Shadow the Hedgehog (video game)
{{Short description|2005 video game}}
{{Use mdy dates|date=December 2024}}
{{Infobox video game
| title = Shadow the Hedgehog
| image = Shadow the Hedgehog Coverart.png
| alt = The game's cover art. A black and red hedgehog with spiky hair holds a handgun and other weapons, striking an attacking pose with an unhappy expression on his face. A stylized explosion is visible in the background. The words "Shadow the Hedgehog" adorn the top of the screen, as does a red logo that resembles the hedgehog's head.
| developer = Sega Studios USA
| publisher = Sega
| series = Sonic the Hedgehog
| engine = RenderWare
| platforms = {{cslist|GameCube|PlayStation 2|Xbox}}
| released = {{Video game release|NA|November 15, 2005|EU|November 18, 2005|JP|December 15, 2005|KR|}}
| genre = Platform, third-person shooter
| modes = Single-player, multiplayer
| director = Takashi Iizuka
| producer = Yuji Naka
| designer = Takashi Iizuka
| programmer = Takeshi Sakakibara
| artist = Kazuyuki Hoshino
| writer = Takashi Iizuka
| composer = Jun Senoue
Yutaka Minobe
Tomoya Ohtani
Mariko Nanba
}}
{{nihongo foot|Shadow the Hedgehog|シャドウ・ザ・ヘッジホッグ|Shadō za Hejjihoggu|lead=yes|group=lower-alpha}} is a 2005 platform game developed by Sega Studios USA and published by Sega. It is a spin-off from the Sonic the Hedgehog series starring the character Shadow. It follows the amnesiac Shadow's attempts to learn about his past during an alien invasion. Gameplay is similar to previous Sonic games, featuring fast-paced platforming and ring collecting, but introduces third-person shooter and nonlinear elements. Shadow uses a variety of weapons to defeat enemies and complete missions that determine the plot and playable levels.
Sega Studios USA chose to make a game featuring Shadow to capitalize on his popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2 (2001). Shadow the Hedgehog was written and directed by Takashi Iizuka and produced by Yuji Naka, with music by Jun Senoue. Iizuka strove to attract an older audience; Shadow's character allowed the team to use a darker tone and elements otherwise considered inappropriate for the series.
Shadow the Hedgehog was revealed at the March 2005 Walk of Game event. It was released for the GameCube, PlayStation 2, and Xbox in North America and Europe in November 2005 and in Japan in December. It received generally unfavorable reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value, and the game was commercially successful, selling 2.06 million copies by March 2007. Over time, the game has developed a cult following.{{cite web|url=https://www.inverse.com/gaming/we-almost-had-a-very-different-shadow-the-hedgehog|access-date=July 18, 2024|title=Inverse: "We Almost Had a Very Different Shadow the Hedgehog"|language=en|website=Inverse|date=May 30, 2024|archive-date=July 17, 2024|archive-url=https://web.archive.org/web/20240717194224/https://www.inverse.com/gaming/we-almost-had-a-very-different-shadow-the-hedgehog|url-status=live}}
Gameplay
Shadow the Hedgehog is a platform game that incorporates elements from the third-person shooter genre and elements from the action-adventure genre. Like previous games in the Sonic series, basic gameplay involves running quickly, collecting rings, tricky platforming and destroying enemies.{{cite web|url=http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archive-url=https://web.archive.org/web/20090202035043/http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archive-date=February 2, 2009 |title=Shadow the Hedgehog for PS2 Review|website=GameSpot|date=November 21, 2005|access-date=January 26, 2009}}{{cite web |last=Sewart |first=Greg |date=January 12, 2006 |archive-url=https://web.archive.org/web/20121108105236/http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS |archive-date=November 8, 2012 |url=http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS |title=Reviews: Shadow the Hedgehog for PS2 |website=1UP.com |access-date=January 26, 2009 |url-status=dead }} Shadow collects rings as a form of health; when he is attacked by an enemy or takes damage from the environment, ten of his rings bounce away from and form into a circle around him. When Shadow has no rings and takes damage from an enemy he dies, loses a life and goes back to the last checkpoint, which also serve as teleportation devices, allowing Shadow to return to different sections of the current level.{{cite web|url=https://www.youtube.com/watch?v=F98zy227aRQ|title=Shadow the Hedgehog – Review|publisher=GameTrailers|date=February 27, 2016|orig-year=November 16, 2005, later uploaded to YouTube|access-date=May 18, 2018|archive-date=May 7, 2019|archive-url=https://web.archive.org/web/20190507012313/https://www.youtube.com/watch?v=F98zy227aRQ&gl=US&hl=en|url-status=live}} Each level is completed by undertaking a mission, and each mission is labelled "Hero," "Dark," or "Normal". The "Hero" missions involve completing tasks for the Sonic series' heroic characters, or Doctor Eggman on one occasion,{{cite web|title=Sonic the Hedgehog Character Profiles|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|website=GameSpot|date=October 14, 2005|access-date=January 31, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619212721/http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|url-status=live}} and the "Dark" missions involve completing tasks for either Black Doom or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or Goal Ring at the end of the stage. Examples of non-neutral mission objectives include killing all enemies in the stages, destroying an aircraft flying to the end of the level, or activating or destroying objects in the stage.