Sonic Riders#Gameplay
{{Short description|2006 video game}}
{{Good article}}
{{Use mdy dates|date=March 2025}}
{{Infobox video game
| title = Sonic Riders
| image = Sonic Riders Coverart.png
| caption = North American cover art
| alt = In a futuristic city, Sonic, a blue hedgehog, and Jet, a green hawk, leap at the screen while riding hoverboards, with the "Sonic Riders" logo positioned below them. At the bottom of the artwork, Tails, an orange fox; Wave, a purple swallow; Knuckles, a red echidna; and Storm, a gray albatross, can be seen riding their own hoverboards down the street.
| developer = Sonic Team
Now Production
| publisher = Sega
| director = Kenjiro Morimoto
| producer = Takashi Yuda
| designer = Kenjiro Morimoto
| programmer = Kenichi Koshida
| artist = Hideaki Moriya
| writer = Hiroshi Miyamoto
| series = Sonic the Hedgehog
| composer = Tomonori Sawada
Fumie Kumatani
Kenichi Tokoi
| platforms = {{ubl|GameCube|PlayStation 2|Xbox|Windows}}
| released = {{collapsible list|title=February 21, 2006|GameCube, PlayStation 2, Xbox
{{Video game release|NA|February 21, 2006{{cite web|url=https://www.ign.com/articles/2006/02/11/sonic-riders-slides-into-gold|title=Sonic Riders Slides into Gold|last=Adams|first=David|website=IGN|publisher=Ziff Davis|access-date=February 10, 2024|date=February 11, 2006}}|JP|February 23, 2006{{Cite web |date=February 22, 2006 |title= |script-title=ja:『ソニックライダーズ』開発者インタビュー! ~その2~ |trans-title=Interview with the developer of "Sonic Riders! ~Part 2~ |url=http://www.c-player.com/ac38141/thread/1100022427894 |archive-url=https://web.archive.org/web/20060404054711/http://www.c-player.com/ac38141/thread/1100022427894 |archive-date=April 4, 2006 |access-date=February 10, 2024 |website=Sonic Channel |publisher=Sega}}|EU|March 17, 2006{{cite web|url=https://www.eurogamer.net/fi-sonicriders-psxgc|title=Sonic Riders: I'm coming up for air|website=Eurogamer|date=February 14, 2006|last=Bramwell|first=Tom|access-date=February 10, 2024}}|AU|March 23, 2006 (PS2)|AU|March 30, 2006 (Xbox) {{cite web|url=http://palgn.com.au/article.php?title=Updated+Australian+Release+Lists%2C+27%2F03%2F2006&id=4138&sid=7b6aa57eb03484e07e54922342ab01e8|title=Updated Australian Release Lists, 27/03/2006|website=PALGN|last=Jastrzab|first=Jeremy|archive-url=https://web.archive.org/web/20060526145711/http://palgn.com.au/article.php?title=Updated+Australian+Release+Lists%2C+27%2F03%2F2006&id=4138&sid=7b6aa57eb03484e07e54922342ab01e8|archive-date=May 26, 2006|access-date=February 10, 2024}}}}Windows
{{vgrelease|NA|November 16, 2006{{cite web|url=https://www.gamesindustry.biz/sega-ships-sonic-riders-for-the-pc|title=Sega Ships Sonic Riders for PC|website=GamesIndustry.biz|publisher=Gamer Network|date=November 16, 2006|access-date=February 11, 2024}}|EU|November 24, 2006|AU|February 8, 2007{{cite web|url=http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+1%2F01%2F07&id=6334&sid=365eb161868a6be4669d8b9be4d104ec|website=PALGN|title=Updated Australian release list, 1/01/07|date=January 1, 2007|archive-url=https://web.archive.org/web/20070101071821/http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+1%2F01%2F07&id=6334&sid=365eb161868a6be4669d8b9be4d104ec|archive-date=January 1, 2007|access-date=February 11, 2024}}}}}}
| genre = Racing
| modes = Single-player, multiplayer
}}
{{nihongo foot|Sonic Riders|ソニックライダーズ|Sonikku Raidāzu|lead=yes|group=lower-alpha}} is a 2006 racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox. In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles. The game was released in February 2006 in Japan and North America, with a European release following the next month and a Windows version at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.
The game was produced in commemoration of the Sonic series' 15th anniversary and was the first major Sonic racing game since Sonic R (1997) by Traveller's Tales. Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. It was designed to appeal to fans of Sonic as well as extreme sports video games; the development team did not take inspiration from any prior games. Sonic Riders was also the last Sonic title produced with the involvement of franchise co-creator Yuji Naka, who acted as executive producer and left Sega shortly after its release.
Sonic Riders released to mixed reviews from critics, but was a commercial success and was later re-released under the GameCube and PlayStation 2 bestseller lines. Reviewers mostly criticized the gameplay, controls, and overall design; while praise was directed at the game's visual style, soundtrack and sense of speed while racing; the Windows version also received criticism for its technical performance. Many deemed it a lackluster game—both within the Sonic franchise and the racing game medium—that did have its highlights but ultimately fell to its shortcomings. The game received two sequels, Sonic Riders: Zero Gravity (2008) and Sonic Free Riders (2010), which were developed and released to similar commercial success.
