_employees_year = 2025

| parent =

| divisions = Kojima Productions Amsterdam{{cite web|url=http://wccftech.com/death-stranding-decima-engine-guerrilla/|title=Death Stranding Uses Guerrilla's Decima Engine; Kojima Setting Up Satellite Studio In Amsterdam|date=5 December 2016|website=WCCF Tech}}

| homepage = {{URL|kojimaproductions.jp}}

}}

{{Nihongo foot|Kojima Productions Co., Ltd.|株式会社コジマプロダクション|Kabushiki gaisha Kojima Purodakushon|lead=yes|group=lower-alpha}} is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series.{{cite web |last=Karlin |first=David |date=September 28, 2005 |title=Hideo Kojima Blogs About Life, Metal Gear |url=http://www.1up.com/news/kojima-music-memory-metal-gear |url-status=dead |archive-url=https://web.archive.org/web/20110523012625/http://www.1up.com/news/kojima-music-memory-metal-gear |archive-date=May 23, 2011 |access-date=March 13, 2008 |website=1UP.com}} It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name{{efn|Although both names translate to Kojima Productions in English, the Konami production team was named 小島プロダクション (with Kojima written in kanji) while the independent company is named コジマプロダクション (with Kojima written in katakana).}} and is based in Shinagawa, Tokyo.{{cite news|last1=Sliva|first1=Marty|date=January 25, 2017|title=Hideo Kojima, Death Stranding, and Building the Studio|work=IGN|url=https://www.ign.com/articles/2017/01/26/hideo-kojima-death-stranding-and-building-the-studio|url-status=live|access-date=January 26, 2017|archive-url=https://web.archive.org/web/20200403190517/https://www.ign.com/articles/2017/01/26/hideo-kojima-death-stranding-and-building-the-studio|archive-date=April 3, 2020}}{{cite web|last=Hansen|first=Steven|date=December 16, 2015|title=Metal Gear creator starts Kojima Productions to work on PS4 exclusive|url=https://www.destructoid.com/metal-gear-creator-starts-kojima-productions-to-work-on-ps4-exclusive-327182.phtml|url-status=live|archive-url=https://web.archive.org/web/20190725221635/https://www.destructoid.com/metal-gear-creator-starts-kojima-productions-to-work-on-ps4-exclusive-327182.phtml|archive-date=July 25, 2019|access-date=December 16, 2015|website=Destructoid}}

History

= Background =

The company was formed as a subsidiary of Konami in April 2005, after the merger of several subsidiaries including Kojima's group at Konami Computer Entertainment Japan.{{cite web|date=May 20, 2005|title=Hideo Kojima Exclusive Q&A|url=https://www.gamespot.com/articles/hideo-kojima-exclusive-qanda/1100-6126180/|url-status=live|archive-url=https://web.archive.org/web/20200401094250/https://www.gamespot.com/articles/hideo-kojima-exclusive-qanda/1100-6126180/|archive-date=April 1, 2020|access-date=March 12, 2008|website=GameSpot}} The name of the team followed Konami's naming style used between 2004 and 2015. Other production teams include {{ill|Pawapuro Production|ja|パワプロプロダクション}}, {{ill|BEMANI Production|ja|BEMANIシリーズ}}, {{ill|Virtual Kiss Production|ja|バーチャルキッス}} and {{ill|Loveplus Production|ja|ラブプラスプロダクション}}. The team had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots.{{cite web |last=Blevins |first=Tal |date=August 19, 2005 |title=GC 2005: Hideo Kojima Interview |url=https://www.ign.com/articles/2005/08/19/gc-2005-hideo-kojima-interview |url-status=live |archive-url=https://web.archive.org/web/20200603212436/https://www.ign.com/articles/2005/08/19/gc-2005-hideo-kojima-interview |archive-date=June 3, 2020 |access-date=March 13, 2008 |website=IGN}}{{cite web |last=Nutt |first=Christian |date=October 15, 2007 |title=Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 |url=https://www.gamedeveloper.com/production/infiltrating-kojima-productions-ryan-payton-talks-metal-gear-solid-4 |url-status=live |archive-url=https://web.archive.org/web/20191112032244/https://www.gamasutra.com/view/feature/1954/infiltrating_kojima_productions_.php?page=5 |archive-date=November 12, 2019 |access-date=March 31, 2008 |website=Gamasutra |page=5}} Kojima said the merger relieved him of business management and administrative burdens he had as Konami's vice president, and that as head of Kojima Productions he could focus on making games. While having a position on the Konami board, Kojima wanted to persuade the staff and invest the company in his idea.{{cite web |last=Doree |first=Adam |date=2008-08-24 |title=Hideo Kojima: The Kikizo Interview 2008 |url=http://archive.videogamesdaily.com/features/hideo-kojima-interview-2008-p1.asp |access-date=2012-09-01 |publisher=Kikizo}} As well as developing Metal Gear titles, Kojima Productions developed the Fox Engine.