{{cite book|url=https://books.google.com/books?id=FsMiFq738rMC&q=shadow+the+hedgehog+review|title=Shadow the Hedgehog: Prima Official Game Guide|first=Gerald|last=Guess|date=November 1, 2005|publisher=Prima Games|isbn=9780761551959|access-date=March 15, 2019|via=Google Books}} All enemies attack Shadow regardless of the mission chosen. The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities.{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158 |archive-url=https://web.archive.org/web/20141114131027/http://www.allgame.com/game.php?id=47158 |archive-date=November 14, 2014 |title=Shadow the Hedgehog for GameCube Overview |publisher=Allgame |last=Deci |first=TJ |access-date=January 26, 2009 |url-status=dead }} Each level features cutscenes that advance the story, and seven levels also feature boss battles. There are 326 possible paths to take in Shadow the Hedgehog, and each pathway is individually named.{{cite book|url=https://books.google.com/books?id=FsMiFq738rMC&q=shadow+the+hedgehog+326+paths|title=Shadow the Hedgehog: Prima Official Game Guide|first=Gerald|last=Guess|date=November 1, 2005|publisher=Prima Games|isbn=9780761551959|access-date=March 1, 2019|via=Google Books}}
File:ShadowTheHedgehogGun.JPG to shoot a GUN soldier. The game's mature themes and its addition of guns were two major areas of criticism.|alt=The hedgehog from the cover shoots a single bullet from a machine gun-like firearm at a human soldier who attempts to do the same. The setting is a disheveled city street at night with tall buildings surrounding the area and an elevated highway overhead.]]
New gameplay features distinguish Shadow the Hedgehog from previous Sonic games. For example, Shadow can pick up and use guns to fight enemies. Parts of the scenery, like traffic signs, can also be used as weapons. Another new feature is the ability to drive vehicles, such as motorcycles and an alien aircraft. Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassable acid-covered areas.
As in most Sonic series games, the Chaos Emeralds play a major role; they help Shadow remember his past{{cite web|title=Nintendo World Report – GC Preview: Shadow the Hedgehog|url=http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|date=September 7, 2005|last=Castaneda|first=Karl|publisher=Nintendo World Report|access-date=February 4, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619190131/http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|url-status=live}} and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers (or by doing other heroic acts such as; putting out fires and healing wounded soldiers), and he can perform Chaos Blast after filling the Dark Gauge by defeating GUN soldiers (or other evil acts such as; healing the enemies or destroying scenery).
The game includes a two-player mode{{cite web|title=IGN: Shadow the Hedgehog|url=http://xbox.ign.com/objects/734/734826.html|url-status=dead|archive-url=https://web.archive.org/web/20101209144700/http://xbox.ign.com/objects/734/734826.html|archive-date=December 9, 2010|access-date=May 5, 2009|website=IGN}} that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically split screen to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and palette-swapped variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's hero sidekick characters (the player cannot control Doom's Eye or Dr. Eggman) in the stages; however, this feature only appears in the GameCube and PlayStation 2 versions of the game, but not the Xbox version.
Synopsis
=Characters=
{{further|List of Sonic the Hedgehog characters}}
Shadow the Hedgehog, the protagonist, was created fifty years before the game's events by Prof. Gerald Robotnik in an orbital military research space colony known as the ARK. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to harness the powers of the Chaos Emeralds. To his horror, Shadow witnessed GUN raid the ARK and shoot his best friend and granddaughter of Gerald, Maria Robotnik, killing her. Shadow was presumed dead at the end of Sonic Adventure 2, his first in-game appearance, but he returned to life in Sonic Heroes and suffers amnesia.
The Guardian Units of Nations (GUN) is the military of Earth's government, the United Federation, and is directed by the GUN Commander,{{efn|Identified as "Commander Abraham Tower" in later series entries}} who harbors a personal hatred of Shadow. When completing "Hero" missions, Shadow usually helps GUN and heroic characters from the Sonic series, including Sonic, Tails, Knuckles, Amy, Rouge, Omega, Vector, Charmy, and Espio.{{cite video game|quote=Espio: Damn! We've been detected!|title=Shadow the Hedgehog|developer=Sega Studio USA}} Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.
