Paradox Development Studio#Game engines

{{Short description|Swedish video game developer}}

{{Distinguish|Paradox Development}}

{{Use dmy dates|date=September 2015}}

{{Infobox company

| name = Paradox Development Studio

| logo = File:Paradox Development Studio Logo.png

| caption =

| type = Subsidiary

| foundation = {{start date and age|1995}}

| location_city = Stockholm

| location_country = Sweden

| location =

| locations =

| area_served = Worldwide

| key_people = Johan Andersson
(Studio manager)

| industry = Video games

| products = Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Imperator, and Stellaris series

| services =

| revenue =

| operating_income =

| net_income =

| owner =

| num_employees = 150 (2021){{Cite web |title=Update of the organization at PDS |url=https://forum.paradoxplaza.com/forum/threads/update-of-the-organization-at-pds.1471119/ |access-date=2022-03-11 |website=Paradox Interactive Forums |date=30 April 2021 |language=en-US}}

| parent = Paradox Interactive

| divisions =

| subsid =

| homepage =

| dissolved =

| footnotes =

}}

Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator.

History

PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games.

In January 2012, the company divided yet again into two studios, becoming Paradox Interactive and Paradox Development Studio. Paradox Interactive became the game publisher focused on PC games of various genres and Paradox Development Studio became the game development studio focused on grand strategy games.

The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.

=Studios=

In 2021, Paradox Development Studio has reorganized and split into five internal development teams, with each one handling one of the Paradox's own IPs.{{Cite web |title=Update of the organization at PDS |url=https://forum.paradoxplaza.com/forum/threads/update-of-the-organization-at-pds.1471119/ |access-date=2022-03-11 |website=Paradox Interactive Forums |date=30 April 2021 |language=en-US}}{{Cite news |last=Smith |first=Graham |date=2021-05-01 |title=Paradox Development Studio has "split into three distinct studios", and none are working on Imperator: Rome |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/paradox-development-studio-has-split-into-three-distinct-studios-and-none-are-working-on-imperator-rome |access-date=2022-08-26}}

class="wikitable sortable" width="auto"

! scope="col" | Name

! scope="col" | Studio Lead

! scope="col" | Game

PDS Green

| Rikard Jansson (Åslund)

| Stellaris

PDS Black

| Linda Tiger

| Crusader Kings III

PDS Red

| Johanna Uddståhl Friberg

| Victoria 3

PDS Gold

| Thomas Johansson

| Hearts of Iron IV

Paradox Tinto

| Johan Andersson

| Europa Universalis V

While this left Imperator: Rome without a dedicated development team, PDS leads stated that they are figuring out how they will return to the series in time.{{Cite web |title=Update of the organization at PDS |url=https://forum.paradoxplaza.com/forum/threads/update-of-the-organization-at-pds.1471119/ |access-date=2022-03-11 |website=Paradox Interactive Forums |date=30 April 2021 |language=en-US}}

Game engines

To date, Paradox have engineered two main proprietary game engines for their titles, Europa and Clausewitz. Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor, which has led to the development of strong modding communities for each of Paradox's games.{{cite web|title=GDC Vault - Blurring the Line Between Community & Studio|url=http://www.gdcvault.com/play/1023314/Blurring-the-Line-Between-Community|website=GDC Vault|access-date=8 April 2016|archive-date=20 February 2019|archive-url=https://web.archive.org/web/20190220062935/https://www.gdcvault.com/play/1023314/Blurring-the-Line-Between-Community|url-status=live}}