Gameplay
File:Sonic_Riders_Gameplay.jpg
Sonic Riders is a racing game based around characters racing each other using devices known as "Extreme Gear", anti-gravity-equipped vehicles consisting of hoverboards, hover skates, and hoverbikes.{{cite web | last=Sulic | first=Ivan | title=Sonic Riders Hands-On | website=IGN | date=January 14, 2006 | url=https://www.ign.com/articles/2006/01/14/sonic-riders-hands-on | access-date=March 9, 2024}} Players compete to finish three laps around a racetrack before their opponents and complete the race in first place. Each race features up to eight characters competing. A key gameplay component is the air tank, displayed in the screen's lower right-hand corner. Air serves as the fuel for Extreme Gear, which is gradually depleted as the race continues.{{cite web |last1=Kaluszka |first1=Aaron |date=March 30, 2006 |title=Sonic Riders Review |url=http://www.nintendoworldreport.com/review/11246/sonic-riders-gamecube#main |url-status=live |archive-url=https://web.archive.org/web/20180623193849/http://www.nintendoworldreport.com/review/11246/sonic-riders-gamecube#main |archive-date=June 23, 2018 |access-date=May 5, 2018 |website=Nintendo World Report}} Characters can also perform a Boost, which will give them a sudden burst of speed at the cost of a significant amount of air.{{Cite web |last=Kohler |first=Chris |date=March 27, 2006 |title=Sonic Riders (PS2) |url=http://www.1up.com/reviews/sonic-riders |archive-url=https://web.archive.org/web/20160609153946/http://www.1up.com/reviews/sonic-riders |archive-date=June 9, 2016 |access-date=February 10, 2024 |website=1UP.com |publisher=Ziff Davis}} If a player boosts into an opponent, their character will attack and overtake them.
Air is also spent more quickly using techniques like drifting, which allows the player to round sharp turns easily, and building tension before a jump, which involves using the air to propel the player higher off the edge of ramps. If a player runs out of air, their character will start running on foot; this prevents them from boosting, attacking, cornering easily, or using charged jumps.{{Cite web |last=Tackett |first=Tim |date=March 21, 2006 |title=Sonic Riders Review |url=https://www.gamerevolution.com/review/36718-sonic-riders-review-2 |url-status=live |archive-url=https://web.archive.org/web/20210511051002/https://www.gamerevolution.com/review/36718-sonic-riders-review-2 |archive-date=May 11, 2021 |access-date=February 10, 2024 |website=GameRevolution |publisher=Mandatory}} Players can refill their air by using pit stops on the track, which force them to stay in place while their air meter recharges, or performing tricks when jumping off ramps or an opponent's slipstream, with higher-rated trick sequences restoring more air. Players can also collect rings scattered across the track; collecting a certain number of rings will cause their character to level up for the remainder of the race, increasing the strength of their abilities and extending their maximum air capacity.
Each character in Sonic Riders has different statistics, altering their performance slightly in races, though some characters are restricted from using certain types of Extreme Gear. Characters are divided into three classes, each with different abilities: Speed characters can grind on rails, Power characters can break certain objects, and Fly characters can fly through boost rings. Each race track features multiple shortcuts that can only be accessed by characters of a specific class.{{cite magazine |date=March 14, 2006 |title=Sonic Riders |url=https://segaretro.org/index.php?title=File:EGM_US_202.pdf&page=98 |access-date=February 10, 2024 |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |page=98 |issue=202}} Players can spend the rings they acquire at the in-game shop to purchase new Extreme Gear, each of which possesses unique statistics and properties. The game includes eight unique areas, each with two track variants, for a total of 16 tracks. Only a few tracks are accessible from the start; the remainder are unlocked through game progression.
The game's Story Mode is divided into two campaigns, the events of which intersect with each other: the "Heroes" story, focused on Sonic, Tails, and Knuckles; and the "Babylon" story, focused on new characters Jet the Hawk, Wave the Swallow, and Storm the Albatross. In each campaign, players participate in consecutive races with predetermined characters and must take first place in each race to continue the story. Completing the Heroes campaign unlocks the Babylon campaign, which includes an epilogue in which the two stories converge. Additionally, players can compete in World Grand Prix mode, in which players race through five consecutive tracks and attempt to get the highest overall score. The game also features a Mission Mode with 100 missions to complete, each of which tasks the players with completing a specific objective within a time limit, such as collecting objects on the track or destroying a certain number of obstacles. Completing each mission awards players a bronze, silver, or gold medal based on the player's performance; by completing missions, players can unlock new characters and special Extreme Gear. Up to four players can compete in the game's single race and battle modes.
=Characters=
Sonic Riders features 16 playable characters, including guest characters from Nights into Dreams, Space Channel 5, and Super Monkey Ball.{{cite web | last= Holthausen | first=Simon | title=Sonic Riders | website=Eurogamer.de | date=December 7, 2006 | url=https://www.eurogamer.de/review-sonicriders | language=de | access-date=March 8, 2024}}{{cite web |last=Towell |first=Justin |date=June 8, 2007 |title=Sonic and NiGHTS go golfing together |url=https://www.gamesradar.com/sonic-and-nights-go-golfing-together/ |access-date=March 8, 2024 |website=GamesRadar+ |publisher=Future plc}}{{cite web |last=Johnson |first=Jeremy |title=Space Channel 5 Part 2 – Hardcore Gaming 101 |url=http://www.hardcoregaming101.net/space-channel-5-part-2/ |access-date=March 8, 2024 |website=Hardcore Gaming 101}}
{{collist|
- AiAi
- Amy Rose
- Cream the Rabbit
- Dr. Eggman
- E-10000G
- E-10000R
- Jet the Hawk
- Knuckles the Echidna
- Miles "Tails" Prower
- NiGHTS
- Rouge the Bat
- Shadow the Hedgehog
- Sonic the Hedgehog
- Storm the Albatross
- Ulala
- Wave the Swallow
}}
Plot
Jet, leader of the thieving Babylon Rogues, observes the Key to Babylon Garden, an artifact and family heirloom said to unlock the secrets of their Babylonian ancestors. Doctor Eggman arrives and claims he can use the Chaos Emeralds to make Babylon Garden rise, asking for the Rogues' help in retrieving them. The Rogues agree and steal an Emerald, but run into Sonic, Tails, and Knuckles, who are also looking for the Emerald. Sonic gives chase, but Jet escapes with the Emerald. The next day, the three heroes see Eggman on a digital billboard advertising an Extreme Gear race known as the EX World Grand Prix; participants must offer a Chaos Emerald to enter, with the winner being awarded all seven. When they realize that the Rogues are participating, Sonic and his friends enter as well.
