Rob Pardo
{{Short description|American video game designer}}
{{Infobox person
| name = Rob Pardo
| image = Rob Pardo GDC 2010.jpg
| caption = Pardo speaking at Game Developers Conference 2010
| birth_name =
| birth_date = {{Birth date and age|1970|06|09}}
| birth_place = California, United States
| occupation = Game designer
| employer = Bonfire Studios (2016-)
Blizzard Entertainment (1997-2014)
| title =
}}
Rob Pardo (born June 9, 1970) is an American video game designer who is the founder of Bonfire Studios. He previously served as Chief Creative Officer of Blizzard Entertainment until resigning in 2014 after almost seventeen years with the company.
Early life
Born on June 9, 1970, in southern California, Pardo became interested in game design after serving as Dungeon Master for his friends' Dungeons & Dragons games. In a 2014 interview, Pardo reflected that his competitive nature came from being the only child of his similarly competitive father. Dissuaded by the difficulty of becoming a film director, Pardo attended the University of California, Irvine, intending to become a lawyer.{{Cite podcast |url=https://www.idlethumbs.net/designernotes/episodes/rob-pardo-part-1 |title=Rob Pardo - Part 1 |website=Designer Notes |publisher=Idle Thumbs |host=Soren Johnson |date=30 October 2014 |access-date=10 March 2025}} However, he joined Interplay Entertainment after seeing a co-worker at his electronics store job apply at the video game developer.
Blizzard Entertainment
After briefly working at Interplay, Pardo was hired by Blizzard Entertainment in 1997 because of his skill at real-time strategy games.{{Cite book |last=Schreier |first=Jason |title=Play Nice: The Rise, Fall, and Future of Blizzard Entertainment |date=October 2024 |publisher=Grand Central Publishing |isbn=9781538725429 |location=New York City |pages=47, 157-159, 162, 179-183, 195-206}} After working as a developer on StarCraft, Pardo was elevated to lead designer of its Brood War expansion and Warcraft III: Reign of Chaos.{{cite web |url=http://www.gamesindustry.biz/articles/2012-10-02-game-industry-legends-rob-pardo |title=Game Industry Legends: Rob Pardo |last=Peterson |first=Steve |date=October 3, 2012 |website=GamesIndustry International |access-date=December 11, 2012}} Next promoted to Vice President of Game Design, Pardo used his experiences playing EverQuest to guide development of World of Warcraft.{{Cite news |last=Welsh |first=Oli |date=4 July 2014 |title=Rob Pardo's legacy of steel |url=https://www.eurogamer.net/rob-pardos-legacy-of-steel |access-date=10 March 2025 |work=Eurogamer}} In 2006, he was named on the Time 100 annual list of influential people, though Blizzard staff criticized Time magazine for attributing their collective work to a single individual.{{cite magazine |url=http://www.time.com/time/magazine/article/0,9171,1187331,00.html |title=Rob Pardo - Architect of Virtual Worlds |last=Grossman |first=Lev |date=April 30, 2006 |magazine=Time |access-date=May 2, 2006 |archive-url=https://web.archive.org/web/20060513224548/http://www.time.com/time/magazine/article/0,9171,1187331,00.html |archive-date=May 13, 2006}}
After the 2005 closure of Blizzard North restarted development of Diablo III, Pardo recruited Jay Wilson from Relic Entertainment to direct the game. Pardo was also responsible for proposing the game's controversial auction house, which would ultimately be removed in 2014.
In 2008, Pardo initially supported development of a digital client for the World of Warcraft Trading Card Game, but he reassigned its developers to the Battle.net platform the following year. This pause would ultimately prove beneficial to the development of Hearthstone as a distinct game.