In March 2013, the company established Kojima Productions Los Angeles, the secondary studio in Playa Vista, Los Angeles.{{cite web | url=https://www.polygon.com/2013/3/27/4154092/kojima-productions-los-angeles-gdc | title=Kojima Productions L.A. Building campus in Playa Vista, the 'Red Fox' to Tokyo studio | website=Polygon | date=March 27, 2013 }} However, the studio was shut down as part of Konami's plan to restructure the company in 2015.{{cite web | url=https://www.polygon.com/2019/10/30/20939334/what-it-was-like-working-at-kojima-productions-los-angeles | title=What it was like working at Kojima Productions Los Angeles | website=Polygon | date=October 30, 2019 }}

On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". The Kojima Productions branding was quietly removed from company websites and buildings. A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of Metal Gear Solid V: The Phantom Pain.{{cite web|last1=Brown|first1=Peter|last2=Crossley|first2=Rob|date=March 20, 2015|title=Kojima Expected to Leave Konami After MGS5, Inside Source Confirms|url=https://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/|url-status=live|archive-url=https://web.archive.org/web/20200401100630/https://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/|archive-date=April 1, 2020|access-date=March 19, 2015|website=GameSpot}} Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise.{{cite web|last=Megan|first=Farokhmanesh|date=March 19, 2015|title=Konami removes Kojima name from Metal Gear games, Kojima rumored to leave (update)|url=https://www.polygon.com/2015/3/19/8257283/metal-gear-solid-konami-branding|url-status=live|archive-url=https://web.archive.org/web/20200401124011/https://www.polygon.com/2015/3/19/8257283/metal-gear-solid-konami-branding|archive-date=April 1, 2020|access-date=March 19, 2015|website=Polygon}}{{cite web|last=Yin-Poole|first=Wesley|date=March 20, 2015|title=Konami announces plan for brand new Metal Gear series|url=https://www.eurogamer.net/articles/2015-03-20-konami-announces-plan-for-brand-new-metal-gear-solid-series|url-status=live|archive-url=https://web.archive.org/web/20191130165047/https://www.eurogamer.net/articles/2015-03-20-konami-announces-plan-for-brand-new-metal-gear-solid-series|archive-date=November 30, 2019|access-date=March 20, 2015|website=Eurogamer}} Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could.{{cite web|last=McWhertor|first=Michael|date=March 20, 2015|title=Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5|url=https://www.polygon.com/2015/3/20/8266037/hideo-kojima-statement-metal-gear-solid-5|url-status=live|archive-url=https://web.archive.org/web/20200401124014/https://www.polygon.com/2015/3/20/8266037/hideo-kojima-statement-metal-gear-solid-5|archive-date=April 1, 2020|access-date=March 20, 2015|website=Polygon}} In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red.{{cite web|date=November 12, 2015|title=Nominees {{!}} The Game Awards 2015|url=http://thegameawards.com/nominees/|url-status=dead|archive-url=https://web.archive.org/web/20151114024126/http://thegameawards.com/nominees/|archive-date=November 14, 2015|access-date=November 13, 2015|website=The Game Awards|publisher=Ola Balola}} Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf.{{cite web|last=Tach|first=Dave|date=December 3, 2015|title=Konami prevented Kojima from attending The Game Awards, host says|url=https://www.polygon.com/2015/12/3/9847206/konami-prevented-kojima-attending-game-awards-2015|url-status=live|archive-url=https://web.archive.org/web/20200703151121/https://www.polygon.com/2015/12/3/9847206/konami-prevented-kojima-attending-game-awards-2015|archive-date=July 3, 2020|access-date=December 16, 2015|website=Polygon|publisher=Vox Media}}

