List of Sega arcade system boards#Sega Model 2

{{Short description|Arcade system boards produced by Sega}}

{{use dmy dates|date=December 2021}}

File:Sega_ST-V_Dynamite_Deka_PCB_20100324.jpg hardware and featuring interchangeable games]]

Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.{{Cite book|title=The Sega Arcade Revolution, A History in 62 Games|last=Horowitz|first=Ken|publisher=McFarland & Company|year=2018|isbn=9781476631967|pages=3–6|ref=refHorowitz2018}}{{Cite magazine|date=September 5, 1960|title=Sega and Utamatic Purchase Assets of Service Games|magazine=Billboard|page=71|issn=0006-2510}}{{Cite magazine|date=September 3, 1960|title=Service Games Inc. Bought By Sega and Uta Matic|magazine=Cashbox|volume=21|issue=51|page=52|issn=0008-7289}} Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.{{cite book|author=Famitsu DC|author-link=Famitsu DC|url=https://retrocdn.net/index.php?title=File:Sega_Arcade_History_JP_EnterBrain_Book.pdf&page=14|title=Interview: Akira Nagai — SEGA REPRESENTATIVE|work=セガ・アーケード・ヒストリー (Sega Arcade History)|series=Famitsu Books|publisher=Enterbrain|date=15 February 2002|pages=20–23|language=ja|isbn=9784757707900}} ([http://shmuplations.com/akiranagai/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20200807024817/http://shmuplations.com/akiranagai/|date=2020-08-07}}).

Sega released Pong-Tron, its first video-based game, in 1973.Horowitz 2018, pp. 14-16 The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over {{US$|100|link=yes}} million by 1979.Horowitz 2018, pp. 21-23 Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.{{cite web |url=http://www.guinnessworldrecords.com/world-records/most-prolific-producer-of-arcade-machines |title=Most prolific producer of arcade machines |website=Guinness World Records |publisher=Jim Pattison Group |archive-url=https://web.archive.org/web/20141225224058/http://www.guinnessworldrecords.com/world-records/most-prolific-producer-of-arcade-machines |url-status=live |archive-date=December 25, 2014}} The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

Arcade system boards

class="wikitable plainrowheaders"
scope="col" |Arcade board

! scope="col" |Notes

! scope="col" |Notable games and release years

scope="row" | Dual{{Cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2804&image=1|title=The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega|website=flyers.arcade-museum.com}}{{Cite web|title=ヘッドオン|url=https://sega-interactive.co.jp/product/9525/|archive-url=https://web.archive.org/web/20200105000245/https://sega-interactive.co.jp/product/9525/|url-status=dead|archive-date=2020-01-05|publisher=Sega Interactive}}

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  • {{anchor|Dual|Sega Dual}}Capable of both black-and-white and color displayHorowitz 2018, p. 24-26
  • Capable of packaging two games in the same arcade cabinet

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scope="row" | G80{{Cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2726&image=3|title=The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin|website=flyers.arcade-museum.com}}{{Cite web|title=スペースオデッセイ|url=https://sega-interactive.co.jp/product/9473/|archive-url=https://web.archive.org/web/20191224131201/https://sega-interactive.co.jp/product/9473/|url-status=dead|archive-date=2019-12-24|publisher=Sega Interactive}}

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  • {{anchor|G80|Sega G80}}Introduced arcade conversion kits where games could be changed in 15 minutes via a card cage housed in game cabinet with six PC boards; kits were sold as Convert-a-Game paks or ConvertaPaks{{Cite magazine|date=July 4, 1981|title=Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa|magazine=Cashbox|pages=41–42}}
  • Color display
  • Capable of raster and vector graphicsHorowitz 2018, pp. 31-35
  • Possessed the world's first color X-Y video system
  • Convert-a-Game released in 1981, making it the second interchangeable arcade system (after the DECO Cassette System){{cite magazine |last=Adlum |first=Eddie |title=The Replay Years: Reflections from Eddie Adlum |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=134-175 (160-3) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up}}
  • Inspired later interchangeable arcade systems such as the Nintendo VS. System.{{cite magazine |title=The Replay Years: Video Systems |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=128, 130 |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/128}}

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scope="row" | VCO Object

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scope="row" | Laserdisc

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  • {{anchor|Laserdisc|Sega Laserdisc}}Supports laserdisc playback, using a Pioneer laserdisc player.{{cite magazine|title=Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon|magazine=Game Machine|issue=211|publisher=Amusement Press, Inc.|date=1 May 1983|page=30|url=https://onitama.tv/gamemachine/pdf/19830501p.pdf#page=16}}
  • Designed for laserdisc games.
  • Capable of displaying computer graphics over video footage.Horowitz 2018, pp. 71-74
  • Technology licensed to Bally Midway in 1983.{{cite magazine |last=Adlum |first=Eddie |title=The Replay Years: Reflections from Eddie Adlum |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=134-175 (168-70) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/168}}