=Plot=
File:ShadowTheHedgehogMap alignments.svg
Shadow suffers from amnesia, only able to remember two things: his name and his attempt to escape the Space Colony ARK with his creator Gerald Robotnik's granddaughter Maria, who was killed by GUN soldiers. While Shadow is trying to remember what happened in his past outside the city of Westopolis, an alien race called the Black Arms drops out of the sky and invades the city. Black Doom, the Black Arms' leader, contacts Shadow and tells him of an old promise made to bring the Chaos Emeralds to him.{{cite video game|quote=Black Doom: Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised.|title=Shadow the Hedgehog|developer=Sega Studio USA}} Stunned that Black Doom knows his name, Shadow searches for the Chaos Emeralds to learn about his past.{{cite video game|quote=Shadow: If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}}
The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories. He can choose to help Doctor Eggman, the Black Arms, or GUN and the series' heroic characters, or he can choose to help neither and keep the Chaos Emeralds for himself. The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses.{{cite video game|quote=Shadow: Finally... I've got ALL the Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}} The possible ending events range from helping the heroes destroy the Black Arms to planning to destroy the planet.{{cite video game|quote=Shadow: With the power of these Emeralds, Black Doom and his army are finished!|title=Shadow the Hedgehog|developer=Sega Studio USA}}{{cite video game|quote=Shadow: With the power of these Emeralds, I'm going to destroy this damn planet!|title=Shadow the Hedgehog|developer=Sega Studio USA}}
Completing all ten endings unlocks the game's true ending. After collecting all the Chaos Emeralds, Black Doom uses Chaos Control to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source,{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: Humans are a great energy source for us... they will be well-kept.}} and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis to those who inhale it.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: A special weapon... this gas, once released, is quickly absorbed into your bloodstream. In a moment, total paralysis will hit your nervous system.}}{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: The end is near, now. Before long, the gas from this Comet will have spread over the entire planet.}} Immune to the paralysis, Shadow confronts Black Doom, who reveals Gerald had promised him the Chaos Emeralds to complete his plan in exchange for his blood, which Gerald used to create Shadow.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: The professor was in development of the ultimate life force but he needed my help. So we made a deal... I helped him and he promised to deliver me the SEVEN Chaos Emeralds. That's how you were created, Shadow. You would help us do both!}} He attempts to use this physical connection to mind control Shadow.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: That's right... You are a part of me... do you feel that? I can control you...}} The Chaotix discover and play a message Gerald recorded for Shadow, revealing he created the ARK's Eclipse Cannon to destroy the Black Comet as atonement for working with Black Doom, asking Shadow to stop the Black Arms.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Gerald: Shadow...it's up to YOU and only YOU can stop them! I developed the Eclipse Cannon...it's the only weapon that can destroy that Black Comet. Shadow, you are the only hope... to save mankind as we know it. The future of this planet depends on...YOU!}} Shadow resists Black Doom's mind control,{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: Well, well, well...seems like you're immune to my mind control.}} and Black Doom transforms into a giant beast form called Devil Doom;{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: Have it your way, Shadow. So be it...be prepared to meet your maker! Your past, present, and future ends here...TODAY! Prepare to die! Say goodbye Shadow as you witness my true wrath!}} in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Eggman: Shadow... can you hear me? This might be the last chance I have to speak to you so... what I said about having created you... it was all a lie... everyone thought you died during that horrible incident... but I rescued you with one of my robots... you lost your memory that's all... you really are the ultimate lifeform my grandfather created!}} Shadow kills Devil Doom{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Black Doom: Im...impossible! I am the supreme being that rules this universe! I am the immortal life form! I am the ultimate power! Gaaaah! / Shadow: This is the end of you, and the end to my cursed past.}} and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Shadow: Only one thing left to do... To put the past behind me! Chaos ... Control!}} His friends are elated,{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Tails: YEAH...he did it! The Black Comet is destroyed! / Sonic: Shadow...that was SWEET! / Rouge: I hope he's OK. / Amy: I'm sure he's fine, Rouge. After all, he is Shadow! / Eggman: How about giving me back those Chaos Emeralds now? / Knuckles: Hey, get back here you creep!}} as are people at GUN headquarters.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=President: How ironic... After the way we all treated him, he saved us all in the end. We were all wrong about the professor. ... Let us pay homage to Professor Gerald! Let's work to ensure peace and prosperity for a brighter future! What do you say, Commander? / Commander: Excellent idea, Mr. President.}} Shadow is then seen in the ARK's observation deck holding up a photograph of Maria and Gerald. Recalling Maria's last words to him, "Goodbye forever... Shadow the Hedgehog", Shadow discards the photograph and walks away.{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote=Shadow: Goodbye forever... Shadow the Hedgehog.}}
Development
