Nintendo Software Planning & Development#Software Design & Development Department
{{Short description|Former division of Nintendo}}
{{Infobox company
| name = Nintendo Software Planning & Development Division
| logo = Nintendo gray logo.svg
| logo_size =
| logo_alt = Nintendo's logotype, in gray.
| logo_caption = Nintendo's logotype, used during most of the division's existence
| image = Nintendo Headquarters - panoramio.jpg
| image_size =
| image_alt = Exterior of the Nintendo headquarters in Kyoto, Japan.
| image_caption = Exterior of the Nintendo headquarters in Kyoto, Japan, which housed the division until 2014
| native_name = 任天堂企画開発本部
| native_name_lang = ja
| romanized_name = Nintendō Kikaku Kaihatsu Honbu
| type = Division
| industry = Video games
| genre = Video game development
| fate = Merged with Nintendo Entertainment Analysis & Development
| predecessor = {{Unbulleted list|Nintendo R&D1|Nintendo R&D2}}
| successor = Nintendo Entertainment Planning & Development
| founded = {{Start date and age|2004}} in Kyoto, Japan
| founder = Satoru Iwata
| defunct = {{End date and age|2015|09|16}}
| hq_location_city = Kyoto
| hq_location_country = Japan
| key_people = {{Unbulleted list|Satoru Iwata {{Small|(Former general manager)}}|Shinya Takahashi {{Small|(General manager)}}|Yoshio Sakamoto|Kensuke Tanabe}}
| products =
| owner =
| num_employees =
| num_employees_year =
| parent = Nintendo
| divisions = {{Unbulleted list|Software Planning & Development|Software Development & Design}}
}}
{{Nihongo foot|Nintendo Software Planning & Development Division,|任天堂企画開発本部|Nintendō Kikaku Kaihatsu Honbu|lead=yes|group=lower-alpha}} commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in 2004, with the merger of the Nintendo R&D1 and Nintendo R&D2 departments.
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises.N-Sider. [http://www.n-sider.com/contentview.php?contentid=248&page=3 Nintendo Revolution FAQ] Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, Kevin. [http://gonintendo.com/?p=2968 NCL Team Structure work in progress]. June 7, 2006. Retrieved October 26, 2007.
In September 2015, Nintendo SPD merged with Nintendo's other software development division, Entertainment Analysis & Development (EAD), becoming Nintendo Entertainment Planning & Development.
History
In 2004, then-Nintendo president Satoru Iwata created the Software Planning & Development division, appointing himself as its general manager. The goal of the newly created division would be to focus on co-producing and supervising external second-party video game development, with the goal of relieving the Entertainment Analysis & Development (EAD) division, and its general manager Shigeru Miyamoto, to focus on internal development. Although that was the division's primary focus, it also went on to develop some video games titles internally.{{Cite web|url=https://www.nintendo.co.jp/ir/en/events/150217qa/index.html|title=Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 - Q & A|last=Iwata|first=Satoru|date=February 17, 2015|website=Nintendo|quote=Iwata: [...] In 2004, we established the Software Planning & Development Division to relieve Mr. Miyamoto from handling the games co-developed with second parties to enable him to concentrate on internal development. After that, I was in charge of the Software Planning & Development Division}}{{Cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pandora-s-Tower-for-Wii/Iwata-Asks-Pandora-s-Tower-for-Wii/1-The-Jump-Super-Stars-Connection/1-The-Jump-Super-Stars-Connection-205394.html|title=Iwata Asks: Pandora's Tower for Wii|website=Nintendo of Europe GmbH|language=en-GB|access-date=2019-01-20|quote=Iwata: In 2004, the Software Planning and Development department had only just been created.}}