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  • Astron Belt (1983)Horowitz 2018, pp. 120, 131
  • Star Blazer / Galaxy Ranger (1983){{cite magazine |title="Somber" JAMMA Show Hosts Five Laser Disc Games |magazine=Cash Box |date=October 15, 1983 |pages=32, 34 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1983/CB-1983-10-15.PDF#page=45}}
  • GP World (1984){{cite magazine|title=Best Hit Games 25|magazine=Game Machine|issue=251|publisher=Amusement Press, Inc.|date=1 January 1985|page=37|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850101p.pdf#page=19}}
  • ALBEGASll (1984){{cite magazine|title=wadai masin|magazine=Game Machine|issue=251|publisher=Amusement Press, Inc.|date=3 March 1984|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840301p.pdf#page=13}}
  • NFL Football (1984)
  • Time Traveler (1991)Horowitz 2018, pp. 184-187
  • AS-1 (1991){{cite magazine |title=Overseas Readers Column: Sega Develops Movie Simulator "AS-1" |magazine=Game Machine |issue=419 |publisher=Amusement Press, Inc. |date=1 February 1992 |page=26 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14}}
  • Muggo (1992){{cite magazine |title=Sega's Wild Ride |url=https://www.wired.com/1993/04/segas-wild-ride/ |access-date=4 September 2021 |magazine=Wired |date=April 1993}}
  • Michael Jackson in Scramble Training (1993){{cite book |last1=Horowitz |first1=Ken |title=Playing at the Next Level: A History of American Sega Games |date=21 October 2016 |publisher=McFarland & Company |isbn=978-0-7864-9994-6 |page=122 |url=https://books.google.com/books?id=hxhmDQAAQBAJ&pg=PT134}}{{cite news |last1=Williams |first1=Leah J. |title=New Reports Have Everyone Fired Up For A Sega World Return |url=https://www.kotaku.com.au/2021/06/sega-theme-park-australia/ |archive-url=https://web.archive.org/web/20210602023132/https://www.kotaku.com.au/2021/06/sega-theme-park-australia/ |url-status=dead |archive-date=2 June 2021 |access-date=4 September 2021 |work=Kotaku Australia |date=2 June 2021 |language=en-AU}}
scope="row" | System 1 / System 2

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  • {{vanchor|System 1|Sega System 1|System 2|Sega System 2}} released in July 1983{{Cite web|url=https://sega.jp/fb/segahard/sc3000/gallery.html|title=SC-3000|website=sega.jp|publisher=Sega|language=ja|access-date=January 14, 2020}}
  • Not designed with console ports in mind, but some titles were ported to the Master SystemHorowitz 2018, pp. 81-84
  • System 2's graphics unit served as the basis for the Master System's graphics chip{{cite book|last1=Sato|first1=Hideki|url=https://retrocdn.net/index.php?title=File:Sega_Consumer_History_JP_EnterBrain_Book.pdf&page=23|title=Interview: The Witness of History|author2=Famitsu DC|author2-link=Famitsu DC|date=15 February 2002|work=セガ・コンシューマー・ヒストリー (Sega Consumer History)|publisher=Enterbrain|isbn=978-4-75770789-4|series=Famitsu Books|pages=22–25|language=ja}} ([http://shmuplations.com/segahistory/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20200814114513/http://shmuplations.com/segahistory/|date=2020-08-14}}).

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scope="row" | Super Scaler

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  • {{anchor|Super Scaler|Sega Super Scaler}}Initially known as "Sega Hang-On hardware"; was developed for Hang-OnHorowitz 2018, pp. 92-97
  • Refinement of VCO Object hardware
  • Featured two Motorola 68000 processors.
  • 16-bit hardwareHorowitz 2018, pp. 100-102
  • First board in the Super Scaler series

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scope="row" | System E

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  • Stripped-down version of Master System hardware

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scope="row" | System 16 / System 18

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{{Redirect|System 16|the tower computer|Pronto System 16}}

  • Successor to the System 1 and System 2 boards, released in 1985Horowitz 2018, pp. 102-106{{cite web|url=http://uk.retro.ign.com/articles/974/974695p3.html|title=IGN Presents the History of SEGA - IGN - Page 3|last=Fahs|first=Travis|date=April 21, 2009|website=IGN|access-date=August 8, 2016}}
  • Nearly 40 titles released
  • Four different versions of System 16 were made
  • Served as the basis for design of the Mega Drive/Genesis{{Cite web|url=http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/|title=Sega's Original Hardware Developer Talks About The Company's Past Consoles|author=Sato|date=September 18, 2013|website=Siliconera|publisher=Curse LLC|url-status=live|archive-url=https://web.archive.org/web/20131202230217/http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/|archive-date=December 2, 2013|access-date=November 23, 2013}}{{cite magazine|last=Sczepaniak|first=John|date=August 2006|title=Retroinspection: Mega Drive|url=http://www.sega-16.com/2006/09/retroinspection-mega-drive/|magazine=Retro Gamer|publisher=Imagine Publishing|issue=27|pages=42–47|archive-url=https://web.archive.org/web/20150924100219/http://www.sega-16.com/2006/09/retroinspection-mega-drive/|archive-date=September 24, 2015|url-status=live|via=Sega-16}}
  • Uses a Motorola 68000 and a Zilog Z80 as CPU processors
  • Limited to 128 sprites on screen at a time