{{Quote box|quote="Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In Sonic the Hedgehog, your typical mission was to go out and beat the bad guys, but in Shadow the Hedgehog, it gives the players a choice to either take the side of the good guys or to take the side of the bad guys, giving the player the option to choose in the game."|source=—Sonic Team's Takashi Iizuka|width=300px|align=right}}
Shadow the Hedgehog was developed by Sega Studios USA, the now-defunct United States division of Sega's Sonic Team, and published by Sega. Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005, inauguration of Sonic the Hedgehog into the Walk of Game.{{cite web|url=http://www.1up.com/do/newsStory?cId=3138746|title=Sega Reveals Sonic Adventure 3|first=Matt|last=Leone|access-date=January 28, 2009|date=March 8, 2005|website=1UP.com|url-status=dead|archive-url=https://web.archive.org/web/20060426172702/http://www.1up.com/do/newsStory?cId=3138746|archive-date=April 26, 2006}} Sega formally announced development of the game for the GameCube, PlayStation 2 and Xbox video game consoles on March 23, 2005.{{cite web|url=http://www.nintendoworldreport.com/newsArt.cfm?artid=10414|title=News Article: Sega Confirms Shadow the Hedgehog|access-date=January 28, 2009|date=March 23, 2004|first=Lasse|last=Pallesen|publisher=Nintendo World Report|archive-date=April 17, 2009|archive-url=https://web.archive.org/web/20090417180428/http://www.nintendoworldreport.com/newsArt.cfm?artid=10414|url-status=live}} The same year, Sega released the game in North America on November 15, 2005,{{cite web|last=Adams|first=David|title=Shadow the Hedgehog Burrows into Stores|url=http://xbox.ign.com/articles/667/667197p1.html|url-status=dead|archive-url=https://web.archive.org/web/20070831033243/http://xbox.ign.com/articles/667/667197p1.html|archive-date=August 31, 2007|access-date=May 5, 2009|website=IGN}} in Europe on November 18, 2005,{{Cite web |title=Shadow the Hedgehog |url=http://www.eurogamer.net/games/shadow-hedgehog |access-date=December 9, 2023 |website=Eurogamer.net |archive-url=https://web.archive.org/web/20150405002155/http://www.eurogamer.net/games/shadow-hedgehog |archive-date=April 5, 2015 |language=en}} and Japan on December 15, 2005.{{cite web|title=Now Playing in Japan|url=https://www.ign.com/articles/2005/12/19/now-playing-in-japan-8|access-date=July 12, 2021|website=IGN|date=December 19, 2005|archive-date=July 12, 2021|archive-url=https://web.archive.org/web/20210712202148/https://www.ign.com/articles/2005/12/19/now-playing-in-japan-8|url-status=live}}{{cite web|archive-url=https://web.archive.org/web/20090619213456/http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|archive-date=June 19, 2009 |url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for GameCube – Shadow the Hedgehog GameCube Game – Shadow the Hedgehog Game|website=GameSpot|access-date=February 8, 2009}}
Sonic Team's Takashi Iizuka and series co-creator Yuji Naka led development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous Sonic games and wanted to attract an older audience with Shadow the Hedgehog.{{cite web|url=http://www.1up.com/do/previewPage?cId=3140992&did=1|title=Shadow the Hedgehog Preview from 1UP.com|last=Klepek|first=Patrick|date=May 24, 2005|website=1UP.com|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20121108105244/http://www.1up.com/previews/shadow-the-hedgehog_11|archive-date=November 8, 2012|url-status=dead|access-date=February 9, 2009}} The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in Sonic Adventure 2. The team felt that Shadow's design—inspired by films such as 2003's Underworld, 2005's Constantine and the Terminator franchise—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a Sonic game.{{cite web|url=http://uk.cube.ign.com/articles/645/645487p1.html|title=Shadow the Interview|website=IGN|access-date=January 28, 2009|date=August 25, 2005|first=Juan|last=Castro|url-status=dead|archive-url=https://web.archive.org/web/20120311101211/http://uk.cube.ign.com/articles/645/645487p1.html|archive-date=March 11, 2012}} Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.{{cite web|title=Sega's Yuji Naka Talks!|url=http://cube.gamespy.com/articles/654/654735p1.html|date=September 30, 2005|last=Kemps|first=Heidi|publisher=GameSpy|access-date=December 30, 2009|archive-date=March 6, 2016|archive-url=https://web.archive.org/web/20160306212428/http://cube.gamespy.com/articles/654/654735p1.html|url-status=live}}
The game features several animated cutscenes produced by Blur Studio.{{cite web|title=Sonic the Hedgehog|url=http://www.di-o-matic.com/press/success/blur-sonic.html|website=Di-O-Matic.com|archive-url=https://web.archive.org/web/20160408191405/http://www.di-o-matic.com/press/success/blur-sonic.html|archive-date=April 8, 2016}} The music of Shadow the Hedgehog was composed by Jun Senoue, with additional work by Yutaka Minobe, Tomoya Ohtani, and Mariko Nanba. Lost and Found: Shadow the Hedgehog Vocal Trax is a video game soundtrack album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original.{{cite magazine|url=http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|title="セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント!|magazine=Famitsu|language=ja|access-date=May 5, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619214856/http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|url-status=live}} Another soundtrack, Shadow the Hedgehog: Original Soundtrax, was released on the same day. It contains both vocal and instrumental tracks from the game.{{cite web|url=https://www.amazon.com/SHADOW-THE-HEDGEHOG-OFFICIAL-SOUNDTRACK/dp/B00AYSTO1Y|title=Amazon.com – Shadow the Hedgehog: The Official Soundtrack|website=Amazon|access-date=April 28, 2013|archive-date=December 3, 2013|archive-url=https://web.archive.org/web/20131203191421/http://www.amazon.com/SHADOW-THE-HEDGEHOG-OFFICIAL-SOUNDTRACK/dp/B00AYSTO1Y|url-status=live}}
In Japan, Shadow the Hedgehog was promoted through a collaboration with Japanese hip hop group M-flo, whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow.{{cite news | first=Minoru | last=Funatsu | url=https://game.watch.impress.co.jp/docs/20051011/mflo.htm | title=セガ、m-floと「シャドウ・ザ・ヘッジホッグ」がコラボ m-flo「『ソニック』はゲームに革新を起こした! コラボができて感激」 | language=ja | work=Game Watch | date=October 11, 2005 | access-date=June 9, 2020 | archive-date=June 9, 2020 | archive-url=https://web.archive.org/web/20200609083427/https://game.watch.impress.co.jp/docs/20051011/mflo.htm | url-status=live }}{{cite news | url=https://nlab.itmedia.co.jp/games/articles/0510/11/news051.html | title=m-floとシャドウがコラボ――「m-flo LOVES SHADOW THE HEDGEHOG」 | language=ja | work=ITMedia | date=October 11, 2005 | access-date=June 9, 2020 | archive-date=June 9, 2020 | archive-url=https://web.archive.org/web/20200609083422/https://nlab.itmedia.co.jp/games/articles/0510/11/news051.html | url-status=live }}