On June 27, 2013, deputy general manager Shinya Takahashi replaced Satoru Iwata as general manager of the division, gaining a seat in Nintendo's board of directors in the process.{{Cite web|url=https://www.nintendo.co.jp/ir/pdf/2013/130424_3e.pdf|title=Notice Regarding Changes of Representative Directors and Members of Board of Directors|date=April 24, 2013|website=Nintendo|access-date=January 10, 2019}} A year later, on June 18, 2014, all of Nintendo's internal research and development divisions, including the SPD division, were moved from the Nintendo's headquarters in Kyoto to the newly built Nintendo Development Center, just 300 meters from the old building. By centralizing all of its developers in the new building, Nintendo hoped they would deeply interact with each other, regardless of which division and field they were working on, creating a synergy between hardware and software development.{{Cite web|url=https://nintendoeverything.com/nintendos-new-development-building-now-open-for-business/|title=Nintendo's new development building now open for business|date=June 21, 2014|website=Nintendo Everything|access-date=January 11, 2019}}{{Cite web|url=http://www.kyoto-np.co.jp/top/article/20140618000032|title=任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点|date=June 18, 2014|website=Kyoto NP|archive-url=https://web.archive.org/web/20140618030452/http://www.kyoto-np.co.jp/top/article/20140618000032|archive-date=June 18, 2014|access-date=January 11, 2019}}
On September 16, 2015, the division was merged with Nintendo's internal software development division, Entertainment Analysis & Development, becoming Nintendo Entertainment Planning & Development (EPD). As Shigeru Miyamoto retired as general manager of the EAD division and went on to become a Creative Fellow, former SPD general manager Shinya Takahashi took his place as general manager of the newly created EPD division, thus supervising all video games developed at Nintendo. The new division accumulated all of its predecessors roles as both developing video games internally and co-producing them with external developers.{{cite magazine|last1=Kohler|first1=Chris|title=Nintendo Consolidates Its Game Development Teams|url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/|magazine=Wired|access-date=15 September 2015}}{{Cite web|url=https://kotaku.com/some-inside-baseball-for-nintendo-fans-as-ead-transform-1730630975|title=Some Inside Baseball For Nintendo Fans As EAD Transforms|last=Totilo|first=Stephen|date=September 14, 2015|website=Kotaku|access-date=January 11, 2019}}
Structure
The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups and supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department, which was split into three separate groups and supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.
=Software Planning & Development Department=
==Production Group No. 1==
The Production Group No. 1's primary focus was the development and production of video game software and software applications for Nintendo home and handheld consoles, as well as software for peripherals developed for said consoles, both internally and in cooperation with second-party developers. The group manager and main producer was Nintendo-veteran Yoshio Sakamoto. The group is responsible for developing and producing games in the WarioWare, Rhythm Heaven, Card Hero, Tomodachi and the mainline Metroid series.{{Cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/1/0|title=Iwata Asks: Metroid: Other M: Making a Game with Nintendo|last=Iwata|first=Satoru|website=Nintendo|quote=Yoshio Sakamoto is Metroid: Other M's producer. Apart from the Metroid series, he has been involved in the development of games such as Famicom Tantei Club, Card Hero and Tomodachi Collection. He is the manager of Production Group No.1 in Nintendo's Software Planning & Development Department.}}
class="wikitable sortable plainrowheaders" style="text-align: center;"
|+ List of software developed and co-produced by the Nintendo SPD Production Group No. 1 |
scope="col" | {{Abbr|Year|Year of first release date.}}