= Independent studio =

File:Metal Gear Solid 4 Team.jpg

On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi.{{cite web|last=Dyer|first=Mitch|date=December 16, 2015|title=Hideo Kojima Talks New Studio, 'Edgy' PlayStation Game, and the Future|url=https://www.ign.com/articles/2015/12/16/hideo-kojima-talks-new-studio-edgy-playstation-game-and-the-future|url-status=live|archive-url=https://web.archive.org/web/20191108081733/https://www.ign.com/articles/2015/12/16/hideo-kojima-talks-new-studio-edgy-playstation-game-and-the-future|archive-date=November 8, 2019|access-date=December 18, 2015|website=IGN}}{{cite magazine|last=Tucker|first=Jake|date=December 16, 2016|title=Shinji Hirano named as new President of Kojima Productions|url=https://www.mcvuk.com/business-news/publishing/shinji-hirano-named-as-new-president-of-kojima-productions/227873/|magazine=MCV/Develop}}{{cite web|last=Dennison|first=Kara|date=January 16, 2017|title=Former Konami Staffers Follow Hideo Kojima to His New Company|url=http://www.crunchyroll.com/anime-news/2017/01/16-1/former-konami-staffers-follow-hideo-kojima-to-his-new-company|url-status=live|archive-url=https://web.archive.org/web/20190725221633/https://www.crunchyroll.com/anime-news/2017/01/16-1/former-konami-staffers-follow-hideo-kojima-to-his-new-company|archive-date=July 25, 2019|website=Crunchyroll|publisher=Otter Media}} The studio announced that it would develop a new franchise for PlayStation 4.{{cite press release|publisher=Sony Computer Entertainment|title=Sony Computer Entertainment Enters Into An Agreement with Kojima Productions|date=December 16, 2015|url=https://www.sie.com/en/corporate/release/2015/151216.html|access-date=December 26, 2015|archive-url=https://web.archive.org/web/20190725221615/https://www.sie.com/en/corporate/release/2015/151216.html|archive-date=July 25, 2019|url-status=live}} Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years".{{cite web|last=McWhertor|first=Michael|date=December 16, 2015|title=Hideo Kojima confirms departure from Konami, forms new studio and partnership with Sony|url=https://www.polygon.com/2015/12/16/10270432/hideo-kojima-new-studio-playstation|url-status=live|archive-url=https://web.archive.org/web/20200401124006/https://www.polygon.com/2015/12/16/10270432/hideo-kojima-new-studio-playstation|archive-date=April 1, 2020|access-date=December 16, 2015|website=Polygon|publisher=Vox Media}} In contrast to most Japanese development studios, which he likened to "armies" due to strict hierarchy and the lack of respect given to employees, Kojima sought to establish "an intimate kind of studio" that "feel[s] like it's family". Kojima visited Media Molecule and cited it as an inspiration. He was impressed by its work culture, particularly its number of female employees and relaxed atmosphere. He set a limit of one hundred employees for the studio, similar to Media Molecule. In 2016, the studio opened a small division in Amsterdam, near Guerrilla Games, who developed the Decima game engine that Kojima is using.

At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference.{{cite web |last=McWhertor |first=Michael |date=June 15, 2016 |title=Death Stranding's teaser probably won't be playable, Hideo Kojima says |url=https://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima |url-status=live |archive-url=https://web.archive.org/web/20191205144621/https://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima |archive-date=December 5, 2019 |website=Polygon |publisher=Vox Media}}{{Cite web |last=O'Connor |first=Alice |date=June 14, 2016 |title=Kojima Productions Announce Death Stranding |url=https://www.rockpapershotgun.com/2016/06/14/death-stranding-kojima-productions-first-game/ |url-status=live |archive-url=https://web.archive.org/web/20200627141019/https://www.rockpapershotgun.com/2016/06/14/death-stranding-kojima-productions-first-game/ |archive-date=June 27, 2020 |access-date=June 15, 2016 |website=Rock, Paper, Shotgun}} It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019.{{Cite web|last=Gera|first=Emily|date=May 17, 2020|title=Metal Gear Solid veteran Ken-Ichiro Imaizumi joins Tencent a year after leaving Kojima Productions|url=https://www.vg247.com/2020/05/17/ken-ichiro-imaizumi-kojima-productions-tencent/|url-status=live|archive-url=https://web.archive.org/web/20200527063819/https://www.vg247.com/2020/05/17/ken-ichiro-imaizumi-kojima-productions-tencent/|archive-date=May 27, 2020|website=VG247}} In April 2020, the office was temporarily closed after an employee contracted COVID-19.{{Cite web|last=Carreau|first=Glenn|date=March 30, 2020|title=Kojima Productions Employee Tests Positive for Coronavirus|url=https://gamerant.com/kojima-productions-employee-tests-positive-coronavirus/|url-status=live|archive-url=https://web.archive.org/web/20200430231114/https://gamerant.com/kojima-productions-employee-tests-positive-coronavirus/|archive-date=April 30, 2020|website=Game Rant}}