Shadow the Hedgehog was the first Sonic game to use the 4Kids cast from Sonic X following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all but Mike Pollock were replaced before the release of Sonic Free Riders.{{cite web|url=http://www.sonicstadium.org/2005/09/sonic-voiceover-cast-replaced/|title=Sonic Voiceover Cast Replaced|publisher=The Sonic Stadium|access-date=November 17, 2014|date=September 12, 2005|first=Svend|last=Joscelyne|archive-date=November 21, 2015|archive-url=https://web.archive.org/web/20151121064154/http://www.sonicstadium.org/2005/09/sonic-voiceover-cast-replaced/|url-status=live}}{{cite web|last1=Madden|first1=Orla|title=Ninterview: Meet Roger Craig Smith – Voice Actor for Sonic the Hedgehog / Chris Redfield|url=http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|website=Nintendo Life|date=March 13, 2013|publisher=Gamer Network|access-date=March 19, 2019|url-status=live|archive-url=https://web.archive.org/web/20170923050653/http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|archive-date=September 23, 2017}}
Unlike most Sonic games, Shadow the Hedgehog{{'s}} dialogue features mild profanity, including damn and hell. The decision to include profanity and firearms was made early in development to create a more mature tone. The ESRB ultimately assigned Shadow an E10+ rating for "fantasy violence" and "mild language".
Reception
{{Video game reviews
| MC = (GC) 51/100
(Xbox) 49/100
(PS2) 45/100
| 1UP = (PS2) D−
(GC & Xbox) C+{{cite web |archive-url=https://web.archive.org/web/20110805033735/http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS |archive-date=August 5, 2011 |last=Bettenhausen |first=Shane |date=November 23, 2005 |url=http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS |title=Reviews: Shadow the Hedgehog for GameCube |website=1UP.com |access-date=January 26, 2009 |url-status=dead }}
| GSpot = (GC & Xbox) 4.8/10
(PS2) 4.7/10
| IGN = (GC & Xbox) 4.9/10
(PS2) 4.7/10{{cite web|last=Casamassina|first=Matt|url=http://ps2.ign.com/articles/667/667941p1.html|title=Shadow the Hedgehog Review for PS2|date=November 17, 2005|website=IGN|access-date=January 26, 2009|archive-date=April 14, 2012|archive-url=https://web.archive.org/web/20120414085457/http://ps2.ign.com/articles/667/667941p1.html|url-status=dead}}
| rev1 = Herald Sun
| rev1Score = {{Rating|3.5|5}}
| rev2 = The Times
}}
Shadow the Hedgehog on GameCube received "mixed or average" reviews while the PlayStation 2 and Xbox versions received "generally unfavorable" reviews from critics on review aggregator Metacritic, many of which were highly critical of its gameplay mechanics and differences from other Sonic games.{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=gamecube|title=Shadow the Hedgehog for GameCube Reviews, Ratings, Credits, and More at Metacritic|website=Metacritic|access-date=November 18, 2012|archive-date=December 14, 2011|archive-url=https://web.archive.org/web/20111214100443/http://www.metacritic.com/game/gamecube/shadow-the-hedgehog|url-status=live}}{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=xbox|title=Shadow the Hedgehog for Xbox Reviews, Ratings, Credits, and More at Metacritic|website=Metacritic|access-date=November 18, 2012|archive-date=April 29, 2012|archive-url=https://web.archive.org/web/20120429113806/http://www.metacritic.com/game/xbox/shadow-the-hedgehog|url-status=live}}{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=playstation-2|title=Shadow the Hedgehog for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic|website=Metacritic|access-date=November 18, 2012|archive-date=April 29, 2012|archive-url=https://web.archive.org/web/20120429123054/http://www.metacritic.com/game/playstation-2/shadow-the-hedgehog|url-status=live}}{{cite web|title=Shadow the Hedgehog (Xbox) reviews at|url=http://www.gamerankings.com/xbox/927124-shadow-the-hedgehog/index.html|url-status=dead|archive-url=https://web.archive.org/web/20160304031934/http://www.gamerankings.com/xbox/927124-shadow-the-hedgehog/index.html|archive-date=March 4, 2016|access-date=November 18, 2012|publisher=GameRankings}} However, it was voted the best game of 2005 in the Official Jetix Magazine Reader Awards and named the "Best Platformer" of 2005 by Nintendo Power readers (receiving more votes than the staff's choice, Sonic Rush).{{cite magazine|title=Jetix Magazine Reader Awards 2006|issue=26|date=August 4, 2006|magazine=Official Jetix Magazine|publisher=Future plc}}{{cite magazine|title=2005 Nintendo Power Awards|magazine=Nintendo Power|volume=19|issue=203|date=May 2006|page=56}} Shadow the Hedgehog was also a commercial success: Sega reported 1.59 million units sold from its release to March 2006{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|page=47|date=July 2006|access-date=November 27, 2017|archive-date=March 30, 2016|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|url-status=live}} and 470,000 units sold in the U.S. from March 2006 to March 2007,{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|page=15|date=May 14, 2007|access-date=November 27, 2017|archive-date=July 29, 2016|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|url-status=live}} for total sales of at least 2.06 million. The game was later released as a part of three budget lines: Greatest Hits and Platinum Range for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively){{cite web|archive-url=https://web.archive.org/web/20110911122820/http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|archive-date=September 11, 2011 |url=http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for PlayStation 2 – Shadow the Hedgehog PlayStation 2 Game – Shadow the Hedgehog Game|website=GameSpot|access-date=September 17, 2010}} and Player's Choice for the GameCube (250,000 in North America).