! scope="col" | Title ! scope="col" | Series ! scope="col" | Genre(s) ! scope="col" | Platform(s) ! class="unsortable" scope="col" | {{Abbr|Ref.|Reference(s)}} |
---|
rowspan="2" | 2004
! scope="row" | WarioWare: Twisted!{{refn|group=co|name="Intelligent Systems"}}{{refn|group=co|name="Nintendo R&E"}} |
scope="row" | WarioWare: Touched!{{refn|group=co|name="Intelligent Systems"}} |
rowspan="2" | 2005
! scope="row" | Play-Yan{{refn|group=co|name="Nintendo R&E"}} | {{N/a}} |
scope="row" | Nintendo MP3 Player{{refn|group=co|name="Nintendo R&E"}}
| {{N/a}} |
rowspan="2" | 2006
! scope="row" | Rhythm Tengoku{{refn|group=co|name="J.P Room"}} | Rhythm |
scope="row" | WarioWare: Smooth Moves{{refn|group=co|name="Intelligent Systems"}}
| Party game, puzzle, rhythm | Wii |
rowspan="3" | 2007
! scope="row" | Face Training{{refn|group=co|name="Intelligent Systems"}}{{refn|group=co|name="Nintendo R&E"}} | {{N/a}} |
scope="row" | Nintendo DS Digital TV Tuner {{small|(software only)}}
| {{N/a}} |
scope="row" | Kousoku Card Battle: Card Hero{{refn|group=co|name="Intelligent Systems"}} |
rowspan="4" | 2008
! scope="row" | {{Unbulleted list|Rhythm Heaven{{refn|group=co|name="TNX"}}|Rhythm Paradise EU, AUS}} | Rhythm |
scope="row" | {{Unbulleted list|Birds & Beans|Pyoro EU, AUS}}
| Action |
scope="row" | {{Unbulleted list|Paper Airplane Chase|Paper Plane EU, AUS}} |
scope="row" | WarioWare: Snapped!{{refn|group=co|name="Intelligent Systems"}} |
rowspan="8" | 2009
! scope="row" | Atsumeru Egaocho{{refn|group=co|name="Intelligent Systems"}} | {{N/a}} |
scope="row" | {{Unbulleted list|WarioWare D.I.Y.{{refn|group=co|name="Intelligent Systems"}}|WarioWare: Do It Yourself EU, AUS}} |
scope="row" | {{Unbulleted list|WarioWare: D.I.Y. Showcase{{refn|group=co|name="Intelligent Systems"}}|WarioWare: Do It Yourself Showcase EU, AUS}}
| Wii |
scope="row" | Tomodachi Collection |
scope="row" | Card Hero: Speed Battle Custom{{refn|group=co|name="Intelligent Systems"}} |
scope="row" | Nintendo DSi Instrument Tuner{{refn|group=co|name="Intelligent Systems"}}
| {{N/a}} |
scope="row" | Nintendo DSi Metronome{{refn|group=co|name="Intelligent Systems"}}
| {{N/a}} |
scope="row" | Face Training Mini{{refn|group=co|name="Intelligent Systems"}}
| {{N/a}} |
2010
! scope="row" | Metroid: Other M{{refn|group=co|name="Team Ninja"}} | Metroid | Wii |
2011
! scope="row" | {{Unbulleted list|Rhythm Heaven Fever{{refn|group=co|name="TNX"}}|Beat the Beat: Rhythm Paradise EU, AUS}} | Rhythm | Wii |
2012
! scope="row" | Kiki Trick | {{N/a}} | Music | Wii |
rowspan="2" | 2013
! scope="row" | Tomodachi Life |
scope="row" | Game & Wario{{refn|group=co|name="Intelligent Systems"}}
| Party | Wii U |
2015
! scope="row" | {{Unbulleted list|Rhythm Heaven Megamix{{refn|group=co|name="TNX"}}|Rhythm Paradise Megamix EU, AUS}} | Rhythm |
===Notes===
{{Reflist|30em|group=co|refs=
{{refn|group=co|name="Intelligent Systems" |Co-produced with Intelligent Systems.}}
{{refn|group=co|name="Nintendo R&E" |Hardware design by Nintendo Research & Engineering Department.}}
{{refn|group=co|name="J.P Room" |Co-produced with J.P Room.}}
{{refn|group=co|name="TNX" |Co-produced with TNX.}}
{{refn|group=co|name="Team Ninja" |Co-produced with Team Ninja.}}
}}
==Production Group No. 2==
The Production Group No. 2 was led by manager and video game producer Hitoshi Yamagami. The group was primarily responsible for co-producing and supervising video games published by Nintendo and developed by third-party developers from Japan.{{Cite web|url=http://iwataasks.nintendo.com/interviews/#/ds/stylesavvy/0/0|title=Iwata Asks: Style Savvy: The Theme Is Fashion|last=Iwata|first=Satoru|website=Nintendo|quote=I'm Hattori, also from SPD. I'm in Yamagami-san's group.}} They're responsible for producing and supervising games in the Pokémon, F-Zero, Legendary Starfy, Fire Emblem, Dr. Mario, Endless Ocean, Fossil Fighters, Style Savvy and Xenoblade Chronicles series.
In addition to co-producing games, the group also supervised the development of Drill Dozer, developed by Game Freak.