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  • {{anchor|System 16|Sega System 16|System 18|Sega System 18}} Fantasy Zone (16A, 1986)
  • Quartet (1986)
  • Alien Syndrome (16B, 1987)Horowitz 2018, p. 114
  • Shinobi (1987)Horowitz 2018, pp. 126-127
  • Altered Beast (1988)Horowitz 2018, pp. 132-134Horowitz 2018, p. 148
  • Golden Axe (1989)
  • Aurail (16B, 1990)Horowitz 2018, pp. 174-177
  • Shadow Dancer (18, 1989){{cite web |title=Video Game Flyers: Shadow Dancer, Sega (Japan) |url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=6344&image=1 |website=The Arcade Flyer Archive |access-date=19 September 2021}}{{cite magazine |title=Leadership: Sega USA does it again with 'Line of Fire' and some hot kits |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |pages=23–6 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/23}}
  • Alien Storm (18, 1990)Horowitz 2018, p. 171
  • D. D. Crew (18, 1991)The One. No. 36. emap Images. September 1991. p. 96.
scope="row" | OutRun

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  • Based on the System 16{{Cite web|url=http://www.hardcoregaming101.net/outrun/|title=OutRun|last=Grazza|first=Brian|date=October 5, 2017|website=Hardcore Gaming 101|publisher=Kurt Kalata|url-status=live|archive-url=https://web.archive.org/web/20171014095055/http://www.hardcoregaming101.net/outrun/|archive-date=October 14, 2017|df=mdy-all}}
  • Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technologyHorowitz 2018, pp. 112-114
  • Designed because Yu Suzuki was unable to make Out Run on existing technology at the time{{Cite web|url=http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|title=The Disappearance of Yu Suzuki, Part 1|last=Mielke|first=James|date=2012|website=1Up.com|publisher=Ziff Davis|url-status=dead|archive-url=https://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|archive-date=November 13, 2013|access-date=January 22, 2019}}

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  • Out Run (1986)
  • Super Hang-On (1987)Horowitz 2018, pp. 118-119
  • Turbo Outrun (1989){{cite web |url=http://www.sega-16.com/feature_page.php?id=229&title=History%20of:%20The%20OutRun%20Series |title=Sega-16.com: History of The OutRun series |access-date=2009-04-24 |url-status=dead |archive-url=https://web.archive.org/web/20100114190919/http://sega-16.com/feature_page.php?id=229&title=History%20of%3A%20The%20OutRun%20Series |archive-date=2010-01-14 }}{{Cite web|title=Turbo Out Run|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1411&image=1|website=The Arcade Flyer Archive}}
scope="row" | X Board

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  • {{anchor|X Board|Sega X Board}}Capable of displaying 256 sprites on screen at the same time
  • Capable of running at 60 frames per secondHorowitz 2018, pp. 144-145

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scope="row" | System 24

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  • {{anchor|System 24|Sega System 24}}Displayed in 496 x 384 resolution, larger than the 320 x 224 to which Sega designers were accustomed at the timeHorowitz 2018, pp. 141-144
  • Limited character RAM
  • Early games loaded onto a floppy disk and could be switched

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scope="row" | Y Board

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  • {{anchor|Y Board|Sega Y Board}}Fourth board in the Super Scaler series, and successor to the X Board
  • Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board
  • Capable of performing real-time sprite rotation

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scope="row" | Mega-Tech / Mega Play

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  • {{anchor|Mega-Tech|Sega Mega-Tech|Mega-Play|Sega Mega-Play|Mega Play|Sega Mega Play}}Modified version of Mega Drive/Genesis hardware, designed to play multiple games
  • Mega-Tech capable of playing up to eight games
  • Mega Play capable of playing up to four games
  • Distributed in the United States by Belam{{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–60 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}

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scope="row" | System C

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  • {{anchor|System C|Sega System C|System 14|Sega System 14|System C-2|Sega System C-2|Sega System 14 / C / C-2}}Also known as System 14Horowitz 2018, pp. 165-168
  • Based on Mega Drive/Genesis hardware

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  • Bloxeed (1989){{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–80 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}
  • Columns (1990)
scope="row" | System 32

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  • {{anchor|System 32|Sega System 32}}Final board in the Super Scaler seriesHorowitz 2018, p. 182
  • Sega's first 32-bit system, and final major sprite-based board
  • Uses NEC V60 processorHorowitz 2018, pp. 187-190
  • Research and development began in 1988{{cite magazine|title=Overseas Readers Column: Sega's R & D Shows "System 32" Board|magazine=Game Machine|publisher=Amusement Press, Inc.|issue=388|date=15 September 1990|page=22|url=https://onitama.tv/gamemachine/pdf/19900915p.pdf#page=12|lang=ja}}

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  • Rad Mobile (1990){{cite web |title=Rad Mobile (Registration Number PA0000606075) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=5 July 2021}}
  • F1 Exhaust Note (1991){{cite web |title=F1 Exhaust Note - Videogame by Sega |url=https://www.arcade-museum.com/game_detail.php?game_id=7749 |website=Killer List of Videogames |access-date=10 September 2021}}
  • Golden Axe: The Revenge of Death Adder (1992){{cite web |url =http://www.arcade-museum.com/game_detail.php?game_id=7968 |title =Golden Axe: The Revenge of Death Adder |website =Killer List of Video Games |publisher =The International Arcade Museum |accessdate =18 Dec 2013}}
  • SegaSonic the Hedgehog (1993)Horowitz 2018, pp. 190-193
  • Dark Edge (1993){{Cite book|title=Sega Arcade History|publisher=Enterbrain|page=123|language=ja}}Horowitz 2018, pp. 193-197
  • Burning Rival (1993)
  • Jurassic Park (1994)Horowitz 2018, pp.229-233
scope="row" | Model 1