Team Sonic, joined by Amy Rose, compete with the Rogues in several races. During the final race, Wave sabotages Sonic's board, allowing Jet to defeat Sonic and win the Grand Prix. Jet uses the Chaos Emeralds to make Babylon Garden appear, hoping to discover the legendary treasure of the Babylonians. Eggman steals the Key from Jet, intent on taking the treasure for himself, and heads for the garden, with Amy grabbing Eggman's ship in an attempt to stop him. Sonic grabs a new board and pursues Eggman, but Jet challenges him to another race, seeking to defeat Eggman first. The two arrive at Babylon Garden and find Eggman, who is holding Amy hostage. Combining their powers, Jet and Sonic manage to retrieve Amy and the Key.
Jet uses the Key to open a secret door, leading the Rogues inside a Babylonian ruin. Team Sonic follow them inside, where they encounter the Babylon Guardian, a giant creature tasked with protecting the treasure. The two teams defeat the Guardian, causing a chest to appear. Eggman returns and demands they give him the treasure, but passes out in confusion upon discovering the treasure is only a carpet. Using the Key, Jet manages to make the carpet fly, revealing the magic carpet to be an early form of Extreme Gear. Team Sonic and the Babylon Rogues go their separate ways, with Jet promising to race Sonic again one day.
Development
{{Quote box
| quote = I was not interested in making a conventional racing game. I wanted to make something different and dynamic, to have tricks and stuff. To do that, you can't really be in a car, so inevitably, we came up with other ideas. We thought things like surfing and snowboarding have more flexibility to allow you to do tricks.
| source = Takashi Yuda, on Sonic Riders{{'}}s gameplay style.
| width = 30em
| quoted = 1
}}
Sonic Riders was developed by Sonic Team and Now Production for the GameCube, PlayStation 2, Xbox and Windows{{cite web|last1=Alien|first1=Albert|title=Sonic Riders|url=https://www.igromania.ru/article/10122/Sonic_Riders.html|website=Igromania|access-date=May 2, 2018|archive-url=https://web.archive.org/web/20161011143401/http://www.igromania.ru/articles/52980/Sonic_Riders.htm|archive-date=October 11, 2016|url-status=live|date=March 1, 2007}} in commemoration of the Sonic series' 15th anniversary.{{cite magazine|author1=Ouroboros|date=March 1, 2006|title=Sonic Riders Review|url=http://www.gamepro.com/article/reviews/52399/sonic-riders/|url-status=dead|archive-url=https://web.archive.org/web/20091107104719/http://www.gamepro.com/article/reviews/52399/sonic-riders/|archive-date=November 7, 2009|access-date=May 2, 2018|magazine=GamePro}} The game was directed by Kenjiro Morimoto{{cite web|title=クリエイターズ インタビュー|url=http://sonic.sega.jp/SonicChannel/creators/002/index.html|website=Sonic Channel|publisher=Sega|archive-url=https://web.archive.org/web/20131014014258/http://sonic.sega.jp/SonicChannel/creators/002/index.html|access-date=May 3, 2018|archive-date=2013-10-14}} and produced by Takashi Yuda.{{cite web|title=Sonic Team Interview November 2005|url=http://archive.videogamesdaily.com/features/sega_sonicteam_sonic_iv_nov05_p2.asp|website=Kikizo|access-date=May 3, 2018|date=November 30, 2005|archive-date=March 6, 2016|archive-url=https://web.archive.org/web/20160306095141/http://archive.videogamesdaily.com/features/sega_sonicteam_sonic_iv_nov05_p2.asp|url-status=live}} Series co-creator Yuji Naka served as executive producer.{{cite video game|title=Sonic Riders|developer=Sonic Team; Now Production|publisher=Sega|date=February 21, 2006|level=Credits}} Sonic Riders was the last Sonic game that Naka was involved with,{{cite web|last1=Skrebels|first1=Joe|title=Sonic the Hedgehog Creator Joins Square Enix|url=http://in.ign.com/yujinaka/117680/news/sonic-the-hedgehog-creator-joins-square-enix|website=IGN India|access-date=May 3, 2018|date=January 22, 2018|quote=His last Sonic game was Sonic Riders in 2006, after which he left Sega to form indie dev Prope.|archive-date=June 23, 2018|archive-url=https://web.archive.org/web/20180623193911/http://in.ign.com/yujinaka/117680/news/sonic-the-hedgehog-creator-joins-square-enix|url-status=live}} providing input at the beginning of development and additional advice as the game progressed. He resigned to form his own company, Prope, shortly after its release to focus on original games.{{cite magazine|last=Smith|first=Sean|year=2006|title=Company Profile: Sonic Team|url=https://archive.org/stream/retro_gamer/RetroGamer_026#page/24/mode/2up|magazine=Retro Gamer|publisher=Imagine Publishing|issue=26|pages=24–29}} The game runs at 60 frames per second,{{cite web|last1=Bozon|first1=Mark|title=Sonic Riders|url=http://www.ign.com/articles/2005/11/08/sonic-riders-5|website=IGN|access-date=May 4, 2018|date=November 7, 2005|archive-date=October 1, 2016|archive-url=https://web.archive.org/web/20161001162441/http://www.ign.com/articles/2005/11/08/sonic-riders-5|url-status=live}} and features a 2D animated opening cutscene produced by Production I.G and directed by Kazuto Nakazawa, as well as CG-animated cutscenes by Marza Animation Planet.
Riders was the series' first major racing game since Traveller's Tales developed Sonic R in 1997.{{Efn|Racing games produced between R and Riders include Sonic Racing Shift Up (2002),{{cite web|title=Sonic Racing Shift Up|url=http://www.sonicteam.com/cafe/shift/index.html|publisher=Sonic Team|access-date=January 30, 2011|language=ja|archive-url=https://web.archive.org/web/20120310052121/http://www.sonicteam.com/cafe/shift/index.html|archive-date=March 10, 2012|url-status=dead}} Sonic Racing Kart (2003),{{cite web|title=Sonic Racing Kart|url=http://www.sonicteam.com/cafe/kart/index.html|publisher=Sonic Team|access-date=January 30, 2011|language=ja|archive-url=https://web.archive.org/web/20120310052133/http://www.sonicteam.com/cafe/kart3dx/index.html|archive-date=March 10, 2012|url-status=dead}} and Sonic Kart 3D X (2005),{{cite web|url=https://www.nintendolife.com/news/2021/05/video_footage_of_sonics_long_lost_kart_racing_game_has_resurfaced_online|title=Video: Footage Of Sonic's Long Lost Kart Racing Game Has Resurfaced Online|website=Nintendo Life|publisher=Gamer Network|last=Doolan|first=Liam|date=May 8, 2021}} all for mobile devices as part of the Sonic Cafe service.}} According to Yuda, in the years after Sonic R{{'}}s release, Sonic Team received numerous requests from fans for another Sonic racer. Though he played and enjoyed Sonic R, Yuda believed Sonic Team, "who knows Sonic best", should make another game that was superior to any previous Sonic racing game. Yuda also did not want to make a conventional racing game, instead desiring a dynamic, unique style of gameplay that would allow the player to perform tricks. Being able to do this in a car was illogical; Sonic Team noted that surfing and snowboarding were more flexible. As the concept had a heavy emphasis on air, hoverboards were chosen since they could work in any environment and still be fun to use.