===Notes===
{{Reflist|30em|group=co|refs=
{{Refn|group=co|name="Tose" |Co-produced with Tose.}}
{{Refn|group=co|name="Game Freak" |Co-produced with Game Freak.}}
{{Refn|group=co|name="Creatures" |Co-produced with Creatures, Inc.}}
{{Refn|group=co|name="Intelligent Systems" |Co-produced with Intelligent Systems.}}
{{Refn|group=co|name="Suzak" |Co-produced with Suzak Inc.}}
{{Refn|group=co|name="Ambrella" |Co-produced with Ambrella.}}
{{Refn|group=co|name="MediaKite" |Co-produced with MediaKite.}}
{{Refn|group=co|name="Konami" |Co-produced with Konami.}}
{{Refn|group=co|name="Ganbarion" |Co-produced with Ganbarion.}}
{{Refn|group=co|name="Genius Sonority" |Co-produced with Genius Sonority.}}
{{Refn|group=co|name="Chunsoft" |Co-produced with Chunsoft.}}
{{Refn|group=co|name="Aki Corporation" |Co-produced with Aki Corporation.}}
{{Refn|group=co|name="Red Entertainment" |Co-produced with Red Entertainment.}}
{{Refn|group=co|name="Sandlot" |Co-produced with Sandlot.}}
{{Refn|group=co|name="Jupiter" |Co-produced with Jupiter.}}
{{Refn|group=co|name="Syn Sophia" |Co-produced with Syn Sophia.}}
{{Refn|group=co|name="Arika" |Co-produced with Arika.}}
{{Refn|group=co|name="Mistwalker" |Co-produced with Mistwalker.}}
{{Refn|group=co|name="Racjin" |Co-produced with Racjin.}}
{{Refn|group=co|name="Lancarse" |Co-produced with Lancarse.}}
{{Refn|group=co|name="Monolith Soft" |Co-produced with Monolith Soft.}}
{{Refn|group=co|name="Treasure" |Co-produced with Treasure.}}
{{Refn|group=co|name="AQ Interactive" |Co-produced with AQ Interactive.}}
{{Refn|group=co|name="PlatinumGames" |Co-produced with PlatinumGames.}}
{{Refn|group=co|name="Valhalla" |Co-produced with Valhalla Game Studios.}}
}}
==Production Group No. 3==
The Production Group No. 3 was led by producer Kensuke Tanabe and responsible for overseeing the development of titles from the Metroid Prime, Battalion Wars, Super Mario Strikers, Mario vs. Donkey Kong, Excite, Paper Mario, Fluidity, and Donkey Kong Country series.{{Cite web|url=https://www.nintendo.co.jp/wii/interview/rm3j/vol1/index.html|title=社長が訊く『メトロイドプライム3 コラプション』|website=www.nintendo.co.jp|access-date=2019-01-20}}
===Notes===
{{Reflist|30em|group=co|refs=
{{refn|group=co|name="Retro Studios" |Co-produced with Retro Studios.}}
{{refn|group=co|name="HAL Laboratory" |Co-produced with HAL Laboratory.}}
{{refn|group=co|name="Kuju Entertainment" |Co-produced with Kuju Entertainment.}}
{{refn|group=co|name="Next Level Games" |Co-produced with Next Level Games.}}
{{refn|group=co|name="n-Space" |Co-produced with n-Space.}}
{{refn|group=co|name="HAL Laboratory" |Co-produced with HAL Laboratory.}}
}}
==Production Group No. 4==
The Production Group No. 4 was led by Hiroshi Sato and Toshiharu Izuno and responsible for overseeing the development of titles from the Mario Party, Mario Sports, Mario & Luigi, Yoshi, Donkey Kong, and Wii Party series.{{Cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii-Party/Iwata-Asks-Wii-Party/1-A-Team-with-Experience-Making-Party-Games/1-A-Team-with-Experience-Making-Party-Games-224354.html|title=Iwata Asks - Wii Party|website=Nintendo of Europe GmbH|language=en-GB|access-date=2019-01-20}}
class="wikitable plainrowheaders sortable" style="text-align:center;"