In October 2020, it was confirmed that the company is working on the next game in development.{{Cite web|last=Gurwin|first=Gabe|date=October 22, 2020|title=Kojima Productions Has Started Its Next Game, And It's Hiring|url=https://www.gamespot.com/articles/kojima-productions-has-started-its-next-game-and-its-hiring/1100-6483626/|website=GameSpot}} On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to make a game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology".{{Cite web |last=McWhertor |first=Michael |date=2022-06-12 |title=Hideo Kojima is working on a new Xbox game |url=https://www.polygon.com/23164776/hideo-kojima-productions-xbox-game |access-date=2022-06-12 |website=Polygon |language=en-US}} Kojima and Jordan Peele appeared at The Game Awards 2023, while revealing the game OD.{{cite web |last=Makuch |first=Eddie |date=December 8, 2023 |title=Hideo Kojima Announces New Xbox Game OD In Collaboration With Jordan Peele |url=https://www.gamespot.com/articles/hideo-kojima-announces-new-xbox-game-overdose-in-collaboration-with-jordan-peele/1100-6519800/ |access-date=December 14, 2023 |website=GameSpot}}

At The Game Awards 2022, Kojima officially announced a sequel to Death Stranding.{{Cite web |date=December 10, 2022 |title=First trailer for Death Stranding 2 shows Norman Reedus return |url=https://www.digitalspy.com/tech/a42205943/death-stranding-2-trailer-norman-reedus/ |url-status=live |archive-url=https://web.archive.org/web/20230125204841/https://www.digitalspy.com/tech/a42205943/death-stranding-2-trailer-norman-reedus/ |archive-date=January 25, 2023 |access-date=December 13, 2022 |website=Digital Spy}} A second trailer was shown during a State of Play presentation by Sony on January 31, 2024, confirming its subtitle, On the Beach, and a release window of 2025.{{cite web |last1=Bailey |first1=Kat |date=31 January 2024 |title=Death Stranding 2 Story and Gameplay Revealed in Extended Trailer, Releasing in 2025 - State of Play 2024 |url=https://www.ign.com/articles/death-stranding-2-story-revealed-in-extended-trailer-state-of-play-2024 |access-date=31 January 2024 |website=IGN |language=en}} That same day, Kojima announced a new game with the working title Physint, in collaboration with Columbia Pictures. Described as both the film and game, it is scheduled to enter full development after working on Death Stranding 2. In November 2024, Kojima Productions announced that they had reclaimed the intellectual property rights to Death Stranding from Sony Interactive Entertainment, and had planned to bring the game to additional platforms, coinciding with the immediate launch of Director's Cut on Xbox Series X/S, Microsoft Store for Windows, and the Amazon Luna cloud gaming service.{{Cite web |last=Croft |first=Liam |date=2024-11-07 |title=Death Stranding Gets a Surprise Xbox Series X{{!}}S Port, Out Now |url=https://www.pushsquare.com/news/2024/11/death-stranding-gets-a-surprise-xbox-series-xs-port-out-now |access-date=2024-11-07 |website=Push Square |language=en-GB}}{{Cite web |last=Yin-Poole |first=Wesley |date=2024-11-07 |title=Death Stranding Surprise-Launches on Xbox Series X and S as Kojima Productions Takes Control of the IP |url=https://www.ign.com/articles/death-stranding-surprise-launches-on-xbox-series-x-and-s-as-kojima-productions-takes-control-of-the-ip |access-date=2024-11-07 |website=IGN |language=en}}

On December 31, 2024, Kojima publicly revealed that the ongoing video game strike resulted in the delay for the planned release of two games, OD and Physint.{{cite news|url=https://insider-gaming.com/hideo-kojimas-od-and-physint-suffer-delays-to-due-sag-aftra-strike/|title=Hideo Kojima’s OD And Physint Suffer Delays Due To SAG-AFTRA Strike|first=Mike|last=Straw|publisher=Inside Gaming|date=December 31, 2024|accessdate=December 31, 2024}}{{cite tweet |last=Kojima |first=Hideo |author-link=Hideo Kojima |user=HIDEO_KOJIMA_EN |number=1873951232764895628 |title=For OD, we developed the game and had actor and environment scanning. In the second half of the year, scanning and filming were suspended due to the SAG strike. Casting was also suspended for Physint due to the strike. We hope to resume next year.}}