Sonic Riders was primarily designed to appeal to fans of Sonic and extreme sports games, while the multiplayer modes were included for casual gamers.{{cite web|last1=Theobald|first1=Phil|title=Sega Talks Sonic Riders|url=http://ps2.gamespy.com/playstation-2/sonic-riders/682225p1.html|website=GameSpy|access-date=May 4, 2018|date=January 20, 2006|archive-date=July 22, 2014|archive-url=https://web.archive.org/web/20140722232559/http://ps2.gamespy.com/playstation-2/sonic-riders/682225p1.html|url-status=live}} Yuda has said Sonic Team did not take any influences from prior Sonic games, reasoning they wanted to create a truly new experience that was unlike anything else from other Sonic games. The characters were chosen based on how relevant to the game's story they would be. The game's antagonists, the Babylon Rogues, were created because Sonic Team wanted to include "Air Pirates" as Sonic's rivals. Yuda considered them best-suited for Sonic series racing games, and noted Sonic characters are usually designed with one specific storyline in mind.{{cite web|last1=Theobald|first1=Phil|title=Sega Talks Sonic Riders Part Two|url=http://xbox.gamespy.com/xbox/sonic-riders/683757p1.html|website=GameSpy|date=January 27, 2006|access-date=February 23, 2019|archive-date=December 6, 2016|archive-url=https://web.archive.org/web/20161206005525/http://xbox.gamespy.com/xbox/sonic-riders/683757p1.html|url-status=live}} Levels were designed to be "crazy" but still feature classic Sonic elements.{{Cite web |date=February 21, 2006 |title= |script-title=ja:『ソニックライダーズ』開発者インタビュー! ~その1~ |trans-title=Interview with the developer of "Sonic Riders! ~Part 1~ |url=http://www.c-player.com/ac38141/thread/1100022383548 |archive-url=https://web.archive.org/web/20060404054705/http://www.c-player.com/ac38141/thread/1100022383548 |archive-date=April 4, 2006 |access-date=February 11, 2024 |website=Sonic Channel |publisher=Sega |language=ja}}
A Game Boy Advance version, alternatively known as Sonic Extreme was developed by Backbone Entertainment for three months but never released.{{Cite web |last=Nova |date=December 17, 2019 |title=Interview: Arvin Bautista, Former Backbone Artist - Sonic Extreme (GBA) |url=https://sonicretro.org/2019/12/17/interview-arvin-bautista-former-backbone-artist-sonic-extreme-gba/ |access-date=February 18, 2024 |website=Sonic Retro}} According to artist Keith Erickson, it used an Out Run-style game engine and was supposed to launch at the same time as the other versions. Sega of Japan learned of this version and requested that Backbone add more 3D elements, but keep it on the same production schedule. This would have required the engine to be completely rewritten, something Backbone considered impossible, so Sega canceled it.{{cite web |last1=Erickson |first1=Keith |title=Portfolio: Sonic Riders |url=http://drpineapple.studiopinagames.com/me/portfolio/sonicriders.html |url-status=dead |archive-url=https://web.archive.org/web/20180623221856/http://drpineapple.studiopinagames.com/me/portfolio/sonicriders.html |archive-date=June 23, 2018 |access-date=May 4, 2018 |website=drpineapple.studiopinagames.com}}
The score was composed by Tomonori Sawada, Fumie Kumatani, and Kenichi Tokoi. Two vocal themes were written for the game and performed by the artist Runblebee, "Sonic Speed Riders" (written by Sawada) and "Catch Me If You Can" (written by Runblebee).Sonic Riders Original Soundtrack "Speedbeats Grand Prix" interior booklet. Yuda said the music was written to be "fast paced and give you that heart pounding feeling you should have during a high-speed race". A soundtrack album, Sonic Riders Original Soundtrack "Speedbeats Grand Prix", was released on March 16, 2006.