|+ List of video games co-produced by the Nintendo SPD Production Group No. 4 |
scope="col" | {{Abbr|Year|Year of first release}}
! scope="col" | Title ! scope="col" | Genre(s) ! scope="col" | Platform(s) ! scope="col" | {{Abbr|Ref.|Reference(s)}} |
---|
rowspan="5" | 2004
! scope="row" |Mario Golf: Advance Tour{{sup|6}} | Sports | |
scope="row" |Kururin Squash!{{sup|1}}
| Puzzle | rowspan="3" | GameCube | |
scope="row" |Mario Power Tennis{{sup|6}}
| Sports | |
scope="row" |Mario Party 6{{sup|4}}
| Party | |
scope="row" |Yoshi's Universal Gravitation{{sup|13}}
| Platform | rowspan="3" | Game Boy Advance | |
rowspan="8" | 2005
! scope="row" |Mario Party Advance{{sup|4}} | Party | |
scope="row" |DK: King of Swing{{sup|7}}
| Puzzle | |
scope="row" |Star Fox: Assault{{sup|14}}
| Shooting | GameCube | |
scope="row" |Another Code: Two Memories{{sup|3}}
| |
scope="row" |Mario Superstar Baseball{{sup|14}}
| Sports | GameCube | |
scope="row" |Mario Tennis: Power Tour{{sup|6}}
| Sports | |
scope="row" |Mario Party 7{{sup|4}}
| Party | GameCube | |
scope="row" |Mario & Luigi: Partners in Time{{sup|8}}
| rowspan="4" | Nintendo DS | |
rowspan="2" | 2006
! scope="row" |Elite Beat Agents{{sup|5}} | Rhythm | |
scope="row" |Yoshi's Island DS{{sup|13}}
| Platform | |
rowspan="5" | 2007
! scope="row" |Hotel Dusk: Room 215{{sup|3}} | |
scope="row" |Mario Party 8{{sup|4}}
| Party | rowspan="2" | Wii | |
scope="row" |Donkey Kong Barrel Blast{{sup|7}}
| Racing | |
scope="row" |DK: Jungle Climber{{sup|7}}
| Puzzle | rowspan="2" | Nintendo DS | |
scope="row" |Mario Party DS{{sup|4}}
| Party | |
2008
! scope="row" |Mario Super Sluggers{{sup|14}} | Sports | rowspan="3" | Wii | |
rowspan="3" | 2009
! scope="row" |New Play Control! Mario Power Tennis{{sup|6}} | Sports | |
scope="row" |Another Code: R{{sup|3}}
| |
scope="row" |Mario & Luigi: Bowser's Inside Story{{sup|8}}
| rowspan="2" | Nintendo DS | |
rowspan="2" | 2010
! scope="row" |Last Window: The Secret of Cape West{{sup|3}} | |
scope="row" |Wii Party{{sup|2}}
| Party | rowspan="2"| Wii | |
rowspan="3" | 2012
! scope="row" |Mario Party 9{{sup|2}} | Party | |
scope="row" |Kid Icarus: Uprising{{sup|9}}
| rowspan="3" | Nintendo 3DS | |
scope="row" | Mario Tennis Open{{sup|6}}
| Sports | |
rowspan="3" | 2013
! scope="row" |Mario & Luigi: Dream Team{{sup|8}} | |
scope="row" |Wii Party U{{sup|2}}
| Party | Wii U | |
scope="row" |Mario Party: Island Tour{{sup|2}}
| Party | rowspan="4" | Nintendo 3DS | |
rowspan="4" | 2014
! scope="row" | Yoshi's New Island{{sup|12}} | Platform | |
scope="row" | Mario Golf: World Tour{{sup|6}}
| Sports | |
scope="row" rowspan="2" | Super Smash Bros. for Nintendo 3DS and Wii U{{sup|10}}
| rowspan="2" | Fighting | rowspan="2" | |
rowspan="3" | Wii U |
rowspan="2" | 2015
! scope="row" | Mario Party 10{{sup|2}} | Party | |
scope="row" | Yoshi's Woolly World{{sup|11}}
| Platform | |
===Notes===
- {{sup|1}} Co-production with Eighting.
- {{sup|2}} Co-production with NDcube.
- {{sup|3}} Co-production with Cing.
- {{sup|4}} Co-production with Hudson.
- {{sup|5}} Co-production with INiS.
- {{sup|6}} Co-production with Camelot.
- {{sup|7}} Co-production with Paon.
- {{sup|8}} Co-production with AlphaDream.