= Film production =

In November 2019, Kojima Productions announced their plans to make films.{{cite web |last=Purslow |first=Matt |date=November 4, 2019 |title=Kojima Productions Plans to Make Films in the Future |url=https://www.ign.com/articles/2019/11/04/kojima-productions-plans-to-make-films-in-the-future |url-status=live |archive-url=https://web.archive.org/web/20191105203946/https://www.ign.com/articles/2019/11/04/kojima-productions-plans-to-make-films-in-the-future |archive-date=November 5, 2019 |access-date=November 4, 2019 |website=IGN}} Two years later, in November 2021, the studio announced that it would open a new business division for films and television series in Los Angeles.{{cite web |last1=Makuch |first1=Eddie |date=November 22, 2021 |title=Kojima Productions Opens A Film And TV Business |url=https://www.gamespot.com/articles/kojima-productions-opens-a-film-and-tv-business/1100-6498243/ |access-date=November 23, 2021 |work=GameSpot}} In December 2022, it was announced that Kojima Productions was partnering with Hammerstone Studios to produce a film based on Death Stranding, with Hammerstone providing funding.{{Cite web |last=Grobar |first=Matt |date=2022-12-15 |title='Death Stranding' Film Based On Hit Video Game In Works From 'Barbarian' EP Alex Lebovici's Hammerstone Studios, Kojima Productions |url=https://deadline.com/2022/12/death-stranding-film-from-barbarian-producer-alex-lebovici-in-works-1235200209/ |access-date=2022-12-16 |website=Deadline |language=en-US}} It was also announced that A24 is working on the film.

Games

{{See also|Works by Hideo Kojima}}

class="wikitable sortable"

! Year

! style="width:30%;" | Title

! style="width:20%;" | Platform(s)

! Publisher(s)

! {{refh}}

2019

| Death Stranding

| PlayStation 4, Microsoft Windows

| rowspan="2" | Sony Interactive Entertainment, 505 Games

| {{centered|{{Cite web |last=Purslow |first=Matt |date=October 28, 2019 |title=Death Stranding on PC Will Be Published By 505 Games, Not By Sony |url=https://www.ign.com/articles/2019/10/28/death-stranding-on-pc-will-be-published-by-505-games |url-status=live |archive-url=https://web.archive.org/web/20191105105717/https://www.ign.com/articles/2019/10/28/death-stranding-on-pc-will-be-published-by-505-games |archive-date=November 5, 2019 |access-date=11 May 2025 |website=IGN}}}}

2021

| Death Stranding: Director's Cut

| PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS, Xbox Series X/S, Amazon Luna

| {{centered|{{Cite web |last=Yin-Poole |first=Wesley |date=2024-11-07 |title=Death Stranding Surprise-Launches on Xbox Series X and S as Kojima Productions Takes Control of the IP |url=https://www.ign.com/articles/death-stranding-surprise-launches-on-xbox-series-x-and-s-as-kojima-productions-takes-control-of-the-ip |access-date=2025-05-11 |website=IGN |language=en}}}}

2025

| Death Stranding 2: On the Beach

| PlayStation 5

| Sony Interactive Entertainment

| {{centered|{{Cite web |last1=Makuch |first1=Eddie |last2=Bonthuys |first2=Darryn |date=2022-12-08 |title=Death Stranding 2 Officially Announced |url=https://www.gamespot.com/articles/death-stranding-2-officially-announced/1100-6509825/ |access-date=2022-12-09 |website=GameSpot |language=en-US}}{{Cite news |last=Fenlon |first=Wes |date=2024-01-31 |title=Death Stranding 2: On the Beach isn't coming until 2025 |url=https://www.pcgamer.com/death-stranding-2-on-the-beach-isnt-coming-until-2025/ |access-date=2024-02-01 |work=PC Gamer |language=en}}}}

rowspan="2" | {{dtba}}

| OD

| rowspan="2" | {{dtba}}

| Xbox Game Studios

| {{centered|{{Cite web |date=2022-06-12 |title=Microsoft and Kojima Productions announce partnership for new title |url=https://www.gematsu.com/2022/06/microsoft-and-kojima-productions-announce-partnership-for-new-title |access-date=2022-06-12 |website=Gematsu |language=en-US}}}}