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  • {{Anchor|Model 1|Sega Model 1}} Sega's first video game system designed for 3D polygon graphics, developed internally at Sega between 1990 and 1991.{{cite web |title=Sega Enterprises Ltd. |url=http://www.real3d.com/sega.html |archive-url=https://web.archive.org/web/19970102114017/http://www.real3d.com/sega.html |website=Real3D |publisher=Lockheed Martin |year=1996 |url-status=dead |archive-date=1997-01-02 |access-date=19 April 2021}}{{cite web |title=Second Hand Smoke - One up, two down |url=http://www.thg.ru/smoke/19991022/print.html |website=Tom's Hardware Guide |publisher=Tom's Hardware |access-date=19 April 2021 |date=1999-10-22}}
  • Uses the same NEC V60 processor as in the System 32
  • Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second and 6,500 polygons per frame{{cite magazine |title=Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op |magazine=RePlay |date=January 1993 |volume=18 |issue=4 |pages=75–83 |url=https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/75}}
  • Capable of displaying 60 frames per second
  • Board had a high cost during developmentHorowitz 2018, pp. 198-204
  • Original concept was initially conceived around 1988,{{cite magazine |title=Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op |magazine=RePlay |date=January 1993 |volume=18 |issue=4 |pages=75–83 |url=https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/75}} and Sega began staff hiring for new system in 1989{{cite magazine |title=Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line |magazine=Vending Times |date=August 1989 |volume=29 |issue=10 |pages=52–5 |url=https://archive.org/details/VendingTimesVOL29NO10August1989Clearscan/page/n47}}

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  • Virtua Racing (1992)
  • Virtua Fighter (1993)
  • Star Wars Arcade (1993){{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1077&image=1 |website=The Arcade Flyer Archive|title=Star Wars Aracde|access-date=21 May 2021}}
  • Wing War (1994)Horowitz 2018, p. 180
scope="row" | Model 2

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  • {{anchor|Model 2|Sega Model 2}}Developed in collaboration with GE Aerospace.{{Cite magazine|date=November 1995|title=US defense corp. holds key to Sega's plans|url=https://archive.org/details/nextgen-issue-011/page/n13/mode/2up|magazine=Next Generation|pages=12–14|access-date=November 14, 2020}}
  • The first Sega board using Lockheed Martin technology, to produce texture-mapped 3D polygon graphics.
  • Sega and GE Aerospace began co-development of texture-mapping 3D arcade system in September 1992, originally intended for release in 1993.{{cite magazine |title=Overseas Readers Column: Sega, GE Tie-Up On CG Technology |magazine=Game Machine |issue=438 |publisher=Amusement Press, Inc. |date=1-15 November 1992 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19921115p.pdf#page=16}}{{cite magazine |title=News Digest: Future Sega Simulators to Use Super Hi-Tech From GE |magazine=RePlay |date=December 1992 |volume=18 |issue=3 |page=30 |url=https://archive.org/details/re-play-volume-18-issue-no.-3-december-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%203%20-%20December%201992/page/30}}
  • Introduced the use of texture filtering and texture anti-aliasing{{cite web|url=http://uk.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8|title=IGN Presents the History of SEGA - IGN - Page 8|last=Fahs|first=Travis|date=April 21, 2009|website=IGN|access-date=August 8, 2016}}
  • Added Compu-Scene 3D graphics technology
  • Capable of displaying 300,000 textured polygons per second, at 60 frames per second.Horowitz 2018, pp. 203-206Horowitz 2018, pp. 206-210
  • Licensed to other developers{{cite magazine|last=Webb|first=Marcus|date=June 1996|title=Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo|magazine=Next Generation|publisher=Imagine Media|issue=18|page=26}}
  • Model 2 sold over 130,000 arcade systems by 1996.

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scope="row" | Sega Titan-Video (ST-V)

|{{anchor|ST-V|Sega ST-V}}{{Redirect|ST-V|other uses|STV (disambiguation){{!}}STV}}

  • Based on Sega Saturn architecture
  • Was Sega's low-end board during its lifespan, underpowered compared to the Model 2
  • Uses two Hitachi SH-2 CPU processors.{{cite magazine|title=Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board|magazine=Game Machine|issue=471|publisher=Amusement Press, Inc.|date=1 May 1994|page=26|url=https://onitama.tv/gamemachine/pdf/19940501p.pdf#page=14}}

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scope="row" | Model 3

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  • {{anchor|Model 3|Sega Model 3}}Developed in collaboration with Lockheed Martin{{Cite magazine|date=November 1995|title=US defense corp. holds key to Sega's plans|magazine=Next Generation|issue=11|pages=12–14}}
  • First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show{{cite magazine|date=May 1996|title=Model 3: Sega Affirms Arcade Supremacy|magazine=Next Generation|publisher=Imagine Media|issue=17|pages=12–18}}
  • Upon release, was the most powerful arcade system board in existence{{cite journal|date=May 1996|title=News: Virtua Fighter 3|journal=Computer and Video Games|issue=174|pages=10–1}}
  • Released in multiple "steps" with improving specificationsHorowitz 2018, pp. 233-237
  • Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.{{cite journal |last1=Lenoir |first1=Tim |title=All but War Is Simulation: The Military-Entertainment Complex |journal=Configurations |date=2000 |volume=8 |issue=3 |pages=289–335 (317) |doi=10.1353/con.2000.0022 |url=https://web.stanford.edu/dept/HPST/TimLenoir/Publications/Lenoir_AllButWarIsSimulation.pdf}}