- {{sup|9}} Co-production with Project Sora and Sora Ltd.
- {{sup|10}} Co-production with Bandai Namco Studios and Sora Ltd.
- {{sup|11}} Co-production with Good-Feel.
- {{sup|12}} Co-production with Arzest.
- {{sup|13}} Co-production with Artoon.
- {{sup|14}} Co-production with Namco Bandai Games.
=Software Development & Design Department=
Deputy Manager: Masaru Nishita
Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata.Nintendo. [http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/5/0 Iwata Asks: Nintendo 3DS] The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii.Nintendo Magic. Inoue, Osamu. The team was responsible for all the additional Wii Channels,Nintendo. [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-Asks-Wii-Channels/4-Aiming-For-Worldwide-Mii-Communication/4-Aiming-For-Worldwide-Mii-Communication-213650.html Iwata Asks: Wii Channels] the Nintendo DSi system software and more recently, the Nintendo 3DS system software. Nintendo SDD also went on to develop several innovative retail games. The philosophy behind development was to think out of the box and create unique software in a timely manner with smaller development resources. The development staff was composed of Koichi Kawamoto, who was the original programmer of WarioWare, and Shinya Takahashi, who was a longtime designer at Nintendo EAD. The department was also responsible for developing several subsequent WiiWare and DSiWare software.
==Software Development Group==
Manager/producer: Kiyoshi Mizuki
Software Development Group was responsible for developing software from the Jam with the Band and Brain Age series, among additional Touch! Generations titles with partner developers.
class="wikitable sortable plainrowheaders" style="text-align: center;"
|+ List of video games developed by the Nintendo SPD Software Development Group ! scope="col" | {{Abbr|Year|Year of first release}} ! scope="col" | Title ! scope="col" | Platform(s) ! scope="col" | Producer(s) ! scope="col" | {{Abbr|Ref.|Reference(s)}} |
2004
! scope="row" | Band Brothers | NDS | |
2005
! scope="row" | DS Easy Dictionary | NDS | |
2005
! scope="row" | Band Brothers: Request Selection | NDS | |
2005
! scope="row" | Brain Age: Train Your Brain in Minutes a Day! | NDS | |
2006
! scope="row" | Brain Age 2: More Training in Minutes a Day! | NDS | |
2006
! scope="row" | English Training: Have Fun Improving Your Skills | NDS | |
2006
! scope="row" | Kanji Sonomama Rakubiki Jiten DS | NDS | |
2007
! scope="row" | More English Training | NDS | |
2008
! scope="row" | Flash Focus: Vision Training in Minutes a Day{{sup|1}} | NDS | |
2008
! scope="row" | Jam with the Band/Band Brothers DX | NDS | |
2008
! scope="row" | Band Brothers DX Radio | Wii | |
2008
! scope="row" | Brain Age Express | DSi | |
2009
! scope="row" | Touch Solitaire | DSi | | |
2009
! scope="row" | Photo Dojo | DSi | Tomoaki Kuroume | |
2009
! scope="row" | How The Economy Works DS | NDS | |
2011
! scope="row" | AR Games | 3DS | Tomoaki Kuroume | |
2011
! scope="row" | StreetPass Mii Plaza | 3DS | Shinya Takahashi | |
2012
! scope="row" | Brain Age: Concentration Training | 3DS | Kouichi Kawamoto | |
2013
! scope="row" | Band Brothers P | 3DS | | |
2014
! scope="row" | Rusty's Real Deal Baseball | 3DS | Kouichi Kawamoto | |
- {{sup|1}} Co-production with Namco Bandai Games.