Many critics derided the game's sense of maturity for a Sonic game, especially the addition of guns and other weapons.{{cite magazine|last=Thomason|first=Steve|title=Shadow the Hedgehog Review|date=January 2006|magazine=Nintendo Power|issue=199|page=111}} In Nintendo Power{{'}}s final issue in December 2012, Thomason recanted his 8.0 score, stating, "I was young, stupid, and had an inexplicable weakness for any game starring hedgehogs. I apologize profusely to anyone who bought that abomination on account of my misguided praise." See {{cite magazine|url=http://i1.wp.com/nintendorks.net/wp-content/uploads/2012/12/NP285_Editors.jpg|magazine=Nintendo Power|date=December 2012|issue=285|last=Thomason|first=Steve|title=Power Players: Nintendo Power editors past and present recall their favorite memories of the magazine|page=11|access-date=July 1, 2014|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304102207/http://i1.wp.com/nintendorks.net/wp-content/uploads/2012/12/NP285_Editors.jpg|url-status=dead}} Game Informer staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it's also ill-advised and almost feels like a betrayal to longtime fans." Eurogamer staff writer Tom Bramwell felt that "the game's other selling point – its darker edge – [is] not really meant for us." G4's X-Play and GameSpy staff writer Patrick Klepek thought similarly. In contrast, Nintendo Power staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence." In addition, Official Xbox Magazine reassured readers, "Don't worry, Shadow the Hedgehog isn't half as 'urban' or quite as 'gangsta' as it first seems." Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various Sonic conventions undermined its attempts to be "mature" or "edgy".
Reviewers also noted the game's controls, especially Shadow's homing attack causing unexpected character deaths. Game Informer{{'}}s Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death."{{cite magazine|url=http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|title=Shadow the Hedgehog for GameCube Review|magazine=Game Informer|date=January 2006|last=Helgeson|first=Matt|access-date=March 27, 2009|archive-url = https://web.archive.org/web/20060526221039/http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511 |archive-date=May 26, 2006 |url-status=dead}} Nintendo Power, X-Play, Eurogamer, Official Xbox Magazine, and GameSpy agreed.{{cite web|last=Bramwell|first=Tom|date=November 15, 2005|url=http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|title=Shadow the Hedgehog Review|website=Eurogamer|access-date=March 27, 2009|archive-date=October 9, 2012|archive-url=https://web.archive.org/web/20121009011533/http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|url-status=live}}{{cite web|url=http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|title=GameSpy: Shadow the Hedgehog Review|last=Klepek|first=Patrick|date=November 16, 2005|publisher=GameSpy|access-date=March 27, 2009|archive-date=March 18, 2012|archive-url=https://web.archive.org/web/20120318010235/http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|url-status=live}}{{cite magazine|date=December 6, 2005|title=Xbox Review: Shadow the Hedgehog|url=http://www.computerandvideogames.com/article.php?id=130786&site=cvg|magazine=Official Xbox Magazine|archive-url=https://web.archive.org/web/20090620034427/http://www.computerandvideogames.com/article.php?id=130786&site=cvg|archive-date=June 20, 2009|access-date=March 27, 2009}}{{cite web|title=Reviews: Shadow the Hedgehog|url=http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|url-status=dead|archive-url=https://web.archive.org/web/20070403154543/http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|archive-date=April 3, 2007|access-date=March 27, 2009|publisher=X-Play}} Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of GameSpot felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim.{{cite web|last=Mueller|first=Greg|url=http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|title=Shadow the Hedgehog for GameCube review|website=GameSpot|date=November 21, 2005|access-date=June 25, 2014|archive-date=January 5, 2014|archive-url=https://web.archive.org/web/20140105040739/http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|url-status=live}} IGN staff writer Matt Casamassina, 1UP.com staff writer Greg Sewart, Game Informer, X-Play, GameSpy, and London's The Times also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls.{{cite web|last=Casamassina|first=Matt|url=http://cube.ign.com/articles/667/667843p1.html|title=IGN: Shadow the Hedgehog Review for GameCube|date=November 17, 2005|website=IGN|access-date=January 28, 2009|archive-date=March 4, 2012|archive-url=https://web.archive.org/web/20120304104548/http://cube.ign.com/articles/667/667843p1.html|url-status=dead}}{{cite news|date=January 7, 2006|title=Shadow The Hedgehog|newspaper=The Times|page=14}} However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."