Paradox developed its debut game Europa Universalis in 2000, and used large chunks of its code for its next games. Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next.{{Cite web|url=https://www.youtube.com/watch?v=zqr4tvGxMMY|title=The History of Clausewitz {{!}} PDXCON2019|last1=Dickle|first1=Mark|last2=Woodsworth|first2=John|date=12 Nov 2019|website=YouTube|url-status=live|archive-url=https://web.archive.org/web/20201015151606/https://www.youtube.com/watch?v=zqr4tvGxMMY|archive-date=15 October 2020|access-date=12 Nov 2019}} In April 2008, Paradox allowed certain indie game developers to freely use the (by then) superseded engine as part of their Europa Engine Licensing Program.{{Cite web|url=https://forum.paradoxplaza.com/forum/index.php?threads/free-engine-for-gamers-released.353659/|title=Free engine for gamers released!|website=Paradox Interactive Forums|language=en-US|author=Susana|date=April 25, 2008|access-date=2019-07-22|archive-date=15 October 2020|archive-url=https://web.archive.org/web/20201015151552/https://forum.paradoxplaza.com/forum/threads/free-engine-for-gamers-released.353659/|url-status=live}}{{Cite web|url=https://www.indiedb.com/engines/europa-engine|title=Europa Engine|website=Indie DB|date=13 March 2000 |language=en|access-date=2019-07-22|archive-date=8 March 2018|archive-url=https://web.archive.org/web/20180308180318/http://www.indiedb.com/engines/europa-engine|url-status=live}}{{Cite web|url=https://forum.paradoxplaza.com/forum/index.php?threads/license-the-europa-engine-and-get-your-work-published-on-gamersgate.352059/|title=License the Europa Engine, and get your work published on Gamersgate|website=Paradox Interactive Forums|language=en-US|last1=Andersson|first1=Johan|date=April 18, 2008|access-date=2019-07-22|archive-date=15 October 2020|archive-url=https://web.archive.org/web/20201015151553/https://forum.paradoxplaza.com/forum/threads/license-the-europa-engine-and-get-your-work-published-on-gamersgate.352059/|url-status=live}} The move led to the development of games such as For the Glory, Arsenal of Democracy, Darkest Hour, and Iron Cross.

In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III.{{cite web | url=http://www.pcgamer.com/stellaris-how-paradox-plan-to-make-an-infinite-grand-strategy/ | first=Phil | last=Savage | title=Stellaris: how Paradox plan to make an infinite grand strategy | work=PC Gamer | date=August 21, 2015 | access-date=April 8, 2016 | archive-date=4 April 2016 | archive-url=https://web.archive.org/web/20160404133143/http://www.pcgamer.com/stellaris-how-paradox-plan-to-make-an-infinite-grand-strategy/ | url-status=live }} Named after the Prussian general Carl von Clausewitz, the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku (released 2011) was the first game utilizing the Clausewitz 2 engine. The studio's 17th game, Imperator: Rome (released 2019), was also built using Clausewitz, but with the addition of new 64-bit software known as "Jomini" (named after 19th century Swiss general Antoine-Henri Jomini){{Cite web|url=https://venturebeat.com/2018/10/14/the-engine-behind-paradox-development-studios-future-games/|title=The engine behind Paradox Development Studio's future games|last1=Brown|first1=Fraser|date=2018-10-14|website=VentureBeat|language=en-US|access-date=2019-07-21|archive-date=25 July 2019|archive-url=https://web.archive.org/web/20190725075054/https://venturebeat.com/2018/10/14/the-engine-behind-paradox-development-studios-future-games/|url-status=live}} that allows for better 3D rendering and easier creation of mods. The newly improved engine now also features support for DirectX 11.{{cite magazine|url=https://www.pcgamer.com/future-paradox-games-will-be-easier-to-mod-thanks-to-engine-upgrade/|title=Future Paradox games will be easier to mod thanks to engine upgrade|last1=Horti|first1=Samuel|date=October 14, 2018|magazine=PC Gamer|access-date=21 July 2019|archive-date=7 December 2019|archive-url=https://archive.today/20191207010042/https://www.pcgamer.com/future-paradox-games-will-be-easier-to-mod-thanks-to-engine-upgrade/|url-status=live}}

List of games developed

List of games developed by Paradox Development Studios.{{cite web |author=Publishing Development Studio Jobs Contact Internships |url=http://www.paradoxplaza.com/corporate/development-studio |title=Development Studio - Paradox Interactive |publisher=Paradoxplaza.com |date=2013-04-30 |access-date=2013-05-11 |archive-date=2 August 2012 |archive-url=https://web.archive.org/web/20120802051428/http://www.paradoxplaza.com/corporate/development-studio |url-status=live }} Note that in addition to this list there are two other games developed in the early 2000s when the studio was part of Paradox Entertainment, Crown of the North and Two Thrones, both part of the Svea Rike series.