Release and marketing
Sonic Riders was announced in the September 2005 issue of Famitsu,{{cite web|author1=IGN Staff|title=Sonic Goes eXtreme|url=http://www.ign.com/articles/2005/09/07/sonic-goes-extreme|website=IGN|access-date=April 30, 2018|date=September 7, 2005|archive-date=October 1, 2016|archive-url=https://web.archive.org/web/20161001174921/http://www.ign.com/articles/2005/09/07/sonic-goes-extreme|url-status=live}} before being showcased at the Tokyo Game Show that same month.{{cite web|last1=Gerstmann|first1=Jeff|title=TGS 2005: Sonic Riders Hands-On|url=https://www.gamespot.com/articles/tgs-2005-sonic-riders-hands-on/1100-6133407/|website=GameSpot|access-date=May 5, 2018|date=September 16, 2005|archive-date=June 23, 2018|archive-url=https://web.archive.org/web/20180623221919/https://www.gamespot.com/articles/tgs-2005-sonic-riders-hands-on/1100-6133407/|url-status=live}}{{Cite web |last=Gantayat |first=Anoop |date=September 17, 2005 |title=TGS 2005: Sonic Riders Hands On |url=https://www.ign.com/articles/2005/09/17/tgs-2005-sonic-riders-hands-on |access-date=February 16, 2024 |website=IGN |publisher=Ziff Davis}}{{Cite web |last=Saeki |first=Kenji |date=September 9, 2005 |title= |script-title=ja:セガ、「コンシューマ事業戦略発表会2005」開催「PSU」Windows版発売決定など新情報続々 |trans-title=SEGA holds "Consumer Business Strategy Presentation 2005". New information continues, including the decision to release the Windows version of "PSU" |url=https://game.watch.impress.co.jp/docs/20050909/sega_1.htm |access-date=February 17, 2024 |website=GameWatch |publisher=Impress Corporation |language=ja}} Prerelease reception to Sonic Riders was mostly positive, with some criticism towards its loose controls; Mike Jackson wrote for Official Nntendo Magazine "There's no doubt that if the handling is tightened up, this will be a very cool racer. If it's not, we'll avoid it like a lingering fart," predicting a review score of 60%.{{Cite magazine |last=Jackson |first=Mike |date=January 2006 |title=Preview: Sonic Riders |magazine=Nintendo Official Magazine |publisher=Future plc |page=51 |issue=161}} NGC Magazine was more positive about the game, comparing it favorably to SSX (2000) and considering it a more fun experience than Kirby's Air Ride (2003, which they scored 51%).{{Cite magazine |date=March 2006 |title=Preview: Sonic Riders |magazine=NGC Magazine |publisher=Future plc |page= |pages=16–17 |issue=117}} IGN noted some pop-in on the PlayStation 2 demo, but that both it and the GameCube versions were otherwise identical, also stating "what we saw of Sonic Riders suggests that a fun, original racer awaits."
The console versions were released in North America on February 21, 2006, Japan on February 23, 2006, Europe on March 17, 2006, and Australia on March 23, 2006; BradyGames published an official strategy guide for the game shortly before its release for Western markets,{{Cite book |last=Bogenn |first=Tim |title=Sonic Riders: Official Strategy Guide |date=February 17, 2006 |publisher=BradyGames |isbn=978-0744007596}} while Shogakukan released a separate guide for Japan in April 2006.{{Cite book |title= |date=April 2006 |publisher=Shogakukan |isbn=978-4091062925 |language=ja |script-title=ja:ソニックライダーズ最強攻略ガイド |trans-title=Sonic Riders' Best Strategy Guide}} As part of the 15th anniversary celebration of the Puyo Puyo series, Sonic could be encountered as a guest character in the Windows version of Puyo Pop Fever (2003).{{Cite web |last=Funatsu |first=Minoru |date=March 23, 2006 |title= |script-title=ja:セガ、Win「ぷよぷよフィーバー ~ぷよぷよ15周年カーニバル版~」第1回大会を開始。βテストから若干調整も |trans-title=Sega, Win “Puyo Puyo Fever ~Puyo Puyo 15th Anniversary Carnival Edition~” The first tournament begins. Some adjustments have been made since the beta test. |url=https://game.watch.impress.co.jp/docs/20060323/puyo.htm |access-date=February 17, 2024 |website=GameWatch |publisher=Impress Corporation |language=ja}} The Windows version was released for international markets in late 2006;{{cite web|last1=Onyett|first1=Charles|title=Sonic Riders Review|url=http://www.ign.com/articles/2006/12/13/sonic-riders-review|website=IGN|access-date=May 5, 2018|date=December 12, 2006|archive-date=March 20, 2012|archive-url=https://web.archive.org/web/20120320235503/http://pc.ign.com/articles/750/750758p1.html|url-status=live}} while it was not released in Japan, it nonetheless can switch to Japanese text and voices.{{Cite web |last=Tetsuya |first=Asakura |title=Sonic Riders (SEGA) |url=https://www.4gamer.net/patch/demo/sonicr/sonicr.shtml |access-date=February 17, 2024 |website=4Gamer.net |publisher=Aetas Inc. |language=ja}} The Windows version was later re-released as part of the PAL-exclusive Sonic PC Collection on October 1, 2009.{{Cite web |date=September 11, 2009 |title=SEGA Brings Sonic Collection To... PC?!? |url=https://www.kotaku.com.au/2009/09/sega-brings-sonic-collection-to-pc/ |archive-url=https://web.archive.org/web/20090914103756/http://www.kotaku.com.au/2009/09/sega-brings-sonic-collection-to-pc |url-status=dead |archive-date=September 14, 2009 |access-date=February 16, 2024 |website=Kotaku Australia |publisher=G/O Media}}
Reception
{{video game reviews
| MC = 59/100 (GCN)
56/100 (XB)
55/100 (PS2)
| GRadar = {{Rating|2.5|5}}{{cite web|last1=Elston|first1=Brett|title=Sonic Riders review|url=https://www.gamesradar.com/sonic-riders-review/|website=GamesRadar+|access-date=May 5, 2018|date=March 8, 2006|archive-date=June 23, 2018|archive-url=https://web.archive.org/web/20180623221842/https://www.gamesradar.com/sonic-riders-review/|url-status=live}}
| GameRev = C{{Efn|GameRevolution abandoned letter-based scores for games in 2012, with the website retroactively updating the Riders score to 4/10.}}
| 1UP = D+ (PS2)
C (Xbox){{cite web|url=http://www.1up.com/reviews/sonic-riders_5|last=Pfister|first=Andrew|title=Sonic Riders (Xbox)|website=1UP.com|publisher=Ziff Davis|date=March 27, 2006|archive-url=https://web.archive.org/web/20160305220314/http://www.1up.com/reviews/sonic-riders_5|archive-date=March 5, 2016}}
| NP = 8/10{{cite magazine|title=Road 'Hog|magazine=Nintendo Power|publisher=Nintendo of America|date=May 2006|page=87|issue=203}}
| EGM = 5.2/10{{efn|Electronic Gaming Monthly{{'}}s three reviewers gave two 5/10 scores, and one 5.5/10 score.}}