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scope="row" | NAOMI

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  • Released in 1998 at one-third the price of the Model 3{{cite web|url=http://www.gamespot.com/articles/how-naomi-got-its-groove-on/1100-2464869/|title=How Naomi Got Its Groove On|last=Ohbuchi|first=Yutaka|date=September 17, 1998|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20171224213728/https://www.gamespot.com/articles/how-naomi-got-its-groove-on/1100-2464869/|archive-date=December 24, 2017|access-date=December 9, 2014|df=mdy-all}}
  • Shared architecture with Dreamcast, but with additional main, graphics and sound memory (32, 16 and 8 megabytes respectively){{cite web|url=https://ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|title=IGN Presents the History of Dreamcast|last=Fahs|first=Travis|date=September 9, 2010|website=IGN|url-status=live|archive-url=https://web.archive.org/web/20140928201508/http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|archive-date=September 28, 2014|access-date=October 31, 2014}}{{cite journal|last1=Hagiwara|first1=Shiro|last2=Oliver|first2=Ian|date=November–December 1999|title=Sega Dreamcast: Creating a Unified Entertainment World|journal=IEEE Micro|volume=19|pages=29–35|doi=10.1109/40.809375|number=6}}
  • Uses Hitachi SH-4 CPU processor{{cite news |title=NAOMI: New Arcade Board System |url=https://segaretro.org/images/4/48/NAOMI_1998_Press_Release_JP.pdf |access-date=15 October 2021 |publisher=Sega |date=1998}} and PowerVR graphics processor{{Cite magazine|date=January 1999|title=NEC and VideoLogic Power Up|magazine=Edge|page=11}}
  • Uses ROM boards, with optional GD-ROM drive.Sega Naomi service manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6455-01, p. 7 If a drive is used, it will be used at bootup to copy data to a DIMM RAM board instead.Sega Naomi GD-ROM system service manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6620-02, p. 12, 16, 22 Naomi in this configuration has no ROM board to run a game from
  • Naomi multiboard can use 3 or 4 boards at the same time depending on the gameSega Strike Fighter DX (9/1 ver) DGM-0095 schematic. Sega enterprises ltd. (Mentions Naomi slave, Naomi master and game boards)Sega Strike Fighter DX type Owner's manual, SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6589-01 mentions Naomi boards, Naomi multi master and Naomi multi slave, and a game BD on p. 128, and a photo with a 3 board design (each with two white edge connectors on the same side, not including a ROM board on top, nor a midplane) on p. 89. Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137. {{cite web|title=F355 Challenge|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=372&image=2|website=The Arcade Flyer Archive}}

mentions 4 Naomi systems.

  • {{visible anchor|NAOMI|Sega NAOMI|Naomi|Sega Naomi|Sega NAOMI series}} is a backronym for New Arcade Operation Machine Idea.{{Cite web|last=McFerran|first=Damien|date=April 16, 2015|title=Hardware Classics: Sega Dreamcast|url=https://www.nintendolife.com/news/2015/04/hardware_classics_sega_dreamcast|access-date=July 11, 2011|website=Nintendo Life}} The name NAOMI was reportedly selected by Sega R&D head Hisashi Suzuki in honor of the British model Naomi Campbell.{{cite book |last1=Horowitz |first1=Ken |title=The Sega Arcade Revolution: A History in 62 Games |date=22 June 2018 |publisher=McFarland & Company |isbn=978-1-4766-7225-0 |page=210 |url=https://books.google.com/books?id=xT1jDwAAQBAJ&pg=PA210}}

|

  • The House of the Dead 2 (1998){{cite web |title=House Of The Dead 2 |url=https://www.arcade-museum.com/game_detail.php?game_id=8152 |website=Killer List of Videogames |access-date=19 April 2021}}
  • Crazy Taxi (1999)Horowitz 2018, pp. 240-242
  • Dead or Alive 2 (1999){{cite web |title=Sega Naomi Original Pinout Class |url=https://www.arcade-museum.com/pinouts-class/Sega_Naomi_Original.html |website=Killer List of Videogames |access-date=19 April 2021}}
  • Derby Owners Club (1999){{Cite web |title=DERBY OWNERS CLUB(ダービーオーナーズクラブ) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8960/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • F355 Challenge (1999){{cite web|title=F355 Challenge|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=372&image=2|website=The Arcade Flyer Archive}}
  • Power Stone (1999)
  • Marvel vs. Capcom 2: New Age of Heroes (2000)
  • Monkey Ball (2001){{Cite web|url=https://www.engadget.com/2019/08/23/sega-genesis-saturn-dreamcast-sequels-and-remasters/|title=Sega is becoming its weird and wonderful self again|last=Souppouris|first=Aaron|date=August 23, 2019|website=Engadget|access-date=January 16, 2019}}
  • Mushiking: The King of Beetles (2003){{Cite web |title=甲虫王者ムシキング – 株式会社セガ |url=https://sega.jp/history/arcade/product/8855/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Rhythm Tengoku (2006)
  • Sega Networks Taisen Mahjong MJ (2002){{Cite web |title=セガ四人打ち麻雀MJ – 株式会社セガ |url=https://sega.jp/history/arcade/product/8867/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Hikaru