=Europa Engine=

class="wikitable sortable" style="text-align:center;" width="auto"

! scope="col" | Name

! scope="col" | Released

! scope="col" class="unsortable" | Expansions

! scope="col" | Date

Europa Universalis

|2000

|colspan=2{{n/a}}

Europa Universalis II

|2001

|colspan=2{{n/a}}

Hearts of Iron

|2002

|colspan=2{{n/a}}

Victoria: An Empire Under the Sun

|2003

|Revolutions

|2006

Crusader Kings

|2004

|Deus Vult

|2007

rowspan="2" |Hearts of Iron II

| rowspan="2" |2005

|Doomsday

|2006

Armageddon

|2007

=Clausewitz Engine=

class="wikitable sortable" style="text-align:center;" width="auto"

! scope="col" | Name

! scope="col" | Released

! scope="col" class="unsortable" | Expansions

! scope="col" | Date

rowspan="4" |Europa Universalis III

| rowspan="4" |2007

|Napoleon's Ambition

|2007

In Nomine

|2008

Heir to the Throne

|2009

Divine Wind

|2010

Europa Universalis: Rome

|2008

|Vae Victis

|2008

rowspan="3" |Hearts of Iron III

| rowspan="3" |2009

|Semper Fi

|2010

For the Motherland

|2011

Their Finest Hour

|2012

rowspan="2" |Victoria II

| rowspan="2" |2010

|A House Divided

|2012

Heart of Darkness

|2013

Sengoku

|2011

|colspan=2{{n/a}}

rowspan="15" |Crusader Kings II

| rowspan="15" |2012

|Sword of Islam

| rowspan="3" |2012

Legacy of Rome
Sunset Invasion
The Republic

| rowspan="3" |2013

The Old Gods
Sons of Abraham
Rajas of India

| rowspan="3" |2014

Charlemagne
Way of Life
Horse Lords

|2015

Conclave

| rowspan="2" |2016

The Reaper's Due
Monks and Mystics

| rowspan="2" |2017

Jade Dragon
Holy Fury

|2018

March of the Eagles

|2013

|colspan=2{{n/a}}

rowspan="22" |Europa Universalis IV

| rowspan="22" |2013

|Conquest of Paradise

| rowspan="4" |2014

Wealth of Nations
Res Publica
Art of War
El Dorado

| rowspan="3" |2015

Common Sense
The Cossacks
Mare Nostrum

| rowspan="2" |2016

Rights of Man
Mandate of Heaven

| rowspan="3" |2017

Third Rome
Cradle of Civilization
Rule Britannia

| rowspan="3" |2018

Dharma
Golden Century
Emperor

| rowspan="1" |2020

Leviathan

| rowspan="2" |2021

Origins
Lions of the North

| rowspan="1" |2022

Domination

| rowspan="2" |2023

King of Kings
Winds of Change

| rowspan="1" |2024

rowspan="18" |Stellaris

| rowspan="18" |2016

|Leviathans

|2016

Utopia

| rowspan="2" |2017

Synthetic Dawn
Apocalypse

| rowspan="3" |2018

Distant Stars
MegaCorp
Ancient Relics

|2019

Federations

|2020

Nemesis

|2021

Overlord

|2022

First Contact

| rowspan="3" | 2023

Galactic Paragons
Astral Planes
The Machine Age

| rowspan="3" |2024

Cosmic Storms
Grand Archive
BioGenesis

| rowspan="2" |2025

Shadows of the Shroud
rowspan="12" |Hearts of Iron IV

| rowspan="12" |2016

|Together for Victory

|2016

Death or Dishonor

|2017

Waking the Tiger

|2018

Man the Guns

|2019

La Résistance

| rowspan="2" |2020

Battle for the Bosporus
No Step Back

|2021

By Blood Alone

|2022

Arms Against Tyranny

|2023

Trial of Allegiance

| rowspan="2" |2024

Götterdämmerung
Graveyard of Empires

|2025

rowspan="3" |Imperator: Rome

| rowspan="3" |2019

|The Punic Wars

|2019

Magna Graecia

|2020

Heirs of Alexander

|2021

rowspan="9" |Crusader Kings III

| rowspan="9" |2020

|Northern Lords

|2021

Royal Court

| rowspan="2" |2022

Fate of Iberia
Tours and Tournaments

| rowspan="2" |2023

Legacy of Persia
Legends of the Dead

| rowspan="2" |2024

Roads to Power
Khans of the Steppe

| rowspan="2" |2025

All Under Heaven
rowspan="7" |Victoria 3

| rowspan="7" |2022

|Voice of the People

| rowspan="2" |2023

Colossus of the South
Sphere of Influence

| rowspan="2" |2024

Pivot of Empire
Charters of Commerce

| rowspan="3" |2025

National Awakening
Iberian Twilight
Europa Universalis V

|TBA

|colspan=2{{n/a}}

References

{{Reflist}}