The level design received mixed comments. Mueller called some levels "extremely frustrating". Helgeson stated that the fast-paced levels are "poorly designed", and Andrew Reiner, who wrote a second-opinion review for Game Informer, called the level design "disastrous". Official Xbox Magazine was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D Sonic gamers, particularly those who had enjoyed Sonic Heroes. GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the Sonic universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball." Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise. Casamassina disliked the "stupid level design", saying that "[j]ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome." GameSpy observed that "the areas are much less open than in previous Sonic games, but the level designers haven't taken advantage of the constraints." Nintendo Power singled out the difficulty of the missions that require the player to locate objects.
Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack." The Australian publication Herald Sun, Nintendo Power, and Official Xbox Magazine thought similarly.{{cite journal|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|journal=Herald Sun|issue=1|page=F02}} GameSpot praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times." Bettenhausen thought that the morality system felt artificial, but said that it extended the game's replay value.
Legacy
Shadow has developed a cult following since its release.{{Cite web |last=Gallagher |first=Eidhne |date=2024-12-28 |title=Shadow Shouldn't Return For Sonic The Hedgehog 4: Keanu Reeves Needs A Spinoff Instead |url=https://screenrant.com/sonic-hedgehog-4-shadow-not-return-spinoff-better-op-ed/ |access-date=2025-01-03 |website=ScreenRant |language=en |archive-date=December 28, 2024 |archive-url=https://web.archive.org/web/20241228201814/https://screenrant.com/sonic-hedgehog-4-shadow-not-return-spinoff-better-op-ed/ |url-status=live }}{{Cite web |last=Donohoo |first=Timothy Blake |date=2024-12-28 |title=After Sonic the Hedgehog 3, the Franchise's Most Popular Anti-Hero Needs a Spinoff to Redeem a Controversial Game |url=https://www.cbr.com/sonic-the-hedgehog-3-shadow-spinoff-redeem-game/ |access-date=2025-01-03 |website=CBR |language=en}} However, Shadow did not appear as the main playable character in another game until 2024's Shadow Generations, in which Shadow the Hedgehog villain Black Doom returns for his second appearance in the video game series.{{Cite web |last=Oloman |first=Jordan |date=2024-08-29 |title=Shadow the Hedgehog's dad wants the ultimate life-form to be evil again |url=https://www.polygon.com/gamescom/445837/shadow-generations-hands-on-preview |access-date=2024-12-06 |website=Polygon |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104514/https://www.polygon.com/gamescom/445837/shadow-generations-hands-on-preview |url-status=live }}{{Cite web |last=Hubbard |first=Yasmine |date=2024-09-08 |title=I'm Shocked That Sonic x Shadow Generations Revived Black Doom |url=https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/ |access-date=2024-12-06 |website=Siliconera |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104514/https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/ |url-status=live }} In 2022, fans LimblessVector and dreamsyntax released Shadow the Hedgehog: Reloaded, a ROM hack for Shadow the Hedgehog aiming to address common criticisms of the game.{{Cite web |title=Meet The Modders Fixing The Bad Sonic Games Of Your Youth |url=https://www.gamespot.com/articles/meet-the-modders-fixing-the-bad-sonic-games-of-your-youth/1100-6511978/ |access-date=2025-01-05 |website=GameSpot |language=en-US}}{{Cite web |last=Cripe |first=Michael |date=2022-10-11 |title=Shadow the Hedgehog Reloaded Remaster Mod Fixes Game's Problems |url=https://www.escapistmagazine.com/shadow-the-hedgehog-reloaded-remaster-mod-fixes/ |access-date=2025-01-05 |website=The Escapist |language=en-US}}
In a retrospective review for Kotaku following the release of Shadow Generations, Kenneth Shepard described Shadow the Hedgehog as a "pretty solid" example of a 3D Sonic game, and said it "had some interesting ideas". Shepard praised the game's multiple branching narrative paths as "really compelling", calling its mission structure a "natural evolution" of the alternate story campaigns featured in other Sonic games of the time and saying it allowed players to "explore the deep (if overly convoluted) backstory of the antihero". However, Shepard also admitted that "some of [the] hate is deserved", criticizing the gunplay as "frustrating" and the vehicles as pointless, as it was generally faster to simply run as Shadow on foot. Nonetheless, he said the game was "a pretty fascinating reflection of a moment in both the Sonic franchise and pop culture at large".