Physint (working title)

| Sony Interactive Entertainment; co-production with Columbia Pictures

| {{centered|{{Cite web |last=Shepard |first=Kennth |date=January 31, 2024 |title=Kojima's New Game Physint Is A Return To The Espionage Genre |url=https://kotaku.com/physint-hideo-kojima-new-game-state-play-1851214597 |access-date=January 31, 2024 |website=Kotaku}}}}

Filmography

class="wikitable sortable"

! Year

! style="width:30%;" | Title

! Notes

! {{refh}}

2024

| Hideo Kojima: Connecting Worlds

| Documentary; co-production with PlayStation Studios and Filmworks; distributed by Disney+

| {{centered|{{cite web|last=Takahashi|first=Dean|title=Disney+ will distribute Hideo Kojima: Connecting Worlds documentary on Death Stranding|url=https://venturebeat.com/games/disney-will-distribute-hideo-kojima-connecting-worlds-documentary-on-death-stranding/|website=VentureBeat|date=December 12, 2023|access-date=December 14, 2023}}}}

{{dtba}}

| Untitled Death Stranding film

| Co-production with Hammerstone Studios and A24

| {{centered|{{Cite web |last=Leston |first=Ryan |date=December 14, 2023 |title=Death Stranding Movie Coming From A24, Kojima Productions |url=https://www.ign.com/articles/death-stranding-movie-coming-from-a24-kojima-productions |access-date=December 14, 2023 |website=IGN}}}}

Notes

{{notelist}}

References

{{Reflist|refs=

{{Cite web|url=https://www.gamereactor.eu/kojima-on-why-hes-modelling-his-studio-on-media-molecule/|title=Kojima on why he's modelling his studio on Media Molecule|last=Holmes|first=Mike|date=23 May 2016|website=Gamereactor|publisher=Gamez Publishing A/S|url-status=live|archive-url=https://archive.today/20200116211612/https://www.gamereactor.eu/kojima-on-why-hes-modelling-his-studio-on-media-molecule/|archive-date=16 January 2020|access-date=16 January 2020}}

{{Cite web|url=https://www.gamespot.com/articles/hideo-kojima-tries-playstation-vr-visits-littlebig/1100-6434113/|title=Hideo Kojima Tries PlayStation VR, Visits LittleBigPlanet Dev Media Molecule|date=25 January 2016|website=GameSpot|publisher=CBS Interactive|url-status=live|archive-url=https://web.archive.org/web/20190628233742/https://www.gamespot.com/articles/hideo-kojima-tries-playstation-vr-visits-littlebig/1100-6434113/|archive-date=28 June 2019|access-date=16 January 2020}}

{{Cite web|url=https://uk.ign.com/articles/2016/02/19/dice-2016-why-kojima-hopes-to-keep-his-new-studio-small|title=DICE 2016: Why Kojima Hopes to Keep His New Studio Small|last=Goldfarb|first=Andrew|date=19 February 2016|website=IGN|publisher=Ziff Davis|url-status=live|archive-url=https://web.archive.org/web/20200110211442/https://uk.ign.com/articles/2016/02/19/dice-2016-why-kojima-hopes-to-keep-his-new-studio-small|archive-date=10 January 2020|access-date=16 January 2020}}

{{Cite web|url=https://www.pcgamesn.com/kojima-productions-media-molecule|title=Kojima's new studio is modeled on Media Molecule and won't go over 100 employees|date=24 May 2016|website=PCGamesN|publisher=Network N|url-status=live|archive-url=https://web.archive.org/web/20170202011440/https://www.pcgamesn.com/kojima-productions-media-molecule|archive-date=2 February 2017|access-date=16 January 2020}}

{{Cite magazine|url=https://www.mcvuk.com/kojimas-new-studio-inspired-by-media-molecule/|title=Kojima's new studio inspired by Media Molecule|date=24 May 2016|magazine=MCV/Develop|publisher=Biz Media|url-status=live|archive-url=https://archive.today/20200116212814/https://www.mcvuk.com/kojimas-new-studio-inspired-by-media-molecule/|archive-date=16 January 2020|access-date=16 January 2020}}

}}