| GR = 63% (GCN){{cite web|url=http://www.gamerankings.com/gamecube/929721-sonic-riders/index.html|title=Sonic Riders for GameCube|website=GameRankings|access-date=February 11, 2024|archive-url=https://web.archive.org/web/20090314061148/http://www.gamerankings.com/gamecube/929721-sonic-riders/index.html|archive-date=March 14, 2009}}
59% (XB){{cite web|url=https://www.gamerankings.com/xbox/929719-sonic-riders/index.html|title=Sonic Riders for Xbox|website=GameRankings|access-date=February 11, 2024|archive-url=https://web.archive.org/web/20091129150804/https://www.gamerankings.com/xbox/929719-sonic-riders/index.html|archive-date=November 29, 2009}}
60% (PS2){{cite web|url=https://www.gamerankings.com/ps2/929720-sonic-riders/index.html|title=Sonic Riders for PS2|website=GameRankings|access-date=February 11, 2024|archive-url=https://web.archive.org/web/20090319013257/https://www.gamerankings.com/ps2/929720-sonic-riders/index.html|archive-date=March 19, 2009}}
43% (PC){{cite web|url=https://www.gamerankings.com/pc/935115-sonic-riders/index.html|title=Sonic Riders for PC|website=GameRankings|access-date=February 11, 2024|archive-url=https://web.archive.org/web/20090319014122/https://www.gamerankings.com/pc/935115-sonic-riders/index.html|archive-date=March 19, 2009}}
}}
According to the review aggregator Metacritic, Sonic Riders received "mixed or average" reviews.{{cite web|title=Sonic Riders for GameCube Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=gamecube|website=Metacritic|access-date=May 4, 2018|archive-date=April 26, 2012|archive-url=https://web.archive.org/web/20120426043533/http://www.metacritic.com/game/gamecube/sonic-riders|url-status=live}}{{cite web|title=Sonic Riders for Xbox Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=xbox|website=Metacritic|access-date=May 4, 2018|archive-date=May 1, 2012|archive-url=https://web.archive.org/web/20120501131155/http://www.metacritic.com/game/xbox/sonic-riders|url-status=live}}{{cite web|title=Sonic Riders for PlayStation 2 Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=playstation-2|website=Metacritic|access-date=May 4, 2018|archive-date=April 14, 2012|archive-url=https://web.archive.org/web/20120414030934/http://www.metacritic.com/game/playstation-2/sonic-riders|url-status=live}}
The game's presentation received mixed reactions from reviewers. GameSpot thought the visuals were well-produced and praised the brightly colored levels and character models, but noted frame rate drops and thought the environments looked "kind of drab and muddy" when the gameplay slowed down.{{cite web |last1=Navarro |first1=Alex |date=March 1, 2006 |title=Sonic Riders Review |url=https://www.gamespot.com/reviews/sonic-riders-review/1900-6145147/ |url-status=live |archive-url=https://web.archive.org/web/20180623193758/https://www.gamespot.com/reviews/sonic-riders-review/1900-6145147/ |archive-date=June 23, 2018 |access-date=May 5, 2018 |website=GameSpot |publisher=Fandom, Inc.}} GameSpy agreed and cited the graphics as one of the best parts of the game.{{cite web|last1=Leahy|first1=Dan|title=GameSpy: Sonic Riders|url=http://cube.gamespy.com/gamecube/sonic-riders/694325p1.html|website=GameSpy|access-date=May 5, 2018|date=March 7, 2006|archive-date=January 26, 2012|archive-url=https://web.archive.org/web/20120126202944/http://cube.gamespy.com/gamecube/sonic-riders/694325p1.html|url-status=live}} IGN was more conflicted: they praised the graphical effects and backgrounds, but were critical of the blocky geometry and blurry textures and thought it was not as pretty as competing games.{{cite web|last1=Casamassina|first1=Matt|title=Sonic Riders|url=http://www.ign.com/articles/2006/02/24/sonic-riders|website=IGN|access-date=May 5, 2018|date=February 23, 2006|archive-date=March 4, 2012|archive-url=https://web.archive.org/web/20120304140204/http://cube.ign.com/articles/691/691032p1.html|url-status=live}} Nintendo World Report (NWR) also called the graphics inconsistent. Of the game's music, IGN and GameSpot agreed it was just generic Sonic melodies, but IGN wrote the game had "a few surprisingly ambient and worldly tracks that ... better fit with the themes of the different locales." NWR called the soundtrack fitting. The PC port, released later on, was criticized for its poor performance on certain setups.
Reviewers criticized or had little praise for the core gameplay and controls. GamesRadar+ derided the loose, floaty physics engine, writing it caused cheap deaths. Eurogamer thought the premise showed promise and worked well as races started, but found it ultimately became messy, complicated, and convoluted.{{cite web|last1=Bramwell|first1=Tom|title=Sonic Riders|url=https://www.eurogamer.net/articles/r_sonicriders_x|website=Eurogamer|access-date=May 6, 2018|date=March 17, 2006|archive-date=June 23, 2018|archive-url=https://web.archive.org/web/20180623193847/https://www.eurogamer.net/articles/r_sonicriders_x|url-status=live}} IGN lamented that the game was "neither a full-fledged racer or an engaging snowboarder, but a shallow compromise of both." They also found the hoverboards were technically pointless when considering that Sonic is fast on his own. GameSpy described the gameplay design of racing, attacking opponents, and performing tricks as inconsistent: "Most games quickly prioritize these actions for you based on results," they wrote, "but Sonic Riders seems to yield similar results no matter what".
Still, the game's sense of speed was generally praised. IGN wrote "Sonic Team has done a solid job of delivering on speed and anarchy" and cited the pace as making races unpredictable and fun. GameSpot agreed and described the turbulence-riding as inventive. Eurogamer thought the speed was exciting and wrote it reminded them of the original Sega Genesis Sonic games. GamePro was more critical, agreeing with Eurogamer the speed was exciting but feeling that it made the game feel "more like a surreal rollercoaster ride than a game". Difficulty maintaining speed was noted by many reviewers. GamesRadar+ called it "almost impossible... Clipping a corner or bumping into a wall can bring your 200mph screamfest to a complete halt", and Eurogamer wrote it was the game's biggest flaw. The pitstop system was especially criticized; GameSpy wrote it made no sense for a Sonic game, and GameSpot said it sucked the fun out of Sonic Riders.