Notes
{{Notelist}}
References
{{Reflist|refs=
{{cite video game |title=WarioWare: Twisted! |developer=Intelligent Systems, Nintendo Software Planning & Development, Nintendo Research & Engineering Department |publisher=Nintendo |date=2004-10-14 |platform=Game Boy Advance |scene=Staff Credits |quote=Producer: Yoshio Sakamoto, Ryoichi Kitanishi}}
{{cite video game |title=WarioWare: Touched! |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2004-12-02 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Yoshio Sakamoto, Ryoichi Kitanishi}}
{{cite video game |title=Play-Yan |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=2005-09-13 |platform=Game Boy Advance |scene=Staff Credits |quote=Producer: Kazuhiko Taniguchi, Yoshio Sakamoto}}
{{cite video game |title=WarioWare: Smooth Moves |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2006-12-02 |platform=Wii |scene=Staff Credits |quote=Producer: Yoshio Sakamoto, Ryoichi Kitanishi}}
{{cite video game |title=Rhythm Tengoku |developer=Nintendo Software Planning & Development, J.P. Room |publisher=Nintendo |date=2006-08-03 |platform=Game Boy Advance |scene=Staff Credits |quote=Producer: Mitsuo Terada (J.P. Room Recordings), Yoshio Sakamoto}}
{{cite video game |title=Face Training |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2007-08-02 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Katsuya Yamano, Toshio Sengoku}}
{{cite video game |title=Nintendo DS Digital TV Tuner |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=2007-11-20 |platform=Nintendo DS |scene=Staff credits |quote=Producer: Yoshio Sakamoto, Katsuya Yamano}}
{{cite video game |title=Kousoku Card Battle: Card Hero |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=December 20, 2007 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Yoshio Sakamoto}}
{{cite video game |title=Rhythm Heaven |developer=Nintendo Software Planning & Development, TNX |publisher=Nintendo |date=2008-08-31 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Tsunku}}
{{cite video game |title=Birds & Beans |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=2008-12-24 |platform=Nintendo DSi |scene=Staff Credits |quote=Producer: Katsuya Yamano}}
{{cite video game |title=WarioWare: Snapped! |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2008-12-24 |platform=Nintendo DSi |scene=Staff credits |quote=Producers: Katsuya Yamano, Toshio Sengoku}}
{{cite video game |title=Atsumeru Egaocho |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=April 22, 2009 |platform=Nintendo DSi |scene=Staff Credits |quote=Producer: Katsuya Yamano, Takeshi Ando}}
{{cite video game |title=Kousoku Card Battle: Card Hero |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=July 29, 2009 |platform=Nintendo DSi |scene=Staff Credits |quote=Producer: Yoshio Sakamoto}}
{{cite video game |title=Tomodachi Collection |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=June 18, 2009 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Yoshio Sakamoto}}
{{cite video game |title=WarioWare D.I.Y. |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2009-04-29 |platform=Nintendo DS |scene=Staff Credits |quote=Producer: Yoshio Sakamoto, Toshio Sengoku}}
{{cite video game |title=WarioWare D.I.Y. |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2009-04-29 |platform=Nintendo DS |scene=Staff credits |quote=Producers: Yoshio Sakamoto, Toshio Sengoku}}
{{cite video game |title=Metroid: Other M |developer=Team Ninja, Nintendo Software Planning & Development |publisher=Nintendo |date=August 31, 2010 |platform=Wii |scene=Staff Credits |quote=Producer: Yoshio Sakamoto, Yosuke Hayashi}}
{{cite video game |title=Rhythm Heaven Fever |developer=Nintendo Software Planning & Development, TNX |publisher=Nintendo |date=2011-08-21 |platform=Wii |scene=Staff Credits |quote=Producer: Tsunku}}
{{cite video game |title=Kiki Trick |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=2012-01-19 |platform=Wii |scene=Staff Credits |quote=Producer: Shinya Takahashi}}
{{cite video game |title=Game & Wario |developer=Intelligent Systems, Nintendo Software Planning & Development |publisher=Nintendo |date=2013-03-28 |platform=Wii U |scene=Staff credits |quote=Producer: Yoshio Sakamoto, Toshio Sengoku, Naoki Nakano}}
{{cite video game |title=Tomodachi Life |developer=Nintendo Software Planning & Development |publisher=Nintendo |date=2013-04-18 |platform=Nintendo 3DS |scene=Staff credits |quote=Producer: Yoshio Sakamoto}}
{{cite video game |title=Rhythm Heaven Fever |developer=Nintendo Software Planning & Development, TNX |publisher=Nintendo |date=June 11, 2015 |platform=Nintendo 3DS |scene=Staff Credits |quote=Producer: Tsunku}}
}}
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{{Nintendo developers}}
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Category:Video game companies established in 2003
Category:Video game companies disestablished in 2015