OpenFeint
{{short description|Social platform for mobile games}}
{{Infobox software
| name = OpenFeint
| logo = OpenFeint logo.png
| logo size = 232px
| screenshot = File:OpenFeint_2.7.5_home_screen.png
| released = {{start date and age|2009|2|17}}
| discontinued = December 14, 2012
| latest_release_version = 2.7.5 (1.7 Android)
| latest_release_date = Nov 5, 2010 (Jan 27, 2011 Android)
| latest_preview_version =
| latest_preview_date =
| operating_system = Android, iOS
| genre = Social networking
| website = http://www.gree.net Or http://www.openfeint.com/
}}
OpenFeint was a social platform for mobile games for devices running on Android or iOS. It was developed by Aurora Feint, a company named after a video game by the same developers.{{cite web |access-date=2010-01-19 |url=https://techcrunch.com/2009/04/17/indie-iphone-app-developers-rallying-around-openfeint/ |title=Indie iPhone App Developers Rallying Around OpenFeint |publisher=TechCrunch |date=2009-04-17 |author=Sielger, MG}}
The platform consisted of an SDK for use by games, allowing its various social networking features to be integrated into the game's functionality. OpenFeint was discontinued at the end of 2012.
History
OpenFeint was founded by Jason Citron,{{cite web | url = https://techcrunch.com/2011/04/21/japanese-company-gree-buys-mobile-social-gaming-platform-openfeint-for-104-million/ | title = Japanese Company GREE Buys Mobile Social Gaming Platform OpenFeint For $104 Million In Cash | first = Leena | last= Rao | date = April 21, 2011 | access-date = June 21, 2017 | work = TechCrunch }} who later founded Discord. The first iteration of OpenFeint was launched on February 17, 2009.{{cite web|author=Kincaid, Jason|date=2009-02-17|title=OpenFeint: A Plug-And-Play Social Platform For iPhone Games|url=https://techcrunch.com/2009/02/17/openfeint-a-plug-and-play-social-platform-for-iphone-games/|access-date=2010-01-31|publisher=TechCrunch}}
Version 2.0 was released in June 2009, and marked the first time that the platform was free for developers to integrate into their own applications. Harris Tsim joined to help with engineering.
Version 2.1 was released on August 14, 2009, featuring "Social challenges", which allowed users to create tasks for themselves and their friends to attempt within games and notified users when new challenges were available. It also allowed users to add "Friends" and introduced a new user interface.
Version 2.4 was released on January 8, 2010, with a revamped layout and a standalone OpenFeint app. As of January 2010, there were over 900 applications in the iOS App Store that used OpenFeint, and there were over ten million users registered on the network.{{cite web |access-date=2010-01-31 |url=http://www.macworld.com/article/145971/2010/01/openfeint_ipad.html |title=OpenFeint: iPad is a transformative gaming platform |work=Macworld |date=2010-01-27 |author=Holt, Chris}}
On September 15, 2010, OpenFeint announced that it would be supporting Android. The9 invested $5 million in the platform, and in October, Intel Capital announced that it had invested $3 million, combining with DeNA's $6 million investment to bring total investments to $12 million.{{Cite web | url = https://techcrunch.com/2011/04/21/japanese-company-gree-buys-mobile-social-gaming-platform-openfeint-for-104-million/ | title = Japanese Company GREE Buys Mobile Social Gaming Platform OpenFeint For $104 Million In Cash | first = Leena | last= Rao | date = April 21, 2011 | access-date = June 21, 2017 | work = TechCrunch }}{{Cite web|url=https://techcrunch.com/2010/10/21/intel-openfeint/|title=Intel Invests $3 Million In Mobile Social Gaming Platform OpenFeint|first=Leena|last=Rao|date=October 21, 2010|access-date=May 10, 2018|work=TechCrunch}}
In 2011, OpenFeint was party to a class action suit with allegations including computer fraud, invasion of privacy, breach of contract, bad faith and seven other statutory violations. According to a news report "OpenFeint's business plan included accessing and disclosing personal information without authorization to mobile-device application developers, advertising networks and web-analytic vendors that market mobile applications".{{cite web |access-date=2018-01-06 |url=https://www.courthousenews.com/gamers-say-openfeint-sold-them-out/ |title=Gamers Say OpenFeint Sold Them Out |publisher=Courthouse News Service |date=2011-06-24 |author=Marshall, Chris }}
On November 16, 2012, GREE announced that it would be discontinuing the service on December 14, 2012, primarily in favor of its own similar platform.{{cite web|title=GREE Pulls the Plug on OpenFeint With Less Than One Month Notice to Developers|date=16 November 2012 |url=http://toucharcade.com/2012/11/16/gree-pulls-the-plug-on-openfeint-with-less-than-one-month-notice-to-developers/|publisher=Touch Arcade|access-date=16 November 2012}}
Notable applications
The following is a list of some of the many applications that used or were integrated with OpenFeint:
- 101-in-1 Games
- 3D Rollercoaster Rush
- Arriving
- Bloons TD Mobile
- Birdstrike
- Bomberman Touch 2: Volcano Party
- Cytus
- Fieldrunners
- Fruit Ninja
- Galaxy on Fire
- geoDefense
- geoDefense Swarm
- geoSpark
- Hook Worlds
- Jet Car Stunts
- Jetpack Joyride
- Minigore
- The Moron Test
- Pocket God
- Robot Unicorn Attack
- Space Freight
- Super QuickHook
- Tiny Wings
- World of Goo
See also
- Social discovery platform
- Similar social platforms include Scoreloop and Apple's Game Center.
References
{{reflist}}
External links
- {{webarchive |url=http://webarchive.loc.gov/all/20090218192951/http://www.openfeint.com/ |title=Official website |date=2009-02-18}}