After the success of World of Warcraft, Pardo began planning for Blizzard's successor MMORPG under the code name Titan. However, frequent disagreements with lead writer Chris Metzen led to development hell with staff divided between incompatible visions. In 2013, Pardo was named Chief Creative Officer, and he used this new authority to reboot development of Titan. On July 3, 2014, Pardo left Blizzard, partially under pressure from Blizzard CEO Michael Morhaime to resign.{{Cite news |last=McWhertor |first=Michael |date=3 July 2014 |title=Blizzard’s chief creative officer Rob Pardo leaves after 17 years |url=https://www.polygon.com/2014/7/3/5868499/blizzard-rob-pardo-leaves-blizzard-entertainment |access-date=10 March 2025 |work=Polygon}} Despite criticism of Pardo's leadership, the Titan project would ultimately be reworked into the hero shooter Overwatch under the supervision of Jeff Kaplan, who Pardo had recruited. Pardo met Kaplan through their EverQuest guild, Legacy of Steel, which was well-known for its world-first completions, and he initially hired Kaplan as a World of Warcraft quest designer.{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2016/03/30/from-guild-leader-to-game-director-pt-1-landing-a-job-at-blizzard.aspx |archive-url=https://web.archive.org/web/20160401024626/http://www.gameinformer.com/b/features/archive/2016/03/30/from-guild-leader-to-game-director-pt-1-landing-a-job-at-blizzard.aspx |url-status=live |archive-date=April 1, 2016 |title=From Guild Leader to Game Director Part 1: Landing A Job At Blizzard |first=Daniel |last=Tack |date=March 30, 2016 |magazine=Game Informer |access-date=May 24, 2017}}
Later work
In 2016, Pardo founded Bonfire Studios and raised $25 million in funding from venture capital firm Andreessen Horowitz and video game developer Riot Games.{{cite news |last=Wingfield |first=Nick |date=September 11, 2016 |title=A New Phase for World of Warcraft's Lead Designer: His Own Start-Up |url=https://www.nytimes.com/2016/09/12/technology/a-new-phase-for-world-of-warcrafts-lead-designer-his-own-start-up.html |work=The New York Times |access-date=January 10, 2019 |language=en-US |issn=0362-4331}}{{cite web |url=https://venturebeat.com/2017/10/14/game-boss-interview-rob-pardo-says-playtesting-is-critical-to-game-design/ |title=Game boss interview: Rob Pardo says playtesting is critical to game design |last=Takahashi |first=Dean |date=October 14, 2017 |website=VentureBeat |access-date=January 10, 2019}} In December 2021, Pardo invested in Bright Star Studios, which developed the MMORPG Ember Sword until its cancelation in May 2025.{{cite web |last=Kaser |first=Rachel |url=https://venturebeat.com/games/bright-star-studios-attracts-new-investors-following-in-game-land-sale/ |title=Bright Star Studios attracts new investors following in-game land sale |date=December 6, 2021 |website=VentureBeat | accessdate = April 25, 2024 |archive-date=December 3, 2022|archive-url=https://web.archive.org/web/20221203201242/https://venturebeat.com/games/bright-star-studios-attracts-new-investors-following-in-game-land-sale/}}{{cite news |last=Muchai |first=Florence |url=https://www.msn.com/en-us/money/technology/ethereum-s-ember-sword-shuts-down-leaving-investors-in-disarray/ar-AA1Fl0SI?ocid=finance-verthp-feeds |title=Ethereum’s ‘Ember Sword’ shuts down, leaving investors in disarray |date=May 23, 2025 |work=MSN |access-date=May 23, 2025 |archive-date=May 23, 2025|archive-url=https://web.archive.org/web/20250523131714/https://www.msn.com/en-us/money/technology/ethereum-s-ember-sword-shuts-down-leaving-investors-in-disarray/ar-AA1Fl0SI?ocid=finance-verthp-feeds |url-status=live}}
References
{{Reflist}}
External links
{{Commons category|Rob Pardo}}
- [http://pc.gamespy.com/pc/world-of-warcraft/568494p1.html 2004 GameSpy interview with Pardo on World of Warcraft]
{{Blizzard Entertainment}}
{{Authority control}}
{{DEFAULTSORT:Pardo, Rob}}
Category:American video game designers