{{Cite web |last=Shepard |first=Kenneth |date=2024-11-15 |title=19 Years Ago, Shadow The Hedgehog Swore And Used A Gun And It's Better Than You Remember |url=https://kotaku.com/shadow-the-hedgehog-game-gamecube-ps2-xbox-2005-year-of-1851700937 |access-date=2024-12-21 |website=Kotaku |language=en |archive-date=December 21, 2024 |archive-url=https://web.archive.org/web/20241221102843/https://kotaku.com/shadow-the-hedgehog-game-gamecube-ps2-xbox-2005-year-of-1851700937 |url-status=live }} In another retrospective review, Eurogamer{{'}}s Paul Cecchini called the game "fine" and similarly said it "had some cool ideas". Cecchini also commented on the lack of any ports of the game to modern platforms or other meaningful acknowledgement of or references to the game by Sega since its release, calling the release of Shadow Generations and its "unexpected" revival of Black Doom "significant" as a result.{{Cite web |last=Cecchini |first=Paul |date=2024-12-20 |title=Reappraising Shadow the Hedgehog, one of 2005's biggest misfires |url=https://www.eurogamer.net/reappraising-shadow-the-hedgehog-one-of-2005s-biggest-misfires |access-date=2025-01-03 |website=Eurogamer.net |language=en |archive-date=December 26, 2024 |archive-url=https://web.archive.org/web/20241226203428/https://www.eurogamer.net/reappraising-shadow-the-hedgehog-one-of-2005s-biggest-misfires |url-status=live }}
Jeff Fowler, who helped create cutscenes for Shadow the Hedgehog,{{Cite video game|title=Shadow the Hedgehog|developer=Sega Studios USA|platform=GameCube, PlayStation 2, Xbox|scene=Staff credits|publisher=SEGA|date=November 15, 2005}} went on to direct the live-action Sonic the Hedgehog film series produced by Paramount Pictures.{{Cite web |last=Lang |first=Brent |date=2024-12-21 |title=‘Sonic the Hedgehog 3’ Director Jeff Fowler on Casting Keanu Reeves as Shadow, Bringing Back Jim Carrey and What’s Next for the Franchise |url=https://variety.com/2024/film/news/sonic-the-hedgehog-3-director-jeff-fowler-interview-keanu-reeves-casting-shadow-jim-carrey-retirement-1236256537/ |access-date=2025-01-03 |website=Variety |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104515/https://variety.com/2024/film/news/sonic-the-hedgehog-3-director-jeff-fowler-interview-keanu-reeves-casting-shadow-jim-carrey-retirement-1236256537/ |url-status=live }} The third film introduces the character of Shadow to the franchise, and uses some elements of his 2005 game.{{Cite web |last=Yang |first=Katrina |date=June 12, 2024 |title=Everything We Know About Sonic the Hedgehog 3 (So Far) |url=https://www.cbr.com/sonic-the-hedgehog-3-everything-we-know/ |url-status=live |archive-url=https://web.archive.org/web/20240613111722/https://www.cbr.com/sonic-the-hedgehog-3-everything-we-know/ |archive-date=June 13, 2024 |access-date=August 26, 2024 |website=Comic Book Resources |publisher=Valnet |language=en-US |quote=according to screenwriters Pat Casey and Josh Miller, the third Sonic movie has taken great inspiration from the video games Sonic Adventures 2 and Shadow the Hedgehog}} Additionally, Fowler paid homage to some scenes from the game in the film's action sequences featuring Shadow.{{Cite web |last=Russell |first=Bradley |date=2024-12-16 |title=Sonic 3 director Jeff Fowler pays tribute to 2005's Shadow the Hedgehog by putting sequences from the bullet-heavy platformer directly into the threequel |url=https://www.gamesradar.com/entertainment/live-action-movies/sonic-3-director-jeff-fowler-pays-tribute-to-2005s-shadow-the-hedgehog-by-putting-sequences-from-the-bullet-heavy-platformer-directly-into-the-threequel/ |access-date=2025-01-03 |website=gamesradar |language=en |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104515/https://www.gamesradar.com/entertainment/live-action-movies/sonic-3-director-jeff-fowler-pays-tribute-to-2005s-shadow-the-hedgehog-by-putting-sequences-from-the-bullet-heavy-platformer-directly-into-the-threequel/ |url-status=live }} Fowler described the experience of adapting Shadow's character for the big screen as an honor, saying that he felt his career had come "full circle" from his involvement on Shadow.{{Cite web |last=Davids |first=Brian |date=December 19, 2024 |title='Sonic the Hedgehog 3' Director Jeff Fowler Talks "Artistic Consultant" Jim Carrey and 'Sonic 4' Chatter: "We'll See" |url=https://www.hollywoodreporter.com/movies/movie-features/sonic-the-hedgehog-3-jim-carrey-1236091080/ |access-date=December 20, 2024 |website=The Hollywood Reporter |publisher=Eldridge Industries |language=en-US}}{{Cite web |last=Graham-Lowery |first=Nathan |date=August 29, 2024 |title=Sonic The Hedgehog 3 Director Reveals Personal Connection To Shadow Ahead Of Villain's Debut |url=https://screenrant.com/sonic-the-hedgehog-3-director-jeff-fowler-shadow-history/ |url-status=live |archive-url=https://web.archive.org/web/20240830083502/https://screenrant.com/sonic-the-hedgehog-3-director-jeff-fowler-shadow-history/ |archive-date=August 30, 2024 |access-date=September 1, 2024 |website=Screen Rant |publisher=Valnet |language=en-US}}
Notes
{{Notelist}}
References
{{Reflist}}
External links
- {{Official website|http://sonic.sega.jp/shadow/}} {{in lang|ja}}
- [https://web.archive.org/web/20141231080525/http://www.playstation.com/en-us/games/shadow-the-hedgehog-ps2/ Official PlayStation website]
- [https://www.gamespot.com/videos/shadow-the-hedgehog-official-trailer-1/2300-6120018/ Announcement trailer], shown at the Walk of Game awards in 2005
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