|

  • {{anchor|Hikaru|Sega Hikaru}}Custom modified version of NAOMI hardwareHorowitz 2018, pp. 242-244
  • Uses a custom Sega graphics chip and had more memory than the NAOMI
  • Capable of smooth Phong shading and particle effects.
  • Much more expensive than NAOMI

|

  • Air Trix (2001){{Cite web |title=AIR TRIX(エアトリックス) – 株式会社セガ |url=https://sega.jp/history/arcade/product/16094/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Brave Fire Fighters (1999)
  • Star Wars: Racer Arcade (2000)
  • Planet Harriers (2000)
  • NASCAR Arcade (2000){{Cite book|title=NASCAR Arcade Deluxe Edition Owner's Manual|publisher=Sega|year=2000|pages=33}}
  • Wild Riders (2001){{Cite web |title=ワイルドライダーズ – 株式会社セガ |url=https://sega.jp/history/arcade/product/8129/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | NAOMI 2

|

  • {{visible anchor|NAOMI 2|Sega NAOMI 2}}, released in 2000, served as high-end replacement for Hikaru.{{Cite magazine|date=November 2000|title=NASCAR Arcade|magazine=Edge|issue=90|page=67}}{{Cite magazine|date=December 2000|title=NAOMI 2: Sega reveals its next gen arcade hardware|magazine=DC-UK|issue=16|page=41}}
  • Next-generation successor to NAOMI.{{cite news |title=Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture |url=https://www.imaginationtech.com/news/press-release/sega-announces-naomi2-next-generation-arcade-systems-using-imagination-technologies-powervr-graphics-architecture/ |access-date=19 April 2021 |publisher=PowerVR |date=11 January 2001}}
  • Uses PowerVR co-processor capable of transform, clipping, and lighting (T&L).
  • Capable of rendering a fillrate of 2,000 megapixels per second.

|

  • Virtua Fighter 4 (2001){{cite web|url=http://ign.com/articles/2001/07/03/virtua-fighter-4-first-impressions-part-1-arcade|title=Virtua Fighter 4 - First Impressions Part 1 (Arcade)|last=Chau|first=Anthony|date=July 3, 2001|website=IGN|access-date=March 11, 2016}}
  • Virtua Striker 3 (2001)
  • Initial D Arcade Stage (2002){{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2305&image=1|website=The Arcade Flyer Archive|title=Initial D - Arcade Stage|access-date=21 May 2021}}
  • World Club Champion Football SERIE A 2001-2002 (2002)
  • Soul Surfer (2002){{Cite web |title=ソウルサーファー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8861/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Triforce

|

  • {{anchor|Triforce|Sega Triforce}} Co-developed by Namco, Sega, and Nintendo{{cite web|url=http://www.ign.com/articles/2002/02/18/gamecube-arcade-hardware-revealed|title=GameCube Arcade Hardware Revealed|date=February 18, 2002|website=IGN|access-date=March 5, 2013}}
  • Based on GameCube architecture. Supported GameCube memory cards.{{cite web|last=Mirabella III|first=Fran|date=2003-07-16|title=Inside F-Zero AX|url=http://www.ign.com/articles/2003/07/16/inside-f-zero-ax|access-date=2013-06-14|website=IGN}}
  • The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.{{cite web|author=IGN Staff|date=2002-02-28|title=Nintendo Roundtable|url=http://www.ign.com/articles/2002/02/28/nintendo-roundtable|access-date=2021-07-07|website=IGN}}

|

  • Avalon no Kagi (2003){{Cite web |title=アヴァロンの鍵 – 株式会社セガ |url=https://sega.jp/history/arcade/product/8849/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • F-Zero AX (2003){{cite web|url=http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|title=Sega and Nintendo form developmental partnership|last=Satterfield|first=Shane|date=March 28, 2002|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20090213182143/http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|archive-date=February 13, 2009|access-date=June 20, 2007}}
  • Mario Kart Arcade GP (2005){{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4706&image=1|title=Mario Kart Arcade GP|website=The Arcade Flyer Database|url-status=live|archive-url=https://web.archive.org/web/20190325035620/https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4706&image=1|archive-date=March 25, 2019|access-date=May 6, 2021}}
  • Mario Kart Arcade GP 2 (2007)
  • Virtua Striker 4 (2004){{Cite web |title=バーチャストライカー4 – 株式会社セガ |url=https://sega.jp/history/arcade/product/18145/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Chihiro

|

  • {{anchor|Chihiro|Sega Chihiro}}Based on Xbox architecture{{Cite web|url=https://www.gamasutra.com/view/news/96936/Sega_Arcade_Hardware_Confirmed_As_PowerVRBased.php|title=Sega Arcade Hardware Confirmed As PowerVR-Based|last=Jenkins|first=David|date=July 20, 2005|website=Gamasutra|access-date=January 15, 2020|archive-url=https://web.archive.org/web/20120513163600/https://www.gamasutra.com/view/news/96936/Sega_Arcade_Hardware_Confirmed_As_PowerVRBased.php|archive-date=2012-05-13}}