Overall, reviewers deemed Sonic Riders an average entry in the Sonic franchise. IGN believed it was an improvement from the series' previous game Shadow the Hedgehog and would be fun for Sonic fans, but was nonetheless found its design choices questionable and felt it simply existed to cash in on the popularity of snowboarding game franchises like SSX. GameSpot said the game was occasionally entertaining but suffered from lackluster gameplay, and GamesRadar+ thought it proved that the once iconic Sonic franchise "has now become a dumping ground for half-baked games."
Sonic Riders was a commercial success; upon release, the GameCube version was the second best-selling game for the system, remaining among the top 10 until June 2006.{{Cite web |title=AIAS NPD Top Ten Video Game Sales |url=https://www.interactive.org/npd/index.asp |access-date=February 11, 2024 |publisher=Academy of Interactive Arts & Sciences}} Throughout 2006, the game sold 930,000 copies,{{cite web |date=July 2006 |title=Sega Sammy Holdings Annual Report 2006 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf |archive-date=March 30, 2016 |access-date=May 4, 2018 |publisher=Sega}} with an additional 560,000 units in North America by the end of March 2007.{{Cite web |date=May 14, 2007 |title=Fiscal Year Fiscal Year Ended March 2007 Full Year Results |url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf |archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf |archive-date=July 29, 2016 |access-date=February 11, 2024 |publisher=Sega}} In the UK, Riders debuted in the top 40{{Cite web |last=Purchese |first=Robert |date=March 21, 2006 |title=UK Charts: EA kicks and punches to the top |url=https://www.gamesindustry.biz/uk-charts-ea-kicks-and-punches-to-the-top |access-date=February 11, 2024 |website=GamesIndustry.biz |publisher=Gamer Network}} before climbing to first place.{{Cite web |date=March 28, 2006 |title=GameCube Full Price - 25 March 2006 |url=https://www.gamesindustry.biz/gamecube-full-price-25-march-2006 |access-date=February 11, 2024 |website=GamesIndustry.biz |publisher=Gamer Network}} The GameCube and PlayStation 2 versions were later branded as part of the Player's Choice and Greatest Hits budget lines.{{cite web |title=Sonic Riders (Player's Choice) (US, 2006) |url=https://www.gamerankings.com/gamecube/929721-sonic-riders/images/box145806.html |url-status=dead |archive-url=https://web.archive.org/web/20180623193859/https://www.gamerankings.com/gamecube/929721-sonic-riders/images/box145806.html |archive-date=June 23, 2018 |access-date=May 4, 2018 |publisher=GameRankings}}{{cite web |title=Sonic Riders (Greatest Hits) (US, 2007) |url=https://www.gamerankings.com/ps2/929720-sonic-riders/images/box108790.html |url-status=dead |archive-url=https://web.archive.org/web/20180623193828/https://www.gamerankings.com/ps2/929720-sonic-riders/images/box108790.html |archive-date=June 23, 2018 |access-date=May 4, 2018 |publisher=GameRankings}}
Legacy
Following the commercial success of Riders, Yuda stated there would certainly be a follow up.{{Cite news |last=Bramwell |first=Tom |date=May 17, 2006 |title=Sonic Riders 2 for PS3/X360, Space Channel 5 to return? |url=https://www.eurogamer.net/news111105riders |access-date=February 15, 2024 |work=Eurogamer |publisher=Gamer Network}} A sequel, Sonic Riders: Zero Gravity, was released for the PlayStation 2 and Wii in 2008, with planned ports to the Xbox 360 and PlayStation 3 conceived but never realized. The gameplay of Zero Gravity remains similar to its predecessor, but replaces the air system with a gravity-altering mechanic alongside other minor changes;{{Cite web |last=Bozon |date=January 14, 2008 |title=Sonic Riders: Zero Gravity Review |url=https://www.ign.com/articles/2008/01/14/sonic-riders-zero-gravity-review |access-date=February 16, 2024 |website=IGN |publisher=Ziff Davis}}{{Cite web |last=Dodson |first=Joe |date=January 18, 2008 |title=Sonic Riders: Zero Gravity Review |url=https://www.gamespot.com/reviews/sonic-riders-zero-gravity-review/1900-6184851/ |access-date=February 16, 2024 |website=GameSpot |publisher=Fandom, Inc.}} like its predecessor, Sonic Riders: Zero Gravity received a generally mixed critical reception.{{cite web |title=Sonic Riders: Zero Gravity |url=https://www.metacritic.com/game/sonic-riders-zero-gravity/ |url-status=live |archive-url=https://web.archive.org/web/20120414030016/http://www.metacritic.com/game/playstation-2/sonic-riders-zero-gravity |archive-date=April 14, 2012 |access-date=November 20, 2012 |work=Metacritic |publisher=Fandom, Inc.}} A third game, Sonic Free Riders, was released as a launch title for the Xbox 360's Kinect peripheral on November 4, 2010, with the gameplay once again altered to have players use motion controls to move around the board; critical reception to Free Riders was poor, primarily due to the unreliability of said motion controls.{{Cite web |last=Shea |first=Tom |date=November 10, 2010 |title=Sonic Free Riders Review |url=https://www.gamespot.com/reviews/sonic-free-riders-review/1900-6283869/ |access-date=February 16, 2024 |website=GameSpot |publisher=Fandom, Inc.}}{{Cite magazine |last=Gonzalez |first=Annette |date=November 4, 2010 |title=Sonic Free Riders Review |url=https://www.gameinformer.com/games/sonic_free_riders/b/xbox360/archive/2010/11/03/review.aspx |archive-url=https://web.archive.org/web/20101106092418/http://gameinformer.com/games/sonic_free_riders/b/xbox360/archive/2010/11/03/review.aspx |url-status=live |archive-date=November 6, 2010 |access-date=February 16, 2024 |magazine=Game Informer}}