|

  • The House of the Dead III (2002){{cite web|url=https://www.gamespot.com/articles/jamma-2002-house-of-the-dead-3/1100-2880808/|title=JAMMA 2002: House of the Dead 3|work=Gamespot|first=Ricardo|last=Torres|date=September 19, 2002|archive-url=https://web.archive.org/web/20160522090030/https://www.gamespot.com/articles/jamma-2002-house-of-the-dead-3/1100-2880808/|archive-date=2016-05-22|url-status=live|access-date=10 December 2021}}
  • OutRun 2 (2003)
  • Virtua Cop 3 (2003)
  • Ghost Squad (2004){{Cite web|title=Museum of the Game: Ghost Squad|url=https://www.arcade-museum.com/game_detail.php?game_id=13248|access-date=October 29, 2020|website=Killer List of Videogames}}
  • Crazy Taxi 3: High Roller (2003)
  • Quest of D (2004){{Cite web |title=Quest of D (クエスト オブ ディー) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8826/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Ollie King (2004)
  • Sega Golf Club (2004){{Cite web |title=セガ ゴルフクラブ ネットワークプロツアー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8056/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Wangan Midnight Maximum Tune (2004)Namco. (n.d.). Maximum Tune Operators Manual. Namco UK. Retrieved March 15, 2024, from [https://www.progettosnaps.net/manuals/pdf/wangmid.pdf. https://www.progettosnaps.net/manuals/pdf/wangmid.pdf.]

Page 101 clearly shows the Main Sega Chihiro unit.

  • Sega Networks Taisen Mahjong MJ3 (2005){{Cite web |title=セガネットワーク対戦麻雀MJ3 – 株式会社セガ |url=https://sega.jp/history/arcade/product/7279/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Sangokushi Taisen (2005){{Cite web |title=三国志大戦 – 株式会社セガ |url=https://sega.jp/history/arcade/product/8807/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Wangan Midnight Maximum Tune 2 (2005)Namco UK. (n.d.). Wangan Midnight Maximum Tune 2 Operators Manual. Namco UK. Retrieved March 15, 2024, from [https://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf. https://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf.]

Page 105 clearly shows the Chihiro system, as well as referring to it as "Chihiro Game PC Board Assy"

scope="row" | SystemSP

|

|

  • Love & Berry: Dress Up & Dance (2004){{Cite web |title=オシャレ魔女 ラブ and ベリー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8820/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Dinosaur King (2005)
  • Brick People (2009){{Cite web |title=ぶろっくぴーぽー – 株式会社セガ |url=https://sega.jp/history/arcade/product/7969/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Lindbergh

|

  • {{anchor|Lindbergh|Sega Lindbergh}}Uses a 3 GHz Pentium 4 CPU, 1 GB RAM and an Nvidia GPU{{Cite web|url=https://www.gamasutra.com/view/news/97348/RoundUp_New_Sega_Arcade_Board_EAs_Grammy_Pro_Sessions_PSP_European_Oceania_Launch.php|title=Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch|last1=Maragos|first1=Nick|last2=Sheffield|first2=Brandon|date=August 31, 2005|website=Gamasutra|access-date=January 15, 2020|archive-url=https://web.archive.org/web/20131115005654/https://www.gamasutra.com/view/news/97348/RoundUp_New_Sega_Arcade_Board_EAs_Grammy_Pro_Sessions_PSP_European_Oceania_Launch.php|archive-date=2013-11-15}}
  • LAN play capabilities, USB controller slots and DVD-ROM.

|

  • The House of the Dead 4 (2005)
  • Virtua Tennis 3 (2006)
  • Virtua Fighter 5 (2006)
  • After Burner Climax (2006)
  • Initial D Arcade Stage 4 (2007){{cite web|url= https://primetimeamusements.com/product/initial-d4/|website=PrimeTime Amusements|title=Initial D4|access-date=21 May 2021}}
  • Let's Go Jungle: Lost on the Island of Spice (2006){{Cite web |title=Let's Go JUNGLE!(レッツ ゴー ジャングル!) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8788/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Sega Network Casino Club (2007){{Cite web |title=ネットワーク対戦クイズ Answer×Answer – 株式会社セガ |url=https://sega.jp/history/arcade/product/8775/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Answer X Answer (2007){{Cite web |title=SEGA NETWORK CASINO CLUB(SNC) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8006/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Too Spicy (2007){{Cite web |title=2SPICY – 株式会社セガ |url=https://sega.jp/history/arcade/product/8000/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Sega Networks Taisen Mahjong MJ4 (2008){{Cite web |title=セガネットワーク対戦麻雀MJ4 – 株式会社セガ |url=https://sega.jp/history/arcade/product/7272/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Sega Race TV (2008){{Cite web |title=SEGA-RaceTV – 株式会社セガ |url=https://sega.jp/history/arcade/product/8769/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Europa-R

|

  • {{anchor|Europa-R|Sega Europa-R}}Runs at 60 frames per second and 720p video resolution{{Cite web|url=https://kotaku.com/take-a-look-at-sega-rally-3-393242|title=Take A Look At Sega Rally 3|last=Plunkett|first=Luke|date=May 27, 2008|website=Kotaku|access-date=January 15, 2020}}

|

scope="row" | RingEdge / RingWide / RingEdge 2

|

  • {{vanchor|RingEdge|Sega RingEdge|RingEdge 2|Sega RingEdge 2|RingWide|Sega RingWide|Ring series|Sega Ring series}} and RingEdge 2 utilize Pentium Dual-Core CPUs, and are the higher-end units{{Cite web|url=https://www.segaarcade.com/arcade-game-technical-support/supported-hardware.html|title=Sega Supported Hardware|website=segaarcade.com|publisher=Sega Amusements International Ltd.|access-date=January 15, 2020}}
  • RingWide uses a Celeron CPU
  • All three run Windows Embedded Standard 2009

|

  • Border Break (2009){{Cite web|url=https://www.siliconera.com/initial-d-arcade-stage-7-aa-x-races-to-arcades-this-thursday/|title=Initial D Arcade Stage 7 AA X Races To Arcades This Thursday|date=November 28, 2012|website=Siliconera|access-date=January 15, 2020}}
  • Shining Force Cross (2009){{Cite web |title=シャイニング・フォース クロス – 株式会社セガ |url=https://sega.jp/history/arcade/product/8748/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Hatsune Miku: Project DIVA Arcade (2010)
  • Sengoku Taisen (2010)
  • Let's Go Island 3D (2011){{Cite web |title=Let's GO ISLAND 3D(レッツ ゴー アイランド 3D) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8728/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Initial D: Arcade Stage 6 AA (2011)
  • Chaos Code (RingWide, 2011){{Cite web|url=https://www.polygon.com/2013/8/14/4620184/chaos-code-coming-to-north-america-on-psn|title=Chaos Code coming to North America on PSN|date=August 14, 2013|website=Polygon|access-date=January 15, 2020}}
  • Sega Networks Taisen Mahjong MJ5 (2011)
  • Initial D Arcade Stage 7 AA X (2012)
  • Operation G.H.O.S.T (RingWide, 2012){{Cite web |title=OPERATION G.H.O.S.T. – 株式会社セガ |url=https://sega.jp/history/arcade/product/8715/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Maimai (RingEdge 2, 2012){{Cite web |title=maimai – 株式会社セガ |url=https://sega.jp/history/arcade/product/8709/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Transformers: Human Alliance (RingEdge 2, 2013){{Cite web|url=http://www.nintendolife.com/news/2015/07/weirdness_segas_repackaged_transformers_arcade_game_is_an_unexpected_nod_to_its_glorious_past|title=Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past|last=McFerran|first=Damien|date=July 21, 2015|website=Nintendo Life|access-date=January 15, 2020}}
  • Code of Joker (RingEdge 2, 2013){{Cite web |title=コード・オブ・ジョーカー(CODE OF JOKER) – 株式会社セガ |url=https://sega.jp/history/arcade/product/7527/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | Nu

|

  • {{anchor|Nu|Sega Nu}}Uses Windows Embedded 8 Standard for an operating system{{Cite web|url=https://www.4gamer.net/games/999/G999902/20130904019/|title=Sega announces next-generation arcade game board "Nu". The first adoption title is "Hatsune Miku Project DIVA Arcade Future Tone"|date=September 4, 2013|website=4gamer.net|language=ja|access-date=January 16, 2020}}
  • Intel Core i3-3220 CPU
  • Nvidia GeForce GTX 650 Ti graphics card
  • DirectX 11 support

|

  • Hatsune Miku: Project DIVA Arcade Future Tone (2013)
  • E-DEL Sand (Nu SX, 2014){{Cite web |title=え~でる すなば ふしぎなすなあそび – 株式会社セガ |url=https://sega.jp/history/arcade/product/10985/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Wonderland Wars (2015){{Cite web |title=Wonderland Wars – 株式会社セガ |url=https://sega.jp/history/arcade/product/7708/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Chunithm (2015){{Cite web |title=CHUNITHM – 株式会社セガ |url=https://sega.jp/history/arcade/product/7897/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Shin Mushiking (2015){{Cite web |title=新甲虫王者ムシキング – 株式会社セガ |url=https://sega.jp/history/arcade/product/10974/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
  • Initial D: Arcade Stage Zero (Nu 2, 2016){{Cite web |title=頭文字D ARCADE STAGE Zero – 株式会社セガ |url=https://sega.jp/history/arcade/product/16144/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}
scope="row" | ALLS

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  • {{anchor|ALL|Sega ALLS}} Capable of running Unreal Engine 4-based games{{Cite web|url=https://cgworld.jp/feature/201810-cgw243-hod.html|title=Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"|last=Nojima|first=Ryo|date=October 10, 2018|website=CGWorld.jp|publisher=Born Digital, Inc.|language=ja|access-date=January 16, 2020}}

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  • House of the Dead: Scarlet Dawn (2018){{Cite web|url=https://cgworld.jp/feature/201810-cgw243-hod.html|title=Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"|last=Nojima|first=Ryo|date=October 10, 2018|website=CGWorld.jp|publisher=Born Digital, Inc.|language=ja|access-date=January 16, 2020}}
  • Dead or Alive 6 (2019){{Cite web|url=https://www.dualshockers.com/dead-alive-6-arcade-version-announced/|title=Dead or Alive 6's Arcade Version Announced|website=DualShockers.com|access-date=October 11, 2024}}

Additional arcade hardware

Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.Horowitz 2018, pp. 8-13 Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.Horowitz 2018, pp. 16, 28, 56 Frogger (1981) used a system powered by two Z80 CPU microprocessors.Horowitz 2018, pp. 36-39 Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.Horowitz 2018, pp. 48-50

See also

References

{{Reflist}}

{{Sega hardware}}

{{Bandai Namco Hardware}}

Sega

Sega arcade system boards