Despite their generally negative reception from critics, the Babylon Rogues have made sporadic appearances across the Sonic series. Archie Comics published a brief adaptation of the game in their Sonic the Hedgehog comic series, as well as further plot points in Sonic Universe;{{Cite journal |last=Flynn |first=Ian |author-link=Ian Flynn |date=June 14, 2006 |title=Sonic Riders Part 1 of 2 |journal=Sonic the Hedgehog |publisher=Archie Comics |issue=163}}{{Cite journal |last=Yardley |first=Tracy |author-link=Tracy Yardley |date=October 2011 |title=Babylon Rising Part One: Remembrance |journal=Sonic Universe |publisher=Archie Comics |issue=33}} until the series was rebooted in 2013, the comic connected the group to the Kukku Army from Tails Adventure (1995). After IDW Publishing began printing their Sonic comics, the Babylon Rogues would be reintroduced in the 2019 Annual.{{Cite journal |last=Flynn |first=Ian |author-link=Ian Flynn |date=May 1, 2019 |title=Bonds of Friendship |journal=Sonic the Hedgehog Annual 2019 |publisher=IDW Publishing}}
In May 2011, an unfinished sports game titled Sonic Extreme leaked online from an Xbox development kit.{{cite web |last1=Mitchell |first1=Richard |date=May 2, 2011 |title=Footage of canceled 'Sonic Extreme' hoverboarding game |url=https://www.engadget.com/2011/05/02/footage-of-canceled-sonic-extreme-hoverboarding-game/ |url-status=live |archive-url=https://web.archive.org/web/20170920092559/https://www.engadget.com/2011/05/02/footage-of-canceled-sonic-extreme-hoverboarding-game/ |archive-date=September 20, 2017 |access-date=May 1, 2018 |website=Engadget}}{{cite web |last1=Bradford |first1=Matt |date=May 3, 2011 |title=Unreleased Sonic skateboarding game discovered on Xbox development unit |url=https://www.gamesradar.com/unreleased-sonic-skateboarding-game-discovered-on-xbox-development-unit/ |url-status=live |archive-url=https://web.archive.org/web/20160307105515/http://www.gamesradar.com/unreleased-sonic-skateboarding-game-discovered-on-xbox-development-unit/ |archive-date=March 7, 2016 |access-date=May 1, 2018 |website=GamesRadar}} The tech demo has Sonic and Shadow skating around in a single level filled with ramps,{{Cite web |last=Makuch |first=Eddie |date=May 7, 2017 |title=More Details And Footage Of The Canceled Sonic Skateboard Game Emerge |url=https://www.gamespot.com/articles/more-details-and-footage-of-the-canceled-sonic-ska/1100-6449858/ |url-status=live |archive-url=https://web.archive.org/web/20180502140007/https://www.gamespot.com/articles/more-details-and-footage-of-the-canceled-sonic-ska/1100-6449858/ |archive-date=May 2, 2018 |access-date=May 1, 2018 |website=GameSpot}} similar to the Tony Hawk's Pro Skater series by Activision.{{cite web |last1=Hulfish |first1=Garret |date=May 8, 2017 |title=Previously unknown Sonic skateboarding game has been revealed in video |url=https://www.digitaltrends.com/gaming/sonic-skateboarding-game/ |url-status=live |archive-url=https://web.archive.org/web/20170920050742/https://www.digitaltrends.com/gaming/sonic-skateboarding-game/ |archive-date=September 20, 2017 |access-date=April 30, 2018 |website=Digital Trends}}{{cite web |last1=Frank |first1=Allegra |date=May 8, 2017 |title=Sonic the Hedgehog's abandoned skateboarding game surfaces |url=https://www.polygon.com/2017/5/8/15558096/sonic-the-hedgehog-canceled-game-skateboarding-sonic-extreme |url-status=live |archive-url=https://web.archive.org/web/20180502210921/https://www.polygon.com/2017/5/8/15558096/sonic-the-hedgehog-canceled-game-skateboarding-sonic-extreme |archive-date=May 2, 2018 |access-date=April 29, 2018 |website=Polygon}} It was developed by Vision Scape Interactive in May 2003, who produced the cutscenes for Sonic Heroes (2003) and had been pitched to Yuji Naka in the hopes of creating a full game. While Naka did approve of a software design description for the project, Sega never responded and cut-off all communications with the studio after the release of Heroes;{{cite web |last1=Campbell |first1=Evan |date=May 8, 2017 |title=Canceled Sonic Hoverboard Game, Sonic Extreme Revealed |url=http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed |url-status=live |archive-url=https://web.archive.org/web/20180502065507/http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed |archive-date=May 2, 2018 |access-date=April 29, 2018 |website=IGN}} when Riders was officially announced, the Vision Scape staff were shocked by the similarities to the tech demo and considered taking legal action, only to be informed that their non-disclosure agreement gave Sega ownership of any idea using a Sega IP. When the tech demo leaked online, several publications similarly pointed out the resemblance to Riders.{{Cite web |last=McFerran |first=Damien |date=May 8, 2017 |title=Sonic's Lost GameCube Skateboarding Game Sure Does Look A Lot Like Sonic Riders |url=https://www.nintendolife.com/news/2017/05/sonics_lost_gamecube_skateboarding_game_sure_does_look_a_lot_like_sonic_riders |access-date=February 15, 2024 |website=Nintendo Life |publisher=Gamer Network}}{{Cite web |last=Seppala |first=Timothy |date=May 8, 2017 |title='Sonic Riders' may have been (legally) plagiarized |url=https://www.engadget.com/2017-05-08-sonic-riders-sonic-extreme.html |access-date=February 15, 2024 |website=Engadget |publisher=Yahoo! Inc}}
Notes
{{Notelist}}
References
{{Reflist|30em}}
External links
{{Portal|Japan|Video games
}}
- {{Official website|http://sonic.sega.jp/riders/}} {{in lang|ja}}
{{Sonic the Hedgehog}}
{{Sonic Team}}
{{Authority control}}
Category:Science fiction racing games
Category:Crossover racing games
Category:Video games developed in Japan
Category:Video games scored by Fumie Kumatani
Category:Multiplayer and single-player video games
Category:Cancelled Game Boy Advance games
Category:Sonic the Hedgehog spinoff games
Category:Video games scored by Kenichi Tokoi